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Hotaru Murasaki - Re:TrymenT

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Topic Starter
Erisan

My Angel Azusa wrote:

Mod as requested.

Disable widescreen support in all diffs.
:arrow: done
Also I think slider tick rate 1 on every diff is better cuz 2 makes no sense... Objects like 01:33:574 (1) - in momoko diff has too many dots lol..At least explain your intension
:arrow: there is a part that has piano sound added. the sound is important than visual in this case. so keep tick2

[Easy]
  1. 00:52:521 (3,2) - avoid overlap
    :arrow: change
  2. 00:56:784 (1) - 01:14:627 (1) - 01:16:995 (1) - remove NC
    :arrow: ok
    And why are all green lines snapped on 1/8? 00:12:455 - 00:16:087 - etc, every green line should be set back 1/8 to red/blue ticks.
    :arrow: all done

[re]
  1. 00:43:916 (5) - delete this cuz no sound here.
    :arrow: change
  2. 00:52:679 (4,5) - use a 1/4 slider? 00:52:758 - sound here is too weak so triplet seems too much
    :arrow: change
  3. 00:54:969 - also delete this note
    :arrow: change
  4. 00:55:442 - 01:02:705 (5) - same
    :arrow: change
  5. 01:02:784 (6) - change to a circle,01:02:863 - is overmapped
    :arrow: I really like the placement on this difficulty right now. also, as I mentioned before, I always put my best effort towards making map that players can enjoy when I'm editing. even if this part is bit overmapped so I decided to keep it.
  6. 01:05:153 (3,4,5) - same for this part
    :arrow: as you replied, I reduced the amount of objects so now it has less sounds and easier.
  7. 01:12:732 (3,4,5,6) - if you used circles for 01:12:100 (1,2,1,2) - why use 1/4 sliders here? They are absolutely overdone/inconsistent since no sound supports the 1/4 blue ticks
    I think you can reconsider your 1/4 placements in this diff: 01:17:469 (1,2,3,4) - this is very fine as there are sufficient sounds to support. However some other places some 1/4 sliders are overdone. A circle is more than enough.
    I looked at lasse's point, spacing is fine, just need some improvement on 1/4s.
    :arrow: I do agree and this part actually dont have sound and have 1/4 slider but I always think about the movement and the player so even if this part does not follow the rhythm I wanted to have bit of a movement before going to jumps so I will be keeping this part
thank you for mod :)
Lortelle

My Angel Azusa wrote:

Mod as requested.


[Lecana]
  1. 00:07:679 (3) - NC
  2. 00:35:469 (5,1) - swap NC
  3. 00:37:995 (3) - NC

:arrow: All fixed:D
thanks~(๑•̀ㅂ•́)و✧

http://puu.sh/tiznA/6b3b876290.txt
Len
hello ely senpai i just wanna say something before it get ranked!



hmr:

00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
00:19:995 (6) - change to note for make easier


wring:

00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) -
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it..
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u

and so on. really randomly placed in kiai plsplspls


light:

00:19:521 (4) - avoid overlap
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
00:59:627 (2) - x335 y50 ?
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg


Le:

01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -

remove all unused lines



ㅋㅋ 수고하세양!
Topic Starter
Erisan

Len wrote:

hello ely senpai i just wanna say something before it get ranked!

light:

00:19:521 (4) - avoid overlap
:arrow: sorry, no change ;w;
00:42:100 (2,3,4,5,6,7) - what do you think about add 1/2 slider instead of notes
:arrow: change
00:59:627 (2) - x335 y50 ?
:arrow: Nice !
01:17:469 (1,2) - increase the distance http://puu.sh/tizNT/f090ee729f.jpg
:arrow: ok change ~


Le:

01:03:890 (4,5) - swap the rhythm
:arrow: no change
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -
:arrow: no change

remove all unused lines
:arrow: ok I'll do it



ㅋㅋ 수고하세양!
thx for mod ;)
litoluna

My Angel Azusa wrote:

Mod as requested.

[litoluna]
  1. 01:15:258 (1,2) - try not to stack cuz it breaks the flow here.
    ->I tried it. but I think fitting this state.sorry TT
thanks modding
-Aerith-
Not Using Video ?.......i think its great tho...more beautiful.... i guess ;)
Lortelle

Len wrote:

Le:

01:03:890 (4,5) - swap the rhythm
01:14:469 - what do you think add note here and 01:14:627 - 1/2 slider for emphasis here 01:14:627 -

remove all unused lines
:arrow: All fixed
thanks Le:n~(๑•̀ㅂ•́)و✧
http://puu.sh/tiElu/818c80a291.txt
5hiki

My Angel Azusa wrote:

Mod as requested.


[vellya]
  1. ar9.2? It's an extra and i think 9 is too slow umm... I wouldn't think so., AR9 is just right imo
  2. 00:54:337 - add a circle? The beat here shouldn't be ignored imo I see what you mean. But 00:54:100 (1,2,1,2) - are follow the melody. sorry keep it :?
thx for mod !

https://www.dropbox.com/s/mnm4ha1kgomzm ... D.osu?dl=0
Asahina Momoko

My Angel Azusa wrote:

[okomom]
  1. 00:17:469 (1,2) - ctrl+G can reflect music better imo as 00:17:311 (2,2) - have same sound okdad

thx for mod!!
http://puu.sh/tiGZI/276bc1d02d.zip
Topic Starter
Erisan

My Angel Azusa wrote:

Mod as requested.

[cookiezi]
  1. 00:06:416 (4) - use a 1/1 slider instead? There's literally no sound 00:06:574 - .
    :arrow: change
  2. 00:25:284 (10) - i dont hear a sound here
    :arrow: change
  3. 00:27:811 (9) - same
    :arrow: change
ty mod
Rizia

My Angel Azusa wrote:

[wkyik]
  1. 00:16:758 - add a circle, there's also a piano sound here
although there have a piano sound but i dont wanna to follow that sound here
thx!
wring

My Angel Azusa wrote:

[Hard]
  1. 00:13:363 (3,4,1) - since downbeat 00:13:995 - should be emphasised ds for 00:13:679 (4,1) - should be more than 00:13:363 (3,4) - . I think you need to switch ds here ok
  2. 01:15:100 (2,3) - stack? hmm........I think it can tell from 01:15:890 (1,2) - , but ok

Len wrote:

wring:

00:07:363 (3) - ctrl g
00:08:153 (2) - no need to add jump here please
00:13:995 - it should be more emphasized than 00:13:679 (4) - fixed
00:15:574 (2,3,4,1,2,3) - approach circles overlaps make hard to catch it.. so I put not stacking to avoid confusing sorry
00:25:363 (1,2) - , 00:37:995 (1,2) - stack is better
00:30:100 (4) - ctrl g
00:36:258 (2) - if u wanna keep this slider than try it http://puu.sh/tizyD/0122699109.jpg its better than mm~...ok
00:40:205 (3) - 1/2
00:46:205 (3) - avoid overlap and stack here pls why u
no mention is no change sorry

and so on. really randomly placed in kiai plsplspls let me because those are in kiai plsplspls
thanks mod
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wring's Hard
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya thzz
BeatmapID:1165781
BeatmapSetID:519521

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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100,153,42100,1,2,0:0:0:0:
126,78,42258,1,2,0:0:0:0:
48,92,42416,6,0,P|29:117|22:155,1,52.5000020027161,2|0,3:2|0:0,0:0:0:0:
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463,149,43837,2,0,P|456:191|436:237,1,70,0|2,0:0|0:0,0:0:0:0:
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206,320,44627,2,0,L|136:324,1,70,8|0,0:3|0:0,0:0:0:0:
83,258,44942,1,2,0:0:0:0:
83,258,45100,1,0,0:0:0:0:
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238,111,45574,6,0,P|213:176|254:244,1,140,4|2,0:0|0:0,0:0:0:0:
297,170,46048,1,0,0:0:0:0:
242,235,46205,2,0,P|276:252|320:251,1,70,2|0,0:0|0:0,0:0:0:0:
374,202,46521,1,2,0:0:0:0:
363,118,46679,6,0,P|298:87|234:113,1,140,8|8,0:3|0:3,0:0:0:0:
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181,320,47469,1,2,0:0:0:0:
260,293,47627,1,8,0:0:0:0:
339,266,47784,1,2,0:0:0:0:
370,343,47942,1,8,0:0:0:0:
260,293,48100,6,0,P|242:223|256:153,1,140,4|0,0:0|0:0,0:0:0:0:
320,105,48574,1,2,0:0:0:0:
262,43,48732,2,0,P|331:68|418:59,1,140,8|2,0:0|0:0,0:0:0:0:
447,131,49205,1,2,0:0:0:0:
414,208,49363,6,0,L|339:221,1,70,0|0,3:0|3:0,0:0:0:0:
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199,129,50311,2,0,L|192:42,1,70,8|0,0:3|0:0,0:0:0:0:
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225,210,50942,2,0,P|286:180|358:187,1,140,0|8,0:0|0:0,0:0:0:0:
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297,35,52363,1,2,0:0:0:0:
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104,289,56469,1,2,0:0:0:0:
174,334,56627,1,2,0:0:0:0:
237,279,56784,1,2,3:2:0:0:
237,279,56863,1,0,0:0:0:0:
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316,41,58679,1,0,0:0:0:0:
231,147,58837,2,0,P|268:144|303:114,1,70,0|2,0:0|0:0,0:0:0:0:
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292,328,64363,1,0,0:0:0:0:
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245,182,67521,5,0,0:0:0:0:
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137,294,68784,1,2,0:0:0:0:
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403,350,69416,1,2,0:0:0:0:
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235,322,71784,2,0,L|243:243,1,70,8|2,0:0|0:0,0:0:0:0:
183,191,72100,6,0,B|140:169|140:169|39:190,1,140,4|0,0:0|1:0,0:0:0:0:
86,73,72574,1,0,0:0:0:0:
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508,338,74311,1,0,1:0:0:0:
428,366,74469,1,2,0:0:0:0:
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145,62,75890,5,4,0:0:0:0:
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217,185,76363,2,0,L|226:108,1,70,2|0,0:1|1:0,0:0:0:0:
298,213,76679,2,0,P|278:249|249:267,1,70,2|0,0:1|1:0,0:0:0:0:
225,115,76995,6,0,P|286:89|359:104,1,140,4|2,0:0|0:1,0:0:0:0:
394,193,77469,1,2,0:0:0:0:
486,161,77627,1,0,0:0:0:0:
485,258,77784,2,0,L|484:310,3,35,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
446,312,78100,2,0,L|416:362,3,35,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
386,348,78416,6,0,P|320:366|249:352,1,140,4|2,0:0|0:1,0:0:0:0:
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170,307,79205,2,0,L|172:380,2,70,0|2|0,0:0|0:0|0:0,0:0:0:0:
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219,72,80153,1,0,0:0:0:0:
219,72,80311,2,0,B|170:78|170:78|129:63|129:63|83:69,1,140,2|2,0:0|0:0,0:0:0:0:
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112,149,80942,6,0,L|94:304,1,140,2|0,0:0|0:0,0:0:0:0:
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247,304,81890,1,2,0:0:0:0:
225,222,82048,1,2,0:0:0:0:
296,178,82205,6,0,P|332:121|321:50,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
167,332,83153,1,2,0:0:0:0:
127,158,83469,6,0,P|195:147|258:177,1,140,2|0,0:0|0:0,0:0:0:0:
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400,96,85363,2,0,P|329:94|258:62,1,140,2|0,0:0|0:0,0:0:0:0:
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349,374,86627,2,0,P|381:316|329:283,1,140,2|0,0:0|0:0,0:0:0:0:
257,239,87100,1,0,0:0:0:0:
331,199,87258,6,0,P|392:169|474:177,1,140,2|0,0:0|0:0,0:0:0:0:
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168,75,90416,2,0,P|171:142|181:222,1,140,2|0,0:0|0:0,0:0:0:0:
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238,92,93100,1,2,0:0:0:0:
270,169,93258,1,2,0:0:0:0:
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262,318,93574,1,4,0:0:0:0:
256,192,93732,12,0,96100,0:0:0:0:
xLolicore-
(/・ω・)/ im gya
Homura-

Len wrote:

hello ely senpai i just wanna say something before it get ranked!


hmr:

00:15:732 (2,3,4,5) - this liner pattern is a bit hard to catch for
:arrow: 00:15:732 (2,3) - I changed it to 1/1 slider
00:19:995 (6) - change to note for make easier
:arrow: fixed


ㅋㅋ 수고하세양!
thanks for mod
http://puu.sh/tqiX2.osu
thzz

Aerith123 wrote:

Not Using Video ?.......i think its great tho...more beautiful.... i guess ;)
it's always serious problem for keysounder lol
sahuang
Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
Topic Starter
Erisan

My Angel Azusa wrote:

Rechecked and should be fine now. A lot of blue tick notes are either deleted or well explained.
thx Azusa :)
I Must Decrease
Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Hitsounds]
  1. 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
  2. 01:12:732 (1,2,3,4) - why are there claps
  3. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
    why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling.
  4. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
  5. 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
  6. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
  7. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
  8. 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
  9. 00:16:205 (4,2,3,4) - why overlap these
  10. 00:13:048 (2,4,1) - why are these so clustered
  11. 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
  12. 00:28:679 (5,1) - slider head and end overlap
  13. 00:29:942 (2,3,4) - why not use more consistent spacing
  14. 00:35:469 (1) - blanket this?
  15. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  16. 00:44:469 (2,3,4,6) - why are these overlapping
  17. 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
  18. 00:46:995 (2) - :| overlaps 7 awkwardly,
  19. 00:46:679 (1,3) - this can also be avoided,
  20. 00:48:574 (2,3) - blanket
  21. 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
  22. 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
  23. 00:53:153 (1,5,7,8,1) - you can avoid this overlap
    etc

[Gameplay]
  1. 00:06:416 (1) - Why space this object when
  2. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  3. 00:50:232 (5) - overmapped
  4. 00:52:758 - overmap
  5. 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
  6. 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
  7. 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
thzz

Xexxar wrote:

[Hitsounds]
  1. 01:12:732 (1,2,3,4) - why are there claps i guess it's because there're actually snare sounds. (depends on eLy)
  2. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano this diff respect not only the piano but also drums. why can't i express both?
  3. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm listen to the song more carefully please......
thx
-Atri-
Well... Although i couldn't agree with those points on aesthetics, but since eLy have already removed his diff, i got nothing to say about this now

*sigh* Good luck eLy.
Gaia
you can't be serious, half of these overlaps/aesthetics stuff isnt even noticeable in actual gameplay

eLy, your map is great, please don't give up because of another's subjective opinions.

in the case where you do decide to bring it back, feel free to call me. I'd be more than happy to go through the diff to tie up some loose ends
hi-mei

Gaia wrote:

you can't be serious, half of these overlaps/aesthetics stuff isnt even noticeable in actual gameplay

eLy, your map is great, please don't give up because of another's subjective opinions.

in the case where you do decide to bring it back, feel free to call me. I'd be more than happy to go through the diff to tie up some loose ends
i actually think that xexxar was right, even tho i dont like him personally.
map itself shud be good enough to get ranked.
Monstrata
Aesthetics isn't a definitive way to judge a map's quality, people find different things aesthetically pleasing, and others prefer to focus on flows/angles/beatpairing concepts instead of just blanketting everything they see.

