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Hotaru Murasaki - Re:TrymenT [Osu|CatchTheBeat]

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Shiranai
Hello!
Sugestion,

General
  1. Your white combo color still too bright during the kiais imo, I think it's better to set the RGB into 210,210,210. A bit darker but still fit with your color haxing
  2. Hitsound file soft-slidertick2 not in use, better delete that
Easy
  1. 00:12:675 (2,3) - 00:25:939 (3,1) - and 01:04:465 (3,1) - Some overlap could be more neat imo, maybe readjust a bit into http://puu.sh/sy6vq/ae434360be.jpg ? try to avoid weird overlap on lower diff
  2. 00:16:465 (1,3) - Swap their nc for consistency
  3. 00:19:623 (1,1) - Shorter the spinner to 00:20:886 - ? I think we should have more than one white tick as a rest time after a spinner before the next note on lower diff like Easy
  4. 00:25:307 (2) - Maybe ctrl+h that one? the flow on 00:24:991 (1,2,3) - somehow weird when you placed that one backward, could be something like http://puu.sh/sy6Gz/76707ea008.jpg
  5. 00:39:833 (1) - Err the overlapping make the slider path hard to follow, not sure why you that curve slider that way, I think there's more good placed that one, maybe like http://puu.sh/sy714/f5bcb16a24.jpg or something else
  6. 00:42:360 - Could be add one more green line for the volume, since the music pitch diffrent and more intense
  7. 00:50:570 (1,2,3,1,2) - The movement seems a bit too cramped, maybe readjust a bit ctrl+h this one 00:51:833 (3) - and move the next slider upward like http://puu.sh/sy7ac/94ad95028c.jpg ?
  8. 01:13:939 (1) - and 01:16:781 (1) - Delete those nc for consistency on comboing every two down beat
  9. 01:30:360 (1) - Have you play that part with lowest resolution? obvious off screen http://puu.sh/sy6oX/e9adc0460c.jpg

    Just mention things that bug me a lot, overall really good except some overlap I mention above :p
Normal
  1. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - Your 1/2 rhythm on that one way too much imo, even your kiais part doesn't have 1/2 rhythm that many, you could use easier rhythmical to reduce the density
  2. 00:18:044 (3,4,5) - The double or triple 1/2 stack on that one seems to hard for this diff imo especially with this high bpm, maybe you could work something easier on that one
  3. 00:56:254 (4) - That one doesn't fit with the music or the long vocal imo, why don't you try this rhythm instead http://puu.sh/sy7Xc/54b5b37052.jpg ? that one can cover both music and vocal better than the current one
  4. 01:08:886 (5,6) - Try to improve the rhythm on that one into http://puu.sh/sy86a/6161407ca1.jpg and the placement can be like http://puu.sh/sy87N/8f1ed4dea4.jpg ? Actually I'm not really sure what do you try to follow on that one
  5. 01:27:833 - Volume 10% on that one doesn't make sense lol rather inaudible, we don't have any proper feedback on that one

    Good one, love the structure
Hard
  1. 00:01:939 - until 00:12:044 - On that part, is the whistle sound on the slider body intentional? yet you don't have that sound on your slider body on Insane, rather inconsistent
  2. 00:18:833 (3,4,1) - The flow rather weird imo, maybe you can move (4) to x:450 y:319 like http://puu.sh/sy8uv/7d77141712.jpg? I think you can add more jump on new section here 00:19:623 (1) -
  3. 00:55:307 (3) - I found that 1/2 slider a bit weird to be on build up part here 00:54:991 (1,2,3,4,5,6,1) - since the rest rhythm on that part are circles. I think it could be more variate if this one 00:54:991 (1,2) - replace by 1/2 slider like http://puu.sh/sy8Fd/32f5d07afa.jpg, so the build up more focus on 00:55:623 (4,5,6,1) -
Insane
  1. 00:21:360 (2) - Why use 1/4? I think that one more like 1/8, even the Expert diff use 1/8 lol, if you not sure try ask someone good on snapping
  2. 00:56:096 (1) - Eventhough you already reduce the nodes on that slider, but still the slider speed seems manipulated by the wiggles, rather questionable case imo, maybe try to ask qat or someone opinion
  3. 00:57:517 (1) - Try to stack that one manually like http://puu.sh/sy8XQ/49506f55ee.jpg , so we have clue when the should click that slider after a 1/8
Expert
  1. 01:13:939 (1,2,1,2,1,2,1,2) - That part so omg;;. The first part here 01:12:675 (1,2,1,2,1,2,1,2) - play just fine but the second part rather overdone because both part have same music intensity imo, maybe you can tone down that part a bit?
Fun map but it could be polished more
Hope that help, good luck~
Xinnoh


General
I already pointed out that your source should have had the space removed because toybot.
Add “retryment” to the tags because I can’t find it otherwise
get rid of that ugly score in your testplay section and replace it with this k ty

