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Skinning tutorial (+ skinning support)

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NoClue
Hey guys! Quick question regarding hitnotes.

Is there any way at all to be able to have static coloring on a note?

For example: I wish to put a very small decal at the center of the note but can't get the proper effect for it because of how the hitnote layer is effected by the color change and that I wish for it to not change. I also can't apply the decal to the overlay because I've come to find out that the overlay file goes over the top of the numbers as well.

Kind of stuck but not sure if there's some sort of work around that I can use to achieve this.
Haskorion

NoClue wrote:

Hey guys! Quick question regarding hitnotes.

Is there any way at all to be able to have static coloring on a note?

For example: I wish to put a very small decal at the center of the note but can't get the proper effect for it because of how the hitnote layer is effected by the color change and that I wish for it to not change. I also can't apply the decal to the overlay because I've come to find out that the overlay file goes over the top of the numbers as well.

Kind of stuck but not sure if there's some sort of work around that I can use to achieve this.
In you skn.ini file search for "HitCircleOverlayAboveNumber: 1" and change the 1 to a 0, or add that line if it is not in it.
That line changes the numbers to be on top of the overlay instead of behind.
NoClue

ReddScorn wrote:

NoClue wrote:

Hey guys! Quick question regarding hitnotes.

Is there any way at all to be able to have static coloring on a note?

For example: I wish to put a very small decal at the center of the note but can't get the proper effect for it because of how the hitnote layer is effected by the color change and that I wish for it to not change. I also can't apply the decal to the overlay because I've come to find out that the overlay file goes over the top of the numbers as well.

Kind of stuck but not sure if there's some sort of work around that I can use to achieve this.
In you skn.ini file search for "HitCircleOverlayAboveNumber: 1" and change the 1 to a 0, or add that line if it is not in it.
That line changes the numbers to be on top of the overlay instead of behind.
Oh ho! Thank you very much. Didn't think that you could change the layering order of things.
IA42
eto......

i just read this in changelog but:
- where the mod ico???
- this is skinnable???
- if this skinnable what the name of the file???
- Marco -
So it's not my problem, i can't find it too ;w;
NoClue
Trying to do score numbers with a white border but it looks like it's scaling the size. I'm using the base skin as a reference for the sizes I need but it obviously doesn't seem to help. Any way I can fix this?

lolfood
How can I make my slider ball, http://i.imgur.com/wY47rb7.png , change according to combo colour? Yes I have the option set in Osu!.
Metaknee
My skin is Dashie's skin. My skin is private. My skin public today in poland page! (http/www.chomikuj.pl). My info skin. XD
Rei Hakurei
i hear any update about nK.ini being deprecated,
and some skin addition, could anyone list to me, which thing that got changed recently from 27 november (public release only)? by PMing me ofc
SymBios
J'aimerais savoir comment on peut rendre les slider tous de la meme couleur?
-Ulquiorra
hey guys, http://www.youtube.com/watch?v=p3zGzSiYdkM any1 have this hitsounds?
K-Megan
>:(
Very Difcult
Maeno-san
Hi,
I'm currently working on my own skin. And I wanted to ask if someone could tell me how to adjust the numbers for my hitcircles, so they won't be placed next to each other once they reach 10.

Gritoit did it in his skin but I have no Idea how(he didn't just use the Hitcircle itself or the Hitcircleoverlay nor changed anything in the skin.ini).
I can just place his "default-.png" files in my skin-folder and it works. But I want to use my own files.


I'm sorry if this question has already been answered a lot of times but I didn't really know how to search for it.
IA42

Maeno-san wrote:

Hi,
I'm currently working on my own skin. And I wanted to ask if someone could tell me how to adjust the numbers for my hitcircles, so they won't be placed next to each other once they reach 10.

Gritoit did it in his skin but I have no Idea how(he didn't just use the Hitcircle itself or the Hitcircleoverlay nor changed anything in the skin.ini).
I can just place his "default-.png" files in my skin-folder and it works. But I want to use my own files.


I'm sorry if this question has already been answered a lot of times but I didn't really know how to search for it.
-Go to your skin folder and open file skin.ini with notepad (or any text editor) then search "HitCircleOverlap: 1"


- Adjust the value from "1" to "155", in my skin.ini is "155" because the pixel is 128x128 but i dunno with other skin maybe you can try adjust this by yourself
Maeno-san
IT WORKED :)

Had to set it to 100, I guess because my png's size was 100x100.