Since the highest diff was deleted, I can't really comment on whether the bubble pop was necessary or not. I will say this though, as a BN, Xexxar does have the right to bubble pop if he absolutely believes the current quality is not rankable.

@Xexxar - my only complaint is that you keep starting your points off with "why". That makes it seem like you are just questioning eLy's intentions and ideas. You should try and say more stuff like "This is not good because..." so the mapper can understand your quality concerns better.
sahuang

Xexxar wrote:

Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
    How is this even noticeable in gameplay?
    Although I don't want to talk about other maps, 00:18:948 (1) - in My Hero top diff is this even??? I have no idea why you want others to change something that you yourself don't even follow.
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
    Why do you want an equilibrium triangle so much? It is not even necessary here, the mapper can use whatever shape they want for 3 circles in a row. lus such a minor difference won't make anything different.
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
    Whether stack or overlap or neither, all are fine for placement, idk why you insist on not stacking...00:04:837 (1,2,3,4,5) - these play as a whole and the flow is good.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
    again, overlap like this is fine, it also occurs in a majority of today's maps. So far everything you wrote is your personal opinion and I dont think they make sense.
  5. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
    Looks bad is not a reason to let mapper change it, the overlap is again very decent here, don't force him to change to stack.
  6. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
    as they're not very pleasant to look at. are you serious? Then i can say 00:36:091 (1) - in my hero is not pleasant to look at. The fact is 00:11:469 (1,2) - they are the same shape, just flipped. this is totally your personal idea lol
    etc
I'm a bit tired to complete rest of reply, and I believe there's no need to do so. Looking at your reasons, almost all of them are 'spacing inconsistency', 'why overlap', 'blanket', 'looks weird'. 'looks bad', 'awkwardly', which 'can be avoided'. But i think your reasons are very ridiculous. While there are 1-2 points that ely can probably polish a bit, most of them are just nazi. I think every map exists flaws, it isn't worthwhile to point out so many nazi and pop the bubble.

In this case, I don't think you are trying to actually help the mapper, but just shooting all nazi at him and waiting for some drama.
-Aerith-
eLy please Dont give up >:(
Abyssal
Not every map has to be mapped like your maps, Xexxar. The diff was completely fine, except having a few loose ends, you just exaggerated with your "mods".
I Must Decrease
It's difficult for me to specifically state reasons on why a map is bad when the failure of the mapper lies on the overall construction and not specific elements. For this reason I addressed certain things that I thought to be problematic. I am not doing this because Lasse asked or anything, he simply popped the original bubble before I was going to anyway. While alot of the issues were addressed, namely the overmapping, I still feel like there is many places in which sloppy execution and poor concepts / ideas are present. If you truly believe your map to be free of errors and any issues whatsoever then you may carry on with your delusions.

I find this map to be bad, and therefore I am doing what is necessary to either stop the map from being ranked or wait long enough for the mapper to open their eyes and actively work to improve the quality. But as it's very clear, eLy doesn't care about improving so there is nothing else to be said.
Winnie
Sad to know people are sitting here arguing over the dumbest shit, can we get a mod to lock this thread already? Toxicity is a very strange thing for a rhythm game. If the map has been graveyards I don't think there is much to do as in progression anymore. People will only come back here for the drama anyways. Feelsbadman
Kyubey
Locking the thread for now since people do nothing but shitpost for the most of time here, going to clean it as well (EDIT: cleaned). Your shitposting doesn't help the mappers at all.

Also, could you guys try to act not that childish? Even when you're pissed about something, this is not the place to let your emotions overtake you. Stay chill, mature and try to respond in polite way, why you don't agree with something instead of posting stupid stuff filled with personal hate. Also stop reacting like that to every bubble pop, as it was said before, it's not the world's end.

Let's try to chill yourself for at least 12 hours, after that you can ask me to unlock this thread, eLy.

EDIT 2: Unlocked. Please stay calm and response with reasoning. To all people that love so much to post single letterns or memes or just quote others: don't do it. You are not helping the mappers at all.
Topic Starter
Erisan

Xexxar wrote:

Hello there!

I believe the top diff to be lacking in quality, and am for this reason expressing my ability to veto this bubble for the following reasons:

[Hitsounds]
  1. 01:01:205 (3,8) - slider end has clap hitsound, does not make sense.
  2. 01:12:732 (1,2,3,4) - why are there claps
  3. 01:18:100 (3,4,5,6,7,8) - these finishes are way overpowering and not appropriate for a piano
    why on 01:08:311 - does audio randomly drop 40%. If you're going to do a build up you should have a build down as well so the audio drop isnt so sudden and random feeling.
  4. 01:14:942 (1,1,1) - why are these piano hitsounds. they arent accurate to the rhythm
[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
  5. 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
  6. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
  7. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
  8. 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
  9. 00:16:205 (4,2,3,4) - why overlap these
  10. 00:13:048 (2,4,1) - why are these so clustered
  11. 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
  12. 00:28:679 (5,1) - slider head and end overlap
  13. 00:29:942 (2,3,4) - why not use more consistent spacing
  14. 00:35:469 (1) - blanket this?
  15. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  16. 00:44:469 (2,3,4,6) - why are these overlapping
  17. 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
  18. 00:46:995 (2) - :| overlaps 7 awkwardly,
  19. 00:46:679 (1,3) - this can also be avoided,
  20. 00:48:574 (2,3) - blanket
  21. 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
  22. 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
  23. 00:53:153 (1,5,7,8,1) - you can avoid this overlap
    etc

[Gameplay]
  1. 00:06:416 (1) - Why space this object when
  2. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
  3. 00:50:232 (5) - overmapped
  4. 00:52:758 - overmap
  5. 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
  6. 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
  7. 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
THANK YOU ELITE MAPPER XEXXAR ^^
Topic Starter
Erisan
sorry for being emotional

i looks like got angry from bubble pop because lack of explanation, but i'd like to say not because of that here.



1. lasse

he was bubble pop with pointed out 'overmapped'
at least he explained the reason why he thought so.
but there was no solid reason to not be rankable, just he thought this map is overmapped, so bubble pop
even though 'overmapped' is very subjective issue and there are numbers of people who agreed with my style
(got bubbled explaining this very well)

and even he said like this in pm.

http://puu.sh/tuaOB/80a31a5d3b.jpg

i'd say its pretty weird that even there are many people who thinks its alright, but a person can ignore all those opinion
and let make change to his style with only because he is a BN and doesn't like this one.

2. xexxar

to be honest, i can't even understand why he is even a BN.
in his 'mod', he just said unnecessary mods with named 「Aesthetics」without any decent reason. just bubble pop with very personal opinion.
its very clear to know from azusa's answer

and he answered like this,

http://puu.sh/tub6b/ec64461949.png

i believe everyone knows it. mods are for pointing out of problem and improvement points and suggest to make better quality.
and of course if they are BN, they must have decent level of modding skill
also as monstrata said, is not recommaneded to bubble pop unless he absolutely believes the current quality is not rankable.

then see again what he answered

'It's difficult for me to specifically state reasons on why a map is bad when the failure of the mapper lies on the overall construction and not specific elements.'
'I find this map to be bad'

can't explain why this map is bad, because mappers fault. but this map is bad anyway? does this even make sense?
he just make excuses about his lack of modding skill with saying because mapper is bad.

already deleted by cleaning thread but he also said like

「you'd better check this map for reference」 and linked same re:tryment song inlcluded his guest diff.

and when i checked that map, he used the same way that he said to me shouldn't use this and getting ranked, lol.

i have more absurd things like this, but i think this is enough to explaining.
Sotarks

eLy wrote:

sorry for being emotional
you apologize here and you keep going on with those "idk why he's a bn", "your mods are ununderstandable" why do you just can't take
critism in the right way, why you need to show frustration that way eLy, espacially when you look your twitter and how do you react to those stuff.
doing that to xexxar is pretty rude tbh..
i'm not here to mod your map even tho i agree with xexxar and lasse especially, you shouldn't try and rank maps if you can't take feedbacks and critisim,
espacially in 2017...
just stop that attitude tbh, it's really the bad way how a mapper should be..
I Must Decrease
I gave you certain specific reasons for what I find to be wrong with how you design your aesthetics. I also stated that these things apply generally to the overall construction of the map. The reason why I say "why" for a lot of things is because I cannot see why certain objects are being placed where they are. If you could give me a logical reason for why certain things I addressed are mapped the way you are, I would have no problem removing my bubble pop. But as things look currently, I do not believe you have a reason other than "because I feel like it".

Loctav wrote:

Here is a gist about what has been changed:
  1. We have changed the meaning of bubble pops to be more than what they were. Bubble pops can now be considered as your personal right to veto a beatmap from being Qualified. You are free to pop any bubble if you strongly disagree and therefore veto it to move any further. Obviously, you have to reason this step by telling people why you do this. This gives you the power to push for more quality and eventually stop stuff to be Qualified that is just bad (objectively or subjectively.
Subjectively I believe your map to be bad, and therefore I have bubble popped it. You may not like it but realize that I am not doing this for no reason.
Natsu
@eLy if you don't agree with xexxar, you can always find new BNs for this map, since now nominations works like a veto, so a new BN can rebbuble this. Anyways I really encourage you to check Xexxar's mod again with cold mind, tbh I believe you can get a compromise with him. ;)
MiyohashiKoori
@eLy Don't give up,your map is very good!
Kibbleru

Sotarks wrote:

eLy wrote:

sorry for being emotional
you apologize here and you keep going on with those "idk why he's a bn", "your mods are ununderstandable" why do you just can't take
critism in the right way, why you need to show frustration that way eLy, espacially when you look your twitter and how do you react to those stuff.
doing that to xexxar is pretty rude tbh..
i'm not here to mod your map even tho i agree with xexxar and lasse especially, you shouldn't try and rank maps if you can't take feedbacks and critisim,
espacially in 2017...
just stop that attitude tbh, it's really the bad way how a mapper should be..
he already apologized for his attitude, the rest were just serious thoughts from him..
just stop commenting about whose and whose attitude and try to be constructive here zzz

no need to continue flaming this guy
Asahina Momoko
The fact that there's a guy who brings the topic of tweet/twitter despite it's utterly irrelevant here just made me surprised lol.
Hollow Wings
oh ok, i'm out.
I Must Decrease

Hollow Wings wrote:

oh ok, i'm out.
?
Net0
[General]
  1. Since you removed final diff you should either use “BGely.jpg” on your light insane diff or remove the file.
  2. Also according to the bot you have unused hitsounds in the map folder, make sure to double check that;
    Unused hitsounds:
    :normal-hitclap21.wav
    normal-hitwhistle21.wav
    soft-hitclap2.wav
    soft-hitclap42.wav
    soft-hitnormal42.wav
    soft-sliderslide3.wav
    soft-sliderslide36.wav
    soft-slidertick3.wav
  3. About the overlaps that were mentioned previously by other modders. Almost all diffs are mapped using them;
    [Easy]
    00:09:574 (3,1) - 00:37:363 (3,1) - 01:05:153 (4,1) - 01:11:469 (2,3) - 01:15:258 (5,1) - 01:25:995 (1,2) - 01:30:416 (3,1) -
    [Hard]
    00:02:627 (1,2) - 00:05:469 (3,4) - 00:06:100 (5,1) - 00:08:627 (3,1) - 00:13:205 (2,1) - 00:26:627 (1,2) - 00:30:100 (4,1) - 00:30:416 (1,2) - 00:33:732 (2,1) - 00:40:205 (3,1) - 00:45:258 (5,1) - 00:48:574 (2,3) - 00:50:942 (2,1) - 00:54:416 (1,2) - 01:00:100 (2,1) - 01:03:890 (3,3) - 01:20:942 (1,2) - 01:22:205 (1,1) - 01:25:205 (2,3) -
    [Light Insane]
    00:03:100 (2,1) - 00:13:363 (3,1) - 00:17:784 (1,5) - 00:19:363 (3,6) - 00:18:732 (5,4) - 00:31:995 (5,6,1) - 00:34:679 (3,1) - 00:58:521 (2,5) - 00:59:153 (5,3) - 01:00:100 (4,2) - 01:04:205 (4,1) - 01:07:363 (3,1) - 01:19:363 (3,5) -
    [Lecana’s Insane]
    00:19:363 (3,5) - 01:04:363 (6,9) - 01:14:627 (1,6) -
    [ litoluna's Insane ]
    00:07:679 (1,3) - 01:05:784 (3,1) - 01:11:627 (5,1) -
    [ Cookiezi's Insane ]
    00:06:416 (4,2) - 00:17:627 (8,2) - 00:19:048 (5,8) - 00:23:784 (4,7) - 00:20:469 (2,6) - 00:40:363 (4,2) - 00:49:995 (4,5,6,1) - 01:00:416 (3,4,5,4,1) - 01:06:258 (4,10,3) - 01:14:311 (5,1) –
    [ vellya's Extra ]
    00:04:205 (3,4) - 00:29:784 (7,2) - 00:31:363 (4,2,3,4) - 00:31:679 (1,1) -

    [ momoko's Extra ]
    00:15:258 (1,3) - 00:36:099 (3,5) - 00:49:205 (2,5) - 01:15:417 (2,4,3) - 01:24:574 (3,1) -
    [ wkyik's Extra ]
    00:07:363 (4,1,2,3,4,6) - 00:10:205 (1,2) - 00:13:205 (2,4) - 00:13:363 (3,1) - 00:14:784 (4,1) - 00:15:258 (1,2,3,1) - 00:25:995 (3,1) - 00:28:048 (2,4) - 00:31:995 (2,4,1,3) - 00:35:469 (1,3) - 00:43:363 (2,1) - 00:45:890 (2,4) – and many other.
  4. If you look into most of this overlaps they’re all part of how the mappers usually tend to structure more them using overlaps instead of stacks. Only a few cases are actual overlaps and even so, those are cases where the gameplay experience is not affected in terms of readability of the map but mainly from a visual choice that resemble older mapping practice, that imo, is fine. So if it’s not a case of inconsistency or a mistake but a mere choice of not making an ULTRA SOPHISTICADED AESTHETIC thing, all diffs look visually ready for rank.
[Normal]
  1. This soft addition on the hitsound here 01:08:311 (1) – sounds really odd since you just used here to change the sliderslider sound. Mind explaining your reasons here?

