dd hlacheold
thx for mods guysyShadowXOP_ wrote:
Ohaii :3
[box=M4M ><]Doom:
- 00:02:626 (1,1,2) - i found it a bit uncomfortable to go from the slider (1) to the circle (1) I think it's fair as the speedup in the slider and the counter-clockwise circular motion encourages the speed and angle required to play it.
- 00:16:115 (1,2,1,2) - could it be sliders maybe? combines better with music than circles
I feel Having regular sliders before the .5x sliders would influence how the player reads the pattern in a negative way, which is not my intent.- 00:28:355 (2) - additions soft? It has sampleset soft which is the same thing xpp
- 00:37:347 (1,2) - in my opinion the flow looks better so https://puu.sh/yJQuD/d1243ea9bd.png No, because you flip the direction of the circular motion on an unexpected beat.
I tend to bookmark where I flip directions, and flipping it here would be surprising. While it would fit because it's the 'epic finisher' for the purpose of making it play better the switch wouldn't improve it.mindmaster107 wrote:
Sorry im dumb and lost track of u.
[Doom]
00:24:109 (1,2,3,4,1,2,3,4) - This pattern I think is not enough to show off the build up. Maybe try a linear arrangement, or scale from very small to very large instead of large to slightly larger. I feel the spacing and repetition gives off the build-up vibe as is. Increasing the spacing just for the sake of increasing spacing would tilt the star rating xp
00:29:604 (1) - This doesn't feel like enough. I dunno how to fix it, but maybe spacing it more, or using a more crazy silder shape could work rrtyui style? Not sure what you mean by tyui style xp. I think the pattern is okay though as the increase in sv gives off the rising tension alone.
00:07:372 (4,1) - You never really spaced the fast sliders, so spacing them here feels out of place. 00:02:127 (3,1) - 00:03:126 (3,1) - 00:04:125 (3,1) - 00:06:124 (3,1) - I spaced them all out what do you mean xp
00:11:119 (3,1) - You never really had really small spacing on this pattern, so it feels too different. It's slightly smaller for visuals, but it still plays similarily in the sense that it's circular.
Slight offsets in spacing typically look okay as long as they're similar to what has been established in previous repeated sections.
Im not saying use the same pattern exactly, but not using the same spacing feels way too much difference between them.
00:31:602 (1,2,3,4) - 3 should still be spaced a bit, considering the spacing for 00:30:603 (1,2,3,4) is so bloody massive. Not really, because if you listen to the consistent 1/4 you'll notice how the places where it 'shifts are different.
That's why I alternated between 1/4 jumps and streams because I wanted to add variety while keeping a consistent rhythm.
00:33:975 (4,1) - I seriously thing you should space this. Don't know why I should. It shares the same 1/4 spacing as 1-4 and has an NC to set it apart from that while stil remaining readable.
00:36:099 (1,1,2,3,1,1,2,3) - I am seriously confused why you would use a continuous accelerating stream, when you were perfectly happy with using normal spacing everywhere else. I mean, this part isn't really like any other. The contrast with the stream leading into the finish fits this part well because it's the most intense.
00:37:098 (1,2,1,2,1) - This is too difficult to read. The 1/4 sliders could have been readable if you put them in this pattern ( 00:33:601 (1,2,3,4) - ) as you have done them before, but the unique pattern and the stream overlapping everything killed my reading. With the predictable circular motion and limited color choices it should be clear how this pattern is played. I still think it's okay.
00:37:347 (1,2) - The song begins to calm down on these two notes, which confuses me on why they are higher SV. It sounds like the opposite to me. Having it increase in intensity makes sense as it serves as a finisher.
I feel really bad for you so I'm here to save the dayBubblun wrote:
2 bn placeholds
what is this
Thanks a lot squirrel-boysquirrelpascals wrote:
I feel really bad for you so I'm here to save the dayBubblun wrote:
2 bn placeholds
what is thisDoom00:29:104 - silencing a hitcircle / sliderhead is unrankable fixed
• 00:10:870 (1,2,3) - 00:11:869 (1,2,3) - These 2 are a bit harder to play because of the increased spacing + how the doubles flow away from the jumps. Idk if this is intentional because some people like to make the map more difficult as it progresses. I would suggest at least using ctrl+g on the doubles That's actually something I didn't consider while mapping these. I simply saw the center point the circles created and that's what I built the patterns around, this helps with playability.
