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Drum-Hitnormal
Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
Topic Starter
Koibenii

dudehacker wrote:

Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
Woah dem hitsounds tho <3. Updated. Big thanks dudehacker!!
Ayachi-
[Game Start]
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4
00:05:422 - You should change this to normal note just like what I mentioned above
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound
00:12:028 - Add a normal note here for the drum
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN
00:15:448 - Same as above, I think the LNs are unnecessary
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 -
00:41:562 - This is different from 00:41:717 - and definitely don't require triples
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here


Good Luck
Topic Starter
Koibenii

[ S a k u r a ] wrote:

[Game Start]
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4 applied.
00:05:422 - You should change this to normal note just like what I mentioned above applied.
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound applied.
00:12:028 - Add a normal note here for the drum applied.
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN applied.
00:15:448 - Same as above, I think the LNs are unnecessary applied.
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice retained the doubles as on the previous diff it had singles
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 applied.
00:41:562 - This is different from 00:41:717 - and definitely don't require triples applied. nerfed the diff.
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here applied.


Good Luck
Thanks for the mod sakura!! Updated! :D
ByeForNow
Little mod requested from PM
feel free to reject if disagree + no kudos if not helpful


column7K: 1|2|3|4|5|6|7
Blue's 7K Insane
  1. 00:03:013 (3013|3,3168|4,3323|0) - shift as 3 4 5 more comfortable to play imo
  2. 00:08:764 (8764|3) - Maybe move to 5, hand balance
  3. 00:09:541 (9541|5,9696|3) - Ctrl+G, 00:09:386 (9386|6,9386|4,9541|5) - is actually kinda uncomfortable
  4. 00:16:691 - Try this? https://gyazo.com/fe58aa03caed87c2e07a71732f3a540b, the change of trill-like 1 note pattern is kinda awkward at the same sound part at 00:16:691 - if you get what i mean
  5. 00:17:469 (17469|5,17469|3,17469|1) - shift as 147, 1 and 7 column feels empty
  6. 00:19:178 - Try this? https://gyazo.com/d9d89077b1027cf5efe89b42c9748a74, same reason as the suggestion before the previous,
    If above accepted, 00:20:344 (20344|1,20344|2) - move to 34? feels better to play imo
  7. 00:40:163 (40163|0) - Move to 4? 00:39:696 (39696|1,40163|0,40318|0) - is kinda mean to your joint between ring and middle finger lol
  8. 00:52:287 (52287|3,52443|5) - Ctrl+G, makes that section less awkward for fingers
  9. 01:21:044 (81044|2,81199|3) - Ctrl+G, 01:20:888 (80888|1,81044|0,81044|2) - isnt uncomfortable imo
  10. 01:24:930 (84930|0) - move to 2? column 2 is empty
  11. 01:25:396 (85396|0) - should end at 01:25:396 (85396|0) - and add another LN at 01:25:551 - there's a different pitch sound of the guitar here
  12. 01:26:329 (86329|1) - same thing, end at red line and add another LN.
not much mod cause i think its pretty fine already -w-b, GL~
Protastic101
I normally don't mod TV size, but I'll return a mod for the one you did on dignity ^.^

col 1->7

*boop*
[General]
  1. Unless you're planning a multi-keymode spread, you can remove the "7K" from all the diff names. Ninja update beat me to it
  2. The source should be in Japanese if I'm not mistaken, but I suck at metadata anyways. This is the name I pulled off MAL so it may be incorrect but better than what you have lol "ニューゲーム" The same would apply to the artist and song title fields, assuming they're also in Japanese.
[Easy]00:05:189 (5189|1) - If you're following an alternating pattern like what you did at 00:03:013 (3013|3,3323|1,3634|3,3945|1) , move this to 1.
00:06:432 (6432|1) - Same as above, this should be stacked with 00:05:810 (5810|2) .
00:06:743 (6743|0,7365|0,7987|0) - This doesn't affect playability too much, but the stack doesn't look that nice imo. I might suggest making the pattern like this instead https://osu.ppy.sh/ss/6348998
00:12:494 (12494|4,12650|4) - Seeing as this is an easy difficulty, I'd try to save minijacks like this for Normal and up, so move 00:12:650 (12650|4) to 3?
00:17:469 (17469|6) - Since the sound is a snare, why not move this to 6 and add another note in 2?
00:22:443 (22443|1) - I might also suggest making this an LN and ending at 00:22:909 to represent the short 1/4 drum roll here.
00:23:220 (23220|4,23842|4,24463|4,25085|4) - This is a pretty long stack. I'd consider moving some of the notes around to different columns; currently, this measure and the next feel very left hand heavy.
00:25:707 (25707|2,26329|2,26950|2,27572|2) - Similar to the above. I get the idea you're trying to get at, but it's best to prioritize the hand balance first. Maybe you could move the two stacks I mentioned to 7 and 1 respectively, then arrange the notes from there like so https://osu.ppy.sh/ss/6349025
00:27:883 (27883|0,28194|4,28816|0,29127|2,29437|4) - These LNs kind of break the flow imo since the player is used to playing a simple 1/1 rhythm up until here, when you introduce LNs for the first time in this diff I believe. My suggestion is to save this for an upper diff like Hard and just focus on the simple drums in Easy since that's what most players this level will focus on.
00:31:769 (31769|4,31924|4) - Again, I do believe a 1/2 minijack like this is better off for a normal rather than an easy.
00:31:924 - Rather than use short notes here, I'd consider just using an LN to represent the drum roll, like so https://osu.ppy.sh/ss/6349045 (if you delete notes, make sure to move the hitsounds to the storyboard or Dudehacker will be sad)
00:33:945 (33945|5,34256|5,34722|5) - I can't say I really agree with this pattern. The fact that the notes are stacked in the same column but have different spacings is what kind of bothers me since players of this level will assume that jacks = equal spacing. My suggestion is to move 00:34:722 (34722|5) to a different column instead.
00:36:432 (36432|1,36743|1,37209|1) - The same applies here.
00:38:919 (38919|0) - I'd rather this be up at 00:39:075 - instead since the kick is much more noticeable there instead of 00:38:919 -
00:42:805 - Anyways, you get the point of what I'm saying with this section. A lot of it feels pretty unbalanced and leaning more towards the left hand than anything.
00:52:909 (52909|1,53064|1) - Move this to 3, then move 00:53:375 (53375|2,53531|2) - to 5, and finally move 00:53:842 (53842|2) to 4 to get a symmetrical pattern with the short notes and LNs.
00:55:241 (55241|0,55551|0,55862|0,56173|0) - Again, stacks like these I'm not really that big of a fan of, especially in the outer fingers because you're stressing out the ring finger which is pretty weak compared to the index or middle. I really would prefer to see a more evenly distributed pattern like so instead https://osu.ppy.sh/ss/6349081
01:07:676 (67676|0,67987|1,68298|0,68608|1) - x_x Players at this level are still learning finger independence. It'd be a bad idea imo to use a 1/1 trill on the same hand, especially alternating between ring and middle finger. If you want to keep the trill, I'd really recommend putting it on both hands instead, specifically the index fingers [3] and [5]

I really feel that the hand balance could be better in Easy, and some of the patterns made a little more beginner friendly.

[Normal]00:02:391 (2391|0,2391|5,2546|0,2546|5) - I think something with a bit more symmetry might be better, but this is my personal opinion. https://osu.ppy.sh/ss/6349094
00:06:588 (6588|4,6899|2) - if you're not going to map the guitar at places like 00:04:101 - 00:04:412 - 00:04:722 - with 1/2 LNs for example, then remove the LNs here and replace them with short notes.
00:10:474 - This is a normal difficulty; are triples really necessary? I think doubles for the crashes works just fine, seeing as you mapped the crash at 00:03:013 - with a single note lol
00:17:779 (17779|4,17857|5,17935|6) - I think it might be better to control J this so the 1/4 roll goes in the direction the right hand normally would (weakest fingers to strongest - ring to middle to index)
00:28:505 (28505|2) - If you stop using jacks in this second half of the verse, move this to 4 or something; otherwise it looks pretty out of place no offense.
00:29:127 (29127|5,29127|1) - Also, why's this a double note? It's just a kick like 00:27:261 (27261|4) after all, so remove one note?
00:30:059 - Now where's the double here for the snare? It's the same sound like the notes at 00:27:572 (27572|4,27572|2) for example.
00:30:370 (30370|5) - Also, random LN comes out of nowhere. I'm assuming this is for the bass? If so, there are two options: first, you can map the bass line throughout the entire verse using LNs like this one, or you could remove the LN and keep the consistency.
00:32:391 (32391|6,32469|5,32546|4,32624|3,32702|2,32779|1) - I feel like for a normal, this is pushing it a bit. An LN to cover the burst would be better imo since making your 1/4 bursts too long in Normal is kind of surprising to this target audience since they're mostly used to quick 3 note bursts at most.
00:43:738 (43738|6,43893|4,44049|6,44204|4,44360|6) - Idk, for me, this feels too forced on the right hand to be justifiable. I'd really consider moving one of the stacks to the left hand to make it easier.
00:46:225 (46225|0,46380|2,46536|0,46691|2,46847|0) - Similar to the above.
00:51:510 - Here, rather than the [3][5] trill, why not try something like this? https://osu.ppy.sh/ss/6349135 It's a bit more unpredictable but that's the fun of it.
01:18:712 (78712|4,79023|2) - Again with these LNs. I can't think of what else they're supposed to represent except for the guitar, which you didn't map earlier, thus making this inconsistent with how you've mapped the section.
01:19:645 (79645|1,79800|1) - Feels a bit like an unnecessary jack imo since they aren't even the same sound. Move to different columns? Btw, the snare is at 01:19:800 so I might suggest making that a double too.
01:20:422 - 01:21:044 - 01:21:665 - 01:22:287 - feels really weird to not have mapped the snares when that's part of the main rhythm you've been following for this entire difficulty. I'd really suggest adding doubles at those places.
01:26:950 - Again, I might suggest something a little less jacky, like this https://osu.ppy.sh/ss/6349146

I really would consider rechecking the consistency here because there are lots of times where you map a snare with a single note, then map it just a few beats later with a double note; vice versa for kicks too and guitars. I'd also look over the stacks in Easy and see if they're really appropriate for a target audience just learning finger independence.
Best of luck with the map (^.^)b
Topic Starter
Koibenii

ByeForNow wrote:

Little mod requested from PM
feel free to reject if disagree + no kudos if not helpful


column7K: 1|2|3|4|5|6|7
Blue's 7K Insane
  1. 00:03:013 (3013|3,3168|4,3323|0) - shift as 3 4 5 more comfortable to play imo
  2. 00:08:764 (8764|3) - Maybe move to 5, hand balance
  3. 00:09:541 (9541|5,9696|3) - Ctrl+G, 00:09:386 (9386|6,9386|4,9541|5) - is actually kinda uncomfortable
  4. 00:16:691 - Try this? https://gyazo.com/fe58aa03caed87c2e07a71732f3a540b, the change of trill-like 1 note pattern is kinda awkward at the same sound part at 00:16:691 - if you get what i mean
  5. 00:17:469 (17469|5,17469|3,17469|1) - shift as 147, 1 and 7 column feels empty
  6. 00:19:178 - Try this? https://gyazo.com/d9d89077b1027cf5efe89b42c9748a74, same reason as the suggestion before the previous,
    If above accepted, 00:20:344 (20344|1,20344|2) - move to 34? feels better to play imo
  7. 00:40:163 (40163|0) - Move to 4? 00:39:696 (39696|1,40163|0,40318|0) - is kinda mean to your joint between ring and middle finger lol
  8. 00:52:287 (52287|3,52443|5) - Ctrl+G, makes that section less awkward for fingers
  9. 01:21:044 (81044|2,81199|3) - Ctrl+G, 01:20:888 (80888|1,81044|0,81044|2) - isnt uncomfortable imo
  10. 01:24:930 (84930|0) - move to 2? column 2 is empty
  11. 01:25:396 (85396|0) - should end at 01:25:396 (85396|0) - and add another LN at 01:25:551 - there's a different pitch sound of the guitar here
  12. 01:26:329 (86329|1) - same thing, end at red line and add another LN.
not much mod cause i think its pretty fine already -w-b, GL~
Yay! Thanks for mod ByeForNow!! :D will wait for blue's update of his diff

Protastic101 wrote:

I normally don't mod TV size, but I'll return a mod for the one you did on dignity ^.^

col 1->7

*boop*
[General]
  1. Unless you're planning a multi-keymode spread, you can remove the "7K" from all the diff names. Ninja update beat me to it
  2. The source should be in Japanese if I'm not mistaken, but I suck at metadata anyways. This is the name I pulled off MAL so it may be incorrect but better than what you have lol "ニューゲーム" The same would apply to the artist and song title fields, assuming they're also in Japanese.
will consider this because theranked mapset only use NEW GAME! as its source

[Easy]00:05:189 (5189|1) - If you're following an alternating pattern like what you did at 00:03:013 (3013|3,3323|1,3634|3,3945|1) , move this to 1. applied.
00:06:432 (6432|1) - Same as above, this should be stacked with 00:05:810 (5810|2) . applied.
00:06:743 (6743|0,7365|0,7987|0) - This doesn't affect playability too much, but the stack doesn't look that nice imo. I might suggest making the pattern like this instead https://osu.ppy.sh/ss/6348998 applied.
00:12:494 (12494|4,12650|4) - Seeing as this is an easy difficulty, I'd try to save minijacks like this for Normal and up, so move 00:12:650 (12650|4) to 3?applied.
00:17:469 (17469|6) - Since the sound is a snare, why not move this to 6 and add another note in 2?applied. move the note to 6 but didn't add another note at [2] because its an easy diff :)
00:22:443 (22443|1) - I might also suggest making this an LN and ending at 00:22:909 to represent the short 1/4 drum roll here. applied.
00:23:220 (23220|4,23842|4,24463|4,25085|4) - This is a pretty long stack. I'd consider moving some of the notes around to different columns; currently, this measure and the next feel very left hand heavy.applied. re-arranged pattern
00:25:707 (25707|2,26329|2,26950|2,27572|2) - Similar to the above. I get the idea you're trying to get at, but it's best to prioritize the hand balance first. Maybe you could move the two stacks I mentioned to 7 and 1 respectively, then arrange the notes from there like so https://osu.ppy.sh/ss/6349025 rearranged pattern like this instead http://osu.ppy.sh/ss/6349493 for players to learn finger independence
00:27:883 (27883|0,28194|4,28816|0,29127|2,29437|4) - These LNs kind of break the flow imo since the player is used to playing a simple 1/1 rhythm up until here, when you introduce LNs for the first time in this diff I believe. My suggestion is to save this for an upper diff like Hard and just focus on the simple drums in Easy since that's what most players this level will focus on. applied. made them single notes
00:31:769 (31769|4,31924|4) - Again, I do believe a 1/2 minijack like this is better off for a normal rather than an easy.applied.
00:31:924 - Rather than use short notes here, I'd consider just using an LN to represent the drum roll, like so https://osu.ppy.sh/ss/6349045 (if you delete notes, make sure to move the hitsounds to the storyboard or Dudehacker will be sad) will consider, but I think using short notes would be better because it accentuates the drum part and the drum part in the bg song it pretty strong
00:33:945 (33945|5,34256|5,34722|5) - I can't say I really agree with this pattern. The fact that the notes are stacked in the same column but have different spacings is what kind of bothers me since players of this level will assume that jacks = equal spacing. My suggestion is to move 00:34:722 (34722|5) to a different column instead. applied. moved to [5]
00:36:432 (36432|1,36743|1,37209|1) - The same applies here.applied. moved to [3]
00:38:919 (38919|0) - I'd rather this be up at 00:39:075 - instead since the kick is much more noticeable there instead of 00:38:919 applied. moved to [5]
00:42:805 - Anyways, you get the point of what I'm saying with this section. A lot of it feels pretty unbalanced and leaning more towards the left hand than anything.alright. re-arranged patterns
00:52:909 (52909|1,53064|1) - Move this to 3, then move 00:53:375 (53375|2,53531|2) - to 5, and finally move 00:53:842 (53842|2) to 4 to get a symmetrical pattern with the short notes and LNs. applied.
00:55:241 (55241|0,55551|0,55862|0,56173|0) - Again, stacks like these I'm not really that big of a fan of, especially in the outer fingers because you're stressing out the ring finger which is pretty weak compared to the index or middle. I really would prefer to see a more evenly distributed pattern like so instead https://osu.ppy.sh/ss/6349081 applied. re-arranged patterns
01:07:676 (67676|0,67987|1,68298|0,68608|1) - x_x Players at this level are still learning finger independence. It'd be a bad idea imo to use a 1/1 trill on the same hand, especially alternating between ring and middle finger. If you want to keep the trill, I'd really recommend putting it on both hands instead, specifically the index fingers [3] and [5] applied.

