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ginkiha - nightfall [CatchTheBeat]

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Yumeno Himiko
passing by, I think offset should -25
You may ask some other modders for their opinions.
Topic Starter
wonjae
applied,

also @yumeno offset sounds off at -25, ill stick with this untill someone else comments.
Cowboy
Sorry for the late, M 4 M

[Cup]

  1. 00:07:736 - I feel empty without a note, I recommend you add a note to give a good follow-up to the next note.
  2. 00:22:084 (2,3,4) - I would like to see a little more movement in those notes, I feel it is very simple, try to add a repeat slider, the position I leave to your judgment.
  3. 00:57:138 (3,3) - I recommend rotating the sliders in a vertical way, the current movement it has can be somewhat "uncomfortable" for some players.
  4. 01:05:780 (1,2,3,4,5,6) - Compared to the previous suggestion, here you can make an exception, to have some variety.
  5. 01:16:214 (1,2) - Movement with the previous note to these is very uncomfortable, try to change them vertically in a right direction.
  6. 01:54:040 (3) - This slider is very repetitive, to make the end more interesting, I suggest replacing them with 2 1/2 sliders to balance the difficulty.
[Magic Girl's Salad]

  1. 00:06:758 (2,3) - I can catch the note without the boost, which makes it uncomfortable, I suggest increase / reduce, I leave it to your decision, but I would choose to increase a little.
  2. 00:16:214 (1) - It would be great to give more movement to that slider, since currently it is too easy to get the notes without needing to move, I suggest replacing them with notes.
  3. 01:24:040 (1) - I feel it would be great if you emphasize this note increases your distance with the previous note.
  4. Nothing more to say, good work.
[Collab Platter]

  1. 00:36:921 (10,1) - Maybe a Hash fits between these notes, to have similarity with 00:26:486 (8,1) - this other HDash.
  2. 01:43:606 (3) - I would like this slider not to be so repetitive, try to intersperse with several notes in a right direction.
  3. 01:54:040 (3) - If you try to remove the repeat that is in this slider, it would be a good approximation to a new note replacing the place of the repeat, that is, something like the following image: Image.
[Midnight]

  1. 00:20:780 (1,2,3,4,5,6) - This stream seems unconventional, I would suggest having a little more flow to have a good inclination towards the next note.
  2. 00:40:997 (6) - I feel that because of this repeat, you are missing a great HDash towards the beginning of kiai time, try to separate the slider by two 1/2 sliders, as shown in the following image: Image.
  3. Well, I have nothing more to add.
I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.
DeletedUser_6709840

Jusenkyo wrote:

Sorry for the late, M 4 M


[Collab Platter]

  1. 00:36:921 (10,1) - Maybe a Hash fits between these notes, to have similarity with 00:26:486 (8,1) - this other HDash. Added

I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.
ok
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lionhearted_by_kelogsloops-d9c1w6i (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
562.644634559577,652.173913043478,4,2,2,30,1,0
21432,-100,4,2,2,50,0,0
42301,-100,4,2,2,60,0,1
63171,-100,4,2,2,60,0,1
84040,-100,4,2,2,30,0,0
115345,-100,4,2,2,5,0,0


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Combo2 : 128,128,255
Combo3 : 94,94,174
Combo4 : 0,170,170

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Topic Starter
wonjae

Jusenkyo wrote:

Sorry for the late, M 4 M

[Cup]

  1. 00:07:736 - I feel empty without a note, I recommend you add a note to give a good follow-up to the next note. nah i dont think the song fits it in the background.
  2. 00:22:084 (2,3,4) - I would like to see a little more movement in those notes, I feel it is very simple, try to add a repeat slider, the position I leave to your judgment. added more movement.
  3. 00:57:138 (3,3) - I recommend rotating the sliders in a vertical way, the current movement it has can be somewhat "uncomfortable" for some players.ok
  4. 01:05:780 (1,2,3,4,5,6) - Compared to the previous suggestion, here you can make an exception, to have some variety. k
  5. 01:16:214 (1,2) - Movement with the previous note to these is very uncomfortable, try to change them vertically in a right direction. did same thing i did as post above.
  6. 01:54:040 (3) - This slider is very repetitive, to make the end more interesting, I suggest replacing them with 2 1/2 sliders to balance the difficulty. ok.
[Magic Girl's Salad]

  1. 00:06:758 (2,3) - I can catch the note without the boost, which makes it uncomfortable, I suggest increase / reduce, I leave it to your decision, but I would choose to increase a little.
  2. 00:16:214 (1) - It would be great to give more movement to that slider, since currently it is too easy to get the notes without needing to move, I suggest replacing them with notes.
  3. 01:24:040 (1) - I feel it would be great if you emphasize this note increases your distance with the previous note.
  4. Nothing more to say, good work.
[Collab Platter]

  1. 00:36:921 (10,1) - Maybe a Hash fits between these notes, to have similarity with 00:26:486 (8,1) - this other HDash.
  2. 01:43:606 (3) - I would like this slider not to be so repetitive, try to intersperse with several notes in a right direction. aaa ok good point
  3. 01:54:040 (3) - If you try to remove the repeat that is in this slider, it would be a good approximation to a new note replacing the place of the repeat, that is, something like the following image: Image ok.
[Midnight]

  1. 00:20:780 (1,2,3,4,5,6) - This stream seems unconventional, I would suggest having a little more flow to have a good inclination towards the next note. cleaned the stream up
  2. 00:40:997 (6) - I feel that because of this repeat, you are missing a great HDash towards the beginning of kiai time, try to separate the slider by two 1/2 sliders, as shown in the following image: Image. ok
  3. Well, I have nothing more to add.
I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.
thanks for the mod,

updated/revived.
Magic Girl

Jusenkyo wrote:

Sorry for the late, M 4 M

[Magic Girl's Salad]

  1. 00:06:758 (2,3) - I can catch the note without the boost, which makes it uncomfortable, I suggest increase / reduce, I leave it to your decision, but I would choose to increase a little. - Increased
  2. 00:16:214 (1) - It would be great to give more movement to that slider, since currently it is too easy to get the notes without needing to move, I suggest replacing them with notes.- Turned into a triplet slider with a note after instead, this is the pattern a used for the majority of the map.
  3. 01:24:040 (1) - I feel it would be great if you emphasize this note increases your distance with the previous note. - Increased slightly, I don't want this to be too difficult of a Salad, especially at low BPM.
  4. Nothing more to say, good work. - Thank you!
I hope and my mod is of help despite the slight variation, I have no specialty with low BPM, so good luck, it's a good set.

Thanks for modding. Again, sorry for being late PG school started up again and im dying.

Peek-a-boo
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
wonjae
applied.
Nokashi
Hello there!

[ General]
  1. https://ginkiha.bandcamp.com/album/ne-nuit some metadata :D
  2. Add "NIZI-RINGO" to tags since the album "ne/nuit" is under that company. Also add "g2r2014"
  3. When you applied the offset you actually went for the chime effect as the first beat in the metronome instead of the piano, resulting in an incorrect offset. I Fiddled around with timing and it seems that 543 or something along that does the trick nicely.


[ Cup]
  1. 00:00:563 (1) - Would play better as a 1/2 to slider to better reflect the music and also be consistent with 00:10:997 (1) -
  2. 00:02:519 (3,1) - I Would definitely expect more movement to get to this strong beat, if you take into account that the jump to to this 00:02:519 (3) - circle had a ~ 1.40x and was movement to a noticeably weaker sound. Thus, i would expect this 00:02:519 (3,1) - to be 1.40x DS or higher
  3. 00:06:432 (2) - Maybe 1/2 slider instead here as well for the added melody emphasis?
  4. 00:13:606 (1,2) - There isnt indication that some graduality in spacing should happen so i would suggest sticking to the 2.60x DS like here 00:10:997 (1,2) -
  5. 00:18:497 (1) - Maybe something like x:296 here for the added emphasis on this 00:18:497 (1,2) - movement since the sound on 00:18:823 (2) - is really strong and the movement to get to it should be emphasized more
  6. 00:20:127 (4) - Maybe split this into 2 1/2 sliders to get better movementum towards the downbeat here 00:21:432 (1) - . I mean theres a beat here 00:21:106 - so you could try it
  7. 00:41:649 (3,1) - Since you arent playing with stable DS Either way, this definitely deserves more spacing, when taking into consideration that you have used up to 2.80x DS in calmer section of this song and yet in the start of the kiai its pretty lackluster
  8. 00:47:519 (1,2) - Should be 1.00x DS to be consistent with how you space these beats
  9. 00:54:530 (3) - Why did you suddenly start mapping this rhythm in the background. The intensity it had didnt change that much from the past so it suprises me that you suddenly decided to express it in the map. I would go for something more consistent, either map the previous similar beats like this or just dont map this at all
  10. 01:01:866 (2,3,4,5) - Maybe ctrl g here to make this 01:02:845 (5,1) - jump noticable although u might need to reposition 01:03:171 (1) - so its a bit close cause 3.20x DS xd
  11. 01:06:758 (5,6) - Should be spaced like 01:05:780 (1,2) - . Cause of their horizontal nature, they fill up too much of the platter so they might be hard to position for newer players. space them like this 01:05:780 (1,2) - one
  12. 01:08:388 (4,5) - Increase this spacing so there is more graduality between these objects to compliment the melody 01:08:388 (4,5,6) -
  13. 01:24:040 (1) - Move to somewhere like x:188 for the added emphasis?
  14. 01:44:910 (1,2,3) - These should be spaced more to be consistent with the spacing of similar patterns

[ Magic Girl's Salad]
  1. 00:00:562 (1) - You can make this fully horizontal, kinda like 00:01:214 (2) -, and place it on x:256 for extra movement retention, since they are similar sounds and should be expressed in a similar manner
  2. 00:05:127 (3) - Could have been a 1/2 slider instead to better express this beat 00:05:453 - here. Up to this point you took advantage of all these melodies so it feels a bit off to have this one unmapped
  3. 00:08:388 (1,2) - I feel like this should be toned down as spacing is a bit too much here for a dash so early into the map, maybe something like 3.60x DS or something similar. The dash will still be apparent but easier to catch
  4. 00:09:693 (3,4) - You could make this a walk so the player can cool off after the intense dash. Instead, 00:10:345 (4,1) - this could be made into a dash, since the downbeat here 00:10:997 (1) - is pretty strong
  5. 00:15:888 - Circle here and create a dash here to here 00:16:214 (1) - ? There hasnt been a dash for a while so it would be a bit fitting here
  6. 00:18:823 (1,2,3,4,1) - Salads are meant to introduce the dashing mechanic to the player in logical measures. Here having 4 dashes in a row, so early into the song, in a non-kiai section is too much for a salad in my eyes. I would drop the 1/2 dash structure here and have a 1/1 dash structure instead, making some of these jumps walkable and some of them dashable, not all of them dashable. Similar point here 01:52:736 (1,2,3,4) -
  7. 00:24:040 (1,1) - You could try to give them a 1.50x DS with previous object instead since the sound isnt that strong to imply a dash and you have shown that you place dashes on snares here 00:25:019 (2,3) - for example. 00:29:258 (1) - Were there to have been a 2.00x DS 1/1 gap in this rhythm you are making, it should have been this cause of the stronger flute note.
  8. 00:30:236 (2,3) - compared to the graduality of the spacing the dashes in this section have, this is way too spiky on its spacing. all the previous jumps have a ~0.30x DS difference or even less ( 00:25:019 (2,3) - compared to 00:27:627 (2,3) - ) this one spikes 0.50x DS spacing increase. Should be decreased a bit to be consistent
  9. 00:31:866 (1,2,1,2,3) - I Wouldnt really drop the nice rhythm i had going in previous measures. This new rhythm kills all the emphasis that you had on the snares ( to the point that the snares are on a slider end here 00:35:780 - , meaning almost no movement to get to it even though in the previous measure it was a clear dash, like all snares) and the overall dash consistency. The song doesnt really call for such a drastic underwhelming rhythm switch.
  10. 00:40:997 (3,4) - Would play better as 2 1/2 sliders instead of 2 1/1 circles and, if positioned correctly, they can make the transition to the kiai really noticable and neat :D
  11. 00:43:606 - Since you played so much around these snares in the previous sections it feels weird to me that you didnt take advantage of this snare beat here. Similar point here 00:54:040 -
  12. 00:46:866 (4,5) - Maybe lower this spacing so the walk is more apparent, and the following dash here 00:47:193 (5,1) - more noticable
  13. 00:52:573 (2,1) - Make this jump more noticable, the music really calls for it
  14. 01:05:780 (1,2,3) - theres graduality in the instrument pitch going from highter to lower pitch, however the spacing goes the other way around, ranging from lower to higher spacing. 01:06:269 (2,3) - this sudden 0.50x DS spacing spike isnt so justified and it should be made consistent with the previous similar rhythms. It would be for the best since placing dashes on such irregular rhythms might be off-putting for newer players. 01:16:214 (1,2,3) - Similar point here
  15. 01:12:953 (6,1) - maybe a 0.20x DS decrease here for consistency

