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Lon - Ochame Kinou [Osu|Taiko]

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Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 27 августа 2017 г. at 1:51:52

Artist: Lon
Title: Ochame Kinou
Tags: AgeSheRi Xinely Lasse Mirash Akitoshi gojimaji-p kasane teto utau utaite ron fukkireta lamaze-p
BPM: 150
Filesize: 2770kb
Play Time: 01:29
Difficulties Available:
  1. AgeSheRi's Insane (4,65 stars, 406 notes)
  2. Akitoshi's Insane (4,16 stars, 393 notes)
  3. dab (4,23 stars, 383 notes)
  4. Lasse's Hard (3,41 stars, 317 notes)
  5. Mirash's Normal (2 stars, 159 notes)
  6. Nely's Easy (1,65 stars, 112 notes)
  7. not a taiko (4,96 stars, 404 notes)
  8. taiko (3,72 stars, 507 notes)
Download: Lon - Ochame Kinou
Information: Scores/Beatmap Listing
---------------
map
EZY - Xinely
NORMAL - Mirash
HARD - Lasse
INSANAE - Akitoshi
INSANE - AgeSheRi
D - Bebis
Something - Felibs
Something - happy30
UndeadCapulet
osu! needs more Lon!
Sonnyc
I strongly recommend you to use a combo color that definitely differ. Currently, you are using a sliderborder and a slidertrackoverride along a similar tone of combo color. This really not helps in distincting different comboes, and since you were using several multiple sv gimmicks, which in most cases requires some extra readability attained by new combo settings, having similar looking comboes weren't actuall appropriate. Tbh, I actually doubt with the slidertrackoverride setting at the first place of its appropriateness in this map.
00:29:770 (3,4) - Blanket is slightly off.
01:11:970 - 01:14:470 (4) - 01:15:170 - 01:16:370 - This was way too inaudible. Using a drum-sampleset only wasn't enough.

Interesting approach of this song. Definitely a good map.
felys
it's 2010 once again
Xinely
copy the hitsound to my diff please thanks o/

SPOILER
osu file format v14

[General]
AudioFilename: function.mp3
AudioLeadIn: 0
PreviewTime: 5970
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48170
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ochame Kinou
TitleUnicode:おちゃめ機能
Artist:Lon
ArtistUnicode:ろん
Creator:EvilElvis
Version:Nely's Easy
Source:
Tags:gojimaji-p kasane teto utau utaite ron fukkireta lamaze-p
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"function.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
170,400,4,2,1,50,1,0
870,-100,4,2,1,20,0,0
1170,-100,4,2,1,50,0,0
1570,-100,4,2,1,20,0,0
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86670,-100,4,2,1,60,0,0
89170,-100,4,2,1,80,0,1
89470,-100,4,2,1,80,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 255,102,179
Combo3 : 255,55,55
SliderBorder : 17,254,176
SliderTrackOverride : 173,255,95

[HitObjects]
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188,96,970,1,0,0:0:0:0:
288,96,1370,1,0,0:0:0:0:
352,172,1770,2,0,P|380:212|396:260,2,99.9999999999999
296,256,2970,1,0,0:0:0:0:
220,192,3370,6,0,P|144:156|44:204,1,200
36,304,4570,1,0,0:0:0:0:
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436,48,31370,1,0,0:0:0:0:
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84,72,32970,1,0,0:0:0:0:
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384,264,41770,6,0,B|336:256|288:224|288:224|260:264|188:284,1,200
112,300,42970,1,0,0:0:0:0:
64,212,43370,2,0,P|60:156|80:100,2,99.9999999999999
164,212,44570,1,0,0:0:0:0:
256,172,44970,6,0,B|312:132|312:132|356:192|436:188,1,200
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508,228,46570,2,0,L|484:344,1,99.9999999999999
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420,272,54170,1,0,0:0:0:0:
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356,68,62570,1,0,0:0:0:0:
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268,168,64170,5,0,0:0:0:0:
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60,344,78170,1,0,0:0:0:0:
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88,196,85770,2,0,L|96:316,1,99.9999999999999
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285,350,86970,2,0,P|325:262|273:178,1,200
200,112,88170,1,0,0:0:0:0:
132,184,88570,2,0,P|82:266|122:354,1,200
Lasse
http://puu.sh/s40EY/4cb248811d.zip
copied hitsounding from highest diff with some adjustments
Not sure about the 1/8 sliders on 00:59:370 (1,1,1) - 01:29:170 (1,1) - it they turn out to be too stupid for a hard I'll just make them 1/4 or circles, but they seem okay to me

