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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

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BlueberrySansy
aaaa right in the childhood
Kotori-Chan
http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality

yours is kinda silent ;w;
and expect mod within the next days :3
Topic Starter
GIDZ

Kotori-Chan wrote:

http://puu.sh/ss21E/b2dc0e4ebc.mp3 should be better quality

yours is kinda silent ;w;
and expect mod within the next days :3
Tks, changed mp3~
DeRandom Otaku
Hi
[No.1]
  1. 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick
  2. 00:42:574 - ^ You literally have them mapped in hard but not here
  3. 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals
  4. 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo
[Hard]
  1. 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd
  2. 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) -
[Normal]
  1. 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely
  2. 00:41:463 (4) - ^ same
  3. 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency
  4. 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame
  5. 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here
  6. 01:28:130 - and same and same for these pattern in next kiai
  7. 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness
    its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess
[Easy]
  1. 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais
  2. 01:02:389 (1) - remove NC as in normal
  3. 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj
  4. 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
  5. 02:17:945 (1) - remove nc
  6. 02:45:722 (1) - ^ also for consistency with Normal
gl
Topic Starter
GIDZ

DeRandom Otaku wrote:

Hi
[No.1]
  1. 00:36:648 - You are ignoring a pretty important sound there so u may change 00:36:463 (3) - to 1/2 and add circle at blue tick I'll see wat others say about this
  2. 00:42:574 - ^ You literally have them mapped in hard but not here ^
  3. 00:44:611 (1,2) - Why not copy paste same shape , since same sounds so same shapes for better visuals Cuz 00:45:352 (3,4,5,6) - are in linear flow so the slider prepares players for that
  4. 01:24:611 (1,2,3,4,5,6,7,8) - wow this is so 1xmiss worthy pattern lo yea cuz this pattern should stand out imo
[Hard]
  1. 00:54:426 (3,4,5,6) - Could be kinda misleading for noobs since first stack is 1/2 and second one is 1/4 so try to leave the 1/2's DS'd the 1/2 snares sound that way so git gud
  2. 02:24:611 (3) - ctrl+g this and then arrange it according to DS for a nicer flow in one direction only leik this 02:36:463 (3,4) - ok
[Normal]
  1. 00:34:241 (1,2,3,4,1,2,3,1) - Tfw ur first pattern of the diff is such a long streak which is just not so good ~ you could easily remove 00:35:537 (4) - and the pattern will still follow melody nicely ok
  2. 00:41:463 (4) - ^ same^
  3. 00:44:611 (3,4,5) - 00:38:685 (3,4,5) - where is consistency Fixed
  4. 01:02:389 (1) - u dont really need to Nc this since u didnt nc it in hard and insane as well , also extra NC for just a single note is kinda lame Well its to emphasize the pause and its a downbeat so yehja
  5. 01:14:797 (2) - Delete this since it doesnt really represent a proper melody sound also 01:15:167 - that sound which u skip is pretty important so u should rather use a differnt kind of rhythm here Theres a sound there tho :<
  6. 01:28:130 - and same and same for these pattern in next kiai ^
  7. 02:15:722 (2,3,1) - Can u make it in a way so that 02:15:722 (2) - doesnt overlap with 02:16:463 (1) - just for neatness I tried but it ruins the pattern so meh
    its a cool diff also like others but meh those long streaks are kinda op for a normal. Like , most of them are literally two downbeats long ~ While ur Easy is way to easy compared to it , it only has like 1/1's and 2/1's only and easier rhythms so the spread , rhythm wise , is kinda not so nice i guess wew
[Easy]
  1. 00:34:241 (1,2,3,4) - here u used two 1/1's slider first and then a 2/1 slider with a circle while at 00:40:167 (1,2,3,4) - u did the opposite while the song is same , the rhythm u used at 00:40:167 (1,2,3,4) - sounds better so u may wanna use the same one for 00:34:241 (1,2,3,4) - also ~ And therefor ur rhythm will also be consistent with the rest of the kiais fixed
  2. 01:02:389 (1) - remove NC as in normal same reaon
  3. 01:17:204 (1) - Remove NC same reason as in normal however 01:24:611 (1) - is fine with NC but the current case is different so yeahj ^
  4. 01:46:834 (1) - You are breaking ur NC patterning i guess , u were NC'ing after every 2 downbeats so u should remove this nc and add nc on 01:48:315 (3) - then remove from 01:49:797 (1) -
  5. 02:17:945 (1) - remove nc ^
  6. 02:45:722 (1) - ^ also for consistency with Normal ^
gl
Nitrous
My childhood is triggered
beaw
[General]

hey lmao uhm your NC's are kind of inconsistent
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3).
00:56:463 (1) - NC.
00:59:426 (1,2,3) - NC (1) then (3).
You need to keep your NC's consistent like how I showed you. I like this diff :o

[Normal]
nice ;w;

[Hard]
00:36:648 (4,5,6) - Why is this a triplet?
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there.
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix.