[ Collab Platter]
  1. 00:01:194 (2) - you could move it to x:144 for the more noticable walk and the more noticable dash thereafter here 00:01:194 (2,3) -
  2. 00:03:803 (2) - Also move this to x:272 for consistency with 00:00:546 (1,2) - and a less ambiguous dash here 00:03:803 (2,3) -
  3. 00:06:412 (2) - I Would play it safe here and reduce this HDash since it might be well over 1.5x of the trigger distance, which is unrankable. Maybe ctrl g and a subtle reposition?
  4. 00:09:673 (3) - In my ears this is a bit stronger than 00:09:020 (2) - this, yet the latter gets the HDash.I would suggest switching up the distancing here so as this jump 00:09:020 (2,3) - is a HDash instead
  5. 00:14:238 (2,3) - Ambiguous spacing here. Easily fixed if you move 00:14:238 (2) - to somewhere like x:208
  6. 00:18:803 (1,2) - Also tone these down a tad bit, maybe a -0.20x DS decrease?
  7. 00:20:760 (5,6,7) - Should be snapped to 1/6 not 1/3. There are quite a lot of beats that you missed resulting in a not so favourable feedback
  8. 00:21:412 (1,2) - Bordeline edge dash. This isnt expected in any way and definitely doesnt compliment the music. Definitely reduce the spacing of this jump to something like 4.00x or 3.80x DS
  9. 00:25:814 (4,5) - Slight nerf here would do the trick to be consistent with 00:36:249 (6,7) -
  10. 00:40:977 (4) - A slight reposition would work nicely here so as to make 00:40:977 (4,5) - a dash as well.
  11. 00:55:325 (1,2,3) - Really inconsistent with 00:44:890 (1,2,3) - . The former implies a walk while the latter implies a harsh dash. I would go for something more consistent
  12. 01:11:466 (6,1) - I think this was supposed to be a HDash instead. The normal dash really feels like an edge dash and totally contrasts normal dash usage in previous 1/4 rhythms in the kiai
  13. 01:52:716 (1,2,3) - Also a slight nerf is in order here cause this might be distancing longer than 1.5x of the HDash trigger distance, which is unrankable

[ Midnight]
  1. 00:01:194 (3) - Inconsistent with 00:11:629 (2,3) - . It definitely should have used the latters rhythm. The beat here 00:01:846 - is pretty prominent
  2. 00:05:107 (4,1) - Could be made into a dash, its pretty ambiguous in its current spacing
  3. 00:20:760 (1,2,3,4,5,6) - For a rain i think this pattern is way too strainful to the player. After pattern of consecutive dashing and hyperdashing this pattern needs a large amount of control so as not to be dropped. I would recommend a more simplistic approach to this pattern
  4. 00:22:064 (2) - A slight rotation rotation to the left would work well here for the extra movement retention
  5. 00:29:890 (2,3) - Im aware why this is more spaced ( the more noticable instrument apparent only for those 2 beats) however i still would think this is too much spacing for this generally calm section of the song. Something like x:448 for this 00:30:236 (3) - would work better in terms of spacing. Its more forgiving but still retains the intensity its supposed to express
  6. 00:27:627 (4,5) - should have been a HDash, consistency with 00:35:453 (4,5) -
  7. 00:31:214 (5,1) - Reduce this spacing a bit. You gave similar spacing in the previous section to a beat that was way stronger than this. So this being so intense seems inconsistent to me
  8. 00:25:834 (4,5) - HDash here for consistency with 00:36:269 (6,7) -
  9. 00:40:671 (5,1) - This is a bit of an overemphasized normal dash to the point of becoming an edge dash. Some more leniency would do the trick
  10. 00:44:910 (1,2,3) - Drop the spacing to be consistent with 00:42:301 (1,2,3) -
  11. 00:48:008 (2,3) - Pretty harsh antiflow consirering all similar patterns didnt utilize antiflow and this is a pretty sudden spot to introduce
  12. 00:52:084 (7,8,9,10) - A slight spacing drop here could have played way better. Although it still feels pretty inconsistent as a pattern since 01:01:866 (1,2,3,4,5,6,7,8) - this similar pattern which is on a stronger sound doesnt really utilize this left right pattern you had going on. My other guess is that you just accidentally ctrlg'd 01:02:845 (7,8) - on the second pattern and it was originally supposed to be a left right as well
  13. 01:11:649 (2,1) - HDash here would be nice for a neater HDash distribution
  14. 01:14:910 (4,5) - Considering similar patterns, this has way more spacing than it should have had

Good Luck~
Topic Starter
wonjae

Nokashi wrote:

Hello there!

[ General]
  1. https://ginkiha.bandcamp.com/album/ne-nuit some metadata :D
  2. Add "NIZI-RINGO" to tags since the album "ne/nuit" is under that company. Also add "g2r2014"
  3. When you applied the offset you actually went for the chime effect as the first beat in the metronome instead of the piano, resulting in an incorrect offset. I Fiddled around with timing and it seems that 543 or something along that does the trick nicely. i applied all of the metadata stuff and the timing.


[ Cup]
  1. 00:00:563 (1) - Would play better as a 1/2 to slider to better reflect the music and also be consistent with 00:10:997 (1) - made it a 1/2 repeat
  2. 00:02:519 (3,1) - I Would definitely expect more movement to get to this strong beat, if you take into account that the jump to to this 00:02:519 (3) - circle had a ~ 1.40x and was movement to a noticeably weaker sound. Thus, i would expect this 00:02:519 (3,1) - to be 1.40x DS or higher increased the jump to around 1.45
  3. 00:06:432 (2) - Maybe 1/2 slider instead here as well for the added melody emphasis? nah i dont think it would fit.
  4. 00:13:606 (1,2) - There isnt indication that some graduality in spacing should happen so i would suggest sticking to the 2.60x DS like here 00:10:997 (1,2) - uhh i think i did it correctly, changed some placements in the pattern after though
  5. 00:18:497 (1) - Maybe something like x:296 here for the added emphasis on this 00:18:497 (1,2) - movement since the sound on 00:18:823 (2) - is really strong and the movement to get to it should be emphasized more instead of that, i moved (2) around for the emphasis.
  6. 00:20:127 (4) - Maybe split this into 2 1/2 sliders to get better movementum towards the downbeat here 00:21:432 (1) - . I mean theres a beat here 00:21:106 - so you could try it again yea i see yor point but i wanted a gap of space from the transition to this part of the song.
  7. 00:41:649 (3,1) - Since you arent playing with stable DS Either way, this definitely deserves more spacing, when taking into consideration that you have used up to 2.80x DS in calmer section of this song and yet in the start of the kiai its pretty lackluster good point
  8. 00:47:519 (1,2) - Should be 1.00x DS to be consistent with how you space these beats alright
  9. 00:54:530 (3) - Why did you suddenly start mapping this rhythm in the background. The intensity it had didnt change that much from the past so it suprises me that you suddenly decided to express it in the map. I would go for something more consistent, either map the previous similar beats like this or just dont map this at all remapped notes boi
  10. 01:01:866 (2,3,4,5) - Maybe ctrl g here to make this 01:02:845 (5,1) - jump noticable although u might need to reposition 01:03:171 (1) - so its a bit close cause 3.20x DS xd i really didnt want to make the jump too high and just make a smooth transition. i did increase the distance though
  11. 01:06:758 (5,6) - Should be spaced like 01:05:780 (1,2) - . Cause of their horizontal nature, they fill up too much of the platter so they might be hard to position for newer players. space them like this 01:05:780 (1,2) - one uhh i changed the spacing a bit but idk if thats what you wanted.
  12. 01:08:388 (4,5) - Increase this spacing so there is more graduality between these objects to compliment the melody 01:08:388 (4,5,6) - k
  13. 01:24:040 (1) - Move to somewhere like x:188 for the added emphasis? sure
  14. 01:44:910 (1,2,3) - These should be spaced more to be consistent with the spacing of similar patternsok

[ Midnight]
  1. 00:01:194 (3) - Inconsistent with 00:11:629 (2,3) - . It definitely should have used the latters rhythm. The beat here 00:01:846 - is pretty prominent ok dad
  2. 00:05:107 (4,1) - Could be made into a dash, its pretty ambiguous in its current spacing fair enough
  3. 00:20:760 (1,2,3,4,5,6) - For a rain i think this pattern is way too strainful to the player. After pattern of consecutive dashing and hyperdashing this pattern needs a large amount of control so as not to be dropped. I would recommend a more simplistic approach to this pattern i think its fine.
  4. 00:22:064 (2) - A slight rotation rotation to the left would work well here for the extra movement retention alright
  5. 00:29:890 (2,3) - Im aware why this is more spaced ( the more noticable instrument apparent only for those 2 beats) however i still would think this is too much spacing for this generally calm section of the song. Something like x:448 for this 00:30:236 (3) - would work better in terms of spacing. Its more forgiving but still retains the intensity its supposed to express okay
  6. 00:27:627 (4,5) - should have been a HDash, consistency with 00:35:453 (4,5) - okay
  7. 00:31:214 (5,1) - Reduce this spacing a bit. You gave similar spacing in the previous section to a beat that was way stronger than this. So this being so intense seems inconsistent to me
  8. 00:25:834 (4,5) - HDash here for consistency with 00:36:269 (6,7) -
  9. 00:40:671 (5,1) - This is a bit of an overemphasized normal dash to the point of becoming an edge dash. Some more leniency would do the trick yea youre right.
  10. 00:44:910 (1,2,3) - Drop the spacing to be consistent with 00:42:301 (1,2,3) - ok
  11. 00:48:008 (2,3) - Pretty harsh antiflow consirering all similar patterns didnt utilize antiflow and this is a pretty sudden spot to introduce nerfed but didnt get rid of the antiflow
  12. 00:52:084 (7,8,9,10) - A slight spacing drop here could have played way better. Although it still feels pretty inconsistent as a pattern since 01:01:866 (1,2,3,4,5,6,7,8) - this similar pattern which is on a stronger sound doesnt really utilize this left right pattern you had going on. My other guess is that you just accidentally ctrlg'd 01:02:845 (7,8) - on the second pattern and it was originally supposed to be a left right as well slight spacing drop indeed
  13. 01:11:649 (2,1) - HDash here would be nice for a neater HDash distribution ok
  14. 01:14:910 (4,5) - Considering similar patterns, this has way more spacing than it should have had yes

Good Luck~
im going to let roseus apply the platter shit for him first then ill reply with my platter fixes. thanks!
DeletedUser_6709840
00:01:194 (2)- you could move it to x:144 for the more noticable walk and the more noticable dash thereafter here 00:01:194 (2,3)- ( Ok )
00:03:803 (2)- Also move this to x:272 for consistency with 00:00:546 (1,2)- and a less ambiguous dash here 00:03:803 (2,3)- ( Okay )
00:06:412 (2)- I Would play it safe here and reduce this HDash since it might be well over 1.5x of the trigger distance, which is unrankable. Maybe ctrl g and a subtle reposition? ( Do you realize that the Hdash trigger distance for this diff at 1 /2 beatsnap is 4.10x because of the SV? I would have to alter the slider velocity of the map for the distance trigger to shrink and that would mean resnapping the whole map. This is fine unless Grapes agrees to a SV change )
00:09:673 (3)- In my ears this is a bit stronger than 00:09:020 (2)- this, yet the latter gets the HDash.I would suggest switching up the distancing here so as this jump 00:09:020 (2,3)- is a HDash instead ( The pitch is higher on (2) so I wanted to reflect that and it's quieter on (3) )
00:14:238 (2,3)- Ambiguous spacing here. Easily fixed if you move 00:14:238 (2)- to somewhere like x:208 ( Done )
00:18:803 (1,2)- Also tone these down a tad bit, maybe a -0.20x DS decrease? ( No, it becomes an edge dash if I do that )
00:20:760 (5,6,7)- Should be snapped to 1/6 not 1/3. There are quite a lot of beats that you missed resulting in a not so favourable feedback ( Yeah, sure )
00:21:412 (1,2)- Bordeline edge dash. This isnt expected in any way and definitely doesnt compliment the music. Definitely reduce the spacing of this jump to something like 4.00x or 3.80x DS ( Done )
00:25:814 (4,5)- Slight nerf here would do the trick to be consistent with 00:36:249 (6,7)- ( Done )
00:40:977 (4)- A slight reposition would work nicely here so as to make 00:40:977 (4,5)- a dash as well. ( Done )
Update
osu file format v14

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AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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BeatmapSetID:532805

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Topic Starter
wonjae

Nokashi wrote:

Hello there!