Insane
I'd highly suggest CS 4 because:
This is a really jumpy map, small CS is cancer for that style
Makes it less farmable, and I'm sure you want people playing your map more
It's smaller than the higher diff
You don't really have anything to lose from it, blankets don't break or stuff
  1. 00:11:254 (2) - Slider angle is really sharp for jump that size
  2. 00:13:307 (1) - Blanket distance is much smaller compared to all other blankets
  3. 00:20:886 (1,2) - This might be too close by a little bit. Overshooting sometimes and frequently getting early 100s on 00:22:149 (1) -
  4. 00:22:781 (3) - Weird slider shape
  5. 00:39:833 (1) - This blanket isn't "perfect", but probably good enough
  6. 00:45:202 (2) - This needs to be more to the right to keep flow, currently breaks it because of circle movement stuff not happening.
    00:17:412 (2) - ^ kind of the same but move left, less of an issue
  7. 00:47:412 (1) - This needs to be farther away because it's the highest note of the violin, looks smaller than 00:47:096 (3,4) - i think
  8. 00:52:781 (1) - Higher SV causes an overshoot on the next slider, add more space between 00:52:781 (1) - tail and 00:52:781 (1) - head
  9. 01:05:096 (1) - and 01:05:728 (1) - These aren't rotationally symmetrical, yet 01:05:728 (1) - and 01:06:360 (1) - are.
  10. 01:09:991 (5) - There's nothing wrong with this but I shouldn't get a kd bc I already got one from here, but I'm shooting it back so idgaf
  11. 01:17:096 (1,2,3,4,5,6,7,8,1) - Issues on the stream and the flow. When 01:18:044 (2,3) - pop up it alerts the player they need to turn around, so by instinct they slow the cursor down so it can go back up. This results in the end of the stream being missed. Fix this by curving the stream more, or having it somehow turn around so it naturally leads to the next circles.
    I would fix it by blanketing the stream around 01:16:307 (1) - , and then doing ctrl-j + ctrl-h for everything that comes after it so it doesn't have the turnaround issue.
  12. 01:22:781 (1) - Improve flow by decreasing slider curve, since it breaks the circle flow. Could keep if you want.
  13. 01:24:991 (3) - Just a little too horizontal, angle by like 2 degrees more
  14. Sliders must have a clear and visible path to follow from start to end, some of your slider arts are ambiguous as to which direction you're supposed to go in.
    00:56:096 (1) - Get rid of the part that looks like a dog shit because it is impossible to read. We're snapping from massive pp jumps to a sudden change in SV because of the path it follows. (Ok it's readable after a couple attempts, but not the first ones)
    01:30:360 (1) - ctrl-h, it's got too much anti flow like this, the flow implies going the other way.
  15. 01:19:939 (3,1) - compare to 00:02:412 (2,3) - bc it's same but different
  16. 01:35:412 (1) - just remove it no need to keep, some people are going to lose acc on it and hate you for it.
oh shit there's more than one diff in the set, oops

Hard
  1. 00:04:939 (2) - Anti flow is too strong here
  2. 00:20:728 (2) - Flows better on the other side
  3. 01:02:570 (1) - Doesn't really fit the flow at all
  4. dum blanket stuff
    00:22:781 (2) - tail too close
    00:27:833 (3) - head too close but it's so tiny who even gives a shit
    00:57:202 (1) - can this blanket the slider end?
    01:10:465 (2) - tail too close
    01:17:728 (1) - head too close
    01:25:307 (1,3) - bad blanket
    01:26:412 (3,1) - Right side too close
Normal
01:15:202 (1,2) - might be more interesting if rotated 5 degrees, either way is fine
oh hey it's the guy I did that terrible CtB diff for ages ago, gl with ranking 2nd best girl's song

Easy
00:14:570 (1) - This goes into the HP bar, most of the approach circle is missing too. Move down.
01:09:517 (5) - slider tail is blanketed too close by like 1 pixel, noticeable because of high note density in the area
01:15:202 (1,2) - I'd prefer it if it was just simplified to 1/1, the other 1/2 at 00:56:096 (2) - is fine bc it's followed by a break. Just simplify this one.
tbh i'm just lazy on low diffs because it's rare a map gets DQd for low diff stuff

Expert
00:25:939 (1,2,3) - check blanket, right side is closer
00:51:675 (2,5) - bad blanket if it's meant to be one
01:15:991 (4,1) - ^
01:26:254 (4,5,1,2,3) - bit weird how it became so vertical/up down only so suddenly

not much to say about non-_meep_ maps because they're outside my preferred diff level
Nowaie

Mako Sakata wrote:

Expert
  1. 01:13:939 (1,2,1,2,1,2,1,2) - That part so omg;;. The first part here 01:12:675 (1,2,1,2,1,2,1,2) - play just fine but the second part rather overdone because both part have same music intensity imo, maybe you can tone down that part a bit? It's supposed to be the "spike". Every jump is little bit longer and imo it should be fine. Instead of getting the spacing as a surprise like in Xexxar's, Lasse's or even Toybot's difficulties it is somewhat expectable in my difficulty
Fun map but it could be polished more
Hope that help, good luck~

Sinnoh wrote:

Expert
00:25:939 (1,2,3) - check blanket, right side is closer One pixel............................................................................... fix'd
00:51:675 (2,5) - bad blanket if it's meant to be one Not meant to be one. It just redirects the players to the next note
01:15:991 (4,1) - ^ Pattern got changed (self modding)
01:26:254 (4,5,1,2,3) - bit weird how it became so vertical/up down only so suddenly I like it .-. I may tweak it by a bit

not much to say about non-_meep_ maps because they're outside my preferred diff level
Thanks for modding~

Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

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256,192,92965,12,6,95412,0:1:0:0:
Topic Starter
_Meep_

Mako Sakata wrote:

Hello!
Sugestion,

General
  1. Your white combo color still too bright during the kiais imo, I think it's better to set the RGB into 210,210,210. A bit darker but still fit with your color haxing
  2. Hitsound file soft-slidertick2 not in use, better delete that
Hard
  1. 00:01:939 - until 00:12:044 - On that part, is the whistle sound on the slider body intentional? yet you don't have that sound on your slider body on Insane, rather inconsistent Fixed
  2. 00:18:833 (3,4,1) - The flow rather weird imo, maybe you can move (4) to x:450 y:319 like http://puu.sh/sy8uv/7d77141712.jpg? I think you can add more jump on new section here 00:19:623 (1) - Fixed
  3. 00:55:307 (3) - I found that 1/2 slider a bit weird to be on build up part here 00:54:991 (1,2,3,4,5,6,1) - since the rest rhythm on that part are circles. I think it could be more variate if this one 00:54:991 (1,2) - replace by 1/2 slider like http://puu.sh/sy8Fd/32f5d07afa.jpg, so the build up more focus on 00:55:623 (4,5,6,1) - Fixed
Insane
  1. 00:21:360 (2) - Why use 1/4? I think that one more like 1/8, even the Expert diff use 1/8 lol, if you not sure try ask someone good on snapping Made it 1/8 as you said,though this sound doesn't really have any indication whether it is 1/8 or 1/6 or 1/4,so I guess any is fine so long as it fits the song
  2. 00:56:096 (1) - Eventhough you already reduce the nodes on that slider, but still the slider speed seems manipulated by the wiggles, rather questionable case imo, maybe try to ask qat or someone opinion Fixed to make it clearer and easier to play rather than a million wiggles
  3. 00:57:517 (1) - Try to stack that one manually like http://puu.sh/sy8XQ/49506f55ee.jpg , so we have clue when the should click that slider after a 1/8 Fixed
Fun map but it could be polished more
Hope that help, good luck~
Thanks for modding :D

