fripSide - a little christmas time [Osu|OsuMania]

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Feerum

[Kazuto] wrote:

Feerum asked me if I could mod his diffs so I will give it a try! Keep in mind that this is my first mod ever! :)

- 00:22:086 - You used a "twinkling-sound" at 00:02:886 - so I think here should be one too. Oh boy, forgot xD thanks!
- 00:19:686 (19686|0,19986|1,20286|2,20586|3,21186|1,21486|0) - Maybe CTRL+H because of the pitch? pretty cool!
- Maybe you could use samples to include the bell-sounds in this difficulty? I'm not really experienced with this kind of stuff so I'm sorry if that's a stupid suggestion :DUhh i didn't use it because i don't have notes to place it and i don't want to sample it.. for now. I keep it in mind and consider it for later!
- 00:19:536 (19536|3) - Maybe move this note to 2 so that you can CTRL+H this: 00:19:686 (19686|3,19686|1,19986|0,19986|2,20286|3,20286|1,20586|0,20586|2,20886|3) - ? For the same reason as in the EZ. That's cool!
- 00:22:086 - Again, the same twinkling-sound is missing.
- 00:26:886 - same as with the twinkling-sound here should be a bell since you used it at 00:26:286 - ?
- 00:36:486 - Another bell-sound. I actually wasn't sure if there is a bell sound, thanks for confirming!
- As for the Kiai there are multiple bells (different pitch but I don't know if that's a problem) so you could consider adding some of these hitsounds too (I really like the feel to them, haha!). Uh, i used in the kiai soooo many hitsounds that i refused to use the bell too. It's also not that audible that's why i don't want to add them. Other hitsounds are louder here but thanks c:

I like you patterns. The song is really nice and I appreciate the fantastic BG-choice!

So I hope my mod was somewhat helpful as I did my best to find any flaws but it's really hard if you are the creator Feerum! :P
I wish you the best of luck with this set because I really want to see this ranked!
Danke Kazuuuu <3 hat mir geholfen c:
Erfolgreicher erster mod! :p

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Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
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Underdogs

nyu - wrote:

gd request 1,50*~2*
if u dont want NM is cool too
https://osu.ppy.sh/s/533603

yay
save me a slot boi
Topic Starter
nyu -

Underdogs wrote:

nyu - wrote:

gd request 1,50*~2*
if u dont want NM is cool too
https://osu.ppy.sh/s/533603

yay
save me a slot boi
you are too late
uwu

nm me pls ♡
Underdogs

nyu - wrote:

[



you are too late
uwu

nm me pls ♡
kk
playin14
Hey Feerum o/ Here's the mod you asked for <3

Column 0|1|2|3|

Feru's EZ

  1. 00:06:186 - How about adding a note here? You started using doubles from 00:12:486 - but since this chord stands out in the song you could do it
  2. 00:06:786 (6786|2) - You could make this into a LN until 00:07:086 - It seems more logical (at least for me) to use a LN when you can't map all notes. Especially in this situation
  3. 00:22:086 - I'm not sure about the length of these LNs here. They actually end at the beginning of the next one, but I don't know if this is okay in an EZ difficulty

Feru's NM

  1. 00:01:086 (1086|3) - So this one starts wrong. 00:00:486 - The sound beginns here, but the it's fading in. It would be weird to place it there. You should delete it in my opinion.
  2. 00:06:636 - Same as in EZ
  3. 00:16:386 - How about this? https://osu.ppy.sh/ss/6597455
  4. 00:22:086 - Same as in EZ aswell. Well, I don't think this is a problem in both diffs, but I just wanted to mention it
  5. 01:09:636 (69636|0,69786|2,69936|1) - Ghost notes? I don't hear a sound

It's pretty good mapped so I didn't find many problems to mention. Good luck!
Muu-chan

Sup feer :3 this one is from Christmas queue
everything just suggestions :>
|1|2|3|4|