[No. 1]
00:33:871 (1,1) - Blanket?
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing.
01:20:167 (1,3) - Scoot (3) to the right just a tad :3
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped.
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD
02:22:019 (5,1) - Blanket?
[]
Topic Starter
GIDZ

Stingy wrote:

[General]

hey lmao uhm your NC's are kind of inconsistent Ellaborate pls
Please keep in mind that I'm partially deaf in both ears and I imagine a lot of sounds to compensate for it. If I'm incorrect, please don't hesitate to tell me
[Easy]
hello
00:53:500 (1,2,3) - NC (1) then (3). That would make my NC patterning inconsistent instead lol
00:56:463 (1) - NC. Its already NCed
00:59:426 (1,2,3) - NC (1) then (3). Same with first point
You need to keep your NC's consistent like how I showed you. I like this diff :o

[Normal]
nice ;w;

[Hard]
00:36:648 (4,5,6) - Why is this a triplet? It's in the music lol, slow down to 25% and u should hear it
00:42:574 (4,5,6) - ^. idk if there's more, but I don't hear a triplet here, so I don't think they should be there. ^
01:12:389 (3,1) - I don't think these are parallel. Use gridsnap to fix. The angles match xd

[No. 1]
00:33:871 (1,1) - Blanket? Cant rly see the note already lol
00:55:352 (2,3,4) - The way (2) curves to (3) is... very odd. I don't know how you want to fix it, but it doesn't look very appealing. 00:54:797 (1,2) - Circular flow intended
01:20:167 (1,3) - Scoot (3) to the right just a tad :3 01:20:908 (3,4,5) - I wanna align them lol. U can see it from the follow points
01:55:352 (4,5,6,1) - I would personally make this a stream, just because of the sound you skipped. Stream makes it play weird imo, I think triplet is fine since I emphasized the 3 tom sounds from the drums in the music
02:18:685 (1,2,1,2,1) - I see a Skystar stream xD well, its intentional like I've explained in previous mods
02:22:019 (5,1) - Blanket? How to blanket if I cant see the slider body of 02:22:019 (5) - ;-;
[]
Tks for ur effort :D
Rizia
[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳
02:43:130 (1,2,3,4,5) - same

[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap

[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Topic Starter
GIDZ

Rizia wrote:

[No.1]
00:54:797 (1) - 有少少停住左呢feel 畢竟00:54:426 (4,5,1) - 都係傾向細到大既spacing
02:41:648 (1,2,3,4,5) - how about 整D 5角形既pattern 例如星形跳 I think square emphasizes more accurately to the changing tones of the vocals. Keep~
02:43:130 (1,2,3,4,5) - same ^

[Hard]
00:54:056 (2) - stop at 00:54:426 - ?
01:18:685 (1) - missing clap

[Normal]
建議將D 1/1既stack分開放 因為好似1/2 比如 02:36:463 (5,6) -
Others all fixed~
Topic Starter
GIDZ


Confirmed metadata with KwaN~
Rizia
^
Topic Starter
GIDZ
tks 柚子 ~
Vivyanne
hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped

pls do something with this when u find qual bn
Topic Starter
GIDZ

HighTec wrote:

hardest diff
01:55:537 (6) - can u pls make this a kickslider as the drum note on 01:55:630 - is as strong as before so i dont see a reason for it not to be mapped

pls do something with this when u find qual bn
Stronger sounds at 01:55:352 (4,5,6) - so I want them to be clickable, also 01:55:722 - is a calmer part, therefore I used a static triplet to emphasize a stop as well as to reduce cursor momentum. Imo if I use a kickslider, the triplet sounds in the music wont be emphasized correctly and the cursor momentum does not create an effect as great as a stacked triplet.
Vivyanne
i think a kickslider with low sv would have the player do the same thing then but then without a skipped beat



ok ill stop here if no change its fine, nice map regardless~
Yuii-
green combo colour looks weird in this map, would actually consider a light blue so you would have combos 1 and 3 being similar combining with 2 and 4!

