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Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz

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Mir
Some suggestions. (haha i lied i ended up modding the whole damn thing cuz I love this map)

curse you bonsai for making me find this

[ General]
  1. You have two unsnapped slider ends 00:37:413 (2) - 04:38:328 (2) - easiest way to fix this is just remove a reverse. Sound is so fast no player would notice. :P
  2. 00:53:841 - Two green points with different volume settings exist here. One should be removed.

[ Striking Fire From The Heart of Man]
  1. 00:55:286 (1) - This doesn't seem to get very much emphasis aside from an NC so maybe have the direction change here instead of at 00:55:376 (2,3) - ?
  2. 02:06:337 (1,2) - Spacing seems extremely low for such an intense set of sounds. Perhaps try 3x? // 02:09:228 (1,2) - 01:50:441 (1,2) -
  3. 02:11:668 (1,1) - Uhh, is this intentional? xD If so I don't see a need for it personally, at least for 02:11:668 (1).
  4. 02:26:393 (1) - Finish intentional? Doesn't seem to happen at 02:29:307 (1). Perhaps change to a whistle instead. Finishes don't seem to fit the song very much.
  5. 02:58:050 (1,2,1,2,1,2,1,2) - I think these are the highest intensity jumps in the map but at 01:18:558 they don't reach nearly this level of spacing. Maybe nerf these a bit?
  6. 02:59:513 (1) - This is a pretty awkward angle to come into, maybe ctrl+g this? Especially considering the next note is under the reverse. If the 2 were above it it would be okay imo.
  7. 03:36:915 (4,5) - These stood out to me as kind of unnecessary. In the song there is a background piano that does have constant 1/4 but only blending part of it into the layer you're mapping to feels kind of weird. I think you can remove this or if you really want to keep notes here add a kickslider instead? // 03:37:472 (2,3) -
  8. 04:37:268 (1,1) - This increase of SV feels very sudden and might be a bit surprising to players. Maybe try to lower the SV of 04:38:859 (1) - a bit more?
  9. 05:04:740 (1,2,1) - If this DS is intentional it looks kind of out of place, could you possibly make it the same ds as the rest of the stream?
  10. 05:17:940 (1,2) - I understand the progression but 1 is way weaker than 2, and making them stacked gives them both the same emphasis. I think what might work is if you instead stacked 05:17:760 (7,1) - slightly off like so: http://i.imgur.com/HcQCE4z.png or by just unstacking them and using regular spacing emphasis because what you have now kind of threw me off. The stack anyways forces a stop in movement which is very weird when it only happens on the first set of two and not on the rest, you know?
  11. 05:32:263 (1,2) - This also caught my ear as the 2 isn't very audible in the song, in fact I'd dare to say it doesn't exist and is just a continuation of the background piano. In which case I'd recommend removing it and extending the 1 instead to cover that note.
  12. 06:13:611 (4,1) - Spacing increase felt a little too underwhelming when the song picks up much faster. Perhaps space 06:13:521 (3,4,1,2,3,4) - slightly more? Could be said for all the streams here, they felt a little bit weak compared to what the song is doing. You're definitely not afraid of going bonkers like 06:23:095 (1,2,3,4,1,2,3,4,1,2,3,4) - so a little buff wouldn't hurt, right? :P
  13. 06:32:714 (1,1,1) - How about, to go with the decrease in pitch, you do something like this: http://i.imgur.com/ZAuFVCK.jpg might be a cool effect considering the downwards spiral has to do with pitch as well (and is pretty damn cool).
  14. 06:47:882 (3) - This slider whistle is probably a mistake.
  15. 06:54:770 (1,1) - Might do nicely with a lot more spacing because for me the song is calling for a lot of emphasis on these notes, but the player doesn't really need to move much to hit them.

Almost there! Keep going! Good luck!
Shurelia
Star~

reply to Mir's mod and call me if you need mod. I'll try to help
Aurele
this map is awesome.
JierYagtama
Boi 2 stars for you looking forward seeing this ranked or loved xd
Okoratu
<@92858431257456640> what do i need to do to get this timing checked

this is pretty neat, reply to mir
Topic Starter
Fenza

Mir wrote:

Some suggestions. (haha i lied i ended up modding the whole damn thing cuz I love this map)

curse you bonsai for making me find this

[ General]
  1. You have two unsnapped slider ends 00:37:413 (2) - 04:38:328 (2) - easiest way to fix this is just remove a reverse. Sound is so fast no player would notice. :P yeah, will do
  2. 00:53:841 - Two green points with different volume settings exist here. One should be removed.
yep

