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fourfolium - Now Loading!!!! [OsuMania]

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Topic Starter
Koibenii
This beatmap was submitted using in-game submission on Wednesday, April 12, 2017 at 10:10:24 PM

Artist: fourfolium
Title: Now Loading!!!!
Source: NEW GAME!
Tags: -BlueFire- dudehacker フォーフォリウム ニューゲーム ending ed tv size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
BPM: 193
Filesize: 21594kb
Play Time: 01:27
Difficulties Available:
  1. Blue's Insane - 7Key (4.03 stars, 1118 notes)
  2. Easy - 7Key (1.32 stars, 285 notes)
  3. Game Start - 7Key (4.64 stars, 1324 notes)
  4. Hard - 7Key (2.96 stars, 856 notes)
  5. Normal - 7Key (2.1 stars, 554 notes)
Download: fourfolium - Now Loading!!!!
Download: fourfolium - Now Loading!!!! (no video)
Information: Scores/Beatmap Listing
---------------

NEW GAME! ED (TV Size) - fourfolium - Now Loading!!!!


Background picture, video, and metadata borrowed from Doormat's mapset. Thanks man! :D

Also, hitsounds are from dudehacker. Really big help! I appreciate it! :D

: Protastic101
: Rivals_7
: Protastic101
: Rivals_7
: Feerum
: Protastic101
: Rivals_7



Easy - contains simple 1/1 notes and some LNs. Pretty much a stepping stone to start in playing 7K.

Normal - includes continuous 1/1 and 1/2 notes with alternating 1/1 and 1/2 chords and LNs. Also contains patterns to get used to playing the key mode.

Hard - comprised of 1/4 chordstreams, advanced chords, chord LNs, LNs with notestreams.

Blue's Insane - constitutes LNs with advanced chords and followed-up with 1/2 minijacks, some 1/2 chordjacks and advanced LN layering. Patterns that will make you step up your game. Also big thanks to -BlueFire- for making this wonderful GD :D

Game Start - encompasses all of the things mentioned beforehand along with 1/4 mini-LNs and continuous 1/2 jacks, 1/2 advanced chordstreams and some LN shields. Let the real game start!!!!

Big thanks for these helpful people:

Changelog
October 13, 2016 - Uploaded beatmap and applied 1st mod to 7K Easy
October 14, 2016 - Applied 2nd, 3rd, and 4th mod to alll diffs and changed HP and OD values
October 17, 2016 - Applied 5th mod to Game Start
October 18, 2016 - Applied 6th mod to Easy and Normal and updated diff names
October 19, 2016 - Applied 7th, 8th, and 9th mod to all diffs
October 20, 2016 - Applied 10th mod to Game Start and Blue's Insane
October 22, 2016 - Revised Hitsounds, and applied 11th and 12th mod to Game Start
October 24, 2016 - Self-modded Normal diff and applied 13th mod to Game Start with revised hitsounds
October 27, 2016 - Applied 14th and 15th mod to all diffs
November 3, 2016 - Applied 16th mod to Blue's Insane
November 19, 2016 - Applied 17th mod to Easy and Normal diffs and made hitsounds more consistent to all diffs
November 20, 2016 - Fixed bugs with erratic time drain across all diffs
November 21, 2016 - Applied 18th mod to Game Start diff
November 24, 2016 - Applied 19th mod to Blue's Insane
December 17, 2016 - Applied some self-mods to Normal and Hard diff (wew almost 1 month)
January 1, 2017 - Applied some self-mods to Easy, Normal, Hard, and Game Start diff and lowered the hitsound volumes
February 16, 2017 - Applied new BG and some self-mods
March 14, 2017 - Applied some self-mods to Game Start diff
March 17, 2017 - Applied 20th mod to all diffs!
March 18, 2017 - Applied some self-mods to hitsounds (grr)
March 19, 2017 - Bubbled by Protastic101 (Yaaaaaaaaaaaaaaaaay \o/)
April 1, 2017 - Applied mod from Rivals_7 (yay)
April 6, 2017 - Applied mod from Protastic101
April 8, 2017 - Qualified by Rivals_7 (aaaaaaaaaaaaaa)
April 12, 2017 - Disqualified by Feerum (man I missed that one note fml)
April 14, 2017 - Re-bubbled by Protastic101
April 15, 2017 - Re-qualified by Rivals_7
Drum-Hitnormal
I will make hitsound for this map too, but before that please review my mod and update your map.

Column
1|2|3|4|5|6|7

Easy
Your Easy has a star rating of 1.89, the ranking criteria says 1.5 max for easy. also in mania, we call it EZ to differentiate from STD


https://osu.ppy.sh/wiki/Ranking_Criteria

Also from actual difficulty perspective, your Easy is way too hard, like most people are already scared of 7K , and you also have patterns that's too hard for Easy.
Since you are already very experienced player, you should ask newbie for testplay, the easy difficulty should not fail a new player. They need to pass it to gain confidence to enjoy mania. Try to only map the obvious drum beats in Easy difficulty. Some new players lack common sense and don't even know what is a beat.

00:02:391 (2391|0,2546|0) - these 2 note should not be in same column because they are not same sound, and it's also too hard because the 2nd note is LN.

00:02:702 (2702|4) - Delete, don't put notes when you already holding a LN. also the sound here is not very noticeble.

00:03:013 to 00:07:987
I don't think you should map the main melody here, because it is too hard for easy.
mapping the drum beat with a single note at every white line is more appropriate for this difficulty.
something like this:


00:07:987 (7987|0,8298|0,8608|1,8919|1,9230|2,9541|2,9852|3,10163|3) -
This is too hard for Easy, you need think about hand balance. all those notes would be played by left hand for someone who use left hand for middle column. The sound here is also 1, 2 ,1 ,2 pattern, jack only for same sound.

00:10:474 (10474|6,10940|0,11406|5,11873|1) -
Single LN only.


00:12:184 (12184|3,12494|3,12650|3) -
This make sense to be jack from the sound , but it is easy, dont make it so hard. Move 00:12:494 (12494|4,12650|4) - to another empty column.


00:17:469 - add a note at column 7 here. the sound is really strong

Don't use too many doubles (2 chords) in Easy. Definitely don't use triple. It's not easy to play at 193 BPM.
00:22:443 to 00:27:572
only single note please. save double for kiai.


00:27:417 (27417|5,27728|1) - delete these. Not significant sound to be mapped.

00:30:370 (30370|5) - Delete, too hard to hold LN and hit other notes. Also spread out the jack in column 1. 00:30:370 (30370|0,30681|0,30992|0,31303|0) -

00:31:769 (31769|2,31769|1,31924|4,31924|5) -
Make this only 1 column jack.


00:34:567 (34567|1) - delete
00:35:033 (35033|3) - ^
00:37:054 (37054|5) - ^
00:37:520 (37520|3) - ^
00:39:541 (39541|4) - ^
00:40:007 (40007|3) - ^
00:44:515 (44515|2) - ^
00:47:313 (47313|4) - ^

00:37:831 (37831|2,37831|0,38453|2,38453|0,38919|2,38919|0,39230|2,39230|0,39696|2,39696|0) -
1 and 3 is bad for hand balance. 1 note for left hand and 1 note for right hand plz. for example , column 1 & 6.
00:40:318 (40318|4,40318|6) - ^

00:41:562 (41562|0,41717|1,41873|2,42028|3,42184|4,42339|5,42494|6,42650|5) -
This stair is too hard. only map the whilte line please.

00:47:779 (47779|0,47779|6,48090|0,48090|6,48401|0,48401|6,48712|0,48712|6,49023|1,49023|5,49334|5,49334|1,49645|5,49645|1,49956|5,49956|1) -
The drum pattern is 1 , 2 ,1 , 2. so do change to something like this.


00:50:266 (50266|3,50577|3,50888|3,51199|3) -
change to single notes, the loud part should be double. (00:52:909 (52909|1,52909|5,53064|5,53064|1,53375|2,53375|4,53531|4,53531|2,53842|4,53842|2) - )


00:51:510 (51510|2,51665|4,51821|2,51976|4,52132|2,52287|4,52443|2,52598|4) -
put these on other columns.


The kiai section
make it 1 note, 2 notes, 1 note, 2 notes.


01:10:785 (70785|4,71095|5,71406|4) -
this sound should be more like this.


01:15:137 to 01:25:085
same as 00:03:013 to 00:12:961

01:26:950 (86950|1,86950|5,87106|2,87106|4,87261|5,87261|1,87417|4,87417|2) -


Too many things to remove for this difficulty, I just forgot to keep track, just take a look at this, I managed to get it to 1.5*
http://puu.sh/rHbjr/d80b55a0f3.zip

will finish modding rest tomorrow.
lenpai
mmmm good shit right there i must say mmmm

pushed SP to +12

youre welcome

how dar u give me kds. actual mod will be exempt from kd
Topic Starter
Koibenii

dudehacker wrote:

I will make hitsound for this map too, but before that please review my mod and update your map.

Column
1|2|3|4|5|6|7

Easy
Your Easy has a star rating of 1.89, the ranking criteria says 1.5 max for easy. also in mania, we call it EZ to differentiate from STD


https://osu.ppy.sh/wiki/Ranking_Criteria

Also from actual difficulty perspective, your Easy is way too hard, like most people are already scared of 7K , and you also have patterns that's too hard for Easy.
Since you are already very experienced player, you should ask newbie for testplay, the easy difficulty should not fail a new player. They need to pass it to gain confidence to enjoy mania. Try to only map the obvious drum beats in Easy difficulty. Some new players lack common sense and don't even know what is a beat.

00:02:391 (2391|0,2546|0) - these 2 note should not be in same column because they are not same sound, and it's also too hard because the 2nd note is LN. - applied

00:02:702 (2702|4) - Delete, don't put notes when you already holding a LN. also the sound here is not very noticeble. - applied

00:03:013 to 00:07:987
I don't think you should map the main melody here, because it is too hard for easy.
mapping the drum beat with a single note at every white line is more appropriate for this difficulty.
something like this:
- applied

00:07:987 (7987|0,8298|0,8608|1,8919|1,9230|2,9541|2,9852|3,10163|3) -
This is too hard for Easy, you need think about hand balance. all those notes would be played by left hand for someone who use left hand for middle column. The sound here is also 1, 2 ,1 ,2 pattern, jack only for same sound. - applied

00:10:474 (10474|6,10940|0,11406|5,11873|1) -
Single LN only. - applied


00:12:184 (12184|3,12494|3,12650|3) -
This make sense to be jack from the sound , but it is easy, dont make it so hard. Move 00:12:494 (12494|4,12650|4) - to another empty column.

- applied

00:17:469 - add a note at column 7 here. the sound is really strong- applied

Don't use too many doubles (2 chords) in Easy. Definitely don't use triple. It's not easy to play at 193 BPM.
00:22:443 to 00:27:572
only single note please. save double for kiai. - applied


00:27:417 (27417|5,27728|1) - delete these. Not significant sound to be mapped. - applied

00:30:370 (30370|5) - Delete, too hard to hold LN and hit other notes. Also spread out the jack in column 1. 00:30:370 (30370|0,30681|0,30992|0,31303|0) - - applied


00:31:769 (31769|2,31769|1,31924|4,31924|5) -
Make this only 1 column jack.

- applied

00:34:567 (34567|1) - delete
00:35:033 (35033|3) - ^
00:37:054 (37054|5) - ^
00:37:520 (37520|3) - ^
00:39:541 (39541|4) - ^
00:40:007 (40007|3) - ^
00:44:515 (44515|2) - ^
00:47:313 (47313|4) - ^
- applied

00:37:831 (37831|2,37831|0,38453|2,38453|0,38919|2,38919|0,39230|2,39230|0,39696|2,39696|0) -
1 and 3 is bad for hand balance. 1 note for left hand and 1 note for right hand plz. for example , column 1 & 6.
00:40:318 (40318|4,40318|6) - ^
- applied

00:41:562 (41562|0,41717|1,41873|2,42028|3,42184|4,42339|5,42494|6,42650|5) -
This stair is too hard. only map the whilte line please.
- applied

00:47:779 (47779|0,47779|6,48090|0,48090|6,48401|0,48401|6,48712|0,48712|6,49023|1,49023|5,49334|5,49334|1,49645|5,49645|1,49956|5,49956|1) -
The drum pattern is 1 , 2 ,1 , 2. so do change to something like this.
- applied

00:50:266 (50266|3,50577|3,50888|3,51199|3) -
change to single notes, the loud part should be double. (00:52:909 (52909|1,52909|5,53064|5,53064|1,53375|2,53375|4,53531|4,53531|2,53842|4,53842|2) - )

- applied

00:51:510 (51510|2,51665|4,51821|2,51976|4,52132|2,52287|4,52443|2,52598|4) -
put these on other columns.

- applied

The kiai section
make it 1 note, 2 notes, 1 note, 2 notes.

- applied

01:10:785 (70785|4,71095|5,71406|4) -
this sound should be more like this.

- applied

01:15:137 to 01:25:085
same as 00:03:013 to 00:12:961
- applied

01:26:950 (86950|1,86950|5,87106|2,87106|4,87261|5,87261|1,87417|4,87417|2) -

- applied

Too many things to remove for this difficulty, I just forgot to keep track, just take a look at this, I managed to get it to 1.5*
http://puu.sh/rHbjr/d80b55a0f3.zip

will finish modding rest tomorrow.
Thanks for modding! Updated! Yeah realized that easy is too hard XD

Lenfried- wrote:

mmmm good shit right there i must say mmmm

pushed SP to +12

youre welcome

how dar u give me kds. actual mod will be exempt from kd
woa huhu thanks and sorry d00d :( :( :( :( :(
chistoefur
hello! I like this song so I wanted to try and mod it c:

sorry I can't give advice on switching patterns, I dont play 7k so I don't know which patterns are good or not haha

I try to look for consistency I guess, ghost notes/improperly placed notes etc.

Game Start~
00:23:531 - triple here?

00:34:101 - add single note here

00:39:852 - what's the note timed to? looks really weird in editor but kinda looks okay in test :?

01:03:323 - maybe add extra note here? the loud snare sound was a triple a beat earlier

01:18:401 - maybe shouldnt be triple?

01:21:355 - is this intentionally a double and not a triple? previous beats were tiples

01:21:976 - ^

Blue's 7k Insane~
00:03:013 - should be triple on such a loud beat

00:42:805 - maybe triple here?

7k Hard~
00:38:919 - maybe should be double instead of triple?

00:46:380 - ^

Sorry for small mod, I don't really know how to mod easy diffs :?

Great chart! Lots of fun for a 7k scrub like me haha
Good luck on getting it ranked! :D
Drum-Hitnormal
No Kudo for this post, I am just continue to mod the rest.