Sinnoh wrote:



General
I already pointed out that your source should have had the space removed because toybot.
Add “retryment” to the tags because I can’t find it otherwise Fixed
get rid of that ugly score in your testplay section and replace it with this k ty I only submit first plays and yours is no exception ( ͡° ͜ʖ ͡°)

Insane
I'd highly suggest CS 4 because:
This is a really jumpy map, small CS is cancer for that style To me I felt that this CS fit the song really well,and i don't see any reason to take it off,the only really big jumps I feel are hard are the giant triangles
Makes it less farmable, and I'm sure you want people playing your map more I do lol,but it's more enjoyable as it is now
It's smaller than the higher diff Like I said before, stuff like Irre's maps have smaller cs despite their difficulty not going up higher than the higher diff. I understand that because mine is an insane,it should be easier to play rather than in other maps,where extras have the lower cs,do not,as players of that level should already accustom themselves to different situations, however I felt that in this song I liked the CS a lot and fits it as an insane,along with my mapping style.
You don't really have anything to lose from it, blankets don't break or stuff Thats the least of my worries XD
  1. 00:11:254 (2) - Slider angle is really sharp for jump that size I use a slightly more annoying angle here in order to emphasize the large sounds in the music played on the sliderheads.
  2. 00:13:307 (1) - Blanket distance is much smaller compared to all other blanketslk Fixed
  3. 00:20:886 (1,2) - This might be too close by a little bit. Overshooting sometimes and frequently getting early 100s on 00:22:149 (1) - Don't exactly agree with this,since it's a 2 tick difference,the note could be anywhere
  4. 00:22:781 (3) - Weird slider shape Seems ok to me lul
  5. 00:39:833 (1) - This blanket isn't "perfect", but probably good enough xd gud enuf
  6. 00:45:202 (2) - This needs to be more to the right to keep flow, currently breaks it because of circle movement stuff not happening. You mean the left? Because making it more to the right causes the circle movement stuff to not happen either lol,it makes it even harder nonetheless,so I think I'll make it more to the left
    00:17:412 (2) - ^ kind of the same but move left, less of an issue Fixed this tho lul
  7. 00:47:412 (1) - This needs to be farther away because it's the highest note of the violin, looks smaller than 00:47:096 (3,4) - i think Fixed
  8. 00:52:781 (1) - Higher SV causes an overshoot on the next slider, add more space between 00:52:781 (1) - tail and 00:52:781 (1) - head Fixed

  9. 01:05:096 (1) - and 01:05:728 (1) - These aren't rotationally symmetrical, yet 01:05:728 (1) - and 01:06:360 (1) - are. Fixed.naisu catch
  10. 01:09:991 (5) - There's nothing wrong with this but I shouldn't get a kd bc I already got one from here, but I'm shooting it back so idgaf wut. lol
  11. 01:17:096 (1,2,3,4,5,6,7,8,1) - Issues on the stream and the flow. When 01:18:044 (2,3) - pop up it alerts the player they need to turn around, so by instinct they slow the cursor down so it can go back up. This results in the end of the stream being missed. Fix this by curving the stream more, or having it somehow turn around so it naturally leads to the next circles. Fixed practically the whole section afterwards as well
    I would fix it by blanketing the stream around 01:16:307 (1) - , and then doing ctrl-j + ctrl-h for everything that comes after it so it doesn't have the turnaround issue.
  12. 01:22:781 (1) - Improve flow by decreasing slider curve, since it breaks the circle flow. Could keep if you want. Nah keepin' it
  13. 01:24:991 (3) - Just a little too horizontal, angle by like 2 degrees more I think u mean 01:25:307 (1) - but fixed
  14. Sliders must have a clear and visible path to follow from start to end, some of your slider arts are ambiguous as to which direction you're supposed to go in. if ur talking about the wiggle one,its fixed
    if ur talking about the last slider,there are clearly 1. Sldier ticks/stars to follow before the slider even starts
    2. sliderend can be seen
    3. if people use skins that

    00:56:096 (1) - Get rid of the part that looks like a dog shit because it is impossible to read. We're snapping from massive pp jumps to a sudden change in SV because of the path it follows. It's readable after a couple attempts, but not the first ones. Fixed
    01:30:360 (1) - ctrl-h, it's got too much anti flow like this, the flow implies going the other way. Tbh I don't exactly like it going the other way,and there isn't exactly any flow here considering all the 1/1 gaps lul
  15. 01:19:939 (3,1) - compare to 00:02:412 (2,3) - bc it's same but different I guess its fixed,but the piano notes played are different.
  16. 01:35:412 (1) - just remove it no need to keep, some people are going to lose acc on it and hate you for it. Fine ;w;
oh shit there's more than one diff in the set, oops

Hard
  1. 00:04:939 (2) - Anti flow is too strong here Doesn't feel too strong to me tbh.
  2. 00:20:728 (2) - Flows better on the other side This note isn't even needed LUL didn't notice,its deleted
  3. 01:02:570 (1) - Doesn't really fit the flow at all I'll consider that,but as of now,it's a repeat so that I won't need to map 01:03:044 - ,which is a triple sound,and its pretty sudden for a hard diff,and its to construct the flow from 1-2-3
  4. dum blanket stuff
    00:22:781 (2) - tail too close Fixed
    00:27:833 (3) - head too close but it's so tiny who even gives a shit Fixed
    00:57:202 (1) - can this blanket the slider end? Fixed
    01:10:465 (2) - tail too close Fixed
    01:17:728 (1) - head too close Fixed
    01:25:307 (1,3) - bad blanket Fixed
    01:26:412 (3,1) - Right side too close Fixed
not much to say about non-_meep_ maps because they're outside my preferred diff level

'not much to say' this is half a page long LOL
Thanks for modding :D
619

Lilyanna wrote:

Normal :

check aimod - ? Everything is fine.

