Generally I think there is still a lot to do with polishing the slider shapes for example 00:10:562 (1,2) those 2 look kinda bad toghether. Also new combos in your map are very chaotic, for example according to the NCs before 00:12:452 (4) this should be a NC, fix this, cause this makes whole map look really random. The biggest problem is that the objects dont fit some parts of song and you are overusing 1/3. Listen carefully at 25%.
Yes, the 1/3's sliderend dont end on a sound, even worse they end right before a sound. But you do not actually play at 25% speed and i chose a different rhythm there. basically i mapped the vocals at most 1/3's. therefore the 1/3's are used very consistently, every sound that is with an 1/3 gets repeated with an 1/3 too.00:04:420 (3) - i suggest moving end of this to make a blanket with 00:03:948 (1)
the 2nd part of the slider 00:04:420 (3) - (after the red anchor) is supposed to overlap 00:03:948 (1) - in the middle perfectly, so this is 100% intended00:07:728 (1) - placement of this feels random, I can suggest making a blanket with 00:07:255 (1)
i actually had it blanket'd but to make it flow better i moved it a bit up. I'm 98% sure I will remap the "drop-in" to 1) flow better and 2) look better aesthetically00:10:562 (1,2) - ^^
you see this kind of overlap very often in the map, its structured00:11:861 (2,3) - spacing between those 2 objects is way too big
2.1x-2.3x DS is my standard DS to emphasize, so its ok (it just looks that far because its lined up as a curve with no sharp angle or overlap/patterns00:24:499 (3) - move the slider, that it's end overlaps with beginning of 00:23:791 (1)
i like the overlap at 00:24:145 (2,3) - more, so thats a subjective point i guess 00:27:570 (4,5) - separate them leave the blanket with 00:27:334 (3) ofc)
the overlap itself isnt a problem but i kinda disagree with it too aesthetic-wise, so im gonna remap this at some time00:28:515 - in moments like these, you can add a timing point which will increase the slider velocity to reflect the song (ending at 00:29:224)
nice idea00:43:633 (1,2,3,4,5,6,7) - this stream is too fast, i think it should look like this
http://osu.ppy.sh/ss/6584734 basically u can even do a 1/4 stream, but that wouldnt fit such as simple 1/2 snapping so i decided to do 1/3 as it fits the most. maybe i will have to change it to 1/4 reverse sliders but i wait other mods00:45:523 - increasing slider velocity could to give an information for player "the chorus has started so intense part is coming" if you dont put pressure on this your map will become boring imo
well the higher vc thing fits at sections like 01:06:310 - to 01:21:428 - better imo, the chorus is music-wise not as fast as the section i mentioned00:45:523 - and there's the chorus, to be honest i think it's overmapped as hell, most of objects should be placed on 1/2 and 1/1 but they are placed 1/3, listen carefully to the song at 25% speed you will hear what I'm talking about, I played it few times and I couldn't read it at all i suggest full remap cause at a curent state you need to be rustbell to read this, work on it please, cause the song has great potential (same with other choruses, i'll leave it for now and mod the verses)
"overmapped as hell" - ok, if u say so. testplayers have no problem with the chorus, most likely it gets fc'd (same for me) and i didnt asked rustbell xd. more explanation at the end and beginning of my post01:13:633 (6) - shape of this one doesn't fit here
it does since that strong flow direction change emphasizes the downbeat 01:13:869 (1) - (which is also the beginning of a new section). The shape fits with a red anchor (red anchors are very often used in this diff) and tbh personally it looks pretty nice (one of my fav parts in the song)01:14:519 (3) - circles placed like this are overmapped, there are no sounds in song that would fit this
removed for now01:14:578 (4) - sliders like this should be 1/2 instead of 1/3, this what i was talking at the beginning, if you listen to this at 25% you can deffinitely hear that the sound ends at red mark
its not really rare that I ignore beats or specific sounds in that diff, for example 01:14:342 - gets constantly ignored because the focus is on an other rhythm. that being said 01:14:696 - isnt really a strong beat (tbh I barely hear a sound its very verty quiet compared to the rhythm i map) i rather emphasize the sound at 01:14:578 - with the 1/4 slider which fits the song quite well (it reflects the sudden break between 01:14:578 - and 01:14:814 - in the rhythm i mapped). i hope u understand my point01:34:066 (2) - slidershapes like this dont fit, I see that you wanted to make a pattern to your map and follow some kind of concept but its used not as it should be imo
i see no reason to change that slidershape as it flows ok-ish (not the best flow ofc but playable), thats subjective imo02:00:169 (1) - I wanted to mention here that in this case those 1/3 sliders actually work good, when she sings those fast syllables, the 1/3 sliders reflect this and you can use it as some kind of gimmick in your map, I like it
(but this can make the map unrankable as well, the slider should be here 1/2 as well to fit the vocals)
the 1/3 sliders in the chorus are like "the essence" of the map or like "the base idea" (i actually started mapping this song because i wanted to mapo the chorus just like that - with the 1/3's. Yes, it can be unrankable for some people it actually is unrankable; but there are much open minded people out there who like the concept. 1/3's like 02:00:169 (1,2) - wont change, even if it never gets ranked bcuz of that. spots like 01:59:932 (3) - are questionable since the emphasis isnt that strong as the following 2 objects. the 1/3's just fit the vocals the best, and there is no doubt at my side