Hi, from #modreqs
[Endless]
Really like the map overall, I hope it makes it to ranked
I hope I was of use. Good Luck!
[Endless]
- 01:06:818 (1,2,3,4) - In this section other patterns like 01:05:454 (1,2,3) - 01:08:181 (1,2,3,4,1) - establish a circular flow that frequently reverses. I advise you make 01:07:329 (2,3,4) follow 1's circular flow and make 4 curve into 5. example
- 01:12:272 (1,2,3,4,5) - ^ etc.
- 01:23:522 (2,3) - Again, an issue with cirular flow. 01:21:818 (1,2,3,4,1,2) - these all follow the same circular flow, but 01:23:863 (3) reverses it even though the song's intensity is still unoformly building up. I suggest you make 3 and 4 follow the rest of the section's circular flow
- 01:31:704 (3) - I suggest you flip this vertically to make the slider body reflect the general flow. To better lead the player into 4 I also suggest you tilt it slightly, like so
- 01:32:556 (7,1) - I suggest you bring 7 closer to 1 after Ctrl+Ging it. I felt the transition from the jump into the slider was unnecessarely awkward
- More in general, take the above as a guideline to revisit the flow taking more into account circular flow and when/where the song supports a reverse
- 02:48:238 (3,4,5,6,7,8,9) - This point in the kiai is not particularly intense compared to the rest of the section and the song itself does not support a stream like that so overmapping to emphasize is not viable here. I suggest you replace this with any combination of objects that follow the rhythm like the rest of the section.
- 02:51:477 (3,4,5,6,1) - 03:10:227 (3,4,5,6,7) - ^
- 02:59:147 (2,3,4,5,6) - This instead is a good example of how to incorporate a stream into the kiai, since there is clearly a base to support it in the song
- This section however is rather inconsistent in either mapping or ignoring the 5 note bursts that often occur in the song. Whether they were mapper or ignored seemed arbitrary to me, if however there is a concept behind it, please do explain
- 03:15:340 (1,2,1) - To ease readability, remove NCs from 1s and NC on 2, also to further emphasize the hitfinal
- The second section and kiai should be fixed according to the guidelines provided above (concerning flow and streams), as well as the last part
Really like the map overall, I hope it makes it to ranked
I hope I was of use. Good Luck!