[ Striking Fire From The Heart of Man]
  1. 00:55:286 (1) - This doesn't seem to get very much emphasis aside from an NC so maybe have the direction change here instead of at 00:55:376 (2,3) - ? done
  2. 02:06:337 (1,2) - Spacing seems extremely low for such an intense set of sounds. Perhaps try 3x? // 02:09:228 (1,2) - 01:50:441 (1,2) -
  3. 02:11:668 (1,1) - Uhh, is this intentional? xD If so I don't see a need for it personally, at least for 02:11:668 (1). i think it looks fine but i can see it not fitting with the rest of the map
  4. 02:26:393 (1) - Finish intentional? Doesn't seem to happen at 02:29:307 (1). Perhaps change to a whistle instead. Finishes don't seem to fit the song very much. it's not intentional :)
  5. 02:58:050 (1,2,1,2,1,2,1,2) - I think these are the highest intensity jumps in the map but at 01:18:558 they don't reach nearly this level of spacing. Maybe nerf these a bit? slightly nerfed (they were actually the easiest jumps to hit because vertical 1-2-1-2 lol
  6. 02:59:513 (1) - This is a pretty awkward angle to come into, maybe ctrl+g this? Especially considering the next note is under the reverse. If the 2 were above it it would be okay imo. i like the angle
  7. 03:36:915 (4,5) - These stood out to me as kind of unnecessary. In the song there is a background piano that does have constant 1/4 but only blending part of it into the layer you're mapping to feels kind of weird. I think you can remove this or if you really want to keep notes here add a kickslider instead? // 03:37:472 (2,3) - i really don''t want to ignore that 1/4 but i can use a kickslider instead
  8. 04:37:268 (1,1) - This increase of SV feels very sudden and might be a bit surprising to players. Maybe try to lower the SV of 04:38:859 (1) - a bit more?i can see where you're coming from
  9. 05:04:740 (1,2,1) - If this DS is intentional it looks kind of out of place, could you possibly make it the same ds as the rest of the stream? yeah i like that better too
  10. 05:17:940 (1,2) - I understand the progression but 1 is way weaker than 2, and making them stacked gives them both the same emphasis. I think what might work is if you instead stacked 05:17:760 (7,1) - slightly off like so: http://i.imgur.com/HcQCE4z.png or by just unstacking them and using regular spacing emphasis because what you have now kind of threw me off. The stack anyways forces a stop in movement which is very weird when it only happens on the first set of two and not on the rest, you know? i totally misheard this and mistook the 1 for being strong, i will use regular spacing emphasis
  11. 05:32:263 (1,2) - This also caught my ear as the 2 isn't very audible in the song, in fact I'd dare to say it doesn't exist and is just a continuation of the background piano. In which case I'd recommend removing it and extending the 1 instead to cover that note. alright
  12. 06:13:611 (4,1) - Spacing increase felt a little too underwhelming when the song picks up much faster. Perhaps space 06:13:521 (3,4,1,2,3,4) - slightly im all for buffing things <3, i also buffed 06:16:593 (1) - more? Could be said for all the streams here, they felt a little bit weak compared to what the song is doing. You're definitely not afraid of going bonkers like 06:23:095 (1,2,3,4,1,2,3,4,1,2,3,4) - so a little buff wouldn't hurt, right? :P
  13. 06:32:714 (1,1,1) - How about, to go with the decrease in pitch, you do something like this: http://i.imgur.com/ZAuFVCK.jpg might be a cool effect considering the downwards spiral has to do with pitch as well (and is pretty damn cool). i like that a lot
  14. 06:47:882 (3) - This slider whistle is probably a mistake. yes
  15. 06:54:770 (1,1) - Might do nicely with a lot more spacing because for me the song is calling for a lot of emphasis on these notes, but the player doesn't really need to move much to hit them.
alright

Almost there! Keep going! Good luck! thanks <3
Bonsai
ok here's the timing-fix! :3

..

jk lol, that's how converting the MIDI into osu! ends up like and it's completely bonkers and doesn't help fixing the timing a single bit because it's so fucked up

not relevant or anything, just wanted to share it bc it's so fun
(shoutout to Dudehacker for converting that)
Topic Starter
Fenza

Bonsai wrote:

ok here's the timing-fix! :3

..

jk lol, that's how converting the MIDI into osu! ends up like and it's completely bonkers and doesn't help fixing the timing a single bit because it's so fucked up

not relevant or anything, just wanted to share it bc it's so fun
(shoutout to Dudehacker for converting that)
what the ****
Bonsai
not finished with timing yet but posting anyways so Fenza has something to do while I procrastinate for another month : )

Metadata
The YouTube-video that you ripped the mp3 from got that MIDI/mp3 from this site, hence:
  1. Artist should be the creator of the MIDI, which is "Bernd Krueger"
  2. The most 'beautiful' version that I found for the Title is the one you get from opening the original MIDI-file from the website which is "Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz" - This is pretty much the most common way to cite classical pieces in german (the creator is german), all the other versions you get by looking at the website ("Sonata No. 14 C# minor (Moonlight) , Opus 27/2 (1801) 3. Movement") / downloading the mp3 ("Beethoven: Moonlight 3rd movement") / whatever are all somewhat ugly so I'd recommend to just use this one.
Timing
I originally started a list of stuff that was off until I realized that fixing an existing timing is just as much work as redoing it by scratch, here's an .osu with just the red lines for the first 50%, you can simply open that diff in the editor, copy the red lines in the Timing Setup Panel and paste them into your diff (after deleting all the red lines to that point there), and then adjust everything.
the list i guess lol
  1. 00:17:180 - Timing wasn't smooth here, and the BPM is actually still that low until the next white tick where it speeds up again
  2. 00:25:097 - There should be three beats between here and the next section instead of just two as this is all 4/4-measure, 00:25:097 being the measure's second beat
  3. 00:30:138 - BPM changes not on the downbeat which makes the Time Signature be 1/1 off for the rest of this section, managed to time it all with a single section instead
  4. 00:35:922 - smoothened this out too
  5. 00:37:524 - Placing a reverse-slider that passes different BPMs doesn't work as some notes are bound to be unsnapped (the slider only has one lenght, but the BPM changes during the slider), also, the downbeat should be at the second of those notes. I recommend starting the slider with three reverses on the downbeat and placing a circle prior to it, stacked. (like this and this)
  6. 00:38:693 - is timed way too late, also the previous section didn't connect to it at all -> smoothened it out
  7. 00:41:527 - timed way too early
  8. As I already said in irc, this is all very off signature-wise and none of those following red lines fix it correctly until 00:48:040 - lol, also most of it was very late, managed to do it with a single section
  9. 00:49:468 - very early until like 00:51:663 -, basically that first note is the only one that is so early while everything after it is much later again so that one being early can be ignored in order to make everything else more accurate
  10. 00:56:732 - section gets more and more notably late here until the next section
  11. 01:00:052 - unnecessary section lol, and the next section is again making the Time Signature be off, and it's also way too late at the start of the section
    the major mistake you made here is that you missed that 01:00:373 - is actually the downbeat, and the first circle is actually the second 1/32 (or 1/4 in osu!terms) of that measure (screen from the sheets in case you're interested)
    funnily enough you did that correctly at 00:54:563 - but incorrectly here, probably occurs later on again too ^^
  12. 01:08:314 - way too early
  13. some major stuff later on: 03:52:128 - is half of what the BPM should be until 03:58:368 - where it's 2/3'd which I found funny lol

Some Other Stuff
Currently, your mp3 has over five seconds of complete silence at the start which is pretty pointless, it just makes a skip-button appear that you gotta press every time you play the map so you don't have to wait five seconds until it starts lol - I strongly advise to cut that at some point, tho I'll finish my timing with the current one just to be sure. In case you wanna have it easy, the mp3 from the website would have offset 0, but it also sounds somewhat lackluster compared to the Snythesia-mp3 so I doubt you'd wanna use that one :P
Bonsai