[ Collab Platter]
  1. 00:55:325 (1,2,3) - Really inconsistent with 00:44:890 (1,2,3) - . The former implies a walk while the latter implies a harsh dash. I would go for something more consistent
  2. 01:11:466 (6,1) - I think this was supposed to be a HDash instead. The normal dash really feels like an edge dash and totally contrasts normal dash usage in previous 1/4 rhythms in the kiai
  3. 01:52:716 (1,2,3) - Also a slight nerf is in order here cause this might be distancing longer than 1.5x of the HDash trigger distance, which is unrankable

[][/notice]

Good Luck~
fixed all boi and applied
Magic Girl

Nokashi wrote:

Hello there! - Sup

[ Magic Girl's Salad]
  1. 00:00:562 (1) - You can make this fully horizontal, kinda like 00:01:214 (2) -, and place it on x:256 for extra movement retention, since they are similar sounds and should be expressed in a similar manner- I prefer keeping this as it is, since they aren't the exact same sound I don't see why I should have the exact same pattern to it. I like to emphasize the higher pitch of the (2) slider by making it horizontal.
  2. 00:05:127 (3) - Could have been a 1/2 slider instead to better express this beat 00:05:453 - here. Up to this point you took advantage of all these melodies so it feels a bit off to have this one unmapped - Fair enough, fixed
  3. 00:08:388 (1,2) - I feel like this should be toned down as spacing is a bit too much here for a dash so early into the map, maybe something like 3.60x DS or something similar. The dash will still be apparent but easier to catch
  4. 00:09:693 (3,4) - You could make this a walk so the player can cool off after the intense dash. Instead, 00:10:345 (4,1) - this could be made into a dash, since the downbeat here 00:10:997 (1) - is pretty strong - I'd rather not make it a walk, the piano sounds are very audible and strong here and I don't want to blandly ignore them. I'll keep everything as it is on this one.
  5. 00:15:888 - Circle here and create a dash here to here 00:16:214 (1) - ? There hasnt been a dash for a while so it would be a bit fitting here - Eh it's not a matter of dashing, but more of density to me. I don't wanna keep adding notes where I purposefully left them blank and make the salad denser than it should be.
  6. 00:18:823 (1,2,3,4,1) - Salads are meant to introduce the dashing mechanic to the player in logical measures. Here having 4 dashes in a row, so early into the song, in a non-kiai section is too much for a salad in my eyes. I would drop the 1/2 dash structure here and have a 1/1 dash structure instead, making some of these jumps walkable and some of them dashable, not all of them dashable. Similar point here 01:52:736 (1,2,3,4) - - I understand, but again, I don't wanna ignore very clear and audible sounds. So I brought (4) closer to (3) to make it walkable since the sounds there is a lot lless powerful. I also decreased the distance of the jumps because 4x distance wtf
  7. 00:24:040 (1,1) - You could try to give them a 1.50x DS with previous object instead since the sound isnt that strong to imply a dash and you have shown that you place dashes on snares here 00:25:019 (2,3) - for example. 00:29:258 (1) - Were there to have been a 2.00x DS 1/1 gap in this rhythm you are making, it should have been this cause of the stronger flute note.- Changed the first, kept the second. Mainly because it's kind of difficult for me to do this while still keeping the pattern I want, another reason is that the second one has a clear piano in the back too.
  8. 00:30:236 (2,3) - compared to the graduality of the spacing the dashes in this section have, this is way too spiky on its spacing. all the previous jumps have a ~0.30x DS difference or even less ( 00:25:019 (2,3) - compared to 00:27:627 (2,3) - ) this one spikes 0.50x DS spacing increase. Should be decreased a bit to be consistent - Gotcha
  9. 00:31:866 (1,2,1,2,3) - I Wouldnt really drop the nice rhythm i had going in previous measures. This new rhythm kills all the emphasis that you had on the snares ( to the point that the snares are on a slider end here 00:35:780 - , meaning almost no movement to get to it even though in the previous measure it was a clear dash, like all snares) and the overall dash consistency. The song doesnt really call for such a drastic underwhelming rhythm switch.- o k f r i e n d o
  10. 00:40:997 (3,4) - Would play better as 2 1/2 sliders instead of 2 1/1 circles and, if positioned correctly, they can make the transition to the kiai really noticable and neat :D - "Positioned correctly" you're talking to the shittiest salad mapper placement wise but I tried.
  11. 00:43:606 - Since you played so much around these snares in the previous sections it feels weird to me that you didnt take advantage of this snare beat here. Similar point here 00:54:040 - - ok
  12. 00:46:866 (4,5) - Maybe lower this spacing so the walk is more apparent, and the following dash here 00:47:193 (5,1) - more noticable - :thumbsup:
  13. 00:52:573 (2,1) - Make this jump more noticable, the music really calls for it - fixed
  14. 01:05:780 (1,2,3) - theres graduality in the instrument pitch going from highter to lower pitch, however the spacing goes the other way around, ranging from lower to higher spacing. 01:06:269 (2,3) - this sudden 0.50x DS spacing spike isnt so justified and it should be made consistent with the previous similar rhythms. It would be for the best since placing dashes on such irregular rhythms might be off-putting for newer players. 01:16:214 (1,2,3) - Similar point here - o true fixed
  15. 01:12:953 (6,1) - maybe a 0.20x DS decrease here for consistency - fixed

Good Luck~
Thanks for modding, wasn't in the applying mindset for this one so quality is probably affected.

Magic Girl's Shit
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61866
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
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Topic Starter
wonjae
applied
Dea ex machina
General


Tags
  1. There is a tag conflict within the set. Please address.
Metadata
  1. Good!
Spread/Other
  1. Why are the Salad and Platter hp5, but the Rain is hp7?
  2. Made a better version of your bg for you! http://i.imgur.com/DFpjny3.jpg
Hitsounds

  • General Hitsounding
  1. Good!

Cup


General



  1. 00:13:586 (1,2) - This is mapped as a slider and then repeat slider, while the exact same thing at the start is mapped as a slider and two circles:
    00:03:151 (1,2,3) - . Please fix the consistency
  2. 00:29:238 (3) - NC here?
  3. 01:00:216 (4,1) - Every other time you had one these sliders, you put a space between (4) and (1). Why not this time?
  4. 01:08:368 (1) - NC here?
  5. 01:12:281 (1,2,3,4,1) - This flow is pretty difficult to grasp for a new player. Make a more flow-friendly pattern?
  6. 01:18:803 (4) - NC here?
  7. 01:36:412 (3,1,2) - Not a good flow for new players.

Magic Girl's Salad


General



  1. 00:17:193 (2,3) - This jump is too small compared to the other jumps you've used in this section.
  2. 00:18:823 (1,2,3) - I don't think it's good to have three large jumps right after another. Very difficult for new players to execute.
  3. 00:26:649 (1,2,3,1,2,3,1,2,3,1,2,3) - This section is basically the same pattern repeating itself :( Maybe think of something more creative, even if it's just changing some directions here and there.
  4. 00:51:432 (2,3,4,5,1,2) - This is too dense for a salad.
  5. 01:01:866 (2,3,4,5,1,2) - Same as above.
  6. 01:10:997 (1,2,1,2,3,4) - Again, too dense :(
  7. 01:22:736 (1,2,1,2,3,4,1) - At least it's the last dense stream :/
  8. 01:50:127 (1) - Make the angle more shallow. The sharp angle makes the effect of the repeat almost pointless

Collab Platter


General



  1. 00:16:194 (1,2) - The sharp angle on both of these sliders makes them very awkward to play
  2. 00:16:846 (2,3) - To keep consistency, you would need to add a hyperdash between these two notes.
  3. 00:19:455 (2,3,4) - afaik, a hyper into an anti-flow pattern is unrankable in a platter.
  4. 00:25:325 (1,2,3,4,5,6,7,8) - Consider cleaning up this stream and making it look more pretty :)
  5. 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  6. 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!

Midnight


General



  1. 00:20:760 (1,2,3,4,5,6) - Hmm... this pattern is a bit awkward to jump into. I wouldn't consider doing anything with it yet, just wait until you get a few more opinions.
  2. 00:33:151 (4) - Not a fan of this slider. It's a bit weird to hit.
  3. 00:54:510 (5,5,5) - Random completely vertical sliders! These are not cool at all...
  4. 01:16:194 (1,2,3) - The distances here are not all the same, unlike when you last used this pattern. Please fix.
Good luck!
Topic Starter
wonjae
fixed set inconsistencies for now, going to wait till roseus applies platter to start my end but thanks
DeletedUser_6709840

-wwwww wrote:

General


[notice]
Collab Platter


General



  1. 00:16:194 (1,2) - The sharp angle on both of these sliders makes them very awkward to play Sharp angle? they're almost vertical.
    I dont understand how it plays awkwardly.
  2. 00:16:846 (2,3) - To keep consistency, you would need to add a hyperdash between these two notes. I tried but it plays weird now
  3. 00:19:455 (2,3,4) - afaik, a hyper into an anti-flow pattern is unrankable in a platter. I tried to fix
  4. 00:25:325 (1,2,3,4,5,6,7,8) - Consider cleaning up this stream and making it look more pretty :) Increased distances
  5. 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  6. 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!

Good luck!
completo
osu file format v14

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AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
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LetterboxInBreaks: 0
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[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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BeatmapSetID:532805

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Topic Starter
wonjae

-wwwww wrote:

General


Tags
  1. There is a tag conflict within the set. Please address.
Metadata
  1. Good!
Spread/Other
  1. Why are the Salad and Platter hp5, but the Rain is hp7?
  2. Made a better version of your bg for you! http://i.imgur.com/DFpjny3.jpg
Hitsounds

  • General Hitsounding
  1. Good!