what i'm mentioning below is related to the highest diff on the mapset
there are some unmapped things that were ignored for no apparent reason? let me list them to hear to your thoughts :P

  1. 01:12:019 (2,3) - this is a very unique part of the song, where there are multiple sounds at once but you just undermapped it for the sake of the guitar... i personally don't agree with it, although you went for simplicity, i would hav epreferred something else. why? simply because there are other sounds there that you cannot simply find anywhere else on the song so it does make sense to highlight them!
  2. 01:33:500 - not sure why the diffs picks up here, to be fair. it doesn't really highlight anything and/or does slomethinng to support it. you could, for example, move the slider to 01:33:315 - and then place a circle on 01:33:685 - to cover the cymbal hit
  3. 01:45:722 - i get you are following the vocals here, but you have mapped other jumps with no vocals on them so this is kind of inconsistent. example being 00:39:611 (1) - etc.
  4. 01:54:982 (2) - you have mapped every other rhythm like this as a triplet, why would you make a 1/4 slider here?
  5. 01:55:630 - this is blatant undermap, the intensity of the drums remain the exact same. i also don't get why these would be stacked when it are clearly stronger hits than 01:56:463 (3,4,5,6) - 00:34:982 (3,4,5,6) - etc... it should be the other way around.
also,

  1. 00:40:167 (1,2) - is this spacing intended? it looks extremely small. and every other similar pattern shares this same problem as well. why would you make the spacing that small? it doesn't really look okay because there's something in the music that can support a bigger spacing to make it equally similar to the stream transition!
  2. 00:36:834 (4,1) - 00:42:760 (4,1) - would have gone with a bigger spacing, this looks weird compared to everything else in this section... i would say it even looks like a 1/4 pattern
  3. 00:45:352 (3,4,5,6) - spacing here is extremely huge for what it's being mapped to, it looks unnecessarily high, especially 00:45:722 (5,6) -
  4. 00:52:019 (1,2,3,4,5,6) - could perfectly be replaced by sliders with a moer peaceful transition as well as not-as-huge spacing. for example, 00:52:760 (5,6) - could perfectly be a 3/4 slider for the sake of the vocals
  5. 01:03:130 - personal mostly, but a slider here would benefit you for that speed racer car sound in the bgm. on a side note, i really, really like this section 01:02:389 - ... great job there!
  6. 01:15:722 (1,2,3,4) - not sure about this, it looks super different to every other section that you tried the same rhythm... for example compare it with 00:43:130 (1,2,3,4,5,6,7,8,9) - or even 01:21:648 (1,2,3,4) - ooor 02:22:389 (1,2,3,4) - etc.
  7. 01:17:204 (1,2,3,4,5,1,2) - you have no idea how hard is this section :P. not because of the small stack movements, but the angle from (1,2) is extremely harsh. spacing here is not the only program, but the transition from pattern to pattern is awkward to play to. you can read what i am relating to by reading pressure by tess it helped me a lot to understand how things look vs how they are supposed to work. what i basically want to say is that (1,2) is totally sudden and unpredictable
  8. 01:37:574 (4,1) - aesthetics could be highly improved here. for example, you have an anti flow pattern on 01:36:278 (5,1) - but here it is just a very linear transition from (3,4,1) that makes your previous section inconsistent. i would, for example, ctlr+j 01:37:945 (1) - and then re-arrange the following section so it matches the chagne
  9. 02:18:685 (1,2,1,2,1) - just being picky here, but... i don't see a reason for having these like that, looks unpolished and unnecessary
not too much to say on the end, looks cool
also, address hightec's thingy!

feel free to rebubble after replying to these posts, i won't hold you back
good luck with further processing
Vivyanne
not to mention tho that 02:24:982 (5,6) - is mapped differently than 02:30:908 (9) - and 02:36:834 (9) - while the drums are equal !!!
im so sorry for doing this ):
Topic Starter
GIDZ

Yuii- wrote:

green combo colour looks weird in this map, would actually consider a light blue so you would have combos 1 and 3 being similar combining with 2 and 4! Dun think thats an issue :thinking:

what i'm mentioning below is related to the highest diff on the mapset
there are some unmapped things that were ignored for no apparent reason? let me list them to hear to your thoughts :P