I wrote:

while I procrastinate for another month
IT ONLY TOOK ME 29 DAYS AHAHAHA

hmu concerning cutting the intro-silence / finding the right offset afterwards

oh also I'ma steal Oko's star bc I was here first
ätschbätsch
Topic Starter
Fenza

Bonsai wrote:

I wrote:

while I procrastinate for another month
IT ONLY TOOK ME 29 DAYS AHAHAHA

hmu concerning cutting the intro-silence / finding the right offset afterwards

oh also I'ma steal Oko's star bc I was here first
ätschbätsch
yeeeeesssssssssssss also fixed metadata from last post
Okoratu
ok cool

log
2017-06-29 22:01 Fenza: did bonsai poke you about checking this map?
2017-06-29 22:01 Fenza: ACTION is listening to [https://osu.ppy.sh/b/1101611 Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz]
2017-06-29 22:01 Fenza: just making sure cause he's been away alot
2017-06-29 22:01 Okorin: are you still taking dictators as avatars
2017-06-29 22:01 Fenza: just as a joke
2017-06-29 22:09 Okorin: is this hrable
2017-06-29 22:09 Fenza: sorry for all the 250 bursts
2017-06-29 22:09 Fenza: i think it is
2017-06-29 22:09 Okorin: what about muting sliderticks
2017-06-29 22:09 Fenza: should be
2017-06-29 22:10 Okorin: 00:51:344 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - should probably change directions more often
2017-06-29 22:10 Fenza: i guess i could
2017-06-29 22:11 Okorin: 02:08:531 (1,2) - is kinda hard to read and i think itd look bitter if it was more tilted
2017-06-29 22:12 Okorin: 02:53:036 (1,2,1,2,1,2) - intensity is building up towards last instance of back forths in music, map is doing same intensity, but then map is doing building up intensity in 02:50:109 (2,3,1,2,1,2) -
2017-06-29 22:12 Fenza: how do you mean?
2017-06-29 22:12 Okorin: i think building up works better
2017-06-29 22:13 Fenza: with more tilted i mean
2017-06-29 22:13 Okorin: slightly tilted to the side like almost all your other slider patterns with two anchors
2017-06-29 22:14 Fenza: https://osu.ppy.sh/ss/8469889
2017-06-29 22:14 Fenza: something like this?
2017-06-29 22:15 Okorin: 04:32:893 (1,2) - circle is hiding repeat arrow completely
2017-06-29 22:15 Okorin: search for other patterns that do the same cuz that's not rankable lol
2017-06-29 22:16 Fenza: alright
2017-06-29 22:16 Fenza: shouldnt be too many
2017-06-29 22:16 Fenza: those sliders should actually just be a 1/8 repverse slider for 5 beats
2017-06-29 22:16 Fenza: but its impossible with a timing point on the 2nd beat
2017-06-29 22:16 Fenza: or the 3rd beat
2017-06-29 22:16 Okorin: 05:02:437 (1,2,3,4,5,6,7) - all other patterns are slightly tilted to side but this isnt in this section
2017-06-29 22:17 Fenza: quick fix
2017-06-29 22:17 Okorin: 05:12:572 (1,2,1,2,1,2,1,2) - buildup is misrepresentative of the song, 05:13:667 (1,2) - should be wayy stronger, additionally http://i.imgur.com/Zpimelr.png these colors next to each other are too similar
2017-06-29 22:18 Okorin: 05:47:800 (1,2,1,2,3,4) - would keep these in red because holy shit lol
2017-06-29 22:19 Okorin: ok thats literally all
2017-06-29 22:20 Fenza: dude nice
2017-06-29 22:20 Fenza: gimme a few minutes and ill fix all of it
2017-06-29 22:23 Fenza: also made one of the blue colors more distinct from the others
2017-06-29 22:29 Fenza: just one question
2017-06-29 22:30 Fenza: or advice really
2017-06-29 22:30 Fenza: https://osu.ppy.sh/ss/8470016
2017-06-29 22:30 Fenza: should i do the NC like this
2017-06-29 22:30 Fenza: because ive NC'd most of the 1/1 gaps in this bit
2017-06-29 22:30 Okorin: get two reds redo entire map profit
2017-06-29 22:30 Fenza: or do i just do like this05:47:328 (1,2,3,4,5,6,7,8,9,10,11) -
2017-06-29 22:30 Okorin: XD
2017-06-29 22:30 Fenza: lol
2017-06-29 22:30 Fenza: kill me pls
2017-06-29 22:31 Fenza: https://osu.ppy.sh/ss/8470025
2017-06-29 22:31 Fenza: other plan was just this
2017-06-29 22:32 Fenza: if thats alright
2017-06-29 22:32 Okorin: yeah
2017-06-29 22:32 Fenza: ok thank god
2017-06-29 22:32 Fenza: doing NC's is super tedious :p
2017-06-29 22:33 Fenza: alright
2017-06-29 22:33 Fenza: i updated with the changes
2017-06-29 22:39 Fenza: mind taking another skim through?
2017-06-29 22:39 Okorin: sure
2017-06-29 22:39 Fenza: ACTION is editing [https://osu.ppy.sh/b/1101611 Bernd Krueger - Sonata No.14 in cis-Moll, Op. 27/2 - 3. Satz [Presto Agitato]]
2017-06-29 22:40 Okorin: i dont see the difference between two blues still
2017-06-29 22:40 Fenza: do you have the default skin?
2017-06-29 22:40 Fenza: i can make the contrast even bigger 1 sec
2017-06-29 22:40 Okorin: im in edit with default skin
2017-06-29 22:41 Fenza: to me it's like night and dayt
2017-06-29 22:41 Fenza: i can change it though
2017-06-29 22:41 Fenza: no biggie
2017-06-29 22:41 Okorin: not with my monitor settings then
2017-06-29 22:41 Fenza: https://osu.ppy.sh/ss/8470126