[Hard]
  1. 00:50:942 (2,3,1) – This flow could be improved considering that you didn’t quite break the slider regular flow in any other spots. http://puu.sh/tzGda.jpg my suggestion
  2. 00:55:995 (2,3,4,5) – The flow there leads the player into 00:56:469 (4) – after this slider 00:55:995 (2) - . The spacing is correct since you want to emphasize this 00:56:311 (3) - , but if you consider the flow of the previous patterns you can potentially lead the player into a trap for no musical change whatsoever 00:55:205 (3,4,5,1,2) - .
[Light Insane]
  1. This flow could be more intuitive while keeping the pattern linear 00:55:995 (2,3,4,5,1) - http://puu.sh/tzMwg.jpg . Remember that this is a 3* diff . Anti flow jumps are really tricky to this diff range most of the times.
[Lecana’s Insane]
  1. 00:40:521 (1,2,3) - The visual identity of this pattern implies most of the times that the distance between this slider 00:40:521 (1) – to both objects 00:41:469 (2,3) – should be the same. In this case the distance between 00:40:521 (1,2) – is actually bigger than 00:40:521 (1,3) - . Improving the distance here will make the pattern more neat and won’t affect much of how you structured.
  2. Inherented timing points at 01:36:153 and 01:36:205 are not really needed. If you want to keep them you could at least keep them on snap since they look randomly snapped atm.

[ litoluna's Insane ]
  1. The lack of hitsounds on both main verses of the music 00:23:153 (1,2,3,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3) - and 00:32:942 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1) - is inconsistent with what most of the diffs offered in terms of hitsounding. It’s not wrong since the verses of this songs are so smooth and not hitsounding them won’t lead the players into mistake because soft-hitnormal here provides enough feedback. However, this could be improved with at least a few uses of soft hitfinishes at least on the main transitions 00:27:890 - 00:37:995 -
[Cookiezi’s Insane]
  1. There’s a missing hitsound on this 01:11:469 (1) - . The entire patterns uses strong sounds on downbeats 01:10:521 (6,7,1,2,1,2,1,2,1,2) – so breaking the usage on this specific spot doesn’t make a lot of sense, even if the music doesn’t really have a big snare sound there.

[ vellya's Extra ]
  1. The lack of the keysounds here 00:02:627 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,1,1,2,1,2,3,1,2) – are quite off in terms of consistency. The higher diffs are the ones that can explore the most this resource and seeing it being apply on the insanes and not here is quite odd. Consider using the keysounds provided by the owner of the mapset.
[ momoko's Extra ]
  1. There isn’t much emphasis to this sound here 00:32:942 (1) -. The pattern works indeed specially considering the vocal lead here, but this sound is really important especially considering how it sounds on the music as the most important crash on the drum during the main verse. You can make a gimmick here about the flow changing on this specific part maybe, just keep in mind that as it is now, it’s not noticeable in the map this sound.

I wasn't requested to mod this, but I came by because I really like this song and tbh this mapset is probably the best in terms of spread and hitsounding. Hopefully you will rank this o/
Topic Starter
Erisan
i will not rank

ty mod
I Must Decrease
That's a shame that instead of trying to improve your work you merely give up. I feel sorry for the rest of the guest difficulties since most were okay. It's your decision however, good luck on your future mapsets!
Topic Starter
Erisan

Xexxar wrote:

That's a shame that instead of trying to improve your work you merely give up. I feel sorry for the rest of the guest difficulties since most were okay. It's your decision however, good luck on your future mapsets!
i'm tired of thinking answer of worthless mods. thanks for your 'help'. keep it up

BYE
vipto
you have to be the most stuck up and childish person i have yet to witness on this game
Winnie
Yeah Xexxar why you such a bitch, and your mods are worthless Net0. LOL osu! causing more drama than me not having food. Un fucking lucky man . I'm not gonna be conceited but if people had a mindset like mine whew. Things would be much cleaner tbh
Yuuya_ke
えりさん、諦めないで
別なBNを聞いたら絶対いいmodを貰えると思いますから
いいマップセットだし。。o願い
Kibbleru
ye go for loved instead lul
Net0

Kocari wrote:

Yeah Xexxar why you such a bitch, and your mods are worthless Net0. LOL osu! causing more drama than me not having food. Un fucking lucky man . I'm not gonna be conceited but if people had a mindset like mine whew. Things would be much cleaner tbh
Can you state how my mod is worthless? I've pointed a few issues in some diffs and gave some thought about the overlap thing previously mentioned (I wouldn't be surprised if you didn't read that). I believe that any sort of repply on a beatmap thread that is not mod related(either in favor/against) or a positive comment are the complete worthless feedback people should avoid.
I Must Decrease

eLy wrote:

Xexxar wrote:

That's a shame that instead of trying to improve your work you merely give up. I feel sorry for the rest of the guest difficulties since most were okay. It's your decision however, good luck on your future mapsets!
i'm tired of thinking answer of worthless mods. thanks for your 'help'. keep it up

BYE
It's hard to think of an answer when there is no reason for why you do what I am complaining about. Instead of trying to defend what you cannot you could decide to improve.

bye!~


Kocari: :^)
_DT3

Net0 wrote:

Kocari wrote:

Yeah Xexxar why you such a bitch, and your mods are worthless Net0. LOL osu! causing more drama than me not having food. Un fucking lucky man . I'm not gonna be conceited but if people had a mindset like mine whew. Things would be much cleaner tbh
Can you state how my mod is worthless? I've pointed a few issues in some diffs and gave some thought about the overlap thing previously mentioned (I wouldn't be surprised if you didn't read that). I believe that any sort of repply on a beatmap thread that is not mod related(either in favor/against) or a positive comment are the complete worthless feedback people should avoid.
I think that wasn't meant exactly in a criticizing way tbh (if I understood correctly), so no real need to really explain yourself there.

But honestly, this thread already has enough drama than necessary. eLy explained his reasons as to why he reacted like that and apologized. He also said that he isn't ranking this. If nothing else is going to happen, get a mod to talk to eLy and lock the thread, because honestly, keeping this open is going to make things worse.

If this is going for Loved, then do that and lock this thread. I'm really tired of all this unnecessary drama and many other people are.

On a lighter note, at least it isn't too bad anymkre :^)
Topic Starter
Erisan
this is problem between me and xexxar. random people shouldn't say something here
i gonna answer his mod just in case, but i don't want talk with him anymore

and it's pretty uesless someone is here to seeking for drama, such like kocari.

if you have anything to say, pm me or just go anywhere else
Winnie
@Net0 Don't worry I didn't mean to attack you. Your mod is fine, you took the effort and time and you should be appreciated for that. I'm just implying your mod is going to waste if this map is being graveyarded and honestly it feels terrible to me. I don't want drama (The drama started the moment BN popped and you making a meme out of the bubble pop tbh) I only want for this map to be pushed forward and continued. Guess that's too hard to ask these days since everyone is just a keyboard warrior on osu! now. I just care about the work the GDers put in and now it's just down a shithole. Hey but you know, fuck em right. 1 Diff is enough to end an entire 4 months worth of work. Welp that's unfortunate. Don't worry you won't hear from me ever again. I'll look towards people who need help and ask for it. I wonder if this stops future work from you ely. Honestly wanted to see your work get more and more progressive since that's what I look in people and their mapping and that's what I find fun these days. Chao will look forward to something else in the future.
Help the learners, guide the dreamers. Live up to this and maybe osu! can get somewhere as a community.
Topic Starter
Erisan

Xexxar wrote:

[Aesthetics]
This is the biggest fault of this map, it fails to have cohesion in it's design and as such is very underwhelming and lacking in quality. There isn't really a solid logic of why notes are being placed where they are and I feel that there could be much work done on this map for this reason.

  1. 00:03:100 (4) - uneven slider, http://puu.sh/tszIX/8eeef3a4b1.jpg
    :arrow: i don't think this have big problem here
  2. 00:03:890 (1,2,3) - triangle isnt consistent around 5 http://puu.sh/tszS7/0a0568b0d8.jpg
    :arrow: same as above, this isn't something should be changed
  3. 00:05:469 (4) - this is up to you but why stack 4 under 1 like this, you should use more of the play field and stop being so center focused.
    :arrow: don't think here is good place for it
  4. 00:05:941 (6,1) - why are these two notes overlapping eachother like this, looks sloppy.
    :arrow: tell me why not.
  5. 00:08:942 (1,1,1) - spacing is underwhelming and seems out of place, these are strong independent notes, you should try to make them stand out instead of just putting them at some arbitrary distance, maybe stack them slightly or bring them close together.
    :arrow: did you ever checked other difficulties? this pattern used for other difficulties as well and you never mentioning about it.
    still no clue why i should stack here, its already looks good for me.
  6. 00:10:679 (3,1) - why are these slider bodies overlapping, looks bad.
    :arrow: once again, tell me why not. i don't need to fit to your taste
  7. 00:11:469 (1,2) - also these slider designs themselves are questionable as they're not very pleasant to look at.
    :arrow: i have answered about this one already. i hope
    this is same as Re: in very end. here is representation re:lief logo
    its just self-satisfaction but also there are no reason why i have to change here
  8. 00:10:205 (2,3) - why are these two so different visually while 00:11:469 (1,2) - are the same, try for some consistency
    :arrow: ^
  9. 00:16:205 (4,2,3,4) - why overlap these
    :arrow: so why are you questioning about overlapping?
    i often use these style and never found why this is wrong
    again, tell me why not
  10. 00:13:048 (2,4,1) - why are these so clustered
    :arrow: well it might be ok to change this one, but i don't think i have to do this
  11. 00:19:048 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - you have tons of editor space to work with yet you lock everything into such a dense area that it makes things just look like chaos, either better utilize the small space style you're going for or spread things out to allow for more consistent spacing between objects.
    :arrow: there are no problem in flow, also i think it fit well with song as well.
    consistent spacing is not always needed.
  12. 00:28:679 (5,1) - slider head and end overlap
    :arrow: might ok to change this one, but i'd prefer this one for better flow for me
  13. 00:29:942 (2,3,4) - why not use more consistent spacing
    :arrow: are you talking about inconsistency triangles? i'm pretty sure there are a lot of maps like this.
    well, this is not something that make notable difference, so either change or not is ok.
  14. 00:35:469 (1) - blanket this?
    :arrow: comepletely unnecessary
  15. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
    :arrow: did you find this weird? yeah but not for me. also i prioritize flow over aesthetic.
  16. 00:44:469 (2,3,4,6) - why are these overlapping
    :arrow: wow you really hate overlapping lol. same as eariler note
  17. 00:45:574 (1,2,3,4,5,6,7) - why not make an actual star instead of this attempt at one
    :arrow: because i don't want to. i intended to be 00:45:574 (1,2,3) - triangle here, 00:46:048 (4,5,6,7,8,1) - square here
    if you say need NC, that is probably understandable. but i don't think i should do
  18. 00:46:995 (2) - :| overlaps 7 awkwardly,
    :arrow: i believe don't even need explain about overlapping anymore
  19. 00:46:679 (1,3) - this can also be avoided,
    :arrow: unnecessary. i found flow is good in rectangle right after this one
    rectangle looks weird? yea probably but i don't think i need to change
  20. 00:48:574 (2,3) - blanket
    :arrow: nothing changed when actual gameplay
  21. 00:48:574 (2,1) - if you're going to do overlaps like this atleast center the 2 on the 1 like this http://puu.sh/tsAmC/a03041909d.jpg
    :arrow: no problem in flow. don't think this is problematic to read in gameplay as well.
  22. 00:49:363 (1,4,5,6) - these notes are a little close, you'd be better off given them more visual distance
    :arrow: 00:49:679 (2,3,4) - i think this is enough for visual distance.
  23. 00:53:153 (1,5,7,8,1) - you can avoid this overlap
    :arrow: same as above
    etc

[Gameplay]
  1. 00:06:416 (1) - Why space this object when
    :arrow: you should explain how this should be changed instead of just questioning my intention.
  2. 00:44:153 (6) - dont you think this is unnaturally high spacing as a result of weird aesthetic choices?
    :arrow: same as i replied 'aesthetics' part. actually lot of people testplayed this as well and none complaint this is hard/weird to play
  3. 00:50:232 (5) - overmapped
    :arrow: i don't think so, if you think it's overmapped you have to say same for other difficulties as well.
  4. 00:52:758 - overmap
    :arrow: here is already changed into kickslider from triple by azusa's mod. either way i don't think its overmapped
  5. 00:53:942 (5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - not sure if an all circle approach is really best for capturing the rhythm
    :arrow: yes why not? it's might not best way but i can't find any problem here
  6. 01:07:048 (1,2,3,4,5,6) - not sure if all circles is right here since there are strong elongated beats in the vocals
    :arrow: i can't understand what you saying. its not even some ghost notes and clearly i can hear drum sounds.
  7. 01:12:100 (1,2,1,2,1,2,3,4) - this is just dumb overmap that makes the following drum beat on 01:13:363 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - feel considerably weaker since the notes that follow are actually supported by the music unlike 1:12:100
    :arrow: again. tell me why not. i don't see any problem here, even i feel comfort to play, what's wrong with it?
here you are. was completely ununderstandable/useless mods for me.

for the above reasons. i don't think contact with him will improve my mapping quality at all. we just have completely different opinion.
hope he won't come back here.
send pm if you have anything to say.
thanks
Hollow Wings

Xexxar wrote:

It's hard to think of an answer when there is no reason for why you do what I am complaining about. Instead of trying to defend what you cannot you could decide to improve.

bye!~


Kocari: :^)
just mention something: subjective mods from your post even declared by yourself, with no fatal mistakes, mapper himself will decide what's necessary to improve his map and what's not.

i heard of subjective pop by bns group is acceptable by ranking progress, well, that's no more than delay it without detail descriptions. bns' mods are same to common modders, can be denied if they are not that "enough to the level this bn wanna give". main point is: those mods do not deserve that pop.

for example, to me, make a part of structure more regular won't be a higher quality choice than just leave it in random placement. then, when some modders or even bns came and complained like "blanket this perfect", "make this triangle in mean delta form", "parallel these two sliders by tiny rotation" so that my map can be improved, i'll simply feedback "nope" because i thought those patterns the opposite way.

it's hard to give advices what mappers truely required, except unrankble issues, others may just suggest rather than force.