* 00:01:086 - maybe make same start point with NM diff imo :) so put simple long LN till the first note
* 00:19:686 - ; 00:20:586 - maybe put a note on 4 and 1
* 00:01:086 (1086|3) - why not simply moved this LN to 3 for avoiding hammer ? :) would be nice
* 00:04:086 - ; 00:05:286 - ; 00:08:886 - ; Double for these kind of section for long sound imo (like u did for ez)
* 00:11:586 - i'd suggest http://osu.ppy.sh/ss/6611310 . My reason is 00:11:886 - this kind of placement more suitable for the pitch and 00:12:486 - ofc avoiding hammer :>
* 00:13:686 - ~ 00:18:486 - same long sound thingy as i mentioned above. But this section already have harder pattern so i think it is okay like this
* 00:15:786 - make this one like 00:07:086 - maybe :)
* 00:20:586 (20586|3) - this one should be stopped at 00:21:186 - for melody or 00:21:486 - for chord imo

I think that's all :3
if i able to say, this nm diff is hard because of that short LN + notes combination eventhough this is the hardest diff on the map >< but well it is still cute and nice :D

Good luck ^^
Rieri
Hello~ NM from my queue

General
  1. Widescreen support inconsistency.
  2. Try looking for an audio file with higher bitrate
  3. are you using the twinkiling.wav file? idk if you are nvm
  4. Combo colors 2 and 3 are way too similar, make it distinguishable.
    [Colours]
    Combo1 : 121,238,255
    Combo2 : 199,199,199
    Combo3 : 2,27,244
Easy
  1. NCs look a bit inconsistent, make sure you check them all
  2. 00:16:986 (6,1) - it would look nicer if they were straight
  3. 00:26:286 (1,1) - The NC here is really unnecessary, you discontinue it after doing it twice and that makes the map inconsistent and confusing
Normal
  1. For the SV, I'd say 1.2 is right because hard is on 1.4 and easy is on 1.0 so right in the middle would make more sense than keeping it at 1.1
  2. Some NCs are also inconsistent here, I just recommend you follow the 4 beat NC rule, it would make things simple and easier to understand
  3. 00:02:886 (1,3) - try to make it so that they dont touch, it will look cleaner
  4. 00:29:286 (6,7) - blanket could be neater here
  5. 00:32:886 (4,5) - ^
  6. 00:43:686 (6,7) - ^
Hard
  1. 00:18:486 (1) - disable nc and nc here 00:19:386 (5) - it would follow the 4 beat nc better
  2. 00:19:536 - missed sound
  3. 00:47:886 (1) - disable nc
  4. 00:59:286 (1) - ^

noice map xd

Oh yes and I was just looking at the mania diffs, and idk anything about modding mania diffs but here are some stuff that i saw

EZ
  1. 00:19:686 (19686|0,19986|1,20286|2,20586|3) - the pitch is going down, i think making the keys go right to left would make it reflect better
  2. 00:35:286 (35286|2,35586|3,35886|2,36186|3) - this too, it would express the piano better to make it like this 00:35:286 (35286|3,35586|2,35886|1) -


idk but like hey at least i tried xd
Topic Starter
nyu -

ProEzreal wrote:

Hello~ NM from my queue

General
  1. Widescreen support inconsistency.
  2. Try looking for an audio file with higher bitrate uhh.. i will~
  3. are you using the twinkiling.wav file? idk if you are nvm
  4. Combo colors 2 and 3 are way too similar, make it distinguishable. Changed combo colors, not as you suggested, but i changed them~
    [Colours]
    Combo1 : 121,238,255
    Combo2 : 199,199,199
    Combo3 : 2,27,244
Easy
  1. NCs look a bit inconsistent, make sure you check them all
  2. 00:16:986 (6,1) - it would look nicer if they were straight fix
  3. 00:26:286 (1,1) - The NC here is really unnecessary, you discontinue it after doing it twice and that makes the map inconsistent and confusing repeating nc now
Normal
  1. For the SV, I'd say 1.2 is right because hard is on 1.4 and easy is on 1.0 so right in the middle would make more sense than keeping it at 1.1 1,1 fits pretty well here imo
  2. Some NCs are also inconsistent here, I just recommend you follow the 4 beat NC rule, it would make things simple and easier to understand
  3. 00:02:886 (1,3) - try to make it so that they dont touch, it will look cleaner yup
  4. 00:29:286 (6,7) - blanket could be neater here
  5. 00:32:886 (4,5) - ^
  6. 00:43:686 (6,7) - ^ All fixed.
Hard
  1. 00:18:486 (1) - disable nc and nc here 00:19:386 (5) - it would follow the 4 beat nc better good point
  2. 00:19:536 - missed sound added circle
  3. 00:47:886 (1) - disable nc
  4. 00:59:286 (1) - ^ both fixed