Column
1|2|3|4|5|6|7

Normal
Again your normal is also too hard, and it is against ranking rules. need make the star rating <= 2.25

00:02:391 (2391|5,2546|5) - move to column 6 for hand balance
00:02:702 (2702|4) - remove

Section 1 = 00:03:013 to 00:12:961
Only map the guitar for this part please, dont mix guitar and drum.
00:03:168 (3168|6,3479|6) - delete
00:04:878 (4878|6) - ^
00:05:344 (5344|4,5344|0) - ^
00:05:655 (5655|0,5966|0) - ^
00:07:831 (7831|3) - ^
00:08:142 (8142|4,8298|0) - ^
00:08:764 (8764|4,8919|1) - ^
00:09:386 (9386|4) - ^
00:09:541 (9541|2) - ^
00:10:007 (10007|1,10163|3) - ^
00:07:520 (7520|2,7520|0) - delete 1 note and move the other to column 2

Section 2 = 01:15:137 to 01:25:085
Copy paste section 1 here.


00:21:821 (21821|0,21976|6,22132|1,22287|5) - delete
00:22:598 (22598|6) - ^
00:22:443 (22443|0,22443|2) - ^
00:22:443 (22443|6) - Add a stair


00:22:909 to 00:31:303
delete all notes on red line

00:30:370 (30370|0,30681|0,30992|0,31303|0) - Spread them out, no jack please

If you apply all my suggestions, you will end up with 2.25 star rating, which is the max for normal. you might want reduce it a bit more but its optional.

Hard
This is really fun in my opinion. But I feel like a lot of newbie would suffer a lot from the jacks.
You could spread them out a bit more, but I also think its nice be a bit challenging. I don't feel like modding the other difficulty so please review and update. I will make drum hitsound for your map after. You might want ask someone to check timing for you

You should ask someone to check the difficulty setting (see image) for your map. I am pretty sure it is bad but I don't know what is right for it.
kaythen
Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.

7K Normal
01:10:163 - add a note here since there's a hat sound here. You've done the same at 01:12:650 and ahead.
7K Hard
From 00:55:241 - 01:02:702 , for every 2nd beat (where you hear the drum) add another note so you have something like you've got going at the start from 00:03:013 . It's the chorus so I think it could use more intensity, because right now it feels lackluster compared to the start and ending.
Blue's 7K Insane
00:07:987 - Could be overkill but there is a hat sound there so it feels kind of soft without a note. But as I said earlier, could be overkill so it can be left out, not necessary at all.
00:42:805 - Same as above^^ not necessary, but can be considered.
Game Start
01:25:085 - From here it's seems pretty empty with just 1 LN the whole way through. It still works as is, but maybe some extra ln/notes could help make it a little less empty. Unless of course you're aiming for a "cool off/calimg down" kind of feel, then ignore.

Sorry, not much I could find...
The map is quite nice already!
If I made any errors, sorry!
lenpai
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS




usually id wait for other mods to be applied but fuck it

Game Start
00:03:013 wewz you ignored the 1/4 sad http://osu.ppy.sh/ss/6317272
00:05:344 (5344|5,5500|2) - swap this
00:03:013 - btw if you did the 1/4 might as well add a note here
00:09:230 (9230|4) - keep the space flow! move to 4
00:23:531 - should be triple
00:27:417 - oh no! vocal mapping!
00:32:080 (32080|0,32235|3,32391|5) - double so that it isnt bland
00:32:080 - did it for ya ;) http://osu.ppy.sh/ss/6317284
00:33:790 - more impactful http://osu.ppy.sh/ss/6317291
00:40:629 - kewl
00:44:204 (44204|0,44204|6,44204|4,44671|0,44671|4,44671|6) - shouldnt these be quads? (add a note)
00:47:779 (47779|3,47779|2,47779|0,49023|1,49023|0,49023|5) - quad pls
00:47:779 - stacks are fun but seem randomly placed in this bit. Add some consistency here
00:50:577 - http://osu.ppy.sh/ss/6317323 $weg
00:52:909 (52909|2,52909|4,52909|6,52909|0,53064|1,53064|4,53064|5,53064|2,53375|0,53375|4,53375|6,53375|2,53531|1,53531|4,53531|5,53531|2) - add 4 on all chords for inflation tactics and its much better
00:55:085 - lolz the x0.5 SV should be here. Much more readable
01:01:924 (61924|5,62080|6,62235|5,62391|6,62546|5) - artificial difficulty right here. not cool
01:03:790 (63790|4,63867|6) - move to 3 and 7 your pick on which note goes where
01:08:298 (68298|2) - to 7 for balanced trilling
01:09:541 (69541|6,69696|6) - to 1 balance too
01:14:671 - yuk http://osu.ppy.sh/ss/6317347
01:15:137 - WOOOW COPYPASTA U LAZY FUK jk ily. Apply here the changes you did in the previous similar section

other stuff soon
Topic Starter
Koibenii

chistoefur wrote:

hello! I like this song so I wanted to try and mod it c:

sorry I can't give advice on switching patterns, I dont play 7k so I don't know which patterns are good or not haha

I try to look for consistency I guess, ghost notes/improperly placed notes etc.

Game Start~
00:23:531 - triple here? - oh yeah i forgot that one lmao. applied
00:34:101 - add single note here -applied

00:39:852 - what's the note timed to? looks really weird in editor but kinda looks okay in test :? its a 1/2 note :)

01:03:323 - maybe add extra note here? the loud snare sound was a triple a beat earlier -didn't apply because of the 6-note restriction but changed the loud snare sound into a double :)

01:18:401 - maybe shouldnt be triple? - yep removed [3]. applied

01:21:355 - is this intentionally a double and not a triple? previous beats were tiples - yes. intentionally a double since drum snare occurs on 01:21:044 and 01:21:665

01:21:976 - ^ - same reason as above

Blue's 7k Insane~
00:03:013 - should be triple on such a loud beat -

00:42:805 - maybe triple here?

7k Hard~
00:38:919 - maybe should be double instead of triple? - yeah removed [3], also removed same note on 00:39:230. applied

00:46:380 - ^ - yeap removed [2]. applied

Sorry for small mod, I don't really know how to mod easy diffs :?

Great chart! Lots of fun for a 7k scrub like me haha
Good luck on getting it ranked! :D
Thanks a lot for that mod man!! Big help :)


dudehacker wrote:

No Kudo for this post, I am just continue to mod the rest.

Column
1|2|3|4|5|6|7

Normal
Again your normal is also too hard, and it is against ranking rules. need make the star rating <= 2.25

00:02:391 (2391|5,2546|5) - move to column 6 for hand balance - applied.
00:02:702 (2702|4) - remove - applied.

Section 1 = 00:03:013 to 00:12:961
Only map the guitar for this part please, dont mix guitar and drum.
00:03:168 (3168|6,3479|6) - delete
00:04:878 (4878|6) - ^
00:05:344 (5344|4,5344|0) - ^
00:05:655 (5655|0,5966|0) - ^
00:07:831 (7831|3) - ^
00:08:142 (8142|4,8298|0) - ^
00:08:764 (8764|4,8919|1) - ^
00:09:386 (9386|4) - ^
00:09:541 (9541|2) - ^
00:10:007 (10007|1,10163|3) - ^
00:07:520 (7520|2,7520|0) - delete 1 note and move the other to column 2 - applied.

Section 2 = 01:15:137 to 01:25:085
Copy paste section 1 here. - applied.


00:21:821 (21821|0,21976|6,22132|1,22287|5) - delete
00:22:598 (22598|6) - ^
00:22:443 (22443|0,22443|2) - ^
00:22:443 (22443|6) - Add a stair


00:22:909 to 00:31:303
delete all notes on red line - applied.

00:30:370 (30370|0,30681|0,30992|0,31303|0) - Spread them out, no jack please - applied.

If you apply all my suggestions, you will end up with 2.25 star rating, which is the max for normal. you might want reduce it a bit more but its optional.

Hard
This is really fun in my opinion. But I feel like a lot of newbie would suffer a lot from the jacks.
You could spread them out a bit more, but I also think its nice be a bit challenging. I don't feel like modding the other difficulty so please review and update. I will make drum hitsound for your map after. You might want ask someone to check timing for you

You should ask someone to check the difficulty setting (see image) for your map. I am pretty sure it is bad but I don't know what is right for it. will do :D
Thanks again for the mods dudehacker! Will wait for your drum hitsounds because I don't know how to D:

kaythen wrote:

Hi! Thanks for asking me to mod your map.
If this mod sucks, I apologise in advance.

7K Normal
01:10:163 - add a note here since there's a hat sound here. You've done the same at 01:12:650 and ahead. -applied. but at 01:12:650 and ahead there's already a note for the hat sound :)
7K Hard
From 00:55:241 - 01:02:702 , for every 2nd beat (where you hear the drum) add another note so you have something like you've got going at the start from 00:03:013 . It's the chorus so I think it could use more intensity, because right now it feels lackluster compared to the start and ending. - applied
Blue's 7K Insane
00:07:987 - Could be overkill but there is a hat sound there so it feels kind of soft without a note. But as I said earlier, could be overkill so it can be left out, not necessary at all.
00:42:805 - Same as above^^ not necessary, but can be considered.
Game Start
01:25:085 - From here it's seems pretty empty with just 1 LN the whole way through. It still works as is, but maybe some extra ln/notes could help make it a little less empty. Unless of course you're aiming for a "cool off/calimg down" kind of feel, then ignore. ignored this because i assumed that players would feel very exhausted from the previous barrage of chords, unless you're an ET :D

Sorry, not much I could find...
The map is quite nice already!
If I made any errors, sorry!
There's no need to apologize man :) anyways, thanks for the mod! pretty much helped me notice some parts that i've missed.

Lenfried- wrote:

NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS
NO KDS NO KDS NO KDS




usually id wait for other mods to be applied but fuck it

Game Start
00:03:013 wewz you ignored the 1/4 sad http://osu.ppy.sh/ss/6317272 - lmao didn't hear those while I was mapping. applied.
00:05:344 (5344|5,5500|2) - swap this - applied.
00:03:013 - btw if you did the 1/4 might as well add a note here 01:12:650 and ahead
00:09:230 (9230|4) - keep the space flow! - applied.
00:23:531 - should be triple - applied.
00:27:417 - oh no! vocal mapping! oh no! yeah im a fan of vocal mapping xd
00:32:080 (32080|0,32235|3,32391|5) - double so that it isnt bland
00:32:080 - did it for ya ;) http://osu.ppy.sh/ss/6317284 - woa thank master smooth mappur uwu. applied.
00:33:790 - more impactful http://osu.ppy.sh/ss/6317291 - applied.
00:40:629 - kewl thank xd
00:44:204 (44204|0,44204|6,44204|4,44671|0,44671|4,44671|6) - shouldnt these be quads? (add a note) - applied.
00:47:779 (47779|3,47779|2,47779|0,49023|1,49023|0,49023|5) - quad pls - applied.
00:47:779 - stacks are fun but seem randomly placed in this bit. Add some consistency here - applied.
00:50:577 - http://osu.ppy.sh/ss/6317323 $weg sw4gsw4gsw4g
00:52:909 (52909|2,52909|4,52909|6,52909|0,53064|1,53064|4,53064|5,53064|2,53375|0,53375|4,53375|6,53375|2,53531|1,53531|4,53531|5,53531|2) - add 4 on all chords for inflation tactics and its much better - applied.
00:55:085 - lolz the x0.5 SV should be here. Much more readable - applied.
01:01:924 (61924|5,62080|6,62235|5,62391|6,62546|5) - artificial difficulty right here. not cool - applied. rearranged patterns to remove [6][7] trills
01:03:790 (63790|4,63867|6) - move to 3 and 7 your pick on which note goes where - applied.
01:08:298 (68298|2) - to 7 for balanced trilling - applied.
01:09:541 (69541|6,69696|6) - to 1 balance too - applied.
01:14:671 - yuk http://osu.ppy.sh/ss/6317347 re-arranged patterns http://puu.sh/rIvBp/8d8e60f737.jpg
01:15:137 - WOOOW COPYPASTA U LAZY FUK jk ily. Apply here the changes you did in the previous similar section applied

other stuff soon
Woah thanks again mastah Lenfried- heart heart xd

Will be waiting for bluefire to update his diff :)
lenpai
u kept the yuck section yucky : ( (
MapleSyrup-
I applied most of the suggestions ayy :) (no lenfried mod though :x)

http://puu.sh/rIyjE/8aa4067ebf.osu
Topic Starter
Koibenii

Lenfried- wrote:

u kept the yuck section yucky : ( (
Woah my bad. Updated. Will update blue's gd after a while
Drum-Hitnormal
Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
Topic Starter
Koibenii

dudehacker wrote:

Hitsound is done.

http://puu.sh/rJmb0/6e678d4fd6.zip

Please use the following program to copy the hitsound from my hitsound difficulty to your mapset, 1 at time.
Do not check the "keysound" checkbox

https://osu.ppy.sh/forum/p/5392330
Woah dem hitsounds tho <3. Updated. Big thanks dudehacker!!
Ayachi-
[Game Start]
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4
00:05:422 - You should change this to normal note just like what I mentioned above
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound
00:12:028 - Add a normal note here for the drum
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN
00:15:448 - Same as above, I think the LNs are unnecessary
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 -
00:41:562 - This is different from 00:41:717 - and definitely don't require triples
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here


Good Luck
Topic Starter
Koibenii

[ S a k u r a ] wrote:

[Game Start]
00:02:857 (2857|2) - Suggest to remove this LN since the sound is already represented by the normal notes as the sound is only 1/4 applied.
00:05:422 - You should change this to normal note just like what I mentioned above applied.
00:08:919 (8919|2) - remove the LN and extend 00:08:608 (8608|4) - to 00:09:075 - as it is the same sound applied.
00:12:028 - Add a normal note here for the drum applied.
00:13:116 - Really don't suggest you doing these jacks while you have another LN on the same hand, I think you should remove the LN applied.
00:15:448 - Same as above, I think the LNs are unnecessary applied.
00:23:375 - Personally thinking that the guitar does not require doubles but it's your choice retained the doubles as on the previous diff it had singles
00:30:059 (30059|6) - If you are mapping vocals with LN there should be a LN change at 00:30:215 applied.
00:41:562 - This is different from 00:41:717 - and definitely don't require triples applied. nerfed the diff.
01:08:919 (68919|2,69075|0,69230|1,69386|2) - Suggest to change them to normal notes as there's no point for LN here applied.