btw you might want to increase volume of drum-hitnormal a bit as it seemed really hard to hear on some spots cause it blends so well with the song

had to change the colors cause they hurt my eyes 👀
el-ev-en
Мнение/opinion about last diff


Предупреждение
Сразу же скажу, что здесь я написал исключительно моё субъективное мнение о том, что лично я бы изменил в карте, и что лично мне бы хотелось в ней увидеть. Вполне возможно, что эти изменения не понравятся вообще никому, кроме меня. Надеюсь, некоторые идеи окажутся полезными, но вряд ли.

Мнение
Я смотрел только последнюю сложность, и по ней у меня возникли следующие мысли:

1.Вся часть от 00:06:570 (1) - до 00:19:370 (1) - могла бы быть чуточку быстрее. При повторном прохождении она кажется медленной.

2. 00:12:770 (1,1,1) - На этом паттерне рука постоянно сбивается рука, и движение кажется каким-то топорным. Я бы либо сделал спейсинг шире и сдвинул круги чуть вверх, чтоб изменить флоу https://osu.ppy.sh/ss/6562823. Или же немного закруглить слайдер, чтоб движение было больше назад, чем в сторону.

3. 00:19:970 (5,6,7,8,9,10,11) - почему-то хочется, чтобы этот стрим был другой формы и по-другому соотноситлся с другими элементами. Например, так https://osu.ppy.sh/ss/6563555 https://osu.ppy.sh/ss/6563568
Но в данном случае я уже наверняка вторгаюсь в авторскую задумку.

4. 00:16:870 (4) - Я бы немного закруглил этот слайдер и сделал бы красный якорь в этом слайдере 00:16:570 (2) - https://osu.ppy.sh/ss/6563689 , потому что мне кажется, что так вся фигура будет выглядеть более законченной https://osu.ppy.sh/ss/6563680 .

5. И сразу после этого карта кажется слишком "гладкой" 00:17:770 (1,2,3) - , я бы использовал красный якорь в середине этого слайдера. 00:18:370 (3) -

6. 00:33:770 (1,2,3,4) - вот этот паттерн, как мне кажется, не совпадает с тем, как вся остальная карта выражает музыку — совсем уж мало движения. Вот тут что-то подобное замапана стаками по 2. 00:46:570 (1,2,1,2). С другой стороны, под эстетику карты твой паттерн подходит хорошо. Поэтому я бы ctrl+g 00:34:170 (3,4) - и сделал бы расстояние между нотами чуть побольше.

7. 00:48:170 (1,1,1,2,3,1,2,1,1,2,3,1,2,3,1,1,2,1,2,3,4,5,6,7,1,1,1,1,1,1,2,3,1,2,1,1,2,3,1,2,3,1,1,2) - вся эта часть вполне отражает то, что слова в песне проговариваются быстро отрывисто и как бы никуда не движутся. Ты выбрал большое расстояние между отдельными паттернами, чтоб, как я понял, чувствовалось то, насколько эти фразы отрывисты. Я бы сгруппировал отдельные элементы внутри паттернов даже теснее, чтоб сделать расстояние между паттернами ещё больше, чтоб выразить вышесказанное сильнее (эта отрывистость действительно делает карту лучше). Я бы даже довёл cs до 4.2, чтоб это можно было лучше сделать. Но это уже совсем радикальное мнение.

