Hollow Wings wrote:
m4mGeneral
- i don't really know how nominators nowadays deal with skins, shouldn't be the skin in a full set in it's class?
Yes you're correct. If you customize any of the parts of the circle, you need to either customize the rest of the parts used to make that circle or use the template.
For this case I skinned the hitcircle.png, so I added the template hitcircleoverlay.png and approachcircle.png, and adjusted the sliderborders to 255,255,255 (white) so there would be no weird over-rides with the player's skin.Doom
- generally i wanna say something about the sv setting: it usually seems like we cant directly judge a sliders sv when we play a map full of sv changes in sliders, so like i did in my map TSUBAKI, i give special combo color for proper sv setting to notice players its sv and make it be more sense to others, which you tired to do to this map as well i guess. BUT you didn't do it very consistent to every pattern, like i still see sliders other than red color be really fast and confused me very much when i play it. i suggest you check the whole map in detail again and give regular setting to all of your sliders once more.
Went through the map and applied the new knowledge to some places.- 00:33:601 (1,1,2,1) - still suggest you use common setting to nc instead of reading trick here, not that necessary.
I think the reading trick is an interesting idea, so I'm gonna keep it.- 00:20:112 (1,2,3,4) - about green lines setting here: seems like you wanna mute or somehow low down volume of sliders' ends here and some familiar patterns' as well, but this kind of doing is not that convenient, even a really tough way. the better way of doing is give another hitsound which is a nearly mute sound in the same set (yours is like as soft-hitnormal) and replace the current sampleset (yours is drum-hitnormal), completing it directly instead of adding too much green lines. i recommend you shall learn and practice how to do that if you still do this kind of sliders often. Your suggestion is definitely easier, but since this map is complete really no point in going back and redoing it. I'll remember to do it this way from now on.
- the map itself is already good enough to me to get ranked, a star is deserved imo.aw thx <3
Another
- 00:06:124 (3) - i still think if you give 1/8 sliders here at 00:03:126 (3,4) - , you need to arrange those violin's beats' slider in same version. this is kind of general mod to the whole map in this diff, check it all if you want to. Fixed
Gerblun's Light Insane
- 00:27:106 (1,2,1,2,1,1,1,1) - not necessary to nc spam. Redid it, but kept the nc spam at 00:27:606 - because it feels necessary here however lol
- fine symm.
short song, and sounds fine.
good luck! thx