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Chino (CV. Inori Minase) - Mirai Puzzle

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Topic Starter
LeQuack
This beatmap was submitted using in-game submission on Monday, 9 April 2018 at 6:10:25 AM

Artist: Chino (CV. Inori Minase)
Title: Mirai Puzzle
Source: ご注文はうさぎですか??
Tags: gochuumon wa usagi desu ka is the order a rabbit cup of chino Akitoshi Left is cute
BPM: 160
Filesize: 5067kb
Play Time: 01:33
Difficulties Available:
  1. Advanced (2.3 stars, 194 notes)
  2. Akitoshi's Normal (1.9 stars, 169 notes)
  3. Barista (5.14 stars, 420 notes)
  4. Easy (1.57 stars, 115 notes)
  5. Hard (3.23 stars, 277 notes)
  6. Left's Insane (4.3 stars, 372 notes)
  7. Light Insane (3.7 stars, 316 notes)
Download: Chino (CV. Inori Minase) - Mirai Puzzle
Information: Scores/Beatmap Listing
---------------
Even Braver Statement
I really love Chino. Like, a lot. Like, a whole lot. You have no idea. I love her so much that it is inexplicable, and I'm 99% sure that I have an unhealthy obsession. I will never get tired of listening to that sweet, angelic voice of hers. It is my life goal to meet up with her in real life and just say hello to her. I fall asleep at night dreaming of her holding a personal concert for me, and that she would be so tired that she comes and cuddles up to me while we sleep together. If I could just hold her hand for a brief moment, I could die happy.

If given the opportunity, I would lightly nibble on her ear just to hear what kind of sweet moans she would let out. Then, I would hug her while she clings to my body hoping that I would stop, but I only continue as she moans louder and louder. I would give up anything just for her to look in my general direction. No matter what I do, I am constantly thinking of her. When I wake up, she is the first thing on my mind. When I go to school, I can only focus on her. When I go come home, I go on the computer so that I can listen to her beautiful voice. When I go to sleep, I dream of her and I living a happy life together.

She is my pride, passion, and joy. If she were to call me "Onii-chan," I would probably get diabetes from her sweetness and die. I wish for nothing but her happiness. If it were for her, I would give my life without any second thoughts. Without her, my life would serve no purpose. I really love Chino.

Diffs
Easy: Me
Normal: Akitoshi
Intermediate: Me
Hard: Me
Light Insane: Me
Insane: Left
Barista: Me

MP3 edit by me Plz give credit if you use
Akitoshi
e
placeholder for gd


hitobjects done : https://puu.sh/sECPw/af45481378.zip
can't 2* since it's not rly fast song ;;
Seolv
Lukas' Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
SamplesMatchPlaybackRate: 1

[Editor]
Bookmarks: 18603
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Mirai Puzzle
TitleUnicode:Mirai Puzzle
Artist:Chino (CV.Inori Minase)
ArtistUnicode:Chino (CV.Inori Minase)
Creator:LeQuack
Version:Lukas' Insane
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit cup of chino
BeatmapID:664224
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:1

[Events]
//Background and Video events
0,0,"chino.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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headphonewearer
xLukasHD's Insane
Seolv

Mapper wrote:

xLukasHD's Insane
havkz's... diff
headphonewearer
havkz never forget
Left
'Short' mod

[Aki is everywhere]
01:08:853 (5) - isn't 1/2 better?

[Hard]
00:15:603 (1) - SV became too low..maybe tension didn't change that much i think? 0.9 or near is better
00:33:603 (1,2,3,4) - oh overlap..I can see pattern but reconsider it pls..
01:07:353 (5,1) - can improve slight overlap?
01:14:103 (1,2) - can u explain this 1/4 use?
01:32:103 (1,2,3,4,5,6) - easily make it to pattern by https://osu.ppy.sh/ss/7275256

[Lukas]
00:04:728 (5,1) - 00:03:603 (1,2,3) - differentiate 1/4 and 1/2 pls
00:30:415 - can map this with slidertail. blank isn't suitable i think cuz vocal there
00:30:603 (1,2,3) - somewhere not autostack 00:32:103 (1,2,3) - somewhere autostack feels irregular. choose one pls
00:53:103 (1,2,1,2,1,2,1,2) - isn't that high tension part.. actually harder than 00:54:603 (3,4,5,6,7,8) - is nonsense. jump is suitable in next pattern
00:54:603 (3) - NC
01:04:540 (4,1,2) - ehh too linear can improve

[Highest diff]
00:00:603 (1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - pattern is too hard considering sound isn't that tense
00:11:290 (2) - no sound here. maybe you considered user's play, but 2circle is far more suitable :)
00:46:165 (4) - 00:47:665 (4) - can NC this one
00:48:603 (1,2,3,1,2,3,1,2,3,1,2,3) - isn't showing vocal sound becoming higher
01:02:853 (4) - too low DS considering vocal
01:27:790 (2,2) - same

will map my one soon~
Topic Starter
LeQuack

Left wrote:

'Short' mod

[Hard]
00:15:603 (1) - SV became too low..maybe tension didn't change that much i think? 0.9 or near is better
00:33:603 (1,2,3,4) - oh overlap..I can see pattern but reconsider it pls..
01:07:353 (5,1) - can improve slight overlap?
01:14:103 (1,2) - can u explain this 1/4 use? Following the trumpet (i think) sound
01:32:103 (1,2,3,4,5,6) - easily make it to pattern by https://osu.ppy.sh/ss/7275256

Haven't decided how i feel about the SV change in the verses so i'll mess around a bit and see how i feel because it will require a fair re-map


[Highest diff]
00:00:603 (1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - pattern is too hard considering sound isn't that tense
00:11:290 (2) - no sound here. maybe you considered user's play, but 2circle is far more suitable :) Will keep this note as without it the gap from the white to blue tick is super awkward to play accurately and the resulting double is also awkward to play, if the last note of the triple was a slider i would consider removing this note tho
00:46:165 (4) - 00:47:665 (4) - can NC this one
00:48:603 (1,2,3,1,2,3,1,2,3,1,2,3) - isn't showing vocal sound becoming higher I think the rotation represents the vocals well enough, if the change in vocals was more noticable i would mess with spacing of each combo
01:02:853 (4) - too low DS considering vocal
01:27:790 (2,2) - same Same reasoning

will map my one soon~
Thanks :D
Left

http://puu.sh/tWl1I/df770becf8.zip put this ones to your folder pls

Left's Insane
osu file format v14

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[Metadata]
Title:Mirai Puzzle
TitleUnicode:Mirai Puzzle
Artist:Chino (CV.Inori Minase)
ArtistUnicode:Chino (CV.Inori Minase)
Creator:LeQuack
Version:Left's Insane
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit cup of chino [ L u k a s ] Akitoshi
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and add tag 'Left' pls of course
Seolv

Left wrote:

[Lukas]
00:04:728 (5,1) - 00:03:603 (1,2,3) - differentiate 1/4 and 1/2 pls fixed
00:30:415 - can map this with slidertail. blank isn't suitable i think cuz vocal there it's suitable imo
00:30:603 (1,2,3) - somewhere not autostack 00:32:103 (1,2,3) - somewhere autostack feels irregular. choose one pls fixed
00:53:103 (1,2,1,2,1,2,1,2) - isn't that high tension part.. actually harder than 00:54:603 (3,4,5,6,7,8) - is nonsense. jump is suitable in next pattern i will fix if it appears in more mods, i like it the way it is
00:54:603 (3) - NC ok
01:04:540 (4,1,2) - ehh too linear can improve its good as it is
Thanks for your mod! :3

Updated Lukas' Insane
osu file format v14

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[Metadata]
Title:Mirai Puzzle
TitleUnicode:Mirai Puzzle
Artist:Chino (CV.Inori Minase)
ArtistUnicode:Chino (CV.Inori Minase)
Creator:LeQuack
Version:Lukas' Insane
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit cup of chino [ L u k a s ] Akitoshi Left
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BeatmapSetID:536219

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My Angel RangE
Owo.
I'm working as close as possible to 2.5
2.11
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54603
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
SamplesMatchPlaybackRate: 1

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Mirai Puzzle
TitleUnicode:未来パズル
Artist:Chino (CV.Inori Minase)
ArtistUnicode:チノ(CV.水瀬 いのり)
Creator:LeQuack
Version:MARE's ADVANCED
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit cup of chino [ L u k a s ] Akitoshi Left
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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OverallDifficulty:5
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64,336,91353,2,0,P|46:280|59:213,1,125,4|0,0:0|3:0,0:0:0:0:
95,174,91915,1,0,3:0:0:0:
69,123,92103,1,4,1:0:0:0:
7,28,92478,1,4,1:0:0:0:
119,23,92853,6,0,L|190:15,2,62.5,4|4|4,1:0|0:3|0:0,0:0:0:0:

+ all diff add Rtist and Tittle

チノ(CV.水瀬 いのり)
未来パズル
Left
겟난명 RangE로 쓰지
My Angel RangE

Left wrote:

겟난명 RangE로 쓰지
다른분이랑 겹쳐서 그래영 ;ㅅ;
Kibbleru
im here to show some love <3

General
why not get a custom hitclap :(

barista
00:12:228 (7,9) - how bout drum clap and drum finish on these 2
00:15:040 (4,6) - same thing here x)
00:40:353 (5) - it would play a bit smoother if u placed it down here
00:55:353 (5) - maybe seperate pattern a bit with a NC?
01:05:853 (5) - NC for consistency
01:25:728 (6,7) - the kick sliders are unecessary, just 2 circles would work better

hard
00:02:103 (1,2,3) - ur skipping the drum notes by using extended sliders here, is that really necessary? just simplify with 1/2 sliders
00:23:665 (2,3) - its a bit awkward to use an antijump which skips over a drum note, imo in these cases its better to use a 1/1 slider similar to 00:28:915 (1) -
00:33:603 (1,3) - it would look cleaner if you didnt overlap these

easu
u won't need ar 4 if u fix the object that are stacked under sliders :3 ar 3 is usually more common for this
NC every measure is a bit too much, try to change it to NC every 2 measures?
00:23:103 (1,2) - it would be better to just use a 3/2 repeat here. the sound here 00:24:040 - imo isn't really strong enough for a 1/2 slider to be necessary
00:36:040 (2) - contrary to the one above this one fits better cuz there are also strong drum sounds on 00:36:040 -
00:28:353 (2,1) - don't use 1/2 gaps in easies please :/ if you must map 00:28:915 - just use a 3/2 repeat starting from 00:28:353 - . also this is partially the reason why i suggested u do NC every 2 measures instead xD
00:44:478 - add circle? there is a finish here too :o
01:00:603 (1,1) - it's not good to stack objects under sliders for an easy diff, it becomes rather hard to read
00:05:103 (1) - imo a 3/2 repeat would be alot better for this part
01:23:103 (1) - ^
Topic Starter
LeQuack

Kibbleru wrote:

im here to show some love <3 <3

General
why not get a custom hitclap :(

barista
00:12:228 (7,9) - how bout drum clap and drum finish on these 2
00:15:040 (4,6) - same thing here x)
00:40:353 (5) - it would play a bit smoother if u placed it down here
00:55:353 (5) - maybe seperate pattern a bit with a NC? Prefer now as all notes are sung in the same way and there is not really anything in the music that would imply a new grouping to these next notes
01:05:853 (5) - NC for consistency
01:25:728 (6,7) - the kick sliders are unecessary, just 2 circles would work better

hard
00:02:103 (1,2,3) - ur skipping the drum notes by using extended sliders here, is that really necessary? just simplify with 1/2 sliders 1/2 sliders sounded hoirrible in this section so made 1/4 repeats instead
00:23:665 (2,3) - its a bit awkward to use an antijump which skips over a drum note, imo in these cases its better to use a 1/1 slider similar to 00:28:915 (1) -
00:33:603 (1,3) - it would look cleaner if you didnt overlap these

easu
u won't need ar 4 if u fix the object that are stacked under sliders :3 ar 3 is usually more common for this
NC every measure is a bit too much, try to change it to NC every 2 measures?
00:23:103 (1,2) - it would be better to just use a 3/2 repeat here. the sound here 00:24:040 - imo isn't really strong enough for a 1/2 slider to be necessary
00:36:040 (2) - contrary to the one above this one fits better cuz there are also strong drum sounds on 00:36:040 -
00:28:353 (2,1) - don't use 1/2 gaps in easies please :/ if you must map 00:28:915 - just use a 3/2 repeat starting from 00:28:353 - . also this is partially the reason why i suggested u do NC every 2 measures instead xD
00:44:478 - add circle? there is a finish here too :o
01:00:603 (1,1) - it's not good to stack objects under sliders for an easy diff, it becomes rather hard to read
00:05:103 (1) - imo a 3/2 repeat would be alot better for this part
01:23:103 (1) - ^
Thanks for mod and showing of love :D No reply=Fixed
Left