Thanks a lot for the help!
wiktor2006_old
:x [/color][/color]
Ayesha Altugle
I wonder why a nuke,

Fixed Icon
Emorevenant
http://puu.sh/8vnhx.jpg I want to obtain the background in this image, and I have the image but where would I need to put it?

as shown in rrtyui's livestream. I checked the skin tutorial and it only explains what a playfield is and nothing about changing the back ground on the playfield.
sorry if it is obvious, but I have found nothing. :D
Fatal3ty
I've designed my own inputoverlay itself. It is supposed to be purple, and pressed it must be purple (press decreases). But I have a problem. If you press the button, it turns red. How do I do that away? :?
Azkasure
" [smoogipooo] Allow ARGB and RGB colours in skins. "
i Half understand this, A rgb is Alpha R g b, but i can do something special with it ? like Transparent color ??
Garygoh884
What is the name for CtB comboburst? I can't remember that filename, you should put it in the wiki for reference.
Noffy
It follows the same format as the combobursts for standard, just with "-fruits-" between the comboburst and number
comboburst-fruits-0.png
comboburst-fruits-1.png
and so on.
deadbeat

Garygoh884 wrote:

you should put it in the wiki for reference.
i kind of want to completely redo the skinning portion of wiki, but not sure how to do it yet :(
Chaoslitz

deadbeat wrote:

i kind of want to completely redo the skinning portion of wiki, but not sure how to do it yet :(
Redo it again? D:
deadbeat
that is the plan. but i'm not sure how i want to go about it. i'm thinking of having a central hub and have it link off to different pages that go over the skin elements. which would mean 6 pages.
-hub
-standard
-taiko
-catch the beat
-mania
-skin.ini
aolmenki
How can I change the menu BGM that you hear if you have the option ticked?
Haskorion
You can't afaik.
aolmenki
That makes me very sad :( it would be really cool if we could
- Marco -
Ok so, i use IIDX MANIA 1.0 skin as my osu!mania skin. Due to recent skinning changes the background is now trasparent instead of black and the notes are smaller



How can i switch t the old (good) one?

Haskorion
These lines would be the ones to look out for.
ColumnWidth: 50,50,50,50,50,50,50

Colour#: x,x,x,255 (# is for the specific lane)

ColumnWidth seems to be changed to real pixel width.

Colours are in RGBA where A controls the transparency of a lane. 0 is transparent and 255 is solid.


EDIT: about the notes, seems something is broken as I only see small lines. nvm after restarting worked fine again.

a1l2d3r4e5d6
How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
Azkasure
For test i am using

volume-bg@2x
http://gyazo.com/a7550a14934c06028dd9a7b06abda5de

volume-bg-effect@2x
http://gyazo.com/bd63616ddc0eee130b803eaa13ba4143

but i get this
http://gyazo.com/411a1be813372b288faea8a42b682c41

I am using the effect filename wrong ?

i used this page for reference https://osu.ppy.sh/wiki/Skinning
Haskorion
the file name is correct and I assume you already play in HD.

volume-bg-effect is not an overlay to show the volume level, it is the background when you change the volume level of sound effects manually like you would adjust the normal volume during or between plays.
This can be done by holding down the "Alt"-button while changing the volume with the mousewheel or arrowkeys. This is where volume-bg-effect shows up.
Azkasure
AH! xD i see it now ~
- Milhofo -

a1l2d3r4e5d6 wrote:

How do you make the follow point look like a line? Would you just make a lined shape follow point, or is this the animated follow point? If so then how would you go about in making it?
example:
You have several followpoint image files, from 0 to 9 (I think), the length of the followpoint is determined by the number of those files that are not blank (the 5th file is the center of the "followline"). Just get a skin that has line followpoints and see for yourself how they should look like. The file name should be "followpoint-x.png", replace x by a number.
a1l2d3r4e5d6
Ah I see... thank you for the help. :)
nakanotsu nimi
hello! i'm making a taiko skin but i encountered a problem, approach circle on standart and taiko mode aren't diferent files, on taiko mode it looks just fine, but in standart mode it looks so weird lol. i want standart to be different :( is there any way to fix it? thanks

Haskorion
You can make a skin for taiko only and have this approachcircle there. Just make a folder named "taiko" put your taiko elements there and go to the options ingame. go to the skin section there and enable "use taiko skin for taiko mode". Everytime you play taiko this taiko skin will automatically be used, regardless of your skin. On your skin for standard you will use another approachcircle of course.
nakanotsu nimi
got it, thank you very much :)
-Atri-
I actually don't know does the picture that used for skins are R-15 or R-18
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