Applied for the first point, but kept the second point because having it reversed here actually makes it more circular and flowwy to play.
• 00:17:114 - maybe higher sv on this one to continue your concept, + exaggeration I don't think the concept fits here as that fast slider would fuck up the feel as the intensity dies down.
• 00:30:853 (3,4,1) - 00:32:976 (4,1) - These ones look way overspaced, and these one 00:31:977 (4,1) - 00:33:975 (4,1) 00:35:973 (4,1) - look way underspaced because I know you really want to exaggerate that note. Can you find some sort of happy medium here or explain your concept? because i see a pattern ov overspaced, then underspaced, then over, under, etc You are correct, and there is a pattern. I wanted to make each stream unique to play while still remaining consistent and accurate to the music.
For example, try listening to 00:30:603 (1,2,3,4) - and comparing to 00:31:602 (1,2,3,4) - they both have that shift on the 3rd note, but the difference is the high pitched noise dies down with each note, unlike the first point where the noise peaks at the 1 and 3 and lowers at 2 and 4.dGero00:29:104 - silencing a hitcircle / sliderhead is unrankable I'm just gonna fix this one for gero xp
00:21:861 (2,1) - 00:25:858 (2,1) - These seem like strong notes, they feel underspaced when you look at the jumps before the timestamps + the incresing strength of the drums here
00:29:105 (1) - End this buzz slider on the blue tick before this to avoid unnecessary slider breaks
• 00:32:602 (1,2,1) - Flow here is kind of strange because its a linear jump after a bunch of angular jumps
• 00:34:975 (8,1) - This is the only time in the map you use a stream jump like this. Consistency error?
why tickrate 2 here? better off 1 imo, nothing technical about this map that calls for more intricate slider-following skillscollab light insane?00:29:104 - silencing a hitcircle / sliderhead is unrankable
• 00:05:874 (6,7,1) - im sorry for my overly-pickiness, but move this down a little so the stack is an even distance from 00:05:374 (4,5) -
• 00:09:870 (1,2,1) - 2 nc's here is a bit unnecessary, remove one of them
• 00:12:119 (1,2,3,4) - pretty large spacing all the sudden for this difficulty
• 00:18:114 (1,2,3,4,1,2,3,4,1,2,3,4) - I can imagine this stream section being difficult for a player of this level, i highly suggest using a repeat slider somewhere here, or some sort of break. Also this note 00:24:109 (1) - is pretty difficult to read for someone that level tooirre• 00:21:611 (1,1) - looks like a difficult combination of flow and spacing for a hard diff, same with 00:25:608 (1,1) - for spacingnromal• 00:29:104 - dropping the hitvolume to 3 here might be confusing for a normal. i only say this because ive seen beginners "mess up" from it xp Bumped up volume a bit.
• ]00:29:104 - silencing a hitcircle / sliderhead is unrankableThis is the only time you use this 2 circle rhythm and it's the least dense pattern too. Can you change this into something like 00:33:102 (1,2) - Fixed
call me back
thanks! :3timemon wrote:
[Irre's Hard]
00:02:877 (5,6) - both slider ends should be clickable i believe that this kind of rhthm is more appropriate for a hard diff. feels fitting to the song too :p
00:10:870 (5,6) - ^ same
00:27:606 (2,3,4,5,6) - this shape might confuse newbie players as the diff is only 2.7* but that pattern is quite complex opened it a bit more
00:34:600 (1,2,1,2) - both get the same spacing emphasis when 00:35:101 (1) - is quite the stronger sound i do see your concern, but the thing really is im not thinking in one part here, i'm taking the whole section into consideration, and this is why my pattern makes more sense to have it consistently like this.
This clearly shows how powerful I am. I dodged being removed from tags. Hahahahhahaha!Hobbes2 wrote:
i had a full brain fart when checking tags because I remember canadianbaka being in the set a few months ago so I didn't think of it when I saw it in the tags. Sorry about that...
Bubblun ask a QAT if you can fix it with their DQ. Even if canadianbaka is in the descrition he needs to be in the actual ranked set to make it to the tags