btw, if it's rude to refuse answering someone's question, it'll be also rude that the exact question has been asked by someone. no one's on the moral high groud here, please focus on the map itself.
vipto

Hollow Wings wrote:

Xexxar wrote:

It's hard to think of an answer when there is no reason for why you do what I am complaining about. Instead of trying to defend what you cannot you could decide to improve.

bye!~


Kocari: :^)
just mention something: subjective mods from your post even declared by yourself, with no fatal mistakes, mapper himself will decide what's necessary to improve his map and what's not.

i heard of subjective pop by bns group is acceptable by ranking progress, well, that's no more than delay it without detail descriptions. bns' mods are same to common modders, can be denied if they are not that "enough to the level this bn wanna give". main point is: those mods do not deserve that pop.

for example, to me, make a part of structure more regular won't be a higher quality choice than just leave it in random placement. then, when some modders or even bns came and complained like "blanket this perfect", "make this triangle in mean delta form", "parallel these two sliders by tiny rotation" so that my map can be improved, i'll simply feedback "nope" because i thought those patterns the opposite way.

it's hard to give advices what mappers truely required, except unrankble issues, others may just suggest rather than force.



btw, if it's rude to refuse answering someone's question, it'll be also rude that the exact question has been asked by someone. no one's on the moral high groud here, please focus on the map itself.
in other words, fuck quality, do whatever you want, noone gives a shit
GIDZ

viptwo wrote:

in other words, fuck quality, do whatever you want, noone gives a shit
Woah, u're just assuming things now calm down. Quality is rly subjective anyways, what is quality to you might not be quality to another mapper. I'm not saying that quality doesnt matter but he had his own concepts and explained why he did those patterns, it's up to the mapper if he decides to change the map accordingly, it's not your map. You cannot just force him to change everything or most things mods suggest just cuz u think it makes the map increases in "quality". Like Hollow Wings said, it's hard to give precise advice on what to change unless it's an unrankable issue; other than that the mods seem forced here.
vipto

- G I D Z - wrote:

viptwo wrote:

in other words, fuck quality, do whatever you want, noone gives a shit
Woah, u're just assuming things now calm down. Quality is rly subjective anyways, what is quality to you might not be quality to another mapper. I'm not saying that quality doesnt matter but he had his own concepts and explained why he did those patterns, it's up to the mapper if he decides to change the map accordingly, it's not your map. You cannot just force him to change everything or most things mods suggest just cuz u think it makes the map increases in "quality". Like Hollow Wings said, it's hard to give precise advice on what to change unless it's an unrankable issue; other than that the mods seem forced here.
That's the issue here. " it's up to the mapper if he decides to change the map accordingly". Why mod at all when the mapper gets to decide after all? Why have a ranked section when the mapper gets to decide what is good and what isnt? Why try to have high quality maps when the mapper gets to decide? The mapper does not get to decide. Period. Xexxar saw an issue and he acted on it. Ely refused to cooperate and overreact instead of going the easy way of fixing stuff and getting a rebubble in a day. There is a (sadly mostly obsolete) ranking process for a reason.
Hollow Wings

viptwo wrote:

That's the issue here. " it's up to the mapper if he decides to change the map accordingly". Why mod at all when the mapper gets to decide after all? Why have a ranked section when the mapper gets to decide what is good and what isnt? Why try to have high quality maps when the mapper gets to decide? The mapper does not get to decide. Period. Xexxar saw an issue and he acted on it. Ely refused to cooperate and overreact instead of going the easy way of fixing stuff and getting a rebubble in a day. There is a (sadly mostly obsolete) ranking process for a reason.
nothing will be fixed because nothing need to be fixed. Xexxar saw no issue but only complains, mappers get to decide what to change.

the only quality bns can decide is depending on rank rules, other stuffs are not.

ely did what he ought to do, why a mapper should be forced to change something by subjective ideas?

viptwo wrote:

in other words, fuck quality, do whatever you want, noone gives a shit
pretty dirty words and i have to say that you know nothing about quality.
KSHR
This isn't the forum to discuss your thoughts on modding stuff.
Also the map owner, eLy already asked you to stop posting here. p/5779094


eLy, I recommend you asking any GMT to lock the thread if you don't do anything with this map anymore, or users keep posting something.
Atrue
Locked to prevent further unrelated discussion regarding this map itself. Please keep the conversation related here. Thanks for understanding.

Edit: for the mappers: please find me when you need to post proper reply to the mods.

Edit2: unlocked upon request of the set owner. Please keep discussion closely related with the mapset itself. Thanks.
Zyl
General random mod


General


  1. There are unused hitsounds are present in the package
    Info
    Unused hitsounds:
    normal-hitclap21.wav
    normal-hitwhistle21.wav
    soft-hitclap2.wav
    soft-hitclap42.wav
    soft-hitnormal42.wav
    soft-sliderslide3.wav
    soft-sliderslide36.wav
    soft-slidertick3.wav
  2. There are unused files are present in the package
    Info
    BGely.jpg

PS1 :eLy please, don't listed the mostly of cancer comments that some of the """mappers""" say about your map, the map is really good so be optimistic.
PS2: I think that easy diff is really hard for new players with those 1/2 sliders, but it's acceptable.
PS3: For (some) of the people that makes the GD's, themods are humans, not robots, if you do that the future mods will not mod anything, so think about it, because you are mking harder the rank for eLy
PS4: eLy, if you hate someone ignore the problem, and that's all, please also please remember that the forum is for mapping thoughts (mods), and not for socialization problems,i do not want you to hate me or something that i said, but if yousee problems like those in forums, ignore them because it might put your map in some kind of "joke", so please be serious and ignore those childish problems.
PS5: xexxar and Net0, you must understand IF YOUR MOD DOESN'T HELPED TO THE MAPPER, THEY JUST DOESN'T HELP, accept it and stop with this childish drama.
Topic Starter
Erisan

eLy wrote:

this is problem between me and xexxar. random people shouldn't say something here
i gonna answer his mod just in case, but i don't want talk with him anymore

and it's pretty uesless someone is here to seeking for drama, such like kocari.

if you have anything to say, pm me or just go anywhere else
_handholding

Hollow Wings wrote:

viptwo wrote:

in other words, fuck quality, do whatever you want, noone gives a shit
pretty dirty words and i have to say that you know nothing about quality.
Savage! I love you HW senpai <3

u2 eLy <3
7ambda
Homura-

Net0 wrote:


  • [Normal]
  1. This soft addition on the hitsound here 01:08:311 (1) – sounds really odd since you just used here to change the sliderslider sound. Mind explaining your reasons here?
    :arrow: you found it well. fixed
thx
http://puu.sh/w8rXR.osu
Topic Starter
Erisan

F1r3tar wrote:

what is this even
oh ty ;)
Topic Starter
Erisan

Zyl wrote:

General random mod


General


  1. There are unused hitsounds are present in the package
    Info
    Unused hitsounds:
    normal-hitclap21.wav
    normal-hitwhistle21.wav
    soft-hitclap2.wav
    soft-hitclap42.wav
    soft-hitnormal42.wav
    soft-sliderslide3.wav
    soft-sliderslide36.wav
    soft-slidertick3.wav
  2. There are unused files are present in the package
    Info
    BGely.jpg

PS1 :eLy please, don't listed the mostly of cancer comments that some of the """mappers""" say about your map, the map is really good so be optimistic.
PS2: I think that easy diff is really hard for new players with those 1/2 sliders, but it's acceptable.
PS3: For (some) of the people that makes the GD's, themods are humans, not robots, if you do that the future mods will not mod anything, so think about it, because you are mking harder the rank for eLy
PS4: eLy, if you hate someone ignore the problem, and that's all, please also please remember that the forum is for mapping thoughts (mods), and not for socialization problems,i do not want you to hate me or something that i said, but if yousee problems like those in forums, ignore them because it might put your map in some kind of "joke", so please be serious and ignore those childish problems.
PS5: xexxar and Net0, you must understand IF YOUR MOD DOESN'T HELPED TO THE MAPPER, THEY JUST DOESN'T HELP, accept it and stop with this childish drama.
:arrow: returned Re:TraumenD
Topic Starter
Erisan

Net0 wrote:

[Light Insane]
  1. This flow could be more intuitive while keeping the pattern linear 00:55:995 (2,3,4,5,1) - http://puu.sh/tzMwg.jpg . Remember that this is a 3* diff . Anti flow jumps are really tricky to this diff range most of the times.

:arrow: changed

[Cookiezi’s Insane]
  1. There’s a missing hitsound on this 01:11:469 (1) - . The entire patterns uses strong sounds on downbeats 01:10:521 (6,7,1,2,1,2,1,2,1,2) – so breaking the usage on this specific spot doesn’t make a lot of sense, even if the music doesn’t really have a big snare sound there.

:arrow: changed

[ vellya's Extra ]
  1. The lack of the keysounds here 00:02:627 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,1,1,2,1,2,3,1,2) – are quite off in terms of consistency. The higher diffs are the ones that can explore the most this resource and seeing it being apply on the insanes and not here is quite odd. Consider using the keysounds provided by the owner of the mapset.

:arrow: This is not an unrank element, I think that it is the freedom of guests. I did not change it.

I wasn't requested to mod this, but I came by because I really like this song and tbh this mapset is probably the best in terms of spread and hitsounding. Hopefully you will rank this o/
Thank you for modding ;)
litoluna

Net0 wrote:

[ litoluna's Insane ]
  1. The lack of hitsounds on both main verses of the music 00:23:153 (1,2,3,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3) - and 00:32:942 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1) - is inconsistent with what most of the diffs offered in terms of hitsounding. It’s not wrong since the verses of this songs are so smooth and not hitsounding them won’t lead the players into mistake because soft-hitnormal here provides enough feedback. However, this could be improved with at least a few uses of soft hitfinishes at least on the main transitions 00:27:890 - 00:37:995 -
-> no changed
but I change it when thzz says to change.
thanks!
-Atri-
Lortelle

Net0 wrote:

[Lecana’s Insane]
  1. 00:40:521 (1,2,3) - The visual identity of this pattern implies most of the times that the distance between this slider 00:40:521 (1) – to both objects 00:41:469 (2,3) – should be the same. In this case the distance between 00:40:521 (1,2) – is actually bigger than 00:40:521 (1,3) - . Improving the distance here will make the pattern more neat and won’t affect much of how you structured.
  2. Inherented timing points at 01:36:153 and 01:36:205 are not really needed. If you want to keep them you could at least keep them on snap since they look randomly snapped atm.
:arrow: few part changed
thanks :D
wring

Net0 wrote:

Hard
  1. 00:50:942 (2,3,1) – This flow could be improved considering that you didn’t quite break the slider regular flow in any other spots. http://puu.sh/tzGda.jpg my suggestion the url has been deleted, but ok changed the form
  2. 00:55:995 (2,3,4,5) – The flow there leads the player into 00:56:469 (4) – after this slider 00:55:995 (2) - . The spacing is correct since you want to emphasize this 00:56:311 (3) - , but if you consider the flow of the previous patterns you can potentially lead the player into a trap for no musical change whatsoever 00:55:205 (3,4,5,1,2) - . NCed
thanks mod :D
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wring's Hard
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya alyce thzz
BeatmapID:1165781
BeatmapSetID:519521

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2627,-100,4,2,2,40,0,0
11469,-100,4,2,2,40,0,0
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21574,-100,4,2,1,60,0,0
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31679,-133.333333333333,4,2,2,40,0,0
43048,-100,4,2,1,60,0,0
47311,-100,4,2,1,65,0,0
47469,-100,4,2,1,70,0,0
47627,-100,4,2,1,75,0,0
47784,-100,4,2,1,80,0,0
47942,-100,4,2,1,85,0,0
48100,-100,4,2,1,70,0,0
53153,-100,4,2,1,80,0,0
55679,-100,4,2,1,40,0,0
55995,-100,4,2,1,50,0,0
56311,-100,4,2,1,60,0,0
56784,-100,4,2,1,70,0,0
56942,-100,4,2,2,70,0,0
58205,-100,4,2,1,100,0,1
63179,-100,4,2,1,5,0,1
63258,-100,4,2,1,100,0,1
68311,-100,4,2,1,60,0,1
69574,-100,4,2,1,70,0,1
70837,-100,4,2,1,80,0,1
72100,-100,4,2,1,90,0,1
73363,-100,4,2,1,100,0,1
78416,-100,4,2,1,60,0,0
78890,-100,4,2,2,60,0,0
87100,-100,4,2,2,60,0,0
88521,-100,4,2,2,40,0,0
94205,-100,4,2,2,30,0,0
94837,-100,4,2,2,20,0,0
95469,-100,4,2,2,10,0,0
96100,-100,4,2,2,5,0,0


[Colours]
Combo1 : 214,164,107
Combo2 : 186,186,199
Combo3 : 175,254,58
Combo4 : 112,96,255

[HitObjects]
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490,155,3100,2,0,P|432:121|347:131,1,140,2|0,0:0|0:0,0:0:0:0:
308,190,3574,2,0,L|317:274,1,70,2|0,0:0|0:0,0:0:0:0:
280,336,3890,6,0,P|217:368|152:354,1,140,2|0,0:0|0:0,0:0:0:0:
100,287,4363,2,0,L|111:135,1,140,2|0,0:0|0:0,0:0:0:0:
27,127,4837,2,0,P|40:95|67:73,1,70,2|0,0:0|0:0,0:0:0:0:
110,147,5153,5,2,0:0:0:0:
191,169,5311,1,0,0:0:0:0:
264,128,5469,1,0,0:0:0:0:
305,54,5627,2,0,L|316:201,1,140,2|0,0:0|0:0,0:0:0:0:
325,277,6100,2,0,P|289:276|256:255,1,70,2|0,0:0|0:0,0:0:0:0:
233,179,6416,6,0,P|186:232|120:242,1,140,2|0,0:0|0:0,0:0:0:0:
48,287,6890,2,0,P|36:254|47:201,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
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Asahina Momoko

Net0 wrote:

[ momoko's Extra ]
  1. There isn’t much emphasis to this sound here 00:32:942 (1) -. The pattern works indeed specially considering the vocal lead here, but this sound is really important especially considering how it sounds on the music as the most important crash on the drum during the main verse. You can make a gimmick here about the flow changing on this specific part maybe, just keep in mind that as it is now, it’s not noticeable in the map this sound. i'm following the piano on 00:32:311 (1,2,1,2) -, and comaring with them 00:32:942 (1,2) - are way quieter so it doesn't need any emphasis there even if the drum sounds louder

also did nothing for overlapping cause no big deal
thanks for mod!
Keru Kawashiro
eLy, are you going to rank this? (Considering that some diffs are updated & Re:TraumenD diff is back)