Good Luck
Thanks for the mod sakura!! Updated! :D
ByeForNow
Little mod requested from PM
feel free to reject if disagree + no kudos if not helpful


column7K: 1|2|3|4|5|6|7
Blue's 7K Insane
  1. 00:03:013 (3013|3,3168|4,3323|0) - shift as 3 4 5 more comfortable to play imo
  2. 00:08:764 (8764|3) - Maybe move to 5, hand balance
  3. 00:09:541 (9541|5,9696|3) - Ctrl+G, 00:09:386 (9386|6,9386|4,9541|5) - is actually kinda uncomfortable
  4. 00:16:691 - Try this? https://gyazo.com/fe58aa03caed87c2e07a71732f3a540b, the change of trill-like 1 note pattern is kinda awkward at the same sound part at 00:16:691 - if you get what i mean
  5. 00:17:469 (17469|5,17469|3,17469|1) - shift as 147, 1 and 7 column feels empty
  6. 00:19:178 - Try this? https://gyazo.com/d9d89077b1027cf5efe89b42c9748a74, same reason as the suggestion before the previous,
    If above accepted, 00:20:344 (20344|1,20344|2) - move to 34? feels better to play imo
  7. 00:40:163 (40163|0) - Move to 4? 00:39:696 (39696|1,40163|0,40318|0) - is kinda mean to your joint between ring and middle finger lol
  8. 00:52:287 (52287|3,52443|5) - Ctrl+G, makes that section less awkward for fingers
  9. 01:21:044 (81044|2,81199|3) - Ctrl+G, 01:20:888 (80888|1,81044|0,81044|2) - isnt uncomfortable imo
  10. 01:24:930 (84930|0) - move to 2? column 2 is empty
  11. 01:25:396 (85396|0) - should end at 01:25:396 (85396|0) - and add another LN at 01:25:551 - there's a different pitch sound of the guitar here
  12. 01:26:329 (86329|1) - same thing, end at red line and add another LN.
not much mod cause i think its pretty fine already -w-b, GL~
Protastic101
I normally don't mod TV size, but I'll return a mod for the one you did on dignity ^.^

col 1->7

*boop*
[General]
  1. Unless you're planning a multi-keymode spread, you can remove the "7K" from all the diff names. Ninja update beat me to it
  2. The source should be in Japanese if I'm not mistaken, but I suck at metadata anyways. This is the name I pulled off MAL so it may be incorrect but better than what you have lol "ニューゲーム" The same would apply to the artist and song title fields, assuming they're also in Japanese.
[Easy]00:05:189 (5189|1) - If you're following an alternating pattern like what you did at 00:03:013 (3013|3,3323|1,3634|3,3945|1) , move this to 1.
00:06:432 (6432|1) - Same as above, this should be stacked with 00:05:810 (5810|2) .
00:06:743 (6743|0,7365|0,7987|0) - This doesn't affect playability too much, but the stack doesn't look that nice imo. I might suggest making the pattern like this instead https://osu.ppy.sh/ss/6348998
00:12:494 (12494|4,12650|4) - Seeing as this is an easy difficulty, I'd try to save minijacks like this for Normal and up, so move 00:12:650 (12650|4) to 3?
00:17:469 (17469|6) - Since the sound is a snare, why not move this to 6 and add another note in 2?
00:22:443 (22443|1) - I might also suggest making this an LN and ending at 00:22:909 to represent the short 1/4 drum roll here.
00:23:220 (23220|4,23842|4,24463|4,25085|4) - This is a pretty long stack. I'd consider moving some of the notes around to different columns; currently, this measure and the next feel very left hand heavy.
00:25:707 (25707|2,26329|2,26950|2,27572|2) - Similar to the above. I get the idea you're trying to get at, but it's best to prioritize the hand balance first. Maybe you could move the two stacks I mentioned to 7 and 1 respectively, then arrange the notes from there like so https://osu.ppy.sh/ss/6349025
00:27:883 (27883|0,28194|4,28816|0,29127|2,29437|4) - These LNs kind of break the flow imo since the player is used to playing a simple 1/1 rhythm up until here, when you introduce LNs for the first time in this diff I believe. My suggestion is to save this for an upper diff like Hard and just focus on the simple drums in Easy since that's what most players this level will focus on.
00:31:769 (31769|4,31924|4) - Again, I do believe a 1/2 minijack like this is better off for a normal rather than an easy.
00:31:924 - Rather than use short notes here, I'd consider just using an LN to represent the drum roll, like so https://osu.ppy.sh/ss/6349045 (if you delete notes, make sure to move the hitsounds to the storyboard or Dudehacker will be sad)
00:33:945 (33945|5,34256|5,34722|5) - I can't say I really agree with this pattern. The fact that the notes are stacked in the same column but have different spacings is what kind of bothers me since players of this level will assume that jacks = equal spacing. My suggestion is to move 00:34:722 (34722|5) to a different column instead.
00:36:432 (36432|1,36743|1,37209|1) - The same applies here.
00:38:919 (38919|0) - I'd rather this be up at 00:39:075 - instead since the kick is much more noticeable there instead of 00:38:919 -
00:42:805 - Anyways, you get the point of what I'm saying with this section. A lot of it feels pretty unbalanced and leaning more towards the left hand than anything.
00:52:909 (52909|1,53064|1) - Move this to 3, then move 00:53:375 (53375|2,53531|2) - to 5, and finally move 00:53:842 (53842|2) to 4 to get a symmetrical pattern with the short notes and LNs.
00:55:241 (55241|0,55551|0,55862|0,56173|0) - Again, stacks like these I'm not really that big of a fan of, especially in the outer fingers because you're stressing out the ring finger which is pretty weak compared to the index or middle. I really would prefer to see a more evenly distributed pattern like so instead https://osu.ppy.sh/ss/6349081
01:07:676 (67676|0,67987|1,68298|0,68608|1) - x_x Players at this level are still learning finger independence. It'd be a bad idea imo to use a 1/1 trill on the same hand, especially alternating between ring and middle finger. If you want to keep the trill, I'd really recommend putting it on both hands instead, specifically the index fingers [3] and [5]

I really feel that the hand balance could be better in Easy, and some of the patterns made a little more beginner friendly.

[Normal]00:02:391 (2391|0,2391|5,2546|0,2546|5) - I think something with a bit more symmetry might be better, but this is my personal opinion. https://osu.ppy.sh/ss/6349094
00:06:588 (6588|4,6899|2) - if you're not going to map the guitar at places like 00:04:101 - 00:04:412 - 00:04:722 - with 1/2 LNs for example, then remove the LNs here and replace them with short notes.
00:10:474 - This is a normal difficulty; are triples really necessary? I think doubles for the crashes works just fine, seeing as you mapped the crash at 00:03:013 - with a single note lol
00:17:779 (17779|4,17857|5,17935|6) - I think it might be better to control J this so the 1/4 roll goes in the direction the right hand normally would (weakest fingers to strongest - ring to middle to index)
00:28:505 (28505|2) - If you stop using jacks in this second half of the verse, move this to 4 or something; otherwise it looks pretty out of place no offense.
00:29:127 (29127|5,29127|1) - Also, why's this a double note? It's just a kick like 00:27:261 (27261|4) after all, so remove one note?
00:30:059 - Now where's the double here for the snare? It's the same sound like the notes at 00:27:572 (27572|4,27572|2) for example.
00:30:370 (30370|5) - Also, random LN comes out of nowhere. I'm assuming this is for the bass? If so, there are two options: first, you can map the bass line throughout the entire verse using LNs like this one, or you could remove the LN and keep the consistency.
00:32:391 (32391|6,32469|5,32546|4,32624|3,32702|2,32779|1) - I feel like for a normal, this is pushing it a bit. An LN to cover the burst would be better imo since making your 1/4 bursts too long in Normal is kind of surprising to this target audience since they're mostly used to quick 3 note bursts at most.
00:43:738 (43738|6,43893|4,44049|6,44204|4,44360|6) - Idk, for me, this feels too forced on the right hand to be justifiable. I'd really consider moving one of the stacks to the left hand to make it easier.
00:46:225 (46225|0,46380|2,46536|0,46691|2,46847|0) - Similar to the above.
00:51:510 - Here, rather than the [3][5] trill, why not try something like this? https://osu.ppy.sh/ss/6349135 It's a bit more unpredictable but that's the fun of it.
01:18:712 (78712|4,79023|2) - Again with these LNs. I can't think of what else they're supposed to represent except for the guitar, which you didn't map earlier, thus making this inconsistent with how you've mapped the section.
01:19:645 (79645|1,79800|1) - Feels a bit like an unnecessary jack imo since they aren't even the same sound. Move to different columns? Btw, the snare is at 01:19:800 so I might suggest making that a double too.
01:20:422 - 01:21:044 - 01:21:665 - 01:22:287 - feels really weird to not have mapped the snares when that's part of the main rhythm you've been following for this entire difficulty. I'd really suggest adding doubles at those places.
01:26:950 - Again, I might suggest something a little less jacky, like this https://osu.ppy.sh/ss/6349146

I really would consider rechecking the consistency here because there are lots of times where you map a snare with a single note, then map it just a few beats later with a double note; vice versa for kicks too and guitars. I'd also look over the stacks in Easy and see if they're really appropriate for a target audience just learning finger independence.
Best of luck with the map (^.^)b
Topic Starter
Koibenii

ByeForNow wrote:

Little mod requested from PM
feel free to reject if disagree + no kudos if not helpful


column7K: 1|2|3|4|5|6|7
Blue's 7K Insane
  1. 00:03:013 (3013|3,3168|4,3323|0) - shift as 3 4 5 more comfortable to play imo
  2. 00:08:764 (8764|3) - Maybe move to 5, hand balance
  3. 00:09:541 (9541|5,9696|3) - Ctrl+G, 00:09:386 (9386|6,9386|4,9541|5) - is actually kinda uncomfortable
  4. 00:16:691 - Try this? https://gyazo.com/fe58aa03caed87c2e07a71732f3a540b, the change of trill-like 1 note pattern is kinda awkward at the same sound part at 00:16:691 - if you get what i mean
  5. 00:17:469 (17469|5,17469|3,17469|1) - shift as 147, 1 and 7 column feels empty
  6. 00:19:178 - Try this? https://gyazo.com/d9d89077b1027cf5efe89b42c9748a74, same reason as the suggestion before the previous,
    If above accepted, 00:20:344 (20344|1,20344|2) - move to 34? feels better to play imo
  7. 00:40:163 (40163|0) - Move to 4? 00:39:696 (39696|1,40163|0,40318|0) - is kinda mean to your joint between ring and middle finger lol
  8. 00:52:287 (52287|3,52443|5) - Ctrl+G, makes that section less awkward for fingers
  9. 01:21:044 (81044|2,81199|3) - Ctrl+G, 01:20:888 (80888|1,81044|0,81044|2) - isnt uncomfortable imo
  10. 01:24:930 (84930|0) - move to 2? column 2 is empty
  11. 01:25:396 (85396|0) - should end at 01:25:396 (85396|0) - and add another LN at 01:25:551 - there's a different pitch sound of the guitar here
  12. 01:26:329 (86329|1) - same thing, end at red line and add another LN.
not much mod cause i think its pretty fine already -w-b, GL~
Yay! Thanks for mod ByeForNow!! :D will wait for blue's update of his diff

Protastic101 wrote:

I normally don't mod TV size, but I'll return a mod for the one you did on dignity ^.^

col 1->7

*boop*
[General]
  1. Unless you're planning a multi-keymode spread, you can remove the "7K" from all the diff names. Ninja update beat me to it
  2. The source should be in Japanese if I'm not mistaken, but I suck at metadata anyways. This is the name I pulled off MAL so it may be incorrect but better than what you have lol "ニューゲーム" The same would apply to the artist and song title fields, assuming they're also in Japanese.
will consider this because theranked mapset only use NEW GAME! as its source

[Easy]00:05:189 (5189|1) - If you're following an alternating pattern like what you did at 00:03:013 (3013|3,3323|1,3634|3,3945|1) , move this to 1. applied.
00:06:432 (6432|1) - Same as above, this should be stacked with 00:05:810 (5810|2) . applied.
00:06:743 (6743|0,7365|0,7987|0) - This doesn't affect playability too much, but the stack doesn't look that nice imo. I might suggest making the pattern like this instead https://osu.ppy.sh/ss/6348998 applied.
00:12:494 (12494|4,12650|4) - Seeing as this is an easy difficulty, I'd try to save minijacks like this for Normal and up, so move 00:12:650 (12650|4) to 3?applied.
00:17:469 (17469|6) - Since the sound is a snare, why not move this to 6 and add another note in 2?applied. move the note to 6 but didn't add another note at [2] because its an easy diff :)
00:22:443 (22443|1) - I might also suggest making this an LN and ending at 00:22:909 to represent the short 1/4 drum roll here. applied.
00:23:220 (23220|4,23842|4,24463|4,25085|4) - This is a pretty long stack. I'd consider moving some of the notes around to different columns; currently, this measure and the next feel very left hand heavy.applied. re-arranged pattern
00:25:707 (25707|2,26329|2,26950|2,27572|2) - Similar to the above. I get the idea you're trying to get at, but it's best to prioritize the hand balance first. Maybe you could move the two stacks I mentioned to 7 and 1 respectively, then arrange the notes from there like so https://osu.ppy.sh/ss/6349025 rearranged pattern like this instead http://osu.ppy.sh/ss/6349493 for players to learn finger independence
00:27:883 (27883|0,28194|4,28816|0,29127|2,29437|4) - These LNs kind of break the flow imo since the player is used to playing a simple 1/1 rhythm up until here, when you introduce LNs for the first time in this diff I believe. My suggestion is to save this for an upper diff like Hard and just focus on the simple drums in Easy since that's what most players this level will focus on. applied. made them single notes
00:31:769 (31769|4,31924|4) - Again, I do believe a 1/2 minijack like this is better off for a normal rather than an easy.applied.
00:31:924 - Rather than use short notes here, I'd consider just using an LN to represent the drum roll, like so https://osu.ppy.sh/ss/6349045 (if you delete notes, make sure to move the hitsounds to the storyboard or Dudehacker will be sad) will consider, but I think using short notes would be better because it accentuates the drum part and the drum part in the bg song it pretty strong
00:33:945 (33945|5,34256|5,34722|5) - I can't say I really agree with this pattern. The fact that the notes are stacked in the same column but have different spacings is what kind of bothers me since players of this level will assume that jacks = equal spacing. My suggestion is to move 00:34:722 (34722|5) to a different column instead. applied. moved to [5]
00:36:432 (36432|1,36743|1,37209|1) - The same applies here.applied. moved to [3]
00:38:919 (38919|0) - I'd rather this be up at 00:39:075 - instead since the kick is much more noticeable there instead of 00:38:919 applied. moved to [5]
00:42:805 - Anyways, you get the point of what I'm saying with this section. A lot of it feels pretty unbalanced and leaning more towards the left hand than anything.alright. re-arranged patterns
00:52:909 (52909|1,53064|1) - Move this to 3, then move 00:53:375 (53375|2,53531|2) - to 5, and finally move 00:53:842 (53842|2) to 4 to get a symmetrical pattern with the short notes and LNs. applied.
00:55:241 (55241|0,55551|0,55862|0,56173|0) - Again, stacks like these I'm not really that big of a fan of, especially in the outer fingers because you're stressing out the ring finger which is pretty weak compared to the index or middle. I really would prefer to see a more evenly distributed pattern like so instead https://osu.ppy.sh/ss/6349081 applied. re-arranged patterns
01:07:676 (67676|0,67987|1,68298|0,68608|1) - x_x Players at this level are still learning finger independence. It'd be a bad idea imo to use a 1/1 trill on the same hand, especially alternating between ring and middle finger. If you want to keep the trill, I'd really recommend putting it on both hands instead, specifically the index fingers [3] and [5] applied.