00:18:044 (3,4,5) - maybe avoide this triple stack - ok
00:15:991 (1) - remove nc to be consistent with nc - ok
00:41:254 (1) - ^ also nc on red tick is better avoided - sure
00:45:833 (2,3) - this over lap not appealing maybe stack on this slider tail 00:44:254 (5) - Oh, my bad, fixed
01:30:360 (1,3) - this overlap dont look nice also its not simple for a normal difficulty maybe try this placements
http://puu.sh/snHL8/49b343d745.jpg - okay
01:35:412 - the finish here doesnt fit imo the music is fading maybe make the volume fading from 15 to 5 - you're right

-NanoRIPE- wrote:

[Normal]
00:44:254 (5,2,3) - ugly overlap (why dont you just stacked them?) - already done
00:56:096 (3,4) - ctrl g for better rhythm - ok seems good

good diff - thanks

Liena wrote:

Normal
  1. 00:01:939 (1,2,3) -really weird try http://i.imgur.com/P0m0Cfk.jpg should work better, same as 00:06:991 (1,2,3) - maybe its better, but i dont want to change this rhythm
  2. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - too long rhythm i recommend simplify and 00:18:044 (3,4,5) - 3 stacks is not acceptable in normal i recommend fix it - fixed
  3. 01:27:833 (1) - I dont think that has to be quiet, you can increase volume a bit. - okay

smau5 wrote:

619's Normal:
  1. 01:02:412 (6) - i feel like you should take this out or add a circle at the beginning of the chrous like this http://i.imgur.com/LhGccKd.png idk how to explain it well but something with the rhythm (?) - I like it as it is
  2. 01:06:991 (4) - add finish sound - ok
  3. 01:11:412 (3) - 01:12:675 (1) - 01:13:939 (4) - 01:15:202 (1) - 01:15:675 (2) - 01:16:307 (4) - add finish to the sliderheads to add hype to the build up - done

ErunamoJAZZ wrote:

[619's Normal]
  1. 00:19:623 (1,2,1) - did you saw this? stack looks... ugly ^^U (remember active the Stacking in view menu)
    - fixed, thanks
  2. 01:15:202 (1,2) - I feel this flow annoying u.u but I think its because rhythm, please, consider this option:
- i'll try

Mako Sakata wrote:

Normal
  1. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - Your 1/2 rhythm on that one way too much imo, even your kiais part doesn't have 1/2 rhythm that many, you could use easier rhythmical to reduce the density - okay ><
  2. 00:18:044 (3,4,5) - The double or triple 1/2 stack on that one seems to hard for this diff imo especially with this high bpm, maybe you could work something easier on that one - sure
  3. 00:56:254 (4) - That one doesn't fit with the music or the long vocal imo, why don't you try this rhythm instead http://puu.sh/sy7Xc/54b5b37052.jpg ? that one can cover both music and vocal better than the current one - looking good
  4. 01:08:886 (5,6) - Try to improve the rhythm on that one into http://puu.sh/sy86a/6161407ca1.jpg and the placement can be like http://puu.sh/sy87N/8f1ed4dea4.jpg ? Actually I'm not really sure what do you try to follow on that one - ok
  5. 01:27:833 - Volume 10% on that one doesn't make sense lol rather inaudible, we don't have any proper feedback on that one - already fixed

    Good one, love the structure - ><

Sinnoh wrote:

Normal
01:15:202 (1,2) - might be more interesting if rotated 5 degrees, either way is fine - i'll try
oh hey it's the guy I did that terrible CtB diff for ages ago, gl with ranking 2nd best girl's song - i cant ><
Thanks guys for mods!

oh too many mods
teach me how to collect mods :D

update

619
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's Normal
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104520
BeatmapSetID:518004

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CircleSize:3
OverallDifficulty:4
ApproachRate:5
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Hikan
irc mod, kds pls owo
23:23 Hikan: https://osu.ppy.sh/ss/6694966
23:23 Hikan: welp
23:23 Hikan: XD
23:24 _Meep_: XD
23:24 _Meep_: naisu
23:24 _Meep_: i need help polishing it
23:24 _Meep_: to its best
23:24 _Meep_: sadlyfe
23:25 _Meep_: ofak i see a problem already
23:25 _Meep_: LOL
23:25 Hikan: which?
23:26 _Meep_: 00:13:307 -
23:26 _Meep_: dem overlaps
23:26 _Meep_: fixed tho
23:26 _Meep_: 00:27:517 - i need help here
23:26 _Meep_: this part looks gay
23:27 Hikan: yea..
23:30 Hikan: https://osu.ppy.sh/ss/6695018
23:30 Hikan: maybe this? xd
23:31 Hikan: I'm just able to give you an idea, since my modding skill is shjt
23:31 _Meep_: its ok xd im trying it now
23:32 _Meep_: done
23:32 _Meep_: priti gud
23:32 _Meep_: u can go get ur kds LOL
23:32 _Meep_: #howtogetSP
23:34 Hikan: lol really
23:34 _Meep_: sry lol
23:34 _Meep_: need to fix BSS glitch
23:34 _Meep_: so need to relog
23:34 Hikan: 00:32:254 (5) -
23:35 Hikan: this is kinda weird,
23:35 _Meep_: yewut
23:35 _Meep_: ;o
23:35 Hikan: do not stack downbeat
23:35 _Meep_: I made the pattern so that it starts with 2 notes and ends with 2 notes
23:36 _Meep_: There isn't really any ideal place for it anyway,I can't find a spot where a player would find this last note to be comfortable to play
23:36 Hikan: new pattern lol
23:36 _Meep_: but this is nice to play ;w;
23:37 _Meep_: it took me like fakin 15 mods to change it too this D:
23:37 _Meep_: im out of ideas at this point for this jump lol
23:38 Hikan: maybe just delete 00:32:097 (4) -
23:38 _Meep_: theres a piano note tho
23:38 _Meep_: lol
23:39 Hikan: then move 00:31:307 (3,4,1,2,3) -
23:39 Hikan: to the next 1/2 tick, do you get it? xD
23:39 Hikan: then add a note at 00:31:307 - and stack it with (3)
23:39 _Meep_: o LOL
23:40 _Meep_: done
23:40 _Meep_: ;d
23:41 Hikan: lol I'm just giving you my idea, feel free to refuse it lol
23:42 _Meep_: i'll keep it
23:42 _Meep_: people are pissed off because the downbeat isn't nced
23:42 _Meep_: lol
23:43 Hikan: why does it need nc lol
23:43 _Meep_: idk
23:43 _Meep_: i gtg,seeya xd
23:43 Hikan: okay bai xd