Kibbleru wrote:

im here to show some love <3
lol
Seolv
get revived o3o
[Nemesis]
M4M

Lukas' Insane

00:02:103 (1,2,3,4,5) - Match the kickslider with the circles for a perfect line, cause as it is right now triggers me to oblivion.
00:02:853 (6) - NC
00:10:353 (4,5) - stack
00:12:509 (8,1) - not gonna mention these from now on, either change all or change nothing
00:38:478 (2) - not sure if there's any change in the music so I don't feel a need for a special slider shape for this particular moment
00:43:072 - and 00:43:259 - fill with circles to emphasize percussion in the bg
01:11:853 (3,4) - rearrange the slider to make a perfect corelation with the followpoint towards (4), purely for aesthetic purposes
01:15:415 (5,1) - you're really inconsistent with your stacking, sometimes it is there and sometimes it isn't. Either go for the gimmick you've established or stack all patterns similar to this for consistency.
01:29:478 (2) - bend it a little more, the curve can hardly be seen

Left's Insane

00:03:040 (11,15) - hitfinishes there for consistency with previous red lines in the stream
00:09:603 (1,2,3,4) - and 00:11:103 (5,6,7,8) - are hitsounded differently even though music barely changes there
00:26:478 (1,2,3,4,5) - equal angle of rotation for aesthetic purposes and playability
00:56:853 (1) - ctrl+g for better flow
00:57:603 (1,3) - increase spacing between them for readability
01:00:228 (5) - why this sudden change in slider shapes? nothing emphasizes that
01:17:853 (4,1,2,3,4,5) - about this... it would be perfectly fine if you didn't use this before 01:16:353 (4,1,2,3,4,1) - . I feel like this is gonna break expectations a little. On a sidenote, NC on 01:18:603 (5) -
01:29:853 (4,5,6,7,8,1) - see? It's consitent here and 01:28:353 (4,1,2,3,4,1) - here

Barista

00:11:103 (1,2,3,4,5,6) - hitsound problem again, as seen in Lukas' Insane
00:38:665 (5) - NC
00:54:603 (1,2,3,4,5,6,7,8,1) - overdone jumps, music isn't AS intense there. Besides despite this having ridiculous jumps, this 00:48:603 (1,2,3,1,2,3,1,2,3,1,2,3) - has lower spacing than both Insanes, I don't feel like it's too appropriate
01:11:853 (3,4,6) - equal spacings between these, perhaps?
01:14:103 (1,2,3,4,5,6) - wtf is this? You've never used this before. You're introducing a new gimmick 75% into the damn song, that WILL break expectations I can assure you. Use stuff like this 00:45:228 (5,6,7) - instead.

All from me, gl
Fizz
i come from your queue

[Easy]
  1. Consider using NCs every 2 measures instead of every 1 like you have now

[Hard]
  1. 00:02:103 (1,2,3) - sry these are pretty ugly and poorly mapped, you're better off mapping the tom drums here
  2. 00:18:603 (1,4) - these could use a little more space between them
  3. 00:21:603 (1,2,3,4) - this could use some more spacing too, it looks like you're trying too hard to adhere to ds.
  4. 00:22:353 (3,4,1) - the spacing here looks uneven and weird too
  5. 00:39:603 (1) - small nitpick, consider flipping this horizontally (and placing it back), it'll look better coming out of the circle curve
  6. 00:41:103 (5) - NC
  7. 01:06:228 (1) - put NC here 01:06:603 (3) -
  8. 01:09:228 (4) - touching the previous slider slightly and imo needs to be moved in general

    dont yell at me if I'm wrong but this looks like an old map of yours so it probably needs a larger scale rework

[Light Insane]
  1. 00:05:290 (2) - agh break this up into two 1/2 sliders please im agonising over the missed beats
  2. 00:15:790 (2) - same sort of thing, although you're going to have to use a circle here 00:16:165 -. if you're afraid of it becoming too rhythmically dense, you can mitigate that a bit by stacking the circle on the next object so there's a little less movement involved for lower-ish diffs
  3. 00:16:915 (1) - This is a bit more acceptable, since it's "only" a kick being missed (though if it were my map, i'd probably be ignoring vocals)
  4. 00:25:915 (4) - put nc here instead
  5. 01:21:603 (1) - you can break this up into two 1/2 sliders since you already have a low density part right before it, it'll help to emphasise the song "starting up" again
  6. 01:23:290 (2) - same thingy

[Left's Insane]
  1. 00:11:103 (5) - NC here
  2. 00:12:603 (5) - ^
  3. 00:25:915 (4) - NC here instead
  4. 00:39:603 (3) - ^
  5. 00:48:603 (1) - i found that this rhythm can catch you off guard. you can fix this by making the first set of 3 a repeat slider but it works the way it is too
  6. 01:00:040 (4) - i feel that this deserves to be spaced out rather than stacked
  7. 01:18:603 (5) - NC here

    sorry for nitpick mod

[Barista]
  1. 00:02:853 (1,2,3,4) - this bit looks messy, try something like this
  2. 00:03:603 (1) - furthermore this could look more coherent with 00:03:978 (2) - (since yknow, same instrument, same note)
  3. 00:09:790 (2,3,4) - i appreciate that you want to conserve playability by adding 00:09:790 (2) - but i really think you should remove it and space it out a bit more
  4. 00:11:290 (2,3,4) - ^
  5. 00:15:790 (2) - same thing i mentioned in your Light Insane
  6. 00:16:915 (6) - NC
  7. 00:24:228 (3) - i think missing out on the general off-beat rhythm of the piano(?) is bad enough for me to suggest changing this circle into a 1/2 slider (and yeah i know you're mapping to vocals for the most part but imo that's a mistake)
  8. 00:25:915 (5) - NC here instead
  9. 00:27:134 - you could map a triple here
  10. 00:35:103 (5) - NC
  11. 00:36:509 - there be a triple here too
  12. 00:40:165 (4,5) - this might need a bit of a rework - 00:39:602 (1,2,3) - are mapped to trumpet and have large-ish spacing, but the vocals are mapped in such a way that it's categorized with the trumpet. what i suggest is that you change 00:40:353 (5) - into just a circle, and stack (4) and (5) to differentiate the trumpet and vocals. also applies to 00:41:853 (5) - and etc
  13. 00:48:603 (1) - i mentioned this in Left's bit but since the spacing here is so low it really can throw you off. you don't really have to change the spacing, just change 00:48:603 (1,2,3) - into a repeat slider so players understand the rhythm
  14. 00:55:634 - triple here if you want
  15. 01:09:415 (9) - i think this could do with some higher spacing
  16. 01:14:103 (1,2,3,4,5,6) - ew. sorry
  17. 01:15:790 (2,3,4) - same thing as earlier
  18. 01:17:290 (2,3,4) - ^
  19. this feels like a more fitting end to me. just a suggestion

gl my dude
Topic Starter
LeQuack

[Nemesis] wrote:

M4M

Barista

00:11:103 (1,2,3,4,5,6) - hitsound problem again, as seen in Lukas' Insane Uhh, i fon't see anything mentioned in that Diff about hitsounding
00:38:665 (5) - NC
00:54:603 (1,2,3,4,5,6,7,8,1) - overdone jumps, music isn't AS intense there. Besides despite this having ridiculous jumps, this 00:48:603 (1,2,3,1,2,3,1,2,3,1,2,3) - has lower spacing than both Insanes, I don't feel like it's too appropriate I don't think the jumps are overdone as i want players to have to snap to the notes to represent the vocals and wind instruments being very distinct on each 1/2 beat, as for the 3/4 note section i think its fine as this map is separate from the lower diffs and i think the buildup works well
01:11:853 (3,4,6) - equal spacings between these, perhaps?
01:14:103 (1,2,3,4,5,6) - wtf is this? You've never used this before. You're introducing a new gimmick 75% into the damn song, that WILL break expectations I can assure you. Use stuff like this 00:45:228 (5,6,7) - instead.

All from me, gl

Fizz wrote:

i come from your queue

[Easy]
  1. Consider using NCs every 2 measures instead of every 1 like you have now

[Hard]
  1. 00:02:103 (1,2,3) - sry these are pretty ugly and poorly mapped, you're better off mapping the tom drums here
  2. 00:18:603 (1,4) - these could use a little more space between them
  3. 00:21:603 (1,2,3,4) - this could use some more spacing too, it looks like you're trying too hard to adhere to ds.
  4. 00:22:353 (3,4,1) - the spacing here looks uneven and weird too
  5. 00:39:603 (1) - small nitpick, consider flipping this horizontally (and placing it back), it'll look better coming out of the circle curve
  6. 00:41:103 (5) - NC
  7. 01:06:228 (1) - put NC here 01:06:603 (3) -
  8. 01:09:228 (4) - touching the previous slider slightly and imo needs to be moved in general

    dont yell at me if I'm wrong but this looks like an old map of yours so it probably needs a larger scale rework
You're right, i'm gonna re-map with the things you have mentioned in mind

[Light Insane]
  1. 00:05:290 (2) - agh break this up into two 1/2 sliders please im agonising over the missed beats If i map to every 1/2 beat then the map becomes too same-y and something that you can lay over any asong at this BPM and play fine, by following the vocals and noticable sounds in the song the map becomes unique, therefore im keeping it the way it is, also reduces the constant 1/2 beat spam which players might struggle with at this difficulty (Or if they are using DT)
  2. 00:15:790 (2) - same sort of thing, although you're going to have to use a circle here 00:16:165 -. if you're afraid of it becoming too rhythmically dense, you can mitigate that a bit by stacking the circle on the next object so there's a little less movement involved for lower-ish diffs ^
  3. 00:16:915 (1) - This is a bit more acceptable, since it's "only" a kick being missed (though if it were my map, i'd probably be ignoring vocals) ^
  4. 00:25:915 (4) - put nc here instead
  5. 01:21:603 (1) - you can break this up into two 1/2 sliders since you already have a low density part right before it, it'll help to emphasise the song "starting up" again
  6. 01:23:290 (2) - same thingy^

[Barista]
  1. 00:02:853 (1,2,3,4) - this bit looks messy, try something like this
  2. 00:03:603 (1) - furthermore this could look more coherent with 00:03:978 (2) - (since yknow, same instrument, same note)
  3. 00:09:790 (2,3,4) - i appreciate that you want to conserve playability by adding 00:09:790 (2) - but i really think you should remove it and space it out a bit more I prefer it how it is now
  4. 00:11:290 (2,3,4) - ^ ^
  5. 00:15:790 (2) - same thing i mentioned in your Light Insane Same reasoning as mentioned minus the strain on players
  6. 00:16:915 (6) - NC
  7. 00:24:228 (3) - i think missing out on the general off-beat rhythm of the piano(?) is bad enough for me to suggest changing this circle into a 1/2 slider (and yeah i know you're mapping to vocals for the most part but imo that's a mistake) I prefer it as it is now but if it keeps getting brought up i will change
  8. 00:25:915 (5) - NC here instead
  9. 00:27:134 - you could map a triple here
  10. 00:35:103 (5) - NC
  11. 00:36:509 - there be a triple here too Prefer having spacing between 00:36:415 (3,1) - to put emphasis on the (1)
  12. 00:40:165 (4,5) - this might need a bit of a rework - 00:39:602 (1,2,3) - are mapped to trumpet and have large-ish spacing, but the vocals are mapped in such a way that it's categorized with the trumpet. what i suggest is that you change 00:40:353 (5) - into just a circle, and stack (4) and (5) to differentiate the trumpet and vocals. also applies to 00:41:853 (5) - and etc It's perfectly fine IMO, vocals end where the slider ends, its not like im cutting through the vocals to map the notes afterwawrds
  13. 00:48:603 (1) - i mentioned this in Left's bit but since the spacing here is so low it really can throw you off. you don't really have to change the spacing, just change 00:48:603 (1,2,3) - into a repeat slider so players understand the rhythm At this diff this is fine, I've used repeat sliders in the lower diffs and felt like changing it here so it is harder than previous diffs
  14. 00:55:634 - triple here if you want Prefer spacing for better emphasis of vocals
  15. 01:09:415 (9) - i think this could do with some higher spacing Only real sound here is low percussion so i think spacing is fine
  16. 01:14:103 (1,2,3,4,5,6) - ew. sorry sorry you had to see that pattern tbh
  17. 01:15:790 (2,3,4) - same thing as earliersame
  18. 01:17:290 (2,3,4) - ^same
  19. this feels like a more fitting end to me. just a suggestion

gl my dude
Thanks for mods No Reply = Fixed
Botan
Hi hi, first mod ever.