I really feel that the hand balance could be better in Easy, and some of the patterns made a little more beginner friendly.

[Normal]00:02:391 (2391|0,2391|5,2546|0,2546|5) - I think something with a bit more symmetry might be better, but this is my personal opinion. https://osu.ppy.sh/ss/6349094 applied a little bit differently
00:06:588 (6588|4,6899|2) - if you're not going to map the guitar at places like 00:04:101 - 00:04:412 - 00:04:722 - with 1/2 LNs for example, then remove the LNs here and replace them with short notes. applied.
00:10:474 - This is a normal difficulty; are triples really necessary? I think doubles for the crashes works just fine, seeing as you mapped the crash at 00:03:013 - with a single note lol applied. removed the [5]s
00:17:779 (17779|4,17857|5,17935|6) - I think it might be better to control J this so the 1/4 roll goes in the direction the right hand normally would (weakest fingers to strongest - ring to middle to index) applied.
00:28:505 (28505|2) - If you stop using jacks in this second half of the verse, move this to 4 or something; otherwise it looks pretty out of place no offense.applied. moved to [5]
00:29:127 (29127|5,29127|1) - Also, why's this a double note? It's just a kick like 00:27:261 (27261|4) after all, so remove one note? applied.
00:30:059 - Now where's the double here for the snare? It's the same sound like the notes at 00:27:572 (27572|4,27572|2) for example.applied. lmao i admit i'm inconsistent xd
00:30:370 (30370|5) - Also, random LN comes out of nowhere. I'm assuming this is for the bass? If so, there are two options: first, you can map the bass line throughout the entire verse using LNs like this one, or you could remove the LN and keep the consistency. applied. added a note instead at [7]
00:32:391 (32391|6,32469|5,32546|4,32624|3,32702|2,32779|1) - I feel like for a normal, this is pushing it a bit. An LN to cover the burst would be better imo since making your 1/4 bursts too long in Normal is kind of surprising to this target audience since they're mostly used to quick 3 note bursts at most. applied. added an LN instead at [4]
00:43:738 (43738|6,43893|4,44049|6,44204|4,44360|6) - Idk, for me, this feels too forced on the right hand to be justifiable. I'd really consider moving one of the stacks to the left hand to make it easier.applied. moved [5] to [3]
00:46:225 (46225|0,46380|2,46536|0,46691|2,46847|0) - Similar to the above. applied. move [3] to [5]
00:51:510 - Here, rather than the [3][5] trill, why not try something like this? https://osu.ppy.sh/ss/6349135 It's a bit more unpredictable but that's the fun of it.applied. nice pattern!
01:18:712 (78712|4,79023|2) - Again with these LNs. I can't think of what else they're supposed to represent except for the guitar, which you didn't map earlier, thus making this inconsistent with how you've mapped the section. applied. made them single notes
01:19:645 (79645|1,79800|1) - Feels a bit like an unnecessary jack imo since they aren't even the same sound. Move to different columns? Btw, the snare is at 01:19:800 so I might suggest making that a double too. applied.
01:20:422 - 01:21:044 - 01:21:665 - 01:22:287 - feels really weird to not have mapped the snares when that's part of the main rhythm you've been following for this entire difficulty. I'd really suggest adding doubles at those places.
01:26:950 - Again, I might suggest something a little less jacky, like this https://osu.ppy.sh/ss/6349146applied.

I really would consider rechecking the consistency here because there are lots of times where you map a snare with a single note, then map it just a few beats later with a double note; vice versa for kicks too and guitars. I'd also look over the stacks in Easy and see if they're really appropriate for a target audience just learning finger independence.
Best of luck with the map (^.^)b
Wow! Thanks for the mod Protastic101!! :D I've been really looking for mods for the easier diffs, and as ironic as it sounds, mapping the easier diffs is waaayyyy too hard for me :( Updated!!
lenpai
its not ironic, mapping easy diffs IS hard.
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Wadu
Hey man, here are the mods for NM and HD.
Am I a mod?
13:46 JztCallMeRon: dude we can start the irc mod now :)
13:46 CHARGE: Sure
13:46 CHARGE: sec
13:46 CHARGE: k let's start with easy
13:46 JztCallMeRon: mmhmm
13:48 CHARGE: Okay
13:48 CHARGE: Not many things to modify
13:49 CHARGE: 00:22:443 -
13:49 CHARGE: Sorry here,
13:49 CHARGE: 00:22:909 -
13:49 CHARGE: consider 2 notes
13:49 CHARGE: The player has time to react beacause it's not 1/2 there
13:49 CHARGE: it's 1/1 before that
13:49 CHARGE: And you begin a new beat
13:50 CHARGE: (cols 1-7)
13:50 CHARGE: 00:41:251 (41251|3) -
13:50 CHARGE: here consider moving it to 5 or something, i dunno why, but it didn't feel right to place it there as a beginner
13:51 JztCallMeRon: ok second suggestion applied
13:51 CHARGE: And, consider adding here 1 note: 00:41:873 - 00:42:184 - 00:42:494 -
13:51 CHARGE: at the same col
13:51 CHARGE: like a jack
13:51 CHARGE: it fits well and not complicated when on the same note
13:51 JztCallMeRon: and about the first suggestion, i think I'll keep it like that because players are just learning finger independence
13:51 CHARGE: Like this:
13:52 CHARGE: http://puu.sh/rN2Wv/a61bb2d108.jpg
13:52 CHARGE: It fits the rhythm and the difficulty
13:52 CHARGE: 00:53:842 - Col 4?
13:53 CHARGE: For more consistency
13:53 CHARGE: 2 jacks, 2 jacks, then change beat
13:53 CHARGE: btw, it's just suggestions, you may not agree with me
13:53 JztCallMeRon: its ok
13:53 JztCallMeRon: i've applied your third suggestion
13:53 CHARGE: 01:03:945 - 01:04:567 - why aren't they hitsounded?
13:53 CHARGE: in purpose?
13:53 JztCallMeRon: but I kept the LN at col 5 and the single notes at col 3
13:54 CHARGE: Alrighty
13:54 JztCallMeRon: they are hitsounded
13:54 JztCallMeRon: D:
13:54 CHARGE: 01:22:598 - consider adding a note here anywhere you want, cuz this is 2 here: 01:20:111 -
13:54 CHARGE: oh i mean
13:54 CHARGE: no finish sound
13:54 CHARGE: whistle
13:54 JztCallMeRon: oh that
13:55 JztCallMeRon: idk much about hitsounding so meh i'll be talking to dudehacker about that
13:55 CHARGE: Kk
13:55 CHARGE: let's move on
13:55 CHARGE: Not much to say about this, simple diff
13:55 CHARGE: lemme try the normal
13:55 JztCallMeRon: ok ok
13:56 JztCallMeRon: btw I didn't apply your last suggestion because if I added a note there I would be adding notes to the following LNs for consistency
13:57 CHARGE: Okay
13:57 CHARGE: 01:07:676 -
13:57 CHARGE: (on normal diff)
13:57 CHARGE: I don't get the triples here
13:57 CHARGE: Why?
13:57 CHARGE: and if such, it should be here: 01:07:987 -
13:57 CHARGE: there is a stronger sound there
13:57 CHARGE: didn't feel natural
13:58 CHARGE: playing that
13:58 CHARGE: 01:13:272 - Also here
13:58 CHARGE: no other sound
13:58 CHARGE: 01:14:515 (74515|0) -
13:59 CHARGE: and this one, why? no praticular sound
13:59 JztCallMeRon: the last sone, there is a sound :(
13:59 JztCallMeRon: one*
13:59 JztCallMeRon: and about the double triples
13:59 JztCallMeRon: yeah my bad
13:59 JztCallMeRon: will be fixing it
13:59 CHARGE: but also here 01:13:893 -
14:00 CHARGE: and you ignored it
14:00 CHARGE: either you notice all of them
14:00 CHARGE: or find a solution
14:00 CHARGE: now, here: 01:17:158 -
14:00 CHARGE: i suggest doing something like this:
14:00 CHARGE: http://puu.sh/rN3eb/d4b19066bb.jpg
14:00 CHARGE: seems neater and fits more
14:00 CHARGE: 01:18:712 (78712|0,79023|0,79334|0) -
14:01 CHARGE: this might be too crowded for normal diff
14:01 CHARGE: why same col?
14:01 CHARGE: 01:18:401 (78401|0,78712|0,79023|0,79334|0) - ^
14:01 JztCallMeRon: okay will be re-arranging
14:02 CHARGE: over here
14:02 CHARGE: 01:26:795 -
14:02 CHARGE: http://puu.sh/rN3iL/49e24d9174.jpg
14:02 CHARGE: What do you think of this?
14:02 CHARGE: felt much better playing it, as a player
14:03 JztCallMeRon: I think that's a little bit too much for the normal diff
14:03 CHARGE: Maybe just add a note on col 4
14:03 CHARGE: 01:27:417 -
14:03 CHARGE: here
14:03 JztCallMeRon: 1/4 bursts should be in harder diffs
14:03 CHARGE: cuz i hear another sound as finish
14:03 JztCallMeRon: okay
14:03 JztCallMeRon: applied
14:03 CHARGE: and you can remove this 01:26:873 -
14:03 CHARGE: if 1/4 is too much
14:04 CHARGE: but i think a note here would be good
14:04 CHARGE: 01:26:795 -
14:04 CHARGE: now here:
14:04 CHARGE: 00:51:510 -
14:04 CHARGE: i'd say something like this?
14:04 CHARGE: http://puu.sh/rN3nF/882b99b610.jpg
14:05 JztCallMeRon: wait wait wait
14:05 JztCallMeRon: have you updated the map?
14:05 CHARGE: oh
14:05 CHARGE: maybe not
14:05 JztCallMeRon: i've just updated it and the diffs dont have 7k in the diff name anymore
14:05 CHARGE: /np it again?
14:05 JztCallMeRon: lmao
14:05 JztCallMeRon: XD
14:06 CHARGE: ohh
14:06 CHARGE: lemme try it again
14:06 JztCallMeRon: okayyyyy
14:06 CHARGE: 00:15:292 - I see you have 1/4 here
14:07 CHARGE: then why not at the end?
14:07 JztCallMeRon: hmm
14:08 JztCallMeRon: I want to emphasize the loud drum sounds
14:08 CHARGE: alrighg
14:08 CHARGE: alright
14:08 CHARGE: thats it for this diff
14:08 CHARGE: I have another mod I promised someone, so we can continue later ^_^
14:09 CHARGE: I'll post it as irc mod
Topic Starter
Koibenii

Lenfried- wrote:

its not ironic, mapping easy diffs IS hard.
I mean its ironic when you're playing the diff its easy but when you're mapping the diff its hard even though the diff to be played is easy uwu

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Yay! It will! Soon™

CHARGE wrote:

Hey man, here are the mods for NM and HD.
Am I a mod?
13:46 JztCallMeRon: dude we can start the irc mod now :)
13:46 CHARGE: Sure
13:46 CHARGE: sec
13:46 CHARGE: k let's start with easy
13:46 JztCallMeRon: mmhmm
13:48 CHARGE: Okay
13:48 CHARGE: Not many things to modify
13:49 CHARGE: 00:22:443 -
13:49 CHARGE: Sorry here,
13:49 CHARGE: 00:22:909 -
13:49 CHARGE: consider 2 notes
13:49 CHARGE: The player has time to react beacause it's not 1/2 there
13:49 CHARGE: it's 1/1 before that
13:49 CHARGE: And you begin a new beat
13:50 CHARGE: (cols 1-7)
13:50 CHARGE: 00:41:251 (41251|3) -
13:50 CHARGE: here consider moving it to 5 or something, i dunno why, but it didn't feel right to place it there as a beginner
13:51 JztCallMeRon: ok second suggestion applied
13:51 CHARGE: And, consider adding here 1 note: 00:41:873 - 00:42:184 - 00:42:494 -
13:51 CHARGE: at the same col
13:51 CHARGE: like a jack
13:51 CHARGE: it fits well and not complicated when on the same note
13:51 JztCallMeRon: and about the first suggestion, i think I'll keep it like that because players are just learning finger independence
13:51 CHARGE: Like this:
13:52 CHARGE: http://puu.sh/rN2Wv/a61bb2d108.jpg
13:52 CHARGE: It fits the rhythm and the difficulty
13:52 CHARGE: 00:53:842 - Col 4?
13:53 CHARGE: For more consistency
13:53 CHARGE: 2 jacks, 2 jacks, then change beat
13:53 CHARGE: btw, it's just suggestions, you may not agree with me
13:53 JztCallMeRon: its ok
13:53 JztCallMeRon: i've applied your third suggestion
13:53 CHARGE: 01:03:945 - 01:04:567 - why aren't they hitsounded?
13:53 CHARGE: in purpose?
13:53 JztCallMeRon: but I kept the LN at col 5 and the single notes at col 3
13:54 CHARGE: Alrighty
13:54 JztCallMeRon: they are hitsounded
13:54 JztCallMeRon: D:
13:54 CHARGE: 01:22:598 - consider adding a note here anywhere you want, cuz this is 2 here: 01:20:111 -
13:54 CHARGE: oh i mean
13:54 CHARGE: no finish sound
13:54 CHARGE: whistle
13:54 JztCallMeRon: oh that
13:55 JztCallMeRon: idk much about hitsounding so meh i'll be talking to dudehacker about that
13:55 CHARGE: Kk
13:55 CHARGE: let's move on
13:55 CHARGE: Not much to say about this, simple diff
13:55 CHARGE: lemme try the normal
13:55 JztCallMeRon: ok ok
13:56 JztCallMeRon: btw I didn't apply your last suggestion because if I added a note there I would be adding notes to the following LNs for consistency
13:57 CHARGE: Okay
13:57 CHARGE: 01:07:676 -
13:57 CHARGE: (on normal diff)
13:57 CHARGE: I don't get the triples here
13:57 CHARGE: Why?
13:57 CHARGE: and if such, it should be here: 01:07:987 -
13:57 CHARGE: there is a stronger sound there
13:57 CHARGE: didn't feel natural
13:58 CHARGE: playing that
13:58 CHARGE: 01:13:272 - Also here
13:58 CHARGE: no other sound
13:58 CHARGE: 01:14:515 (74515|0) -
13:59 CHARGE: and this one, why? no praticular sound
13:59 JztCallMeRon: the last sone, there is a sound :(
13:59 JztCallMeRon: one*
13:59 JztCallMeRon: and about the double triples
13:59 JztCallMeRon: yeah my bad
13:59 JztCallMeRon: will be fixing it
13:59 CHARGE: but also here 01:13:893 -
14:00 CHARGE: and you ignored it
14:00 CHARGE: either you notice all of them
14:00 CHARGE: or find a solution
14:00 CHARGE: now, here: 01:17:158 -
14:00 CHARGE: i suggest doing something like this:
14:00 CHARGE: http://puu.sh/rN3eb/d4b19066bb.jpg
14:00 CHARGE: seems neater and fits more
14:00 CHARGE: 01:18:712 (78712|0,79023|0,79334|0) -
14:01 CHARGE: this might be too crowded for normal diff
14:01 CHARGE: why same col?
14:01 CHARGE: 01:18:401 (78401|0,78712|0,79023|0,79334|0) - ^
14:01 JztCallMeRon: okay will be re-arranging
14:02 CHARGE: over here
14:02 CHARGE: 01:26:795 -
14:02 CHARGE: http://puu.sh/rN3iL/49e24d9174.jpg
14:02 CHARGE: What do you think of this?
14:02 CHARGE: felt much better playing it, as a player
14:03 JztCallMeRon: I think that's a little bit too much for the normal diff
14:03 CHARGE: Maybe just add a note on col 4
14:03 CHARGE: 01:27:417 -
14:03 CHARGE: here
14:03 JztCallMeRon: 1/4 bursts should be in harder diffs
14:03 CHARGE: cuz i hear another sound as finish
14:03 JztCallMeRon: okay
14:03 JztCallMeRon: applied
14:03 CHARGE: and you can remove this 01:26:873 -
14:03 CHARGE: if 1/4 is too much
14:04 CHARGE: but i think a note here would be good
14:04 CHARGE: 01:26:795 -
14:04 CHARGE: now here:
14:04 CHARGE: 00:51:510 -
14:04 CHARGE: i'd say something like this?
14:04 CHARGE: http://puu.sh/rN3nF/882b99b610.jpg
14:05 JztCallMeRon: wait wait wait
14:05 JztCallMeRon: have you updated the map?
14:05 CHARGE: oh
14:05 CHARGE: maybe not
14:05 JztCallMeRon: i've just updated it and the diffs dont have 7k in the diff name anymore
14:05 CHARGE: /np it again?
14:05 JztCallMeRon: lmao
14:05 JztCallMeRon: XD
14:06 CHARGE: ohh
14:06 CHARGE: lemme try it again
14:06 JztCallMeRon: okayyyyy
14:06 CHARGE: 00:15:292 - I see you have 1/4 here
14:07 CHARGE: then why not at the end?
14:07 JztCallMeRon: hmm
14:08 JztCallMeRon: I want to emphasize the loud drum sounds
14:08 CHARGE: alrighg
14:08 CHARGE: alright
14:08 CHARGE: thats it for this diff
14:08 CHARGE: I have another mod I promised someone, so we can continue later ^_^
14:09 CHARGE: I'll post it as irc mod
Much thanks dood!! 8-) 8-)
MapleSyrup-
Ayy forgot to post the update (and I needed to re-apply the mods, f*** me).

http://puu.sh/rN4Hp/25abd746ab.osu
lenpai
I guess you can put it that way
Raediaufar
redfire called me here

ok let's start

[Game Start]
click
I mod this before you update the map so some things might get off so just ignore if that happens

00:02:235 - https://osu.ppy.sh/ss/6349708 what do you think

00:04:722 (4722|1,4878|0) - swap this

00:09:230 - I feel that the correct snap is like this:
> 00:09:230 (9230|6) - make the LN start from 00:09:386 - and end in the same place as before

> 00:09:541 (9541|4) - delete this, there's no even guitar sound there

> 00:09:852 (9852|0) - this part should be divided by two LN like as the guitar sounds, so make this 00:09:852 (9852|0) - end 00:10:007 - and add new LN from 00:10:007 - to 00:10:163 -

00:10:474 - I have an idea for this. The guitar actually starts from 00:10:474 - to 00:10:629 - and 00:10:629 - to 00:10:785 - , so your LN placement there is wrong. But making two LNs seems boring and I rather use this pattern http://osu.ppy.sh/ss/6349777

00:12:961 (12961|4) - why not move it to 6 so it's follow 00:13:116 (13116|5,13272|5,13427|5,13582|5) -

00:15:370 (15370|3,15370|2,15370|4) - this is should be two notes only, you might want to make the stair 12 34 56 is you apply

00:17:779 (17779|3,17779|0,17779|2) - this too, delete 00:17:779 (17779|2) -

00:21:510 (21510|3,21510|0,21510|2,21510|5) - 3 notes because there's only hi hit and no kick there

00:22:443 (22443|1) - move to 1?

00:42:805 - I think you should add more note to this because of kick + hi hat

00:49:023 - add note on 4, there's crash and kick

00:51:510 - I think you shouldn't jump from 2 notes to 4 notes here, better make it 3

01:03:867 (63867|6,63945|4) - hmm.. swap this? it's will make it easier

01:04:101 (64101|6) - you can move this to 5 if you apply above

01:04:412 (64412|3,64412|0,64412|6) - when this is 3 notes, you should be use three notes to on 01:04:722 (64722|2,64722|1,64722|5,64722|6) - so it's consistent

01:14:904 (74904|5,74904|2,74904|6,75059|2,75059|0,75059|3) - err.. from what I heard there, it should be two notes, it's pretty rare to see three notes on blue tick like that on double stream since usually snare are occur on either white or red tick

01:22:598 - you can use my suggestion before on this part

[Blue's Insane]
click
00:15:292 (15292|3,15370|2,15448|1,15448|0) - how about 1 2 34 stair? I feel it's better

00:54:774 - what do you think about http://osu.ppy.sh/ss/6352054

01:03:790 (63790|4) - snap to 01:03:867 - there's a drum there and it's same as in 01:03:790 -

01:12:184 (72184|4,72339|3) - swap this, to follow 01:10:318 (70318|3,70629|3,70940|3,71251|3,71562|3,71873|3) - weird to have that one changed

01:12:494 (72494|5) - and this too, to 4

this map is nicely polished, and it's unique on it's own way. I like it!!!

[Hard]
click
00:02:546 (2546|0) - I think this is only until 00:02:702 -

00:49:023 (49023|1,49023|5) - add more note here because there's crash

00:50:266 (50266|2,50266|4) - ^

00:52:909 (52909|5,52909|1,53064|1,53064|5,53375|2,53375|4,53531|4,53531|2,53842|2,53842|4) - this is should be three notes imo since they've crash and snare sound

01:04:101 (64101|6,64256|6,64412|6,64567|5,64722|5,64878|5) - I know you like to put some hard pattern (for hard difficulty) here but these jacks are just really off, the sound you covered there is vary and you put jack there uhh.. i would suggest something like http://osu.ppy.sh/ss/6352112 I tried to keep your original idea there by putting what I think "still reasonable" jack there, and that part is also should be double notes

01:05:189 - you do it earlier on 00:55:241 -, snare by three notes and kick by double, better if you still follow that rule here to keep your pattern consistent

01:15:137 (75137|5) - kind of uncomfortable, move to 1?

01:17:624 - same with three notes for snare and two notes kick problem before

01:21:976 - I don't see jacks are appropriate here, if you listened carefuly, the ride (hi hat) sound is not exist there (not like what in previous jacks), so putting jacks there are kinda off

[Normal]
click
00:06:121 (6121|3) - move to 6, more comfortable

If you follow guitar, add note here 00:08:919 - and 00:10:007 -

00:32:080 (32080|0,32158|1,32235|2,32391|3) - no no no no no, this pattern is not ok and seems offsync with the consistent drum rolling. This is better http://osu.ppy.sh/ss/6352149 (at least the way you snap the notes are like that)

00:40:163 - add more note here coz of drum

00:55:241 - what can I say... your mapping is changed drastically over here, I mean you map 1 2 1 2 notes over here 00:55:241 - and then LN only here 01:02:702 - then 2 2 2 2 here 01:05:189 - then 3 2 3 2 here 01:07:676 - and last, suddenly follow vocal here 01:10:163 -
I just don't get it. Make your mapping consistent over there (yeah, it's a remap) you can choose what kind of consistent do you want but I recommend drum with 2 notes for kick and snare and 1 for other, LN if there's long sound besides vocal (I don't recommend vocal mapping here)

well, a lot of things that I don't agree over here, but it's just opinion and minor stuffs. I don't want to push my selfishness on this

[Easy]
click
00:35:966 (35966|1) - move to 5 or 6

00:52:909 (52909|2,53064|2,53375|4,53531|4) - don't do 1/2 jacks on easy diff, it's too hard for newbie players

00:55:241 - change to notes to 1 notes only, you did it like in here 00:03:013 - and then 01:15:137 - be consistent, you don't need to make the pattern harder because it's kiai

01:24:619 (84619|4,84774|4) - don't do 1/2 jacks

01:26:950 (86950|1,87106|1,87261|5,87417|5) - ^, instead make it 2626

01:10:474 (70474|2) - move to 5, this 01:10:163 (70163|0,70474|2,70785|1) - is actually kinda hard to tap

much better quality than the normal diffs

just putting on my thoughts

if you want to make your easy and normal diff to be "unique" then I suggest you not make the pattern a lot harder, example like some parts in normal are just like in hard diff and that 1/2 jack on easy. Instead, you can "play" with mapping by not following drum rhythm entirely, you can follow other rhythm which is more vary in snapping (not only 1/1 beat). But this way, the way I map normal and easy diffs is really risky, I see you're new mapper and I wouldn't recommend you to do this, because it can be like a boomerang, when you try to make the pattern more fun, you just make it worse because the diff is harder than it should be. So better to just follow drum on easy and normal diffs, your Game Start and Hard diff is already unique so I think it's ok to make your Easy and Normal follows the mainstream by mapping mostly on drum
Soul Evans
IRC mod with Ron
2016-10-18 11:26 Soul Evans: Yo
2016-10-18 11:29 JztCallMeRon: yoooo
2016-10-18 11:29 Soul Evans: okay high
2016-10-18 11:29 Soul Evans: shi*
2016-10-18 11:29 Soul Evans: so lets egin
2016-10-18 11:29 Soul Evans: i have a few things i wanna point out
2016-10-18 11:29 JztCallMeRon: okay
2016-10-18 11:30 Soul Evans: 00:02:235 -
2016-10-18 11:30 Soul Evans: Now this burst felt very strange for me
2016-10-18 11:30 Soul Evans: in some way
2016-10-18 11:30 Soul Evans: i'm not sure but it didn't feel natural to play
2016-10-18 11:31 Soul Evans: Maybe because you followed two chords along side each other and s 3rd note on column 4
2016-10-18 11:31 JztCallMeRon: those double sends lmao
2016-10-18 11:31 JztCallMeRon: but yeah it feels strange
2016-10-18 11:31 Soul Evans: 00:02:546 (2546|4) - i can suggest moving this to 6
2016-10-18 11:32 JztCallMeRon: hmm. applied
2016-10-18 11:32 Soul Evans: 00:02:702 - While this can be uuh
2016-10-18 11:32 Soul Evans: http://osu.ppy.sh/ss/6351116
2016-10-18 11:33 JztCallMeRon: that feels more natural
2016-10-18 11:33 JztCallMeRon: applied
2016-10-18 11:33 Soul Evans: 00:03:323 (3323|3) - Alternatively this can be one column 2 to hit better aswell avoid the LN before it on col 4
2016-10-18 11:34 Soul Evans: 00:02:857 (2857|6,2935|5,3013|4,3013|3,3168|2,3323|1,3323|0) - So it can hit like this very naturaly
2016-10-18 11:35 Soul Evans: 00:05:422 (5422|2,5500|1) - hmm reversing this might be good to
2016-10-18 11:46 JztCallMeRon: dude im very sorry
2016-10-18 11:46 JztCallMeRon: my internet chose to fuck me up :(
2016-10-18 11:46 JztCallMeRon: D: D: D;
2016-10-18 11:49 Soul Evans: lol
2016-10-18 11:49 Soul Evans: it's okay
2016-10-18 11:50 Soul Evans: did you get my last message though
2016-10-18 11:51 Soul Evans: Okay why is the map unsubmitted to me
2016-10-18 11:54 JztCallMeRon: lol what
2016-10-18 11:54 Soul Evans: idk lol
2016-10-18 11:55 Soul Evans: okay nvm
2016-10-18 11:56 Soul Evans: 00:05:344 - For this i suggest making it :https://osu.ppy.sh/ss/6351202
2016-10-18 11:57 JztCallMeRon: last message I got was
2016-10-18 11:57 JztCallMeRon: you pointing this to be in col 2
2016-10-18 11:57 JztCallMeRon: 00:03:323 (3323|3) -
2016-10-18 11:57 JztCallMeRon: but there's a note in col 2
2016-10-18 11:58 Soul Evans: Yeah ignore that lol
2016-10-18 11:58 Soul Evans: 00:03:634 -
2016-10-18 11:59 Soul Evans: if you're making 3 note chords for every drum sound
2016-10-18 11:59 Soul Evans: bass kick? idk what they're called
2016-10-18 11:59 Soul Evans: then why is this 3 notes?
2016-10-18 11:59 JztCallMeRon: oh yeah
2016-10-18 11:59 Soul Evans: it doesn't sound like any of the sounds you used the 3 note chords on
2016-10-18 11:59 JztCallMeRon: didnt notice
2016-10-18 11:59 JztCallMeRon: that's the part w/out the snare
2016-10-18 12:00 Soul Evans: Hmm i see
2016-10-18 12:00 Soul Evans: Well then if you're gonna make those 3 notes
2016-10-18 12:00 Soul Evans: i suggest making the loud hit sound uuh
2016-10-18 12:00 Soul Evans: 4 chords
2016-10-18 12:00 Soul Evans: to distinc between regular sounds
2016-10-18 12:00 Soul Evans: since the drum should have more notes because it's louder
2016-10-18 12:01 Soul Evans: either that or reduce the normal notes up o you
2016-10-18 12:01 Soul Evans: to*
2016-10-18 12:02 JztCallMeRon: oh ok ok
2016-10-18 12:02 JztCallMeRon: what do you prefer btw
2016-10-18 12:02 JztCallMeRon: do you want pp maps? :^)
2016-10-18 12:03 Soul Evans: well since you already have a 4 star map mightaswell keep the sr for this as it is
2016-10-18 12:03 Soul Evans: and 4 note chords for 7k is generally fine
2016-10-18 12:03 Soul Evans: (by the way, i need maps that are only 5.5 to give me pp)
2016-10-18 12:04 JztCallMeRon: ok ok i'll do 4note chords then
2016-10-18 12:04 JztCallMeRon: XD
2016-10-18 12:04 JztCallMeRon: is the LN counted in the 4note chord?
2016-10-18 12:04 Soul Evans: nope
2016-10-18 12:04 Soul Evans: since it follows other sound
2016-10-18 12:04 Soul Evans: it should be fine
2016-10-18 12:04 JztCallMeRon: ok ok
2016-10-18 12:04 JztCallMeRon: applied
2016-10-18 12:05 Soul Evans: aslong as the map doesn't hit more than 6 it should be rankable
2016-10-18 12:05 Soul Evans: alright
2016-10-18 12:05 Soul Evans: 00:08:298 (8298|0,8298|2) -
2016-10-18 12:05 Soul Evans: This would give better tranasction if it was reversed
2016-10-18 12:05 Soul Evans: just switch the cols
2016-10-18 12:07 JztCallMeRon: okay. applied
2016-10-18 12:08 Soul Evans: 00:15:292 -
2016-10-18 12:08 Soul Evans: Now the transaction for this is horrible imo
2016-10-18 12:08 Soul Evans: your asking the player to hit right with the chords when the jack is on the left side
2016-10-18 12:09 JztCallMeRon: hmm yeah
2016-10-18 12:09 JztCallMeRon: what do you suggest then xd
2016-10-18 12:11 Soul Evans: ye holdon
2016-10-18 12:12 Soul Evans: http://puu.sh/rN1I7/d6b31098fe.png
2016-10-18 12:13 Soul Evans: 00:17:469 (17469|4) - Move this to 3 because it's an awkward place for the chord to be in
2016-10-18 12:14 JztCallMeRon: that works
2016-10-18 12:14 JztCallMeRon: applied
2016-10-18 12:14 JztCallMeRon: applied also
2016-10-18 12:16 Soul Evans: 00:31:614 (31614|1,31769|0,31924|0,32080|1,32235|0,32391|1,32546|1,32546|0) -
2016-10-18 12:16 Soul Evans: This is a little eh for the 1 and 2 column?
2016-10-18 12:18 Soul Evans: 00:31:614 - suggestion http://puu.sh/rN1Wl/519cd1de81.png
2016-10-18 12:19 Soul Evans: 00:40:629 -
2016-10-18 12:19 Soul Evans: Same here it's a little eh
2016-10-18 12:20 JztCallMeRon: applied the previous suggestion
2016-10-18 12:21 Soul Evans: http://puu.sh/rN21c/36a746e437.png
2016-10-18 12:21 Soul Evans: also the llast suggestion i think u should do this^
2016-10-18 12:23 JztCallMeRon: ok applied also
2016-10-18 12:24 Soul Evans: 00:53:064 (53064|2,53064|4,53531|2,53531|4) -
2016-10-18 12:25 Soul Evans: Move this to the end of each column
2016-10-18 12:25 Soul Evans: basically col 1 and 7
2016-10-18 12:25 Soul Evans: because they're annoying as fudge to hit
2016-10-18 12:25 Soul Evans: 00:53:842 -
2016-10-18 12:26 Soul Evans: I think this can be 4/5 note instead of three
2016-10-18 12:26 JztCallMeRon: ok applied
2016-10-18 12:26 Soul Evans: because it's the same sound as the rest of the chord smash
2016-10-18 12:26 JztCallMeRon: hmm yeha
2016-10-18 12:26 Soul Evans: 01:05:655 (65655|3,65966|3,66277|3,66588|3,66899|3,67209|3,67520|3,67831|3,68142|3,68453|3,68764|3,69075|3) - Nice anchor
2016-10-18 12:27 Soul Evans: I'd advise you to prevent from doing thi
2016-10-18 12:27 Soul Evans: uuh having 5 notes per stream or something should be fine
2016-10-18 12:27 Soul Evans: just cut those anchor up and it will be alright
2016-10-18 12:28 JztCallMeRon: hmm
2016-10-18 12:28 JztCallMeRon: it represents the cymbals
2016-10-18 12:28 JztCallMeRon: sooo idk how to re-pattern it
2016-10-18 12:28 Soul Evans: hmm i guess you're right
2016-10-18 12:28 Soul Evans: they aren't that hard to hit imo
2016-10-18 12:28 Soul Evans: so might be alright to keep it
2016-10-18 12:28 Soul Evans: 01:25:085 -
2016-10-18 12:29 Soul Evans: Okay this def have a sound you can use for umm
2016-10-18 12:29 Soul Evans: either more notes
2016-10-18 12:29 Soul Evans: or ln
2016-10-18 12:29 Soul Evans: my favourite combination is having 3note chord and 2 LNs
2016-10-18 12:29 Soul Evans: ok just noticed there is a stream ahead
2016-10-18 12:29 Soul Evans: fuck
2016-10-18 12:30 Soul Evans: stracth the LN part
2016-10-18 12:30 Soul Evans: just put a 4 note chord on it for the clap i guess
Topic Starter
Koibenii