2017-06-29 22:41 Fenza: this good?
2017-06-29 22:42 Okorin: dats good but now saturation of that blue is much higher than the rest in comparison
2017-06-29 22:43 Okorin: 47 106 196 ish should work
2017-06-29 22:43 Fenza: https://osu.ppy.sh/ss/8470141
2017-06-29 22:43 Fenza: i could use a color like this
2017-06-29 22:43 Fenza: so i get a bit of color from his face too
2017-06-29 22:43 Fenza: but not so it blends with it
2017-06-29 22:43 Okorin: you didnt do anything to 02:52:670 (1,2,1,2,1,2,1,2) - ?
2017-06-29 22:44 Fenza: what was it that you wanted changed?
2017-06-29 22:44 Okorin: its up there as like 3d suggestion
2017-06-29 22:44 Fenza: oh i see
2017-06-29 22:44 Fenza: yeah i found it
2017-06-29 22:45 Okorin: that you changed 05:13:667 (1,2) - but left 05:16:577 (1,2) - as is is lol
2017-06-29 22:45 Okorin: dunno if you did mute sliderticks
2017-06-29 22:45 Okorin: doesnt seem like it
2017-06-29 22:45 Okorin: any reason for that
2017-06-29 22:46 Fenza: https://osu.ppy.sh/ss/8470167
2017-06-29 22:46 Fenza: did this
2017-06-29 22:46 Fenza: ill do it now
2017-06-29 22:47 Fenza: gimme a sec
2017-06-29 22:47 Fenza: just gotta find a good queit mp3 sound
2017-06-29 22:47 Okorin: you can silence sliderticks if you have sliderslide sounds
2017-06-29 22:47 Okorin: which you do
2017-06-29 22:47 Okorin: lol
2017-06-29 22:47 Okorin: like completely silencing
2017-06-29 22:47 Okorin: lol
2017-06-29 22:47 Fenza: what
2017-06-29 22:48 Fenza: how
2017-06-29 22:48 Fenza: excuse my brain
2017-06-29 22:48 Fenza: is rather slow
2017-06-29 22:48 Okorin: XD
2017-06-29 22:48 Fenza: what exactly do you want me to do? xd
2017-06-29 22:48 Fenza: just add a quiet mp3 for sliderticks right?
2017-06-29 22:49 Okorin: https://up.ppy.sh/files/blank.wav
2017-06-29 22:49 Fenza: i already have one
2017-06-29 22:49 Fenza: thanks though <3
2017-06-29 22:49 Okorin: ,
2017-06-29 22:49 Okorin: ,,
2017-06-29 22:49 Okorin: man
2017-06-29 22:49 Okorin: LOL
2017-06-29 22:49 Fenza: what
2017-06-29 22:50 Fenza: man i ate sleeping pills like 2 hours ago
2017-06-29 22:50 Fenza: but i want this shit done before i go to sleep
2017-06-29 22:50 Fenza: xd
2017-06-29 22:50 Okorin: nothing, im just laughing because i cant decide if this is ultra dense or if both of us just were talking about different thing
2017-06-29 22:50 Okorin: s
2017-06-29 22:50 Fenza: dont you want me to silence sliderticks
2017-06-29 22:50 Okorin: HELP MEEEE
2017-06-29 22:51 Fenza: HELP ME
2017-06-29 22:52 Okorin: bonsai also doesnt know what you want
2017-06-29 22:52 Okorin: do you know how to silence a hitsound
2017-06-29 22:53 Fenza: add a silent mp3 and give it the name of that hitobject and sample
2017-06-29 22:53 Fenza: i just did and sliderticks are dead silent
2017-06-29 22:53 Okorin: :tada:
2017-06-29 22:53 Fenza: then what is the fuss about
2017-06-29 22:53 Fenza: xd
2017-06-29 22:54 Okorin: man
2017-06-29 22:54 Fenza: ok i updated with silent tick
2017-06-29 22:54 Okorin: i have absolutely
2017-06-29 22:54 Okorin: no idea
2017-06-29 22:55 Fenza: lol
2017-06-29 22:55 Fenza: best modding session of my life
2017-06-29 22:55 Fenza: xd
2017-06-29 22:55 Fenza: redl so you get the F I L E
2017-06-29 22:55 Fenza: also do you know where bonsai is
2017-06-29 22:55 Okorin: im glad that this is entertaining at least
2017-06-29 22:55 Fenza: he just disappears for long periods of time
2017-06-29 22:55 Fenza: or is it that i dont catch him online
2017-06-29 22:56 Okorin: he's singing in 7 choirs
2017-06-29 22:56 Fenza: oh yeah
2017-06-29 22:56 Fenza: he did tell me that was going to slow down though
2017-06-29 22:56 Fenza: oh he was on 3 hours ago
2017-06-29 22:56 Fenza: and i missed him
2017-06-29 22:56 Fenza: aaa
2017-06-29 22:57 Fenza: im so lucky bonsai found this and just decided to go out of his way to get it ranked
2017-06-29 22:57 Okorin: can i recheck properly tomorrow
2017-06-29 22:57 Okorin: if i dont find anything from this state ill just bubble
2017-06-29 22:58 Fenza: do what you think is most fitting
2017-06-29 22:59 Fenza: one day is nothing compared to the 2 months it took to do the timing check <3
2017-06-29 22:59 Fenza: also i really need to go to sleep before i pass out in my chair
2017-06-29 22:59 Okorin: then
2017-06-29 22:59 Okorin: by all means
2017-06-29 22:59 Okorin: do that
2017-06-29 22:59 Okorin: holy shit
2017-06-29 23:00 Fenza: i have stupid sleeping problems
2017-06-29 23:00 Fenza: so i need pills
2017-06-29 23:00 Fenza: thanks for checking the map btw
2017-06-29 23:00 Fenza: look forward to the full one tomorrow :D
2017-06-29 23:02 Fenza: good night
Topic Starter
Fenza
sweeeet
sorry for being annoying
Bonsai
So for the last few days I was considering whether to actually mod this on my regular level of detail or just say fuck it and qualify, sadly here I am with a wall of text lol