noice map xd thankies~
Mint


[General]
  1. aaaa i liked fripside much more in the nao days orz
  2. Where did you get the MP3 from? Did you cut it yourself? It sounds pretty bad and I really think the quality could be improved. Don't really want to cut a new version myself, but this is a HQ MP3 of the full version, maybe you can use this and cut it again. http://puu.sh/soWar/ce76397079.mp3


[Easy]
  1. 00:14:886 (4,5) - The piano sound here is so much stronger than what (5) offers. Usually not a big of a deal, but would've liked to see something like 00:19:686 (4) - that covers the sound, yet still being rather simple to play.
  2. 00:26:286 (1) - 00:31:086 (1) - etc. Please avoid spamming NCs in easier difficulties. They mess up with HP and they are guaranteed to do more bad than good -> confusing/random.
  3. 00:35:886 (1,3) - Given the SV, BPM and AR this still might pass, but having perfect overlapping sliders in short time can really be confusing for the target audience.
  4. 00:40:086 (5,1) - If you made (5) a 1/2 slider followed by a circle, the cymbal crash would be clickable. Seems much more appropriate for a difficulty designed for beginners, though would say it's smart most of the times to have this anyways regardless what difficulty you're making xd.


[Normal]
  1. lol the cs setting ez->nm
  2. 01:02:586 (5) - I know you probably want to prioritize the vocals and all, but I really don't recommend skipping a downbeat like this one.
  3. 01:04:686 (8,1) - Spacing.
  4. 01:06:186 (2,3,4,5) - Found the rhythm slightly unintuitive here. There are three 1/2 circles, yet there aren't really any strong sounds / vocal notes to support these. Popping a slider somewhere here would feel more appropriate. Also, for (5), the downbeat is on the slider end, making it offbeat. Would prefer having that clickable, as I don't really see why you wouldn't in this scenario.


[Hard]
  1. 00:13:536 - Strange you completely ignored this 1/4, while literally every other 1/4 has been mapped in this part.
  2. 00:14:286 (4,1,2) - Your map usually has pretty consistent usage of patterns (perfect shapes etc.), would do that here too, just for the visual.
  3. 00:23:436 (4) - 00:33:036 (5) - Any reason why you skipped the vocal? The fact that you mapped (4) anyways gives the player a feeling that you're mainly following the vocals. Not to mention that even the Normal difficulty has something on the skipped blue tick here.
  4. 00:37:536 (4) - Honestly, would prefer having such strong piano sounds mapped.
  5. 00:40:686 (5) - Don't really recommend having 3/4 sliders that actually go over and skip the 1/2 stuff. Optional, but try a 1/2 slider + circle instead?
  6. 00:46:686 (2,3,4,5) - Found the rhythm here pretty strange and it kinda contradics with what the song offers. The sound between (4,5) seems much stronger than (3). Makes more sense to map that one instead, don't you think?


[4K NM]
  1. lol i don't mod mania im just reaaaallly bored, joke mod feel free to deny all of this xd
  2. 00:01:086 (1086|3) - Hmm, I don't really see the purpose of ending the LN so quick, and immediately having a note there. Kinda seems harsh with this kind of song and especially at the beginning of it. Would just extend it to where the note is, I mean you already have 00:02:886 (2886|1) - anyways?
  3. 00:17:211 - Why skip this if you mapped 00:14:736 (14736|3) -
  4. 01:05:286 (65286|0) - Shouldn't one of these be removed? You seemed to have group the notes with clap = 4, piano = 3 (like 01:00:486 (60486|0) - ).


