Heyo! Returning (?) the M4M from your queue!
Overall, looks fairly polished now. A few kinks with the 1/4 gaps, although overall they're consistent. The entire middle section is fine, IMO. Lots of jumps and slow sliders, I'm all for it. Filler rhythm is fine, structure makes sense, shouldn't need too much more work now before this can be properly pushed to ranked.
GL, HF!
jesus christ armwrestles terry crews, colorized circa 20BC
00:17:850 (6,7,8,9) - The way this is emphasised right now is like du du DU DU, but I feel like the song is more like DU du DU du. Ordering the notes like this would let you emphasise like that without making large changes to structure, although you might need to reorganise a bit to keep consistent DS like the rest of this section - https://osu.ppy.sh/ss/10162237
00:21:798 (1,2) - Might be a little unpredictable. Later on these 1/4 beats are signalled with 2 straight sliders, but here it's not. Maybe reorganise this a bit to make it more consistent - adding a red anchor to 1 and making 2 straight could make it more consistent with 1/4 signalling later on.
00:40:745 (1,2) - This isn't a large issue, but this just doesn't quite look right to me. Like 1 should be more parallel against 2, and blanket it more or something. Again, not really something that needs addressing if it would cause issues though.
01:01:863 (5,6) - This 1/4 gap is also different to the rest. By this point, the player expects a 1/4 gap to land on two white ticks. However, this one lands on two red ticks, making it a little more unpredictable. Additionally, the distancing is exactly the same as the 1/2 gap between 01:01:271 (4,5) - , further signalling that this would be a 1/2 beat. It might be worth reducing DS here because of this, just so that it's a little more predictable.
01:15:481 (1) - This slider kills the circular flow from the pattern before, making it a little uncomfortable. This might be intentional for emphasis, though.
04:40:939 (2,3,4) - This is pretty uncomfortable IMO. It'd be much more comfortable to play if 4 were Ctrl+G'ed, to reduce the extremety of the wide angle.
05:36:399 (8) - This kinda just looks like a blob. Might be worth spreading it out a bit more, to make it look more like a defined shape than my dude Pou.
00:21:798 (1,2) - Might be a little unpredictable. Later on these 1/4 beats are signalled with 2 straight sliders, but here it's not. Maybe reorganise this a bit to make it more consistent - adding a red anchor to 1 and making 2 straight could make it more consistent with 1/4 signalling later on.
00:40:745 (1,2) - This isn't a large issue, but this just doesn't quite look right to me. Like 1 should be more parallel against 2, and blanket it more or something. Again, not really something that needs addressing if it would cause issues though.
01:01:863 (5,6) - This 1/4 gap is also different to the rest. By this point, the player expects a 1/4 gap to land on two white ticks. However, this one lands on two red ticks, making it a little more unpredictable. Additionally, the distancing is exactly the same as the 1/2 gap between 01:01:271 (4,5) - , further signalling that this would be a 1/2 beat. It might be worth reducing DS here because of this, just so that it's a little more predictable.
01:15:481 (1) - This slider kills the circular flow from the pattern before, making it a little uncomfortable. This might be intentional for emphasis, though.
04:40:939 (2,3,4) - This is pretty uncomfortable IMO. It'd be much more comfortable to play if 4 were Ctrl+G'ed, to reduce the extremety of the wide angle.
05:36:399 (8) - This kinda just looks like a blob. Might be worth spreading it out a bit more, to make it look more like a defined shape than my dude Pou.
Overall, looks fairly polished now. A few kinks with the 1/4 gaps, although overall they're consistent. The entire middle section is fine, IMO. Lots of jumps and slow sliders, I'm all for it. Filler rhythm is fine, structure makes sense, shouldn't need too much more work now before this can be properly pushed to ranked.
GL, HF!