8. 00:50:570 (1,2,3) - ctrl+g в этом элементе и в подобных в этой части, например тут 00:56:970 (1,2,3) - ? Мне кажется, это ещё бы лучше отразило прерывистость фраз и "недвижение в них никуда"

9. 01:19:370 (1,1,1,1) - я могу ошибаться, но у меня есть ощущение, что этот стрим был задуман играться не аимом от одного к другому элементу, и даже не как стрим с неравномерным спейсингом, а как "волна" с элементами на склонах волны. http://i.imgur.com/R4vUmZB.png Этот эффект достигается за счёт того, что элемент намного сложнее всех окружающих. Ничего не могу сказать по его поводу, кроме того, что был бы рад видеть что-то подобное в какой-нибудь ещё твоей карте, но в большем объёме, и более экстремально.

10. 01:26:570 (1,2,3,4) - хитсаунды будто бы сливаются друг с другом. И тут тоже. 01:28:370 (4,5,6) -. Из-за этого порой не ясно, сколько раз нажал. Возможно, мне это кажется, но ощущение возникло такое.


Понравилось
00:44:170 (3,4,5,6,1,2) - просто отличный паттерн для музыки.

01:26:770 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - ритмический рисунок нравится.

В целом добавил бы, что карта замапана очень чисто, разнообразно, интересно играется, и ощущается законченной картой и вещью в себе, а не набором джампов.
Enon
actually lon's voice is too similar to reol
Halfslashed
M4M: https://osu.ppy.sh/s/624572

Points may apply in multiple places.

[Nely's Easy]
00:03:370 (1,2) - Given the lack of changes in the song here, I think 00:00:170 (1,2,3) - is a more appropriate rhythm here. Three different rhythms within three measures is too much variation imo.
00:10:170 (2) - I think this would work better as a 1/1 reverse or you could make 00:09:770 (1,2) - two 1/1 sliders to give some more contrast with 00:11:370 (3) -. 1/1 reverse is more appropriate since you do that over at 00:16:570 (2) -
00:25:770 (1,2) - Again, not really seeing the point in variation in such a short time period. I think your rhythm from 00:22:570 (1,2) - is more appropriate here.
00:28:170 (4) - I think two circles work better due to the higher intensity here, as well as a lead-in to the next hypermeasure.
00:48:170 (1,2) - Seems weird to have a 2/1 reverse into a 2/1 slider when the intensity of the song doesn't really drop here. I recommend using a circle + 2/1 slider for each measure here.
00:59:370 (3) - I think your slider from 00:04:970 (3) - would fit the 3/4 better than this straight slider does.

[Mirash's Normal]
00:10:370 (2,3) - Not seeing the reason for spacing these out since you stacked them previously at 00:07:170 (2,3) - 00:08:770 (2,3) - and there isn't an intensity increase here. I recommend stacking them for consistency with the previous measures.
00:11:970 (2,3) - Stacking objects under a slider end is inappropriate for this difficulty level due to being a reading difficulty spike, so I recommend sticking to your normal DS for 1/2 here.
00:12:970 (1,2) - This is a fitting rhythm, but it doesn't really seem to fit since you seemed to want to stick to rhythms like 00:14:570 (1,2,3) - to represent this part of the song and previous ones. I think if you want to introduce these sorts of rhythms, you're better off doing it earlier on at 00:06:570 (1,2,3) - so the player can adjust to them more easily.
00:16:170 (1,2) - Another instance of slider tail stacking that should be fixed.
00:17:770 (1,2,3,1) - I recommend using a rhythm like this to fit the vocals better and have some consistency with 00:11:370 (1,2,3) -.
00:23:970 (1) - A couple problems with this: multiple repeats for 1/2 sliders at this difficulty level are really difficult to read, this is a big pacing drop since the player is just holding down here and mostly remaining stationary if they don't misread this, and this fails to capture the intensity of stronger beats like those on 00:24:770 -. If you still want to keep a multiple repeat idea, you could try a rhythm like this since I think it is fair game for the player to expect double repeats due to the way you used 1/1 double repeats in the intro.
00:30:370 (1,2,3,4) - This variation is a bit too much since it's actually much harder to play than the previous rhythm due to the longer note chains (you've got 7 objects separated by 1/2 gaps here). I think using whatever you chose to use at 00:23:970 - would be more appropriate given that the song doesn't change here.
00:33:570 (1,2,3,4,5,6,7) - Even for 150 bpm, this is just too many consecutive 1/2 circles and has quite a long chain of notes (10). I'd recommend a rhythm like this instead, but anything that has the emphasis you want and uses less than 7 objects connected by 1/2 gaps works well here. (also no more than 3 consecutive 1/2 circles).
00:52:770 (1,2,3,4,5,1) - I think it's fitting but I think you should get more opinions on this, since this looks like too many sliders in a quick succession (and most of them as 1/2), which may be too hard for players at this level to handle. If this ends up being too much, I would just change 00:54:170 (5) - into a circle.
00:59:370 (2) - I'd prefer your rhythm from 00:04:970 (2,3) - here instead, since it reflects this part better and the player should already be expecting the 3/4.