Cup


General



  1. 00:13:586 (1,2) - This is mapped as a slider and then repeat slider, while the exact same thing at the start is mapped as a slider and two circles:
    00:03:151 (1,2,3) - . Please fix the consistency although they are different, they are not the same thing as the later one have a louder ding noise that i think fit mapping the noise.
  2. 00:29:238 (3) - NC here? ok
  3. 01:00:216 (4,1) - Every other time you had one these sliders, you put a space between (4) and (1). Why not this time? increased distance
  4. 01:08:368 (1) - NC here? ok
  5. 01:12:281 (1,2,3,4,1) - This flow is pretty difficult to grasp for a new player. Make a more flow-friendly pattern? ye
  6. 01:18:803 (4) - NC here? ok
  7. 01:36:412 (3,1,2) - Not a good flow for new players. made better



Collab Platter


General



  1. 00:52:553 (4,1) - Anti-flow hyper pattern again :(
  2. 01:37:064 (1,2) - Awkward sharp angles on the sliders again too!
    fixed both

Midnight


General



  1. 00:20:760 (1,2,3,4,5,6) - Hmm... this pattern is a bit awkward to jump into. I wouldn't consider doing anything with it yet, just wait until you get a few more opinions.
  2. 00:33:151 (4) - Not a fan of this slider. It's a bit weird to hit.
  3. 00:54:510 (5,5,5) - Random completely vertical sliders! These are not cool at all...horizontal
  4. 01:16:194 (1,2,3) - The distances here are not all the same, unlike when you last used this pattern. Please fix.
fixed rest also
Good luck!
Magic Girl

-wwwww wrote:

Magic Girl's Salad


  1. 00:17:193 (2,3) - This jump is too small compared to the other jumps you've used in this section. - Fixed
  2. 00:18:823 (1,2,3) - I don't think it's good to have three large jumps right after another. Very difficult for new players to execute. - I don't want to blantly ignore the clear increase in sound and volume here. I've decreased the distance though to help new players perform the jumps.
  3. 00:26:649 (1,2,3,1,2,3,1,2,3,1,2,3) - This section is basically the same pattern repeating itself :( Maybe think of something more creative, even if it's just changing some directions here and there. - SHIT I THOUGHT I PUT A DIRECTION CHANGE FUCK ME
  4. 00:51:432 (2,3,4,5,1,2) - This is too dense for a salad. - Fixed
  5. 01:01:866 (2,3,4,5,1,2) - Same as above. - Keeping this one as a pre-kiai kinda thing
  6. 01:10:997 (1,2,1,2,3,4) - Again, too dense :( - Kinda fixed?
  7. 01:22:736 (1,2,1,2,3,4,1) - At least it's the last dense stream :/ - Keeping again, the bpm and song is quite slow so I think I'd be fine keeping this as a final stream.
  8. 01:50:127 (1) - Make the angle more shallow. The sharp angle makes the effect of the repeat almost pointless - Gotcha, fixed
Thanks for modding.
Magic Girl's Salad
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207886
BeatmapSetID:532805

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"DFpjny3.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Benita
random mod, actually I expected the diff names to be all low caps because of the title/artist name
cup
  1. 00:03:151 (1) - would be cool beans as 1/1 slider, also stay consistent with rhythm usage here 00:00:542 (1,2) -
  2. 00:10:977 (1) - aand again rhythm change, try this as a single note instead as the beat on the red tick isn't that strong
  3. 00:18:477 (1) - actually I don't feel there is a strong enough beat here for a note, also put nc on 2 instead cause downbeat
  4. 00:21:086 - I feel as if a note is missing here, the music is pretty intense
  5. 00:27:607 - here as well for consistency
  6. 00:34:455 (1,2,3,4,1) - why is this differently mapped to 00:24:020 (1,2,3,4,5,1) - when the music is the exact same?
  7. 00:39:673 (4,1) - swap nc
  8. 01:03:151 (1,2,1,2,3,4,5,6,1,2,3) - I think a timeline like this is better suited but up to you. I feel the doubles is kind of too dense for a cup diff, same here 01:13:586 (1,2,1,2,3,4,5,6,1,2,3) -
  9. 01:08:368 (1,2) - same for these sliders as the screenshot above and all similar sliders xd
  10. 01:31:194 (1) - you can extend this slider by 1/2 because the bpm is so low
  11. 01:34:455 - The outro is mapped way more densely than the intro, like here 01:37:064 (1,2,3) - vs 00:03:151 (1,2,3) - so maybe try fixing up so the rhythm/density stays the same in the intro as the outro since the music is basically the same
Magic Girl's salad
  1. 00:10:977 (1,2,3) - why sudden rhythm change from 00:00:542 (1,2,3,4) - ? owo
  2. 00:38:368 (3) - aaa downbeat on sliderend, please remove one repeat and add a note there instead for better emphasising mwm also 00:38:368 (3,1,2) - all these notes are placed on almost the same grid so if you choose not to apply the first I'd still recommend putting some distance between these notes as 3/1 standstill is quite boring
  3. 00:41:629 (4,1) - this is such a long distance with a very sharp directonchange owo consider lowering the distance
  4. 00:43:586 (2,3,4) - I don't see a dash here very fitting, I'd rather like to see a dash between 00:44:238 (4,1) -
  5. 00:46:194 (2,3) - ehm why follow piano suddenly? uwu I like the idea but it's kind of meh when other places there are very strong piano that remains unmapped and tbh, I think it's good to keep the density low, especially when these piano sounds are unmapped in Platter, even if it is a gd xd
  6. 00:47:499 (1,2) - maybe lower the distance here a tiny bit if it's supposed to be walkable owo
  7. 00:52:553 (2,1) - I'd increase the distance here a bit to make it clear it's a dash uwu
  8. 00:56:629 (1,2) - Same as I mentioned before about density and stuff owo
  9. 00:57:933 (1,2) - and here, I guess it's supposed to be walkable so consider lowering the distance to make it clearer it's a walk UWU
  10. 01:02:988 (2,1) - Consider increasing the distance a bit to make it clear it's a dash
  11. 01:04:455 (2,1) - Here also, I assume it's supposed to be a dash so increase the distance a tiny bit
  12. 01:11:629 (1,2,3,4,5,6) - Since the pitch is lowering on 1 to 4, maybe make those 1/2's instead and make 6 1/4's? Or actually, I'd like if you used the same rhythm as you did here 01:21:412 (1,2,1,2,1,2,3,4,1) - owo
  13. 01:14:890 (2,1,2,3) - hmm consider making spacing equal to 01:04:455 (2,1,2,3) - as it is now, it's kinda jumpy and antiflowy/directionchangy at the same time which doesn't suit the music or this difficulty imo
  14. 01:31:846 (1) - You can extend the spinner 1/2 to the red tick because the bpm is so low, but up to you mwm
  15. 01:44:890 (1,2,3) - same as before, why suddenly change rhythm usage? uwu
  16. 01:55:325 (1) - same here, you can either add a note to the red tick before the spinner or move the spinner start 1/2 after the last note because the bpm is so low, it's allowed owo
collab platter
  1. 00:08:042 - Add a note here for consistency with 00:18:477 (4) -
  2. 00:20:760 (5,6,7,8,9) - like i understand you wanna keep a hyper here but imo this just sounds silly with the 1/3 break in the music so I would just keep it 1/2 rhythm or remove 00:21:194 (9) - cause 1/2 break sounds a million times better than 1/3
  3. 00:21:412 (1,2) - Feels weird with a dash to 2 when the beat standing out is on slider end of 2, could try doing something like you did here 00:31:846 (1,2,3) -
  4. 00:24:020 (4,1) - swap nc
  5. 00:25:325 (1,2,3) - 00:35:760 (3,4,5) - I'd change 1 to a 1/2 slider as that's how this part is mapped in Rain and it feels weird Platter is higher densed, even if it's a gd/collab
  6. 00:46:031 (2) - I'd remove this cause it's snapped to barely audible piano and you're obviously not focusing on piano in the kiai so
  7. 00:44:075 (3) - On basically all sliders like this, you could try moving it 1/4 forward and adding a repeat to it, I feel it covers the background piano a lot better
  8. 00:52:064 (6,7,8,9,1) - Movement is very snappy to the slider, try making the notes before end further to the right so you can make the slider a bit more like 00:47:499 (1) - only on the other side ofc
  9. 00:54:020 (1) - Remove nc
  10. 01:00:542 (5) - nc
    01:02:988 (4,1) - okay so i would like to see 1 more horisontal as the boost from the hyperdash makes it easy to overdash and miss a lot of droplets
  11. 01:10:977 (3) - nc here, remove here 01:11:629 (1,1) - and add here again 01:12:281 (5) -
  12. 01:24:020 (8,1,2,3) - Either swap nc on 8 and 1 or nc all notes for hp, they're pretty far away so hp goes down pretty fast if you miss a lot before this part also I'm not sure about the movement here 01:23:368 (4,5,6,7,8) - the antiflow right before the hyper
midnight
  1. 00:07:064 (3,4) - I feel a note is missing on the white tick here, maybe try making 3 a 1/1 slider?
  2. 00:13:586 (1,2,3) - It seems you're emphasising the piano mostly and the higher pitched sound is on slider end of 2, you could try adding a repeat on 1 and having a dash to a 1/2 slider on 2, I don't feel like a hyper is fitting
  3. 00:38:368 (3) - a this curve is pretty ugly in gameplay xd maybe try rotating it like -60 degrees clockwise
  4. 00:39:673 (4,1) - swap nc
  5. 00:41:629 (2) - There are pretty distinct 1/4 drums here you could map
  6. okay my main issue with the first part of this kiai is that you're ignoring very distinct piano sounds where you've previously focused your mapping on the piano but suddenly in kiai you start focusing on pretty low background sounds. So I'd try mapping some 1/4's where you can hear the piano building up, example is like here 00:47:499 (1,2,3) - you can hear very very strong piano on the white tick on the slider of 2 there and there are a lot of similar cases like here 00:49:129 - also very strong piano.
  7. 00:44:564 (5,1) - I'd like to see at least a dash here for the downbeat, if you agree to my point above, you can add a note on the blue tick there as well for piano
  8. 00:47:173 (5,1) - here also is pretty strong beat, should at least have a stronger dash if not a hyperdash
  9. 01:10:977 (1,2,1) - all these have whistles in Platter, would also fit with a whistle here 01:13:260 (6) -
  10. 01:21:412 (1,2) - Same as above, also nc 01:22:879 (3) -
  11. 01:26:629 (2,3,4) - could nc all these notes because of hp drain
  12. 01:35:107 (3) - Try removing one repeat and add a note with dash to it for pitch change
  13. 01:36:412 (1,2) - swap nc
  14. 01:40:977 (3,4) - same as previously, i feel like a note is missing on the white tick so maybe make 3 a 1/1 slider
  15. 01:47:499 (1,2,3) - Also same as before, the higher pitched piano is on slider end of 2 so maybe try adding a repeat to 1 and a dash to 2 or something
that's all from me yo, gl~
DeletedUser_6709840
00:08:042- Add a note here for consistency with 00:18:477 (4)- (Okay)
00:20:760 (5,6,7,8,9)- like i understand you wanna keep a hyper here but imo this just sounds silly with the 1/3 break in the music so I would just keep it 1/2 rhythm or remove 00:21:194 (9)- cause 1/2 break sounds a million times better than 1/3 ( I strongly disagree. Ending on a 1 /2 sound betrays the 1/3 sound here. So if the player hears that 1/3 sound but no note is there, it will cause a lot of misjudging hitting that hyper. Plus, modders complained before about it being 1 /2 so I opted for the 1/3 instead )
00:21:412 (1,2)- Feels weird with a dash to 2 when the beat standing out is on slider end of 2, could try doing something like you did here 00:31:846 (1,2,3)- (Had to repattern to apply)
00:24:020 (4,1)- swap nc ( fine )
00:25:325 (1,2,3)- 00:35:760 (3,4,5)- I'd change 1 to a 1/2 slider as that's how this part is mapped in Rain and it feels weird Platter is higher densed, even if it's a gd/collab (I think it's fine, I don't like how Grapes mapped the part in rain because it doesnt' follow the sound)
Update
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Collab Platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