SPOILER
about 00:30:991 (1,2,3,4,1,2,3,1) - , I mean those are 2 stacks at the starting of that jump, it will look like this
00:31:149 - there is a piano sound here, so don't leave it lul
Yoshimaro

Mako Sakata wrote:

Easy
  1. 00:12:675 (2,3) - 00:25:939 (3,1) - and 01:04:465 (3,1) - Some overlap could be more neat imo, maybe readjust a bit into http://puu.sh/sy6vq/ae434360be.jpg ? try to avoid weird overlap on lower diff fixed 1 and 2 but not the third, i think its nice as it is tbh
  2. 00:16:465 (1,3) - Swap their nc for consistency yessir
  3. 00:19:623 (1,1) - Shorter the spinner to 00:20:886 - ? I think we should have more than one white tick as a rest time after a spinner before the next note on lower diff like Easy ok changed, everyone hated this and after further examination, the spinner is still clearable with 240 rpm even after missing an entire second of spinning so its definitely manageable
  4. 00:25:307 (2) - Maybe ctrl+h that one? the flow on 00:24:991 (1,2,3) - somehow weird when you placed that one backward, could be something like http://puu.sh/sy6Gz/76707ea008.jpg nice! also, i ctrl h 00:25:939 (3) - to adjust aesthetic
  5. 00:39:833 (1) - Err the overlapping make the slider path hard to follow, not sure why you that curve slider that way, I think there's more good placed that one, maybe like http://puu.sh/sy714/f5bcb16a24.jpg or something else o dam that look good
  6. 00:42:360 - Could be add one more green line for the volume, since the music pitch diffrent and more intense raised 10%
  7. 00:50:570 (1,2,3,1,2) - The movement seems a bit too cramped, maybe readjust a bit ctrl+h this one 00:51:833 (3) - and move the next slider upward like http://puu.sh/sy7ac/94ad95028c.jpg ? you just
  8. 01:13:939 (1) - and 01:16:781 (1) - Delete those nc for consistency on comboing every two down beat made it
  9. 01:30:360 (1) - Have you play that part with lowest resolution? obvious off screen http://puu.sh/sy6oX/e9adc0460c.jpg perfect

    Just mention things that bug me a lot, overall really good except some overlap I mention above :p
mom i like this guy (7* ^_^)7

Sinnoh wrote:

Easy
00:14:570 (1) - This goes into the HP bar, most of the approach circle is missing too. Move down. yes
01:09:517 (5) - slider tail is blanketed too close by like 1 pixel, noticeable because of high note density in the area UHM WHAT THE HECKIN FRICK DANG IT
01:15:202 (1,2) - I'd prefer it if it was just simplified to 1/1, the other 1/2 at 00:56:096 (2) - is fine bc it's followed by a break. Just simplify this one. but why tho, its equal intensity and regardless of break or not, this is one of the few times the diff warrants 1/2, i dont see the issue here tbhaych
tbh i'm just lazy on low diffs because it's rare a map gets DQd for low diff stuff same
thakn big