I really feel that the hand balance could be better in Easy, and some of the patterns made a little more beginner friendly.

[Normal]00:02:391 (2391|0,2391|5,2546|0,2546|5) - I think something with a bit more symmetry might be better, but this is my personal opinion. https://osu.ppy.sh/ss/6349094 applied a little bit differently
00:06:588 (6588|4,6899|2) - if you're not going to map the guitar at places like 00:04:101 - 00:04:412 - 00:04:722 - with 1/2 LNs for example, then remove the LNs here and replace them with short notes. applied.
00:10:474 - This is a normal difficulty; are triples really necessary? I think doubles for the crashes works just fine, seeing as you mapped the crash at 00:03:013 - with a single note lol applied. removed the [5]s
00:17:779 (17779|4,17857|5,17935|6) - I think it might be better to control J this so the 1/4 roll goes in the direction the right hand normally would (weakest fingers to strongest - ring to middle to index) applied.
00:28:505 (28505|2) - If you stop using jacks in this second half of the verse, move this to 4 or something; otherwise it looks pretty out of place no offense.applied. moved to [5]
00:29:127 (29127|5,29127|1) - Also, why's this a double note? It's just a kick like 00:27:261 (27261|4) after all, so remove one note? applied.
00:30:059 - Now where's the double here for the snare? It's the same sound like the notes at 00:27:572 (27572|4,27572|2) for example.applied. lmao i admit i'm inconsistent xd
00:30:370 (30370|5) - Also, random LN comes out of nowhere. I'm assuming this is for the bass? If so, there are two options: first, you can map the bass line throughout the entire verse using LNs like this one, or you could remove the LN and keep the consistency. applied. added a note instead at [7]
00:32:391 (32391|6,32469|5,32546|4,32624|3,32702|2,32779|1) - I feel like for a normal, this is pushing it a bit. An LN to cover the burst would be better imo since making your 1/4 bursts too long in Normal is kind of surprising to this target audience since they're mostly used to quick 3 note bursts at most. applied. added an LN instead at [4]
00:43:738 (43738|6,43893|4,44049|6,44204|4,44360|6) - Idk, for me, this feels too forced on the right hand to be justifiable. I'd really consider moving one of the stacks to the left hand to make it easier.applied. moved [5] to [3]
00:46:225 (46225|0,46380|2,46536|0,46691|2,46847|0) - Similar to the above. applied. move [3] to [5]
00:51:510 - Here, rather than the [3][5] trill, why not try something like this? https://osu.ppy.sh/ss/6349135 It's a bit more unpredictable but that's the fun of it.applied. nice pattern!
01:18:712 (78712|4,79023|2) - Again with these LNs. I can't think of what else they're supposed to represent except for the guitar, which you didn't map earlier, thus making this inconsistent with how you've mapped the section. applied. made them single notes
01:19:645 (79645|1,79800|1) - Feels a bit like an unnecessary jack imo since they aren't even the same sound. Move to different columns? Btw, the snare is at 01:19:800 so I might suggest making that a double too. applied.
01:20:422 - 01:21:044 - 01:21:665 - 01:22:287 - feels really weird to not have mapped the snares when that's part of the main rhythm you've been following for this entire difficulty. I'd really suggest adding doubles at those places.
01:26:950 - Again, I might suggest something a little less jacky, like this https://osu.ppy.sh/ss/6349146applied.

I really would consider rechecking the consistency here because there are lots of times where you map a snare with a single note, then map it just a few beats later with a double note; vice versa for kicks too and guitars. I'd also look over the stacks in Easy and see if they're really appropriate for a target audience just learning finger independence.
Best of luck with the map (^.^)b
Wow! Thanks for the mod Protastic101!! :D I've been really looking for mods for the easier diffs, and as ironic as it sounds, mapping the easier diffs is waaayyyy too hard for me :( Updated!!
lenpai
its not ironic, mapping easy diffs IS hard.
[ NumLock ]
Go Ranked ~


>< 8-) 8-)
Wadu
Hey man, here are the mods for NM and HD.
Am I a mod?
13:46 JztCallMeRon: dude we can start the irc mod now :)
13:46 CHARGE: Sure
13:46 CHARGE: sec
13:46 CHARGE: k let's start with easy
13:46 JztCallMeRon: mmhmm
13:48 CHARGE: Okay
13:48 CHARGE: Not many things to modify
13:49 CHARGE: 00:22:443 -
13:49 CHARGE: Sorry here,
13:49 CHARGE: 00:22:909 -
13:49 CHARGE: consider 2 notes
13:49 CHARGE: The player has time to react beacause it's not 1/2 there
13:49 CHARGE: it's 1/1 before that
13:49 CHARGE: And you begin a new beat
13:50 CHARGE: (cols 1-7)
13:50 CHARGE: 00:41:251 (41251|3) -
13:50 CHARGE: here consider moving it to 5 or something, i dunno why, but it didn't feel right to place it there as a beginner
13:51 JztCallMeRon: ok second suggestion applied
13:51 CHARGE: And, consider adding here 1 note: 00:41:873 - 00:42:184 - 00:42:494 -
13:51 CHARGE: at the same col
13:51 CHARGE: like a jack
13:51 CHARGE: it fits well and not complicated when on the same note
13:51 JztCallMeRon: and about the first suggestion, i think I'll keep it like that because players are just learning finger independence
13:51 CHARGE: Like this:
13:52 CHARGE: http://puu.sh/rN2Wv/a61bb2d108.jpg
13:52 CHARGE: It fits the rhythm and the difficulty
13:52 CHARGE: 00:53:842 - Col 4?
13:53 CHARGE: For more consistency
13:53 CHARGE: 2 jacks, 2 jacks, then change beat
13:53 CHARGE: btw, it's just suggestions, you may not agree with me
13:53 JztCallMeRon: its ok
13:53 JztCallMeRon: i've applied your third suggestion
13:53 CHARGE: 01:03:945 - 01:04:567 - why aren't they hitsounded?
13:53 CHARGE: in purpose?
13:53 JztCallMeRon: but I kept the LN at col 5 and the single notes at col 3
13:54 CHARGE: Alrighty
13:54 JztCallMeRon: they are hitsounded
13:54 JztCallMeRon: D:
13:54 CHARGE: 01:22:598 - consider adding a note here anywhere you want, cuz this is 2 here: 01:20:111 -
13:54 CHARGE: oh i mean
13:54 CHARGE: no finish sound
13:54 CHARGE: whistle
13:54 JztCallMeRon: oh that
13:55 JztCallMeRon: idk much about hitsounding so meh i'll be talking to dudehacker about that
13:55 CHARGE: Kk
13:55 CHARGE: let's move on
13:55 CHARGE: Not much to say about this, simple diff
13:55 CHARGE: lemme try the normal
13:55 JztCallMeRon: ok ok
13:56 JztCallMeRon: btw I didn't apply your last suggestion because if I added a note there I would be adding notes to the following LNs for consistency
13:57 CHARGE: Okay
13:57 CHARGE: 01:07:676 -
13:57 CHARGE: (on normal diff)
13:57 CHARGE: I don't get the triples here
13:57 CHARGE: Why?
13:57 CHARGE: and if such, it should be here: 01:07:987 -
13:57 CHARGE: there is a stronger sound there
13:57 CHARGE: didn't feel natural
13:58 CHARGE: playing that
13:58 CHARGE: 01:13:272 - Also here
13:58 CHARGE: no other sound
13:58 CHARGE: 01:14:515 (74515|0) -
13:59 CHARGE: and this one, why? no praticular sound
13:59 JztCallMeRon: the last sone, there is a sound :(
13:59 JztCallMeRon: one*
13:59 JztCallMeRon: and about the double triples
13:59 JztCallMeRon: yeah my bad
13:59 JztCallMeRon: will be fixing it
13:59 CHARGE: but also here 01:13:893 -
14:00 CHARGE: and you ignored it
14:00 CHARGE: either you notice all of them
14:00 CHARGE: or find a solution
14:00 CHARGE: now, here: 01:17:158 -
14:00 CHARGE: i suggest doing something like this:
14:00 CHARGE: http://puu.sh/rN3eb/d4b19066bb.jpg
14:00 CHARGE: seems neater and fits more
14:00 CHARGE: 01:18:712 (78712|0,79023|0,79334|0) -
14:01 CHARGE: this might be too crowded for normal diff
14:01 CHARGE: why same col?
14:01 CHARGE: 01:18:401 (78401|0,78712|0,79023|0,79334|0) - ^
14:01 JztCallMeRon: okay will be re-arranging
14:02 CHARGE: over here
14:02 CHARGE: 01:26:795 -
14:02 CHARGE: http://puu.sh/rN3iL/49e24d9174.jpg
14:02 CHARGE: What do you think of this?
14:02 CHARGE: felt much better playing it, as a player
14:03 JztCallMeRon: I think that's a little bit too much for the normal diff
14:03 CHARGE: Maybe just add a note on col 4
14:03 CHARGE: 01:27:417 -
14:03 CHARGE: here
14:03 JztCallMeRon: 1/4 bursts should be in harder diffs
14:03 CHARGE: cuz i hear another sound as finish
14:03 JztCallMeRon: okay
14:03 JztCallMeRon: applied
14:03 CHARGE: and you can remove this 01:26:873 -
14:03 CHARGE: if 1/4 is too much
14:04 CHARGE: but i think a note here would be good
14:04 CHARGE: 01:26:795 -
14:04 CHARGE: now here:
14:04 CHARGE: 00:51:510 -
14:04 CHARGE: i'd say something like this?
14:04 CHARGE: http://puu.sh/rN3nF/882b99b610.jpg
14:05 JztCallMeRon: wait wait wait
14:05 JztCallMeRon: have you updated the map?
14:05 CHARGE: oh
14:05 CHARGE: maybe not
14:05 JztCallMeRon: i've just updated it and the diffs dont have 7k in the diff name anymore
14:05 CHARGE: /np it again?
14:05 JztCallMeRon: lmao
14:05 JztCallMeRon: XD
14:06 CHARGE: ohh
14:06 CHARGE: lemme try it again
14:06 JztCallMeRon: okayyyyy
14:06 CHARGE: 00:15:292 - I see you have 1/4 here
14:07 CHARGE: then why not at the end?
14:07 JztCallMeRon: hmm
14:08 JztCallMeRon: I want to emphasize the loud drum sounds
14:08 CHARGE: alrighg
14:08 CHARGE: alright
14:08 CHARGE: thats it for this diff
14:08 CHARGE: I have another mod I promised someone, so we can continue later ^_^
14:09 CHARGE: I'll post it as irc mod
Topic Starter
Koibenii

Lenfried- wrote:

its not ironic, mapping easy diffs IS hard.
I mean its ironic when you're playing the diff its easy but when you're mapping the diff its hard even though the diff to be played is easy uwu

[ NumLock ] wrote:

Go Ranked ~


>< 8-) 8-)
Yay! It will! Soon™

CHARGE wrote:

Hey man, here are the mods for NM and HD.
Am I a mod?
13:46 JztCallMeRon: dude we can start the irc mod now :)
13:46 CHARGE: Sure
13:46 CHARGE: sec
13:46 CHARGE: k let's start with easy
13:46 JztCallMeRon: mmhmm
13:48 CHARGE: Okay
13:48 CHARGE: Not many things to modify
13:49 CHARGE: 00:22:443 -
13:49 CHARGE: Sorry here,
13:49 CHARGE: 00:22:909 -
13:49 CHARGE: consider 2 notes
13:49 CHARGE: The player has time to react beacause it's not 1/2 there
13:49 CHARGE: it's 1/1 before that
13:49 CHARGE: And you begin a new beat
13:50 CHARGE: (cols 1-7)
13:50 CHARGE: 00:41:251 (41251|3) -
13:50 CHARGE: here consider moving it to 5 or something, i dunno why, but it didn't feel right to place it there as a beginner
13:51 JztCallMeRon: ok second suggestion applied
13:51 CHARGE: And, consider adding here 1 note: 00:41:873 - 00:42:184 - 00:42:494 -
13:51 CHARGE: at the same col
13:51 CHARGE: like a jack
13:51 CHARGE: it fits well and not complicated when on the same note
13:51 JztCallMeRon: and about the first suggestion, i think I'll keep it like that because players are just learning finger independence
13:51 CHARGE: Like this:
13:52 CHARGE: http://puu.sh/rN2Wv/a61bb2d108.jpg
13:52 CHARGE: It fits the rhythm and the difficulty
13:52 CHARGE: 00:53:842 - Col 4?
13:53 CHARGE: For more consistency
13:53 CHARGE: 2 jacks, 2 jacks, then change beat
13:53 CHARGE: btw, it's just suggestions, you may not agree with me
13:53 JztCallMeRon: its ok
13:53 JztCallMeRon: i've applied your third suggestion
13:53 CHARGE: 01:03:945 - 01:04:567 - why aren't they hitsounded?
13:53 CHARGE: in purpose?
13:53 JztCallMeRon: but I kept the LN at col 5 and the single notes at col 3
13:54 CHARGE: Alrighty
13:54 JztCallMeRon: they are hitsounded
13:54 JztCallMeRon: D:
13:54 CHARGE: 01:22:598 - consider adding a note here anywhere you want, cuz this is 2 here: 01:20:111 -
13:54 CHARGE: oh i mean
13:54 CHARGE: no finish sound
13:54 CHARGE: whistle
13:54 JztCallMeRon: oh that
13:55 JztCallMeRon: idk much about hitsounding so meh i'll be talking to dudehacker about that
13:55 CHARGE: Kk
13:55 CHARGE: let's move on
13:55 CHARGE: Not much to say about this, simple diff
13:55 CHARGE: lemme try the normal
13:55 JztCallMeRon: ok ok
13:56 JztCallMeRon: btw I didn't apply your last suggestion because if I added a note there I would be adding notes to the following LNs for consistency
13:57 CHARGE: Okay
13:57 CHARGE: 01:07:676 -
13:57 CHARGE: (on normal diff)
13:57 CHARGE: I don't get the triples here
13:57 CHARGE: Why?
13:57 CHARGE: and if such, it should be here: 01:07:987 -
13:57 CHARGE: there is a stronger sound there
13:57 CHARGE: didn't feel natural
13:58 CHARGE: playing that
13:58 CHARGE: 01:13:272 - Also here
13:58 CHARGE: no other sound
13:58 CHARGE: 01:14:515 (74515|0) -
13:59 CHARGE: and this one, why? no praticular sound
13:59 JztCallMeRon: the last sone, there is a sound :(
13:59 JztCallMeRon: one*
13:59 JztCallMeRon: and about the double triples
13:59 JztCallMeRon: yeah my bad
13:59 JztCallMeRon: will be fixing it
13:59 CHARGE: but also here 01:13:893 -
14:00 CHARGE: and you ignored it
14:00 CHARGE: either you notice all of them
14:00 CHARGE: or find a solution
14:00 CHARGE: now, here: 01:17:158 -
14:00 CHARGE: i suggest doing something like this:
14:00 CHARGE: http://puu.sh/rN3eb/d4b19066bb.jpg
14:00 CHARGE: seems neater and fits more
14:00 CHARGE: 01:18:712 (78712|0,79023|0,79334|0) -
14:01 CHARGE: this might be too crowded for normal diff
14:01 CHARGE: why same col?
14:01 CHARGE: 01:18:401 (78401|0,78712|0,79023|0,79334|0) - ^
14:01 JztCallMeRon: okay will be re-arranging
14:02 CHARGE: over here
14:02 CHARGE: 01:26:795 -
14:02 CHARGE: http://puu.sh/rN3iL/49e24d9174.jpg
14:02 CHARGE: What do you think of this?
14:02 CHARGE: felt much better playing it, as a player
14:03 JztCallMeRon: I think that's a little bit too much for the normal diff
14:03 CHARGE: Maybe just add a note on col 4
14:03 CHARGE: 01:27:417 -
14:03 CHARGE: here
14:03 JztCallMeRon: 1/4 bursts should be in harder diffs
14:03 CHARGE: cuz i hear another sound as finish
14:03 JztCallMeRon: okay
14:03 JztCallMeRon: applied
14:03 CHARGE: and you can remove this 01:26:873 -
14:03 CHARGE: if 1/4 is too much
14:04 CHARGE: but i think a note here would be good
14:04 CHARGE: 01:26:795 -
14:04 CHARGE: now here:
14:04 CHARGE: 00:51:510 -
14:04 CHARGE: i'd say something like this?
14:04 CHARGE: http://puu.sh/rN3nF/882b99b610.jpg
14:05 JztCallMeRon: wait wait wait
14:05 JztCallMeRon: have you updated the map?
14:05 CHARGE: oh
14:05 CHARGE: maybe not
14:05 JztCallMeRon: i've just updated it and the diffs dont have 7k in the diff name anymore
14:05 CHARGE: /np it again?
14:05 JztCallMeRon: lmao
14:05 JztCallMeRon: XD
14:06 CHARGE: ohh
14:06 CHARGE: lemme try it again
14:06 JztCallMeRon: okayyyyy
14:06 CHARGE: 00:15:292 - I see you have 1/4 here
14:07 CHARGE: then why not at the end?
14:07 JztCallMeRon: hmm
14:08 JztCallMeRon: I want to emphasize the loud drum sounds
14:08 CHARGE: alrighg
14:08 CHARGE: alright
14:08 CHARGE: thats it for this diff
14:08 CHARGE: I have another mod I promised someone, so we can continue later ^_^
14:09 CHARGE: I'll post it as irc mod
Much thanks dood!! 8-) 8-)
MapleSyrup-
Ayy forgot to post the update (and I needed to re-apply the mods, f*** me).

http://puu.sh/rN4Hp/25abd746ab.osu
lenpai
I guess you can put it that way
Raediaufar
redfire called me here

ok let's start

[Game Start]
click
I mod this before you update the map so some things might get off so just ignore if that happens

00:02:235 - https://osu.ppy.sh/ss/6349708 what do you think

00:04:722 (4722|1,4878|0) - swap this

00:09:230 - I feel that the correct snap is like this:
> 00:09:230 (9230|6) - make the LN start from 00:09:386 - and end in the same place as before

> 00:09:541 (9541|4) - delete this, there's no even guitar sound there

> 00:09:852 (9852|0) - this part should be divided by two LN like as the guitar sounds, so make this 00:09:852 (9852|0) - end 00:10:007 - and add new LN from 00:10:007 - to 00:10:163 -

00:10:474 - I have an idea for this. The guitar actually starts from 00:10:474 - to 00:10:629 - and 00:10:629 - to 00:10:785 - , so your LN placement there is wrong. But making two LNs seems boring and I rather use this pattern http://osu.ppy.sh/ss/6349777

00:12:961 (12961|4) - why not move it to 6 so it's follow 00:13:116 (13116|5,13272|5,13427|5,13582|5) -

00:15:370 (15370|3,15370|2,15370|4) - this is should be two notes only, you might want to make the stair 12 34 56 is you apply

00:17:779 (17779|3,17779|0,17779|2) - this too, delete 00:17:779 (17779|2) -

00:21:510 (21510|3,21510|0,21510|2,21510|5) - 3 notes because there's only hi hit and no kick there

00:22:443 (22443|1) - move to 1?

00:42:805 - I think you should add more note to this because of kick + hi hat

00:49:023 - add note on 4, there's crash and kick

00:51:510 - I think you shouldn't jump from 2 notes to 4 notes here, better make it 3

01:03:867 (63867|6,63945|4) - hmm.. swap this? it's will make it easier

01:04:101 (64101|6) - you can move this to 5 if you apply above

01:04:412 (64412|3,64412|0,64412|6) - when this is 3 notes, you should be use three notes to on 01:04:722 (64722|2,64722|1,64722|5,64722|6) - so it's consistent

01:14:904 (74904|5,74904|2,74904|6,75059|2,75059|0,75059|3) - err.. from what I heard there, it should be two notes, it's pretty rare to see three notes on blue tick like that on double stream since usually snare are occur on either white or red tick

01:22:598 - you can use my suggestion before on this part

[Blue's Insane]
click
00:15:292 (15292|3,15370|2,15448|1,15448|0) - how about 1 2 34 stair? I feel it's better

00:54:774 - what do you think about http://osu.ppy.sh/ss/6352054

01:03:790 (63790|4) - snap to 01:03:867 - there's a drum there and it's same as in 01:03:790 -

01:12:184 (72184|4,72339|3) - swap this, to follow 01:10:318 (70318|3,70629|3,70940|3,71251|3,71562|3,71873|3) - weird to have that one changed

01:12:494 (72494|5) - and this too, to 4

this map is nicely polished, and it's unique on it's own way. I like it!!!

[Hard]
click
00:02:546 (2546|0) - I think this is only until 00:02:702 -

00:49:023 (49023|1,49023|5) - add more note here because there's crash

00:50:266 (50266|2,50266|4) - ^

00:52:909 (52909|5,52909|1,53064|1,53064|5,53375|2,53375|4,53531|4,53531|2,53842|2,53842|4) - this is should be three notes imo since they've crash and snare sound

01:04:101 (64101|6,64256|6,64412|6,64567|5,64722|5,64878|5) - I know you like to put some hard pattern (for hard difficulty) here but these jacks are just really off, the sound you covered there is vary and you put jack there uhh.. i would suggest something like http://osu.ppy.sh/ss/6352112 I tried to keep your original idea there by putting what I think "still reasonable" jack there, and that part is also should be double notes

01:05:189 - you do it earlier on 00:55:241 -, snare by three notes and kick by double, better if you still follow that rule here to keep your pattern consistent

01:15:137 (75137|5) - kind of uncomfortable, move to 1?

01:17:624 - same with three notes for snare and two notes kick problem before

01:21:976 - I don't see jacks are appropriate here, if you listened carefuly, the ride (hi hat) sound is not exist there (not like what in previous jacks), so putting jacks there are kinda off

[Normal]
click
00:06:121 (6121|3) - move to 6, more comfortable

If you follow guitar, add note here 00:08:919 - and 00:10:007 -

00:32:080 (32080|0,32158|1,32235|2,32391|3) - no no no no no, this pattern is not ok and seems offsync with the consistent drum rolling. This is better http://osu.ppy.sh/ss/6352149 (at least the way you snap the notes are like that)

00:40:163 - add more note here coz of drum

00:55:241 - what can I say... your mapping is changed drastically over here, I mean you map 1 2 1 2 notes over here 00:55:241 - and then LN only here 01:02:702 - then 2 2 2 2 here 01:05:189 - then 3 2 3 2 here 01:07:676 - and last, suddenly follow vocal here 01:10:163 -
I just don't get it. Make your mapping consistent over there (yeah, it's a remap) you can choose what kind of consistent do you want but I recommend drum with 2 notes for kick and snare and 1 for other, LN if there's long sound besides vocal (I don't recommend vocal mapping here)

well, a lot of things that I don't agree over here, but it's just opinion and minor stuffs. I don't want to push my selfishness on this

[Easy]
click
00:35:966 (35966|1) - move to 5 or 6

00:52:909 (52909|2,53064|2,53375|4,53531|4) - don't do 1/2 jacks on easy diff, it's too hard for newbie players

00:55:241 - change to notes to 1 notes only, you did it like in here 00:03:013 - and then 01:15:137 - be consistent, you don't need to make the pattern harder because it's kiai

01:24:619 (84619|4,84774|4) - don't do 1/2 jacks

01:26:950 (86950|1,87106|1,87261|5,87417|5) - ^, instead make it 2626

01:10:474 (70474|2) - move to 5, this 01:10:163 (70163|0,70474|2,70785|1) - is actually kinda hard to tap

much better quality than the normal diffs

just putting on my thoughts

if you want to make your easy and normal diff to be "unique" then I suggest you not make the pattern a lot harder, example like some parts in normal are just like in hard diff and that 1/2 jack on easy. Instead, you can "play" with mapping by not following drum rhythm entirely, you can follow other rhythm which is more vary in snapping (not only 1/1 beat). But this way, the way I map normal and easy diffs is really risky, I see you're new mapper and I wouldn't recommend you to do this, because it can be like a boomerang, when you try to make the pattern more fun, you just make it worse because the diff is harder than it should be. So better to just follow drum on easy and normal diffs, your Game Start and Hard diff is already unique so I think it's ok to make your Easy and Normal follows the mainstream by mapping mostly on drum
Soul Evans
IRC mod with Ron
2016-10-18 11:26 Soul Evans: Yo
2016-10-18 11:29 JztCallMeRon: yoooo
2016-10-18 11:29 Soul Evans: okay high
2016-10-18 11:29 Soul Evans: shi*
2016-10-18 11:29 Soul Evans: so lets egin
2016-10-18 11:29 Soul Evans: i have a few things i wanna point out
2016-10-18 11:29 JztCallMeRon: okay
2016-10-18 11:30 Soul Evans: 00:02:235 -
2016-10-18 11:30 Soul Evans: Now this burst felt very strange for me
2016-10-18 11:30 Soul Evans: in some way
2016-10-18 11:30 Soul Evans: i'm not sure but it didn't feel natural to play
2016-10-18 11:31 Soul Evans: Maybe because you followed two chords along side each other and s 3rd note on column 4
2016-10-18 11:31 JztCallMeRon: those double sends lmao
2016-10-18 11:31 JztCallMeRon: but yeah it feels strange
2016-10-18 11:31 Soul Evans: 00:02:546 (2546|4) - i can suggest moving this to 6
2016-10-18 11:32 JztCallMeRon: hmm. applied
2016-10-18 11:32 Soul Evans: 00:02:702 - While this can be uuh
2016-10-18 11:32 Soul Evans: http://osu.ppy.sh/ss/6351116
2016-10-18 11:33 JztCallMeRon: that feels more natural
2016-10-18 11:33 JztCallMeRon: applied
2016-10-18 11:33 Soul Evans: 00:03:323 (3323|3) - Alternatively this can be one column 2 to hit better aswell avoid the LN before it on col 4
2016-10-18 11:34 Soul Evans: 00:02:857 (2857|6,2935|5,3013|4,3013|3,3168|2,3323|1,3323|0) - So it can hit like this very naturaly
2016-10-18 11:35 Soul Evans: 00:05:422 (5422|2,5500|1) - hmm reversing this might be good to
2016-10-18 11:46 JztCallMeRon: dude im very sorry
2016-10-18 11:46 JztCallMeRon: my internet chose to fuck me up :(
2016-10-18 11:46 JztCallMeRon: D: D: D;
2016-10-18 11:49 Soul Evans: lol
2016-10-18 11:49 Soul Evans: it's okay
2016-10-18 11:50 Soul Evans: did you get my last message though
2016-10-18 11:51 Soul Evans: Okay why is the map unsubmitted to me
2016-10-18 11:54 JztCallMeRon: lol what
2016-10-18 11:54 Soul Evans: idk lol
2016-10-18 11:55 Soul Evans: okay nvm
2016-10-18 11:56 Soul Evans: 00:05:344 - For this i suggest making it :https://osu.ppy.sh/ss/6351202
2016-10-18 11:57 JztCallMeRon: last message I got was
2016-10-18 11:57 JztCallMeRon: you pointing this to be in col 2
2016-10-18 11:57 JztCallMeRon: 00:03:323 (3323|3) -
2016-10-18 11:57 JztCallMeRon: but there's a note in col 2
2016-10-18 11:58 Soul Evans: Yeah ignore that lol
2016-10-18 11:58 Soul Evans: 00:03:634 -
2016-10-18 11:59 Soul Evans: if you're making 3 note chords for every drum sound
2016-10-18 11:59 Soul Evans: bass kick? idk what they're called
2016-10-18 11:59 Soul Evans: then why is this 3 notes?
2016-10-18 11:59 JztCallMeRon: oh yeah
2016-10-18 11:59 Soul Evans: it doesn't sound like any of the sounds you used the 3 note chords on
2016-10-18 11:59 JztCallMeRon: didnt notice
2016-10-18 11:59 JztCallMeRon: that's the part w/out the snare
2016-10-18 12:00 Soul Evans: Hmm i see
2016-10-18 12:00 Soul Evans: Well then if you're gonna make those 3 notes
2016-10-18 12:00 Soul Evans: i suggest making the loud hit sound uuh
2016-10-18 12:00 Soul Evans: 4 chords
2016-10-18 12:00 Soul Evans: to distinc between regular sounds
2016-10-18 12:00 Soul Evans: since the drum should have more notes because it's louder
2016-10-18 12:01 Soul Evans: either that or reduce the normal notes up o you
2016-10-18 12:01 Soul Evans: to*
2016-10-18 12:02 JztCallMeRon: oh ok ok
2016-10-18 12:02 JztCallMeRon: what do you prefer btw
2016-10-18 12:02 JztCallMeRon: do you want pp maps? :^)
2016-10-18 12:03 Soul Evans: well since you already have a 4 star map mightaswell keep the sr for this as it is
2016-10-18 12:03 Soul Evans: and 4 note chords for 7k is generally fine
2016-10-18 12:03 Soul Evans: (by the way, i need maps that are only 5.5 to give me pp)
2016-10-18 12:04 JztCallMeRon: ok ok i'll do 4note chords then
2016-10-18 12:04 JztCallMeRon: XD
2016-10-18 12:04 JztCallMeRon: is the LN counted in the 4note chord?
2016-10-18 12:04 Soul Evans: nope
2016-10-18 12:04 Soul Evans: since it follows other sound
2016-10-18 12:04 Soul Evans: it should be fine
2016-10-18 12:04 JztCallMeRon: ok ok
2016-10-18 12:04 JztCallMeRon: applied
2016-10-18 12:05 Soul Evans: aslong as the map doesn't hit more than 6 it should be rankable
2016-10-18 12:05 Soul Evans: alright
2016-10-18 12:05 Soul Evans: 00:08:298 (8298|0,8298|2) -
2016-10-18 12:05 Soul Evans: This would give better tranasction if it was reversed
2016-10-18 12:05 Soul Evans: just switch the cols
2016-10-18 12:07 JztCallMeRon: okay. applied
2016-10-18 12:08 Soul Evans: 00:15:292 -
2016-10-18 12:08 Soul Evans: Now the transaction for this is horrible imo
2016-10-18 12:08 Soul Evans: your asking the player to hit right with the chords when the jack is on the left side
2016-10-18 12:09 JztCallMeRon: hmm yeah
2016-10-18 12:09 JztCallMeRon: what do you suggest then xd
2016-10-18 12:11 Soul Evans: ye holdon
2016-10-18 12:12 Soul Evans: http://puu.sh/rN1I7/d6b31098fe.png
2016-10-18 12:13 Soul Evans: 00:17:469 (17469|4) - Move this to 3 because it's an awkward place for the chord to be in
2016-10-18 12:14 JztCallMeRon: that works
2016-10-18 12:14 JztCallMeRon: applied
2016-10-18 12:14 JztCallMeRon: applied also
2016-10-18 12:16 Soul Evans: 00:31:614 (31614|1,31769|0,31924|0,32080|1,32235|0,32391|1,32546|1,32546|0) -
2016-10-18 12:16 Soul Evans: This is a little eh for the 1 and 2 column?
2016-10-18 12:18 Soul Evans: 00:31:614 - suggestion http://puu.sh/rN1Wl/519cd1de81.png
2016-10-18 12:19 Soul Evans: 00:40:629 -
2016-10-18 12:19 Soul Evans: Same here it's a little eh
2016-10-18 12:20 JztCallMeRon: applied the previous suggestion
2016-10-18 12:21 Soul Evans: http://puu.sh/rN21c/36a746e437.png
2016-10-18 12:21 Soul Evans: also the llast suggestion i think u should do this^
2016-10-18 12:23 JztCallMeRon: ok applied also
2016-10-18 12:24 Soul Evans: 00:53:064 (53064|2,53064|4,53531|2,53531|4) -
2016-10-18 12:25 Soul Evans: Move this to the end of each column
2016-10-18 12:25 Soul Evans: basically col 1 and 7
2016-10-18 12:25 Soul Evans: because they're annoying as fudge to hit
2016-10-18 12:25 Soul Evans: 00:53:842 -
2016-10-18 12:26 Soul Evans: I think this can be 4/5 note instead of three
2016-10-18 12:26 JztCallMeRon: ok applied
2016-10-18 12:26 Soul Evans: because it's the same sound as the rest of the chord smash
2016-10-18 12:26 JztCallMeRon: hmm yeha
2016-10-18 12:26 Soul Evans: 01:05:655 (65655|3,65966|3,66277|3,66588|3,66899|3,67209|3,67520|3,67831|3,68142|3,68453|3,68764|3,69075|3) - Nice anchor
2016-10-18 12:27 Soul Evans: I'd advise you to prevent from doing thi
2016-10-18 12:27 Soul Evans: uuh having 5 notes per stream or something should be fine
2016-10-18 12:27 Soul Evans: just cut those anchor up and it will be alright
2016-10-18 12:28 JztCallMeRon: hmm
2016-10-18 12:28 JztCallMeRon: it represents the cymbals
2016-10-18 12:28 JztCallMeRon: sooo idk how to re-pattern it
2016-10-18 12:28 Soul Evans: hmm i guess you're right
2016-10-18 12:28 Soul Evans: they aren't that hard to hit imo
2016-10-18 12:28 Soul Evans: so might be alright to keep it
2016-10-18 12:28 Soul Evans: 01:25:085 -
2016-10-18 12:29 Soul Evans: Okay this def have a sound you can use for umm
2016-10-18 12:29 Soul Evans: either more notes
2016-10-18 12:29 Soul Evans: or ln
2016-10-18 12:29 Soul Evans: my favourite combination is having 3note chord and 2 LNs
2016-10-18 12:29 Soul Evans: ok just noticed there is a stream ahead
2016-10-18 12:29 Soul Evans: fuck
2016-10-18 12:30 Soul Evans: stracth the LN part
2016-10-18 12:30 Soul Evans: just put a 4 note chord on it for the clap i guess
Topic Starter
Koibenii