(Just asking)
-Aerith-
I hope this map is Ranked

Good luck eLy !!! :) :) :)
7ambda
[Cookiezi]
  1. 00:21:574 (1) - The background starts to fade at the next white tick, so using a lower sv or extending the slider to there wouldn't sound like it ends so abruptly. You could also drop the volume on the tail since it isn't landing on anything in particular.
  2. 00:30:732 (5) - It would be better if you mapped this as two circles, cus you have the tail in (4) ending on a passive vocal, but (5) ending on a very noticeable active vocal.
  3. 00:46:837 (1,2,3,4,5,6,7,8) - structure?
  4. 01:13:995 (3,4,5,6) - 01:15:258 (3,4,5) - Both are pretty similar in regards to spacing, but they should be different as to emphasize the progression of the buildup. Perhaps reduce the spacing in 01:13:995 (3,4,5,6) to give that effect?
Topic Starter
Erisan

F1r3tar wrote:

[Cookiezi]
  1. 00:21:574 (1) - The background starts to fade at the next white tick, so using a lower sv or extending the slider to there wouldn't sound like it ends so abruptly. You could also drop the volume on the tail since it isn't landing on anything in particular.
    :arrow: I think that there is no problem as it is
  2. 00:30:732 (5) - It would be better if you mapped this as two circles, cus you have the tail in (4) ending on a passive vocal, but (5) ending on a very noticeable active vocal.
    :arrow: changed
  3. 00:46:837 (1,2,3,4,5,6,7,8) - structure?
    :arrow: purposely
  4. 01:13:995 (3,4,5,6) - 01:15:258 (3,4,5) - Both are pretty similar in regards to spacing, but they should be different as to emphasize the progression of the buildup. Perhaps reduce the spacing in 01:13:995 (3,4,5,6) to give that effect?
    :arrow: no changed
ty mod
7ambda

eLy wrote:

purposely
Elaborate? It looks badly structured to me. I don't see how that could be purposeful when a perfectly curved-outward loop plays the same, and looks better too.
Topic Starter
Erisan

F1r3tar wrote:

eLy wrote:

purposely
Elaborate? It looks badly structured to me. I don't see how that could be purposeful when a perfectly curved-outward loop plays the same, and looks better too.
i draw a circle with gradually increase spacing. it may not looks good for you, but it doesnt mean i need to change it or something.

no changed.
Koiyuki
m4m
sorry for the delay orz

easy
00:11:469 (2) - make the curve higher, it's 0.95x not 1.0x now
00:41:784 (2) - add whistle on end instead of head
00:42:416 (3) - whistle on end
overall i think whether you can lower some volume or not? those sliderticks are quite annoying lol

hmr
01:15:890 (1,2,3,4) - only thing i found weird, personally recommend http://puu.sh/wi2vp/0c19d54bd2.jpg that may work better, it's not necessay to click 01:16:679 - because they are all strong beats

wring
00:42:416 (1) - unnecessary nc imo
00:56:863 (5) - the tripet is just overmapped
01:06:258 (1,4) - sawp nc and remove 01:07:521 (1) - nc? if you want to make nc patterns you should also nc 01:06:732 (3) - imo.
01:18:890 (2,3) - that stack is a bit near to the kiai end and may cause some reading troubles, that's not similar with 00:25:363 (1,2) -

light insane
fine

lecana
00:11:469 (1) - whistle is enough imo, finish is not needed
00:13:679 (6) - the beat need some emphasis i think, stack is not a good choice, try http://puu.sh/wnE84/3d46e28fc1.jpg?
00:15:258 (7) - nc?
00:15:732 (9,10) - finish is quite annoying...
00:19:048 (5) - nc
00:28:048 - add a note?
00:31:995 (1) - without silence sliderslide?
00:35:469 (3) - 00:37:995 (3) - nc?
00:39:890 (1) - remove nc
00:48:100 (1) - ^, as 00:50:627 (5) -
01:01:837 (6) - nc
01:20:311 (1,3) - swap nc
01:31:048 (3) - nc

litoluna
00:12:416 (1,5) - swap nc
00:26:469 (4) - raise some space like 214,8? currently is a bit close, you can also move 00:26:942 (1) - a little due to symmetry
01:10:521 (1) - 01:12:732 (1) - 01:20:627 (1) - unnecessay nc imo

cookiezi
00:17:627 (8) - this jump should be a larger one imo, like the place of 00:14:942 (4) - or others
00:29:784 (1,4) - swap nc, also 00:31:837 (1) - nc can be removed
00:33:258 (2,3,4) - this tripet is a bit offbeat imo, hardly mapping tripets starting with strong beats, imo two circles works better
00:39:258 (1) - remove nc?
00:42:732 (6,1) - the 1/2 space is quite confusing lol,
00:44:153 (6,1) - swap nc
00:45:574 (1,2,3) - 00:46:205 (5,6,7) - same weird with 00:33:258 (2,3,4) - , they work more smoothly as http://puu.sh/wnEQF/2914351c0c.jpg
00:49:995 (4,5,6,7,8,9) - http://puu.sh/wnET0/c166fe971a.jpg
00:54:416 (1,2,3,4,5,6) - http://puu.sh/wnEVC/04363f0715.jpg
00:55:363 (7,1,2,3) - http://puu.sh/wnEWI/9b4ebf334f.jpg
01:02:627 (5) - ctrl+g? it flows not good now
01:17:153 (1,2,3,4,5,6) - http://puu.sh/wnF88/11d0cc4021.jpg
overall there are a lot of places you mapped a tripet starting at a strong beat as 01:09:574 (1,2,3) - which you used in this diff, if you have studyed about most ranked maps, mappers often avoid mapping like this because it is against with music theory, and this gives a better feeling of playing than this. I recommend you to make some changes of these parts in your diff.

i will post the mod of the rest 4 extra diffs in a few days
and sry again for the aaaaaaaaaaaaa
Lortelle

Koiyuki wrote:

lecana
00:11:469 (1) - whistle is enough imo, finish is not needed
00:13:679 (6) - the beat need some emphasis i think, stack is not a good choice, try http://puu.sh/wnE84/3d46e28fc1.jpg?
:arrow: few part changed.
00:15:258 (7) - nc?
00:15:732 (9,10) - finish is quite annoying...
00:19:048 (5) - nc
00:28:048 - add a note?
00:31:995 (1) - without silence sliderslide?
:arrow: change82→81
00:35:469 (3) - 00:37:995 (3) - nc?
00:39:890 (1) - remove nc
00:48:100 (1) - ^, as 00:50:627 (5) -
01:01:837 (6) - nc
01:20:311 (1,3) - swap nc
01:31:048 (3) - nc
:arrow: All fixed
Thanks :)
SPOILER
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[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:Lecana's Insane
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya alyce thzz
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Topic Starter
Erisan

Koiyuki wrote:

m4m
sorry for the delay orz

easy
00:11:469 (2) - make the curve higher, it's 0.95x not 1.0x now
00:41:784 (2) - add whistle on end instead of head
00:42:416 (3) - whistle on end
overall i think whether you can lower some volume or not? those sliderticks are quite annoying lol
:arrow: slidertick 2 → 1

:arrow: all changed

cookiezi
00:17:627 (8) - this jump should be a larger one imo, like the place of 00:14:942 (4) - or others
00:29:784 (1,4) - swap nc, also 00:31:837 (1) - nc can be removed
00:33:258 (2,3,4) - this tripet is a bit offbeat imo, hardly mapping tripets starting with strong beats, imo two circles works better
00:39:258 (1) - remove nc?
00:42:732 (6,1) - the 1/2 space is quite confusing lol,
00:44:153 (6,1) - swap nc
00:45:574 (1,2,3) - 00:46:205 (5,6,7) - same weird with 00:33:258 (2,3,4) - , they work more smoothly as http://puu.sh/wnEQF/2914351c0c.jpg
00:49:995 (4,5,6,7,8,9) - http://puu.sh/wnET0/c166fe971a.jpg
00:54:416 (1,2,3,4,5,6) - http://puu.sh/wnEVC/04363f0715.jpg
00:55:363 (7,1,2,3) - http://puu.sh/wnEWI/9b4ebf334f.jpg
01:02:627 (5) - ctrl+g? it flows not good now

:arrow: all changed

01:17:153 (1,2,3,4,5,6) - http://puu.sh/wnF88/11d0cc4021.jpg

:arrow: 01:17:311 (2) - keep hitsounds

overall there are a lot of places you mapped a tripet starting at a strong beat as 01:09:574 (1,2,3) - which you used in this diff, if you have studyed about most ranked maps, mappers often avoid mapping like this because it is against with music theory, and this gives a better feeling of playing than this. I recommend you to make some changes of these parts in your diff.

:arrow: I would like to revise only the pointed out and leave others as it is.

i will post the mod of the rest 4 extra diffs in a few days
and sry again for the aaaaaaaaaaaaa

:arrow: Take your time ;)
thank you m4m :)
litoluna

Koiyuki wrote:

m4m
litoluna
00:12:416 (1,5) - swap nc
->ok changed
00:26:469 (4) - raise some space like 214,8? currently is a bit close, you can also move 00:26:942 (1) - a little due to symmetry
-> fixed
01:10:521 (1) - 01:12:732 (1) - 01:20:627 (1) - unnecessay nc imo
->01:10:521 (1) - changed,other no changed
thankssssssyukiii :)

http://puu.sh/wokpe.zip
wring

Koiyuki wrote:

wring
00:42:416 (1) - unnecessary nc imo
00:56:863 (5) - the tripet is just overmapped
01:06:258 (1,4) - sawp nc and remove 01:07:521 (1) - nc? if you want to make nc patterns you should also nc 01:06:732 (3) - imo. changed some ncs
01:18:890 (2,3) - that stack is a bit near to the kiai end and may cause some reading troubles, that's not similar with 00:25:363 (1,2) - fix
Thanks mod :)
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
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[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wring's Hard
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya alyce thzz
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419,205,37995,5,2,0:0:0:0:
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126,78,42258,1,2,0:0:0:0:
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174,334,56627,1,2,0:0:0:0:
237,279,56784,1,2,3:2:0:0:
237,279,56863,1,0,0:0:0:0:
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Homura-

Koiyuki wrote:

hmr
01:15:890 (1,2,3,4) - only thing i found weird, personally recommend http://puu.sh/wi2vp/0c19d54bd2.jpg that may work better, it's not necessay to click 01:16:679 - because they are all strong beats
:arrow: Beginners are more likely to hit when it gets a stronger note and if you increase the density more than this, since you are concerned about the difference with Easy diff, no change
thank's for mod
Koiyuki
no kds for this post

general
Found unused .wav files:
- normal-hitwhistle9.wav
- normal-hitclap9.wav

vellya
00:35:153 (4) - normal whistle sounds a bit weird in this part, auto is ok
00:37:679 (4) - 00:40:205 (4) - 00:43:995 (5) - ^
01:11:705 - duplicate green line
01:16:363 (2,3,4,5,6,7) - this part is a little overmapped, piano sound is not such crowded

momoko
00:11:469 (1,1) - finish is over-emphasized imo, whistle is enough
00:13:205 (4,5) - that's not really a good idea to use 3/4 slider to ignore the beat of 00:13:363 -
00:43:837 (4) - stack with 00:43:521 (2) - ?
quite enjoyable diff

rizia
missing a silenced sliderslide89.wav?
00:11:153 - from this time 40% volume is too low for fitting the music, 60% recommend
00:46:679 (1,2) - swap nc?
00:55:995 - useless greenline

Re:TraumenD
00:42:416 (4,5) - trappp, nc on 5?
01:16:995 (6) - nc, and swap 01:17:469 (1,5) - nc
emmm those jumps

omg it's really a machine-like and tired work to check your hitsounds, i wont do that again
call me later
5hiki

Koiyuki wrote:

no kds for this post

vellya
00:35:153 (4) - normal whistle sounds a bit weird in this part, auto is ok it by an accent. sorry keep it
00:37:679 (4) - 00:40:205 (4) - 00:43:995 (5) - ^
01:11:705 - duplicate green line  ok
01:16:363 (2,3,4,5,6,7) - this part is a little overmapped, piano sound is not such crowded i think that it's not particularly a problem.
thank you for mod ;)

https://www.dropbox.com/s/xsm1gqhq3h88e ... D.osu?dl=0
Topic Starter
Erisan

Koiyuki wrote:

no kds for this post

general
Found unused .wav files:
- normal-hitwhistle9.wav
- normal-hitclap9.wav

:arrow: deleted cookiezi's Insane 01:10:205 (5) - Nhitclap9 & Nhitwhistle9

Re:TraumenD
00:42:416 (4,5) - trappp, nc on 5?
01:16:995 (6) - nc, and swap 01:17:469 (1,5) - nc
emmm those jumps

:arrow: all changed

omg it's really a machine-like and tired work to check your hitsounds, i wont do that again
call me later

:arrow: ok
thanks yuki :)
Rizia
00:46:679 (1) - part start at here, so i nc
6536543
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 90148
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wkyik's Extra
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya alyce thzz
BeatmapID:1165780
BeatmapSetID:519521

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8.6
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BGrizia.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2627,315.789473684211,4,2,89,40,1,0
2627,-200,4,2,89,40,0,0
11153,-200,4,2,89,60,0,0
12732,-111.111111111111,4,2,89,50,0,0
22837,-142.857142857143,4,2,89,40,0,0
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Topic Starter
Erisan

Koiyuki wrote:

no kds for this post

momoko
00:11:469 (1,1) - finish is over-emphasized imo, whistle is enough

:arrow: The sound of the piano is getting stronger, so I don't think it's a problem with the finish.

00:13:205 (4,5) - that's not really a good idea to use 3/4 slider to ignore the beat of 00:13:363 -

:arrow: I don't change the piano because I have priority.

00:43:837 (4) - stack with 00:43:521 (2) - ?