Since most sections of the song occur multiple times, the points I raise apply to those repeated section too more often than not, I just didn't mention them bc (hopefully) you have more orientation in this map than I do :P
(pls don't feel demotivated xdd)
  1. 00:05:606 (1,2) - This jump seems very low compared to all the other ones, why not move (2) more to the right?
  2. 00:27:296 (1,2) versus 00:24:407 (1,2) seems random too, I find the low spacing quite fitting here but whatever you want, just not so different from each other, assuming that there's no particular reason for that ^^
  3. 00:30:579 - Kinda a matter of taste, but I personally dislike the fact that you basically NC'd every object in this section, it completely removes the musical.. line, emphasis.. idk words, but I feel like just NCing every measure would be more fitting
    Also you decided to barely do that at 03:24:094 so :psy:
  4. 00:36:975 - For this section I think I suggested unstacking the different harmonies/measures multiple times in irc but you never responded, idk, did you understand what I meant? Do you dislike it? Bc I dislike how the note-placement completely ignores all the changes in the harmony and makes it into one long stagnant pattern, I don't find that to be very fitting tbh
  5. 00:16:635 (1) - Why do you start putting the Whistles on these sliderheads here? You didn't do it at 00:13:672 (1) either, I kinda find it weird to change the use from offbeats to onbeats, and if you leave them out here too it would build a stronger contrast to 00:17:746 (1)
  6. 00:42:929 (2,4,6) - You set drum-hitnormals for those but didn't for 00:44:747 (2,4,6) -, idc which way you prefer but it being inconsistent feels weird to me
  7. 00:43:384 (5) - 00:46:293 (5) - Just a personal suggestion, I feel like NCs would fit quite well here!
  8. 00:45:929 (3,4) - No good mod without a bit of nazi'ing, those two are spaced a little too low for a follow-point to appear, which appears between all the other objects of the combo :P
  9. 00:48:111 (5,1) - I realize you spaced this so low to have the slider perfectly go through the circle, but tbh I don't find that to be looking any better or any worse than spacing it normally and having it overlap, imo the sound on (1) is "radical" enough for it to "justify" an overlap like that, but it really deserves more emphasis imo
  10. Also I think you messed up your Kiais here lol, like, here the strong note at 00:48:475 isn't Kiai but the following quiet stream is Kiai, whereas at 00:54:666 the strong note is Kiai and then ends at the next measure lol, I feel like using the second version at the first spot too would make most sense
    Also I feel like it would be more fitting to start the next Kiai at 01:00:053 bc that's kinda the climax of the phrase, and also the map is actually changing something there, putting more emphasis on that note by making it a hold-slider, whereas 00:58:617 is just continuing the stream but making it less intense which seems contradictive to KiaiTime xd
  11. 00:53:152 - I don't find the Clap here very fitting because that's not the same sort of note like those that have been Clapped on before
  12. 00:55:742 (5) - I very much like that you only use NCs on the strong notes here, but if you do it that way here I feel like you should also not NC 00:49:543 (1) - 00:50:260 (1) - 00:50:983 (1) -, and not NC at 00:58:976 (1,1,1) at all either
  13. 01:18:859 (1,1) - NCing here destroys the consistency with the combo at 01:08:826 (1) and also keeps you from highlighting 01:20:685 (2) with an NC which it would very much deserve imo, so I'd suggest not to NC those but the (2) instead. You didn't do it at 02:55:415 (4) anyways so that's just inconsistent hehe
  14. 01:25:371 (1) - 01:28:693 (1) - I don't find NCs like these necessary bc again I feel like it destroys the musical pattern, do you?
  15. 01:33:659 (1,2) - 01:34:059 (1,2) - 01:34:459 (1,2) - 01:34:848 (1,2) - Why do you space these out so much when you stop doing that at 01:35:238 -? imo since those first notes are generally quieter they should be spaced that low too
  16. 02:08:531 - There's no note on the sliderhead here, should just be a circle on the 1/8-tick
  17. 02:36:625 - Why did you lower the volume so much to here? Seems very weird when you did it completely different at 01:00:053 -, those sections sound completely the same to me but give completely different feedback
  18. 02:45:376 (1,2,3) - This looks really weird to me, visual spacing of (1,3) is really cramped and doesn't really fit to the rest of the patterns in these sections, seems more like a I-had-to-fix-something-and-make-up-for-different-placement tbh lol
  19. 03:07:421 (1) - If you put the funky green into the NC-mix here, why not at 01:30:871 (1) too? looks kinda boring there anyways, also the following ones too ofc
    Haha I just realized that all those NC-suggestions/-changes are gonna need you to re-colorhax everything xddd sorry
  20. 03:12:925 (1,1,2,3,1) - uuuh since you forced so much variation in that previous pattern-section already I feel like having 03:13:292 (1) - be a slider is really out of place bc it's not special at all anymore, I'd rather suggest to make it like this so that there's some more recognizable difference between these two sections
    Also I just noticed that the timing isn't smooth here which seems stupid to me, my bad, just make 03:12:552 be 162,0 bpm; I'll most likely have to rebubble anything so this doesn't matter anymore either but makes it more accable in case you decide to apply the point I just made
  21. 03:27:150 (1) - Why aren't you splitting this slider into 1/1+circle like the previous ones anymore? o:
  22. Another thing I mentioned in irc already but you didn't respond, why do you leave out notes from the main-melody-line like 03:31:233 but randomly map some of the perma-background-1/4s like 03:31:638 -? Also your NCing in this section seems completely random so maybe try to bring structure into that too, tho I guess that's hard without bringing structure into the 1/4s first
  23. 03:48:669 (3) - 03:50:244 (3) - Again I feel like NCs on these would fit very nicely for strong and equal emphasis on equally strong notes, and not having any on 03:51:036 (5) seems out of place anyways
  24. 03:53:542 (2,1,2,3,1,2,3,1,2) - uhmm I can kinda see what the reason for the NCing here is, but just let me tell you that it seems messy as fuck so I'd really recommend to make it a bit more.. logical, like, 03:53:728 (1,2,3,1,2,3) being two 3-object-combos in a musical pattern that only consists of groups of 4 does not fit at all, I guess it would already feel a lot more fitting if you simply don't NC 03:53:728 bc there's really no reason at all for that, and with that not being NCd everything else seems a bit more reasonable
  25. 04:04:528 (1) - 04:05:344 (1) - Those being NCd doesn't seem very fitting to me, especially after 04:02:894 (1,2,3) being in one combo too
  26. 04:47:213 - seems like the volume here is 10% too high on accident
  27. 05:26:379 (2,1) - wth lol, I do see that that blue tick is much louder than the white tick for some reason but really this is weird as fuck and if you just map it normally the hitsounds are much too loud to notice that anyways so I'd suggest mapping it normally xd
  28. 05:28:378 (1,2,3) - :thinkgin.. (it's 3, the blanket looks very off)
  29. 05:35:570 (1,1,2,3,1,1) - Same issue as before but pointing it out again to make sure, you see, even visually this bundles 05:35:831 (3,1) together but seperates 05:35:919 (1,1) which is the exact opposite of what's happening in the music, I understand that you wanna emphasize 05:35:657 (1,2,3) more than the previous notes, but I strongly recommend to try finding another way to do that that still allows you to seperate these combos/sections fittingly
  30. 05:45:824 - You 5%-ed other overmapped tails like this before, why not this one too?
  31. 05:47:800 (6) - Shouldn't this be NC'd and in the not-so-fresh green? xd
  32. 05:50:451 - NCing in this section is all over the place, like why is 05:54:285 (1) NC'd and why not 05:55:087 (3) but why 05:55:491 (1) - blabla, just try to bring some more structure into it yourself, also I don't feel like it's necessary to NC 05:52:402 (1,1) but whatever
  33. 05:57:788 - I didn't double-check but I feel like everytime this section occurs you found a different way to NC it lol
  34. 06:03:683 (2) - Feels weird to not put a Whistle on this when it's emphasized just as much as the other notes, I'd rather break the hitsounding-pattern in order to match the gameplay tbh
  35. 06:19:154 (1,1,2,1) - Not 100% sure about this but I feel like this will be more playable if you let these reverse five times instead of using circles, like, it doesn't really change how it will be read because someone who would misread the five reverses as four would also misread the four reverses as three; Since the speed of those reverses is higher anyways I think players are less likely to focus on the amount of reverses but simply on the time-gap to the next clickable note, which is shorter when you insert those circles, while it stays the same when jsut using five reverses (bc the rhythm is actually accurate 1/5s to the same BPM)
  36. 06:22:113 (1,1,1,1,1,1,1) - (and a few more 1s) - I don't really get what your Clap-structure is here, I'd just go for always putting Claps on either the first or the second note of the big intervals, so either of 06:23:070 (1,1) and 06:23:896 (1,1) and 06:25:344 (1,1) and 06:25:857 (1,1) and 06:26:456 (1,1) and 06:26:862 (1,1) and 06:27:221 (1,1) - Personally it seems like musically the accentuation is more on the low/first ones of the two, but if you place them on the high/last of the two then you end this pattern with a Clap which might be something you like, so idc ^^
  37. 06:45:619 (1,1) - not really important so feel free to ignore: Related to some previous point, here the two (1)s are visually more separated than 06:45:526 (4,1) which is kinda not what's really happening in the music ofc, so maybe not putting that jump between the (1)s and instead just DSing regularly would be cool for you, but I can't recall if that would apply to more streams that just this final one (it probably does), so that's why you can freely ignore it if it does :P
  38. 06:49:403 (1,1) - Highly personal-taste-suggestion again but I feel like it would fit to place these on the borders of the playfield for maximum emphasis ^^
/run