Raediaufar wrote:

redfire called me here

ok let's start

[Game Start]
click
I mod this before you update the map so some things might get off so just ignore if that happens

00:02:235 - https://osu.ppy.sh/ss/6349708 what do you think hmm that might be more doable. applied.

00:04:722 (4722|1,4878|0) - swap this applied.

00:09:230 - I feel that the correct snap is like this:
> 00:09:230 (9230|6) - make the LN start from 00:09:386 - and end in the same place as before

> 00:09:541 (9541|4) - delete this, there's no even guitar sound there

> 00:09:852 (9852|0) - this part should be divided by two LN like as the guitar sounds, so make this 00:09:852 (9852|0) - end 00:10:007 - and add new LN from 00:10:007 - to 00:10:163 - applied.

00:10:474 - I have an idea for this. The guitar actually starts from 00:10:474 - to 00:10:629 - and 00:10:629 - to 00:10:785 - , so your LN placement there is wrong. But making two LNs seems boring and I rather use this pattern http://osu.ppy.sh/ss/6349777 hmm yeah i might have misheard the guitar. applied.

00:12:961 (12961|4) - why not move it to 6 so it's follow 00:13:116 (13116|5,13272|5,13427|5,13582|5) - applied.

00:15:370 (15370|3,15370|2,15370|4) - this is should be two notes only, you might want to make the stair 12 34 56 is you apply applied.

00:17:779 (17779|3,17779|0,17779|2) - this too, delete 00:17:779 (17779|2) - applied.

00:21:510 (21510|3,21510|0,21510|2,21510|5) - 3 notes because there's only hi hit and no kick there applied.

00:22:443 (22443|1) - move to 1? applied.

00:42:805 - I think you should add more note to this because of kick + hi hat applied.

00:49:023 - add note on 4, there's crash and kick applied.

00:51:510 - I think you shouldn't jump from 2 notes to 4 notes here, better make it 3 applied.

01:03:867 (63867|6,63945|4) - hmm.. swap this? it's will make it easier applied.

01:04:101 (64101|6) - you can move this to 5 if you apply above applied.

01:04:412 (64412|3,64412|0,64412|6) - when this is 3 notes, you should be use three notes to on 01:04:722 (64722|2,64722|1,64722|5,64722|6) - so it's consistent applied.

01:14:904 (74904|5,74904|2,74904|6,75059|2,75059|0,75059|3) - err.. from what I heard there, it should be two notes, it's pretty rare to see three notes on blue tick like that on double stream since usually snare are occur on either white or red tick applied.

01:22:598 - you can use my suggestion before on this part applied.

[Blue's Insane]
click
00:15:292 (15292|3,15370|2,15448|1,15448|0) - how about 1 2 34 stair? I feel it's better

00:54:774 - what do you think about http://osu.ppy.sh/ss/6352054

01:03:790 (63790|4) - snap to 01:03:867 - there's a drum there and it's same as in 01:03:790 -

01:12:184 (72184|4,72339|3) - swap this, to follow 01:10:318 (70318|3,70629|3,70940|3,71251|3,71562|3,71873|3) - weird to have that one changed

01:12:494 (72494|5) - and this too, to 4

this map is nicely polished, and it's unique on it's own way. I like it!!!

[Hard]
click
00:02:546 (2546|0) - I think this is only until 00:02:702 - yeap fixed.

00:49:023 (49023|1,49023|5) - add more note here because there's crash applied.

00:50:266 (50266|2,50266|4) - ^ applied.

00:52:909 (52909|5,52909|1,53064|1,53064|5,53375|2,53375|4,53531|4,53531|2,53842|2,53842|4) - this is should be three notes imo since they've crash and snare sound applied.

01:04:101 (64101|6,64256|6,64412|6,64567|5,64722|5,64878|5) - I know you like to put some hard pattern (for hard difficulty) here but these jacks are just really off, the sound you covered there is vary and you put jack there uhh.. i would suggest something like http://osu.ppy.sh/ss/6352112 I tried to keep your original idea there by putting what I think "still reasonable" jack there, and that part is also should be double notes applied.

01:05:189 - you do it earlier on 00:55:241 -, snare by three notes and kick by double, better if you still follow that rule here to keep your pattern consistentapplied.

01:15:137 (75137|5) - kind of uncomfortable, move to 1? applied.

01:17:624 - same with three notes for snare and two notes kick problem beforeapplied.

01:21:976 - I don't see jacks are appropriate here, if you listened carefuly, the ride (hi hat) sound is not exist there (not like what in previous jacks), so putting jacks there are kinda offalright. fixed.

[Normal]
click
00:06:121 (6121|3) - move to 6, more comfortable applied.

If you follow guitar, add note here 00:08:919 - and 00:10:007 - applied.

00:32:080 (32080|0,32158|1,32235|2,32391|3) - no no no no no, this pattern is not ok and seems offsync with the consistent drum rolling. This is better http://osu.ppy.sh/ss/6352149 (at least the way you snap the notes are like that) applied.

00:40:163 - add more note here coz of drum applied.

00:55:241 - what can I say... your mapping is changed drastically over here, I mean you map 1 2 1 2 notes over here 00:55:241 - and then LN only here 01:02:702 - then 2 2 2 2 here 01:05:189 - then 3 2 3 2 here 01:07:676 - and last, suddenly follow vocal here 01:10:163 -
I just don't get it. Make your mapping consistent over there (yeah, it's a remap) you can choose what kind of consistent do you want but I recommend drum with 2 notes for kick and snare and 1 for other, LN if there's long sound besides vocal (I don't recommend vocal mapping here) applied. re-arranged patterns.

well, a lot of things that I don't agree over here, but it's just opinion and minor stuffs. I don't want to push my selfishness on this
woah. those suggestions really helped! o wo)b didn't know I was mapping that inconsistently D: D:

[Easy]
click
00:35:966 (35966|1) - move to 5 or 6 applied.

00:52:909 (52909|2,53064|2,53375|4,53531|4) - don't do 1/2 jacks on easy diff, it's too hard for newbie players applied.

00:55:241 - change to notes to 1 notes only, you did it like in here 00:03:013 - and then 01:15:137 - be consistent, you don't need to make the pattern harder because it's kiai applied. but I kept the latter part of the chorus as is.

01:24:619 (84619|4,84774|4) - don't do 1/2 jacks applied.

01:26:950 (86950|1,87106|1,87261|5,87417|5) - ^, instead make it 2626 applied.

01:10:474 (70474|2) - move to 5, this 01:10:163 (70163|0,70474|2,70785|1) - is actually kinda hard to tap applied.

much better quality than the normal diffs

just putting on my thoughts

if you want to make your easy and normal diff to be "unique" then I suggest you not make the pattern a lot harder, example like some parts in normal are just like in hard diff and that 1/2 jack on easy. Instead, you can "play" with mapping by not following drum rhythm entirely, you can follow other rhythm which is more vary in snapping (not only 1/1 beat). But this way, the way I map normal and easy diffs is really risky, I see you're new mapper and I wouldn't recommend you to do this, because it can be like a boomerang, when you try to make the pattern more fun, you just make it worse because the diff is harder than it should be. So better to just follow drum on easy and normal diffs, your Game Start and Hard diff is already unique so I think it's ok to make your Easy and Normal follows the mainstream by mapping mostly on drum
Wow very nice mod! Thanks Raediaufar! I learned a lot lmao XD and thanks to lewdfire for pulling him 8-) Updated! Will wait for blue's update

Soul Evans wrote:

IRC mod with Ron
2016-10-18 11:26 Soul Evans: Yo
2016-10-18 11:29 JztCallMeRon: yoooo
2016-10-18 11:29 Soul Evans: okay high
2016-10-18 11:29 Soul Evans: shi*
2016-10-18 11:29 Soul Evans: so lets egin
2016-10-18 11:29 Soul Evans: i have a few things i wanna point out
2016-10-18 11:29 JztCallMeRon: okay
2016-10-18 11:30 Soul Evans: 00:02:235 -
2016-10-18 11:30 Soul Evans: Now this burst felt very strange for me
2016-10-18 11:30 Soul Evans: in some way
2016-10-18 11:30 Soul Evans: i'm not sure but it didn't feel natural to play
2016-10-18 11:31 Soul Evans: Maybe because you followed two chords along side each other and s 3rd note on column 4
2016-10-18 11:31 JztCallMeRon: those double sends lmao
2016-10-18 11:31 JztCallMeRon: but yeah it feels strange
2016-10-18 11:31 Soul Evans: 00:02:546 (2546|4) - i can suggest moving this to 6
2016-10-18 11:32 JztCallMeRon: hmm. applied
2016-10-18 11:32 Soul Evans: 00:02:702 - While this can be uuh
2016-10-18 11:32 Soul Evans: http://osu.ppy.sh/ss/6351116
2016-10-18 11:33 JztCallMeRon: that feels more natural
2016-10-18 11:33 JztCallMeRon: applied
2016-10-18 11:33 Soul Evans: 00:03:323 (3323|3) - Alternatively this can be one column 2 to hit better aswell avoid the LN before it on col 4
2016-10-18 11:34 Soul Evans: 00:02:857 (2857|6,2935|5,3013|4,3013|3,3168|2,3323|1,3323|0) - So it can hit like this very naturaly
2016-10-18 11:35 Soul Evans: 00:05:422 (5422|2,5500|1) - hmm reversing this might be good to
2016-10-18 11:46 JztCallMeRon: dude im very sorry
2016-10-18 11:46 JztCallMeRon: my internet chose to fuck me up :(
2016-10-18 11:46 JztCallMeRon: D: D: D;
2016-10-18 11:49 Soul Evans: lol
2016-10-18 11:49 Soul Evans: it's okay
2016-10-18 11:50 Soul Evans: did you get my last message though
2016-10-18 11:51 Soul Evans: Okay why is the map unsubmitted to me
2016-10-18 11:54 JztCallMeRon: lol what
2016-10-18 11:54 Soul Evans: idk lol
2016-10-18 11:55 Soul Evans: okay nvm
2016-10-18 11:56 Soul Evans: 00:05:344 - For this i suggest making it :https://osu.ppy.sh/ss/6351202
2016-10-18 11:57 JztCallMeRon: last message I got was
2016-10-18 11:57 JztCallMeRon: you pointing this to be in col 2
2016-10-18 11:57 JztCallMeRon: 00:03:323 (3323|3) -
2016-10-18 11:57 JztCallMeRon: but there's a note in col 2
2016-10-18 11:58 Soul Evans: Yeah ignore that lol
2016-10-18 11:58 Soul Evans: 00:03:634 -
2016-10-18 11:59 Soul Evans: if you're making 3 note chords for every drum sound
2016-10-18 11:59 Soul Evans: bass kick? idk what they're called
2016-10-18 11:59 Soul Evans: then why is this 3 notes?
2016-10-18 11:59 JztCallMeRon: oh yeah
2016-10-18 11:59 Soul Evans: it doesn't sound like any of the sounds you used the 3 note chords on
2016-10-18 11:59 JztCallMeRon: didnt notice
2016-10-18 11:59 JztCallMeRon: that's the part w/out the snare
2016-10-18 12:00 Soul Evans: Hmm i see
2016-10-18 12:00 Soul Evans: Well then if you're gonna make those 3 notes
2016-10-18 12:00 Soul Evans: i suggest making the loud hit sound uuh
2016-10-18 12:00 Soul Evans: 4 chords
2016-10-18 12:00 Soul Evans: to distinc between regular sounds
2016-10-18 12:00 Soul Evans: since the drum should have more notes because it's louder
2016-10-18 12:01 Soul Evans: either that or reduce the normal notes up o you
2016-10-18 12:01 Soul Evans: to*
2016-10-18 12:02 JztCallMeRon: oh ok ok
2016-10-18 12:02 JztCallMeRon: what do you prefer btw
2016-10-18 12:02 JztCallMeRon: do you want pp maps? :^)
2016-10-18 12:03 Soul Evans: well since you already have a 4 star map mightaswell keep the sr for this as it is
2016-10-18 12:03 Soul Evans: and 4 note chords for 7k is generally fine
2016-10-18 12:03 Soul Evans: (by the way, i need maps that are only 5.5 to give me pp)
2016-10-18 12:04 JztCallMeRon: ok ok i'll do 4note chords then
2016-10-18 12:04 JztCallMeRon: XD
2016-10-18 12:04 JztCallMeRon: is the LN counted in the 4note chord?
2016-10-18 12:04 Soul Evans: nope
2016-10-18 12:04 Soul Evans: since it follows other sound
2016-10-18 12:04 Soul Evans: it should be fine
2016-10-18 12:04 JztCallMeRon: ok ok
2016-10-18 12:04 JztCallMeRon: applied
2016-10-18 12:05 Soul Evans: aslong as the map doesn't hit more than 6 it should be rankable
2016-10-18 12:05 Soul Evans: alright
2016-10-18 12:05 Soul Evans: 00:08:298 (8298|0,8298|2) -
2016-10-18 12:05 Soul Evans: This would give better tranasction if it was reversed
2016-10-18 12:05 Soul Evans: just switch the cols
2016-10-18 12:07 JztCallMeRon: okay. applied
2016-10-18 12:08 Soul Evans: 00:15:292 -
2016-10-18 12:08 Soul Evans: Now the transaction for this is horrible imo
2016-10-18 12:08 Soul Evans: your asking the player to hit right with the chords when the jack is on the left side
2016-10-18 12:09 JztCallMeRon: hmm yeah
2016-10-18 12:09 JztCallMeRon: what do you suggest then xd
2016-10-18 12:11 Soul Evans: ye holdon
2016-10-18 12:12 Soul Evans: http://puu.sh/rN1I7/d6b31098fe.png
2016-10-18 12:13 Soul Evans: 00:17:469 (17469|4) - Move this to 3 because it's an awkward place for the chord to be in
2016-10-18 12:14 JztCallMeRon: that works
2016-10-18 12:14 JztCallMeRon: applied
2016-10-18 12:14 JztCallMeRon: applied also
2016-10-18 12:16 Soul Evans: 00:31:614 (31614|1,31769|0,31924|0,32080|1,32235|0,32391|1,32546|1,32546|0) -
2016-10-18 12:16 Soul Evans: This is a little eh for the 1 and 2 column?
2016-10-18 12:18 Soul Evans: 00:31:614 - suggestion http://puu.sh/rN1Wl/519cd1de81.png
2016-10-18 12:19 Soul Evans: 00:40:629 -
2016-10-18 12:19 Soul Evans: Same here it's a little eh
2016-10-18 12:20 JztCallMeRon: applied the previous suggestion
2016-10-18 12:21 Soul Evans: http://puu.sh/rN21c/36a746e437.png
2016-10-18 12:21 Soul Evans: also the llast suggestion i think u should do this^
2016-10-18 12:23 JztCallMeRon: ok applied also
2016-10-18 12:24 Soul Evans: 00:53:064 (53064|2,53064|4,53531|2,53531|4) -
2016-10-18 12:25 Soul Evans: Move this to the end of each column
2016-10-18 12:25 Soul Evans: basically col 1 and 7
2016-10-18 12:25 Soul Evans: because they're annoying as fudge to hit
2016-10-18 12:25 Soul Evans: 00:53:842 -
2016-10-18 12:26 Soul Evans: I think this can be 4/5 note instead of three
2016-10-18 12:26 JztCallMeRon: ok applied
2016-10-18 12:26 Soul Evans: because it's the same sound as the rest of the chord smash
2016-10-18 12:26 JztCallMeRon: hmm yeha
2016-10-18 12:26 Soul Evans: 01:05:655 (65655|3,65966|3,66277|3,66588|3,66899|3,67209|3,67520|3,67831|3,68142|3,68453|3,68764|3,69075|3) - Nice anchor
2016-10-18 12:27 Soul Evans: I'd advise you to prevent from doing thi
2016-10-18 12:27 Soul Evans: uuh having 5 notes per stream or something should be fine
2016-10-18 12:27 Soul Evans: just cut those anchor up and it will be alright
2016-10-18 12:28 JztCallMeRon: hmm
2016-10-18 12:28 JztCallMeRon: it represents the cymbals
2016-10-18 12:28 JztCallMeRon: sooo idk how to re-pattern it
2016-10-18 12:28 Soul Evans: hmm i guess you're right
2016-10-18 12:28 Soul Evans: they aren't that hard to hit imo
2016-10-18 12:28 Soul Evans: so might be alright to keep it
2016-10-18 12:28 Soul Evans: 01:25:085 -
2016-10-18 12:29 Soul Evans: Okay this def have a sound you can use for umm
2016-10-18 12:29 Soul Evans: either more notes
2016-10-18 12:29 Soul Evans: or ln
2016-10-18 12:29 Soul Evans: my favourite combination is having 3note chord and 2 LNs
2016-10-18 12:29 Soul Evans: ok just noticed there is a stream ahead
2016-10-18 12:29 Soul Evans: fuck
2016-10-18 12:30 Soul Evans: stracth the LN part
2016-10-18 12:30 Soul Evans: just put a 4 note chord on it for the clap i guess
Nice! Thanks Soul!! :D
MapleSyrup-
Topic Starter
Koibenii

-BlueFire- wrote:

Updated ;^)

http://puu.sh/rNOzU/cf0af1c960.osu
oh boi. Updated!
Fubukicat
Hello mod dadons~

hope that could help

dadon
key/coll=1/2/3/4/5/6/7
[General]
Check Ai mod , some objects aren't snapped correctly
[Game Start]
HP and OD could be higher since it's hte hardest diff , i'd suggest something like 8.5 n 8.5 or even higher 9 n 9 up to you tho

00:02:702 (2702|1,3013|0) - I'd suggest switching their position to avoid the anchors in the 2nd collumn here : 00:02:235 (2235|1,2391|1,2546|1,2702|1) -
^basically move the LN to 1 and the end note to 2 (swap collumn aaaa confusing explanation XD)

00:08:298 (8298|2) - this should be a single note , the LNs are used for the guitar sounds right ? then this one is a simple note and not a LN
00:09:230 (9230|3) - this should be a LN for the same reason as above , this is a main guitar sound and so it should be a LN
00:09:696 (9696|1) - move to 5 to reduce abit the pressure on the left hand here , there is a lot of transition and notes on the left hand here

00:12:339 (12339|3) - add a note to 4 for the drum kick ? (you did here :00:12:028 (12028|3) - )
00:12:028 (12028|3) - this note should have a kick hitsound or a soft one, nothing too loud basically


00:12:961 (12961|2,12961|5) - this section is really cool

00:17:624 (17624|0) - this hitsound is abit loud compared to what the song gives here , i'd suggest a softer hitsound for this note
00:34:101 (34101|6) - add a note to 7 ? for the kick sound , leaving it empty could work aswell so up to you
00:36:588 (36588|4) - add to 5 ? ^
00:39:075 (39075|3) - ^ oh you did it here :p

00:39:541 (39541|2) - move to 5 or 6 ?

00:39:230 (39230|6,39230|0,39230|1) - missing a snare hitsound here
00:40:163 (40163|3) - add two more notes cause this is a snare ?

00:42:184 (42184|2,42184|1) - you could add another note here, as in the sound is a tiny bit louder tham the overall notes around
00:43:427 (43427|6,43427|4) - add one more note for the snare

Your last timming point reset the volume of hitsounds to 100% idk if that's normal or not but you might want to check this out in the timming pannel
(F6)

01:22:598 (82598|4,82598|2,82598|6,82598|0,82753|5,82753|1,82909|3,82909|6,82909|0,83064|5,83064|2,83064|4,83064|1,83220|6,83220|0,83375|3,83375|1,83375|5,83531|2,83531|4,83531|6,83531|0,83686|1,83686|5,83842|4,83842|2) -
not sure of this but sounds like there is many ghots notes here , welp i'm not sure so just sayin

01:24:152 (84152|3) - add a note to 4 just like in the beginning of the map > 00:11:873 (11873|5,11873|0,11873|2,11873|6,11873|1,11873|4,12028|3,12184|1,12184|4,12184|5,12184|2) -
01:24:463 (84463|3) - add note to 4 ^
01:25:085 (85085|5) - add atleast one more note or two for the emphasis here

01:27:417 (87417|2) - move to 5 ? to make a kinda of wave pattern with this : 01:26:950 (86950|3,87106|2,87261|3) -

[Blue's Insane]

00:17:779 (17779|5,17857|3,17935|1) - this is technically correct , but you could make it more dense like in the next pattern if you want imho
00:29:437 (29437|6,29748|6,30059|6,30370|6) - that's a lot of note in the 7th collumn , you might want to move one of them to another collumn
01:27:417 (87417|3) - move to 7 idk this last jack seems abit tricky to play aaa

Good Luck , have a nice day guys o7
Topic Starter
Koibenii

Eternalie wrote:

Hello mod dadons~ oh boi here come dat eter mod

hope that could help

dadon
key/coll=1/2/3/4/5/6/7
[General]
Check Ai mod , some objects aren't snapped correctly okay. checked.
[Game Start]
HP and OD could be higher since it's hte hardest diff , i'd suggest something like 8.5 n 8.5 or even higher 9 n 9 up to you tho will consider. but the order of the increase of the hp and od values starting from Easy up to Game Start follows a 0.5 increment per diff.

00:02:702 (2702|1,3013|0) - I'd suggest switching their position to avoid the anchors in the 2nd collumn here : 00:02:235 (2235|1,2391|1,2546|1,2702|1) -
^basically move the LN to 1 and the end note to 2 (swap collumn aaaa confusing explanation XD) lmao I didn't notice. applied.

00:08:298 (8298|2) - this should be a single note , the LNs are used for the guitar sounds right ? then this one is a simple note and not a LN applied.
00:09:230 (9230|3) - this should be a LN for the same reason as above , this is a main guitar sound and so it should be a LN applied.
00:09:696 (9696|1) - move to 5 to reduce abit the pressure on the left hand here , there is a lot of transition and notes on the left hand here applied.

00:12:339 (12339|3) - add a note to 4 for the drum kick ? (you did here :00:12:028 (12028|3) - ) applied.
00:12:028 (12028|3) - this note should have a kick hitsound or a soft one, nothing too loud basically welp. i dunno how to fix hitsounds lmao i'll ask dudehacker about it XD because I just copied what hitsounds he provided


00:12:961 (12961|2,12961|5) - this section is really cool wow thanks <3

00:17:624 (17624|0) - this hitsound is abit loud compared to what the song gives here , i'd suggest a softer hitsound for this notesame reason idk how to fix hitsounds D:
00:34:101 (34101|6) - add a note to 7 ? for the kick sound , leaving it empty could work aswell so up to youi'd leave it empty for now
00:36:588 (36588|4) - add to 5 ? ^ i would also maintain the current pattern for now :p
00:39:075 (39075|3) - ^ oh you did it here :p lmao

00:39:541 (39541|2) - move to 5 or 6 ? i'd leave it there because the previous pattern 00:39:230 (39230|2,39541|2,39696|2) and the next one 00:46:691 (46691|3,47002|3,47158|3) is like that

00:39:230 (39230|6,39230|0,39230|1) - missing a snare hitsound here yeap will consult DH about the missing hitsounds
00:40:163 (40163|3) - add two more notes cause this is a snare ? applied.

00:42:184 (42184|2,42184|1) - you could add another note here, as in the sound is a tiny bit louder tham the overall notes around applied.
00:43:427 (43427|6,43427|4) - add one more note for the snare applied.

Your last timming point reset the volume of hitsounds to 100% idk if that's normal or not but you might want to check this out in the timming pannel
(F6) fixed.

01:22:598 (82598|4,82598|2,82598|6,82598|0,82753|5,82753|1,82909|3,82909|6,82909|0,83064|5,83064|2,83064|4,83064|1,83220|6,83220|0,83375|3,83375|1,83375|5,83531|2,83531|4,83531|6,83531|0,83686|1,83686|5,83842|4,83842|2) -
not sure of this but sounds like there is many ghots notes here , welp i'm not sure so just sayin you can try to play it on 25% playback and you would hear drum sounds :)

01:24:152 (84152|3) - add a note to 4 just like in the beginning of the map > 00:11:873 applied.(11873|5,11873|0,11873|2,11873|6,11873|1,11873|4,12028|3,12184|1,12184|4,12184|5,12184|2) -
01:24:463 (84463|3) - add note to 4 ^ applied.
01:25:085 (85085|5) - add atleast one more note or two for the emphasis here applied.

01:27:417 (87417|2) - move to 5 ? to make a kinda of wave pattern with this : 01:26:950 (86950|3,87106|2,87261|3) - applied.