here's a box full of kittens and love
its actually a box of kittens and love lol




ok here's the updated version lo

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-1310,"ReTrymenT.avi"
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1939,-100,4,2,1,40,0,0
12044,-100,4,1,1,50,0,0
21517,-100,4,2,1,40,0,0
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Winnie
Just some stuff
02:05 _Meep_: kocari
02:05 _Meep_: can u help check my map ;o
02:05 Kocari: sure
02:05 _Meep_: or testplay
02:05 *_Meep_ is listening to [https://osu.ppy.sh/b/1100514 Hotaru Murasaki - Re:TrymenT]
02:05 _Meep_: thanks :D
02:06 Kocari: oh hey
02:06 Kocari: this one
02:06 _Meep_: yea
02:06 Kocari: insane?
02:06 _Meep_: lost to toybot.. ;w;
02:06 _Meep_: yea
02:06 Kocari: ook ima try it
02:07 _Meep_: wtf cant spec lol
02:09 _Meep_: nice play xd
02:09 _Meep_: dat acc tho
02:09 _Meep_: ;o
02:11 Kocari: I kinda missread this
02:11 Kocari: it was closer than your other stacks
02:11 _Meep_: ?
02:11 _Meep_: which one
02:11 Kocari: 00:32:886 (2) -
02:11 _Meep_: Closer than my other stacks? ;o
02:11 Kocari: yeah
02:11 Kocari: it felt almost like a 3/4
02:13 _Meep_: Hmm
02:13 _Meep_: should I push the 1/1 slider 2 ticks back and have the note stack ontop of 00:33:517 (4) - ?
02:14 Kocari: its fine regardless
02:14 Kocari: but I will tell you that
02:14 Kocari: that area for dt
02:14 _Meep_: ?
02:14 Kocari: I cant wait for it
02:14 _Meep_: LOL
02:14 Kocari: going to watch people grind this map
02:14 Kocari: is g oing to make me laugh when
02:15 _Meep_: meh,its an insane
02:15 _Meep_: might as well grind toybot's
02:15 _Meep_: XD
02:15 Kocari: nah
02:15 Kocari: give or take
02:15 Kocari: this insane
02:15 Kocari: 330pp
02:15 _Meep_: my god
02:15 _Meep_: i want that pp
02:15 Kocari: but its good as is
02:15 *_Meep_ prepares touchscreen
02:15 Kocari: no changes will be needed
02:15 _Meep_: uh,can i ask?
02:15 _Meep_: some questions
02:15 _Meep_: XD
02:15 Kocari: sure
02:16 _Meep_: 00:41:254 - I NCed this part every 2 notes,though
02:16 _Meep_: I didn't NC 00:30:991 -
02:16 _Meep_: is it fine?
02:16 Kocari: it is fine but to be consistent I would make it the same
02:16 Kocari: they are both the same thing
02:17 Kocari: and having that slight change people might get nitpicky with their mods
02:17 _Meep_: but piano notes played are different
02:17 _Meep_: thats the confusing part XD
02:17 Kocari: I don't think its distinctive enough to make a difference
02:17 _Meep_: Well,NC's change how people see a pattern
02:18 _Meep_: 00:41:728 (1,2,1,2) - Without the NCs,people may have trouble reading this since its back and forth
02:18 _Meep_: and for the previous pattern at 31s, it doesn't require NCs
02:18 _Meep_: so im confused af LOL
02:18 Kocari: in this day and era
02:18 Kocari: I wouldnt see anyone miss that
02:18 _Meep_: o
02:18 _Meep_: lol
02:19 Kocari: kibb can even play that
02:19 _Meep_: 00:57:202 (1,1) - Should I stack these?
02:19 Kocari: and I use his playing for benchmarking things
02:19 _Meep_: kibb made a diff for daoski's set
02:19 _Meep_: xd
02:19 Kocari: you dont have to stack
02:19 Kocari: it brings a good effect
02:19 _Meep_: kibb2pro
02:19 _Meep_: ok
02:20 _Meep_: 01:30:360 (1) - dank sliderart
02:20 _Meep_: lol
02:20 Kocari: indeed
02:21 _Meep_: Can u help check if the hard is ok?
02:22 Kocari: Im concerned with how this might play for beginners though 00:29:096 (6,7) -
02:22 _Meep_: I agree
02:22 _Meep_: but they will need to learn soon >:
02:22 Kocari: ctrl G both may work
02:23 _Meep_: o
02:23 _Meep_: nvr noticed that
02:23 _Meep_: gona change
02:23 Kocari: 00:42:202 -
02:23 Kocari: missing a note here
02:23 Kocari: for the piano
02:23 _Meep_: if I add a note,it wouldn't emphasize the sounds on the reverse slider
02:23 _Meep_: the ts ts ts
02:24 _Meep_: sound
02:24 _Meep_: tsze or whatever sound it is
02:25 Kocari: but since how you layed out 00:31:307 (1,2,3,4) -
02:25 Kocari: you mapped that particular sound
02:25 Kocari: even if they are different
02:25 _Meep_: D:
02:25 _Meep_: there isn't anything else to map to on 00:31:307 - than the piano sounds tho
02:25 _Meep_: lol
02:25 Kocari: plus the pattern to me doesn't look all that great00:40:939 (3,4,5,6) -
02:26 _Meep_: D:
02:26 _Meep_: any suggestions? ;o
02:26 Kocari: yeah doing some right now
02:27 _Meep_: ima try as well
02:27 Kocari: ok done
02:27 _Meep_: yey xd
02:27 Kocari: http://puu.sh/sAsYe/6cb023cfc2.jpg
02:28 Kocari: and you can stack 00:42:360 (1) - on where (4) was placed
02:29 _Meep_: hmm,trying it
02:30 Kocari: I took your idea of leaving out a note at 00:42:833 (2) - It sounds quite sounds but you can do it if you want
02:30 _Meep_: it sounds quite sounds? o-o
02:31 Kocari: I meant to say exquisite but autocorrect
02:31 _Meep_: wtf is that autocorrect LOL
02:31 Kocari: dont ask me
02:32 Kocari: tell me when you're done I can move on to the next
02:32 _Meep_: Done
02:32 _Meep_: made 00:42:833 - a 1/1 slider
02:32 _Meep_: so as to delete that note
02:33 Kocari: good stuff
02:33 Kocari: 00:48:044 (3,1) - same as before
02:33 Kocari: might be in a situation where it will feel strange to play for beginners
02:33 _Meep_: Ctrl+G'd
02:33 _Meep_: yea,this diff is kind of low SR
02:33 _Meep_: beginners may play this for experience
02:33 Kocari: this note just seems like an outlier 00:51:202 (1) -
02:34 _Meep_: whats an outlier
02:34 _Meep_: o-o
02:34 Kocari: something that stands out a lot
02:34 _Meep_: Well,it is like,a lone note
02:34 _Meep_: XD
02:34 Kocari: you can make it closer if you want thats up to you
02:35 Kocari: or move it more
02:35 Kocari: to the left
02:35 _Meep_: ok
02:35 _Meep_: just gona put it straight on the middle but same height
02:35 Kocari: ayy
02:35 _Meep_: o lol wow
02:36 Kocari: 00:55:306 (2,3,4,5,6) -
02:36 _Meep_: https://gyazo.com/4da838036a6ae2f52c913cb8ce68274f
02:36 _Meep_: my skills r dank
02:36 _Meep_: lol
02:36 _Meep_: what about those? ;o
02:36 Kocari: It might be a killer for some people
02:36 _Meep_: True
02:36 Kocari: you have sounds gradually increasing
02:36 _Meep_: moving in one straight direction
02:36 Kocari: but its just linear
02:36 _Meep_: is pretty hard
02:36 _Meep_: It wasn't linear before
02:37 _Meep_: but people said the previous one was too hard
02:37 Kocari: for a pattern so straight forward
02:37 Kocari: this is the hardest thing Ive seen so far
02:37 Kocari: even I struggle to play it if it was faster
02:37 _Meep_: XD
02:37 _Meep_: same
02:37 _Meep_: on dt its death
02:37 Kocari: thats up to you to do what you want
02:38 _Meep_: I'll keep it for now
02:38 _Meep_: till noobs start complaining
02:38 _Meep_: lol
02:38 Kocari: I like it but idk what others might have to say 01:05:412 (2,1,2,1,2) -
02:38 Kocari: dont see a lot of these
02:38 _Meep_: No one uses this lol
02:38 _Meep_: previously the sliders weren't rotated so much
02:38 Kocari: well not in hard
02:38 _Meep_: but refaller said it was simply just moving your mouse up and down
02:38 _Meep_: so i rotated it more
02:38 Kocari: yeah
02:38 Kocari: it really is
02:39 _Meep_: I mean,it's more of a reading challenge
02:39 Kocari: boxy pattern is boxy 01:14:886 (4,1,2,3) -
02:39 _Meep_: XD
02:39 _Meep_: nvr noticed that
02:39 Kocari: It will feel off to people because of such little sharp movements
02:40 _Meep_: True
02:40 _Meep_: its more of just straight and going with the flow
02:40 Kocari: I wonder whos going to tell you that this can be mapped out 01:26:570 -
02:40 _Meep_: vocals
02:40 Kocari: since both piano sounds you have are mapped out on the sliderstart of 01:25:307 (1,2) -
02:40 _Meep_: ;d
02:41 _Meep_: or if u want me to make a sliderart that bends at 01:26:570 - ,im fine
02:41 _Meep_: lol
02:41 Kocari: its just the fact that in that slider the sound stands out a lot
02:41 Kocari: and people might catch on that when modding
02:42 _Meep_: true,I'll try to consider that
02:42 Kocari: tell me how many people bring it up
02:42 Kocari: if they mod it
02:42 _Meep_: XD
02:42 _Meep_: so far,none
02:42 Kocari: some boosted modders
02:42 Kocari: you're bring in
02:42 _Meep_: probs when a bn comes in
02:43 _Meep_: updated
02:43 _Meep_: me wants ranked soon D:
02:44 Kocari: Ill talk to someone about this tomorrow
02:44 Kocari: see where I can take it
02:44 _Meep_: yay,thanks :D
ErunamoJAZZ