sorry i dont icon hybrid, for the exact reason above - i dont do mania or any other std mode for that matter

good luck!
Topic Starter
nyu -

appleeaterx wrote:



[General]
  1. aaaa i liked fripside much more in the nao days orz i agree
  2. Where did you get the MP3 from? Did you cut it yourself? It sounds pretty bad and I really think the quality could be improved. Don't really want to cut a new version myself, but this is a HQ MP3 of the full version, maybe you can use this and cut it again. http://puu.sh/soWar/ce76397079.mp3 Fixed that, thanks. <3 Re:cutted it by myself


[Easy]
  1. 00:14:886 (4,5) - The piano sound here is so much stronger than what (5) offers. Usually not a big of a deal, but would've liked to see something like 00:19:686 (4) - that covers the sound, yet still being rather simple to play. i hope its not too hard now
  2. 00:26:286 (1) - 00:31:086 (1) - etc. Please avoid spamming NCs in easier difficulties. They mess up with HP and they are guaranteed to do more bad than good -> confusing/random. Deleted them
  3. 00:35:886 (1,3) - Given the SV, BPM and AR this still might pass, but having perfect overlapping sliders in short time can really be confusing for the target audience. Made it a straight slider
  4. 00:40:086 (5,1) - If you made (5) a 1/2 slider followed by a circle, the cymbal crash would be clickable. Seems much more appropriate for a difficulty designed for beginners, though would say it's smart most of the times to have this anyways regardless what difficulty you're making xd. k, fixed ~ good point tho


[Normal]
  1. lol the cs setting ez->nm dont kill me pls
  2. 01:02:586 (5) - I know you probably want to prioritize the vocals and all, but I really don't recommend skipping a downbeat like this one. fixed
  3. 01:04:686 (8,1) - Spacing.
  4. 01:06:186 (2,3,4,5) - Found the rhythm slightly unintuitive here. There are three 1/2 circles, yet there aren't really any strong sounds / vocal notes to support these. Popping a slider somewhere here would feel more appropriate. Also, for (5), the downbeat is on the slider end, making it offbeat. Would prefer having that clickable, as I don't really see why you wouldn't in this scenario. Should fit better now


[Hard]
  1. 00:13:536 - Strange you completely ignored this 1/4, while literally every other 1/4 has been mapped in this part. added circle
  2. 00:14:286 (4,1,2) - Your map usually has pretty consistent usage of patterns (perfect shapes etc.), would do that here too, just for the visual.
  3. 00:23:436 (4) - 00:33:036 (5) - Any reason why you skipped the vocal? The fact that you mapped (4) anyways gives the player a feeling that you're mainly following the vocals. Not to mention that even the Normal difficulty has something on the skipped blue tick here. Fixed, made them triples so i wont ignore any beat
  4. 00:37:536 (4) - Honestly, would prefer having such strong piano sounds mapped. same as above
  5. 00:40:686 (5) - Don't really recommend having 3/4 sliders that actually go over and skip the 1/2 stuff. Optional, but try a 1/2 slider + circle instead? done
  6. 00:46:686 (2,3,4,5) - Found the rhythm here pretty strange and it kinda contradics with what the song offers. The sound between (4,5) seems much stronger than (3). Makes more sense to map that one instead, don't you think? Yeah.. deleted 00:46:887 (3) - and added a circle at 00:47:187 -



sorry i dont icon hybrid, for the exact reason above - i dont do mania or any other std mode for that matter oww, rip uwu

good luck! thanks~
unmentioned = fixed

thanks for the mod ~
Rieri
yeah if you changed the mp3, make sure the offset is correct.

the new offset would be 2893 or something close to that

just go into the timing setup and ctrl-a and move selected offsets by -44 and go back to compose and ctrl-a again and drag them back into place. do it for every diff ofc

make sure to reset preview point after
Feerum

playin14 wrote:

Hey Feerum o/ Here's the mod you asked for <3

Column 0|1|2|3|

Feru's EZ

  1. 00:06:186 - How about adding a note here? You started using doubles from 00:12:486 - but since this chord stands out in the song you could do it Mh the ending is so calm that would ruin it a bit D:
  2. 00:06:786 (6786|2) - You could make this into a LN until 00:07:086 - It seems more logical (at least for me) to use a LN when you can't map all notes. Especially in this situation I actually don't like a LN here :(
  3. 00:22:086 - I'm not sure about the length of these LNs here. They actually end at the beginning of the next one, but I don't know if this is okay in an EZ difficulty That's intentionally! I don't want to extend them to the end because i think a little of variety couldn't hurt. It's a pretty slow bpm so it shouldn't be too hard to play for beginner :)

Feru's NM

  1. 00:01:086 (1086|3) - So this one starts wrong. 00:00:486 - The sound beginns here, but the it's fading in. It would be weird to place it there. You should delete it in my opinion. Changed start to 00:01:437 - where the sound is more clear.
  2. 00:06:636 - Same as in EZ Wouldn't fit i think :c
  3. 00:16:386 - How about this? https://osu.ppy.sh/ss/6597455 I don't know what you follow there but that doesn't fit owo
  4. 00:22:086 - Same as in EZ aswell. Well, I don't think this is a problem in both diffs, but I just wanted to mention it Yup thanks but i keep it!
  5. 01:09:636 (69636|0,69786|2,69936|1) - Ghost notes? I don't hear a sound It's a bit quiet but there is still a drum. Will consider to remove them later maybe but it plays actually pretty cool


It's pretty good mapped so I didn't find many problems to mention. Good luck!

Muu-chan wrote:


Sup feer :3 this one is from Christmas queue
everything just suggestions :>
|1|2|3|4|

* 00:01:086 - maybe make same start point with NM diff imo :) so put simple long LN till the first note Nah i dont want a LN to start in Easy
* 00:19:686 - ; 00:20:586 - maybe put a note on 4 and 1 i actually don't get why. All 4 sounds are same. Nothing more to emphasize or something. Would make it inconsistent
* 00:01:086 (1086|3) - why not simply moved this LN to 3 for avoiding hammer ? :) would be nice This is called a shield and this shield is intentionally placed here :p
* 00:04:086 - ; 00:05:286 - ; 00:08:886 - ; Double for these kind of section for long sound imo (like u did for ez) But i don't have jumps in the easy, either i want them to add because this would be too much for a calm start of the song.
* 00:11:586 - i'd suggest http://osu.ppy.sh/ss/6611310 . My reason is 00:11:886 - this kind of placement more suitable for the pitch and 00:12:486 - ofc avoiding hammer :> Again, shield placed intentionally
* 00:13:686 - ~ 00:18:486 - same long sound thingy as i mentioned above. But this section already have harder pattern so i think it is okay like this Yup. Nothing to change here
* 00:15:786 - make this one like 00:07:086 - maybe :)Uhh... i don't get it. There is no 1/12 snap, why should i add it then? :/
* 00:20:586 (20586|3) - this one should be stopped at 00:21:186 - for melody or 00:21:486 - for chord imo I know but then i would have pretty uncomfortable pattern together with this LN 00:21:237 (21237|2) - and the following chords. I think it's okay how it is now, but nice catch.

I think that's all :3
if i able to say, this nm diff is hard because of that short LN + notes combination eventhough this is the hardest diff on the map >< but well it is still cute and nice :D

Good luck ^^
Thank you both for your mods!
Applied also some self modding.

Updates:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50848
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 70081
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:a little christmas time
TitleUnicode:a little christmas time
Artist:fripSide
ArtistUnicode:fripSide
Creator:nyu -
Version:Feru's EZ
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BeatmapID:1131037
BeatmapSetID:533603

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"merry.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,58737,0,"twinkling.wav",70

[TimingPoints]
2937,600,4,2,1,45,1,0
50937,-100,4,2,1,45,0,1
70137,-100,4,2,1,45,0,0


[Colours]
Combo1 : 91,91,255
Combo2 : 199,199,199
Combo3 : 45,66,253

[HitObjects]
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[Metadata]
Title:a little christmas time
TitleUnicode:a little christmas time
Artist:fripSide
ArtistUnicode:fripSide
Creator:nyu -
Version:Feru's NM
Source:メリ☆クリ ~10年ぶりのホワイトクリスマス~
Tags:Meri☆Chri ~Juu Nen Buri no White Christmas~ Whirlpool Visual Novel Ending ED Short Version nao Feerum
BeatmapID:1131038
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320,192,70137,1,4,0:0:0:0:
P i n
Here's that mod you asked for ;D

  1. 00:21:537 - Note shouldn't be here, too sutble to notice it.