[Lasse's Hard]
00:04:570 (1) - I think a circular shape would fit better here to create more of a motion contrast with 00:04:970 (1,2,3) -.
00:05:970 (1,2,3) - You could try stacking these to create more of a pacing drop to fit the lack of instrumentals here better.
00:19:970 (3,4,5) - You seemed to be going for kick emphasis here, so I think a rhythm like this probably fits that better. If you want to catch the white tick, you could try making the 1/2 slider a 1/4 reverse instead.
00:59:370 (1,1,1) - These are amazing don't remove them no matter what.

[Akitoshi's Insane]
00:05:270 (2) - You could ctrl+g this so that the player is encouraged to follow most of these sliders to match the pronounced held sounds here.
01:14:570 (4,5) - I think decreasing the spacing here would work better (something like 1.2x) since right now this spacing is too similar to 01:15:170 (8,1) - while 5 is weaker.
01:15:370 (1,2,3,4,5,6,7,8,9,10,1) - An overall reduction of 1/2 spacing would work well here as well since due to the triples, jumps to 01:15:970 (5,10) - are getting much more emphasis than any other jump in this map.

[AgeSheRi's Insane]
00:04:870 (2,1) - This 1/4 jump seems out of place in this difficulty since you don't use anything like this anywhere else in the map. I suggest individual ctrl+g on 00:04:970 (1,1) - and placing 00:05:570 (1) - on the end of the previous slider.
00:21:970 (8) - You could try using a 1/4 slider with high SV to match the quick held sound better than a circle.
00:33:970 (2) - I suggest increasing the spacing here, since right now spacing is reduced so sharply that this is getting a lot of emphasis, despite it being such a weak sound.
00:35:070 (5) - Feels weird that you're mapping this when 00:35:270 - is more audible.
00:44:170 (3) - 01:02:570 (1) - Offscreen slider.
01:29:170 (1,2) - You could increase SV here to match the intense held sounds here, but that would also require a spacing reduction to make the SV increase noticeable.

[not a taiko]
00:06:570 (1,2) - This wave slider blanket causes 2 to feel much weaker than other similar parts like 00:08:170 (1,2) - 00:09:770 (1,2) -. I suggest placing 2 farther from 1 like you did with 00:09:770 (1,2) - to prevent the cursor pacing drop here.
01:13:370 (3,1,1,1) - I suggest changing 3 into two circles and creating a stream jump to 01:13:770 (1) - like you did with 00:18:970 (1) -. I think it fits better as a lead in to the second half of the chorus than what you have here.
01:27:370 - I suggest either mapping this like you did at 00:20:170 (7) - or removing the previous one. I find the current rhythm more fun to play though, but I think some consistency would be good since this is the last section of the map.

Great set. Good luck!
rs_fadeaway
Great set :roll:
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