edit: Modding Assistant found a few more things
  1. Oko apparently gave you an improper blank hitsound-file lol, here's a proper one
  2. A few red lines and green lines on the same spot have conflicting settings:
    1. 01:00:053 (kiai)
    2. 04:06:676 (volume level)
    3. 04:55:591 (kiai)
  3. These green lines aren't snapped properly, some of them being too late so they don't give the desired effect for the right note so they might actually matter I guess
    1. 01:09:011
    2. 03:51:827
    3. 05:30:455
    4. 06:17:722
    5. 06:18:079
    6. 06:18:436
    7. 06:39:213
I'm so sorry
headphonewearer
oj
Okoratu
my god use the proper .wav file when completely silencing something

i mean here's the log of that night:
22:47 Okorin: you can silence sliderticks if you have sliderslide sounds
22:47 Okorin: which you do
22:47 Okorin: lol
22:47 Okorin: like completely silencing
22:47 Okorin: lol
22:47 Fenza: what
22:48 Fenza: how
22:48 Fenza: excuse my brain
22:48 Fenza: is rather slow
22:48 Okorin: XD
22:48 Fenza: what exactly do you want me to do? xd
22:48 Fenza: just add a quiet mp3 for sliderticks right?
22:49 Okorin: https://up.ppy.sh/files/blank.wav
22:49 Fenza: i already have one
22:49 Fenza: thanks though <3
22:49 Okorin: ,
22:49 Okorin: ,,
22:49 Okorin: man
22:49 Okorin: LOL
22:49 Fenza: what
22:50 Fenza: man i ate sleeping pills like 2 hours ago
22:50 Fenza: but i want this shit done before i go to sleep
22:50 Fenza: xd
22:50 Okorin: nothing, im just laughing because i cant decide if this is ultra dense or if both of us just were talking about different thing
22:50 Okorin: s
22:50 Fenza: dont you want me to silence sliderticks
22:50 Okorin: HELP MEEEE

i linked the correct file how did you manage to screw this up
Topic Starter
Fenza
i dont even know at this point
Battle
w
Topic Starter
Fenza
Ill apply Bonsai's mod in a while lots of irl things happening right now :(
Hpocks
+3 sp
Chris Jasorka
pls fix, i wanna set scores on this ;w;
Topic Starter
Fenza

Bonsai wrote:

So for the last few days I was considering whether to actually mod this on my regular level of detail or just say fuck it and qualify, sadly here I am with a wall of text lol