EASY

Pretty decent. Most of what I'm going to say has to do with making the flow comfortable since there wasn't anything wrong that needed to be fixed but I think it would improve the map overall. There are plenty of spots where I think the circles could be nudged a bit but I'll just mention the big ones for me. The image below applies to all of the ones I suggest adjusting. Keep in mind if you do decide to adjust some things the stuff directly following it would have to be adjusted as well!


00:04:353 (2) - Curve the slider end so it flows directly into the following circle.
00:09:228 (4) - Push circle down a bit, maybe x:176 y:360
00:09:603 (1) - Suggest making the angle the same as the slider leading into the previous circle.
00:10:728 - & 00:10:728 - The toms are pretty distinct given that there's a short pause after the trumpets, I would add a circle to both spots.
00:17:478 (4) - Push circle up a bit so the angle is similar to the one before it. ( 00:18:603 (1,2,3) - is a good example of what I mean)
00:20:853 (5) - Nudge it down slightly.
00:21:603 (1) - If you nudged the white-5 down a bit and nudged this down too so it flows from the white-6 better, you'll make some room for the 00:22:353 (2) - to feel comfortable.
00:23:103 (3) - Recommend turning this slider into a reverse slider and remove the following short slider.**
00:26:478 (3) - Nudge down a bit.
00:28:353 (2) - Recommend turning this into a reverse slider and adding a circle on the following empty white tick. Not a huge fan of a red tick being so close to a white tick in easy.
00:33:603 (1) - Nudge to the right a bit.
00:35:103 (3) - Same as **, turn into reverse slider and remove the short slider. I think it fits better.
00:40:728 - Add a circle.
00:46:728 - Add a circle.
00:48:228 - Add a circle.
01:00:603 (1) - Nudge the left so it's under the purple-4 more.
01:02:853 (4) - I'd curve this to it points to the next circle or just make it straight.
01:05:103 (3) - Nudge down a bit.
01:09:603 (1) - Nudge up and then right a tiny bit.
01:22:353 (2) - Curve it so it points to the next circle.
01:32:103 (3) - Nudge up a tiny bit.
---
01:12:603 (1,2) - 01:14:103 (3,4) - 01:06:603 (1,2) - Not sure how I feel about these in an easy. I think it's better to have the movement continuously moving forward rather than add spicier stuff like this for this difficulty.

To sum it up, trying to make the map as comfortable as possible.
Topic Starter
LeQuack

Botan wrote:

Hi hi, first mod ever. Gratz, hope you continue to mod and be a part of the mapping community :D

EASY

Pretty decent. Most of what I'm going to say has to do with making the flow comfortable since there wasn't anything wrong that needed to be fixed but I think it would improve the map overall. There are plenty of spots where I think the circles could be nudged a bit but I'll just mention the big ones for me. The image below applies to all of the ones I suggest adjusting. Keep in mind if you do decide to adjust some things the stuff directly following it would have to be adjusted as well!


00:04:353 (2) - Curve the slider end so it flows directly into the following circle. Used the sharp change in direction to match with the intense sound, because of DS restrictions this is the only real way to emphasize strong sounds in an east
00:09:228 (4) - Push circle down a bit, maybe x:176 y:360
00:09:603 (1) - Suggest making the angle the same as the slider leading into the previous circle.
00:10:728 - & 00:10:728 - The toms are pretty distinct given that there's a short pause after the trumpets, I would add a circle to both spots. In an easy you only want to map the most essential sounds to the song, i don't think the sounds are strong enough for an easy, plus leaving a gapo is good for lower diffs so neer players can adjust to the next elements they have to play
00:17:478 (4) - Push circle up a bit so the angle is similar to the one before it. ( 00:18:603 (1,2,3) - is a good example of what I mean) Don't think this is necessary plus the example you have given is a more intense vocal which is why it is more sharply angled
00:20:853 (5) - Nudge it down slightly. Can't otherwise further on in the pattern 00:22:353 (2) - will go off screen
00:21:603 (1) - If you nudged the white-5 down a bit and nudged this down too so it flows from the white-6 better, you'll make some room for the 00:22:353 (2) - to feel comfortable. Haven't done this because of the reasoning with last suggestion
00:23:103 (3) - Recommend turning this slider into a reverse slider and remove the following short slider.** I think the sound at 00:24:040 - is too important to not be clickable
00:26:478 (3) - Nudge down a bit.
00:28:353 (2) - Recommend turning this into a reverse slider and adding a circle on the following empty white tick. Not a huge fan of a red tick being so close to a white tick in easy.
00:33:603 (1) - Nudge to the right a bit.
00:35:103 (3) - Same as **, turn into reverse slider and remove the short slider. I think it fits better. Same reasoning as before as to why its not changed
00:40:728 - Add a circle.
00:46:728 - Add a circle.
00:48:228 - Add a circle. Left circles out from here because the intensity is really high where the sliders are compared to anywhere else in this section, for an easy i think it is acceptable to miss these circles to represent the intensity of the sounds at the sliders compared to the rest of the section
01:00:603 (1) - Nudge the left so it's under the purple-4 more.
01:02:853 (4) - I'd curve this to it points to the next circle or just make it straight.
01:05:103 (3) - Nudge down a bit. Can't do this or else 01:06:603 (1,2,3) - wont fit in the grid
01:09:603 (1) - Nudge up and then right a tiny bit. Cus it's at NC i think a bit of off movement works well
01:22:353 (2) - Curve it so it points to the next circle. Same as first suggestion
01:32:103 (3) - Nudge up a tiny bit.
---
01:12:603 (1,2) - 01:14:103 (3,4) - 01:06:603 (1,2) - Not sure how I feel about these in an easy. I think it's better to have the movement continuously moving forward rather than add spicier stuff like this for this difficulty. All are justifiable imo, first one is close together because the music is buliding up , second one the vocals are similar but the second one is higher pitch so therefore the sliders a similar but one is above the other, for the last one you suggested the music is at its peak and therefore i want to reflect that with different movement and a unique pattern

To sum it up, trying to make the map as comfortable as possible.
Thanks for the mod, was very good for someone just new to the modding scene :) No Reply= Fixed
Botan

LeQuack wrote:

Botan wrote:

01:12:603 (1,2) - 01:14:103 (3,4) - 01:06:603 (1,2) - Not sure how I feel about these in an easy. I think it's better to have the movement continuously moving forward rather than add spicier stuff like this for this difficulty. All are justifiable imo, first one is close together because the music is buliding up , second one the vocals are similar but the second one is higher pitch so therefore the sliders a similar but one is above the other, for the last one you suggested the music is at its peak and therefore i want to reflect that with different movement and a unique pattern

To sum it up, trying to make the map as comfortable as possible.
Thanks for the mod, was very good for someone just new to the modding scene :) No Reply= Fixed
Ah thank you, thank you. To be honest, this was the biggest iffy section for me but your reasoning is good enough! Good luck.
Fursum
hi

this is either a nm or m4m, i just wanted to see if i could mod enough for a m4m although you dont have to return the mod

mod
General

Unused hitsounds:
normal-hitwhistle.wav
normal-hitwhistle2.wav
soft-hitwhistle.wav

Combo colors;
White is too white and blue is too blue xd.
White is bad for kiai and blue is bad for dim.

00:34:728 - Missing clap

Easy

00:05:103 (3,1) - This overlap could be a problem.

00:28:353 (2,3) - 1/2 ehhhhh, I guess its fine for the spread

00:46:728 - and 00:48:228 - should be a note

01:07:353 (2,4) - Pixel overlap

Intermediate

00:26:290 (1) - I know you have lots of claps on slider ends but this rythm still feels off.

00:41:665 (2,3) - Too close because of the stacking.

01:15:603 (1,2) - ^

You probably need to turn off ds for stacking visuals, there are a couple others.

Hard

00:02:103 (1,2,3) - Skipping notes with these extended sliders, also they don't really fit. 1/2 sliders or 1/4 reverses would do better.

00:15:603 (1,2) - Should be moved up-left for better spacing and blanket.

00:48:228 (6,1) - These look a bit too close, you can spread the reverse sliders a bit for visuals.

01:06:603 (3,4,5,6) - Try moving this group so 3 has a better spacing and 01:07:353 (5,1) - this would look better.

01:08:103 - This pattern looks a bit clumsy, maybe use angles for better space usage?

01:08:853 (3,1) - Blanket too tight lol

Light Insane

00:11:478 - I think you forgot breaking the linear pattern once a while after this.

01:13:353 (3) - This is emphasized a bit too much.

Left's Insane

00:46:915 - Skipping a note here, also using a triple would be better for consistency in this part because you did the same thing before.

01:18:228 - Why didn't you do the same thing as this stream? 01:16:728 -

01:30:228 - ^

Barista

00:38:103 - You should break the pattern here because of the vocal change not the next one.

00:48:603 - If you want to pp map make this pattern clearer with spacing.

00:53:103 - Overlaps in this jump section look sloppy.

01:05:853 (5) - Blanket too tight xd

01:05:665 (4,5) - This cursor movement is bad, you have to slow down in the same direction of the jump.

01:12:228 (5,6,1) - The song doesn't support this wide angle weird movement here imo.
FiddleBlue
Hi M4M from your queue.
Sorry for late mod.

Map: https://osu.ppy.sh/s/613519
Easy
  1. 00:28:353 (2,3) - Usually easy difficulty have a 1/1 gap between objects. And, I think this is out of place as the rest of the map is mostly 3/2 or more.
Akitoshi's Normal
  1. Check AiMod distance snap.
Intermediate
  1. 00:18:603 (1) - I think it's better if this red tick it ended on is clickable since it's a strong sound. How about stopping the slider on the white tick before instead as there's a weaker sound?
  2. 00:20:103 (1) - ^
  3. 01:20:853 (3) - I think it's better if this a horizontal symmetry. Just for aesthetics look, you don't need to apply if you disagree.
Hard
  1. 00:02:103 (1,2,3) - Perhaps a smoother flow on these sliders and less sharp edges. I don't really think it suits this section where it's calm(?) and not chaotic.
  2. 00:15:603 (1) - Circle isn't perfectly on the x-axis for 00:14:853 (3,6) - . The correct one should be on 150|99, which is just one pixel apart, but perfection is nice.
Light's Insane
  1. 00:03:228 (7) - There's a piano sounds here where others don't have. So, perhaps make 00:02:103 (1,2,3,4) - as repeating 1/4 slider and 00:03:228 (7) - as a stream instead to emphasize the sound.
  2. 00:38:290 (2,3,4,5,6,7) - Perhaps stack these normally or increase the spacing of the stream as players may have a hard time recognizing the number of circles they need to click.
  3. 00:49:353 (2,3) - Fix blanket.
  4. 01:09:040 (5,6,7) - This is picky but these aren't perfectly overlapping, move the x-coordinate by -1 so that 01:08:478 (2,5) - are in the same coordinates.
Left's Insane
  1. 00:20:853 (3,4,5,6) - Follow points make these not looking align. Perhaps move the double overlapping circles to make it like this: https://i.gyazo.com/2ec65b2724e755cf398 ... 2f5a63.png
    Where the follow point overlap properly.
  2. 00:23:103 (1) - I think the slider end should have a 5% volume since the slider is emphasizing a sound that seems to continue to the next slider.
Barista
  1. 00:01:915 (9) - Perhaps place this between 00:01:165 (4,5) - , since it looks less random.
  2. 00:02:853 (1,2,3,4) - Since the piano increase in sounds and speed, how about making the sv and spacing higher on each slider?
  3. 00:14:103 (1,2,3,4,5,6) - I think it'll look neater if you arrange this to be an equilateral triangle with a circle on the center rather a rough draft of it.
  4. 00:39:790 (2,3,4) - Just a suggestion, but perhaps align these on a straight line instead of circle 4 poking to the left.
  5. 00:41:103 (1,2,4) - ^
  6. 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - :thinking:
  7. 00:56:853 (2) - Perhaps increase sv for this slider.
I really like the song.
Good luck!
Topic Starter
LeQuack

Fursum wrote:

hi

this is either a nm or m4m, i just wanted to see if i could mod enough for a m4m although you dont have to return the mod

mod
General

Unused hitsounds:
normal-hitwhistle.wav
normal-hitwhistle2.wav
soft-hitwhistle.wav

Combo colors;
White is too white and blue is too blue xd.
White is bad for kiai and blue is bad for dim.