Raediaufar wrote:

redfire called me here

ok let's start

[Game Start]
click
I mod this before you update the map so some things might get off so just ignore if that happens

00:02:235 - https://osu.ppy.sh/ss/6349708 what do you think hmm that might be more doable. applied.

00:04:722 (4722|1,4878|0) - swap this applied.

00:09:230 - I feel that the correct snap is like this:
> 00:09:230 (9230|6) - make the LN start from 00:09:386 - and end in the same place as before

> 00:09:541 (9541|4) - delete this, there's no even guitar sound there

> 00:09:852 (9852|0) - this part should be divided by two LN like as the guitar sounds, so make this 00:09:852 (9852|0) - end 00:10:007 - and add new LN from 00:10:007 - to 00:10:163 - applied.

00:10:474 - I have an idea for this. The guitar actually starts from 00:10:474 - to 00:10:629 - and 00:10:629 - to 00:10:785 - , so your LN placement there is wrong. But making two LNs seems boring and I rather use this pattern http://osu.ppy.sh/ss/6349777 hmm yeah i might have misheard the guitar. applied.

00:12:961 (12961|4) - why not move it to 6 so it's follow 00:13:116 (13116|5,13272|5,13427|5,13582|5) - applied.

00:15:370 (15370|3,15370|2,15370|4) - this is should be two notes only, you might want to make the stair 12 34 56 is you apply applied.

00:17:779 (17779|3,17779|0,17779|2) - this too, delete 00:17:779 (17779|2) - applied.

00:21:510 (21510|3,21510|0,21510|2,21510|5) - 3 notes because there's only hi hit and no kick there applied.

00:22:443 (22443|1) - move to 1? applied.

00:42:805 - I think you should add more note to this because of kick + hi hat applied.

00:49:023 - add note on 4, there's crash and kick applied.

00:51:510 - I think you shouldn't jump from 2 notes to 4 notes here, better make it 3 applied.

01:03:867 (63867|6,63945|4) - hmm.. swap this? it's will make it easier applied.

01:04:101 (64101|6) - you can move this to 5 if you apply above applied.

01:04:412 (64412|3,64412|0,64412|6) - when this is 3 notes, you should be use three notes to on 01:04:722 (64722|2,64722|1,64722|5,64722|6) - so it's consistent applied.

01:14:904 (74904|5,74904|2,74904|6,75059|2,75059|0,75059|3) - err.. from what I heard there, it should be two notes, it's pretty rare to see three notes on blue tick like that on double stream since usually snare are occur on either white or red tick applied.

01:22:598 - you can use my suggestion before on this part applied.

[Blue's Insane]
click
00:15:292 (15292|3,15370|2,15448|1,15448|0) - how about 1 2 34 stair? I feel it's better

00:54:774 - what do you think about http://osu.ppy.sh/ss/6352054

01:03:790 (63790|4) - snap to 01:03:867 - there's a drum there and it's same as in 01:03:790 -

01:12:184 (72184|4,72339|3) - swap this, to follow 01:10:318 (70318|3,70629|3,70940|3,71251|3,71562|3,71873|3) - weird to have that one changed

01:12:494 (72494|5) - and this too, to 4

this map is nicely polished, and it's unique on it's own way. I like it!!!

[Hard]
click
00:02:546 (2546|0) - I think this is only until 00:02:702 - yeap fixed.

00:49:023 (49023|1,49023|5) - add more note here because there's crash applied.

00:50:266 (50266|2,50266|4) - ^ applied.

00:52:909 (52909|5,52909|1,53064|1,53064|5,53375|2,53375|4,53531|4,53531|2,53842|2,53842|4) - this is should be three notes imo since they've crash and snare sound applied.

01:04:101 (64101|6,64256|6,64412|6,64567|5,64722|5,64878|5) - I know you like to put some hard pattern (for hard difficulty) here but these jacks are just really off, the sound you covered there is vary and you put jack there uhh.. i would suggest something like http://osu.ppy.sh/ss/6352112 I tried to keep your original idea there by putting what I think "still reasonable" jack there, and that part is also should be double notes applied.

01:05:189 - you do it earlier on 00:55:241 -, snare by three notes and kick by double, better if you still follow that rule here to keep your pattern consistentapplied.

01:15:137 (75137|5) - kind of uncomfortable, move to 1? applied.

01:17:624 - same with three notes for snare and two notes kick problem beforeapplied.

01:21:976 - I don't see jacks are appropriate here, if you listened carefuly, the ride (hi hat) sound is not exist there (not like what in previous jacks), so putting jacks there are kinda offalright. fixed.

[Normal]
click
00:06:121 (6121|3) - move to 6, more comfortable applied.

If you follow guitar, add note here 00:08:919 - and 00:10:007 - applied.

00:32:080 (32080|0,32158|1,32235|2,32391|3) - no no no no no, this pattern is not ok and seems offsync with the consistent drum rolling. This is better http://osu.ppy.sh/ss/6352149 (at least the way you snap the notes are like that) applied.

00:40:163 - add more note here coz of drum applied.

00:55:241 - what can I say... your mapping is changed drastically over here, I mean you map 1 2 1 2 notes over here 00:55:241 - and then LN only here 01:02:702 - then 2 2 2 2 here 01:05:189 - then 3 2 3 2 here 01:07:676 - and last, suddenly follow vocal here 01:10:163 -
I just don't get it. Make your mapping consistent over there (yeah, it's a remap) you can choose what kind of consistent do you want but I recommend drum with 2 notes for kick and snare and 1 for other, LN if there's long sound besides vocal (I don't recommend vocal mapping here) applied. re-arranged patterns.

well, a lot of things that I don't agree over here, but it's just opinion and minor stuffs. I don't want to push my selfishness on this
woah. those suggestions really helped! o wo)b didn't know I was mapping that inconsistently D: D:

[Easy]
click
00:35:966 (35966|1) - move to 5 or 6 applied.

00:52:909 (52909|2,53064|2,53375|4,53531|4) - don't do 1/2 jacks on easy diff, it's too hard for newbie players applied.

00:55:241 - change to notes to 1 notes only, you did it like in here 00:03:013 - and then 01:15:137 - be consistent, you don't need to make the pattern harder because it's kiai applied. but I kept the latter part of the chorus as is.

01:24:619 (84619|4,84774|4) - don't do 1/2 jacks applied.

01:26:950 (86950|1,87106|1,87261|5,87417|5) - ^, instead make it 2626 applied.

01:10:474 (70474|2) - move to 5, this 01:10:163 (70163|0,70474|2,70785|1) - is actually kinda hard to tap applied.

much better quality than the normal diffs

just putting on my thoughts

if you want to make your easy and normal diff to be "unique" then I suggest you not make the pattern a lot harder, example like some parts in normal are just like in hard diff and that 1/2 jack on easy. Instead, you can "play" with mapping by not following drum rhythm entirely, you can follow other rhythm which is more vary in snapping (not only 1/1 beat). But this way, the way I map normal and easy diffs is really risky, I see you're new mapper and I wouldn't recommend you to do this, because it can be like a boomerang, when you try to make the pattern more fun, you just make it worse because the diff is harder than it should be. So better to just follow drum on easy and normal diffs, your Game Start and Hard diff is already unique so I think it's ok to make your Easy and Normal follows the mainstream by mapping mostly on drum
Wow very nice mod! Thanks Raediaufar! I learned a lot lmao XD and thanks to lewdfire for pulling him 8-) Updated! Will wait for blue's update

Soul Evans wrote:

IRC mod with Ron
2016-10-18 11:26 Soul Evans: Yo
2016-10-18 11:29 JztCallMeRon: yoooo
2016-10-18 11:29 Soul Evans: okay high
2016-10-18 11:29 Soul Evans: shi*
2016-10-18 11:29 Soul Evans: so lets egin
2016-10-18 11:29 Soul Evans: i have a few things i wanna point out
2016-10-18 11:29 JztCallMeRon: okay
2016-10-18 11:30 Soul Evans: 00:02:235 -
2016-10-18 11:30 Soul Evans: Now this burst felt very strange for me
2016-10-18 11:30 Soul Evans: in some way
2016-10-18 11:30 Soul Evans: i'm not sure but it didn't feel natural to play
2016-10-18 11:31 Soul Evans: Maybe because you followed two chords along side each other and s 3rd note on column 4
2016-10-18 11:31 JztCallMeRon: those double sends lmao
2016-10-18 11:31 JztCallMeRon: but yeah it feels strange
2016-10-18 11:31 Soul Evans: 00:02:546 (2546|4) - i can suggest moving this to 6
2016-10-18 11:32 JztCallMeRon: hmm. applied
2016-10-18 11:32 Soul Evans: 00:02:702 - While this can be uuh
2016-10-18 11:32 Soul Evans: http://osu.ppy.sh/ss/6351116
2016-10-18 11:33 JztCallMeRon: that feels more natural
2016-10-18 11:33 JztCallMeRon: applied
2016-10-18 11:33 Soul Evans: 00:03:323 (3323|3) - Alternatively this can be one column 2 to hit better aswell avoid the LN before it on col 4
2016-10-18 11:34 Soul Evans: 00:02:857 (2857|6,2935|5,3013|4,3013|3,3168|2,3323|1,3323|0) - So it can hit like this very naturaly
2016-10-18 11:35 Soul Evans: 00:05:422 (5422|2,5500|1) - hmm reversing this might be good to
2016-10-18 11:46 JztCallMeRon: dude im very sorry
2016-10-18 11:46 JztCallMeRon: my internet chose to fuck me up :(
2016-10-18 11:46 JztCallMeRon: D: D: D;
2016-10-18 11:49 Soul Evans: lol
2016-10-18 11:49 Soul Evans: it's okay
2016-10-18 11:50 Soul Evans: did you get my last message though
2016-10-18 11:51 Soul Evans: Okay why is the map unsubmitted to me
2016-10-18 11:54 JztCallMeRon: lol what
2016-10-18 11:54 Soul Evans: idk lol
2016-10-18 11:55 Soul Evans: okay nvm
2016-10-18 11:56 Soul Evans: 00:05:344 - For this i suggest making it :https://osu.ppy.sh/ss/6351202
2016-10-18 11:57 JztCallMeRon: last message I got was
2016-10-18 11:57 JztCallMeRon: you pointing this to be in col 2
2016-10-18 11:57 JztCallMeRon: 00:03:323 (3323|3) -
2016-10-18 11:57 JztCallMeRon: but there's a note in col 2
2016-10-18 11:58 Soul Evans: Yeah ignore that lol
2016-10-18 11:58 Soul Evans: 00:03:634 -
2016-10-18 11:59 Soul Evans: if you're making 3 note chords for every drum sound
2016-10-18 11:59 Soul Evans: bass kick? idk what they're called
2016-10-18 11:59 Soul Evans: then why is this 3 notes?
2016-10-18 11:59 JztCallMeRon: oh yeah
2016-10-18 11:59 Soul Evans: it doesn't sound like any of the sounds you used the 3 note chords on
2016-10-18 11:59 JztCallMeRon: didnt notice
2016-10-18 11:59 JztCallMeRon: that's the part w/out the snare
2016-10-18 12:00 Soul Evans: Hmm i see
2016-10-18 12:00 Soul Evans: Well then if you're gonna make those 3 notes
2016-10-18 12:00 Soul Evans: i suggest making the loud hit sound uuh
2016-10-18 12:00 Soul Evans: 4 chords
2016-10-18 12:00 Soul Evans: to distinc between regular sounds
2016-10-18 12:00 Soul Evans: since the drum should have more notes because it's louder
2016-10-18 12:01 Soul Evans: either that or reduce the normal notes up o you
2016-10-18 12:01 Soul Evans: to*
2016-10-18 12:02 JztCallMeRon: oh ok ok
2016-10-18 12:02 JztCallMeRon: what do you prefer btw
2016-10-18 12:02 JztCallMeRon: do you want pp maps? :^)
2016-10-18 12:03 Soul Evans: well since you already have a 4 star map mightaswell keep the sr for this as it is
2016-10-18 12:03 Soul Evans: and 4 note chords for 7k is generally fine
2016-10-18 12:03 Soul Evans: (by the way, i need maps that are only 5.5 to give me pp)
2016-10-18 12:04 JztCallMeRon: ok ok i'll do 4note chords then
2016-10-18 12:04 JztCallMeRon: XD
2016-10-18 12:04 JztCallMeRon: is the LN counted in the 4note chord?
2016-10-18 12:04 Soul Evans: nope
2016-10-18 12:04 Soul Evans: since it follows other sound
2016-10-18 12:04 Soul Evans: it should be fine
2016-10-18 12:04 JztCallMeRon: ok ok
2016-10-18 12:04 JztCallMeRon: applied
2016-10-18 12:05 Soul Evans: aslong as the map doesn't hit more than 6 it should be rankable
2016-10-18 12:05 Soul Evans: alright
2016-10-18 12:05 Soul Evans: 00:08:298 (8298|0,8298|2) -
2016-10-18 12:05 Soul Evans: This would give better tranasction if it was reversed
2016-10-18 12:05 Soul Evans: just switch the cols
2016-10-18 12:07 JztCallMeRon: okay. applied
2016-10-18 12:08 Soul Evans: 00:15:292 -
2016-10-18 12:08 Soul Evans: Now the transaction for this is horrible imo
2016-10-18 12:08 Soul Evans: your asking the player to hit right with the chords when the jack is on the left side
2016-10-18 12:09 JztCallMeRon: hmm yeah
2016-10-18 12:09 JztCallMeRon: what do you suggest then xd
2016-10-18 12:11 Soul Evans: ye holdon
2016-10-18 12:12 Soul Evans: http://puu.sh/rN1I7/d6b31098fe.png
2016-10-18 12:13 Soul Evans: 00:17:469 (17469|4) - Move this to 3 because it's an awkward place for the chord to be in
2016-10-18 12:14 JztCallMeRon: that works
2016-10-18 12:14 JztCallMeRon: applied
2016-10-18 12:14 JztCallMeRon: applied also
2016-10-18 12:16 Soul Evans: 00:31:614 (31614|1,31769|0,31924|0,32080|1,32235|0,32391|1,32546|1,32546|0) -
2016-10-18 12:16 Soul Evans: This is a little eh for the 1 and 2 column?
2016-10-18 12:18 Soul Evans: 00:31:614 - suggestion http://puu.sh/rN1Wl/519cd1de81.png
2016-10-18 12:19 Soul Evans: 00:40:629 -
2016-10-18 12:19 Soul Evans: Same here it's a little eh
2016-10-18 12:20 JztCallMeRon: applied the previous suggestion
2016-10-18 12:21 Soul Evans: http://puu.sh/rN21c/36a746e437.png
2016-10-18 12:21 Soul Evans: also the llast suggestion i think u should do this^
2016-10-18 12:23 JztCallMeRon: ok applied also
2016-10-18 12:24 Soul Evans: 00:53:064 (53064|2,53064|4,53531|2,53531|4) -
2016-10-18 12:25 Soul Evans: Move this to the end of each column
2016-10-18 12:25 Soul Evans: basically col 1 and 7
2016-10-18 12:25 Soul Evans: because they're annoying as fudge to hit
2016-10-18 12:25 Soul Evans: 00:53:842 -
2016-10-18 12:26 Soul Evans: I think this can be 4/5 note instead of three
2016-10-18 12:26 JztCallMeRon: ok applied
2016-10-18 12:26 Soul Evans: because it's the same sound as the rest of the chord smash
2016-10-18 12:26 JztCallMeRon: hmm yeha
2016-10-18 12:26 Soul Evans: 01:05:655 (65655|3,65966|3,66277|3,66588|3,66899|3,67209|3,67520|3,67831|3,68142|3,68453|3,68764|3,69075|3) - Nice anchor
2016-10-18 12:27 Soul Evans: I'd advise you to prevent from doing thi
2016-10-18 12:27 Soul Evans: uuh having 5 notes per stream or something should be fine
2016-10-18 12:27 Soul Evans: just cut those anchor up and it will be alright
2016-10-18 12:28 JztCallMeRon: hmm
2016-10-18 12:28 JztCallMeRon: it represents the cymbals
2016-10-18 12:28 JztCallMeRon: sooo idk how to re-pattern it
2016-10-18 12:28 Soul Evans: hmm i guess you're right
2016-10-18 12:28 Soul Evans: they aren't that hard to hit imo
2016-10-18 12:28 Soul Evans: so might be alright to keep it
2016-10-18 12:28 Soul Evans: 01:25:085 -
2016-10-18 12:29 Soul Evans: Okay this def have a sound you can use for umm
2016-10-18 12:29 Soul Evans: either more notes
2016-10-18 12:29 Soul Evans: or ln
2016-10-18 12:29 Soul Evans: my favourite combination is having 3note chord and 2 LNs
2016-10-18 12:29 Soul Evans: ok just noticed there is a stream ahead
2016-10-18 12:29 Soul Evans: fuck
2016-10-18 12:30 Soul Evans: stracth the LN part
2016-10-18 12:30 Soul Evans: just put a 4 note chord on it for the clap i guess
Nice! Thanks Soul!! :D
MapleSyrup-
Topic Starter
Koibenii

-BlueFire- wrote:

Updated ;^)

http://puu.sh/rNOzU/cf0af1c960.osu
oh boi. Updated!
Fubukicat
Hello mod dadons~

hope that could help

dadon
key/coll=1/2/3/4/5/6/7
[General]
Check Ai mod , some objects aren't snapped correctly
[Game Start]
HP and OD could be higher since it's hte hardest diff , i'd suggest something like 8.5 n 8.5 or even higher 9 n 9 up to you tho

00:02:702 (2702|1,3013|0) - I'd suggest switching their position to avoid the anchors in the 2nd collumn here : 00:02:235 (2235|1,2391|1,2546|1,2702|1) -
^basically move the LN to 1 and the end note to 2 (swap collumn aaaa confusing explanation XD)

00:08:298 (8298|2) - this should be a single note , the LNs are used for the guitar sounds right ? then this one is a simple note and not a LN
00:09:230 (9230|3) - this should be a LN for the same reason as above , this is a main guitar sound and so it should be a LN
00:09:696 (9696|1) - move to 5 to reduce abit the pressure on the left hand here , there is a lot of transition and notes on the left hand here

00:12:339 (12339|3) - add a note to 4 for the drum kick ? (you did here :00:12:028 (12028|3) - )
00:12:028 (12028|3) - this note should have a kick hitsound or a soft one, nothing too loud basically


00:12:961 (12961|2,12961|5) - this section is really cool

00:17:624 (17624|0) - this hitsound is abit loud compared to what the song gives here , i'd suggest a softer hitsound for this note
00:34:101 (34101|6) - add a note to 7 ? for the kick sound , leaving it empty could work aswell so up to you
00:36:588 (36588|4) - add to 5 ? ^
00:39:075 (39075|3) - ^ oh you did it here :p

00:39:541 (39541|2) - move to 5 or 6 ?

00:39:230 (39230|6,39230|0,39230|1) - missing a snare hitsound here
00:40:163 (40163|3) - add two more notes cause this is a snare ?

00:42:184 (42184|2,42184|1) - you could add another note here, as in the sound is a tiny bit louder tham the overall notes around
00:43:427 (43427|6,43427|4) - add one more note for the snare

Your last timming point reset the volume of hitsounds to 100% idk if that's normal or not but you might want to check this out in the timming pannel
(F6)

01:22:598 (82598|4,82598|2,82598|6,82598|0,82753|5,82753|1,82909|3,82909|6,82909|0,83064|5,83064|2,83064|4,83064|1,83220|6,83220|0,83375|3,83375|1,83375|5,83531|2,83531|4,83531|6,83531|0,83686|1,83686|5,83842|4,83842|2) -
not sure of this but sounds like there is many ghots notes here , welp i'm not sure so just sayin

01:24:152 (84152|3) - add a note to 4 just like in the beginning of the map > 00:11:873 (11873|5,11873|0,11873|2,11873|6,11873|1,11873|4,12028|3,12184|1,12184|4,12184|5,12184|2) -
01:24:463 (84463|3) - add note to 4 ^
01:25:085 (85085|5) - add atleast one more note or two for the emphasis here

01:27:417 (87417|2) - move to 5 ? to make a kinda of wave pattern with this : 01:26:950 (86950|3,87106|2,87261|3) -

[Blue's Insane]

00:17:779 (17779|5,17857|3,17935|1) - this is technically correct , but you could make it more dense like in the next pattern if you want imho
00:29:437 (29437|6,29748|6,30059|6,30370|6) - that's a lot of note in the 7th collumn , you might want to move one of them to another collumn
01:27:417 (87417|3) - move to 7 idk this last jack seems abit tricky to play aaa

Good Luck , have a nice day guys o7
Topic Starter
Koibenii

Eternalie wrote:

Hello mod dadons~ oh boi here come dat eter mod

hope that could help

dadon
key/coll=1/2/3/4/5/6/7
[General]
Check Ai mod , some objects aren't snapped correctly okay. checked.
[Game Start]
HP and OD could be higher since it's hte hardest diff , i'd suggest something like 8.5 n 8.5 or even higher 9 n 9 up to you tho will consider. but the order of the increase of the hp and od values starting from Easy up to Game Start follows a 0.5 increment per diff.

00:02:702 (2702|1,3013|0) - I'd suggest switching their position to avoid the anchors in the 2nd collumn here : 00:02:235 (2235|1,2391|1,2546|1,2702|1) -
^basically move the LN to 1 and the end note to 2 (swap collumn aaaa confusing explanation XD) lmao I didn't notice. applied.

00:08:298 (8298|2) - this should be a single note , the LNs are used for the guitar sounds right ? then this one is a simple note and not a LN applied.
00:09:230 (9230|3) - this should be a LN for the same reason as above , this is a main guitar sound and so it should be a LN applied.
00:09:696 (9696|1) - move to 5 to reduce abit the pressure on the left hand here , there is a lot of transition and notes on the left hand here applied.

00:12:339 (12339|3) - add a note to 4 for the drum kick ? (you did here :00:12:028 (12028|3) - ) applied.
00:12:028 (12028|3) - this note should have a kick hitsound or a soft one, nothing too loud basically welp. i dunno how to fix hitsounds lmao i'll ask dudehacker about it XD because I just copied what hitsounds he provided


00:12:961 (12961|2,12961|5) - this section is really cool wow thanks <3

00:17:624 (17624|0) - this hitsound is abit loud compared to what the song gives here , i'd suggest a softer hitsound for this notesame reason idk how to fix hitsounds D:
00:34:101 (34101|6) - add a note to 7 ? for the kick sound , leaving it empty could work aswell so up to youi'd leave it empty for now
00:36:588 (36588|4) - add to 5 ? ^ i would also maintain the current pattern for now :p
00:39:075 (39075|3) - ^ oh you did it here :p lmao

00:39:541 (39541|2) - move to 5 or 6 ? i'd leave it there because the previous pattern 00:39:230 (39230|2,39541|2,39696|2) and the next one 00:46:691 (46691|3,47002|3,47158|3) is like that

00:39:230 (39230|6,39230|0,39230|1) - missing a snare hitsound here yeap will consult DH about the missing hitsounds
00:40:163 (40163|3) - add two more notes cause this is a snare ? applied.

00:42:184 (42184|2,42184|1) - you could add another note here, as in the sound is a tiny bit louder tham the overall notes around applied.
00:43:427 (43427|6,43427|4) - add one more note for the snare applied.

Your last timming point reset the volume of hitsounds to 100% idk if that's normal or not but you might want to check this out in the timming pannel
(F6) fixed.

01:22:598 (82598|4,82598|2,82598|6,82598|0,82753|5,82753|1,82909|3,82909|6,82909|0,83064|5,83064|2,83064|4,83064|1,83220|6,83220|0,83375|3,83375|1,83375|5,83531|2,83531|4,83531|6,83531|0,83686|1,83686|5,83842|4,83842|2) -
not sure of this but sounds like there is many ghots notes here , welp i'm not sure so just sayin you can try to play it on 25% playback and you would hear drum sounds :)

01:24:152 (84152|3) - add a note to 4 just like in the beginning of the map > 00:11:873 applied.(11873|5,11873|0,11873|2,11873|6,11873|1,11873|4,12028|3,12184|1,12184|4,12184|5,12184|2) -
01:24:463 (84463|3) - add note to 4 ^ applied.
01:25:085 (85085|5) - add atleast one more note or two for the emphasis here applied.