  1. 01:12:019 (2,3) - this is a very unique part of the song, where there are multiple sounds at once but you just undermapped it for the sake of the guitar... i personally don't agree with it, although you went for simplicity, i would hav epreferred something else. why? simply because there are other sounds there that you cannot simply find anywhere else on the song so it does make sense to highlight them! Copied pettern from the next section to keep consistent~
  2. 01:33:500 - not sure why the diffs picks up here, to be fair. it doesn't really highlight anything and/or does slomethinng to support it. you could, for example, move the slider to 01:33:315 - and then place a circle on 01:33:685 - to cover the cymbal hit Its actually more calm here since I've used more 1/1 sliders in this part. Imo, 01:33:685 - 's sound is enough to be emphasized with slider end.
  3. 01:45:722 - i get you are following the vocals here, but you have mapped other jumps with no vocals on them so this is kind of inconsistent. example being 00:39:611 (1) - etc. Imo, 00:39:611 (1) - has a stronger music supporting the pattern while 01:45:722 - is much softer in the music imo. Furthermore, the gap at 01:45:722 - is intentional to create the vocal effect cuz of the break before with 01:44:426 (1,2,3) - , 01:45:352 (1) - , which makes a nice effect following the sneakiness of the music.
  4. 01:54:982 (2) - you have mapped every other rhythm like this as a triplet, why would you make a 1/4 slider here? cuz 01:54:982 (2,3) - has stronger drum tom sounds. Also the 1/4 slider helps to gain momentum again after the break.
  5. 01:55:630 - this is blatant undermap, the intensity of the drums remain the exact same. i also don't get why these would be stacked when it are clearly stronger hits than 01:56:463 (3,4,5,6) - 00:34:982 (3,4,5,6) - etc... it should be the other way around. This is intentional, I've explained in the above mod lol
also,

  1. 00:40:167 (1,2) - is this spacing intended? it looks extremely small. and every other similar pattern shares this same problem as well. why would you make the spacing that small? it doesn't really look okay because there's something in the music that can support a bigger spacing to make it equally similar to the stream transition! Moved 00:39:797 (2,1) - to the left a bit more~
  2. 00:36:834 (4,1) - 00:42:760 (4,1) - would have gone with a bigger spacing, this looks weird compared to everything else in this section... i would say it even looks like a 1/4 pattern ?? I dun think so lol ??
  3. 00:45:352 (3,4,5,6) - spacing here is extremely huge for what it's being mapped to, it looks unnecessarily high, especially 00:45:722 (5,6) - It puts emphasis to the 4 sounds in the music imo, and 00:45:722 (5) - has percussion + 00:45:908 (6) - is the last note before break time.
  4. 00:52:019 (1,2,3,4,5,6) - could perfectly be replaced by sliders with a moer peaceful transition as well as not-as-huge spacing. for example, 00:52:760 (5,6) - could perfectly be a 3/4 slider for the sake of the vocals I think circles work fine here as well :<
  5. 01:03:130 - personal mostly, but a slider here would benefit you for that speed racer car sound in the bgm. I dun think that is worth mapping lol on a side note, i really, really like this section 01:02:389 - ... great job there! tks :^)
  6. 01:15:722 (1,2,3,4) - not sure about this, it looks super different to every other section that you tried the same rhythm... for example compare it with 00:43:130 (1,2,3,4,5,6,7,8,9) - or even 01:21:648 (1,2,3,4) - ooor 02:22:389 (1,2,3,4) - etc. I've also explained this in other mods, cuz 01:17:204 (1,2,3,4,5,1,2) - is a different pattern as well so I wanna make players understand that there is a new pattern coming up with different placement of 1/2 sliders beforehand.
  7. 01:17:204 (1,2,3,4,5,1,2) - you have no idea how hard is this section :P. not because of the small stack movements, but the angle from (1,2) is extremely harsh. spacing here is not the only program, but the transition from pattern to pattern is awkward to play to. you can read what i am relating to by reading pressure by tess it helped me a lot to understand how things look vs how they are supposed to work. what i basically want to say is that (1,2) is totally sudden and unpredictable Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
  8. 01:37:574 (4,1) - aesthetics could be highly improved here. for example, you have an anti flow pattern on 01:36:278 (5,1) - but here it is just a very linear transition from (3,4,1) that makes your previous section inconsistent. i would, for example, ctlr+j 01:37:945 (1) - and then re-arrange the following section so it matches the chagne I think u misunderstood the flow I used here, they are all circular
  9. 02:18:685 (1,2,1,2,1) - just being picky here, but... i don't see a reason for having these like that, looks unpolished and unnecessary Explained in prev mods, cuz its the last transition to the chorus and there is shouting at the background as well, suits the song nicely.
not too much to say on the end, looks cool
also, address hightec's thingy!