00:34:728 - Missing clap

Easy

00:05:103 (3,1) - This overlap could be a problem. I don't think so

00:28:353 (2,3) - 1/2 ehhhhh, I guess its fine for the spread

00:46:728 - and 00:48:228 - should be a note

01:07:353 (2,4) - Pixel overlap Not seen in game play so not a problem

Intermediate

00:26:290 (1) - I know you have lots of claps on slider ends but this rythm still feels off. I know what you mean but listen to the song at that stage, there is no sound on the white tick so i can't justify adding anything to it

00:41:665 (2,3) - Too close because of the stacking.

01:15:603 (1,2) - ^

You probably need to turn off ds for stacking visuals, there are a couple others.

Light Insane

00:11:478 - I think you forgot breaking the linear pattern once a while after this.

01:13:353 (3) - This is emphasized a bit too much.

Barista

00:38:103 - You should break the pattern here because of the vocal change not the next one.

00:48:603 - If you want to pp map make this pattern clearer with spacing.

00:53:103 - Overlaps in this jump section look sloppy. I like it

01:05:853 (5) - Blanket too tight xd Changing would lead to worse playability so im keeping as is

01:05:665 (4,5) - This cursor movement is bad, you have to slow down in the same direction of the jump. I think it works as the vocals end here

01:12:228 (5,6,1) - The song doesn't support this wide angle weird movement here imo.

FiddleBlue wrote:

Hi M4M from your queue.
Sorry for late mod.

Map: https://osu.ppy.sh/s/613519
Easy
  1. 00:28:353 (2,3) - Usually easy difficulty have a 1/1 gap between objects. And, I think this is out of place as the rest of the map is mostly 3/2 or more.
Intermediate
  1. 00:18:603 (1) - I think it's better if this red tick it ended on is clickable since it's a strong sound. How about stopping the slider on the white tick before instead as there's a weaker sound? I think it's fine, right now its an easier pattern from Hard difficulty aand the vocals on the red tick aren't that strong anyway
  2. 00:20:103 (1) - ^
  3. 01:20:853 (3) - I think it's better if this a horizontal symmetry. Just for aesthetics look, you don't need to apply if you disagree.
Light's Insane
  1. 00:03:228 (7) - There's a piano sounds here where others don't have. So, perhaps make 00:02:103 (1,2,3,4) - as repeating 1/4 slider and 00:03:228 (7) - as a stream instead to emphasize the sound. The piano sound isn't 1/4 and it's not being followed so i don't think a change is necessary
  2. 00:38:290 (2,3,4,5,6,7) - Perhaps stack these normally or increase the spacing of the stream as players may have a hard time recognizing the number of circles they need to click.
  3. 00:49:353 (2,3) - Fix blanket.
  4. 01:09:040 (5,6,7) - This is picky but these aren't perfectly overlapping, move the x-coordinate by -1 so that 01:08:478 (2,5) - are in the same coordinates.
Barista
  1. 00:01:915 (9) - Perhaps place this between 00:01:165 (4,5) - , since it looks less random.
  2. 00:02:853 (1,2,3,4) - Since the piano increase in sounds and speed, how about making the sv and spacing higher on each slider? I think the jump from 2 to 3 is enough
  3. 00:14:103 (1,2,3,4,5,6) - I think it'll look neater if you arrange this to be an equilateral triangle with a circle on the center rather a rough draft of it.
  4. 00:39:790 (2,3,4) - Just a suggestion, but perhaps align these on a straight line instead of circle 4 poking to the left. It would make movement and emphasis worse so i won't change it
  5. 00:41:103 (1,2,4) - ^
  6. 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - :thinking:
  7. 00:56:853 (2) - Perhaps increase sv for this slider.
I really like the song.
Good luck!
Thanks for the mods (I Re-mapped the hard so that's why i haven't responded to those suggestions) No Repl= Fixed
Asaiga
m4m desu

easy
  1. 00:27:603 (1,2,3,4,5,6) - and 00:15:603 (1,2,3,4,5) - inconsistent rhythm. I think rhythm here is better 00:15:603 - so apply it on 00:27:603 - this part
  2. 00:29:103 (1) - should be nc-off
intermediate
  1. 00:02:103 (3,4,5) - I think rhythm should be like this . Because it emphasizes the drum better and not focus on the synthesizer
  2. 00:05:103 (1,2) - these 2 can be unstacked because the rest of your patterns don't have any stacks like this one for this particular sound.
    00:05:290 (2) - Can be a repeated slider and delete (3) because the pause between time distance feels weird
  3. 00:54:603 (1) - This can be turned into 2 circles. Given the difficulty it shouldn't be a problem plus there is a whole slider section before that already so I think it's nicer to have more circles.
  4. 00:51:603 (1,2,3,4) - These can be 4 circles instead of 4 sliders. Follow these are 00:53:103 (1,2,3,4) - 4 sliders, it creates a build up feeling
hard
  1. 00:39:040 (4,5) - I think this is too early for this difficulty as the intermediate diff is far simpler than this one so I think these 2 can be a 1/2 slider
light insane
  1. 01:16:728 (5) - add a drum clap on this circle would make it sound better
ky's
  1. 01:06:603 (1,2,1,2,1,2,1,2) - & 00:00:603 (1,2,1,2,1,2) - Normally I would see these 2 concepts switch places with each other. Beginning of the song should have stacks since it's easier and in the kiai should have bigger jumps
barista
  1. 00:09:978 (4,5) - these should have bigger spacing
  2. 00:11:478 (4,5) - ^
  3. 00:48:603 - the 3/4 section uses sharp angle already so maybe this 1/2 section uses wider angle or some identical shapes to help reading and indicate parts better, I think :v
    00:54:603 - just like this one, but the part before this do some kind of build-up
  4. 01:12:603 - this part can be done like this? The vocal feels like going up so spacing should get wider instead of staying the same
:'D
Topic Starter
LeQuack

Asaiga wrote:

m4m desu

easy
  1. 00:27:603 (1,2,3,4,5,6) - and 00:15:603 (1,2,3,4,5) - inconsistent rhythm. I think rhythm here is better 00:15:603 - so apply it on 00:27:603 - this part Both rhythms work and each are used to best match with the vocals so i don't think a change is necessary
  2. 00:29:103 (1) - should be nc-off
intermediate
  1. 00:02:103 (3,4,5) - I think rhythm should be like this . Because it emphasizes the drum better and not focus on the synthesizer
  2. 00:05:103 (1,2) - these 2 can be unstacked because the rest of your patterns don't have any stacks like this one for this particular sound. Keeping for now because the trumpet is the same (or at least very similar) pitch for these notes whereas in the other csections the sounds are clearly different between notes
    00:05:290 (2) - Can be a repeated slider and delete (3) because the pause between time distance feels weird
  3. 00:54:603 (1) - This can be turned into 2 circles. Given the difficulty it shouldn't be a problem plus there is a whole slider section before that already so I think it's nicer to have more circles. I disagree, i''ve been told in the past to avoid the exact pattern you are describing in a song with similar BPM and difficulty level, i also looked through a few ranked maps at this difficulty and couldn't find any with more than 3 1/2 notes in a row
  4. 00:51:603 (1,2,3,4) - These can be 4 circles instead of 4 sliders. Follow these are 00:53:103 (1,2,3,4) - 4 sliders, it creates a build up feeling The two parts are too similar so i feel need to be mapped the same way
hard
  1. 00:39:040 (4,5) - I think this is too early for this difficulty as the intermediate diff is far simpler than this one so I think these 2 can be a 1/2 slider
light insane
  1. 01:16:728 (5) - add a drum clap on this circle would make it sound better
barista
  1. 00:09:978 (4,5) - these should have bigger spacing
  2. 00:11:478 (4,5) - ^ Increased spacing a bit in both parts but want to keep the spacing smaller as coming off a triple is part of the emphasis
  3. 00:48:603 - the 3/4 section uses sharp angle already so maybe this 1/2 section uses wider angle or some identical shapes to help reading and indicate parts better, I think :v
    00:54:603 - just like this one, but the part before this do some kind of build-up Changed 3/4 section toi be a more recognisable pattern
  4. 01:12:603 - this part can be done like this? The vocal feels like going up so spacing should get wider instead of staying the same
:'D
Thanks for the mod No Reply = Fixed
Kyle Y

Asaiga wrote:

m4m desu

ky's
  1. 01:06:603 (1,2,1,2,1,2,1,2) - & 00:00:603 (1,2,1,2,1,2) - Normally I would see these 2 concepts switch places with each other. Beginning of the song should have stacks this overlapping still acceptable.since it's easier and in the kiai should have bigger jumps fixed
:'D
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54603
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 51603
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Mirai Puzzle
TitleUnicode:未来パズル
Artist:Chino (CV.Inori Minase)
ArtistUnicode:チノ(CV.水瀬 いのり)
Creator:LeQuack
Version:Ky's Insane
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit cup of chino Akitoshi Left Kyle Y
BeatmapID:1385078
BeatmapSetID:536219

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"chino.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
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86,120,91071,1,0,3:0:0:0:
81,88,91165,1,0,3:0:0:0:
90,58,91259,1,0,3:0:0:0:
110,33,91353,2,0,P|165:9|225:43,1,120,4|0,0:0|0:0,0:0:0:0:
237,58,91728,1,0,3:0:0:0:
263,76,91821,1,0,3:0:0:0:
295,80,91915,1,0,3:0:0:0:
325,72,92009,1,0,3:0:0:0:
358,93,92103,6,0,L|377:187,1,80,4|0,1:0|0:0,0:0:0:0:
253,335,92478,2,0,L|269:256,1,80,4|0,1:0|0:0,0:0:0:0:
161,39,92853,6,0,P|163:75|169:102,1,40,4|8,1:0|0:3,0:0:0:0:
90,162,93040,2,0,P|122:178|148:186,1,40,4|0,0:3|0:0,0:0:0:0:
242,172,93228,2,0,P|290:170|331:193,1,80,4|0,0:0|0:0,0:0:0:0:
timemon
mod
General/Modding Assist
  1. Why not 1080p bg just waifu2x the bg and resize it to 1080p, will look much better
Ky's Insane
  1. 00:01:540 (2,3,4) - turn on stacking arrange it properly, also turning off stacking 2017 :angery:
  2. 00:10:728 (6,1) - even with slider leniency, the spacing is too much for 1/4 it's almost as big as a 1/2 jump
  3. 00:14:853 (3,4,5) - this is a stream not a triplet, if you want to keep the emphasis on 00:14:853 (3) - I suggest just making it a 1/4 slider as it will still retain the emphasis while also catching the blue tick
  4. 00:24:040 (3) - this circle is too close to the slider when considering how you blanket other circles and your visual spacing in general
  5. I also realized the mapper is dead so I guess I will just stop here lmao
Light Insane
  1. 00:05:665 - making this slider end clickable to increase object density and the slider end is quite strong and should be emphasized a bit same for 01:23:290 (2) -
Hard
  1. 00:05:290 (2) - I believe having this as 1/2 slider with a reverse or a 1/2 slider with a circle works better. the former will accomplish very similarly to how your 1/1 slider works but it will also passively catch the snare instead of skipping it entirely. same for 01:23:290 (2) -
  2. 00:55:915 (6) - I think it's better to make this clickable the emphasize the finish sound better
  3. 01:03:603 (1,2,3,4,5,6,7) - why is this pattern more intense than 01:06:603 (1,2) - ? at least imo 01:06:603 (1,2) - should be as intense if not more, I would suggest 1/2 sliders here. 1/1 sliders put the cymbal on the sliderend which is not so cool.
  4. 00:25:353 (3,1) - I would balance the sliderend of 00:25:353 (3) - to be in between the slider (1), atm it looks off to the left. for the sake for aesthetic
Intermediate
  1. 00:47:103 (1) - angle looks a bit too wide, tbh copying 00:45:603 (1) - and ctrl+H and G it would work fine here too.
  2. 01:08:103 (1) - missing hitsounds
left's is fine