[Blue's Insane]

00:17:779 (17779|5,17857|3,17935|1) - this is technically correct , but you could make it more dense like in the next pattern if you want imho
00:29:437 (29437|6,29748|6,30059|6,30370|6) - that's a lot of note in the 7th collumn , you might want to move one of them to another collumn
01:27:417 (87417|3) - move to 7 idk this last jack seems abit tricky to play aaa

Good Luck , have a nice day guys o7
Thanks for the mod Eternalie!! 8-) 8-) Will wait for lewdfire's update
Crono
iirc mod / )^-^)/
2016-10-22 16:48 JztCallMeRon: hi! can u testplay my map? :)
2016-10-22 16:48 Crono: ok
2016-10-22 16:49 JztCallMeRon: ACTION is listening to [https://osu.ppy.sh/b/1104764 fourfolium - Now Loading!!!!]
2016-10-22 16:50 Crono: downloading your map
2016-10-22 16:55 Crono: Game Start is a bit unbalanced
2016-10-22 16:55 JztCallMeRon: hmm
2016-10-22 16:56 JztCallMeRon: what part, specifically?
2016-10-22 16:56 Crono: 00:51:510 (51510|1,51510|2,51510|5,51665|1,51665|5,51665|2,51821|1,51821|2,51821|5,51976|5,51976|2,51976|1) - ctrl
2016-10-22 16:57 Crono: ctrl+h this to fix balance
2016-10-22 16:57 JztCallMeRon: hmm okay.
2016-10-22 16:57 Crono: also sound is stronger on the right side here
2016-10-22 16:58 JztCallMeRon: and i'll just move these group of note on [7] to prevent anchor on [5] 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) -
2016-10-22 16:59 Crono: good idea
2016-10-22 16:59 Crono: 00:35:344 (35344|3,36432|3,36743|3,37209|3) - these are good
2016-10-22 16:59 Crono: but
2016-10-22 17:00 Crono: 00:37:054 (37054|3) - I feel this ruins it. a small delay would feel nice between these LNs
2016-10-22 17:00 Crono: so suggest moving to 1 ( 0 1 2 3 4 5 6)
2016-10-22 17:00 JztCallMeRon: hmmm okay
2016-10-22 17:01 JztCallMeRon: so the same goes for 00:39:541 (39541|2) - ?
2016-10-22 17:02 Crono: no, the bass sound is alot clearer there
2016-10-22 17:02 Crono: at least to me
2016-10-22 17:02 JztCallMeRon: oh ok ok
2016-10-22 17:03 Crono: 00:37:831 (37831|6) - add a note here for crash symbol?
2016-10-22 17:04 Crono: actually never mind
2016-10-22 17:04 Crono: but suggest moving a note to right hand to make
2016-10-22 17:05 JztCallMeRon: lmao
2016-10-22 17:05 JztCallMeRon: i'll guess i'll move this 00:37:831 (37831|1) to [4]
2016-10-22 17:05 Crono: 00:38:453 (38453|1,38453|0,38453|6,38919|0,38919|6,38919|1,39230|1,39230|6,39230|0) - these stand out from it
2016-10-22 17:05 Crono: ok
2016-10-22 17:07 Crono: 00:15:603 (15603|5,15759|4,15914|3,16070|6,16225|5,16380|4,16536|3,16691|6,16847|5,17002|4,17158|3,17313|6,17469|5,17469|2,17469|3,17624|4) -
2016-10-22 17:07 Crono: this kinda seems a little off just because of the above and below sections. Tho I am not sure how or if you should change this
2016-10-22 17:08 JztCallMeRon: yeah i just noticed it was kind of inconsistent with the previous and the next patterns
2016-10-22 17:08 JztCallMeRon: maybe i'll re-focus on the drum part
2016-10-22 17:09 Crono: 00:05:500 (5500|6) - I am unsure what this note represents
2016-10-22 17:10 JztCallMeRon: the guitar?
2016-10-22 17:10 JztCallMeRon: oh wait
2016-10-22 17:10 JztCallMeRon: yeah its the guitar
2016-10-22 17:11 Crono: but 2 different LN here? both for guitar?
2016-10-22 17:11 Crono: 00:05:500 (5500|6,5500|4) - release effect I guess
2016-10-22 17:12 JztCallMeRon: i guess you could call it that
2016-10-22 17:12 JztCallMeRon: but yeah idk should I remove it?
2016-10-22 17:14 Crono: I don't, if you do you may need to change 00:03:013 (3013|6) - to a note instead of slider to keep consistency. But I think you should wait for other modder to point it out
2016-10-22 17:14 Crono: I don't know*
2016-10-22 17:15 JztCallMeRon: ok ok will consider it
2016-10-22 17:18 Crono: 01:13:427 (73427|0) - no sound here accept for the hitsound. Remove?
2016-10-22 17:19 Crono: oh nvm, just checked other hitsounded notes in similar places
2016-10-22 17:19 JztCallMeRon: i think there is sound
2016-10-22 17:22 Crono: nah I can't really here the sound there without the hitsound, but you seem to have it in a few places which makes it nice hitsounding anyway so...
2016-10-22 17:22 Crono: I think it's fine
2016-10-22 17:23 JztCallMeRon: yup
2016-10-22 17:26 Crono: 00:51:510 (51510|2,51510|5,51510|1,51665|1,51665|5,51665|2,51821|2,51821|1,51821|5,51976|2,51976|5,51976|1) - ctrl+h for hand balance
2016-10-22 17:26 Crono: and
2016-10-22 17:26 Crono: 00:52:132 (52132|1,52287|1,52443|1,52598|1) - move to 2 to avoid anchoring
2016-10-22 17:27 JztCallMeRon: yup i think you've pointed that out already earlier lmao
2016-10-22 17:27 Crono: :P
2016-10-22 17:27 Crono: 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) - also move this to 3 or 6
2016-10-22 17:28 JztCallMeRon: yup already moved to 6
2016-10-22 17:28 Crono: cool
2016-10-22 17:30 Crono: 00:54:930 (54930|4,54930|1,54930|5) - is this supposed to be 3 notes?
2016-10-22 17:30 Crono: cause
2016-10-22 17:30 Crono: 00:54:774 (54774|5,54774|2,54852|0,54852|3) - sounds the same as these
2016-10-22 17:30 JztCallMeRon: oh yeah gonna make it only a double
2016-10-22 17:30 JztCallMeRon: thanks for pointing that out
2016-10-22 17:33 Crono: That's about all I can think of.. Not sure what else to suggest
2016-10-22 17:34 JztCallMeRon: ok ok you can also post this on the beatmap thread as an irc mod
2016-10-22 17:34 JztCallMeRon: for free kd haha
2016-10-22 17:34 Crono: alright c:
2016-10-22 17:34 JztCallMeRon: thanks again!!
2016-10-22 17:34 Crono: good luck!
Topic Starter
Koibenii

Crono wrote:

iirc mod / )^-^)/
2016-10-22 16:48 JztCallMeRon: hi! can u testplay my map? :)
2016-10-22 16:48 Crono: ok
2016-10-22 16:49 JztCallMeRon: ACTION is listening to [https://osu.ppy.sh/b/1104764 fourfolium - Now Loading!!!!]
2016-10-22 16:50 Crono: downloading your map
2016-10-22 16:55 Crono: Game Start is a bit unbalanced
2016-10-22 16:55 JztCallMeRon: hmm
2016-10-22 16:56 JztCallMeRon: what part, specifically?
2016-10-22 16:56 Crono: 00:51:510 (51510|1,51510|2,51510|5,51665|1,51665|5,51665|2,51821|1,51821|2,51821|5,51976|5,51976|2,51976|1) - ctrl
2016-10-22 16:57 Crono: ctrl+h this to fix balance
2016-10-22 16:57 JztCallMeRon: hmm okay.
2016-10-22 16:57 Crono: also sound is stronger on the right side here
2016-10-22 16:58 JztCallMeRon: and i'll just move these group of note on [7] to prevent anchor on [5] 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) -
2016-10-22 16:59 Crono: good idea
2016-10-22 16:59 Crono: 00:35:344 (35344|3,36432|3,36743|3,37209|3) - these are good
2016-10-22 16:59 Crono: but
2016-10-22 17:00 Crono: 00:37:054 (37054|3) - I feel this ruins it. a small delay would feel nice between these LNs
2016-10-22 17:00 Crono: so suggest moving to 1 ( 0 1 2 3 4 5 6)
2016-10-22 17:00 JztCallMeRon: hmmm okay
2016-10-22 17:01 JztCallMeRon: so the same goes for 00:39:541 (39541|2) - ?
2016-10-22 17:02 Crono: no, the bass sound is alot clearer there
2016-10-22 17:02 Crono: at least to me
2016-10-22 17:02 JztCallMeRon: oh ok ok
2016-10-22 17:03 Crono: 00:37:831 (37831|6) - add a note here for crash symbol?
2016-10-22 17:04 Crono: actually never mind
2016-10-22 17:04 Crono: but suggest moving a note to right hand to make
2016-10-22 17:05 JztCallMeRon: lmao
2016-10-22 17:05 JztCallMeRon: i'll guess i'll move this 00:37:831 (37831|1) to [4]
2016-10-22 17:05 Crono: 00:38:453 (38453|1,38453|0,38453|6,38919|0,38919|6,38919|1,39230|1,39230|6,39230|0) - these stand out from it
2016-10-22 17:05 Crono: ok
2016-10-22 17:07 Crono: 00:15:603 (15603|5,15759|4,15914|3,16070|6,16225|5,16380|4,16536|3,16691|6,16847|5,17002|4,17158|3,17313|6,17469|5,17469|2,17469|3,17624|4) -
2016-10-22 17:07 Crono: this kinda seems a little off just because of the above and below sections. Tho I am not sure how or if you should change this
2016-10-22 17:08 JztCallMeRon: yeah i just noticed it was kind of inconsistent with the previous and the next patterns
2016-10-22 17:08 JztCallMeRon: maybe i'll re-focus on the drum part
2016-10-22 17:09 Crono: 00:05:500 (5500|6) - I am unsure what this note represents
2016-10-22 17:10 JztCallMeRon: the guitar?
2016-10-22 17:10 JztCallMeRon: oh wait
2016-10-22 17:10 JztCallMeRon: yeah its the guitar
2016-10-22 17:11 Crono: but 2 different LN here? both for guitar?
2016-10-22 17:11 Crono: 00:05:500 (5500|6,5500|4) - release effect I guess
2016-10-22 17:12 JztCallMeRon: i guess you could call it that
2016-10-22 17:12 JztCallMeRon: but yeah idk should I remove it?
2016-10-22 17:14 Crono: I don't, if you do you may need to change 00:03:013 (3013|6) - to a note instead of slider to keep consistency. But I think you should wait for other modder to point it out
2016-10-22 17:14 Crono: I don't know*
2016-10-22 17:15 JztCallMeRon: ok ok will consider it
2016-10-22 17:18 Crono: 01:13:427 (73427|0) - no sound here accept for the hitsound. Remove?
2016-10-22 17:19 Crono: oh nvm, just checked other hitsounded notes in similar places
2016-10-22 17:19 JztCallMeRon: i think there is sound
2016-10-22 17:22 Crono: nah I can't really here the sound there without the hitsound, but you seem to have it in a few places which makes it nice hitsounding anyway so...
2016-10-22 17:22 Crono: I think it's fine
2016-10-22 17:23 JztCallMeRon: yup
2016-10-22 17:26 Crono: 00:51:510 (51510|2,51510|5,51510|1,51665|1,51665|5,51665|2,51821|2,51821|1,51821|5,51976|2,51976|5,51976|1) - ctrl+h for hand balance
2016-10-22 17:26 Crono: and
2016-10-22 17:26 Crono: 00:52:132 (52132|1,52287|1,52443|1,52598|1) - move to 2 to avoid anchoring
2016-10-22 17:27 JztCallMeRon: yup i think you've pointed that out already earlier lmao
2016-10-22 17:27 Crono: :P
2016-10-22 17:27 Crono: 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) - also move this to 3 or 6
2016-10-22 17:28 JztCallMeRon: yup already moved to 6
2016-10-22 17:28 Crono: cool
2016-10-22 17:30 Crono: 00:54:930 (54930|4,54930|1,54930|5) - is this supposed to be 3 notes?
2016-10-22 17:30 Crono: cause
2016-10-22 17:30 Crono: 00:54:774 (54774|5,54774|2,54852|0,54852|3) - sounds the same as these
2016-10-22 17:30 JztCallMeRon: oh yeah gonna make it only a double
2016-10-22 17:30 JztCallMeRon: thanks for pointing that out
2016-10-22 17:33 Crono: That's about all I can think of.. Not sure what else to suggest
2016-10-22 17:34 JztCallMeRon: ok ok you can also post this on the beatmap thread as an irc mod
2016-10-22 17:34 JztCallMeRon: for free kd haha
2016-10-22 17:34 Crono: alright c:
2016-10-22 17:34 JztCallMeRon: thanks again!!
2016-10-22 17:34 Crono: good luck!
Yay! Thanks alot Crono!! Updated! :D
MapleSyrup-
Here come dat update~ Nyahoo!!!

http://puu.sh/rRwJC/1f82803e62.osu
Arzenvald
00:05:810 (5810|5,5810|3,5810|1,5810|2,5810|4) - i seriously have no idea why 7K identical with chord notes like this, mapping typical guitar & drum sounds, that are _not downbeats where a phase starts_ could use less than 3 notes with LN included. its would be neater to use lesser chords in the opening imo.. kiai part is nice example

i like the rhythm placement as per overall diffs, but a little bit tweak with note amount can make each diff more perfect.. just my 2 cent for game start diff
Topic Starter
Koibenii

ajeemaniz wrote:

00:05:810 (5810|5,5810|3,5810|1,5810|2,5810|4) - i seriously have no idea why 7K identical with chord notes like this, mapping typical guitar & drum sounds, that are _not downbeats where a phase starts_ could use less than 3 notes with LN included. its would be neater to use lesser chords in the opening imo.. kiai part is nice example

i like the rhythm placement as per overall diffs, but a little bit tweak with note amount can make each diff more perfect.. just my 2 cent for game start diff
Wow! Thanks for the advice! It looks neater and easier to hit. Updated!

-BlueFire- wrote:

Here come dat update~ Nyahoo!!!

http://puu.sh/rRwJC/1f82803e62.osu
Yay! owo
Arzenvald
alright don't revoke my earlier Kudos, but also don't kudos this post

[General]
lets go with the hitsound, nice one
also resnap the kiai in all diffs to 00:55:241 -

i'll mod Game Start & Blue's Insane

[Game Start]
00:03:013 (3013|6) - add Finish with Soft Sampleset, you know that 'Auto' button, change it to soft
00:03:168 (3168|2,3479|6,3790|3,4101|5,4412|3,4722|0,5033|5,5344|0) - thinking that you can use Bitter-hat or any other Hat sample than the current one, its too loud and rather doesn't fit, apply for the rest of this part

00:12:494 (12494|3) - lol finally i found someone who map 7 notes at once in 7K.. but too bad you need to remove 1 because 7 notes stimultanously are unrankable too
00:15:448 (15448|2) - 00:20:422 (20422|0) - change to whistle

00:33:168 (33168|2) - missing bitter-hat
00:33:323 (33323|5,33945|5,34256|5,34567|5) - u sure you don't miss whistle / kick hitsound in this part?
00:43:116 (43116|1) - maybe add 1 more note to add bitter-hat

00:44:671 (44671|6,44981|3) - the clap should be at 00:44:671 (44671|6) - lol
00:47:469 (47469|2) - you can add soft-finish here
00:50:266 (50266|1) - ^ too

00:50:733 (50733|0,51355|6) - add whistle?
00:54:930 (54930|4) - add clap?

00:55:396 (55396|4,55707|1,56018|5,56639|1) - same as i mentioned earlier, change to bitter hat instead, apply for the rest of this part..

01:15:137 (75137|5) - add softfinish

01:20:111 (80111|6) - add 1 more since its a downbeat

01:24:619 (84619|3) - remove again haha

01:25:085 (85085|4) - add soft-finish

don't kudos this post, will continue later if i have time

lastly, you may want to apply the hitsound mod through all diffs to make each difficulty has consistent hitsounding
Topic Starter
Koibenii

ajeemaniz wrote:

alright don't revoke my earlier Kudos, but also don't kudos this post

[General]
lets go with the hitsound, nice one
also resnap the kiai in all diffs to 00:55:241 -resnapped.

i'll mod Game Start & Blue's Insane yay!

[Game Start]
00:03:013 (3013|6) - add Finish with Soft Sampleset, you know that 'Auto' button, change it to soft applied.
00:03:168 (3168|2,3479|6,3790|3,4101|5,4412|3,4722|0,5033|5,5344|0) - thinking that you can use Bitter-hat or any other Hat sample than the current one, its too loud and rather doesn't fit, apply for the rest of this part applied.

00:12:494 (12494|3) - lol finally i found someone who map 7 notes at once in 7K.. but too bad you need to remove 1 because 7 notes stimultanously are unrankable too applied.
00:15:448 (15448|2) - 00:20:422 (20422|0) - change to whistle applied.

00:33:168 (33168|2) - missing bitter-hatapplied.
00:33:323 (33323|5,33945|5,34256|5,34567|5) - u s ure you don't miss whistle / kick hitsound in this part? applied.
00:43:116 (43116|1) - maybe add 1 more note to add bitter-hat applied.