Rest of the map is actually pretty soild.
  1. 00:02:937 - Your first note isn't on time with the beginning with the piano, this might throw people off to start with and I do think that it should be fixed.
  2. 00:16:737 - This shouldn't be a stream, the sounds inbetween each of the piano notes are too sutble to be mapped, it feels and sounds off when listening through it.
  3. 00:21:537 - I feel that this note shouldn't be here, the drum beat that it hits a little too sutble for it be mapped.
  4. 00:23:637 - This isn't where her vocal ends on the last note, I understand that it's where the guitar starts but it just feels off to have it there when the rest of that combo was mapped to the vocals.
  5. 00:33:237 - Again, this isn't where her vocal ends on the last note.
  6. 00:39:387 - Feels like there should be a note there as that's where she sings another vocal
  7. 00:41:187 - Missing a note, more vocals here, could probably get away with extending the slider from 00:40:737
  8. 00:44:337 - Slider isn't needed, feels out of place, put a circle at 00:44:637 instead,
  9. 00:58:137 - remove the slider and place a circle at 00:58:437, creates more of an impact of the fact that she's singing in a different language at that time.
  10. 00:59:337 - Shouldn't be a stream, feels and sounds off.
    01:08:937 - Again, another stream that feels off.
Topic Starter
nyu -

P i n wrote:

Here's that mod you asked for ;D

  1. 00:21:537 - Note shouldn't be here, too sutble to notice it. The beat is really strong. I dont really see a problem with this.

Rest of the map is actually pretty soild.
  1. 00:02:937 - Your first note isn't on time with the beginning with the piano, this might throw people off to start with and I do think that it should be fixed. im stupid
  2. 00:16:737 - This shouldn't be a stream, the sounds inbetween each of the piano notes are too sutble to be mapped, it feels and sounds off when listening through it. Nah not really..
  3. 00:21:537 - I feel that this note shouldn't be here, the drum beat that it hits a little too sutble for it be mapped. Uhh.. i did that everytime, so it would be meh to just ignore this. Also pretty strong sound.
  4. 00:23:637 - This isn't where her vocal ends on the last note, I understand that it's where the guitar starts but it just feels off to have it there when the rest of that combo was mapped to the vocals. If i would ignore the clap/drum sound there, it would be pretty offbeat, yes im focusing the vocals but that drum is a really strong sound You really hate drums, dont you?
  5. 00:33:237 - Again, this isn't where her vocal ends on the last note. ^
  6. 00:39:387 - Feels like there should be a note there as that's where she sings another vocal Not necessary here.
  7. 00:41:187 - Missing a note, more vocals here, could probably get away with extending the slider from 00:40:737 Im missing nothing, lol
  8. 00:44:337 - Slider isn't needed, feels out of place, put a circle at 00:44:637 instead, Its needed, she holds the vocal = slider
  9. 00:58:137 - remove the slider and place a circle at 00:58:437, creates more of an impact of the fact that she's singing in a different language at that time. There is enough impact, the strong hitsound + increasing spacing
  10. 00:59:337 - Shouldn't be a stream, feels and sounds off. Drums in the background, re:listen pls
    01:08:937 - Again, another stream that feels off. ^
Thanks for the mod~
Alsty-
hello , mania mods requested by nyu - :3
hi feru o/
Feru's EZ :
  1. 00:35:937 (35937|2) - maybe move this to 2 , its a bit awkward imo @@
  2. 01:09:237 - https://osu.ppy.sh/ss/6651956 , blue mark , maybe they will got more space? :3