GL
Topic Starter
LeQuack

timemon wrote:

mod
General/Modding Assist
  1. Why not 1080p bg just waifu2x the bg and resize it to 1080p, will look much better pretty sure Max BG resolution is 1366x768
Ky's Insane
  1. 00:01:540 (2,3,4) - turn on stacking arrange it properly, also turning off stacking 2017 :angery:
  2. 00:10:728 (6,1) - even with slider leniency, the spacing is too much for 1/4 it's almost as big as a 1/2 jump
  3. 00:14:853 (3,4,5) - this is a stream not a triplet, if you want to keep the emphasis on 00:14:853 (3) - I suggest just making it a 1/4 slider as it will still retain the emphasis while also catching the blue tick
  4. 00:24:040 (3) - this circle is too close to the slider when considering how you blanket other circles and your visual spacing in general
  5. I also realized the mapper is dead so I guess I will just stop here lmao RIP i guess my spread will be fine without the diff
Light Insane
  1. 00:05:665 - making this slider end clickable to increase object density and the slider end is quite strong and should be emphasized a bit same for 01:23:290 (2) -
Hard
  1. 00:05:290 (2) - I believe having this as 1/2 slider with a reverse or a 1/2 slider with a circle works better. the former will accomplish very similarly to how your 1/1 slider works but it will also passively catch the snare instead of skipping it entirely. same for 01:23:290 (2) - Don't like the way it plays or sounds, the main melody is very intense compared to the percussion so that why i have chosen to follow it over the percussion section
  2. 00:55:915 (6) - I think it's better to make this clickable the emphasize the finish sound better
  3. 01:03:603 (1,2,3,4,5,6,7) - why is this pattern more intense than 01:06:603 (1,2) - ? at least imo 01:06:603 (1,2) - should be as intense if not more, I would suggest 1/2 sliders here. 1/1 sliders put the cymbal on the sliderend which is not so cool.
  4. 00:25:353 (3,1) - I would balance the sliderend of 00:25:353 (3) - to be in between the slider (1), atm it looks off to the left. for the sake for aesthetic
Intermediate
  1. 00:47:103 (1) - angle looks a bit too wide, tbh copying 00:45:603 (1) - and ctrl+H and G it would work fine here too.
  2. 01:08:103 (1) - missing hitsounds
left's is fine

GL
Thank you for mod No Reply = Fixed
timemon
Max Resolution is 1920x1200, the Ranking Criteria is outdated.
Alfarai
m4m

Barista





00:33:978 (2) - maybe try to make this a curve slider aswell since this is the only straight slider in this part anyways. You could copy paste 00:33:603 (1) - then ctrl+h then blanket sliderend under 00:34:728 (4) -

00:35:103 (1) - i feel like you should make sliderend clickable since it has a rather strong beat

00:50:853 (1,2) - more variety in slider shape could be done here just like in 00:48:603 (1,2,3,1,2,3,1,2,3) -

00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this entire jump sections feels overdone. You could try lowering the spacing of 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) or something else to give some sort of emphasis for 00:54:603 (1,2,3,4,5,6,7,8,1) - or the other way around

00:59:103 (1) - increase spacing a bit

00:59:853 (3) - this should have bigger spacing than 01:00:040 (4) -

couldn't find any other issues, hope to seeing this in ranked soon :)
Topic Starter
LeQuack

Alfarai wrote:

m4m

Barista





00:33:978 (2) - maybe try to make this a curve slider aswell since this is the only straight slider in this part anyways. You could copy paste 00:33:603 (1) - then ctrl+h then blanket sliderend under 00:34:728 (4) -

00:35:103 (1) - i feel like you should make sliderend clickable since it has a rather strong beat Continuation of the same vocal so that's why its represented by the same slider

00:50:853 (1,2) - more variety in slider shape could be done here just like in 00:48:603 (1,2,3,1,2,3,1,2,3) - Plays fine and 3 curved, 3 straight and 2 red anchor point sliders in this section seems balanced enough to me

00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - this entire jump sections feels overdone. You could try lowering the spacing of 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) or something else to give some sort of emphasis for 00:54:603 (1,2,3,4,5,6,7,8,1) - or the other way around Intense percussion is why the jumps are like this, emphasis for00:54:603 (1,2,3,4,5,6,7,8,1) - is made through it being the highest spaced jumps in the section and having each note seperate from others to match the seperation of each vocal note in this section

00:59:103 (1) - increase spacing a bit Like the overlap with 00:57:978 (2) - plus there is no real emphasis of vocals or instruments compared to the rest of the section

00:59:853 (3) - this should have bigger spacing than 01:00:040 (4) -

couldn't find any other issues, hope to seeing this in ranked soon :)
Thanks for the mod No Reply = Fixed
_handholding
Top
  1. To say this is an extra the SV of the beginning of the verse feels incredibly slow.
  2. 00:36:509 (4) - there is a
  3. 00:55:634 - no triple? It adds a nice bit of flavour to the rhythm of 1/2 jump spam
  4. 00:39:228 (5,6,7,1) - because there is no change in direction or in spacing there is no real emphasis from 5 to the triplet
  5. 00:39:602 (1,2,3,4) - If you mapped just the instruments and delete the vocal rhythms it would make this part so much nicer. Mapping the vocals the way you do takes away sooo much emphasis away from the instruments and it ends up feel liking just clicking away rather than following the intensity of the song. Something like this would be much better https://i.imgur.com/pAZasMe.png
  6. 00:48:603 (1) - You can say this is subjective but the SV just feels wayyy too fast here. I don't feel that it should be almost double of the section before
  7. 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You don't like 1,2,1,2 jump combos? :'(
w ~
Arutsuki
hi returning m4m

Barista
•00:00:601 (1,2,3,4,5,6) - could you make these emphasise the drums better? if you spaced 00:00:790 (2,3) - and 00:01:165 (4,5) - more than 00:00:978 (3,4) - 00:01:353 (5,6) - it would feel way better imo, something like this maybe. did the same later with 00:26:290 (2,3,4,5) - just more overspaced so it would also work better to keep it consistent
•00:02:478 (5) - could give this more emphasis as well, a simple turn would do for the violin
•00:02:853 (1,2,3,4) - assuming you're mapping the violin with these, you should fix the rhyhm since 00:03:228 - has a pause and 00:03:321 - continues the violin again. this kinda rhythm would work while still being pretty readable/playable
•00:05:103 (1,2) - this rhythm feels really weird since you start off following the trumpet and then randomly stop doing that here, whilst everything else follows it again after. you could swap (1) and (2) on the timeline and it would work much better imo
•00:09:790 - 00:11:290 (2) - no sound to map here but im guessing youre simplifying that on purpose cuz doubles are harder to dt
•00:36:509 - missed a drum here, assuming it's intentional because you're only mapping the vocal 1/4s here, you should also remove 00:38:946 (3,7) - or add a note to the first link to keep the structure somwhat solid
•00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same like in the first point, if you're gonna go for pp jumps you could at the very least have them make some sense with the music
•01:02:103 (1,2) - swap these with 01:02:478 (3) - on the timeline for better rhythm
•01:14:103 (1,2,3,4,5,6) - overmap zzz



Left's Insane
•00:12:978 (6,7,8) - why map these differently from 00:13:728 (2,3,4,5,1) - when they're the same sounds and nothing in the music changed?
•00:28:728 (5,2,3,5,7) - here you could do something like this so that 00:30:040 (5) - is more readable than directly stacking the sliderend
•generally it feels like you don't know whether to go for overlaps or perfect stacks, there's stuff like 00:15:040 (2,2) - 00:16:353 (4,1) - then different stuff on 00:21:415 (6,3) - 00:25:353 (1,3) - and then different again on 00:29:853 (4,5,6,7) - . a lot of the time the music/vocals stay the same but you randomly change between overlapping and stacking perfectly which gets confusing but i guess it doesnt really matter that much for a map like this

Hard
•00:38:853 (2,3,4,5,6,1) - same thing as mentioned in top diff, should remove the notes on blue ticks here or add one on 00:36:509 - for consistency
•00:42:321 - 00:42:415 - same here, ignored the drums whilst mapping them just before 00:40:353 (3,4,5) -
•01:16:353 (4,5) - could make this in line with 01:15:978 (2,3) - or at least curve it more like you curved the others

having more diffs doesn't really hurt but just wanted to mention i don't feel like you need the light insne and easy diffs, the spread would do just fine in terms of density without them. not saying you should remove them but maybe a small note for next time so you can save yourself some work if you want

sorry for a shorter mod i don't really mod a lot of these kinda maps xd gl
Luel Roseline
Star.
Ipas
Hi!
Asked a M4M with you in your queue. I'm hoping you to mod my map :D

[Barista]
  1. 00:03:603 (1) - This feels less emphasized. Putting a jump here will make a great movement, by lowering this slider to make it further from 00:03:415 (4) - so you could feel the jump to start out new stanza. My quick suggestion is to stack these two heads 00:02:853 (1,1) -
  2. 00:06:228 (5,6,1) - Emphasis should land on (1) while the distance between 6 & 1 should be far away a little bit from this pattern. The movement to 1 feels plain even though the music is strong
  3. 00:08:103 (1) - Same with above. Try to move it more to the right side
  4. 00:22:728 (4,1) - I can't figure the reason of this jump. Explain it to me? Same with 00:35:103 (1) -
  5. 00:40:353 (5,5,5,5) - Found out that their tails sound more stronger. I'd rather to map it with circle or slider head than leaving it emphasized by the tails
  6. 00:48:603 (1,2,3) - When I play this one, it feels that the hype doesn't feel yet because of the placement. Always got combo break here. Try to make a same kind spacing with the rest same pattern you've made to make it clearly highlighting that this part is having more faster slider
  7. 00:53:103 (1,2,3,4,5,6,7,8) - Personally feels that the placements are random even though they are placed in a pattern. Idk why just feel it that kind of way. Maybe you can try to adjust them so it will be more, uhm, structured? What I mean about structured here is that their placements have a spacing for each and not placed too congested like this. http://osu.ppy.sh/ss/9701336
  8. 01:06:228 (6,1,2,3,4,5,6,7,8) - Spacing between 6 & 1 could have more bigger to emphasis the big sound and highlights the jump better. Next, the placement feels random to me (1 to 8) xd I suggest you to do what I've written above
  9. 01:06:228 (6,1,2,3,4,5,6,7,8) - More bigger spacing? To make them separated because the song is kind of different here in my opinion
  10. 01:14:103 (1,2,3,4,5,6) - Kinda not suitable for the song. Too harsh to emphasize the beats using circles like this. A little over to me too. Better to do the normal 1/2 notes in this part
[Light Insane]
  1. 00:05:290 (2,3) - 01:23:290 (2,3) - I think they are a bit weird to play xd better to have them into 1/1 slider only by deleting the circles xd
  2. 00:56:853 (1,1) - I lost the momentum to get into the kiai. I don't know why but it just feels like there's not enough strength to be in kiai. Better to map the 1/4 notes around there. It really fits imo. You should try it :D Making them spaced like 00:02:103 (1,2,3,4,5) - is fine too. We need more feelings to make people getting on fire in kiai xDDD (As you got those 5 circles stream there before, I assume that it's fine if you place it too on this place)
[Hard]
  1. 00:01:634 (4,5,2,3) - Stack pleasee ><
  2. 00:40:353 (3,4,5,3) - Feels weird with the inconsistencies here. you got all of similar beat mapped (00:40:821 (4,5) - 00:46:821 (4,5) - 00:48:321 (4,5) - ), then why you leave only that one empty? Also, same as on Barista above, feels more better if you could replace them using triplets by circles or a repeated slider here
  3. 01:06:228 (1) - I think NC is not necessary here
  4. 01:16:165 (3,3) - Why don't make them same here for consistency sake xD? You got first 3 curved on its pattern, and you should try it on the next 3 XD (Eh applies to on 00:11:665 (3) - xD)
Good map and good luck XD
Topic Starter
LeQuack
Arutsuki