:arrow: keep it

quite enjoyable diff
thank you for modding :)
Koiyuki
recheck

general
The following hitsounds are unused:
- normal-hitwhistle21.wav
- normal-hitwhistle9.wav
- normal-hitclap9.wav
- normal-hitclap21.wav

the checking tec shows the lost of 9 again, i think if u set the green line at 01:10:363 - to 01:10:284 - in cookiezi's insane, the problem should be solved
also the 21

Lecana's Insane
i dont know what happened, but there are ton's of duplicate green line in your diffs after you fixed, copy error?

vellya's Extra
00:31:363 - duplicate green line
Lortelle

Koiyuki wrote:

recheck

Lecana's Insane
i dont know what happened, but there are ton's of duplicate green line in your diffs after you fixed, copy error?
really sorry ;_;

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57811
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16837,25048,30574,41548,44232,44863,46758,47311,47942,51258,60416,70205,70521,81258
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.799999

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:Lecana's Insane
Source:Re:LieF〜親愛なるあなたへ〜
Tags:retryment rask relief Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring lecana litoluna cookiezi asahina momoko mokori kawaiwkyik rizia vellya alyce thzz
BeatmapID:1165774
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.82
SliderTickRate:2

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238,298,61837,6,0,P|316:286|426:266,1,182,10|10,0:0|0:0,0:0:0:0:
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198,302,67521,1,8,0:0:0:0:
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360,108,70679,1,8,1:2:0:0:
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479,263,70995,1,8,0:0:0:0:
359,364,71153,2,0,P|343:299|334:266,1,91,10|0,1:2|0:0,0:0:0:0:
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250,250,71627,1,8,0:2:0:0:
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201,336,72100,2,0,P|265:353|337:270,2,182,14|10|10,1:2|1:2|1:2,0:0:0:0:
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133,100,76995,1,12,1:2:0:0:
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200,301,80942,6,0,L|216:367,2,54.5999983337403,2|0|0,2:0|0:0|2:0,0:0:0:0:
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256,273,84574,2,0,P|165:251|133:245,1,109.199996667481,0|0,0:0|0:0,0:0:0:0:
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240,160,85995,6,0,P|193:168|122:178,1,109.199996667481,2|0,0:0|0:0,0:0:0:0:
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196,254,86627,2,0,P|168:335|157:369,1,109.199996667481,2|0,0:0|0:0,0:0:0:0:
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268,146,87890,2,0,L|303:264,1,109.199996667481,2|0,0:0|0:0,0:0:0:0:
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243,337,94837,2,0,L|126:309,1,109.199996667481,2|0,0:0|0:0,0:0:0:0:
0,160,95311,2,0,P|53:163|93:220,1,109.199996667481,2|0,0:0|0:0,0:0:0:0:
136,311,95784,1,2,0:0:0:0:
314,216,96100,5,10,0:0:0:0:
Topic Starter
Erisan

Koiyuki wrote:

recheck

general
The following hitsounds are unused:
- normal-hitwhistle21.wav
- normal-hitwhistle9.wav
- normal-hitclap9.wav
- normal-hitclap21.wav

the checking tec shows the lost of 9 again, i think if u set the green line at 01:10:363 - to 01:10:284 - in cookiezi's insane, the problem should be solved
also the 21

:arrow: ok deleted.
cookiezi's Insane & litoluna's Insane 01:10:363 NhitC&W9 → ShitC&W43 changed

vellya's Extra
00:31:363 - duplicate green line
:arrow: oh sorry, deleted
thank you for recheck ;)
Koiyuki
rechecked

the machine also shows soft-hitclap2 is unused but i found it used in the main diff, so it may be a bug imo
so i decide to ignore it

bubbled
Topic Starter
Erisan

Koiyuki wrote:

rechecked

the machine also shows soft-hitclap2 is unused but i found it used in the main diff, so it may be a bug imo
so i decide to ignore it

bubbled
thank you Koiyuki chan ;)
Naxess
Greetings,

The way things are emphasized in the top difficulty doesn't really follow the song well; both in terms of spacing as well as rhythm. In my opinion this should definitely be improved upon before potentially moving this into the ranked section.

  • [Re:TraumenD]
    00:06:416 (1,2) - 00:07:048 (3,4) - In this case (2) is weaker than (4), yet the map implies the opposite. Same sort of thing can be seen at 00:07:679 (1,2,3) - with (2) and (3), 00:16:205 (4,5,1) - etc. Especially noticeable in kiai with parts like 00:58:995 (6,7,8,1) - 01:01:363 (4,5,6,7,8,9) - 01:03:258 (1,2,3) - 01:04:048 (6,7,8,1) - 01:05:153 (3,4,5,6,1) - 01:09:416 (9,1,2) - and so on, you get the idea. At first I was thinking perhaps lower spacing was used for emphasis, but it's inconsistently used almost as if the song wasn't followed at all, which makes any kind of emphasis by spacing ambiguous and disconnected from the song.

    00:10:679 (3,4,1,2,1) - This buildup is lacking contrast in spacing and as such it seems like any other part prior to it, despite piano impacts being way more powerful than before.

    00:19:521 - The climax here is basically ignored as the 1/2 jump spam continues with 00:19:679 (5) - . Could be solved by making 00:19:521 - a 1/2 slider.

    00:22:205 - The tickrate becomes pretty intrusive here and in the calm sections of the song. Since we can't silence them I'd suggest using tickrate 1 instead, for all difficulties in the set.

    00:22:837 - Rhythm seems unrepresentative of the song here. Preferably 00:23:469 - and 00:25:995 - would be presented differently from 00:24:732 - as it is in the song. Additionally, 00:27:890 (1,2,3,4,5) - feels odd considering that both vocals as well as piano are skipped at 00:28:521 - and 00:28:837 - respectively. Would probably be more reflective like this.

    00:41:627 - Syncopation occurs here, which means that the downbeat would be skipped, and it is, yet the map still goes on as if nothing happened or as if the baseline is stronger, which it doesn't even follow.

    00:42:100 (2,3,4,1,2,3) - These are all gradually decreasing in pitch, yet the map seems to imply that 00:42:416 (4,1) - is worth emphasizing with an anti-jump despite being similar to the others. I mean it's an interesting idea but I doubt it fits here when considering what the song has to offer. The latter combo would also probably work better with lower spacing to reflect that the pitch is going down, rather than higher.

    00:43:995 (5,6,1) - Both a strong vocal on 00:43:995 - as well as piano on 00:44:153 - are under emphasized due to 00:44:311 (1) - being there and also equally spaced in comparison, yet holding no similarly important sound. Would suggest some differentiation, for example by making 00:44:153 - a 1/2 slider in accordance with the drums and piano.

    00:44:469 (1,2,3) - This triple is emphasizing 00:44:627 - for whatever reason while the beginning and end are of basically same strength. Similarly here, 00:44:784 (4) - is also taking away from the potential contrast that could be made here to make things stand out properly. By making 00:44:627 - a 1/2 slider and removing 00:44:548 (2) - , you'd establish contrast as well as making 00:44:153 - 00:44:469 - 00:44:627 - coherent rhythmically, similarly to how 00:46:679 (1,2) - was done.

    00:50:232 (5) - There are four sounds in the vicinity so ideally there would be 4 points of impact as well, rather than 3, since 00:50:153 (4,5,6) - really only emphasizes 00:50:311 - as a result. Same point can be applied to 00:56:153 (4,5,6) - and probably other similar triples. Things like 00:53:469 (2,3,4) - and 00:54:258 (7,8,1) - are fine though since they're clearly supported by the song and the sounds are all part of the same layer.

    00:56:784 (9,1) - Spacing these like this is probably not a good idea. In terms of vocals and drums, 00:56:784 - is the climax, so stopping motion there would reflect that. You can also emphasize 00:56:942 - even more by making it a triple, since there's a sound at 00:56:863 - . So something like this, for instance.

    Overall it seems like all the jump patterns are lacking a defined structure and concept. This is especially noticeable in the kiai. Angles and distance are seemingly random and the same applies visually. There isn't really anything that allows sounds to stand out properly either, with exception of rhythm, as most points of impact are just emphasized with the same or contradicting spacing regardless of strength or layer. This is honestly far from what I would expect from a ranked map, and for these reasons I will decide to veto this mapset until a compromise has been reached.
TL;DR: Emphasis and correlation are lacking due to low contrast as well as contradictions in spacing.

Regardless, I'll need to pop this as there are conflicting timing settings in vellya's Extra at 00:02:627 - , which is unrankable as to avoid technical issues. This can be fixed by giving both timing lines the same volume setting and custom sample set.
Satellite
Hello o/

I confirmed suggestion of Naxess and performed mod to eLy.

Good Luck!
Topic Starter
Erisan

Satellite wrote:

Hello o/

I confirmed suggestion of Naxess and performed mod to eLy.

