aaaa right in the childhood
Tks, changed mp3~Kotori-Chan wrote:
http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality
yours is kinda silent ;w;
and expect mod within the next days :3
DeRandom Otaku wrote:
Hi
[No.1][Hard]
- 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick I'll see wat others say about this
- 00:42:574 - ^ You literally have them mapped in hard but not here ^
- 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals Cuz 00:45:352 (3,4,5,6) - are in linear flow so the slider prepares players for that
- 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo yea cuz this pattern should stand out imo
[Normal]
- 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd the 1/2 snares sound that way so git gud
- 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) - ok
[Easy]
- 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely ok
- 00:41:463 (4) - ^ same^
- 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency Fixed
- 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame Well its to emphasize the pause and its a downbeat so yehja
- 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here Theres a sound there tho :<
- 01:28:130 - and same and same for these pattern in next kiai ^
- 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness I tried but it ruins the pattern so meh
its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess wewgl
- 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais fixed
- 01:02:389 (1) - remove NC as in normal same reaon
- 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj ^
- 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
- 02:17:945 (1) - remove nc ^
- 02:45:722 (1) - ^ also for consistency with Normal ^
Tks for ur effortStingy wrote:
[General]
hey lmao uhm your NC's are kind of inconsistent Ellaborate pls
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3). That would make my NC patterning inconsistent instead lol
00:56:463 (1) - NC. Its already NCed
00:59:426 (1,2,3) - NC (1) then (3). Same with first point
You need to keep your NC's consistent like how I showed you. I like this diff
[Normal]
nice ;w;
[Hard]
00:36:648 (4,5,6) - Why is this a triplet? It's in the music lol, slow down to 25% and u should hear it
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there. ^
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix. The angles match xd
[No. 1]
00:33:871 (1,1) - Blanket? Cant rly see the note already lol
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing. 00:54:797 (1,2) - Circular flow intended
01:20:167 (1,3) - Scoot (3) to the right just a tad :3 01:20:908 (3,4,5) - I wanna align them lol. U can see it from the follow points
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped. Stream makes it play weird imo, I think triplet is fine since I emphasized the 3 tom sounds from the drums in the music
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD well, its intentional like I've explained in previous mods
02:22:019 (5,1) - Blanket? How to blanket if I cant see the slider body of 02:22:019 (5) - ;-;
[]
Others all fixed~Rizia wrote:
[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳 I think square emphasizes more accurately to the changing tones of the vocals. Keep~
02:43:130 (1,2,3,4,5) - same ^
[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap
[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Stronger sounds at 01:55:352 (4,5,6) - so I want them to be clickable, also 01:55:722 - is a calmer part, therefore I used a static triplet to emphasize a stop as well as to reduce cursor momentum. Imo if I use a kickslider, the triplet sounds in the music wont be emphasized correctly and the cursor momentum does not create an effect as great as a stacked triplet.HighTec wrote:
hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped
pls do something with this when u find qual bn
Yuii- wrote:
green combo colour looks weird in this map, would actually consider a light blue so you would have combos 1 and 3 being similar combining with 2 and 4! Dun think thats an issue :thinking:
what i'm mentioning below is related to the highest diff on the mapset
there are some unmapped things that were ignored for no apparent reason? let me list them to hear to your thoughtsalso,
- 01:12:019 (2,3) - this is a very unique part of the song, where there are multiple sounds at once but you just undermapped it for the sake of the guitar... i personally don't agree with it, although you went for simplicity, i would hav epreferred something else. why? simply because there are other sounds there that you cannot simply find anywhere else on the song so it does make sense to highlight them! Copied pettern from the next section to keep consistent~
- 01:33:500 - not sure why the diffs picks up here, to be fair. it doesn't really highlight anything and/or does slomethinng to support it. you could, for example, move the slider to 01:33:315 - and then place a circle on 01:33:685 - to cover the cymbal hit Its actually more calm here since I've used more 1/1 sliders in this part. Imo, 01:33:685 - 's sound is enough to be emphasized with slider end.
- 01:45:722 - i get you are following the vocals here, but you have mapped other jumps with no vocals on them so this is kind of inconsistent. example being 00:39:611 (1) - etc. Imo, 00:39:611 (1) - has a stronger music supporting the pattern while 01:45:722 - is much softer in the music imo. Furthermore, the gap at 01:45:722 - is intentional to create the vocal effect cuz of the break before with 01:44:426 (1,2,3) - , 01:45:352 (1) - , which makes a nice effect following the sneakiness of the music.
- 01:54:982 (2) - you have mapped every other rhythm like this as a triplet, why would you make a 1/4 slider here? cuz 01:54:982 (2,3) - has stronger drum tom sounds. Also the 1/4 slider helps to gain momentum again after the break.
- 01:55:630 - this is blatant undermap, the intensity of the drums remain the exact same. i also don't get why these would be stacked when it are clearly stronger hits than 01:56:463 (3,4,5,6) - 00:34:982 (3,4,5,6) - etc... it should be the other way around. This is intentional, I've explained in the above mod lol
not too much to say on the end, looks cool
- 00:40:167 (1,2) - is this spacing intended? it looks extremely small. and every other similar pattern shares this same problem as well. why would you make the spacing that small? it doesn't really look okay because there's something in the music that can support a bigger spacing to make it equally similar to the stream transition! Moved 00:39:797 (2,1) - to the left a bit more~
- 00:36:834 (4,1) - 00:42:760 (4,1) - would have gone with a bigger spacing, this looks weird compared to everything else in this section... i would say it even looks like a 1/4 pattern ?? I dun think so lol ??