Arutsuki wrote:

hi returning m4m

Hard
•00:38:853 (2,3,4,5,6,1) - same thing as mentioned in top diff, should remove the notes on blue ticks here or add one on 00:36:509 - for consistency Notes on blue ticks follow drums, reason i haven't done it at 00:36:509 - is beacuse it is in a different phrase where i am following the vocals
•00:42:321 - 00:42:415 - same here, ignored the drums whilst mapping them just before 00:40:353 (3,4,5) -
•01:16:353 (4,5) - could make this in line with 01:15:978 (2,3) - or at least curve it more like you curved the others Like its look rn

sorry for a shorter mod i don't really mod a lot of these kinda maps xd gl

Ipas

Ipas wrote:

Hi!
Asked a M4M with you in your queue. I'm hoping you to mod my map :D

[Light Insane]
  1. 00:05:290 (2,3) - 01:23:290 (2,3) - I think they are a bit weird to play xd better to have them into 1/1 slider only by deleting the circles xd This note catches the intensity of the trumpet better and i haven;t been able to do that in lower diffs
  2. 00:56:853 (1,1) - I lost the momentum to get into the kiai. I don't know why but it just feels like there's not enough strength to be in kiai. Better to map the 1/4 notes around there. It really fits imo. You should try it :D Making them spaced like 00:02:103 (1,2,3,4,5) - is fine too. We need more feelings to make people getting on fire in kiai xDDD (As you got those 5 circles stream there before, I assume that it's fine if you place it too on this place)
[Hard]
  1. 00:01:634 (4,5,2,3) - Stack pleasee >< It is?
  2. 00:40:353 (3,4,5,3) - Feels weird with the inconsistencies here. you got all of similar beat mapped (00:40:821 (4,5) - 00:46:821 (4,5) - 00:48:321 (4,5) - ), then why you leave only that one empty? Also, same as on Barista above, feels more better if you could replace them using triplets by circles or a repeated slider here
  3. 01:06:228 (1) - I think NC is not necessary here
  4. 01:16:165 (3,3) - Why don't make them same here for consistency sake xD? You got first 3 curved on its pattern, and you should try it on the next 3 XD (Eh applies to on 00:11:665 (3) - xD) I think it's fine as is
Good map and good luck XD

Thanks for the mods :D responding to top diff later cus its gonna need some significant work No Reply = Fixed
Timperjuncio
Hi, coming from your Modding Queue, so here's my mod (I'm Spanish, so sorry if my English is bad):


Barista

00:00:601 (1,2,3,4,5,6,7,8) - I would emphasize more on 00:00:978 (3,5) - by making ds between 00:00:601 (1,2) - shorter, and same for 00:00:978 (3,4) - . I think it is a bit weird to listen to a stronger sound and not emphasize on that.

00:09:790 (2) - I don't hear any sound here. I suggest replacing 00:09:603 (1) - with a slider which ends on 00:09:761 and muting that. By doing that, the player won't feel uncomfortable about any double ( 00:09:884 (3,4) - )

00:10:353 (6,7,8,9,10,1) - to make this kind of patterns, it is useful to see the ds by doing this https://gyazo.com/b9cd4b2e8436323c80b2299b5d02cbe3
You will realise that ds between 00:10:634 (6,7,8) - are completely different. Consider to fix that.

00:11:290 (2,3,4) - here there is the same problem as on 00:09:790 (2) - .

00:33:603 (1,2) - has a different flow from 00:34:353 (3,4) - .

00:36:603 (1,2,3,4) - while testplaying this, I felt like if ds was too short. Maybe you should try to make it bigger...?

01:02:103 (1) - a 1/1 slider might represent the song in a better way. Nevertheless, the current pattern is correct.

01:14:103 (1,2,3,4,5,6) - I don't hear any 1/4 here

01:15:790 (2,3,4) - well yknow

01:17:290 (2,3,4) - ^


Left's Insane

00:21:228 (5,6) - This confused me while testplaying (2 out of 2 times). I wouldn't stack those circles, although I don't see anything wrong on that pattern :S

01:30:603 (1,2,3,4) - make 01:30:978 (2,3,4) - closer to 01:30:603 (1) - for a more comfortable flow


Light Insane

00:12:228 (5,6) - ds is too high for such low sound

00:24:603 (1,2,3) - I would make the same ds for these 3.

00:25:915 (1) - This should be further imo

00:26:478 (2,3,4,5) - ds on 00:26:853 (3,4,5) - should be closer than 00:26:478 (2,3) -

01:02:853 (4) - sound here is stronger than 01:02:103 (1,2) - . Correct those emphasizing "issues"

01:23:571 mute this


I'm so bad at modding lower star diffs, so I prefer not to mod them :P


I hope it helped you. Very good work overall, I wait for your mod~
(https://osu.ppy.sh/s/702734)
Akitoshi
hoyl its 1year already

respect for didn't giving up
Topic Starter
LeQuack
Finally getting around to fixing this top diff

Kisses

Kisses wrote:

Top
  1. To say this is an extra the SV of the beginning of the verse feels incredibly slow.
  2. 00:36:509 (4) - there is a uhhh...
  3. 00:55:634 - no triple? It adds a nice bit of flavour to the rhythm of 1/2 jump spam Like it now because it shows the intensity of the vocals and brass instruments playing on each 1/2, adding a triple would lose alot of spacing and intensity imo
  4. 00:39:228 (5,6,7,1) - because there is no change in direction or in spacing there is no real emphasis from 5 to the triplet
  5. 00:39:602 (1,2,3,4) - If you mapped just the instruments and delete the vocal rhythms it would make this part so much nicer. Mapping the vocals the way you do takes away sooo much emphasis away from the instruments and it ends up feel liking just clicking away rather than following the intensity of the song. Something like this would be much better https://i.imgur.com/pAZasMe.png Slider drops the intensity to match the vocals when compared to the instruments so i think its fine, also means players cant preemptively aim the triple which imo makes it more intense
  6. 00:48:603 (1) - You can say this is subjective but the SV just feels wayyy too fast here. I don't feel that it should be almost double of the section before
  7. 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - You don't like 1,2,1,2 jump combos? :'( That would be alot of combos, also this way players can see more easily the increas in spacing
w ~

Arutsuki wrote:

hi returning m4m

Barista
•00:00:601 (1,2,3,4,5,6) - could you make these emphasise the drums better? if you spaced 00:00:790 (2,3) - and 00:01:165 (4,5) - more than 00:00:978 (3,4) - 00:01:353 (5,6) - it would feel way better imo, something like this maybe. did the same later with 00:26:290 (2,3,4,5) - just more overspaced so it would also work better to keep it consistent
•00:02:478 (5) - could give this more emphasis as well, a simple turn would do for the violin
•00:02:853 (1,2,3,4) - assuming you're mapping the violin with these, you should fix the rhyhm since 00:03:228 - has a pause and 00:03:321 - continues the violin again. this kinda rhythm would work while still being pretty readable/playable Can't really hear what you are saying and the increase in pitch through this section supports my rhythm choice anyway
•00:05:103 (1,2) - this rhythm feels really weird since you start off following the trumpet and then randomly stop doing that here, whilst everything else follows it again after. you could swap (1) and (2) on the timeline and it would work much better imo
•00:09:790 - 00:11:290 (2) - no sound to map here but im guessing youre simplifying that on purpose cuz doubles are harder to dt You got it, just more enjoyable to play imo
•00:36:509 - missed a drum here, assuming it's intentional because you're only mapping the vocal 1/4s here, you should also remove 00:38:946 (3,7) - or add a note to the first link to keep the structure somwhat solid Don't havbe it in the first instance because it removes the intensity of hitting the vocal on the downbeat, the trip0les afterwards also have vocals to go with them so thats why i chose triples
•00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same like in the first point, if you're gonna go for pp jumps you could at the very least have them make some sense with the music The building intensity is something im going for in this section, however that wasn't reflected in the second jump pattern so i have changed it to suit that idea
•01:02:103 (1,2) - swap these with 01:02:478 (3) - on the timeline for better rhythm
•01:14:103 (1,2,3,4,5,6) - overmap zzz Now new and improved

Ipas wrote:

Hi!
Asked a M4M with you in your queue. I'm hoping you to mod my map :D

[Barista]
  1. 00:03:603 (1) - This feels less emphasized. Putting a jump here will make a great movement, by lowering this slider to make it further from 00:03:415 (4) - so you could feel the jump to start out new stanza. My quick suggestion is to stack these two heads 00:02:853 (1,1) - Any pattern with 1/4 sliders is already pretty intense regardless of spacing, would also make an ugly overlap with the stream beforehand so i don't want to move it down
  2. 00:06:228 (5,6,1) - Emphasis should land on (1) while the distance between 6 & 1 should be far away a little bit from this pattern. The movement to 1 feels plain even though the music is strong
  3. 00:08:103 (1) - Same with above. Try to move it more to the right side
  4. 00:22:728 (4,1) - I can't figure the reason of this jump. Explain it to me? Same with 00:35:103 (1) - Downbeats are usually stronger and can have larger spacing, the vocals also slightly increase in intensity so i think it works fine
  5. 00:40:353 (5,5,5,5) - Found out that their tails sound more stronger. I'd rather to map it with circle or slider head than leaving it emphasized by the tails Play is more comfortable when patterns end on an odd number, in this case it is 3, with your suggestion play would be more uncomfortable and less fun imo
  6. 00:48:603 (1,2,3) - When I play this one, it feels that the hype doesn't feel yet because of the placement. Always got combo break here. Try to make a same kind spacing with the rest same pattern you've made to make it clearly highlighting that this part is having more faster slider
  7. 00:53:103 (1,2,3,4,5,6,7,8) - Personally feels that the placements are random even though they are placed in a pattern. Idk why just feel it that kind of way. Maybe you can try to adjust them so it will be more, uhm, structured? What I mean about structured here is that their placements have a spacing for each and not placed too congested like this. http://osu.ppy.sh/ss/9701336
  8. 01:06:228 (6,1,2,3,4,5,6,7,8) - Spacing between 6 & 1 could have more bigger to emphasis the big sound and highlights the jump better. Next, the placement feels random to me (1 to 8) xd I suggest you to do what I've written above
  9. 01:06:228 (6,1,2,3,4,5,6,7,8) - More bigger spacing? To make them separated because the song is kind of different here in my opinion
  10. 01:14:103 (1,2,3,4,5,6) - Kinda not suitable for the song. Too harsh to emphasize the beats using circles like this. A little over to me too. Better to do the normal 1/2 notes in this part I disagree, the brass instruments become very prominent and so i feel that should be mapped in this part

Timperjuncio wrote:

Hi, coming from your Modding Queue, so here's my mod (I'm Spanish, so sorry if my English is bad):


Barista

00:00:601 (1,2,3,4,5,6,7,8) - I would emphasize more on 00:00:978 (3,5) - by making ds between 00:00:601 (1,2) - shorter, and same for 00:00:978 (3,4) - . I think it is a bit weird to listen to a stronger sound and not emphasize on that.

00:09:790 (2) - I don't hear any sound here. I suggest replacing 00:09:603 (1) - with a slider which ends on 00:09:761 and muting that. By doing that, the player won't feel uncomfortable about any double ( 00:09:884 (3,4) - ) adding in the beat for player comfort is fine, also putting a hitsound on it makes it easier for people to play

00:10:353 (6,7,8,9,10,1) - to make this kind of patterns, it is useful to see the ds by doing this https://gyazo.com/b9cd4b2e8436323c80b2299b5d02cbe3
You will realise that ds between 00:10:634 (6,7,8) - are completely different. Consider to fix that.Stacking and then having super small DS is intentional because they are following different noises
00:11:290 (2,3,4) - here there is the same problem as on 00:09:790 (2) - .Same as above

00:33:603 (1,2) - has a different flow from 00:34:353 (3,4) - .

00:36:603 (1,2,3,4) - while testplaying this, I felt like if ds was too short. Maybe you should try to make it bigger...?

01:02:103 (1) - a 1/1 slider might represent the song in a better way. Nevertheless, the current pattern is correct.