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Topic Starter
wonjae

Benny- wrote:

random mod, actually I expected the diff names to be all low caps because of the title/artist name ill probably do that later
cup
  1. 00:03:151 (1) - would be cool beans as 1/1 slider, also stay consistent with rhythm usage here 00:00:542 (1,2) - added a note instead
  2. 00:10:977 (1) - aand again rhythm change, try this as a single note instead as the beat on the red tick isn't that strong hard to emphasise.
  3. 00:18:477 (1) - actually I don't feel there is a strong enough beat here for a note, also put nc on 2 instead cause downbeat changed new combo but i think the note here is fine.
  4. 00:21:086 - I feel as if a note is missing here, the music is pretty intense i think its fine since the player here has to move to a decent amount imo to catch the n ext fruit
  5. 00:27:607 - here as well for consistency ok
  6. 00:34:455 (1,2,3,4,1) - why is this differently mapped to 00:24:020 (1,2,3,4,5,1) - when the music is the exact same? i wanted the beginning of this part of the song to have less note density and slowly increase the density as the song went on longer. imo that gives new players a good way to adapt to the music but i see ur point.
  7. 00:39:673 (4,1) - swap nc ok
  8. 01:03:151 (1,2,1,2,3,4,5,6,1,2,3) - I think a timeline like this is better suited but up to you. I feel the doubles is kind of too dense for a cup diff, same here 01:13:586 (1,2,1,2,3,4,5,6,1,2,3) - i like the doubles and i dont plan on changing it for the time being.
  9. 01:08:368 (1,2) - same for these sliders as the screenshot above and all similar sliders xd ok
  10. 01:31:194 (1) - you can extend this slider by 1/2 because the bpm is so low i trust u
  11. 01:34:455 - The outro is mapped way more densely than the intro, like here 01:37:064 (1,2,3) - vs 00:03:151 (1,2,3) - so maybe try fixing up so the rhythm/density stays the same in the intro as the outro since the music is basically the samei changed like 1 pattern.
collab platter
  1. 00:46:031 (2) - I'd remove this cause it's snapped to barely audible piano and you're obviously not focusing on piano in the kiai so i added this to help setup the dash and to emphasize that this part had a piano noise that the other pattern before didnt have
  2. 00:44:075 (3) - On basically all sliders like this, you could try moving it 1/4 forward and adding a repeat to it, I feel it covers the background piano a lot better made it a repeat
  3. 00:52:064 (6,7,8,9,1) - Movement is very snappy to the slider, try making the notes before end further to the right so you can make the slider a bit more like 00:47:499 (1) - only on the other side ofc i think i smoothed it out a little
  4. 00:54:020 (1) - Remove nc
  5. 01:00:542 (5) - nc did both ncs
    01:02:988 (4,1) - okay so i would like to see 1 more horisontal as the boost from the hyperdash makes it easy to overdash and miss a lot of droplets uhh i changed the slider a bit i think.
  6. 01:10:977 (3) - nc here, remove here 01:11:629 (1,1) - and add here again 01:12:281 (5) - ok
  7. 01:24:020 (8,1,2,3) - Either swap nc on 8 and 1 or nc all notes for hp, they're pretty far away so hp goes down pretty fast if you miss a lot before this part also I'm not sure about the movement here 01:23:368 (4,5,6,7,8) - the antiflow right before the hyper did the nc things. i also fixed the antiflow just incase.
midnight
  1. 00:07:064 (3,4) - I feel a note is missing on the white tick here, maybe try making 3 a 1/1 slider? okay
  2. 00:13:586 (1,2,3) - It seems you're emphasising the piano mostly and the higher pitched sound is on slider end of 2, you could try adding a repeat on 1 and having a dash to a 1/2 slider on 2, I don't feel like a hyper is fitting did it but added a hyper to 2
  3. 00:38:368 (3) - a this curve is pretty ugly in gameplay xd maybe try rotating it like -60 degrees clockwise rotating it is still ugly so i just changed shape
  4. 00:39:673 (4,1) - swap nc ok
  5. 00:41:629 (2) - There are pretty distinct 1/4 drums here you could map fuk drumms
  6. okay my main issue with the first part of this kiai is that you're ignoring very distinct piano sounds where you've previously focused your mapping on the piano but suddenly in kiai you start focusing on pretty low background sounds. So I'd try mapping some 1/4's where you can hear the piano building up, example is like here 00:47:499 (1,2,3) - you can hear very very strong piano on the white tick on the slider of 2 there and there are a lot of similar cases like here 00:49:129 - also very strong piano. i dont want to deter from the main pattern that i keep on repeating in the first half of the kiai but i did add more notes for emphasize other piano sounds.
  7. 00:44:564 (5,1) - I'd like to see at least a dash here for the downbeat, if you agree to my point above, you can add a note on the blue tick there as well for piano ok
  8. 00:47:173 (5,1) - here also is pretty strong beat, should at least have a stronger dash if not a hyperdash changed the pattern a bit
  9. 01:10:977 (1,2,1) - all these have whistles in Platter, would also fit with a whistle here 01:13:260 (6) -
  10. 01:21:412 (1,2) - Same as above, also nc 01:22:879 (3) - did both hitsounding and nc
  11. 01:26:629 (2,3,4) - could nc all these notes because of hp drain ok
  12. 01:35:107 (3) - Try removing one repeat and add a note with dash to it for pitch change
  13. 01:36:412 (1,2) - swap nc
  14. 01:40:977 (3,4) - same as previously, i feel like a note is missing on the white tick so maybe make 3 a 1/1 slider
  15. 01:47:499 (1,2,3) - Also same as before, the higher pitched piano is on slider end of 2 so maybe try adding a repeat to 1 and a dash to 2 or something applied all 3 in some way or another
that's all from me yo, gl~

revive

i blame californian for applying mods :p
Liyac

Paranoid Grapes wrote:

i blame californian for applying mods :p
time to keep my end of the bargain by the end of tomorrow, until then oyasumi
Topic Starter
wonjae
Nightfall more like Night(this set is never going to get ranked)fall
Magic Girl

Benny- wrote:

random mod, actually I expected the diff names to be all low caps because of the title/artist name
Magic Girl's salad[/color]
  1. 00:10:977 (1,2,3) - why sudden rhythm change from 00:00:542 (1,2,3,4) - ? owo - for the extra jingle sound i guess uwu
  2. 00:38:368 (3) - aaa downbeat on sliderend, please remove one repeat and add a note there instead for better emphasising mwm also 00:38:368 (3,1,2) - all these notes are placed on almost the same grid so if you choose not to apply the first I'd still recommend putting some distance between these notes as 3/1 standstill is quite boring - i worked with it owo
  3. 00:41:629 (4,1) - this is such a long distance with a very sharp directonchange owo consider lowering the distance - oki uwu
  4. 00:43:586 (2,3,4) - I don't see a dash here very fitting, I'd rather like to see a dash between 00:44:238 (4,1) - - ovo
  5. 00:46:194 (2,3) - ehm why follow piano suddenly? uwu I like the idea but it's kind of meh when other places there are very strong piano that remains unmapped and tbh, I think it's good to keep the density low, especially when these piano sounds are unmapped in Platter, even if it is a gd xd - look im really sorry but ive come too far to change this now and i need to sleep so i'll consider it but im keeping it for now.
  6. 00:47:499 (1,2) - maybe lower the distance here a tiny bit if it's supposed to be walkable owo - rawr owo!
  7. 00:52:553 (2,1) - I'd increase the distance here a bit to make it clear it's a dash uwu - it'll be against the wall henny uvu
  8. 00:56:629 (1,2) - Same as I mentioned before about density and stuff owo - same response owo
  9. 00:57:933 (1,2) - and here, I guess it's supposed to be walkable so consider lowering the distance to make it clearer it's a walk UWU - OWO
  10. 01:02:988 (2,1) - Consider increasing the distance a bit to make it clear it's a dash- ok
  11. 01:04:455 (2,1) - Here also, I assume it's supposed to be a dash so increase the distance a tiny bit - wall me harder
  12. 01:11:629 (1,2,3,4,5,6) - Since the pitch is lowering on 1 to 4, maybe make those 1/2's instead and make 6 1/4's? Or actually, I'd like if you used the same rhythm as you did here 01:21:412 (1,2,1,2,1,2,3,4,1) - owo - i did a thing
  13. 01:14:890 (2,1,2,3) - hmm consider making spacing equal to 01:04:455 (2,1,2,3) - as it is now, it's kinda jumpy and antiflowy/directionchangy at the same time which doesn't suit the music or this difficulty imo - done
  14. 01:31:846 (1) - You can extend the spinner 1/2 to the red tick because the bpm is so low, but up to you mwm - umu
  15. 01:44:890 (1,2,3) - same as before, why suddenly change rhythm usage? uwu - same answer as before uwu
  16. 01:55:325 (1) - same here, you can either add a note to the red tick before the spinner or move the spinner start 1/2 after the last note because the bpm is so low, it's allowed owo - tbh i changed the spinner at first to be consistent with the other diffs but now i dont evne know what the other diffs are doing so sure.
[/notice]

that's all from me yo, gl~ - my passionate flame of hatred will not be snuffed out until i fucking kill you for this
here u fuckin go
osu file format v14

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Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:Magic Girl's Salad
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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Topic Starter
wonjae
owo
Topic Starter
wonjae
upddated set names to be lowercase in hopes of keeping this alive.
JierYagtama
aight I'll mod first for ya grapes xd
Platter collabbbb
Hmmm pretty interesting when i first played this was that there isnt any mini fruits a

00:27:281 (2) - maybe move this to x:288 since i kinda feel like this kinda lacks to emphasize that flute sound
00:40:651 (3) - maybe also move this to x:382 since its a loud sound to give it more impact to dash at here
01:51:412 (3) - hmmm maybe put an h-dash here like what you did in 00:07:064 (3) -
01:54:999 (1,2) - might wanna fix that 2B or if thats allowed in ctb then i stand corrected xd

hmm since this is a platter i kinda think the diffs needs more sidedashes imo but overall this diff flows out nice xd

im ded at night
Just some personal stuff here:
You can honestly put some sweet slider art 01:24:020 - to 01:31:846 - (even tho it doesnt really show that much in gameplay but it could be nice to see for mappers like us to see for once xd)
but e up to you

00:04:129 (3) - maybe move this to x:253 for a side dash? since its sort of a loud piano sound i think it would it to put one here
00:20:760 (1,2,3,4,5,6) - Hmmm i kinda how you did the stream here it might be weird to look at first but it actually kinda flows well xd
00:26:629 (1) - hmmm can you move this to x:57 for an h-dash since its pretty much a downbeat and it can give some consistency on the h-dash you gave over here 00:21:412 (1,2,3,4) -
00:26:955 (2) - also move this to x:260 if you took the route i suggested above
00:40:977 (1,2) - maybe move 1 to x:251 for better flow here and 2 at x:412 for both of them to have side dashes here since these two sounds raises up volume and pretty much have loud sounds.
00:49:292 (4) - maybe ctrl g this since its better to have some antiflow here imo
01:51:412 (3) - hmmm maybe h-dash here like what you did on 01:40:977 (3) -

this diff also flows nice xddd

So far yeah this is a gud set
lookin forward seein this ranked by u senpai XD

Goodluk bud
Topic Starter
wonjae

JeirYagtama wrote:

aight I'll mod first for ya grapes xd
Platter collabbbb
Hmmm pretty interesting when i first played this was that there isnt any mini fruits a

00:27:281 (2) - maybe move this to x:288 since i kinda feel like this kinda lacks to emphasize that flute sound
00:40:651 (3) - maybe also move this to x:382 since its a loud sound to give it more impact to dash at here
01:51:412 (3) - hmmm maybe put an h-dash here like what you did in 00:07:064 (3) - nah, me and roseus' parts are different so i dont thing think thats nessesary. if i get more opinions on it then maybe though
01:54:999 (1,2) - might wanna fix that 2B or if thats allowed in ctb then i stand corrected xd idk how that happened LOL

hmm since this is a platter i kinda think the diffs needs more sidedashes imo but overall this diff flows out nice xd

im ded at night
Just some personal stuff here:
You can honestly put some sweet slider art 01:24:020 - to 01:31:846 - (even tho it doesnt really show that much in gameplay but it could be nice to see for mappers like us to see for once xd) nah
but e up to you

00:04:129 (3) - maybe move this to x:253 for a side dash? since its sort of a loud piano sound i think it would it to put one here okay
00:20:760 (1,2,3,4,5,6) - Hmmm i kinda how you did the stream here it might be weird to look at first but it actually kinda flows well xd thanks?
00:26:629 (1) - hmmm can you move this to x:57 for an h-dash since its pretty much a downbeat and it can give some consistency on the h-dash you gave over here 00:21:412 (1,2,3,4) -
00:26:955 (2) - also move this to x:260 if you took the route i suggested above took both suggestions and changed some spacing
00:40:977 (1,2) - maybe move 1 to x:251 for better flow here and 2 at x:412 for both of them to have side dashes here since these two sounds raises up volume and pretty much have loud sounds. i just made 1 into a hyper.
00:49:292 (4) - maybe ctrl g this since its better to have some antiflow here imo
01:51:412 (3) - hmmm maybe h-dash here like what you did on 01:40:977 (3) - nah

this diff also flows nice xddd

So far yeah this is a gud set
lookin forward seein this ranked by u senpai XD

Goodluk bud
thx
Hareimu
rank nightfall

[General]
  1. magic girl's salad has widescreen storyboard enabled, pls disable as there is no sb on the map
  2. collab platter's last spinner finishes half a beat earlier than all other diffs' spinners. Consider making it a beat longer for consistency.
  3. such high HPs for all diffs, maybe lower all of them by one?