--

Feru's NM :
  1. 00:04:137 (4137|2) - 00:08:937 (8937|3) - idk , but i think it should be double notes. because of the piano.
  2. 00:17:337 (17337|3) - move to 3? the stacking notes on the right side isnt match with the pitch imo
  3. 01:07:587 (67587|1) - move this to 4 and this 01:07:737 (67737|3) - to 2
okay i think thats alll what i can do XD
nice map , nice songs. GL nyu - and feru ! :3
Feerum

Alsty- wrote:

hello , mania mods requested by nyu - :3
hi feru o/
Feru's EZ :
  1. 00:35:937 (35937|2) - maybe move this to 2 , its a bit awkward imo @@ Hmm.. okay
  2. 01:09:237 - https://osu.ppy.sh/ss/6651956 , blue mark , maybe they will got more space? :3 Uhhh, i don't think this is needed. o:

--

Feru's NM :
  1. 00:04:137 (4137|2) - 00:08:937 (8937|3) - idk , but i think it should be double notes. because of the piano. No?
  2. 00:17:337 (17337|3) - move to 3? the stacking notes on the right side isnt match with the pitch imo I actually think it fit pretty well
  3. 01:07:587 (67587|1) - move this to 4 and this 01:07:737 (67737|3) - to 2 Uhhh no. I don't see a problem here
okay i think thats alll what i can do XD
nice map , nice songs. GL nyu - and feru ! :3
Thanks for the Mod
ErunamoJAZZ
Hi hi!

[General]
mp3 feels a bit... noised?

[cute]
  1. 00:48:387 (10,1) - wrong DS?
  2. 00:52:737 (4) - I think two circles will be better to follow vocals.


[normal]
  1. 00:02:937 (1) - move a bit to make it symmetric.
  2. 00:19:737 (5) - I feel the end off. Consider short to 00:20:637 -
  3. 00:44:937 (7) - improve blanket?
  4. 01:01:737 (3,5) - hummm... are you sure about this overlap? :s


[Easy]
  1. looks fine, but as in normal, maybe you want to polish blankets and other stuffs :P


Good luck!
Topic Starter
nyu -

ErunamoJAZZ wrote:

Hi hi!

[General]
mp3 feels a bit... noised? Its acceptable for me.. Also cant really change that, if i lower the volume its way too quiet

[cute]
  1. 00:48:387 (10,1) - wrong DS? fix
  2. 00:52:737 (4) - I think two circles will be better to follow vocals. good point, fixed


[normal]
  1. 00:02:937 (1) - move a bit to make it symmetric.
  2. 00:19:737 (5) - I feel the end off. Consider short to 00:20:637 -
  3. 00:44:937 (7) - improve blanket?
  4. 01:01:737 (3,5) - hummm... are you sure about this overlap? :s
hnghh fixed

[Easy]
  1. looks fine, but as in normal, maybe you want to polish blankets and other stuffs :PDid some changes Some... 1 -2 blankets lol


Good luck!
Thanks for the mod!

Unmentioned = fixed
si35
ayeee nyuuu~:3

Mod as requested on my queue.
1 | 2 | 3 | 4
Your background image is larger than 1366x768. Better to resize it or you can use this (resized).
Seems fine~
[Feru's NM]
  1. 00:04:137 - 00:05:337 - 00:08:937 - add note, there's double piano sound as you used at 00:06:237 - 00:06:237 -
  2. 00:06:837 (6837|2) - change to ln till 00:07:137 -
  3. 00:20:637 (20637|0) - should have ended at 00:21:237 - as you can hear that it hasn't had same ln sounds at 00:19:737 (19737|3,20037|2,20337|1) -
  4. you also can change 00:50:037 (50037|0) - into LN, there's long sound. but you can keep it since i see you don't follow that pitch at 00:50:337 -
[Feru's EZ]
  1. you can change 00:06:837 (6837|2) - to LN to cover 1/8 piano there
Good luck feru and nyu xD have a nice day! :D:D
Feerum
hey hikikuman
take a look at this

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