01:14:103 (1,2,3,4,5,6) - I don't hear any 1/4 here The instruments in the background

01:15:790 (2,3,4) - well yknow The ssame as the triples at the start of the map

01:17:290 (2,3,4) - ^ ^


Light Insane

00:12:228 (5,6) - ds is too high for such low sound

00:24:603 (1,2,3) - I would make the same ds for these 3. Basically is plus the way its spaced now has a nice overlap with 00:23:665 (2) -

00:25:915 (1) - This should be further imo Vocals decrease in intensity so i like it how it is now

00:26:478 (2,3,4,5) - ds on 00:26:853 (3,4,5) - should be closer than 00:26:478 (2,3) - I've used direction to show how this is played plus visual spacing looks nice

01:02:853 (4) - sound here is stronger than 01:02:103 (1,2) - . Correct those emphasizing "issues" Due to slider leniency the spacing is actually fairly similar, also the change in direction to (4) adds intensity and therefore is fine to play as of now

01:23:571 mute this


I'm so bad at modding lower star diffs, so I prefer not to mod them :P


I hope it helped you. Very good work overall, I wait for your mod~
(https://osu.ppy.sh/s/702734)
Thanks all so much for the mods, sorry for taking so long to reply (motivation lacking and what not :) ) No Reply=Fixed
Left
sdd
Left

[Nemesis] wrote:

M4M

Left's Insane

00:03:040 (11,15) - hitfinishes there for consistency with previous red lines in the stream looks ok for me
00:09:603 (1,2,3,4) - and 00:11:103 (5,6,7,8) - are hitsounded differently even though music barely changes thereis that problem dd
00:26:478 (1,2,3,4,5) - equal angle of rotation for aesthetic purposes and playability reworked
00:56:853 (1) - ctrl+g for better flow reworkd
00:57:603 (1,3) - increase spacing between them for readability ok
01:00:228 (5) - why this sudden change in slider shapes? nothing emphasizes that ok
01:17:853 (4,1,2,3,4,5) - about this... it would be perfectly fine if you didn't use this before 01:16:353 (4,1,2,3,4,1) - . I feel like this is gonna break expectations a little. On a sidenote, NC on 01:18:603 (5) - fixed
01:29:853 (4,5,6,7,8,1) - see? It's consitent here and 01:28:353 (4,1,2,3,4,1) - here ok

All from me, gl

Fizz wrote:

i come from your queue


[Left's Insane]
  1. 00:11:103 (5) - NC here ok
  2. 00:12:603 (5) - ^ok
  3. 00:25:915 (4) - NC here insteadok
  4. 00:39:603 (3) - ^ok
  5. 00:48:603 (1) - i found that this rhythm can catch you off guard. you can fix this by making the first set of 3 a repeat slider but it works the way it is toolemme consider it
  6. 01:00:040 (4) - i feel that this deserves to be spaced out rather than stacked looks ok for me
  7. 01:18:603 (5) - NC hereok

    sorry for nitpick mod

gl my dude

Toruchii wrote:

Hi M4M from your queue.
Sorry for late mod.

Left's Insane
  1. 00:20:853 (3,4,5,6) - Follow points make these not looking align. Perhaps move the double overlapping circles to make it like this: https://i.gyazo.com/2ec65b2724e755cf398 ... 2f5a63.png reworked
    Where the follow point overlap properly.
  2. 00:23:103 (1) - I think the slider end should have a 5% volume since the slider is emphasizing a sound that seems to continue to the next slider.reworked

Good luck!

Fursum wrote:

hi

this is either a nm or m4m, i just wanted to see if i could mod enough for a m4m although you dont have to return the mod

Left's Insane

00:46:915 - Skipping a note here, also using a triple would be better for consistency in this part because you did the same thing before. ok

01:18:228 - Why didn't you do the same thing as this stream? 01:16:728 - ok

01:30:228 - ^ ok
thx for mod!
Left

Arutsuki wrote:

hi returning m4m


Left's Insane
•00:12:978 (6,7,8) - why map these differently from 00:13:728 (2,3,4,5,1) - when they're the same sounds and nothing in the music changed? ok
•00:28:728 (5,2,3,5,7) - here you could do something like this so that 00:30:040 (5) - is more readable than directly stacking the sliderend ok
•generally it feels like you don't know whether to go for overlaps or perfect stacks, there's stuff like 00:15:040 (2,2) - 00:16:353 (4,1) - then different stuff on 00:21:415 (6,3) - 00:25:353 (1,3) - and then different again on 00:29:853 (4,5,6,7) - . a lot of the time the music/vocals stay the same but you randomly change between overlapping and stacking perfectly which gets confusing but i guess it doesnt really matter that much for a map like thisyea i was nub xd

sorry for a shorter mod i don't really mod a lot of these kinda maps xd gl

Timperjuncio wrote:

Left's Insane

00:21:228 (5,6) - This confused me while testplaying (2 out of 2 times). I wouldn't stack those circles, although I don't see anything wrong on that pattern :S ok

01:30:603 (1,2,3,4) - make 01:30:978 (2,3,4) - closer to 01:30:603 (1) - for a more comfortable flow hmm lemme consider it

I hope it helped you. Very good work overall, I wait for your mod~
(https://osu.ppy.sh/s/702734)
zz fix
osu file format v14

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Countdown: 0
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Title:Mirai Puzzle
TitleUnicode:未来パズル
Artist:Chino (CV.Inori Minase)
ArtistUnicode:チノ(CV.水瀬 いのり)
Creator:LeQuack
Version:Left's Insane
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit cup of chino Akitoshi Left
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291,188,39603,5,4,1:0:0:0:
379,19,39790,1,8,0:0:0:0:
138,66,39978,1,8,0:0:0:0:
138,66,40727,1,8,0:0:0:0:
138,66,40821,1,8,0:3:0:0:
138,66,40915,1,8,0:3:0:0:
106,141,41103,5,4,1:0:0:0:
328,181,41290,1,8,0:0:0:0:
170,355,41478,1,8,0:0:0:0:
170,355,42228,1,8,0:0:0:0:
170,355,42321,1,4,0:3:0:0:
170,355,42415,1,4,0:3:0:0:
140,278,42603,6,0,B|288:262,1,135,4|0,1:0|0:0,0:0:0:0:
281,181,42978,2,0,L|218:187,3,45,8|8|8|8,3:0|3:0|3:0|3:0,0:0:0:0:
281,181,43353,6,0,B|133:165,1,135,4|0,1:0|0:0,0:0:0:0:
148,85,43728,2,0,L|211:91,3,45,8|8|8|8,3:0|3:0|3:0|3:0,0:0:0:0:
148,85,44103,6,0,B|296:69,1,135,4|0,0:0|0:0,0:0:0:0:
281,181,44478,2,0,B|133:165,1,135,4|0,0:0|0:0,0:0:0:0:
140,278,44853,2,0,B|288:262,1,135,4|0,0:0|0:0,0:0:0:0:
327,330,45228,1,8,0:0:0:0:
327,330,45321,1,8,0:3:0:0:
327,330,45415,1,4,0:3:0:0:
353,249,45603,5,4,1:0:0:0:
141,295,45790,1,8,0:0:0:0:
203,90,45978,1,8,0:0:0:0:
203,90,46728,1,8,0:0:0:0:
203,90,46821,1,8,0:3:0:0:
203,90,46915,1,8,0:3:0:0:
272,39,47103,5,4,1:0:0:0:
234,247,47290,1,8,0:0:0:0:
69,117,47478,1,8,0:0:0:0:
69,117,48228,1,8,0:0:0:0:
69,117,48321,1,4,0:3:0:0:
69,117,48415,1,4,0:3:0:0:
136,171,48603,5,4,0:1:0:0:
151,125,48884,1,8,0:3:0:0:
144,78,49165,1,4,0:3:0:0:
144,78,49353,5,4,0:1:0:0:
231,118,49634,1,8,0:3:0:0:
319,96,49915,1,4,0:3:0:0:
319,96,50103,5,4,0:1:0:0:
259,205,50384,1,8,0:3:0:0:
286,328,50665,1,4,0:3:0:0:
286,328,50853,5,4,0:1:0:0:
147,237,51134,1,8,0:3:0:0:
0,289,51415,1,4,0:3:0:0:
0,289,51603,6,0,L|12:192,1,90,12|0,0:0|0:0,0:0:0:0:
171,181,51978,2,0,L|160:271,1,90,8|0,0:0|0:0,0:0:0:0:
80,281,52353,2,0,L|92:184,1,90,8|0,0:0|0:0,0:0:0:0:
251,173,52728,2,0,L|240:263,1,90,8|0,0:0|0:0,0:0:0:0:
79,66,53103,6,0,L|91:163,1,90,12|0,0:0|0:0,0:0:0:0:
250,173,53478,2,0,L|239:84,1,90,8|0,0:0|0:0,0:0:0:0:
159,74,53853,2,0,L|171:171,1,90,8|0,0:0|0:0,0:0:0:0:
330,181,54228,2,0,L|319:92,1,90,8|0,0:0|0:0,0:0:0:0:
256,37,54603,5,8,0:0:0:0:
243,117,54790,1,0,0:0:0:0:
319,92,54978,5,8,0:0:0:0:
162,142,55165,1,0,0:0:0:0:
399,190,55353,5,8,0:0:0:0:
175,64,55540,1,4,0:3:0:0:
175,64,55634,1,0,0:0:0:0:
175,64,55728,1,8,0:0:0:0:
274,305,55915,5,0,0:0:0:0:
332,50,56103,1,4,0:0:0:0:
332,50,56853,6,0,L|352:335,1,251.999992309571,4|8,1:0|3:0,0:0:0:0:
306,173,57321,1,8,3:0:0:0:
314,133,57415,1,8,3:0:0:0:
322,93,57509,1,8,3:0:0:0:
332,50,57603,6,0,L|204:69,1,103.500001974106,6|0,0:1|0:0,0:0:0:0:
131,128,57978,2,0,L|153:15,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
289,233,58353,2,0,L|311:368,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
218,298,58728,1,8,0:0:0:0:
424,213,58915,1,0,0:0:0:0:
352,165,59103,6,0,L|366:52,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
159,241,59478,2,0,L|182:362,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
251,271,59853,1,2,0:1:0:0:
80,182,60040,1,0,0:0:0:0:
158,240,60228,2,0,L|170:137,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
302,72,60603,6,0,B|85:94,1,207.000003948212,6|8,0:1|0:0,0:0:0:0:
370,173,61165,1,0,0:0:0:0:
370,173,61353,2,0,L|388:59,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
302,219,61728,1,8,0:0:0:0:
503,337,61915,1,0,0:0:0:0:
448,276,62103,6,0,L|324:291,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
189,328,62478,1,8,0:0:0:0:
203,244,62665,1,0,0:0:0:0:
107,137,62853,5,2,0:1:0:0:
265,298,63040,1,0,0:0:0:0:
40,339,63228,1,8,0:0:0:0:
40,339,63415,1,8,0:0:0:0:
89,268,63603,5,6,0:1:0:0:
238,324,63790,1,0,0:0:0:0:
152,326,63978,1,8,0:0:0:0:
311,269,64165,1,0,0:0:0:0:
238,324,64353,1,2,0:1:0:0:
324,186,64540,1,0,0:0:0:0:
311,269,64728,1,8,0:0:0:0:
284,112,64915,1,0,0:0:0:0:
238,185,65103,5,2,0:1:0:0:
367,116,65290,1,0,0:0:0:0:
324,186,65478,5,8,0:0:0:0:
225,49,65665,1,0,0:0:0:0:
303,23,65853,2,0,L|412:39,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
310,212,66228,1,8,0:0:0:0:
390,199,66415,1,0,0:0:0:0:
70,167,66603,6,0,L|93:321,1,135.000005149842,4|0,0:1|0:0,0:0:0:0:
390,199,66978,2,0,L|363:338,1,135.000005149842,4|0,0:1|0:0,0:0:0:0:
53,151,67353,6,0,L|96:328,1,153.000002918243,4|0,0:1|0:0,0:0:0:0:
411,185,67728,2,0,L|358:351,1,153.000002918243,4|0,0:1|0:0,0:0:0:0:
37,140,68103,5,8,0:0:0:0:
303,224,68290,1,0,0:0:0:0:
34,247,68478,5,8,0:0:0:0:
282,117,68665,1,0,0:0:0:0:
166,185,68853,5,8,0:0:0:0:
166,185,69040,1,4,0:3:0:0:
166,185,69134,1,4,0:3:0:0:
166,185,69228,1,8,0:0:0:0:
177,266,69415,1,0,0:0:0:0:
52,85,69603,6,0,L|175:102,1,103.500001974106,6|0,0:1|0:0,0:0:0:0:
248,163,69978,2,0,L|225:29,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
66,245,70353,2,0,L|52:371,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
15,176,70728,1,8,0:0:0:0:
219,291,70915,1,0,0:0:0:0:
284,240,71103,6,0,L|431:225,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
208,67,71478,2,0,L|78:54,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
255,233,71853,1,2,0:1:0:0:
283,29,72040,1,0,0:0:0:0:
229,153,72228,5,8,0:0:0:0:
310,167,72415,1,0,0:0:0:0:
143,143,72603,2,0,L|164:271,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
221,315,72978,2,0,L|93:336,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
308,355,73353,6,0,L|287:227,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
229,185,73728,2,0,L|357:164,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
450,272,74103,6,0,B|472:57,1,207.000003948212,6|8,0:1|0:0,0:0:0:0:
371,226,74665,1,0,0:0:0:0:
441,168,74853,2,0,L|451:293,1,103.500001974106,2|0,0:1|0:0,0:0:0:0:
289,237,75228,1,8,0:0:0:0:
289,237,75321,1,8,0:3:0:0:
289,237,75415,1,4,0:3:0:0:
226,43,75603,6,0,B|59:66,1,155.250002961159,4|0,0:0|0:0,0:0:0:0:
51,145,75978,1,8,0:0:0:0:
51,145,76165,1,8,0:0:0:0:
51,145,76353,1,8,0:0:0:0:
159,33,76728,6,0,L|238:44,1,67.5,0|0,0:0|0:0,0:0:0:0:
226,43,77103,6,0,B|59:66,1,155.250002961159,4|0,0:1|0:0,0:0:0:0:
29,228,77478,1,8,0:0:0:0:
29,228,77665,1,8,0:0:0:0:
29,228,77853,1,8,0:0:0:0:
159,33,78228,5,8,0:3:0:0:
192,37,78415,1,4,0:3:0:0:
226,43,78603,6,0,B|59:66,1,155.250002961159,6|0,0:1|0:0,0:0:0:0:
104,140,78978,5,8,3:0:0:0:
138,177,79071,1,8,3:0:0:0:
188,186,79165,1,8,3:0:0:0:
234,164,79259,1,8,3:0:0:0:
258,119,79353,2,0,B|91:142,1,155.250002961159,6|0,0:1|0:0,0:0:0:0:
143,214,79728,5,8,3:0:0:0:
177,251,79821,1,8,3:0:0:0:
227,260,79915,1,8,3:0:0:0:
273,238,80009,1,8,3:0:0:0:
296,192,80103,2,0,B|129:215,1,155.250002961159,2|0,0:1|0:0,0:0:0:0:
245,120,80478,6,0,P|312:105|383:201,1,188.999994232178,2|0,0:1|0:0,0:0:0:0:
336,346,80853,6,0,B|282:306|282:306|326:116,1,236.250002253056,2|0,0:1|0:0,0:0:0:0:
380,48,81228,6,0,B|313:17|251:62|251:62|175:105|105:69,1,270,4|0,0:0|0:0,0:0:0:0:
24,24,81603,6,0,L|45:135,1,90,6|0,0:1|0:0,0:0:0:0:
224,248,81978,2,0,L|238:145,1,90,8|0,0:0|0:0,0:0:0:0:
170,112,82353,1,2,0:1:0:0:
132,301,82540,1,0,0:0:0:0:
96,226,82728,2,0,L|-10:237,1,90,8|0,0:0|0:0,0:0:0:0:
109,380,83103,5,2,0:1:0:0:
164,175,83290,2,0,L|187:58,1,90,0|8,0:0|0:0,0:0:0:0:
238,245,83665,2,0,L|140:265,1,90,0|2,0:0|0:1,0:0:0:0:
133,86,84040,1,0,0:0:0:0:
75,157,84228,2,0,L|173:177,1,90,8|0,0:0|0:0,0:0:0:0:
253,134,84603,6,0,B|56:159,1,180,6|8,0:1|0:0,0:0:0:0:
202,302,85165,1,0,0:0:0:0:
192,323,85259,1,0,0:0:0:0:
183,346,85353,2,0,L|172:243,1,90,2|0,0:1|0:0,0:0:0:0:
247,219,85728,1,8,0:0:0:0:
247,219,85915,1,0,0:0:0:0:
74,156,86103,6,0,B|253:134,1,180,6|8,0:1|0:0,0:0:0:0:
202,302,86665,1,0,0:0:0:0:
192,323,86759,1,0,0:0:0:0:
183,346,86853,2,0,L|172:243,1,90,2|0,0:1|0:0,0:0:0:0:
247,219,87228,1,8,0:0:0:0:
247,219,87321,1,8,0:3:0:0:
247,219,87415,1,4,0:3:0:0:
449,259,87603,6,0,B|428:115,1,135,4|2,0:1|0:0,0:0:0:0:
353,96,87978,1,10,0:0:0:0:
353,96,88165,1,8,0:0:0:0:
353,96,88353,1,10,0:0:0:0:
457,192,88728,6,0,L|448:264,1,67.5,4|0,0:3|0:0,0:0:0:0:
449,259,89103,6,0,B|428:115,1,135,4|2,0:1|0:0,0:0:0:0:
275,69,89478,1,10,0:0:0:0:
275,69,89666,1,10,0:0:0:0:
275,69,89853,1,10,0:0:0:0:
461,193,90228,5,8,0:3:0:0:
455,226,90415,1,4,0:3:0:0:
449,259,90603,6,0,B|428:115,1,135,4|0,0:0|0:0,0:0:0:0:
350,126,90978,5,8,3:0:0:0:
318,156,91071,1,8,3:0:0:0:
310,200,91165,1,8,3:0:0:0:
330,239,91259,1,8,3:0:0:0:
370,260,91353,2,0,B|349:116,1,135,4|0,0:0|0:0,0:0:0:0:
268,123,91728,5,8,3:0:0:0:
236,153,91821,1,8,3:0:0:0:
228,197,91915,1,8,3:0:0:0:
248,237,92009,1,8,3:0:0:0:
288,257,92103,2,0,B|267:113,1,135,4|0,1:0|0:0,0:0:0:0:
315,55,92478,1,4,1:0:0:0:
254,302,92853,6,0,L|269:112,1,180,4|4,1:0|0:3,0:0:0:0:
235,51,93228,1,4,0:0:0:0:
Noffy
Mirai Puzzle