Since most sections of the song occur multiple times, the points I raise apply to those repeated section too more often than not, I just didn't mention them bc (hopefully) you have more orientation in this map than I do :P
(pls don't feel demotivated xdd)
  1. 00:05:606 (1,2) - This jump seems very low compared to all the other ones, why not move (2) more to the right? ok
  2. 00:27:296 (1,2) versus 00:24:407 (1,2) seems random too, I find the low spacing quite fitting here but whatever you want, just not so different from each other, assuming that there's no particular reason for that ^^ spaced 00:24:407 (1,2) out a bit because it doesnt break flow
  3. 00:30:579 - Kinda a matter of taste, but I personally dislike the fact that you basically NC'd every object in this section, it completely removes the musical.. line, emphasis.. idk words, but I feel like just NCing every measure would be more fitting i did it because of slider velocity changes and colorhax, ill do the same on the part you mentioned to keep it consistent
    Also you decided to barely do that at 03:24:094 so :psy:
  4. 00:36:975 - For this section I think I suggested unstacking the different harmonies/measures multiple times in irc but you never responded, idk, did you understand what I meant? Do you dislike it? Bc I dislike how the note-placement completely ignores all the changes in the harmony and makes it into one long stagnant pattern, I don't find that to be very fitting tbh 00:37:891 (2,3) - 00:38:258 (4,5) - i feel like i want to emphasise these a bit more now that you mention. I dont really notice too big of a difference though

  5. 00:16:635 (1) - Why do you start putting the Whistles on these sliderheads here? You didn't do it at 00:13:672 (1) either, I kinda find it weird to change the use from offbeats to onbeats, and if you leave them out here too it would build a stronger contrast to 00:17:746 (1) alright


    WILL CONTINUE APPLYING LATER
  6. 00:42:929 (2,4,6) - You set drum-hitnormals for those but didn't for 00:44:747 (2,4,6) -, idc which way you prefer but it being inconsistent feels weird to me done
  7. 00:43:384 (5) - 00:46:293 (5) - Just a personal suggestion, I feel like NCs would fit quite well here! ok
  8. 00:45:929 (3,4) - No good mod without a bit of nazi'ing, those two are spaced a little too low for a follow-point to appear, which appears between all the other objects of the combo :P yes
  9. 00:48:111 (5,1) - I realize you spaced this so low to have the slider perfectly go through the circle, but tbh I don't find that to be looking any better or any worse than spacing it normally and having it overlap, imo the sound on (1) is "radical" enough for it to "justify" an overlap like that, but it really deserves more emphasis imo changed curve a bit
  10. Also I think you messed up your Kiais here lol, like, here the strong note at 00:48:475 isn't Kiai but the following quiet stream is Kiai, whereas at 00:54:666 the strong note is Kiai and then ends at the next measure lol, I feel like using the second version at the first spot too would make most sense
    Also I feel like it would be more fitting to start the next Kiai at 01:00:053 bc that's kinda the climax of the phrase, and also the map is actually changing something there, putting more emphasis on that note by making it a hold-slider, whereas 00:58:617 is just continuing the stream but making it less intense which seems contradictive to KiaiTime xd this was all just a blunder, nice pointing it out
  11. 00:53:152 - I don't find the Clap here very fitting because that's not the same sort of note like those that have been Clapped on before alright
  12. 00:55:742 (5) - I very much like that you only use NCs on the strong notes here, but if you do it that way here I feel like you should also not NC 00:49:543 (1) - 00:50:260 (1) - 00:50:983 (1) -, and not NC at 00:58:976 (1,1,1) at all either i like this
  13. 01:18:859 (1,1) - NCing here destroys the consistency with the combo at 01:08:826 (1) and also keeps you from highlighting 01:20:685 (2) with an NC which it would very much deserve imo, so I'd suggest not to NC those but the (2) instead. You didn't do it at 02:55:415 (4) anyways so that's just inconsistent hehe blunder again, nice
  14. 01:25:371 (1) - 01:28:693 (1) - I don't find NCs like these necessary bc again I feel like it destroys the musical pattern, do you? the point is to make the drastic SV change from 01:25:067 (1) - more readable and i think it does just that so ill leave it as is
  15. 01:33:659 (1,2) - 01:34:059 (1,2) - 01:34:459 (1,2) - 01:34:848 (1,2) - Why do you space these out so much when you stop doing that at 01:35:238 -? imo since those first notes are generally quieter they should be spaced that low too spaced the second part out more to keep consistency
  16. 02:08:531 - There's no note on the sliderhead here, should just be a circle on the 1/8-tick
  17. 02:36:625 - Why did you lower the volume so much to here? Seems very weird when you did it completely different at 01:00:053 -, those sections sound completely the same to me but give completely different feedback blunder again
  18. 02:45:376 (1,2,3) - This looks really weird to me, visual spacing of (1,3) is really cramped and doesn't really fit to the rest of the patterns in these sections, seems more like a I-had-to-fix-something-and-make-up-for-different-placement tbh lol i think its fine? Doesnt really matter too much imo
  19. 03:07:421 (1) - If you put the funky green into the NC-mix here, why not at 01:30:871 (1) too? looks kinda boring there anyways, also the following ones too ofc tbh i havent cared about any other color than red being on only 1/6, 1/8 and 1/12 that i havent even noticed
    Haha I just realized that all those NC-suggestions/-changes are gonna need you to re-colorhax everything xddd sorry
  20. 03:12:925 (1,1,2,3,1) - uuuh since you forced so much variation in that previous pattern-section already I feel like having 03:13:292 (1) - be a slider is really out of place bc it's not special at all anymore, I'd rather suggest to make it like this so that there's some more recognizable difference between these two sections i think this is ok
    Also I just noticed that the timing isn't smooth here which seems stupid to me, my bad, just make 03:12:552 be 162,0 bpm; I'll most likely have to rebubble anything so this doesn't matter anymore either but makes it more accable in case you decide to apply the point I just made alright
  21. 03:27:150 (1) - Why aren't you splitting this slider into 1/1+circle like the previous ones anymore? o: idk but fixed
  22. Another thing I mentioned in irc already but you didn't respond, why do you leave out notes from the main-melody-line like 03:31:233 but randomly map some of the perma-background-1/4s like 03:31:638 -? Also your NCing in this section seems completely random so maybe try to bring structure into that too, tho I guess that's hard without bringing structure into the 1/4s first fixing it up a bit
  23. 03:48:669 (3) - 03:50:244 (3) - Again I feel like NCs on these would fit very nicely for strong and equal emphasis on equally strong notes, and not having any on 03:51:036 (5) seems out of place anyways nced all 3
  24. 03:53:542 (2,1,2,3,1,2,3,1,2) - uhmm I can kinda see what the reason for the NCing here is, but just let me tell you that it seems messy as fuck so I'd really recommend to make it a bit more.. logical, like, 03:53:728 (1,2,3,1,2,3) being two 3-object-combos in a musical pattern that only consists of groups of 4 does not fit at all, I guess it would already feel a lot more fitting if you simply don't NC 03:53:728 bc there's really no reason at all for that, and with that not being NCd everything else seems a bit more reasonable 03:53:542 (1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1) - did this
  25. 04:04:528 (1) - 04:05:344 (1) - Those being NCd doesn't seem very fitting to me, especially after 04:02:894 (1,2,3) being in one combo tooagree
  26. 04:47:213 - seems like the volume here is 10% too high on accident yep
  27. 05:26:379 (2,1) - wth lol, I do see that that blue tick is much louder than the white tick for some reason but really this is weird as fuck and if you just map it normally the hitsounds are much too loud to notice that anyways so I'd suggest mapping it normally xd since players should be pretty used to bpm changes at this point its probably not going to be hard to read, ill keep this as it fits the song the best
  28. 05:28:378 (1,2,3) - :thinkgin.. (it's 3, the blanket looks very off) i have no idea what happened here
  29. 05:35:570 (1,1,2,3,1,1) - Same issue as before but pointing it out again to make sure, you see, even visually this bundles 05:35:831 (3,1) together but seperates 05:35:919 (1,1) which is the exact opposite of what's happening in the music, I understand that you wanna emphasize 05:35:657 (1,2,3) more than the previous notes, but I strongly recommend to try finding another way to do that that still allows you to seperate these combos/sections fittingly just gonna remap the parts alltogether, they dont make sense at all anymore
  30. 05:45:824 - You 5%-ed other overmapped tails like this before, why not this one too? done
  31. 05:47:800 (6) - Shouldn't this be NC'd and in the not-so-fresh green? xd same as above also redoing all of the colorhax cause of this mod
  32. 05:50:451 - NCing in this section is all over the place, like why is 05:54:285 (1) NC'd and why not 05:55:087 (3) but why 05:55:491 (1) - blabla, just try to bring some more structure into it yourself, also I don't feel like it's necessary to NC 05:52:402 (1,1) but whatever fixed the sections NC
  33. 05:57:788 - I didn't double-check but I feel like everytime this section occurs you found a different way to NC it lol fixed it all when you pointed it out earlier :p
  34. 06:03:683 (2) - Feels weird to not put a Whistle on this when it's emphasized just as much as the other notes, I'd rather break the hitsounding-pattern in order to match the gameplay tbh was a mistake
  35. 06:19:154 (1,1,2,1) - Not 100% sure about this but I feel like this will be more playable if you let these reverse five times instead of using circles, like, it doesn't really change how it will be read because someone who would misread the five reverses as four would also misread the four reverses as three; Since the speed of those reverses is higher anyways I think players are less likely to focus on the amount of reverses but simply on the time-gap to the next clickable note, which is shorter when you insert those circles, while it stays the same when jsut using five reverses (bc the rhythm is actually accurate 1/5s to the same BPM) i personally think its easier to read as it is even though both suggestions are harder to read, ill just stick with what i have for now
  36. 06:22:113 (1,1,1,1,1,1,1) - (and a few more 1s) - I don't really get what your Clap-structure is here, I'd just go for always putting Claps on either the first or the second note of the big intervals, so either of 06:23:070 (1,1) and 06:23:896 (1,1) and 06:25:344 (1,1) and 06:25:857 (1,1) and 06:26:456 (1,1) and 06:26:862 (1,1) and 06:27:221 (1,1) - Personally it seems like musically the accentuation is more on the low/first ones of the two, but if you place them on the high/last of the two then you end this pattern with a Clap which might be something you like, so idc ^^
  37. 06:45:619 (1,1) - not really important so feel free to ignore: Related to some previous point, here the two (1)s are visually more separated than 06:45:526 (4,1) which is kinda not what's really happening in the music ofc, so maybe not putting that jump between the (1)s and instead just DSing regularly would be cool for you, but I can't recall if that would apply to more streams that just this final one (it probably does), so that's why you can freely ignore it if it does :P
  38. 06:49:403 (1,1) - Highly personal-taste-suggestion again but I feel like it would fit to place these on the borders of the playfield for maximum emphasis ^^sure
/run