00:44:671 (44671|6,44981|3) - the clap should be at 00:44:671 (44671|6) - lol applied.
00:47:469 (47469|2) - you can add soft-finish here
00:50:266 (50266|1) - ^ too applied.

00:50:733 (50733|0,51355|6) - add whistle? applied.
00:54:930 (54930|4) - add clap? applied.

00:55:396 (55396|4,55707|1,56018|5,56639|1) - same as i mentioned earlier, change to bitter hat instead, apply for the rest of this part.. applied.

01:15:137 (75137|5) - add softfinish applied.

01:20:111 (80111|6) - add 1 more since its a downbeat applied.

01:24:619 (84619|3) - remove again haha applied.

01:25:085 (85085|4) - add soft-finish applied.

don't kudos this post, will continue later if i have time

lastly, you may want to apply the hitsound mod through all diffs to make each difficulty has consistent hitsounding applied through all diffs, though it might change per diff because of the amount of notes :p
lmao thanks for the unintentional mod ajeemaniz D: :D 8-)
lenpai
u haz grumd's hs copier?
Topic Starter
Koibenii

Lenfried- wrote:

u haz grumd's hs copier?
I haz DH hs copier xd
Cryolien
column: 1|2|3|4|5|6|7
very very short mod for blue because whynot
Blue's insane
00:02:857 (2857|4) - shorten this LN to 00:02:935 - that sound isn't as long as 00:02:702 (2702|2) -
00:02:935 - add a LN to 6
00:42:184 (42184|4) - i'd suggest removing this note, since the drum sounds very similar to the one at 00:41:717 -
00:42:961 (42961|4) - is there a sound for this?
01:13:738 - i suggest replacing these 2 notes with a single note at 4
01:13:816 - add to 3, more drum
MapleSyrup-
Wowe map updated~
All suggestions applied wooo

http://puu.sh/rXcAl/c7cf72f21d.osu
Topic Starter
Koibenii

Cryolien wrote:

column: 1|2|3|4|5|6|7
very very short mod for blue because whynot
Blue's insane
00:02:857 (2857|4) - shorten this LN to 00:02:935 - that sound isn't as long as 00:02:702 (2702|2) -
00:02:935 - add a LN to 6
00:42:184 (42184|4) - i'd suggest removing this note, since the drum sounds very similar to the one at 00:41:717 -
00:42:961 (42961|4) - is there a sound for this?
01:13:738 - i suggest replacing these 2 notes with a single note at 4
01:13:816 - add to 3, more drum
Yay! Thanks for mod Cryolien! :D

-BlueFire- wrote:

Wowe map updated~
All suggestions applied wooo

http://puu.sh/rXcAl/c7cf72f21d.osu
Woooooooo! Updated! 8-)
arcwinolivirus
"Arcwinolivirus' Mods Your Map"

It is not that I want the map or anything.. I just pick what I want alright? I do not really like requests! b-b-baka! haha jokes a side, helping here to make your 1st map look a bit better owo)b


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Hard Difficulty has UNSNAPPED notes. MUST BE FIXED.

• Blue's Insane has UNSNAPPED notes. MUST BE FIXED.

• Hitsounds are quite loud. Reduce 75% to 60%.

• Normal Difficulty has H icon which is unrankable due to the order of Difficulty. As it said to Ranking Criteria it should be in order like E-N-H-I-X. Any skip is unrankable except if its marathon. I will provide suggestions to reduce the SR of Normal.




Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[Easy]
SPOILER
00:06:743 (6743|2,7054|4,7365|2,7676|4) - ctrl H so the hand balance will not break at 00:06:432 (6432|2,6743|2) -. After that you might want to move the notes on column 3 to 2 since they are along with 00:05:810 (5810|2,6432|2) -

00:10:474 (10474|6,10940|0,11406|5,11873|1) - Increase the length of these mini LNs. It should be 1/1 Long notes since the long guitar sounds are not 1/2 long but 1/1. Check you Hard Difficulty which has 1/1 long notes in this part.

00:22:443 (22443|1) - should start at 00:22:598 - since the guitar long sound occurs there along with the drum roll.

00:33:479 (33479|4) - move to 2 since you made 00:35:966 (35966|5) - which is the mirror version of this.

00:37:831 (37831|0) - ctrl H since cymbal different to 00:38:453 (38453|0) - which is a snare sound.

Also 00:37:831 - until 00:45:914 - The usage of white notes are too much (which feels like a converted 4K to 7K lool). Consider adding on 2nd, 4th and 6th column.

00:47:158 (47158|2) - move to 2, different sound than 00:46:691 (46691|2) -

00:54:930 - add note to 4 or 7 since the snare sound here is so consistent and waste to have no note here.

00:55:551 - , 00:56:173 - , 00:56:795 - , 00:57:417 - add note as you made 00:58:038 (58038|2,58038|5,58660|4,58660|2) - and any other snare sounds equal to double notes. Though I do not actually recommend to put alot of double notes for Easy as its quite hard to execute especially for Easy-level players.

01:03:013 - , 01:03:634 - , 01:04:256 - , 01:04:878 - add note here as well as you made this part really easy while the chorus are being hyped out with doubles.

01:22:598 (82598|6,83064|0,83531|5,83997|1) - same recommendation as before.

01:25:085 (85085|6) - move to 4 which is more balance to execute the notes before and after this long note.


[Normal]
SPOILER
The current difficulty state is unrankable due to its H icon. I will suggest some solution to solve this.

00:02:546 (2546|1) - change this to short note as the guitar long sound starts at 00:02:702 - which you have done on your harder difficulties if you'll check. If done, move 00:02:546 (2546|5) - to 5 for comfortable pattern.

00:03:013 - add note here as the starting instrument is with cymbals that gives impact fits for double notes. Similar on what you did at 00:07:987 (7987|6,7987|0) -

00:03:790 (3790|6,4101|6,4412|6,4722|6) - better spread this out as we have many columns available and to have more comfortable patterns. Also, it is quite hard to stack on the ring finger columns as they are the weakest column to add notes for so as much as possible, limit stacks on 1st and 7th columns.

00:06:277 (6277|0,6588|0,6899|0,7209|0) - ^

00:08:453 (8453|4,8608|1,8919|6,9075|4,9230|2,9541|5,9696|4,9852|3,10318|1) - suddenly the phase here got changed, add notes for the guitar like you did before this part for consistency.

00:10:474 (10474|6,10474|3,10474|0,10940|6,10940|0,10940|3,11406|5,11406|1,11406|3,11873|5,11873|1,11873|3) - like I mentioned on Easy, these LNs should be 1/1 long like Hard's. Listen carefully to the guitar and you will hear that it ends on 1/1. OH and I forgot, Reduce the note density here. As you made Hard only Double LNotes in this part. While Normal has Triple and that's a Triple kill to Normal players haha.

00:15:370 (15370|1) - I suggest you to remove 1/4ths here and leave the Hard Difficulty do this part. The reason is that 1/4ths on Normal difficulty break the flow of Normal-level players. If possible, remove all 1/4ths on Normal and that will reduce the SR a bit. But still up to you.

00:42:805 - until 00:48:712 - you are using too much white notes, spread them out to make more comfortable patterns.

00:55:241 - until 01:10:163 - I get it now why this difficulty has high SR, it is because of the chorus. You made every 1/2 a double notes which is also the same note density as Hard Difficulty. The solution here is that, only double the snare sounds and leave the bass drum's single note only. This way, the note density and SR will be reduced. This is the peak of the difficulty if you will look at the Yellow graph at left side of editor.

01:14:515 (74515|1,74515|5,74515|4) - sudden triple key press. Better remove one note and rearrane so it will fit on previous notes.

01:15:137 - add note strong sound cymbals.

01:22:598 (82598|6,82598|0,83064|6,83064|0,83531|1,83531|5,83997|5,83997|1) - Same as before.

Some patterns need rework. I recommend you to look other map's Normal to see how they construct their NM's in terms of pattern and note density.


[Hard]
SPOILER
00:02:546 - add note to 7 since strong sound

00:05:810 - add note since you made every snare = triple notes.

00:06:432 - ^

00:07:987 (7987|0,8142|0,8298|0,8453|0,8608|6,8764|6,8919|6,9075|6,9230|1,9386|1,9541|1,9696|1,9852|5,10007|5,10163|5,10318|5) - better rerrange these notes. Though it is following the guitar strum, the stacks gives uncomfortable feeling and there are alot of columns available. Blue's difficulty didn't even stack notes for the guitar. You decide.

00:13:116 (13116|5,13427|5,13738|5,14049|5,14360|1,14671|1,14981|1,15603|0,15914|0,16225|0,16536|0) - spread out these stacks. Since you made 00:16:691 (16691|5,16847|2,17002|4,17158|1,17313|3,17469|6,17469|5,17624|2,17779|4,17857|5,17935|0,17935|6,18090|4,18246|1,18401|4,18557|2) - varies and occupy different columns which are quite balance to play also for consistency of patterns.

00:20:422 (20422|0,20577|0,20733|0,20888|0,21044|6,21199|6,21355|6,21510|6) - ^

00:22:598 (22598|6) - move to 5 which along with 00:21:821 (21821|0,21976|6,22132|1,22287|5,22443|2) -

00:23:375 (23375|6,23686|6,23997|6,24308|6,24619|6,24930|6,25241|6) - same as before

00:25:551 (25551|0,25862|0,26173|0,26484|0,26795|0,27106|0) - ^

00:22:909 (22909|3) - I assume this LN is for the bass guitar. And that long sound changes its pitch at 00:22:909 (22909|3) -

00:41:251 - add note for triple strong sound.

00:41:562 (41562|6,41717|6,41873|6,42028|6,42184|0,42339|0,42494|0,42650|0,42805|0) - same as before. As much as possible avoid stacking for comfortability. Try to test play these stacks and you as well will have this awkward feeling.


00:47:002 (47002|4,47158|6) - move to 6 and 5 respectively.

01:01:614 (61614|0,61769|3,61769|1,61924|0,62080|2,62235|0,62391|1,62391|3,62546|2) - This pattern stresses left hand, better rearrange some for the right hand.

01:04:256 (64256|0) - move to 2, no reason to hammer it with 01:04:101 (64101|0) - which is different sound.

01:04:412 (64412|6,64567|6) - same reason above, move a note a note to avoid that sudden hammer.

01:25:085 (85085|3) - This LN should end at 01:26:950 - like you did at Normal or 01:27:417 - like you did at Game Start.


[Blue's Insane]
SPOILER
00:02:313 (2313|4,2313|2,2391|1,2391|5) - ctrl J which is more comfortable to execute for the starting sounds. Don't forget the hitsounds.

00:07:209 (7209|1) - move to 1 which it fits with 00:07:209 (7209|4) - and go along with 00:07:365 (7365|2,7365|6) -

00:22:909 (22909|5) - move to 7 for clearer vision for 00:22:753 (22753|4,22909|5,22909|3) -

00:54:152 (54152|4,54463|0) - ctrl J, much better and gets along with the pitch.

01:03:634 (63634|5) - move to 2 so the LN at 1st column won't be that awkward to hit + to give way for the triplets drum 01:03:790 (63790|5,63867|4) -

01:04:722 (64722|1) - move to 4 for more comfortable execution here as 01:04:567 (64567|2,64722|1,64878|1,64878|0) - is really quite awkward to execute.

01:12:339 - add note, snare just like 01:11:717 (71717|5,71717|4,71717|1) -

01:13:582 - ^

01:20:888 (80888|1,81044|2,81044|0) - quite awkward to execute as LN half bracket. Consider moving a note for comfortability. You decide.

01:25:085 (85085|6,85241|3,85396|0,85551|4,85707|2,86018|5,86173|3,86329|1,86484|6,86639|4) - I believe you are following some guitar sound at BG but it is inauduble and not really loud to be mapped for. I suggest you to just add a long LN for the long loud guitar sound like Game Start difficulty did.

01:26:950 (86950|6,87106|5,87261|4) - remove since the Game Start Difficulty do not have LNs which is quite inconsistent if the Insane has but Game Start has not.

nice difficulty~


[Game Start]
SPOILER
00:03:323 (3323|3) - move to 2 so we can have clearer vision than 00:03:013 (3013|3,3323|3) -

00:03:479 - add note? since Insane has double here.

00:03:945 - add note as well. Snare are triples in Insane's

00:05:966 - double

00:06:432 (6432|6,6588|6) - sudden hammer, rearrange. or just move 00:06:588 (6588|6) - to 5 and if applied, 00:06:899 (6899|2,6899|4) - ctrl + H

00:12:961 - add note to 4 strong sound cymbals fits for triple.

00:25:241 - , 00:25:862 - , 00:26:484 - , 00:26:795 - , 00:27:106 - add LN for the vocal and long guitar sounds. Since you made the part 00:30:059 - following the vocals.

00:28:194 - LN for the vocal

00:29:437 - ^

00:34:567 (34567|0,34722|1) - move one column to right, sudden hammer on 1st column.

00:35:810 - Add note here. Bass drum can be heard here.

00:36:121 - ^ tick sound

00:36:588 - ^

00:38:298 - ^ bass

00:40:007 - ^ tick

00:41:562 (41562|2) - remove, only tick sound, not like 00:41:717 (41717|3,41717|2,41873|4,41873|3,42028|4,42028|5) - which are percussions.

00:43:738 (43738|1) - move to 4 for balance and clear sight.

00:44:515 (44515|0) - ^ to 3

00:47:002 (47002|3) - ^ to 7 sight and sudden hammer.

00:48:401 (48401|1) - move to 5 comfortability.

00:48:867 (48867|0) - ^ to 3

00:49:645 (49645|4) - ^ to 6

00:49:645 (49645|4) - ^ swap column.

00:54:852 (54852|0,54852|3,54930|4,54930|1) - ctrl J which fits more and comfortable to execute.

01:12:028 - add doubles like you did on 01:12:339 (72339|4,72339|3,72339|5,72339|6,72650|6,72650|0,72650|5,72650|1) -

01:17:002 (77002|0) - move to 5 to avoid that really awkward 01:16:847 (76847|1,77002|2,77002|0) -

01:25:085 - add note to 2 and 4 since finishing. and Until the end, suggesting: http://puu.sh/rXg9C/9c1448cf06.png (take note that this is zoomed out) for more comfortable finishing notes.

[Overall]
Nice song choice~
Though I suggest you to ask more mods so you can polish the map even better~ Good luck!



~ END OF MOD ~
Topic Starter
Koibenii

arcwinolivirus wrote:

"Arcwinolivirus' Mods Your Map"

It is not that I want the map or anything.. I just pick what I want alright? I do not really like requests! b-b-baka! haha jokes a side, helping here to make your 1st map look a bit better owo)b


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Hard Difficulty has UNSNAPPED notes. MUST BE FIXED. fixed.

• Blue's Insane has UNSNAPPED notes. MUST BE FIXED. fixed.

• Hitsounds are quite loud. Reduce 75% to 60%.applied

• Normal Difficulty has H icon which is unrankable due to the order of Difficulty. As it said to Ranking Criteria it should be in order like E-N-H-I-X. Any skip is unrankable except if its marathon. I will provide suggestions to reduce the SR of Normal.




Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|


[Easy]
SPOILER
00:06:743 (6743|2,7054|4,7365|2,7676|4) - ctrl H so the hand balance will not break at 00:06:432 (6432|2,6743|2) -. After that you might want to move the notes on column 3 to 2 since they are along with 00:05:810 (5810|2,6432|2) - applied.