Put the artist fields as->
チノ(CV.水瀬いのり)
Chino (CV. Inori Minase)
the unicode uses the special japanese parentheses, while they look similar they're different, i swear.
the romanised needs a space after the CV. for clean reading.


[Easy]
cute diff!

[Akitoshi's Normal]
cute diff!

[Intermediate]
Advanced is a more common diffname for these kinds of difficulties, consider using that instead.
00:48:603 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like how this was handled on this difficulty!
00:59:103 (1,2,3) - spacing could be a bit deceptive here since 3 is the the same distance away from 1 as typical 1/2 spacing.

[Hard]
cute diff!

[Light Insane]
cute diff!

01:32:853 (3,4,5) - (also applies to barista) the drums are kind of weak at this point compared to the other instruments, leading this to feel a bit unfitting to the song when most instruments instruments have dropped out at the end here, consider removing the note on the bluetick and repositioning appropriately. Or not. Your choice!

[Left's Insane]
00:01:353 (3,1,2) - turn stacking view on and you'll see the problem here
00:37:353 (1,2,3,4,1,2,3,4,5) - ...these claps are really random and sound kinda.. awful.. fix these to be like other diffs maybe?
otherwise, cute diff!

[Barista]
Cute diff!
except
00:09:790 (2,3,4) - 00:11:290 (2,3,4) - , 01:15:790 (2,3,4) - 01:17:290 (2,3,4) -
See these timestamps. Normally I can understand mapping subtle drum doubles as triples to be easier to play, but here the sounds on the red ticks are practically non existent compared to the doubles in the song like 00:09:884 (3,4) - . this results in the triples feeling awkward and unnatural to play, because they're ignoring what the song is presenting extremely clearly. It's a 5 star top difficulty, I think someone of this level should be able to handle a simple rhythm like this when it's that obvious in the song (as long as they use their ears)
00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part in particular 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is so overdone, that when 00:54:603 (1) - comes in with the tense, high pitched vocals, it lacks contrast and emphasis. and overall, this patterning just feels unnaturally large compared to the rest of the map. I understand what you're mapping to, since the song does get tense, but it could be executed better.

01:03:603 (1,2,3,4,1,2,3,4,1,2,3,4) - This increase in spacing I feel does fit the song well! gj!

01:06:603 (1,2,3,4,5,6,7,8) - Since the song and hitsounding has emphasis on the odd numbered notes, I found it a bit weird the spacing was constantly increasing even in the odd->even note transitions. I suggest keeping the spacing increases just for the odd numbered notes. An easy way to do this could be something like stacking all the even numbered circles.

01:08:103 (1,2,3,4,5) - Since this part of the song is so relatively calm compared to what came just before, maintaining the high spacing feels a bit lackluster. Would suggest lowering it some.
Topic Starter
LeQuack

Noffy wrote:

Mirai Puzzle

Put the artist fields as->
チノ(CV.水瀬いのり)
Chino (CV. Inori Minase)
the unicode uses the special japanese parentheses, while they look similar they're different, i swear.
the romanised needs a space after the CV. for clean reading.


[Easy]
cute diff!

[Intermediate]
Advanced is a more common diffname for these kinds of difficulties, consider using that instead.
00:48:603 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like how this was handled on this difficulty!
00:59:103 (1,2,3) - spacing could be a bit deceptive here since 3 is the the same distance away from 1 as typical 1/2 spacing.

[Hard]
cute diff!

[Light Insane]
cute diff!

01:32:853 (3,4,5) - (also applies to barista) the drums are kind of weak at this point compared to the other instruments, leading this to feel a bit unfitting to the song when most instruments instruments have dropped out at the end here, consider removing the note on the bluetick and repositioning appropriately. Or not. Your choice!

[Barista]
Cute diff!
except
00:09:790 (2,3,4) - 00:11:290 (2,3,4) - , 01:15:790 (2,3,4) - 01:17:290 (2,3,4) -
See these timestamps. Normally I can understand mapping subtle drum doubles as triples to be easier to play, but here the sounds on the red ticks are practically non existent compared to the doubles in the song like 00:09:884 (3,4) - . this results in the triples feeling awkward and unnatural to play, because they're ignoring what the song is presenting extremely clearly. It's a 5 star top difficulty, I think someone of this level should be able to handle a simple rhythm like this when it's that obvious in the song (as long as they use their ears)
00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part in particular 00:51:603 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is so overdone, that when 00:54:603 (1) - comes in with the tense, high pitched vocals, it lacks contrast and emphasis. and overall, this patterning just feels unnaturally large compared to the rest of the map. I understand what you're mapping to, since the song does get tense, but it could be executed better. Made a change but kept the high spacing on the last combo because of the intensity of the song at that part

01:03:603 (1,2,3,4,1,2,3,4,1,2,3,4) - This increase in spacing I feel does fit the song well! gj!

01:06:603 (1,2,3,4,5,6,7,8) - Since the song and hitsounding has emphasis on the odd numbered notes, I found it a bit weird the spacing was constantly increasing even in the odd->even note transitions. I suggest keeping the spacing increases just for the odd numbered notes. An easy way to do this could be something like stacking all the even numbered circles. Mostly changed to how you said but made a spacing a bit varied on the even side because i feel just in general the song is building up

01:08:103 (1,2,3,4,5) - Since this part of the song is so relatively calm compared to what came just before, maintaining the high spacing feels a bit lackluster. Would suggest lowering it some.
Thanks for the mod and kind words :D No Reply=Fixed
Noffy
🐇Cute mapset! 🐇

wishing it the best!
Noffy
I'm an idiot and can't read call me back when Left replies I'm gonna go hide in a hole for a few years

sally sob story
sees that the mod has been replied to
checks the reply
rechecks the map (very carefully!)
...
forgot that i had anything to say for left's diff
...
..
then remembered that i did
end me
then call me back
im sosorry
Topic Starter
LeQuack

Noffy wrote:

I'm an idiot and can't read call me back when Left replies I'm gonna go hide in a hole for a few years
N-N-Noffy senpai you're moving too fast >_<. L-L-L-Left sama hasn't even responded to their mods yet (but in all seriousness thanks for the bubble)
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