Good Luck!
IRC
2017-07-30 01:06 eLy: 00:58:995 (6,7,8,1) - 
2017-07-30 01:06 eLy: こことかは?
2017-07-30 01:06 Satellite: よんでないけど
2017-07-30 01:06 Satellite: 00:58:679 (3,4,5) - 個々の3連打
2017-07-30 01:07 Satellite: 00:59:153 (7) - ここといれかえて
2017-07-30 01:07 eLy: ふむ
2017-07-30 01:07 Satellite: https://osu.ppy.sh/ss/8711481
2017-07-30 01:08 Satellite: あがっていくながれにしたいなあって
2017-07-30 01:08 Satellite: おもっただけなので
2017-07-30 01:08 Satellite: modみてきます
2017-07-30 01:08 eLy: www
2017-07-30 01:08 eLy: コレニシマツw
2017-07-30 01:09 Satellite: べつにこれは
2017-07-30 01:09 Satellite: どっちでもいいけど
2017-07-30 01:09 Satellite: ぼくのていあんどおりにしてもんだいがないなら
2017-07-30 01:09 Satellite: かえちゃえばとおるとおもう
2017-07-30 01:10 Satellite: 1こ1こ
2017-07-30 01:10 Satellite: いってくれれば提案するけど
2017-07-30 01:11 Satellite: きになったところ
2017-07-30 01:11 eLy: 01:09:416 (9,1,2) -
2017-07-30 01:11 Satellite: 最初全体的にmodしてもいい?
2017-07-30 01:11 eLy: たのんま!!!!!!!!!
2017-07-30 01:11 Satellite: 00:03:574 (5) - ここncかえてないけど
2017-07-30 01:11 Satellite: 00:04:837 (1) - ここかえてるいみ
2017-07-30 01:11 Satellite: 00:06:100 (6) - ここもかえてない
2017-07-30 01:12 eLy: おおんok add NC
2017-07-30 01:12 Satellite: 真ん中だけncはいってる
2017-07-30 01:13 Satellite: おとのかわりめにncいれたほうがうちやすそう 00:19:521 (4) -
2017-07-30 01:13 Satellite: and 00:19:995 (7) -
2017-07-30 01:13 eLy: 00:20:311 (1) -
2017-07-30 01:14 eLy: ここは入れたままでいいよね
2017-07-30 01:14 Satellite: 332って色になるかんじ
2017-07-30 01:14 eLy: おっけーおっけー
2017-07-30 01:14 Satellite: そうそう
2017-07-30 01:14 eLy: 33244だよね
2017-07-30 01:14 Satellite: 00:22:048 (2,3,4) - ちょ
2017-07-30 01:14 Satellite: っと70%だとうるさそう
2017-07-30 01:14 Satellite: そうそう33244
2017-07-30 01:14 eLy: oh確かに
2017-07-30 01:15 eLy: 30にした!
2017-07-30 01:15 Satellite: 00:26:942 (2,3) - ここのかんかくとかいわれそう
2017-07-30 01:16 Satellite: 00:27:416 (3) - これ
2017-07-30 01:16 Satellite: x442
2017-07-30 01:16 Satellite: y263
2017-07-30 01:16 Satellite: あたりにもってきたら
2017-07-30 01:16 Satellite: 00:27:574 (4) - こっからおとのはいりだし
2017-07-30 01:16 Satellite: 一応見た目三角だし
2017-07-30 01:16 Satellite: すぺーしんぐせまめにみえるから
2017-07-30 01:16 Satellite: ぶなんになりそう
2017-07-30 01:17 eLy: ふむ
2017-07-30 01:17 eLy: オッケー○
2017-07-30 01:17 Satellite: 00:28:679 (4) - ちょっとおとにあってなくない?
2017-07-30 01:18 Satellite: 00:28:679 (4) - これけして
2017-07-30 01:18 Satellite: 00:28:363 (3) - これりばーすかけて
2017-07-30 01:18 Satellite: 00:28:837 - addnoteとか?
2017-07-30 01:19 eLy: 単発どの辺持って来ればいいかね
2017-07-30 01:19 eLy: ピアノ鳴ってるしまた余計に離すと音がどうたら言われそうなんだけど
2017-07-30 01:19 Satellite: https://osu.ppy.sh/ss/8711569
2017-07-30 01:19 Satellite: ながれだけ
2017-07-30 01:19 Satellite: きにするなら
2017-07-30 01:19 Satellite: ds1.8で
2017-07-30 01:20 Satellite: そのままおけば
2017-07-30 01:20 Satellite: いいきがしまつ
2017-07-30 01:21 Satellite: 00:29:469 (1,2) - かえれるなら
2017-07-30 01:21 Satellite: 00:29:469 (1) - これけして
2017-07-30 01:21 Satellite: 00:29:942 (2) - これもけして
2017-07-30 01:21 Satellite: 00:29:469 - circle
2017-07-30 01:21 Satellite: 00:29:784 - 1/2 sliderとかにして
2017-07-30 01:21 Satellite: 音へらしたほうが
2017-07-30 01:21 Satellite: それっぽい
2017-07-30 01:23 eLy: 確かに
2017-07-30 01:23 Satellite: http://osu.ppy.sh/ss/8711600
2017-07-30 01:23 Satellite: 台形っぽくして
2017-07-30 01:23 Satellite: 00:30:100 (3) - これ 00:30:890 (2) - ここの穴に
2017-07-30 01:24 Satellite: ぶっさせば
2017-07-30 01:24 Satellite: ””それっぽい””
2017-07-30 01:25 Satellite: 00:34:679 (2) - これとびすぎだし
2017-07-30 01:25 Satellite: 00:34:837 (3) - これの穴に
2017-07-30 01:25 Satellite: ぶっさせば
2017-07-30 01:25 Satellite: dsそれっぽいし
2017-07-30 01:25 Satellite: いきり配置
2017-07-30 01:25 Satellite: 00:35:311 (4) - これx198 y368くらいにまき散らせておけば
2017-07-30 01:25 Satellite: しゅばってなりそうだけどどう
2017-07-30 01:26 eLy: あああ
2017-07-30 01:26 eLy: いい
2017-07-30 01:26 eLy: changedddddd
2017-07-30 01:28 Satellite: 00:49:205 (5,1) - おととりぎゃくかもしれん
2017-07-30 01:28 Satellite: ひっとさうんどけしておととりいれかえてみて
2017-07-30 01:28 Satellite: きいてみて
2017-07-30 01:28 Satellite: どう
2017-07-30 01:30 eLy: あ~
2017-07-30 01:30 eLy: そうかも
2017-07-30 01:30 eLy: そうだね
2017-07-30 01:30 eLy: 変えます!
2017-07-30 01:30 Satellite: 00:53:942 (5) - かさねるのにいみがないなら
2017-07-30 01:30 Satellite: x134 y292」」あたりに
2017-07-30 01:30 Satellite: とばしたほうが
2017-07-30 01:31 Satellite: みやすい
2017-07-30 01:31 Satellite: それでこれ 00:54:574 (2,3) - ctrl+gしたほうがい
2017-07-30 01:31 Satellite: もしかしたらながれいいかもしれないけど
2017-07-30 01:31 Satellite: どうかなあ
2017-07-30 01:32 Satellite: あすまん 00:54:890 (4) - ここにncいれてたから
2017-07-30 01:32 Satellite: ばんごうおかしい
2017-07-30 01:32 Satellite: ついでに00:54:890 (4) - ここにnciretaほうがいいかも
2017-07-30 01:32 Satellite: すまんこっち
2017-07-30 01:32 Satellite: 00:55:048 (5) -
2017-07-30 01:32 Satellite: みすった
2017-07-30 01:32 Satellite: 上の番号あってる
2017-07-30 01:33 eLy: これ完全にctrlGですわ
2017-07-30 01:33 Satellite: 01:01:995 (9) - こっからncはいるんじゃねえりーさんてきに
2017-07-30 01:34 Satellite: 01:10:521 (7) - ctrl+gしたい
2017-07-30 01:34 eLy: だね
2017-07-30 01:34 eLy: これそこにncいれて次のnc removeでいいよね
2017-07-30 01:35 eLy: cctrlGおk
2017-07-30 01:35 Satellite: そうそう
2017-07-30 01:36 Satellite: 01:24:732 (1) - あたまwhistleじゃね
2017-07-30 01:36 Satellite: 01:26:942 (4) - けつのwhistleけして
2017-07-30 01:37 Satellite: kurassyu shita
2017-07-30 01:37 eLy: ww
2017-07-30 01:37 Satellite: どこまでみえてた?
2017-07-30 01:37 eLy: 01:26:942 (4) - けつのwhistleけすとこまで
2017-07-30 01:37 Satellite: 01:26:942 (4) - けつのwhistleけして 01:27:258 (5) - こっちにwhistle?にwhistle?
2017-07-30 01:38 eLy: (1)のwhistleコレhitsound追加しないとだから後回し!直しはする!
2017-07-30 01:38 eLy: おk直した
2017-07-30 01:38 Satellite: ああおk
2017-07-30 01:38 Satellite: とりあえずきになったのは
2017-07-30 01:39 Satellite: ぱっとみてこれくらい!
2017-07-30 01:39 Satellite: 本題の指摘かしょ
2017-07-30 01:40 eLy: 01:03:258 (1,2,3) -
2017-07-30 01:40 eLy: 01:04:048 (6,7,8,1) -
2017-07-30 01:40 eLy: 01:05:153 (3,4,5,6,1) -
2017-07-30 01:40 eLy: 01:09:416 (9,1,2) -
2017-07-30 01:40 eLy: 全部強拍弱拍とDSの関係があやふやって指摘
2017-07-30 01:41 Satellite: 01:01:205 (3,4,5,6,7,8,9) - とりあえず
2017-07-30 01:41 Satellite: 後ろの配置はきにしないで
2017-07-30 01:41 Satellite: ここだけでみると
2017-07-30 01:41 Satellite: http://osu.ppy.sh/ss/8711747
2017-07-30 01:42 Satellite: こういうえいむのながれにしたら
2017-07-30 01:42 Satellite: 文句いわれないとおもいます
2017-07-30 01:42 Satellite: キック隠れてるのは5
2017-07-30 01:42 Satellite: 4は01:00:574 (8) - これのあたま
2017-07-30 01:43 eLy: 6番座標どれぐらい?
2017-07-30 01:43 eLy: あ
2017-07-30 01:43 eLy: 7番だ
2017-07-30 01:44 eLy: あ
2017-07-30 01:44 Satellite: 249 38
2017-07-30 01:44 Satellite: くらい?
2017-07-30 01:44 Satellite: とりあえず4~9は
2017-07-30 01:44 Satellite: あがっていくかんじでつくれば
2017-07-30 01:44 Satellite: だいじょうぶなきがする
2017-07-30 01:45 eLy: 多分これすると
2017-07-30 01:45 eLy: 01:02:153 (2) -
2017-07-30 01:45 Satellite: それはもう考えてあって
2017-07-30 01:45 eLy: ここでまたDS広くなんの納得いかないとか言われる気がする
2017-07-30 01:45 eLy: oh...スバラシ
2017-07-30 01:45 Satellite: とりあえず指摘しづらいからupdateできるならしてほしい
2017-07-30 01:45 Satellite: 厳しいならoszでほしい
2017-07-30 01:45 Satellite: とりあえず後ろの流れは
2017-07-30 01:46 Satellite: 右側に持っていく感じ
2017-07-30 01:46 eLy: アップデートかけます○
2017-07-30 01:46 Satellite: k
2017-07-30 01:46 eLy: 見た目多少汚くてもいいよねこの際
2017-07-30 01:46 Satellite: きになるようなら
2017-07-30 01:46 Satellite: 座標でいいます
2017-07-30 01:46 Satellite: !
2017-07-30 01:47 eLy: まぁ大丈夫・・・でしょう!
2017-07-30 01:47 Satellite: kkk
2017-07-30 01:47 eLy: 後々気になったら言う!w
2017-07-30 01:47 Satellite: 最後に通しでみるし
2017-07-30 01:47 Satellite: だいじょうぶ
2017-07-30 01:47 eLy: お手数おかけしますT^T
2017-07-30 01:47 eLy: okかけた
2017-07-30 01:48 eLy: あ あとこれ個人的になんだけど
2017-07-30 01:48 eLy: 00:42:574 (1,2,3,1) -
2017-07-30 01:48 eLy: ここアリだと思う?
2017-07-30 01:48 Satellite: それきになってるのは
2017-07-30 01:48 Satellite: 00:42:416 (4) - ここから
2017-07-30 01:48 Satellite: 音が始まるので
2017-07-30 01:48 Satellite: 00:42:416 (4,1,2,3) - この4個で
2017-07-30 01:49 Satellite: 1セット
2017-07-30 01:49 eLy: 00:43:048 (1) -  このスライダーの入りとかも別に問題なさげ?
2017-07-30 01:49 Satellite: ただ大きく配置買えないとかえれないけど
2017-07-30 01:49 Satellite: かえるなら提案するよ
2017-07-30 01:49 eLy: ここは永遠に良いのが思いつかないから
2017-07-30 01:49 eLy: 頼みますT^T
2017-07-30 01:49 Satellite: やりやすさでいうと
2017-07-30 01:50 Satellite: つながるけど
2017-07-30 01:50 Satellite: 根本からかえるなら
2017-07-30 01:50 Satellite: ncからいうと
2017-07-30 01:50 Satellite: 00:42:416 (4) - nc
2017-07-30 01:50 eLy: AIM減速しまくってやりにくい気がするんだよね
2017-07-30 01:50 Satellite: 00:42:574 (1) - remo nc
2017-07-30 01:50 eLy: ok
2017-07-30 01:50 Satellite: 00:42:416 (4,1) - こういう配置やりたい?
2017-07-30 01:50 eLy: そこがあんま納得行ってない箇所だから
2017-07-30 01:51 eLy: 全然変えても大丈夫
2017-07-30 01:52 Satellite: 00:43:048 (1) - 直線スライダーに
2017-07-30 01:52 Satellite: こだわりある?
2017-07-30 01:52 eLy: ん~ない
2017-07-30 01:52 eLy: むしろ
2017-07-30 01:52 eLy: 今の1のスライダーと
2017-07-30 01:52 eLy: 00:43:363 (2) -
2017-07-30 01:53 eLy: ここのスライダーの形の配置が違和感あるから
2017-07-30 01:53 eLy: 変えるならもう全体的にオッケーって感じ
2017-07-30 01:53 Satellite: 座標でいうわ
2017-07-30 01:53 eLy: オネガイシマス
2017-07-30 01:53 Satellite: 00:42:258 (3) - 362 147
2017-07-30 01:54 Satellite: 00:42:416 (1) - 201 38
2017-07-30 01:54 Satellite: 00:42:574 (2) - 127 106
2017-07-30 01:54 Satellite: 00:42:732 (3) - 00:42:100 (2) - こことおなじ
2017-07-30 01:54 Satellite: で
2017-07-30 01:54 Satellite: 00:42:890 (4) - 00:43:363 (2) - これのけつ
2017-07-30 01:54 Satellite: 00:43:048 (1) - これをすこしうねっとしたら
2017-07-30 01:55 Satellite: こんなかんじ
2017-07-30 01:55 Satellite: https://osu.ppy.sh/ss/8711838
2017-07-30 01:55 eLy: あ
2017-07-30 01:55 eLy: すげえ
2017-07-30 01:56 Satellite: 00:42:416 (1,2,3,4) - ここはながれてるようなおとに
2017-07-30 01:56 Satellite: きこえたかんじ
2017-07-30 01:56 Satellite: 00:42:100 (2,3) - ここはとんでるおとで
2017-07-30 01:56 Satellite: 微妙だったら他提案しまつ
2017-07-30 01:56 Satellite: ながれてきに
2017-07-30 01:56 Satellite: 00:41:784 (1,2) - ここと00:42:258 (3,1) - ここで
2017-07-30 01:56 Satellite: 対角ジャンプになるから
2017-07-30 01:56 Satellite: 自然にエイムできるはず
2017-07-30 01:56 eLy: なるほどね
2017-07-30 01:57 Satellite: さっきおととりなおしたところなおすけど
2017-07-30 01:57 Satellite: さきにupdateする?
2017-07-30 01:57 Satellite: 00:48:574 (2,3,4,1,2,3) - このへんつぎいきます
2017-07-30 01:57 eLy: え~っと
2017-07-30 01:59 eLy: ok updated
2017-07-30 01:59 Satellite: k
2017-07-30 02:00 Satellite: 00:48:574 (2) -
2017-07-30 02:00 Satellite: 00:49:205 (1) - これのあたま
2017-07-30 02:00 Satellite: 00:48:732 (3) -
2017-07-30 02:01 Satellite: うねっとさせて00:47:469 (4) - ここにすたっく00:49:205 (1) - これをぶらんけっとして
2017-07-30 02:01 Satellite: http://osu.ppy.sh/ss/8711876
2017-07-30 02:01 Satellite: こんなかんじ
2017-07-30 02:01 Satellite: 00:49:048 (4) - x257 y69
2017-07-30 02:01 Satellite: 00:49:521 (2) - これは00:49:995 (4) - ここにすたっくしてもいいかも
2017-07-30 02:01 Satellite: びみょうだったらほかにしまつ
2017-07-30 02:02 eLy: 00:48:732 (3) -
2017-07-30 02:03 eLy: コイツどううねらせばいい?
2017-07-30 02:03 eLy: あ
2017-07-30 02:03 Satellite: がぞう!
2017-07-30 02:03 eLy: 1の終点にブランケットか
2017-07-30 02:03 Satellite: がぞうみて!
2017-07-30 02:03 eLy: あ
2017-07-30 02:03 eLy: あぜwww
2017-07-30 02:04 Satellite: ^o^
2017-07-30 02:04 Satellite: できたらupdate!他がいいならいってください!!!
2017-07-30 02:05 eLy: 了解!
2017-07-30 02:05 Satellite: 00:49:679 (3) - これはctrl+gが
2017-07-30 02:05 Satellite: いいかもしれないけど
2017-07-30 02:05 Satellite: このみで
2017-07-30 02:05 Satellite: ok
2017-07-30 02:06 eLy: あ~イイネ
2017-07-30 02:07 Satellite: いえーい
2017-07-30 02:08 eLy: ここずっと悩んでて困ってたから
2017-07-30 02:08 eLy: スッキリ
2017-07-30 02:08 Satellite: 文句言われない譜面にして
2017-07-30 02:08 Satellite: 今日はねましょう
2017-07-30 02:08 eLy: アプデした~!
2017-07-30 02:09 Satellite: 01:01:995 (1,2,3,4,5,6) -
2017-07-30 02:09 Satellite: ここですねえ・・・
2017-07-30 02:09 Satellite: かんがえます
2017-07-30 02:09 eLy: 音の強弱云々言われるのが納得いかないなぁホントw
2017-07-30 02:10 Satellite: がっつりいじってもだいじょうぶ?
2017-07-30 02:10 Satellite: 基本的に素材を大切にしたいけど
2017-07-30 02:10 Satellite: ここはちょっと強引にいかないときつそう
2017-07-30 02:10 eLy: ここの三角形はlasseに無理やり変えられたところだから
2017-07-30 02:10 eLy: 一向に構わないよ
2017-07-30 02:11 Satellite: 01:03:258 (1,2,3,4,5,6,7,8) -
2017-07-30 02:11 Satellite: ここはつっこみされてない?
2017-07-30 02:12 Satellite: 01:04:521 - ここ以降はそのままでもよさそうだけど
2017-07-30 02:12 Satellite: そのまえは少しいじったほうがいいかも
2017-07-30 02:12 eLy: 01:03:258 (1,2,3) -
2017-07-30 02:12 eLy: 01:04:048 (6,7,8,1) -
2017-07-30 02:12 eLy: ここで音がどうたらこうたら言われてる
2017-07-30 02:12 eLy: 同じだね 強拍弱拍のDSが不一致
2017-07-30 02:12 eLy: 逆になってるってさ
2017-07-30 02:13 eLy: ここあんま変えたくないんだけどなぁ
2017-07-30 02:14 Satellite: 先に手前かんがえます!
2017-07-30 02:14 eLy: オネガイシマス゚(゚´Д`゚)゚
2017-07-30 02:14 Satellite: いきます
2017-07-30 02:14 eLy: 長文コイヤァ!
2017-07-30 02:14 Satellite: がっつりいくので
2017-07-30 02:15 Satellite: 01:02:153 (2) - x275 y329
2017-07-30 02:15 Satellite: 音鳥変更 01:02:311 - ここから1/2slider
2017-07-30 02:15 Satellite: 01:02:548 - circle
2017-07-30 02:15 Satellite: 01:02:627 - 1/2slider
2017-07-30 02:15 Satellite: 01:02:942 - circle
2017-07-30 02:15 Satellite: 01:03:100 - 01:03:179 - circle*2 stack 01:03:258 (1) - ここ
2017-07-30 02:16 Satellite: https://osu.ppy.sh/ss/8711965
2017-07-30 02:16 Satellite: あくまで流れだけだから動きは好きなようにかえてくれてokかえてくれてok
2017-07-30 02:16 Satellite: 画像みて
2017-07-30 02:16 Satellite: 参考にしてください
2017-07-30 02:16 Satellite: わからないところあればいってね!
2017-07-30 02:17 Satellite: そのあとのところは
2017-07-30 02:17 Satellite: よくみたらかえなくてよさそう
2017-07-30 02:18 eLy: ふむ・・・
2017-07-30 02:19 Satellite: ちょっと強引にかえたから
2017-07-30 02:19 Satellite: ある程度いじってもらってもう一度見るって方式がよさそうここは
2017-07-30 02:20 Satellite: あと最初のncつたわってなかったw
2017-07-30 02:20 Satellite: 00:03:574 (1) - remove nc
2017-07-30 02:20 Satellite: 00:04:837 (1) - ^
2017-07-30 02:20 Satellite: 00:05:153 (2) - add nc
2017-07-30 02:21 Satellite: 00:06:100 (1) - remo nc
2017-07-30 02:22 Satellite: 00:34:679 (2) - これは 00:34:837 (3) - これのえんどにすたっくのほうがいいかも
2017-07-30 02:22 eLy: 01:02:548 (4,5) - ここ気持ちもうちょっと離しても大丈夫かな
2017-07-30 02:22 Satellite: あー
2017-07-30 02:22 Satellite: いまのままでいいや
2017-07-30 02:22 Satellite: お好きにいじってもらってok!
2017-07-30 02:23 eLy: オッケここまでのは全部直した○
2017-07-30 02:24 Satellite: じゃあもっかいわるいけど
2017-07-30 02:24 Satellite: update
2017-07-30 02:24 Satellite: おねがいしま~~~~~
2017-07-30 02:24 eLy: す!・。・!
2017-07-30 02:25 Satellite: いいたいことだいたいいえた
2017-07-30 02:25 eLy: アプデカンリョ~( 'ω')b
2017-07-30 02:25 eLy: でもまだmod一個目の指摘なんだよなぁこれ
2017-07-30 02:26 Satellite: おk
2017-07-30 02:26 Satellite: 次いこう
2017-07-30 02:27 eLy: 00:10:679 (3,4,1,2,1) - ここの配置はスペーシングにおいて対象を成していません
2017-07-30 02:27 eLy: それ以前のほかの部分も同じように見える、それにも関わらずピアノの音が前より大きくなっています
2017-07-30 02:27 Satellite: 00:11:153 (4) - これ
2017-07-30 02:27 Satellite: ctrl+gして
2017-07-30 02:28 Satellite: 00:10:679 (3) - これうねってさせて
2017-07-30 02:28 Satellite: 00:11:153 (4) - これも00:11:469 (1) - これのけつみながらうねらせて
2017-07-30 02:28 Satellite: dsととのえたら
2017-07-30 02:28 Satellite: http://osu.ppy.sh/ss/8712068
2017-07-30 02:28 Satellite: こんなかんじで
2017-07-30 02:29 Satellite: フローできるけどどう
2017-07-30 02:29 Satellite: http://osu.ppy.sh/ss/8712070
2017-07-30 02:29 Satellite: 後ろ
2017-07-30 02:30 eLy: おおおお
2017-07-30 02:30 eLy: いい
2017-07-30 02:31 Satellite: 次いきましょう
2017-07-30 02:31 eLy: 00:19:521-ここのクライマックスの部分は1/2ジャンプのスパムが00:19:679 (5)と共に続いていますが
2017-07-30 02:31 eLy: あれおかしなことになってーら
2017-07-30 02:31 eLy: ここは00:19:521を 1/2スライダーに変更することで問題は解決できます
2017-07-30 02:32 eLy: だってさ
2017-07-30 02:32 eLy: 俺これ反対なんだけど
2017-07-30 02:32 Satellite: 00:19:521 (1) - これを1/2にするなら
2017-07-30 02:32 Satellite: 00:19:048 (1) - これもしないといけないですね
2017-07-30 02:32 Satellite: パターンとるなら
2017-07-30 02:33 eLy: なおそれは書いていない模様
2017-07-30 02:33 Satellite: 00:19:048 (1,2,3) - 3 00:19:521 (1,2,3) - 3で音あるから
2017-07-30 02:33 Satellite: この場合はこれでokこれでok
2017-07-30 02:33 Satellite: ただ
2017-07-30 02:33 Satellite: 後ろのspacingがひろいから
2017-07-30 02:33 Satellite: 少しせまくしたほうがいい
2017-07-30 02:34 eLy: 00:19:205 (2,3,1,2,3,1,2) -
2017-07-30 02:34 eLy: この辺?
2017-07-30 02:34 Satellite: ここ
2017-07-30 02:34 Satellite: 配置こだわりある?
2017-07-30 02:34 eLy: ないッス
2017-07-30 02:35 Satellite: 00:19:205 (2) - x302 y171
2017-07-30 02:35 Satellite: https://osu.ppy.sh/ss/8712110
2017-07-30 02:35 Satellite: 左右対称で3+3
2017-07-30 02:36 Satellite: https://osu.ppy.sh/ss/8712115 00:19:995 (1,2) - 縦エイムとかどうそのあと
2017-07-30 02:37 eLy: 採用!!!!!
2017-07-30 02:38 Satellite: そのあとの4+4
2017-07-30 02:39 eLy: うん
2017-07-30 02:39 Satellite: 画像つくってるからまってw
2017-07-30 02:39 eLy: あいさw
2017-07-30 02:42 Satellite: どうしようかなあ
2017-07-30 02:42 Satellite: 配置的に対象でかんがえてる
2017-07-30 02:42 Satellite: 対称
2017-07-30 02:43 eLy: 対称のが実際綺麗だしね
2017-07-30 02:43 Satellite: きれいというか
2017-07-30 02:44 Satellite: 文句つけれない
2017-07-30 02:44 eLy: 確かにw
2017-07-30 02:45 Satellite: とりあえず
2017-07-30 02:45 Satellite: 00:19:995 (1,2) - ここ縦でうごいたあと
2017-07-30 02:45 Satellite: https://osu.ppy.sh/ss/8712182
2017-07-30 02:45 Satellite: 階段*2
2017-07-30 02:46 Satellite: 00:21:574 (1,2,3,4) - この辺は好きに調整してもらえれば ””無難””
2017-07-30 02:47 Satellite: 個性は死亡
2017-07-30 02:47 eLy:  なるほどねぇ
2017-07-30 02:48 Satellite: こだわりないなら
2017-07-30 02:48 Satellite: 対称でかんがえてみるのもおk