[cup]
  1. 00:42:281 (1,1,1,1,1,1,1) - aaaa the same shape repeated so many times it's not even fun anymore. Please consider varying either the orientation or the shape of these sliders before I get my ocd triggered ;_; (should be easy enough if you only decide to change the orientation of some, since they are repeats and don't require being moved over the x axis at all, just moving the tail of the slider works too)
  2. 01:12:607 (2,3) - I'd rather move these to x:56 so that the curve isn't so sharp/edgy.
  3. 00:51:738 (3,4) - ^ but to x:104

[magic girl's salad]
  1. 00:09:673 (3,4) - Is the distance between these supposed to be a dash? If so, move 00:10:325 (4) - to x:188 to make it clear, if not I'd suggest to reduce distancing a bit since it's unclear whether it's a dash or not.
  2. 00:19:455 (2) - Tilt this slider a bit more horizontally, I can still catch 00:20:107 (3) - with a walk and not with a dash like it's supposed to be o.O
  3. 00:27:933 (3) - Move to x:496 instead? Same as before, distance is kinda ambiguous here.
  4. 00:30:542 (3) - x:396? Same as before.
  5. 00:29:238 (1,2,3) - and 00:34:455 (1,2,3) - look exactly the same, try varying the patterns here a bit, maybe you could do this with the latter selection, it really works nicely: HUZZAH
  6. 00:38:368 (3) - Move to x:380, ambiguous spacing, you know the drill
  7. 00:49:781 (4) - Move to x:188 (2,0x spacing) and then move 00:50:107 (1) - to x:472 to keep consistency with previous dashing emphasis.
  8. 00:52:064 (1,2) - Move to x:392 so that the next 3/4 slider is emphasized correctly.
  9. 00:55:325 (1) - stack with 00:56:303 (3) - ? Also for distancing consistency
  10. 00:56:629 (1,2,3) - aaaa pls copypaste 00:46:194 (2,3,4) - and place it on the place of this curve please, seeing such a beautiful curve and then seeing this breaks my heart and gives me mixed feelings *runs*
  11. 01:03:151 (1) - Move to x:228 for better emphasis
  12. 01:05:760 (1) - x:128, ^ :^)
  13. 01:08:368 (1) - x:400, ^ hue
  14. 01:09:673 (2) - x:96, the violin is really highly pitched here so yea, emphasis
  15. 01:10:977 (1,2) - x:364 to compensate for previous change I guess (if you apply it that is)
  16. 01:20:107 (2) - x:412, high violin :>
  17. 01:40:977 (3) - x:496?
  18. 01:44:238 (4) - x:336 for clear dash distance
  19. 01:53:368 (2) - x:220, same as before.

[collab platter]
  1. 00:44:890 (1,2,3) - Move to x:72? rn the distancing between 00:44:564 (4,1) - these too is kinda too much, borderline hyper IMO
  2. 00:54:510 (3,4,4,5) - These look exactly like the ones from the previous section (00:44:075 (3,4,4,5) - , I'd suggest varying the shapes of the sliders a bit,
    say, by 00:49:292 (3,4) - copypasting these and ctrl+h'ing them and placing them where 00:54:510 (3,4) - these are and perhaps you could 00:44:075 (3,4) - copypaste these and 00:57:118 (4,5) - replace these with them for more variety.

[the dead of night]
  1. what is that grammatically incorrect diffname wh
There was not much I could point out about the rain diff, it's pretty well made and there are no detectable issues on it whatsoever to me, so yeah.

There we go, good luck!
Topic Starter
wonjae

Hareimu wrote:

rank nightfall

[General]
  1. magic girl's salad has widescreen storyboard enabled, pls disable as there is no sb on the map fixed
  2. collab platter's last spinner finishes half a beat earlier than all other diffs' spinners. Consider making it a beat longer for consistency. fixed
  3. such high HPs for all diffs, maybe lower all of them by one? decreased by .5 for now, ill change if i get more opinions on this.

[cup]
  1. 00:42:281 (1,1,1,1,1,1,1) - aaaa the same shape repeated so many times it's not even fun anymore. Please consider varying either the orientation or the shape of these sliders before I get my ocd triggered ;_; (should be easy enough if you only decide to change the orientation of some, since they are repeats and don't require being moved over the x axis at all, just moving the tail of the slider works too)
  2. 01:12:607 (2,3) - I'd rather move these to x:56 so that the curve isn't so sharp/edgy. okay
  3. 00:51:738 (3,4) - ^ but to x:104 ^


[collab platter]
  1. 00:44:890 (1,2,3) - Move to x:72? rn the distancing between 00:44:564 (4,1) - these too is kinda too much, borderline hyper IMO ok
  2. 00:54:510 (3,4,4,5) - These look exactly like the ones from the previous section (00:44:075 (3,4,4,5) - , I'd suggest varying the shapes of the sliders a bit,
    say, by 00:49:292 (3,4) - copypasting these and ctrl+h'ing them and placing them where 00:54:510 (3,4) - these are and perhaps you could 00:44:075 (3,4) - copypaste these and 00:57:118 (4,5) - replace these with them for more variety. to be honest, i was just trying to go for consistency here for this part and i dont want to change the map too drastically. i will consider it if other people tell me to change it though.

[the dead of night]
  1. what is that grammatically incorrect diffname wh
    http://www.thesaurus.com/browse/dead%20of%20night?s=t
There was not much I could point out about the rain diff, it's pretty well made and there are no detectable issues on it whatsoever to me, so yeah.

There we go, good luck!
thanks
DeletedUser_6709840
Replying soon (tm)
DeletedUser_6709840
00:27:281 (2)- maybe move this to x:288 since i kinda feel like this kinda lacks to emphasize that flute sound  ( Done )
00:40:651 (3)- maybe also move this to x:382 since its a loud sound to give it more impact to dash at here ( No, because it would break my consistent spacing there )
update
osu file format v14

[General]
AudioFilename: ginkiha - nightfall.mp3
AudioLeadIn: 0
PreviewTime: 61846
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 42281
DistanceSpacing: 2.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:collab platter
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
BeatmapID:1207885
BeatmapSetID:532805

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CircleSize:3.5
OverallDifficulty:7.5
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1

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Magic Girl

Hareimu wrote:

rank nightfall

[magic girl's salad]
  1. 00:09:673 (3,4) - Is the distance between these supposed to be a dash? If so, move 00:10:325 (4) - to x:188 to make it clear, if not I'd suggest to reduce distancing a bit since it's unclear whether it's a dash or not. - moved (4) to x:188
  2. 00:19:455 (2) - Tilt this slider a bit more horizontally, I can still catch 00:20:107 (3) - with a walk and not with a dash like it's supposed to be o.O - sure thing
  3. 00:27:933 (3) - Move to x:496 instead? Same as before, distance is kinda ambiguous here.- eeeeee i didn't know if this was safe to move any closer to the wall but done
  4. 00:30:542 (3) - x:396? Same as before. - done
  5. 00:29:238 (1,2,3) - and 00:34:455 (1,2,3) - look exactly the same, try varying the patterns here a bit, maybe you could do this with the latter selection, it really works nicely: HUZZAH- done something similar, thanks
  6. 00:38:368 (3) - Move to x:380, ambiguous spacing, you know the drill - done
  7. 00:49:781 (4) - Move to x:188 (2,0x spacing) and then move 00:50:107 (1) - to x:472 to keep consistency with previous dashing emphasis.- moved (4) to x:184 and did the rest, thanks
  8. 00:52:064 (1,2) - Move to x:392 so that the next 3/4 slider is emphasized correctly.- done
  9. 00:55:325 (1) - stack with 00:56:303 (3) - ? Also for distancing consistency - the current distance emphasizes the sound it's on, so i'm keeping this one
  10. 00:56:629 (1,2,3) - aaaa pls copypaste 00:46:194 (2,3,4) - and place it on the place of this curve please, seeing such a beautiful curve and then seeing this breaks my heart and gives me mixed feelings *runs* - you and your stream kink :^)
  11. 01:03:151 (1) - Move to x:228 for better emphasis - sure
  12. 01:05:760 (1) - x:128, ^ :^) - :^)
  13. 01:08:368 (1) - x:400, ^ hue - wewlad
  14. 01:09:673 (2) - x:96, the violin is really highly pitched here so yea, emphasis - yeye
  15. 01:10:977 (1,2) - x:364 to compensate for previous change I guess (if you apply it that is) -yaya
  16. 01:20:107 (2) - x:412, high violin :> - ye
  17. 01:40:977 (3) - x:496? - why not
  18. 01:44:238 (4) - x:336 for clear dash distance - distances xd
  19. 01:53:368 (2) - x:220, same as before. - got it

There we go, good luck! - thanks, i need to test my salads for distance more often xd
Thanks for modding

woah i took a whole 2 days after i said i would apply
osu file format v14

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Title:nightfall
TitleUnicode:nightfall
Artist:ginkiha
ArtistUnicode:ginkiha
Creator:Paranoid Grapes
Version:magic girl's salad
Source:BMS
Tags:g2r2014 NIZI-RINGO ne/nuit piano ginkiha alchemists deemo rayark Magic Girl RoseusJaeger
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Topic Starter
wonjae
upd8
MBomb
rank nightfall

[Cup]

00:00:542 (1) - A bigger distance to 2 would be nice to fit the stronger pitch there, considering it's definitely a note that stands out more than 3. Moving this to x:120 works well.
00:17:499 (3) - Bigger distancing to this could nicely for the higher pitch and strength increase here. x:432 feels good.
00:22:716 (4) - Definitely stronger than the other notes in the triple, would make sense for a higher distancing like x:176.
00:25:325 (4) - Same case here.
00:29:238 (1,2,3) - Distancing to 1 is pretty weak given the strength of that piano note, move this section a bit to the left, like x:56.
01:03:151 (1) - Having such a small distancing to this feels odd considering it's the beginning of the next section, and yet a really small distancing compared to earlier distances. Change this pattern around a bit.
01:05:760 (1,2) - These are pretty strong notes in this section which feel near ignored by the current distancing. x:448 on this part feels a lot nicer.
01:10:977 (3) - Bigger distancing here would also feel nice, x:48 accomplishes that well.
01:20:107 (2) - Current distancing underemphasises the violins here quite a bit, a bigger distancing like x:464 feels great to me.
01:31:194 (1) - I feel as though this spinner sounds nicer starting at the next 1/1, fitting the piano there to give it a clearer start point rather than the fade-in which is very arguable as to where it starts.
01:34:455 (1) - Same case as the beginning of the map, x:160 would work better.
01:40:977 (3) - The strong pitch on this note makes it sound a lot higher with a bigger distance, especially considering it's currently a smaller distancing from the previous note here, which makes no sense given the sudden pitch and intensity increase. x:200 at least would work better.
01:48:803 (3) - Something like x:400 here would work better to emphasise the increasing intensity of this section slightly.
01:51:412 (3) - Pretty high pitched note which feels kinda ignored right now. x:184 would feel nicer.