feel free to rebubble after replying to these posts, i won't hold you back
good luck with further processing

HighTec wrote:

not to mention tho that 02:24:982 (5,6) - is mapped differently than 02:30:908 (9) - and 02:36:834 (9) - while the drums are equal !!!
im so sorry for doing this ): It's fine, everyone's opinion is valuable~ 02:24:982 (5,6) - there are different sounds here compared to ur other highlighted areas lol. 02:24:982 - and 02:25:167 - have snare rim sounds while the other parts dont. Also about the slow SV slider; I think its unnecessary cuz I havent changed SV except for the slowest part if the song, so it'll play kinda weird imo. No change, but tks for ur suggestion! :D
Rizia
rebubbled
TheLukay
I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:52:389 (4,1) - 00:54:982 (3,1) - 00:58:315 (2,1) - 01:00:908 (3,1) - swap nc,因为00:49:056 (1) - 这一段nc长三拍了
  2. 01:06:834 (5,1) - swap nc
  3. 01:37:945 (1) - remove nc
Normal
  1. 00:52:019 (1,2) - combo color过深的缘故导致这里缩圈和背景重合严重,对于新手比较难读图,我建议改成个1/2折返就行了
  2. 02:14:241 (3,2) - 还是不建议overlap,改个梗吧
  3. 02:37:945 (3,4,1,2) - 这里也是,4往下移一点把1做个折返箭头在上面的滑条避免下overlap?
Hard
  1. 00:54:611 (3,4) - 太近了
  2. 02:07:111 - 不用个1/4滑条代替02:07:204 (4) - 吗?
Insane
  1. 01:12:389 (4,5,6) - 不如01:12:667 - 也加个note直接摆在01:12:760 (1) - 头上,白线三连断一个音挺奇怪的
  2. 01:55:352 (4,5,6,1) - ^
  3. 01:45:722 - 这个clap音挺明显的,不该漏

TheLukay wrote:

I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
well I compared these two mp3s, it's not necessary to change imo.
Topic Starter
GIDZ

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Easy
  1. 00:52:389 (4,1) - 00:54:982 (3,1) - 00:58:315 (2,1) - 01:00:908 (3,1) - swap nc,因为00:49:056 (1) - 这一段nc长三拍了
  2. 01:06:834 (5,1) - swap nc
  3. 01:37:945 (1) - remove nc
Normal
  1. 00:52:019 (1,2) - combo color过深的缘故导致这里缩圈和背景重合严重,对于新手比较难读图,我建议改成个1/2折返就行了
  2. 02:14:241 (3,2) - 还是不建议overlap,改个梗吧
  3. 02:37:945 (3,4,1,2) - 这里也是,4往下移一点把1做个折返箭头在上面的滑条避免下overlap?
Hard
  1. 00:54:611 (3,4) - 太近了 是1.5x DS orz :v
  2. 02:07:111 - 不用个1/4滑条代替02:07:204 (4) - 吗?我觉得不需要lol
Insane
  1. 01:12:389 (4,5,6) - 不如01:12:667 - 也加个note直接摆在01:12:760 (1) - 头上,白线三连断一个音挺奇怪的
  2. 01:55:352 (4,5,6,1) - ^
  3. 01:45:722 - 这个clap音挺明显的,不该漏 我在这里想跟vocal,所以我没放note.

TheLukay wrote:

I dare you use this mp3 c:

http://puu.sh/tecqZ/f6ba8fe98e.mp3
well I compared these two mp3s, it's not necessary to change imo. My mp3 is fine~
No comment=fixed
Koiyuki
no.1 comment after qualify
Topic Starter
GIDZ

Koiyuki wrote:

no.1 comment after qualify
:D/
Chaoslitz
G rGaetez !
meii18
wew this song xD
gratz!
Nakano Itsuki
Gratz gideon!
fieryrage
wen th efuck was this going for rank
DeRandom Otaku
Grats Gidz
Kimitakari
Delete please
Renumi
we have gone too far as a species
Soul Evans
Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?
_DT3

Soul Evans wrote:

Who ever said that stefan karl stefansson was the correct meta data as an artist?
sure he was the singer but the composer should be the artist mainly unless the title gave otherwise
the video release for it on youtube calls out that lazytown was used as the artist, could you tell me where you brought this as the title?