00:10:474 (10474|6,10940|0,11406|5,11873|1) - Increase the length of these mini LNs. It should be 1/1 Long notes since the long guitar sounds are not 1/2 long but 1/1. Check you Hard Difficulty which has 1/1 long notes in this part. applied.

00:22:443 (22443|1) - should start at 00:22:598 - since the guitar long sound occurs there along with the drum roll. applied.

00:33:479 (33479|4) - move to 2 since you made 00:35:966 (35966|5) - which is the mirror version of this. applied.

00:37:831 (37831|0) - ctrl H since cymbal different to 00:38:453 (38453|0) - which is a snare sound. applied.

Also 00:37:831 - until 00:45:914 - The usage of white notes are too much (which feels like a converted 4K to 7K lool). Consider adding on 2nd, 4th and 6th column. alright. re-arranged notes.

00:47:158 (47158|2) - move to 2, different sound than 00:46:691 (46691|2) - applied.

00:54:930 - add note to 4 or 7 since the snare sound here is so consistent and waste to have no note here. applied.

00:55:551 - , 00:56:173 - , 00:56:795 - , 00:57:417 - add note as you made 00:58:038 (58038|2,58038|5,58660|4,58660|2) - and any other snare sounds equal to double notes. Though I do not actually recommend to put alot of double notes for Easy as its quite hard to execute especially for Easy-level players. applied.

01:03:013 - , 01:03:634 - , 01:04:256 - , 01:04:878 - add note here as well as you made this part really easy while the chorus are being hyped out with doubles. applied.

01:22:598 (82598|6,83064|0,83531|5,83997|1) - same recommendation as before. applied.

01:25:085 (85085|6) - move to 4 which is more balance to execute the notes before and after this long note. applied.


[Normal]
SPOILER
The current difficulty state is unrankable due to its H icon. I will suggest some solution to solve this.

00:02:546 (2546|1) - change this to short note as the guitar long sound starts at 00:02:702 - which you have done on your harder difficulties if you'll check. If done, move 00:02:546 (2546|5) - to 5 for comfortable pattern. applied.

00:03:013 - add note here as the starting instrument is with cymbals that gives impact fits for double notes. Similar on what you did at 00:07:987 (7987|6,7987|0) - applied.

00:03:790 (3790|6,4101|6,4412|6,4722|6) - better spread this out as we have many columns available and to have more comfortable patterns. Also, it is quite hard to stack on the ring finger columns as they are the weakest column to add notes for so as much as possible, limit stacks on 1st and 7th columns.re-arranged pattern.

00:06:277 (6277|0,6588|0,6899|0,7209|0) - ^ applied.

00:08:453 (8453|4,8608|1,8919|6,9075|4,9230|2,9541|5,9696|4,9852|3,10318|1) - suddenly the phase here got changed, add notes for the guitar like you did before this part for consistency. applied.

00:10:474 (10474|6,10474|3,10474|0,10940|6,10940|0,10940|3,11406|5,11406|1,11406|3,11873|5,11873|1,11873|3) - like I mentioned on Easy, these LNs should be 1/1 long like Hard's. Listen carefully to the guitar and you will hear that it ends on 1/1. OH and I forgot, Reduce the note density here. As you made Hard only Double LNotes in this part. While Normal has Triple and that's a Triple kill to Normal players haha. lmao yeah didn't notice that. removed the [4]s.

00:15:370 (15370|1) - I suggest you to remove 1/4ths here and leave the Hard Difficulty do this part. The reason is that 1/4ths on Normal difficulty break the flow of Normal-level players. If possible, remove all 1/4ths on Normal and that will reduce the SR a bit. But still up to you.yeah will remove those 1/4ths to ultimately reduce sr and get the N icon.

00:42:805 - until 00:48:712 - you are using too much white notes, spread them out to make more comfortable patterns. rearranged patterns.

00:55:241 - until 01:10:163 - I get it now why this difficulty has high SR, it is because of the chorus. You made every 1/2 a double notes which is also the same note density as Hard Difficulty. The solution here is that, only double the snare sounds and leave the bass drum's single note only. This way, the note density and SR will be reduced. This is the peak of the difficulty if you will look at the Yellow graph at left side of editor.yep also saw that. was wondering how I could deflate the SR without disarranging the current pattern. applied.

01:14:515 (74515|1,74515|5,74515|4) - sudden triple key press. Better remove one note and rearrange so it will fit on previous notes. re-arranged pattern.

01:15:137 - add note strong sound cymbals. applied.

01:22:598 (82598|6,82598|0,83064|6,83064|0,83531|1,83531|5,83997|5,83997|1) - Same as before. applied.

Some patterns need rework. I recommend you to look other map's Normal to see how they construct their NM's in terms of pattern and note density. alright will look at other ranked maps xd


[Hard]
SPOILER
00:02:546 - add note to 7 since strong sound applied.

00:05:810 - add note since you made every snare = triple notes. applied.

00:06:432 - ^ applied.

00:07:987 (7987|0,8142|0,8298|0,8453|0,8608|6,8764|6,8919|6,9075|6,9230|1,9386|1,9541|1,9696|1,9852|5,10007|5,10163|5,10318|5) - better rerrange these notes. Though it is following the guitar strum, the stacks gives uncomfortable feeling and there are alot of columns available. Blue's difficulty didn't even stack notes for the guitar. You decide. yup yup re-arranged those stacks.

00:13:116 (13116|5,13427|5,13738|5,14049|5,14360|1,14671|1,14981|1,15603|0,15914|0,16225|0,16536|0) - spread out these stacks. Since you made 00:16:691 (16691|5,16847|2,17002|4,17158|1,17313|3,17469|6,17469|5,17624|2,17779|4,17857|5,17935|0,17935|6,18090|4,18246|1,18401|4,18557|2) - varies and occupy different columns which are quite balance to play also for consistency of patterns. alright. re-arranged patterns.

00:20:422 (20422|0,20577|0,20733|0,20888|0,21044|6,21199|6,21355|6,21510|6) - ^

00:22:598 (22598|6) - move to 5 which along with 00:21:821 (21821|0,21976|6,22132|1,22287|5,22443|2) - applied.

00:23:375 (23375|6,23686|6,23997|6,24308|6,24619|6,24930|6,25241|6) - same as before re-arranged.

00:25:551 (25551|0,25862|0,26173|0,26484|0,26795|0,27106|0) - ^

00:22:909 (22909|3) - I assume this LN is for the bass guitar. And that long sound changes its pitch at 00:22:909 (22909|3) - looool yeah found the change of pitch of the bass guitar at around 00:26:950

00:41:251 - add note for triple strong sound. applied.

00:41:562 (41562|6,41717|6,41873|6,42028|6,42184|0,42339|0,42494|0,42650|0,42805|0) - same as before. As much as possible avoid stacking for comfortability. Try to test play these stacks and you as well will have this awkward feeling. yeah I learned my lesson *cries* re-arranged.

00:47:002 (47002|4,47158|6) - move to 6 and 5 respectively. applied.

01:01:614 (61614|0,61769|3,61769|1,61924|0,62080|2,62235|0,62391|1,62391|3,62546|2) - This pattern stresses left hand, better rearrange some for the right hand. yup just noticed that one. re-arranged.

01:04:256 (64256|0) - move to 2, no reason to hammer it with 01:04:101 (64101|0) - which is different sound. applied.

01:04:412 (64412|6,64567|6) - same reason above, move a note a note to avoid that sudden hammer. applied.

01:25:085 (85085|3) - This LN should end at 01:26:950 - like you did at Normal or 01:27:417 - like you did at Game Start. moved it at 01:26:940 for diff curve reasons.


[Blue's Insane]
SPOILER
00:02:313 (2313|4,2313|2,2391|1,2391|5) - ctrl J which is more comfortable to execute for the starting sounds. Don't forget the hitsounds.

00:07:209 (7209|1) - move to 1 which it fits with 00:07:209 (7209|4) - and go along with 00:07:365 (7365|2,7365|6) -

00:22:909 (22909|5) - move to 7 for clearer vision for 00:22:753 (22753|4,22909|5,22909|3) -

00:54:152 (54152|4,54463|0) - ctrl J, much better and gets along with the pitch.

01:03:634 (63634|5) - move to 2 so the LN at 1st column won't be that awkward to hit + to give way for the triplets drum 01:03:790 (63790|5,63867|4) -

01:04:722 (64722|1) - move to 4 for more comfortable execution here as 01:04:567 (64567|2,64722|1,64878|1,64878|0) - is really quite awkward to execute.

01:12:339 - add note, snare just like 01:11:717 (71717|5,71717|4,71717|1) -

01:13:582 - ^

01:20:888 (80888|1,81044|2,81044|0) - quite awkward to execute as LN half bracket. Consider moving a note for comfortability. You decide.

01:25:085 (85085|6,85241|3,85396|0,85551|4,85707|2,86018|5,86173|3,86329|1,86484|6,86639|4) - I believe you are following some guitar sound at BG but it is inauduble and not really loud to be mapped for. I suggest you to just add a long LN for the long loud guitar sound like Game Start difficulty did.

01:26:950 (86950|6,87106|5,87261|4) - remove since the Game Start Difficulty do not have LNs which is quite inconsistent if the Insane has but Game Start has not.

nice difficulty~


[Game Start]
SPOILER
00:03:323 (3323|3) - move to 2 so we can have clearer vision than 00:03:013 (3013|3,3323|3) - applied.

00:03:479 - add note? since Insane has double here. applied.

00:03:945 - add note as well. Snare are triples in Insane's applied.

00:05:966 - double applied.

00:06:432 (6432|6,6588|6) - sudden hammer, rearrange. or just move 00:06:588 (6588|6) - to 5 and if applied, 00:06:899 (6899|2,6899|4) - ctrl + H applied the second suggestion since I have no idea how to rearrange that xd

00:12:961 - add note to 4 strong sound cymbals fits for triple. applied.

00:25:241 - , 00:25:862 - , 00:26:484 - , 00:26:795 - , 00:27:106 - add LN for the vocal and long guitar sounds. Since you made the part 00:30:059 - following the vocals. applied.

00:28:194 - LN for the vocal applied.

00:29:437 - ^ applied.

00:34:567 (34567|0,34722|1) - move one column to right, sudden hammer on 1st column. applied.

00:35:810 - Add note here. Bass drum can be heard here. applied.

00:36:121 - ^ tick sound applied.

00:36:588 - ^ applied.

00:38:298 - ^ bass applied.

00:40:007 - ^ tick applied.

00:41:562 (41562|2) - remove, only tick sound, not like 00:41:717 (41717|3,41717|2,41873|4,41873|3,42028|4,42028|5) - which are percussions. applied.

00:43:738 (43738|1) - move to 4 for balance and clear sight. applied.

00:44:515 (44515|0) - ^ to 3 applied.

00:47:002 (47002|3) - ^ to 7 sight and sudden hammer. applied.

00:48:401 (48401|1) - move to 5 comfortability. applied.

00:48:867 (48867|0) - ^ to 3 applied.

00:49:645 (49645|4) - ^ to 6 applied.

00:49:645 (49645|4) - ^ swap column. applied.

00:54:852 (54852|0,54852|3,54930|4,54930|1) - ctrl J which fits more and comfortable to execute. applied.

01:12:028 - add doubles like you did on 01:12:339 (72339|4,72339|3,72339|5,72339|6,72650|6,72650|0,72650|5,72650|1) - applied.

01:17:002 (77002|0) - move to 5 to avoid that really awkward 01:16:847 (76847|1,77002|2,77002|0) - applied.

01:25:085 - add note to 2 and 4 since finishing. and Until the end, suggesting: http://puu.sh/rXg9C/9c1448cf06.png (take note that this is zoomed out) for more comfortable finishing notes. yeap applied also the suggestion

[Overall]
Nice song choice~
Though I suggest you to ask more mods so you can polish the map even better~ Good luck!



~ END OF MOD ~
Wooooooooooooooooooow! I didn't know that there were sooooooooo many things to point out that I feel like crying *sobs* but its k xd. That mod was sooooooooooo helpful! Helped me notice some flaws in the patterns and stuff. After applying your mods the flow of the patterns suddenly felt more comfortable and more flow-y. Thanks arc-senpai!!! If only I could give out 5 kudos lmao
MapleSyrup-
Nice mod, applied most of the suggestions (arcwin4BN ;^))

http://puu.sh/rXn0B/7c271f15e0.osu
Topic Starter
Koibenii

-BlueFire- wrote:

Nice mod, applied most of the suggestions (arcwin4BN ;^))

http://puu.sh/rXn0B/7c271f15e0.osu
arcwin4BN ;^) Updated!
lenpai
NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS





ripperino in pieces my favorite stacks im taking away my favorite, thank you.

game start
00:08:298 (8298|6,8298|5) - nasty anchor, move to [46]. Maintains the stack and is much more comfy uwu
00:25:707 (25707|5,25862|4,26018|6,26173|4,26329|6) - may the good lord have mercy on people playing this bit. Suggestion: https://puu.sh/s0sEY/264e96851e.png
00:31:303 - overexpressed stack at 4 and pattern is generally uncomfy. Suggestion: https://puu.sh/s0sOi/5d7d55013c.png
00:49:956 - more nasty anchor counters! https://puu.sh/s0sVf/8ec1fc7548.png
00:50:577 - just realized that this bit with only doubles deserves a much better expressed pattern like actually following the drums and kicking in some triples but i can excuse this cause style!
i just realized upon testplaying the chorus that the stacks that are most kept for col 7 anchors @@ just look at all those stacks, col 1 or 7 @@
sad :c

blue insane
lakas mo boi but that ending just triggered the shit out of me. Preferences.
arcwinolivirus

Lenfried- wrote:

ripperino in pieces my favorite stacks im taking away my favorite, thank you.

:? That's harsh :(
Topic Starter
Koibenii

Lenfried- wrote:

NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS NO KDS





ripperino in pieces my favorite stacks im taking away my favorite, thank you. ;((((

game start
00:08:298 (8298|6,8298|5) - nasty anchor, move to [46]. Maintains the stack and is much more comfy uwu applied.
00:25:707 (25707|5,25862|4,26018|6,26173|4,26329|6) - may the good lord have mercy on people playing this bit. Suggestion: https://puu.sh/s0sEY/264e96851e.png suggestion applied.
00:31:303 - overexpressed stack at 4 and pattern is generally uncomfy. Suggestion: https://puu.sh/s0sOi/5d7d55013c.png suggestion applied.
00:49:956 - more nasty anchor counters! https://puu.sh/s0sVf/8ec1fc7548.png suggestion appliled.
00:50:577 - just realized that this bit with only doubles deserves a much better expressed pattern like actually following the drums and kicking in some triples but i can excuse this cause style!
i just realized upon testplaying the chorus that the stacks that are most kept for col 7 anchors @@ just look at all those stacks, col 1 or 7 @@
sad :c re-arranged some of the stacks

blue insane
lakas mo boi but that ending just triggered the shit out of me. Preferences.
Thanks again masta lenfeed! o wo)b Though im sad you removed this from ur faves :(

arcwinolivirus wrote:

Lenfried- wrote:

ripperino in pieces my favorite stacks im taking away my favorite, thank you.

:? That's harsh :(
*sobs*
lenpai
:CC

now dont take it negatively the map is still solid. considering my faves the map currently falls short from what i would favorite. Heck, symphony of the is not in my faves and i super like it.

i favorite sv heavy, retarded, heavy bias to my tastes, or nostalgic maps
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