Generally I feel this difficulty suffers quite a few emphasis problems, I may not have caught all of them here so I'd suggest looking through yourself and making sure distance increases/decreases are done to match the song.

[Salad]

00:16:194 (1) - Distancing to 2 feels a little too weak to be comfortable here. x:184 would work nice on this for comfort sake.
00:20:760 (4,1,2) - Hmm, a dash to 1 would be nice here for more emphasis on the change in section. Putting 4 on x:232 horizontally to the left, and then ctrl+H 1 and move it to x:476, and then move 2 to x:260, feels nice to me.
00:24:999 (2) - Distance to this feels far too weak given the sudden speedup required afterwards, maybe make this speedup less sudden by moving this to x:228.
00:27:607 (2) - Hmm, I'm unsure about this, it's a very sudden slow down followed by a really sudden speed up and it feels really awkward to play. x:328 would work better, but would get rid of the dash.
00:30:216 (2,3) - Again with a sudden slowdown followed by a speedup, try x:172 on this section.
00:35:433 (2,3) - Same thing here, maybe move 2 to x:176 and 3 to x:436.
00:42:281 (1) - The dash to this is pretty strong, quite difficult to hit in my opinion, try a reduction to like x:376.
00:48:803 (2,3) - Pretty strong distance to this right now, maybe try moving this section to the right a tiny bit, x:204 is solid.
00:52:716 (1) - Ensuring a dash to this would be nice by increasing it a tiny bit to something like x:144.
00:55:325 (1) - Pretty small compared to your other dash distances, which could throw a player off. Try x:232 on it to increase it and make it more similar to the rest of the map.
00:59:238 (2,3) - Quite strong distancing on that backforth which could be nice if reduced, x:228 on this feels nicer for a salad player.
01:04:455 (2) - Ensuring dashes with something like x:448 makes them more obvious in my opinion.
01:16:194 (1) - Quite a weak distance compared to other dash distances in the map, maybe try x:328 on it.
01:18:151 (2) - Distance from this is also quite weak for a dash in this map, x:252 on this slider works nicely.
01:24:020 (1) - Dash to this note would be good for how strong this piano note is, try x:56?

[Platter]

00:35:760 (3,4,5,6) - Stronger dash to this would sound good to me, maybe try x:416 on it.
01:09:673 (2) - x:120 would work good to better emphasise the dashes here.
01:54:020 (3,1) - Personally I think 2 1/2 sliders with a dash between feels better because the stronger notes are on the 1/1 ticks here.

[Rain]

01:22:227 (2) - HDashes here feel a little uncalled for, normal dashes would sound nicer with the music, try x:240.

Alright, done.
Topic Starter
wonjae

- Magic Bomb - wrote:

rank nightfall

[Cup]

00:00:542 (1) - A bigger distance to 2 would be nice to fit the stronger pitch there, considering it's definitely a note that stands out more than 3. Moving this to x:120 works well.
00:17:499 (3) - Bigger distancing to this could nicely for the higher pitch and strength increase here. x:432 feels good.
00:22:716 (4) - Definitely stronger than the other notes in the triple, would make sense for a higher distancing like x:176.
00:25:325 (4) - Same case here.
00:29:238 (1,2,3) - Distancing to 1 is pretty weak given the strength of that piano note, move this section a bit to the left, like x:56.
01:03:151 (1) - Having such a small distancing to this feels odd considering it's the beginning of the next section, and yet a really small distancing compared to earlier distances. Change this pattern around a bit.
01:05:760 (1,2) - These are pretty strong notes in this section which feel near ignored by the current distancing. x:448 on this part feels a lot nicer.
01:10:977 (3) - Bigger distancing here would also feel nice, x:48 accomplishes that well.
01:20:107 (2) - Current distancing underemphasises the violins here quite a bit, a bigger distancing like x:464 feels great to me.
01:31:194 (1) - I feel as though this spinner sounds nicer starting at the next 1/1, fitting the piano there to give it a clearer start point rather than the fade-in which is very arguable as to where it starts.
01:34:455 (1) - Same case as the beginning of the map, x:160 would work better.
01:40:977 (3) - The strong pitch on this note makes it sound a lot higher with a bigger distance, especially considering it's currently a smaller distancing from the previous note here, which makes no sense given the sudden pitch and intensity increase. x:200 at least would work better.
01:48:803 (3) - Something like x:400 here would work better to emphasise the increasing intensity of this section slightly.
01:51:412 (3) - Pretty high pitched note which feels kinda ignored right now. x:184 would feel nicer.

Generally I feel this difficulty suffers quite a few emphasis problems, I may not have caught all of them here so I'd suggest looking through yourself and making sure distance increases/decreases are done to match the song.

[Salad]

00:16:194 (1) - Distancing to 2 feels a little too weak to be comfortable here. x:184 would work nice on this for comfort sake.
00:20:760 (4,1,2) - Hmm, a dash to 1 would be nice here for more emphasis on the change in section. Putting 4 on x:232 horizontally to the left, and then ctrl+H 1 and move it to x:476, and then move 2 to x:260, feels nice to me.
00:24:999 (2) - Distance to this feels far too weak given the sudden speedup required afterwards, maybe make this speedup less sudden by moving this to x:228.
00:27:607 (2) - Hmm, I'm unsure about this, it's a very sudden slow down followed by a really sudden speed up and it feels really awkward to play. x:328 would work better, but would get rid of the dash. did not apply due to not wanting to change the dash made by mg but i did curve slider (3) to add some recovery
00:30:216 (2,3) - Again with a sudden slowdown followed by a speedup, try x:172 on this section.
00:35:433 (2,3) - Same thing here, maybe move 2 to x:176 and 3 to x:436.
00:42:281 (1) - The dash to this is pretty strong, quite difficult to hit in my opinion, try a reduction to like x:376.
00:48:803 (2,3) - Pretty strong distance to this right now, maybe try moving this section to the right a tiny bit, x:204 is solid.
00:52:716 (1) - Ensuring a dash to this would be nice by increasing it a tiny bit to something like x:144.
00:55:325 (1) - Pretty small compared to your other dash distances, which could throw a player off. Try x:232 on it to increase it and make it more similar to the rest of the map.
00:59:238 (2,3) - Quite strong distancing on that backforth which could be nice if reduced, x:228 on this feels nicer for a salad player.
01:04:455 (2) - Ensuring dashes with something like x:448 makes them more obvious in my opinion.
01:16:194 (1) - Quite a weak distance compared to other dash distances in the map, maybe try x:328 on it.
01:18:151 (2) - Distance from this is also quite weak for a dash in this map, x:252 on this slider works nicely.
01:24:020 (1) - Dash to this note would be good for how strong this piano note is, try x:56?

[Platter]

00:35:760 (3,4,5,6) - Stronger dash to this would sound good to me, maybe try x:416 on it.
01:09:673 (2) - x:120 would work good to better emphasise the dashes here.
01:54:020 (3,1) - Personally I think 2 1/2 sliders with a dash between feels better because the stronger notes are on the 1/1 ticks here.i dont wanna

[Rain]

01:22:227 (2) - HDashes here feel a little uncalled for, normal dashes would sound nicer with the music, try x:240.

Alright, done.
applied all except marked, also applying for magic girl as she gave me permission and it would be the fastest way to get the set rolling :o
Benita
even later recheck

Cup
  1. 00:26:629 (1,2,3) - 00:31:846 (1,2,3) - previously you made the distance to the clap noticeable longer than the two first notes 00:22:064 (2,3,4) - 00:24:673 (2,3,4) - but suddenly you make the distance to the clap smaller than the two first notes, please stay consistent!
  2. 00:35:760 (3,4,1) - would be nice if you could make the distance somewhat equal to this 00:17:499 (3,4,1) -
  3. 00:40:651 - not really important at all but you could move this timing point 1/2 forward to the white tick 00:40:977 - Timing points snapped to nothingness triggers me xd Same applies to the other diffs
  4. 00:41:629 (4,1) - this distance might be a tiny bit too long
  5. 00:52:716 (1) - 00:55:325 (1) - 00:57:933 (1) - all these are movements to the right, could try rearranging it a bit so one of the patters end to the left for variation cause the whole kiai is pretty much ending on the right side.
  6. 01:43:586 (3) - a repeat should be removed here for consistency with the intro 00:09:673 (3) -
Salad
  1. 00:14:564 (2,3) - this is too big of a walk but too short of a dash so please fix that
  2. 00:18:803 (1,2,3,4,1) - I'm not too sure about this pattern tbh, maybe try reducing the distances between 3,4 so they are fully walkable, this many dashes in a row might be too hard for a Salad.
  3. 00:24:999 (2,3) - 00:22:390 (2,3) - Why do these have significant less distance than the other dashes in this section? Like all other dashes have at least 3,00 distance, if not more
  4. 00:40:325 (2,3,4,5,1) - Why is this buildup ten times easier than the previous one 00:18:803 (1,2,3,4,1) - here? Maybe buff it up a little.
  5. 01:10:977 (1,2,1,2,3) - I feel like you could make this timeline equal to this 01:21:412 (1,2,1,2,1,2,3,4,1) - both for consistency and because that pattern builds up better to the reset of the song
Platter
  1. 00:44:075 (3,4) - I don't quite think this kind of timeline fits the song tbh, you could either try moving 3 1/4 back to the red tick 00:43:912 - or try making doubles like the rain diff has. Same applies to similar places throughout first half of the kiai like here 00:46:683 (4,5) - 00:54:510 (3,4) - etc
  2. 00:49:129 (3,4) - Thinking about it, here you can do as I explained above but instead of having a single not at 00:49:781 - you can have a 1/4 slider to emphasise the music is growing more intense. Same applies here 00:59:727 (3,4) -
  3. 01:03:151 (1,2) - is it just I who think these sliders look ass? could you curve them instead like you did here 01:13:586 (1,2) - lmao
  4. 01:42:281 (1,2,3) - could add a hyper between 1,2 instead because the piano is higher pitched there
Rain
  1. 00:41:629 (2) - probably said this before but you could make this a 1/4 repeated slider for the drumssss i think it makes a nice addition
  2. 00:45:868 (3,4) - might you explain to me why these are hyper? There's no distinct difference between the beats in these notes but if you're gonna have a hyper it should definately be TO 00:46:194 - cause that's higher pitched
  3. 00:55:814 (2,3,4) - this one also makes no sense to me, please remove hyper between 3,4. Additionally you can make 2 a 1/4 slider with a jump to 3 for better emphasisement.
  4. 01:21:412 (1,2) - and lastly, here you should remove one repeat on 1 and bring 2 1/4 back for correctly emphasisement and then add a note here 01:22:716 - or something to cover up the lost beat from the repeat
rank nightfall
Topic Starter
wonjae