- G I D Z - wrote:



Confirmed metadata with KwaN~
This ^

Also, here it starts.
Soul Evans
hmmm
Surono
we are n°1
Ankanogradiel
B L E S S E D
headphonewearer
Maybe you should add Robbie Rotten to tags. Also, shouldn't the title be "We Are Number One"? It's with capital A in every video of the song except for the original, but in LazyTown's new videos featuring the song, it's with a capital A.
fieryrage
i know for a fact capitalization is weird as fuck in terms of metadata and i guarantee you it's probably wrong on the music video

ie pierce the veil has "the" uncapitalized literally everywhere but it has to be capitalized in osu
vipto
Just pointing out things that i saw on first glance

Offset +10

00:33:871 (1,1,2) - nitpick, equal spacing please, 00:34:241 (1) - looks really unpolished as well
00:36:463 (3,4) - this is a repeating issue. 00:36:648 - CLEARLY has a sound that the first slider should end on instead of doing a weird 1/4 gap 3/4 slider thing here. i wont mention this every single time but you did it a lot.
I do realize that 00:36:741 - has a small hihat sound as well but the sound on 00:36:648 - is way more prominent and therefore should be where the sldiers end.
00:37:204 (1,3,5) - this is one of many inconsistencies this map is riddled with. you dont seem to have any kind of pattern or concept of how you place and/or execute jumps and i highly suggest you look into using distance snap since the song pretty much doesnt do anything out of the ordinary that would warrant a hightly variable spacing.
00:45:352 - i suggest following the lyrics here. you've done it with 00:44:611 (1,2) - so it's a waste not continuing and instead spamming jumps that are way too big anyways.
00:49:056 (1,2) - because i mentioned it above, i am ok with it here.
00:49:797 (3,4,5) - i really dont see why you chose to use jumps here? if anything a slider following the lyrics would be the most appropriate here since this part of the song heavily relies on lyrics and is rather quiet when it comes to the music itself.
00:49:056 - quickly looking over it you chose to mostly ignore lyrics in this entire part up until 01:00:908 -
I wont explain it again because i have done so above but i will give you some examples that should emphasise lyrics.
00:57:019 - 00:59:982 - 00:49:797 - 00:52:760 - 00:54:056 - (1/1 slider here)
00:55:908 (4,5) - random jump.
00:57:945 (1,2,3) - you go with ridiculously large jumps pretty much throughout the entire song and then decide to space this as closely as it is? i dont see any reason behind why you would do so. Either adjust those or adjust the rest of the map to better reflect the song and not force difficulty. I suggest the latter.
01:05:908 - ignoring lyrics again, this should have a 1/1 slider
01:06:834 (1) - totally ignoring lyrics here. 1/2 sliders on 01:06:834 - and 01:07:204 -
01:11:648 (1,2,3) - multiple issues with this. first of all 01:11:648 (1,2) - doesnt fall in with your trend of very large spacing. then you follow it up with a pattern that exceeds even some 1/2 you have done in 1/4. i do not see why you would do this because the song does not even closely suggest either a kicklslider nor a jump out of one.
01:15:722 (1,2,3,4) - in direct contrast with 01:21:648 (1,2,3,4) -
01:18:685 (1,2,3) - huge spacing error
01:24:611 (1,2,3,4,5,6,7,8) - this pattern is okay by itself, but it's executed poorly. mainly because 01:25:352 (5,6,7) - all of a sudden has a way sharper angle than the rest of the pattern. additionally the transition into the next pattern 01:25:908 (8,1) - is, again, done with an angle that is way to sharp following a pattern that should flow rather smoothly.
01:29:056 (1,2,3,4) - throughout the entire map you have resorted to mostly circular flow, this heavily falls out of line
01:33:500 (1) - the song is very weird here, i see that, but i would suggest adding a circle on 01:33:500 (1) - to remedy that, it seems to work fine.
01:34:889 - skipped lyrics
01:37:945 (1) - this should be a 1/2 with a circle on 01:37:945 (1) - to resemble the lyrics more closely.
01:45:722 (2,3,4) - seemingly random spacing here, adjust for consistency please.
01:46:093 (4,5) - as above
01:47:389 (2) - 1/1 slider for lyrics additionally 01:47:389 (2,3) - is a spacing error again
01:50:537 (3,4) - i dont hear anything that would warrant 1. such a large spacing increase 2. such a large change in direction.

Anything else i could say would be a repetition of what i already have said.
I dont know why this got ranked at all, your spacing is random at best, you ignore lyrics all over the place and a heavy amount of forced difficulry went into this map.

Please respond accordningly. I will not be satisfied with

- G I D Z - wrote:

Emphasizes the music quite well here imo, the pattern is intentional :P Git gud
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