01:27:417 (87417|2) - move to 5 ? to make a kinda of wave pattern with this : 01:26:950 (86950|3,87106|2,87261|3) - applied.

[Blue's Insane]

00:17:779 (17779|5,17857|3,17935|1) - this is technically correct , but you could make it more dense like in the next pattern if you want imho
00:29:437 (29437|6,29748|6,30059|6,30370|6) - that's a lot of note in the 7th collumn , you might want to move one of them to another collumn
01:27:417 (87417|3) - move to 7 idk this last jack seems abit tricky to play aaa

Good Luck , have a nice day guys o7
Thanks for the mod Eternalie!! 8-) 8-) Will wait for lewdfire's update
Crono
iirc mod / )^-^)/
2016-10-22 16:48 JztCallMeRon: hi! can u testplay my map? :)
2016-10-22 16:48 Crono: ok
2016-10-22 16:49 JztCallMeRon: ACTION is listening to [https://osu.ppy.sh/b/1104764 fourfolium - Now Loading!!!!]
2016-10-22 16:50 Crono: downloading your map
2016-10-22 16:55 Crono: Game Start is a bit unbalanced
2016-10-22 16:55 JztCallMeRon: hmm
2016-10-22 16:56 JztCallMeRon: what part, specifically?
2016-10-22 16:56 Crono: 00:51:510 (51510|1,51510|2,51510|5,51665|1,51665|5,51665|2,51821|1,51821|2,51821|5,51976|5,51976|2,51976|1) - ctrl
2016-10-22 16:57 Crono: ctrl+h this to fix balance
2016-10-22 16:57 JztCallMeRon: hmm okay.
2016-10-22 16:57 Crono: also sound is stronger on the right side here
2016-10-22 16:58 JztCallMeRon: and i'll just move these group of note on [7] to prevent anchor on [5] 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) -
2016-10-22 16:59 Crono: good idea
2016-10-22 16:59 Crono: 00:35:344 (35344|3,36432|3,36743|3,37209|3) - these are good
2016-10-22 16:59 Crono: but
2016-10-22 17:00 Crono: 00:37:054 (37054|3) - I feel this ruins it. a small delay would feel nice between these LNs
2016-10-22 17:00 Crono: so suggest moving to 1 ( 0 1 2 3 4 5 6)
2016-10-22 17:00 JztCallMeRon: hmmm okay
2016-10-22 17:01 JztCallMeRon: so the same goes for 00:39:541 (39541|2) - ?
2016-10-22 17:02 Crono: no, the bass sound is alot clearer there
2016-10-22 17:02 Crono: at least to me
2016-10-22 17:02 JztCallMeRon: oh ok ok
2016-10-22 17:03 Crono: 00:37:831 (37831|6) - add a note here for crash symbol?
2016-10-22 17:04 Crono: actually never mind
2016-10-22 17:04 Crono: but suggest moving a note to right hand to make
2016-10-22 17:05 JztCallMeRon: lmao
2016-10-22 17:05 JztCallMeRon: i'll guess i'll move this 00:37:831 (37831|1) to [4]
2016-10-22 17:05 Crono: 00:38:453 (38453|1,38453|0,38453|6,38919|0,38919|6,38919|1,39230|1,39230|6,39230|0) - these stand out from it
2016-10-22 17:05 Crono: ok
2016-10-22 17:07 Crono: 00:15:603 (15603|5,15759|4,15914|3,16070|6,16225|5,16380|4,16536|3,16691|6,16847|5,17002|4,17158|3,17313|6,17469|5,17469|2,17469|3,17624|4) -
2016-10-22 17:07 Crono: this kinda seems a little off just because of the above and below sections. Tho I am not sure how or if you should change this
2016-10-22 17:08 JztCallMeRon: yeah i just noticed it was kind of inconsistent with the previous and the next patterns
2016-10-22 17:08 JztCallMeRon: maybe i'll re-focus on the drum part
2016-10-22 17:09 Crono: 00:05:500 (5500|6) - I am unsure what this note represents
2016-10-22 17:10 JztCallMeRon: the guitar?
2016-10-22 17:10 JztCallMeRon: oh wait
2016-10-22 17:10 JztCallMeRon: yeah its the guitar
2016-10-22 17:11 Crono: but 2 different LN here? both for guitar?
2016-10-22 17:11 Crono: 00:05:500 (5500|6,5500|4) - release effect I guess
2016-10-22 17:12 JztCallMeRon: i guess you could call it that
2016-10-22 17:12 JztCallMeRon: but yeah idk should I remove it?
2016-10-22 17:14 Crono: I don't, if you do you may need to change 00:03:013 (3013|6) - to a note instead of slider to keep consistency. But I think you should wait for other modder to point it out
2016-10-22 17:14 Crono: I don't know*
2016-10-22 17:15 JztCallMeRon: ok ok will consider it
2016-10-22 17:18 Crono: 01:13:427 (73427|0) - no sound here accept for the hitsound. Remove?
2016-10-22 17:19 Crono: oh nvm, just checked other hitsounded notes in similar places
2016-10-22 17:19 JztCallMeRon: i think there is sound
2016-10-22 17:22 Crono: nah I can't really here the sound there without the hitsound, but you seem to have it in a few places which makes it nice hitsounding anyway so...
2016-10-22 17:22 Crono: I think it's fine
2016-10-22 17:23 JztCallMeRon: yup
2016-10-22 17:26 Crono: 00:51:510 (51510|2,51510|5,51510|1,51665|1,51665|5,51665|2,51821|2,51821|1,51821|5,51976|2,51976|5,51976|1) - ctrl+h for hand balance
2016-10-22 17:26 Crono: and
2016-10-22 17:26 Crono: 00:52:132 (52132|1,52287|1,52443|1,52598|1) - move to 2 to avoid anchoring
2016-10-22 17:27 JztCallMeRon: yup i think you've pointed that out already earlier lmao
2016-10-22 17:27 Crono: :P
2016-10-22 17:27 Crono: 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) - also move this to 3 or 6
2016-10-22 17:28 JztCallMeRon: yup already moved to 6
2016-10-22 17:28 Crono: cool
2016-10-22 17:30 Crono: 00:54:930 (54930|4,54930|1,54930|5) - is this supposed to be 3 notes?
2016-10-22 17:30 Crono: cause
2016-10-22 17:30 Crono: 00:54:774 (54774|5,54774|2,54852|0,54852|3) - sounds the same as these
2016-10-22 17:30 JztCallMeRon: oh yeah gonna make it only a double
2016-10-22 17:30 JztCallMeRon: thanks for pointing that out
2016-10-22 17:33 Crono: That's about all I can think of.. Not sure what else to suggest
2016-10-22 17:34 JztCallMeRon: ok ok you can also post this on the beatmap thread as an irc mod
2016-10-22 17:34 JztCallMeRon: for free kd haha
2016-10-22 17:34 Crono: alright c:
2016-10-22 17:34 JztCallMeRon: thanks again!!
2016-10-22 17:34 Crono: good luck!
Topic Starter
Koibenii

Crono wrote:

iirc mod / )^-^)/
2016-10-22 16:48 JztCallMeRon: hi! can u testplay my map? :)
2016-10-22 16:48 Crono: ok
2016-10-22 16:49 JztCallMeRon: ACTION is listening to [https://osu.ppy.sh/b/1104764 fourfolium - Now Loading!!!!]
2016-10-22 16:50 Crono: downloading your map
2016-10-22 16:55 Crono: Game Start is a bit unbalanced
2016-10-22 16:55 JztCallMeRon: hmm
2016-10-22 16:56 JztCallMeRon: what part, specifically?
2016-10-22 16:56 Crono: 00:51:510 (51510|1,51510|2,51510|5,51665|1,51665|5,51665|2,51821|1,51821|2,51821|5,51976|5,51976|2,51976|1) - ctrl
2016-10-22 16:57 Crono: ctrl+h this to fix balance
2016-10-22 16:57 JztCallMeRon: hmm okay.
2016-10-22 16:57 Crono: also sound is stronger on the right side here
2016-10-22 16:58 JztCallMeRon: and i'll just move these group of note on [7] to prevent anchor on [5] 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) -
2016-10-22 16:59 Crono: good idea
2016-10-22 16:59 Crono: 00:35:344 (35344|3,36432|3,36743|3,37209|3) - these are good
2016-10-22 16:59 Crono: but
2016-10-22 17:00 Crono: 00:37:054 (37054|3) - I feel this ruins it. a small delay would feel nice between these LNs
2016-10-22 17:00 Crono: so suggest moving to 1 ( 0 1 2 3 4 5 6)
2016-10-22 17:00 JztCallMeRon: hmmm okay
2016-10-22 17:01 JztCallMeRon: so the same goes for 00:39:541 (39541|2) - ?
2016-10-22 17:02 Crono: no, the bass sound is alot clearer there
2016-10-22 17:02 Crono: at least to me
2016-10-22 17:02 JztCallMeRon: oh ok ok
2016-10-22 17:03 Crono: 00:37:831 (37831|6) - add a note here for crash symbol?
2016-10-22 17:04 Crono: actually never mind
2016-10-22 17:04 Crono: but suggest moving a note to right hand to make
2016-10-22 17:05 JztCallMeRon: lmao
2016-10-22 17:05 JztCallMeRon: i'll guess i'll move this 00:37:831 (37831|1) to [4]
2016-10-22 17:05 Crono: 00:38:453 (38453|1,38453|0,38453|6,38919|0,38919|6,38919|1,39230|1,39230|6,39230|0) - these stand out from it
2016-10-22 17:05 Crono: ok
2016-10-22 17:07 Crono: 00:15:603 (15603|5,15759|4,15914|3,16070|6,16225|5,16380|4,16536|3,16691|6,16847|5,17002|4,17158|3,17313|6,17469|5,17469|2,17469|3,17624|4) -
2016-10-22 17:07 Crono: this kinda seems a little off just because of the above and below sections. Tho I am not sure how or if you should change this
2016-10-22 17:08 JztCallMeRon: yeah i just noticed it was kind of inconsistent with the previous and the next patterns
2016-10-22 17:08 JztCallMeRon: maybe i'll re-focus on the drum part
2016-10-22 17:09 Crono: 00:05:500 (5500|6) - I am unsure what this note represents
2016-10-22 17:10 JztCallMeRon: the guitar?
2016-10-22 17:10 JztCallMeRon: oh wait
2016-10-22 17:10 JztCallMeRon: yeah its the guitar
2016-10-22 17:11 Crono: but 2 different LN here? both for guitar?
2016-10-22 17:11 Crono: 00:05:500 (5500|6,5500|4) - release effect I guess
2016-10-22 17:12 JztCallMeRon: i guess you could call it that
2016-10-22 17:12 JztCallMeRon: but yeah idk should I remove it?
2016-10-22 17:14 Crono: I don't, if you do you may need to change 00:03:013 (3013|6) - to a note instead of slider to keep consistency. But I think you should wait for other modder to point it out
2016-10-22 17:14 Crono: I don't know*
2016-10-22 17:15 JztCallMeRon: ok ok will consider it
2016-10-22 17:18 Crono: 01:13:427 (73427|0) - no sound here accept for the hitsound. Remove?
2016-10-22 17:19 Crono: oh nvm, just checked other hitsounded notes in similar places
2016-10-22 17:19 JztCallMeRon: i think there is sound
2016-10-22 17:22 Crono: nah I can't really here the sound there without the hitsound, but you seem to have it in a few places which makes it nice hitsounding anyway so...
2016-10-22 17:22 Crono: I think it's fine
2016-10-22 17:23 JztCallMeRon: yup
2016-10-22 17:26 Crono: 00:51:510 (51510|2,51510|5,51510|1,51665|1,51665|5,51665|2,51821|2,51821|1,51821|5,51976|2,51976|5,51976|1) - ctrl+h for hand balance
2016-10-22 17:26 Crono: and
2016-10-22 17:26 Crono: 00:52:132 (52132|1,52287|1,52443|1,52598|1) - move to 2 to avoid anchoring
2016-10-22 17:27 JztCallMeRon: yup i think you've pointed that out already earlier lmao
2016-10-22 17:27 Crono: :P
2016-10-22 17:27 Crono: 00:50:577 (50577|4,50733|4,50888|4,51044|4,51199|4,51355|4) - also move this to 3 or 6
2016-10-22 17:28 JztCallMeRon: yup already moved to 6
2016-10-22 17:28 Crono: cool
2016-10-22 17:30 Crono: 00:54:930 (54930|4,54930|1,54930|5) - is this supposed to be 3 notes?
2016-10-22 17:30 Crono: cause
2016-10-22 17:30 Crono: 00:54:774 (54774|5,54774|2,54852|0,54852|3) - sounds the same as these
2016-10-22 17:30 JztCallMeRon: oh yeah gonna make it only a double
2016-10-22 17:30 JztCallMeRon: thanks for pointing that out
2016-10-22 17:33 Crono: That's about all I can think of.. Not sure what else to suggest
2016-10-22 17:34 JztCallMeRon: ok ok you can also post this on the beatmap thread as an irc mod
2016-10-22 17:34 JztCallMeRon: for free kd haha
2016-10-22 17:34 Crono: alright c:
2016-10-22 17:34 JztCallMeRon: thanks again!!
2016-10-22 17:34 Crono: good luck!
Yay! Thanks alot Crono!! Updated! :D
MapleSyrup-
Here come dat update~ Nyahoo!!!

http://puu.sh/rRwJC/1f82803e62.osu
Arzenvald
00:05:810 (5810|5,5810|3,5810|1,5810|2,5810|4) - i seriously have no idea why 7K identical with chord notes like this, mapping typical guitar & drum sounds, that are _not downbeats where a phase starts_ could use less than 3 notes with LN included. its would be neater to use lesser chords in the opening imo.. kiai part is nice example

i like the rhythm placement as per overall diffs, but a little bit tweak with note amount can make each diff more perfect.. just my 2 cent for game start diff
Topic Starter
Koibenii

ajeemaniz wrote:

00:05:810 (5810|5,5810|3,5810|1,5810|2,5810|4) - i seriously have no idea why 7K identical with chord notes like this, mapping typical guitar & drum sounds, that are _not downbeats where a phase starts_ could use less than 3 notes with LN included. its would be neater to use lesser chords in the opening imo.. kiai part is nice example

i like the rhythm placement as per overall diffs, but a little bit tweak with note amount can make each diff more perfect.. just my 2 cent for game start diff
Wow! Thanks for the advice! It looks neater and easier to hit. Updated!

-BlueFire- wrote:

Here come dat update~ Nyahoo!!!

http://puu.sh/rRwJC/1f82803e62.osu
Yay! owo
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