Benny- wrote:

even later recheck

Cup
  1. 00:26:629 (1,2,3) - 00:31:846 (1,2,3) - previously you made the distance to the clap noticeable longer than the two first notes 00:22:064 (2,3,4) - 00:24:673 (2,3,4) - but suddenly you make the distance to the clap smaller than the two first notes, please stay consistent!
  2. 00:35:760 (3,4,1) - would be nice if you could make the distance somewhat equal to this 00:17:499 (3,4,1) -
  3. 00:40:651 - not really important at all but you could move this timing point 1/2 forward to the white tick 00:40:977 - Timing points snapped to nothingness triggers me xd Same applies to the other diffs
  4. 00:41:629 (4,1) - this distance might be a tiny bit too long
  5. 00:52:716 (1) - 00:55:325 (1) - 00:57:933 (1) - all these are movements to the right, could try rearranging it a bit so one of the patters end to the left for variation cause the whole kiai is pretty much ending on the right side.
  6. 01:43:586 (3) - a repeat should be removed here for consistency with the intro 00:09:673 (3) -
Salad
  1. 00:14:564 (2,3) - this is too big of a walk but too short of a dash so please fix that
  2. 00:18:803 (1,2,3,4,1) - I'm not too sure about this pattern tbh, maybe try reducing the distances between 3,4 so they are fully walkable, this many dashes in a row might be too hard for a Salad.
  3. 00:24:999 (2,3) - 00:22:390 (2,3) - Why do these have significant less distance than the other dashes in this section? Like all other dashes have at least 3,00 distance, if not more
  4. 00:40:325 (2,3,4,5,1) - Why is this buildup ten times easier than the previous one 00:18:803 (1,2,3,4,1) - here? Maybe buff it up a little.
  5. 01:10:977 (1,2,1,2,3) - I feel like you could make this timeline equal to this 01:21:412 (1,2,1,2,1,2,3,4,1) - both for consistency and because that pattern builds up better to the reset of the songdidnt make it 100% identical
Platter
  1. 00:44:075 (3,4) - I don't quite think this kind of timeline fits the song tbh, you could either try moving 3 1/4 back to the red tick 00:43:912 - or try making doubles like the rain diff has. Same applies to similar places throughout first half of the kiai like here 00:46:683 (4,5) - 00:54:510 (3,4) - etc
  2. 00:49:129 (3,4) - Thinking about it, here you can do as I explained above but instead of having a single not at 00:49:781 - you can have a 1/4 slider to emphasise the music is growing more intense. Same applies here 00:59:727 (3,4) - both timeline suggestions are rejected cuz i wanted to map the noise in the song and it only goes at 3/4s for some reason
  3. 01:03:151 (1,2) - is it just I who think these sliders look ass? could you curve them instead like you did here 01:13:586 (1,2) - lmao
  4. 01:42:281 (1,2,3) - could add a hyper between 1,2 instead because the piano is higher pitched there
Rain
  1. 00:41:629 (2) - probably said this before but you could make this a 1/4 repeated slider for the drumssss i think it makes a nice addition
  2. 00:45:868 (3,4) - might you explain to me why these are hyper? There's no distinct difference between the beats in these notes but if you're gonna have a hyper it should definately be TO 00:46:194 - cause that's higher pitched hypers are there to indicate the piano noise after the slider section
  3. 00:55:814 (2,3,4) - this one also makes no sense to me, please remove hyper between 3,4. Additionally you can make 2 a 1/4 slider with a jump to 3 for better emphasisement. ^
  4. 01:21:412 (1,2) - and lastly, here you should remove one repeat on 1 and bring 2 1/4 back for correctly emphasisement and then add a note here 01:22:716 - or something to cover up the lost beat from the repeat
rank nightfall
thanks! applied all but marked
Benita
rank nightfall
JierYagtama
rank nightfall
Topic Starter
wonjae
rank nightfall
Jemzuu
helo just some small suggestions if u dont mind

  1. 01:34:455 - shouldn't the volume be lower cus the music is really calm

Salad
  1. personal suggestion but this diff would fit better to the spread if you'd increase ar and od by .5 like the platter and top diff
  2. 00:07:064 (3) - the dash here could be decreased here it feels kinda forced even tho song is very calm at this section imo x50 i'd suggest
  3. 00:17:499 (3) - the sound here is more strong compared to 00:14:890 (3) - imo so might wanna adujst the distance here and there for better emphasis perhaps
  4. 00:40:325 (2,3) - the spacing here plays quite forced imo even tho the song is still calm the sound aint really that strong imo, reducing it would feel better imo what about try x384
  5. 00:46:194 (2,3,4) - the distance of these notes are quite close to the repeat slider try x328 so 00:46:846 (4,5) - would have spacing consistency with 00:47:499 (1,2) - since they have like the similar sound anyway
  6. 00:52:716 (1) - i think you should decrease the dash or dont add a dash instead imo it feels kinda forced moving with the dash cus i dont hear any sound that is strong anyway and the music is still building up not like the bass here 00:57:933 - the beat is strong so i'd suggest mocing this to x164
  7. 01:22:064 (2) - a little dash could be better cus the spacing 01:22:716 (1) - here is quite close imo x352
  8. 01:24:020 (1) - would be cool if you'd add a dash here to end the kiai, the sound is reasonable anyway x40
  9. 01:40:977 (3) - reduce the spacing here pls the music is very calm x468
  10. 01:51:086 - i'd shoten the repeat and add a circle here instead, the sound here 01:51:412 (3) - is not that emphasized imo
  11. 01:54:020 (3) - the sound is quite strong here increase the distance a bit? x384 would do imo

Platter
  1. 00:10:325 (5,6) - why didn't u make this walkable? feels kinda awkward atm imo x16 would be better i guess
  2. 00:29:890 (2,3,4) - not sure about this spacing imo like why is 2 so close with the slider it doesnt feel emphasized at all imo smth like [url=https://osu.ppy.sh/ss/9298385[this[/url] would feel better so 00:30:542 (4,5) - these two could be more empahsized like what u did here 00:40:977 (4,5) - also to atleast be varied with 00:40:325 (2,3,4) -
  3. 00:31:194 (5) - ctrl h plays better imo ^ if you agreed with this
  4. 00:46:194 (3) - reduce the dashing here perhaps cus 00:49:292 (3,4) - here u didnt add a dash, make it consistent and the sound isnt that strong anyway for that dash move it to x290
  5. 00:51:901 (4) - u could move this more to the right imo x210 adjust the next 4 notes if u want after
  6. 01:12:607 (3,4) -
  7. 01:22:879 (1,2,3) - idk bout' u but i'd rotate these notes by -40 degrees then move it to x64
  8. 01:54:020 (3) - dash is kinda big imo reduce it to x424
  9. 01:54:999 (1) - i'd move this more to the left side like maybe x120 to play the spinner better perhaps

top diff looks okay
Topic Starter
wonjae

AJamez wrote:

helo just some small suggestions if u dont mind

  1. 01:34:455 - shouldn't the volume be lower cus the music is really calm theres a 30% timing point that matches the same % in the beginning.

Salad
  1. personal suggestion but this diff would fit better to the spread if you'd increase ar and od by .5 like the platter and top diff i want to keep magic girls settings
  2. 00:07:064 (3) - the dash here could be decreased here it feels kinda forced even tho song is very calm at this section imo x50 i'd suggest dash is there to emphasize the piano i would assume.
  3. 00:17:499 (3) - the sound here is more strong compared to 00:14:890 (3) - imo so might wanna adujst the distance here and there for better emphasis perhaps
  4. 00:40:325 (2,3) - the spacing here plays quite forced imo even tho the song is still calm the sound aint really that strong imo, reducing it would feel better imo what about try x384 emphasises the ding dong noise
  5. 00:46:194 (2,3,4) - the distance of these notes are quite close to the repeat slider try x328 so 00:46:846 (4,5) - would have spacing consistency with 00:47:499 (1,2) - since they have like the similar sound anyway
  6. 00:52:716 (1) - i think you should decrease the dash or dont add a dash instead imo it feels kinda forced moving with the dash cus i dont hear any sound that is strong anyway and the music is still building up not like the bass here 00:57:933 - the beat is strong so i'd suggest mocing this to x164 emphasises the repeat of the kiai after the piano section
  7. 01:22:064 (2) - a little dash could be better cus the spacing 01:22:716 (1) - here is quite close imo x352 nah
  8. 01:24:020 (1) - would be cool if you'd add a dash here to end the kiai, the sound is reasonable anyway x40 there is already a dash here.
  9. 01:40:977 (3) - reduce the spacing here pls the music is very calm x468 x=484
  10. 01:51:086 - i'd shoten the repeat and add a circle here instead, the sound here 01:51:412 (3) - is not that emphasized imo
  11. 01:54:020 (3) - the sound is quite strong here increase the distance a bit? x384 would do imo

Platter
  1. 00:10:325 (5,6) - why didn't u make this walkable? feels kinda awkward atm imo x16 would be better i guess has a ding noise
  2. 00:29:890 (2,3,4) - not sure about this spacing imo like why is 2 so close with the slider it doesnt feel emphasized at all imo smth like [url=https://osu.ppy.sh/ss/9298385[this[/url] would feel better so 00:30:542 (4,5) - these two could be more empahsized like what u did here 00:40:977 (4,5) - also to atleast be varied with 00:40:325 (2,3,4) - nice link. also 2,3 has a ding ding sound so it is represented with an antiflow pattern.
  3. 00:31:194 (5) - ctrl h plays better imo ^ if you agreed with this i didnt agre
  4. 00:46:194 (3) - reduce the dashing here perhaps cus 00:49:292 (3,4) - here u didnt add a dash, make it consistent and the sound isnt that strong anyway for that dash move it to x290 stays consistant with 00:55:325 (1,2,3) if i keep so i will keep
  5. 00:51:901 (4) - u could move this more to the right imo x210 adjust the next 4 notes if u want after
  6. 01:12:607 (3,4) - flows better if i keep this way
  7. 01:22:879 (1,2,3) - idk bout' u but i'd rotate these notes by -40 degrees then move it to x64 i dont like rotating stuff unless i have to.
  8. 01:54:020 (3) - dash is kinda big imo reduce it to x424
  9. 01:54:999 (1) - i'd move this more to the left side like maybe x120 to play the spinner better perhaps its legit the final note, it doesnt matter.

top diff looks okay
applied all but marked.

also removed ginkiha from the tags
Topic Starter
wonjae
grab your shovel boys, its time to dig another grave.
MBomb
hello no kds

[Cup]

01:53:368 (2) - Pretty small distancing to this compared to the other notes like it, try a slight increase to something like x:176.

[Salad]

00:10:325 (4) - Dash here is quite inconsistent with other previous patterns, try just ctrl+H on this and moving it to x:432.
00:48:803 (2,3) - Lower distancing both to and from this would make the movements more reasonable for a salad player. Try 2 on x:224 and then ctrl+g 3 and move it to x:376.
01:43:586 (3) - Same as 00:10:325 (4) - , try x:92.
01:51:412 (3) - Pretty inconsistent with previous distancings for these patterns. Try x:160 on it.

[Platter]

01:04:455 (2) - Higher distance to this to indicate a dash to this would be nice, feel like it fits quite well with this section to have dashes between the sliders, x:344 would be nice.
01:09:673 (2) - Same this one, with x:104.

[edgy]

00:25:325 (3) - Would be nice to have that as 3 1/4 circles, would feel neater to map those flute sounds to me.
00:35:760 (5) - Same as above.

That's all I think, call me back.
Topic Starter
wonjae

- Magic Bomb - wrote:

hello no kds

[Cup]

01:53:368 (2) - Pretty small distancing to this compared to the other notes like it, try a slight increase to something like x:176.

[Salad]

00:10:325 (4) - Dash here is quite inconsistent with other previous patterns, try just ctrl+H on this and moving it to x:432.
00:48:803 (2,3) - Lower distancing both to and from this would make the movements more reasonable for a salad player. Try 2 on x:224 and then ctrl+g 3 and move it to x:376.
01:43:586 (3) - Same as 00:10:325 (4) - , try x:92.
01:51:412 (3) - Pretty inconsistent with previous distancings for these patterns. Try x:160 on it.

[Platter]

01:04:455 (2) - Higher distance to this to indicate a dash to this would be nice, feel like it fits quite well with this section to have dashes between the sliders, x:344 would be nice.
01:09:673 (2) - Same this one, with x:104.

[edgy]

00:25:325 (3) - Would be nice to have that as 3 1/4 circles, would feel neater to map those flute sounds to me.
00:35:760 (5) - Same as above. i think the 1/2 is fine to emphasize the more hold sound the song has so i dont want to change it.

That's all I think, call me back.
applied all but marked
MBomb
rank nightfall

don't think changes since bubble were strong enough to require rebub

Qualified <3
Topic Starter
wonjae
dq nightfall.
JBHyperion
nuke nightfall
Benita
love nightfall
celerih
let nightfall peacefully got through its 7 day journey in qualified so the game can automatically rank nightfall
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