[[Pika]] wrote:
m4m heydad
Easy00:05:125 (2) - this would be better as 1/2 to cover the synth
I don't see how what I have now is an issue.00:13:118 (1) - this might be a little hard to read (plus it doesn't look too good) i suggest straightening it or making the curve less pronounced
https://osu.ppy.sh/ss/8911948 Fixed00:33:102 (2,3) - imo this should be a 1/2 reverse slider to cover the sound in between
Again, I don't think that's enough justification for me to apply your suggestion. It seems like an alternative, but atm I'm keeping my idea.00:37:098 (4) - why is this a reverse slider when there isn't any sound at the end, should be just a normal slider or two circles
Because the song ends at 00:38:097 - so to not have a beat there would cut to the scoreboard early.
Normal00:02:128 (1,2) - what is so different about the sounds that these two sliders represent that warrants different styles of sliders? make them both straight sliders thanks
I think you're over analyzing it. There is no 'interesting' idea behind this besides the fact it's two 1/2 sliders. I just used 2 different shapes because I felt it looked good.00:08:123 (1) - make the stub more pronounced because it looks really ugly rn
https://osu.ppy.sh/ss/8911973 Fixed00:10:121 (3) - u forgot to nc here nerd
Right. Thanks00:17:115 (2,3) - all of your other instances have slider - circle :/ consistency
00:17:364 - Hear those 2 sounds? Highlighting these makes the map more interesting, so keeping the same rhythm would be boring.00:30:104 - did you forget to turn on kiai or something (wait you also fucked up your slider velocity too hmm)
Whoops. I think I deleted the line by accident. Fixed
Irre's Hard
00:06:998 - add note for background noise
00:17:614 (2,3,1) - (3) should be stacked on (1) because the railroad clanking sound is only on (2)
00:27:606 (2,3,4,5,6) - is this even legal
the kiai feels bland because you barely emphasize the synth sounds :<
Gerblun's Light Insane
00:06:623 (2) - is this slider rankable
00:17:864 (1,1,2,3,4,1,2,3,4,1,2,3,4,1) - 13 note streams in a light insane with a confusing buzz slider at the start :HMMMM:
00:23:609 (1,2,3,4,1) - is this rankable I don't see how it would be. Even if the player can't see it, the player can 'feel' for it because of repetition.
kiai is also bland like Hard as the synths aren't emphasized at allYea you're helpful. Maybe point out specific points I could make more interesting.
Gero's Insane
00:13:618 (1,2,3,1) - there isn't anything in the song to support this kind of jump tbh, just move the stack to the right (a lot) to like 132|342
00:16:116 (1,2,1,2) - the kickslider worthy sounds are only present in the first combo, make the second combo circles
00:19:613 (1,1,1,1,1) - jumpstreams in an insane, great. the kickslider stream is also pretty unintuitive as the clickable notes aren't in a clear path. i'd just reduce the spacing on the kickslider stream and connect it to the next slider (somehow)
00:20:113 (1,1,1,1,1,1) - this is bland and doesn't mechanically represent the rising pitch of the song
00:23:610 (1,1,1,1,1) - see kickslider stream
00:24:109 (1,1,1,1,1,1) - see mechanical representation
00:33:601 (1,1) - map to the song and not to the imaginary drum in your head, these sounds are 1/4 not 1/8
00:35:600 (1,1,1,1) - why are these lower spaced than the stream following it when there's no noticeable sound change
Doom
this diff has problems and like
a lot of fucking problems
you have absurd jumpstreams and happy-go-lucky new combo usage that basically makes this map a complete nightmare to read for players that this map is supposedly suited towards (based of SR) Before I get into responding to the mods, let me remind you SR isn't accurate.
While the sr isn't high, I used mapping concepts of an Extra. (Spaced streams, 1/4 jumps, sv manipulation)
SR isn't good at calculating gimmicks or anything technical, which is why the map ends up like this.
00:01:877 (1,2,3,1) - (1) and (2) are off-center, select both and move to 209|114 Fixed. Tho applied differently.
00:02:626 (1,1) - this isn't even a jumpstream anymore Okay, point being?
00:03:376 (1,1) - this is incredibly misleading because the slow slider blocks off most of the faster slider You don't need to see the rest of the fast slider because it's quick enough to act as a kick slider.
00:05:124 (1) - completely ignores synth, nice. could just do 1/4 slider into circle zz If you could point out where the 'synth' is, that'd be great. I feel this rhythm works because there are 3 distinct sounds on each end of the slider.
00:08:122 (1,2) - this isn't overmapped enough, make into 4 separate high sv 1/4 sliders This doesn't seem like a serious point so no response.
00:09:371 (1,2) - why are these different sliders on the same sound, just use some sv magic They don't have to be exactly the same to represent the same sound. Mapping it this way is no different than if it was two straight sliders in the same motion.
00:10:870 (1,2,3,4) - this rhythm doesn't even match the song in any way It's variation I decided to add in. I feel it still fits because even though I'm ignoring the sounds at 00:11:494 - 00:11:119 - I cover them up with hitsounds.
It's more new, interesting patterns to keep the player on edge.
00:12:119 (1,2,3,4) - lame when compared to your previous stuff idc how lame you think it is. It's a new pattern that sticks out, and that's what will keep the player engaged.
00:16:615 (1,2) - flip the places of (2) and (1) because that's what your jumpstream tower says There's extra emphasis on 00:16:615 (1) - which is why I didn't place it where the player expected it to be.
00:17:864 (1) - finish spam and a weird buzzslider ok_hand Okay. Tell me how to fix it.
00:21:611 (3,4) - why not copy 00:25:607 (1,2) - and raise SV to cover the sounds that you're skipping It only seems like there are sounds there because of the hitsounds. Let me remove the hitsounds from the first pair, but keeping them on the second.
00:23:609 (1,2,3,4) - (3) and (4) should be the same distance as (1) and (2) for consistency and because there's really no reason for them to be higher spaced It's just a visual effect. 3-4 are not far enough to have more emphasis than 1-2.
00:30:478 (2) - why to this and all of the other random little kicksliders Because it makes the jump to 00:30:603 (3) - easier to hit. Slider leniency.
00:32:352 (1,2,1,2,1,2) - overmapped to hell I don't get what you mean, there are sounds on there, and I caught the emotion of the song by having the spacing decrease. What's wrong with this section?
00:33:601 (1,1,2,1) - 00:33:975 (1) - this should be the third note not 00:33:850 (2) - this for flow and because it's misleading (this is also overmapped to hell) I don't agree. Although subtle, there are 1/8 sounds on the ends of those sliders. Also I think the coloring (while misleading) is still interesting because it creates a neat visual.
00:36:099 (1,2,3,4,5,6,7,8) - shouldn't this be a lot higher spaced or just be jumps instead of a slow stream Not really, because the motion of playing streams is different then stream jumps, so I justify them based on variety. It's a new pattern to keep the player interested.
00:37:098 (1,1,1,1,1) - might wanna just nc the first and last note for readability The sliders gradually get faster, which is why they go through the colors.
00:37:597 (1) - this slider isn't even the same length as the others :/ rip aesthetic It's not meant to be like the others. It's offset because it's a strange place for the sound. The awkward positioning makes it stand out, which is why I say it's supported.
jesus christ this diff