edit: Modding Assistant found a few more things
  1. Oko apparently gave you an improper blank hitsound-file lol, here's a proper one
  2. A few red lines and green lines on the same spot have conflicting settings:
    1. 01:00:053 (kiai)
    2. 04:06:676 (volume level)
    3. 04:55:591 (kiai)
  3. These green lines aren't snapped properly, some of them being too late so they don't give the desired effect for the right note so they might actually matter I guess
    1. 01:09:011
    2. 03:51:827
    3. 05:30:455
    4. 06:17:722
    5. 06:18:079
    6. 06:18:436
    7. 06:39:213
I'm so sorry
MOD FINALLY APPLIED AAAAAAA
now i have to colorhax again :(
Okoratu
might as well use two reds then
Bonsai
Bonsai
Bernd Krueger is my favourite classical composer!

(metadata)
Topic Starter
Fenza
yes
Okoratu
all beethoven pics i googled look like he wants to murder a baby chicken just to see how you react
Bonsai
Kilabarus
IT IS HAPPENING NOW!!
Great map!
Pachiru
gg man, it's nice to see some classical map on osu, it's a pleasure to see something different from what we use to see :)
Hpocks
yes nice!
Natteke desu
o congrats
LMT
grats Fenza you did it!!
Feb
that log is hilarious. good, something new i like.
pw384
amazing!
Mismagius
Topic Starter
Fenza

Mismagius wrote:



(reference)
what is this
Bonsai

Fenza wrote:

what is this
Beethoven's 5th Symphony
Topic Starter
Fenza
daanit
Congrats dude :)
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