- 00:45:352 (3,4,5,6) - spacing here is extremely huge for what it's being mapped to, it looks unnecessarily high, especially 00:45:722 (5,6) - It puts emphasis to the 4 sounds in the music imo, and 00:45:722 (5) - has percussion + 00:45:908 (6) - is the last note before break time.
- 00:52:019 (1,2,3,4,5,6) - could perfectly be replaced by sliders with a moer peaceful transition as well as not-as-huge spacing. for example, 00:52:760 (5,6) - could perfectly be a 3/4 slider for the sake of the vocals I think circles work fine here as well :<
- 01:03:130 - personal mostly, but a slider here would benefit you for that speed racer car sound in the bgm. I dun think that is worth mapping lol on a side note, i really, really like this section 01:02:389 - ... great job there! tks :^)
- 01:15:722 (1,2,3,4) - not sure about this, it looks super different to every other section that you tried the same rhythm... for example compare it with 00:43:130 (1,2,3,4,5,6,7,8,9) - or even 01:21:648 (1,2,3,4) - ooor 02:22:389 (1,2,3,4) - etc. I've also explained this in other mods, cuz 01:17:204 (1,2,3,4,5,1,2) - is a different pattern as well so I wanna make players understand that there is a new pattern coming up with different placement of 1/2 sliders beforehand.
- 01:17:204 (1,2,3,4,5,1,2) - you have no idea how hard is this section . not because of the small stack movements, but the angle from (1,2) is extremely harsh. spacing here is not the only program, but the transition from pattern to pattern is awkward to play to. you can read what i am relating to by reading pressure by tess it helped me a lot to understand how things look vs how they are supposed to work. what i basically want to say is that (1,2) is totally sudden and unpredictable Emphasizes the music quite well here imo, the pattern is intentional Git gud
- 01:37:574 (4,1) - aesthetics could be highly improved here. for example, you have an anti flow pattern on 01:36:278 (5,1) - but here it is just a very linear transition from (3,4,1) that makes your previous section inconsistent. i would, for example, ctlr+j 01:37:945 (1) - and then re-arrange the following section so it matches the chagne I think u misunderstood the flow I used here, they are all circular
- 02:18:685 (1,2,1,2,1) - just being picky here, but... i don't see a reason for having these like that, looks unpolished and unnecessary Explained in prev mods, cuz its the last transition to the chorus and there is shouting at the background as well, suits the song nicely.
also, address hightec's thingy!
feel free to rebubble after replying to these posts, i won't hold you back
good luck with further processing
HighTec wrote:
not to mention tho that 02:24:982 (5,6) - is mapped differently than 02:30:908 (9) - and 02:36:834 (9) - while the drums are equal !!!
im so sorry for doing this ): It's fine, everyone's opinion is valuable~ 02:24:982 (5,6) - there are different sounds here compared to ur other highlighted areas lol. 02:24:982 - and 02:25:167 - have snare rim sounds while the other parts dont. Also about the slow SV slider; I think its unnecessary cuz I havent changed SV except for the slowest part if the song, so it'll play kinda weird imo. No change, but tks for ur suggestion!
well I compared these two mp3s, it's not necessary to change imo.TheLukay wrote:
I dare you use this mp3 c:
http://puu.sh/tecqZ/f6ba8fe98e.mp3
No comment=fixedKoiyuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
EasyNormal
- 00:52:389 (4,1) - 00:54:982 (3,1) - 00:58:315 (2,1) - 01:00:908 (3,1) - swap nc,因为00:49:056 (1) - 这一段nc长三拍了
- 01:06:834 (5,1) - swap nc
- 01:37:945 (1) - remove nc
Hard
- 00:52:019 (1,2) - combo color过深的缘故导致这里缩圈和背景重合严重,对于新手比较难读图,我建议改成个1/2折返就行了
- 02:14:241 (3,2) - 还是不建议overlap,改个梗吧
- 02:37:945 (3,4,1,2) - 这里也是,4往下移一点把1做个折返箭头在上面的滑条避免下overlap?
Insane
- 00:54:611 (3,4) - 太近了 是1.5x DS orz :v
- 02:07:111 - 不用个1/4滑条代替02:07:204 (4) - 吗?我觉得不需要lol
- 01:12:389 (4,5,6) - 不如01:12:667 - 也加个note直接摆在01:12:760 (1) - 头上,白线三连断一个音挺奇怪的
- 01:55:352 (4,5,6,1) - ^
- 01:45:722 - 这个clap音挺明显的,不该漏 我在这里想跟vocal,所以我没放note.
well I compared these two mp3s, it's not necessary to change imo. My mp3 is fine~TheLukay wrote:
I dare you use this mp3 c:
http://puu.sh/tecqZ/f6ba8fe98e.mp3
/Koiyuki wrote:
no.1 comment after qualify
Soul Evans wrote:
Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?
This ^- G I D Z - wrote:
Confirmed metadata with KwaN~
- G I D Z - wrote:
Emphasizes the music quite well here imo, the pattern is intentional Git gud