THANK YOU CHECK Satellite :) !!!!!!!!
Topic Starter
Erisan

Naxess wrote:

Greetings,

The way things are emphasized in the top difficulty doesn't really follow the song well; both in terms of spacing as well as rhythm. In my opinion this should definitely be improved upon before potentially moving this into the ranked section.

  • [Re:TraumenD]
    00:06:416 (1,2) - 00:07:048 (3,4) - In this case (2) is weaker than (4), yet the map implies the opposite. Same sort of thing can be seen at 00:07:679 (1,2,3) - with (2) and (3), 00:16:205 (4,5,1) - etc. Especially noticeable in kiai with parts like 00:58:995 (6,7,8,1) - 01:01:363 (4,5,6,7,8,9) - 01:03:258 (1,2,3) - 01:04:048 (6,7,8,1) - 01:05:153 (3,4,5,6,1) - 01:09:416 (9,1,2) - and so on, you get the idea. At first I was thinking perhaps lower spacing was used for emphasis, but it's inconsistently used almost as if the song wasn't followed at all, which makes any kind of emphasis by spacing ambiguous and disconnected from the song.

    :arrow: first 00:06:416 (1,2)- 00:07:048 (3,4)- this part
    in there first place, when playing 1/1 sliders there are always have spare time to aiming
    because you hold way longer time than 1/2 sliders
    its like no discomfort to playing to having big distance 1/1 sliders while 1/2 sliders are a lot strict to play compared 1/1 sliders.
    so comparing 1/1 slider + circles and 1/2 slider + 1/1 slider by as its emphasis is wrong here

    so, no change

    also, didn't changed solo part except very few things
    as you saying 'no concept' sounds very wrong for me, extra itself should be allowed to make kinda freely since these aren't for every player
    Extra difficulty doesn't meant to be using repetitive pattern all around or same spacing strictly.
    you can see them in ranked maps as well, i don't make example here but there are like tons of maps questioning why this is ranked if this shouldn't be.
    ends up its what you feel, everyone have their own subjective opinion and no one shouldn't force them to others

    so i don't think i need to big change here, no changed for most things.


    00:10:679 (3,4,1,2,1) - This buildup is lacking contrast in spacing and as such it seems like any other part prior to it, despite piano impacts being way more powerful than before.

    :arrow: changed flow

    00:19:521 - The climax here is basically ignored as the 1/2 jump spam continues with 00:19:679 (5) - . Could be solved by making 00:19:521 - a 1/2 slider.

    :arrow: if i change that to slider, then i should change 00:19:048 (1) - here as well to 1/2 sliders. and i think these changes make here very weird
    there no point change into slider, no change


    00:22:205 - The tickrate becomes pretty intrusive here and in the calm sections of the song. Since we can't silence them I'd suggest using tickrate 1 instead, for all difficulties in the set.

    :arrow: changed

    00:22:837 - Rhythm seems unrepresentative of the song here. Preferably 00:23:469 - and 00:25:995 - would be presented differently from 00:24:732 - as it is in the song. Additionally, 00:27:890 (1,2,3,4,5) - feels odd considering that both vocals as well as piano are skipped at 00:28:521 - and 00:28:837 - respectively. Would probably be more reflective like this.

    :arrow: I don't think so, or simply i can't understand what you want to do here. 00:27:890 (1) - 00:28:363 (3) - 00:28:837 (4) - i took piano sounds here 、00:28:995 (5) - and i took vocal here
    doesn't feel like worth modding for me. no change.


    00:41:627 - Syncopation occurs here, which means that the downbeat would be skipped, and it is, yet the map still goes on as if nothing happened or as if the baseline is stronger, which it doesn't even follow.

    :arrow: changed

    00:42:100 (2,3,4,1,2,3) - These are all gradually decreasing in pitch, yet the map seems to imply that 00:42:416 (4,1) - is worth emphasizing with an anti-jump despite being similar to the others. I mean it's an interesting idea but I doubt it fits here when considering what the song has to offer. The latter combo would also probably work better with lower spacing to reflect that the pitch is going down, rather than higher.

    :arrow: changed from Satellite's mod, he said no problem with it so i will keep this one.

    00:43:995 (5,6,1) - Both a strong vocal on 00:43:995 - as well as piano on 00:44:153 - are under emphasized due to 00:44:311 (1) - being there and also equally spaced in comparison, yet holding no similarly important sound. Would suggest some differentiation, for example by making 00:44:153 - a 1/2 slider in accordance with the drums and piano.

    :arrow: piano should be more emphasized here imo. its monotone and more noticable than vocal. no change.

    00:44:469 (1,2,3) - This triple is emphasizing 00:44:627 - for whatever reason while the beginning and end are of basically same strength. Similarly here, 00:44:784 (4) - is also taking away from the potential contrast that could be made here to make things stand out properly. By making 00:44:627 - a 1/2 slider and removing 00:44:548 (2) - , you'd establish contrast as well as making 00:44:153 - 00:44:469 - 00:44:627 - coherent rhythmically, similarly to how 00:46:679 (1,2) - was done.

    :arrow: i don't think lesser sounds make things stand out properly
    this is the highest difficulty. it is very normal that adding some more sound or circles for rhythmical intensity.

    00:44:153 - 00:44:469 - 00:44:627 for this part, why i need to make coherent here?
    as i answered one earlier mod, I emphasized 00:44:153 (6) - here which is clearly can hear drun and piano sounds
    and then next strongest sounds, should emphasizing is 00:44:469 (2,3,4) - here where you can hear drum sounds clearly
    so 6-1-234 are emphasizing with diagonal jumps are very obvious imo
    and in the first place, i think these pattern are already coherent enough.

    no change


    00:50:232 (5) - There are four sounds in the vicinity so ideally there would be 4 points of impact as well, rather than 3, since 00:50:153 (4,5,6) - really only emphasizes 00:50:311 - as a result. Same point can be applied to 00:56:153 (4,5,6) - and probably other similar triples. Things like 00:53:469 (2,3,4) - and 00:54:258 (7,8,1) - are fine though since they're clearly supported by the song and the sounds are all part of the same layer.

    :arrow: its already enough.
    stopping aim with triple and make easier flow to later part, and enough for emphasizing as well.
    for example 00:49:995 (4,5,6,7,8) - this part emphasized with having bigger DS than rest. triple aren't supported by song sounds doesn't really make sense to me


    00:56:784 (9,1) - Spacing these like this is probably not a good idea. In terms of vocals and drums, 00:56:784 - is the climax, so stopping motion there would reflect that. You can also emphasize 00:56:942 - even more by making it a triple, since there's a sound at 00:56:863 - . So something like this, for instance.

    :arrow: excuse me?, what are you talking about now?
    you told me one earlier mod you said. 'those 2 parts are supported by song'

    is here REALLY supported by song? is there any big sounds worth to be emphasized?
    this one is completely not understandable for me.

    no change
Overall it seems like all the jump patterns are lacking a defined structure and concept. This is especially noticeable in the kiai. Angles and distance are seemingly random and the same applies visually. There isn't really anything that allows sounds to stand out properly either, with exception of rhythm, as most points of impact are just emphasized with the same or contradicting spacing regardless of strength or layer. This is honestly far from what I would expect from a ranked map, and for these reasons I will decide to veto this mapset until a compromise has been reached.

TL;DR: Emphasis and correlation are lacking due to low contrast as well as contradictions in spacing.

:arrow: theres lack of structure and concept? of course you can think it is, but also it's just your opinion.
but as i said earlier, its highest difficulty、Extra should have way less restriction and can make maps relatively freely.
in fact there are a lot of maps like them

as for me, i try to make maps i can having fun with. that's kind of concept here.

you told me its far from what I would expect from a ranked map but there are 3BNs have bubbled this map.
its undeniable proof this have decent quality at least to be ready for ranked, no matter you agree or not. don't push your opinion only because you are a BN.

Regardless, I'll need to pop this as there are conflicting timing settings in vellya's Extra at 00:02:627 - , which is unrankable as to avoid technical issues. This can be fixed by giving both timing lines the same volume setting and custom sample set.

:arrow: you are right here, fixed, thanks.
all those things have checked by satellite

send a PM to me if you have anything to say. instead of shitposting all around here.
defiance
"you told me its far from what I would expect from a ranked map but there are 3BNs have bubbled this map."

well, 3 bn's have popped it with 2 vetoing right after it was bubbled, so that should say something
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