- Yoshimaro - wrote:

[Yoshimaro's Easy ]
  1. quick! better go bring that up in the other thread too!
  2. straight from the article you linked later
    It is valid only for slow songs. By example, if a song is 85 BPM or so, it is valid (example). But not in this case (190BPM is high).

  3. i dont understand whats wrong about how the rhythm is now, read wise or function wise, it is 1/1 the notes are easy to follow, what is wrong with a circle in easy diff
    The wrong is: this is not noob friendly!!

  4. first one bad example since the circle does not appear until after the slider is gone, kiai ones have ~490ms to read (this is enough time, come on)
    did you ask for real live testplay?? are you 100% sure about it??

  5. it has 2 measures? whats wrong
    Nope, Im not wrong. Ask to any QAT if you are not sure ^^
Little check.

Remember remove 00:56:096 (2) - 01:16:307 (2) -
01:30:360 (1) - Ctrl+G will be more intuitive.
Flow feel a mess in some sections yet :|




EDIT:

hmm.. maybe because usually they dont rank maps with bad easy diff?? idk, 2k16 is a ugly year for mapping in many ways :(
Xinnoh

ErunamoJAZZ wrote:

EDIT:

hmm.. maybe because usually they dont rank maps with bad easy diff?? idk, 2k16 is a ugly year for mapping in many ways :(
whoops i forgot my /s
Yoshimaro

ErunamoJAZZ wrote:

- Yoshimaro - wrote:

[Yoshimaro's Easy ]
  1. quick! better go bring that up in the other thread too!
    this spread is not those spreads, so again, go bring that up over there and quit villainizing my difficulty
  2. straight from the article you linked later
    It is valid only for slow songs. By example, if a song is 85 BPM or so, it is valid (example). But not in this case (190BPM is high).

  3. i dont understand whats wrong about how the rhythm is now, read wise or function wise, it is 1/1 the notes are easy to follow, what is wrong with a circle in easy diff
    The wrong is: this is not noob friendly!! responded below

  4. first one bad example since the circle does not appear until after the slider is gone, kiai ones have ~490ms to read (this is enough time, come on)
    did you ask for real live testplay?? are you 100% sure about it?? yeah actually im definitely 100% positive about it but even then i dont think anything is going to convince you so ill just change it (for reference, the one miss was 01:23:728 (1) - because he hit too early, so even changing that note to a slider would have no effect).

  5. it has 2 measures? whats wrong
    Nope, Im not wrong. Ask to any QAT if you are not sure ^^ i changed it from Mako mod
Little check.

Remember remove 00:56:096 (2) - 01:16:307 (2) - ill change these since you wont leave me alone but next time you should really at least be consistent with what you're complaining about.
01:30:360 (1) - Ctrl+G will be more intuitive. i disagree
Flow feel a mess in some sections yet :| k




EDIT:

hmm.. maybe because usually they dont rank maps with bad easy diff?? idk, 2k16 is a ugly year for mapping in many ways :( yeah i agree my easy diff is bad 100% unplayable
and wow! the diff STILL hasn't gone down!
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314,320,37939,2,0,B|276:326|251:349|251:349|221:326|188:320,1,140,2|2,0:0|0:0,0:0:0:0:
97,314,38886,1,2,0:0:0:0:
148,239,39202,2,0,P|154:204|148:170,1,70,2|2,0:0|0:0,0:0:0:0:
72,121,39833,6,0,P|-20:154|64:203,2,245,2|2|10,0:0|0:0|0:0,0:0:0:0:
147,173,42360,6,0,B|167:145|162:107|162:107|198:108|230:85,1,140,12|8,0:0|0:0,0:0:0:0:
284,13,43307,2,0,B|231:80|324:145|277:222,1,210,8|8,3:1|0:0,0:0:0:0:
203,262,44570,1,8,0:0:0:0:
201,171,44886,6,0,P|266:124|334:139,2,140,12|8|0,0:0|0:0|0:0,0:0:0:0:
203,262,46465,1,0,0:0:0:0:
283,306,46781,2,0,P|345:278|371:214,1,140,10|12,0:1|0:0,0:0:0:0:
454,52,48044,6,0,B|408:63|369:26|369:26|352:48|321:53,1,140,8|0,0:0|0:0,0:0:0:0:
243,78,48991,1,0,0:0:0:0:
168,23,49307,2,0,P|154:56|154:99,1,70,10|2,0:1|3:1,0:0:0:0:
207,162,49939,1,4,0:0:0:0:
84,296,50570,6,0,B|119:300|147:323|147:323|172:300|210:296,1,140,8|0,0:0|0:0,0:0:0:0:
300,309,51517,1,8,0:0:0:0:
374,361,51833,2,0,P|388:329|390:295,1,70,10|2,0:1|3:1,0:0:0:0:
459,234,52465,6,0,B|419:248|377:204|312:223,1,140,12|8,0:0|0:0,0:0:0:0:
235,250,53412,1,2,0:0:0:0:
169,313,53728,2,0,P|143:249|169:186,1,140,8|8,0:0|0:0,0:0:0:0:
256,157,54675,1,2,0:0:0:0:
321,220,54991,6,0,B|339:252|348:284|348:284|399:233|334:197|357:103,1,245,12|10,0:0|3:1,0:0:0:0:
26,162,57517,6,0,P|63:171|99:165,1,70,4|8,0:1|0:1,0:0:0:0:
162,105,58149,1,0,0:1:0:0:
182,195,58465,1,8,0:1:0:0:
249,133,58781,2,0,P|252:96|241:60,1,70,0|10,0:1|0:1,0:0:0:0:
167,14,59412,2,0,P|130:20|98:40,1,70,2|10,0:1|0:1,0:0:0:0:
73,124,60044,6,0,P|85:159|81:201,1,70,2|8,0:1|0:1,0:0:0:0:
33,267,60675,1,0,0:1:0:0:
72,348,60991,1,8,0:1:0:0:
122,273,61307,2,0,P|159:269|197:273,1,70,0|10,0:1|0:1,0:0:0:0:
257,335,61939,2,0,P|294:339|332:335,1,70,2|10,0:1|0:1,0:0:0:0:
373,258,62570,6,0,P|395:300|446:213,1,210,0|8,0:1|0:1,0:0:0:0:
377,160,63833,2,0,P|335:167|301:190,1,70,0|10,0:1|0:1,0:0:0:0:
276,265,64465,2,0,P|283:312|301:345,1,70,2|10,0:1|0:1,0:0:0:0:
371,377,65096,6,0,P|299:362|226:374,1,140,6|6,3:1|3:1,0:0:0:0:
384,268,66360,2,0,P|361:214|329:263,1,140,6|10,3:1|3:1,0:0:0:0:
509,265,67623,6,0,P|510:228|495:182,1,70,6|8,0:1|0:1,0:0:0:0:
428,142,68254,1,2,0:1:0:0:
512,106,68570,1,8,0:1:0:0:
439,52,68886,2,0,P|395:56|359:86,1,70,6|8,0:1|0:1,0:0:0:0:
336,151,69517,2,0,P|347:185|368:212,1,70,2|8,0:1|0:1,0:0:0:0:
459,224,70149,5,6,0:1:0:0:
404,296,70465,2,0,P|404:337|412:371,2,70,8|2|8,0:1|0:1|0:1,0:0:0:0:
369,212,71412,2,0,P|328:206|287:211,1,70,2|8,0:1|0:1,0:0:0:0:
222,257,72044,2,0,P|181:263|140:258,1,70,10|8,0:1|0:1,0:0:0:0:
65,233,72675,5,14,0:1:0:0:
133,170,72991,2,0,P|139:136|133:102,1,70,10|10,0:1|0:1,0:0:0:0:
73,33,73623,1,10,0:1:0:0:
164,16,73939,2,0,L|233:29,1,70,14|10,0:1|0:1,0:0:0:0:
322,46,74570,1,10,0:1:0:0:
263,115,74886,1,10,0:1:0:0:
352,130,75202,6,0,P|394:219|297:196,1,245,2|2,0:1|0:1,0:0:0:0:
270,330,76781,2,0,P|303:344|337:350,1,70
427,332,77412,2,0,P|456:314|479:288,1,70
495,107,78360,6,0,B|442:118|405:89|405:89|393:113|362:127,2,140,0|2|2,0:0|0:0|0:0,0:0:0:0:
324,43,80254,6,0,P|264:30|212:46,2,105,2|2|2,0:0|0:0|0:0,0:0:0:0:
373,120,81517,2,0,B|384:142|403:149|403:149|372:199|392:252,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
99,124,83728,5,2,0:0:0:0:
26,68,84044,2,0,P|11:98|10:148,2,70,2|2|2,0:0|0:0|0:0,0:0:0:0:
110,32,84991,1,2,0:0:0:0:
184,88,85307,6,0,B|219:113|234:136|234:136|252:112|287:90,1,140,2|2,0:0|0:0,0:0:0:0:
452,167,86570,2,0,B|430:185|430:185|357:147|319:197,1,140,2|2,0:0|0:0,0:0:0:0:
209,327,87833,6,0,P|143:265|226:233,1,210,2|0,0:0|0:0,0:0:0:0:
300,279,89096,2,0,P|313:220|263:148,1,140
224,232,90044,1,0,0:0:0:0:
178,153,90360,6,0,B|150:138|120:137|120:137|120:115|100:83|100:83|79:108|69:131|69:131|44:126|13:134|13:134|28:161|47:177|47:177|34:199|31:232|31:232|64:226|86:212|86:212|103:235|133:245|133:245|133:214|131:188|131:188|149:178|163:165,1,560,2|2,0:0|0:0,0:0:0:0:
256,192,93044,12,6,95413,0:1:0:0:

irc from testplayer
23:29 - Yoshimaro -: hi you have no idea who i am and we've never spoken a word to eachother before
23:29 - Yoshimaro -: but can i convince you to testplay a map really quick
23:30 - Yoshimaro -: its 1.61 star and is short, i just need a testplayer before it gets ranked
23:30 Saphiretuna: ummmm
23:30 Saphiretuna: ok sure ig
23:30 - Yoshimaro -: lo thanks yeah this is random but thanks
23:30 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1104940 Hotaru Murasaki - Re:TrymenT]
23:30 - Yoshimaro -: yoshimaro's easy
23:31 Saphiretuna: ok ill try it
23:34 - Yoshimaro -: dope
23:34 - Yoshimaro -: thanks c:
23:34 Saphiretuna: ok im done
23:34 Saphiretuna: it was pretty good
23:34 Saphiretuna: ill try it faster
23:34 - Yoshimaro -: o ok go for it
23:37 - Yoshimaro -: alright thats all
23:37 - Yoshimaro -: thanks for testplay c:
23:37 Saphiretuna: your welks
Karen
irc mod
2016-12-03 14:06 Karen: the last slider
2016-12-03 14:06 Karen: unrankable
2016-12-03 14:06 _Meep_: nice play xd
2016-12-03 14:06 _Meep_: it isn't unrankable o-o
2016-12-03 14:06 _Meep_: but why tho
2016-12-03 14:06 _Meep_: Both sliderend and sliderhead can be seen clearly
2016-12-03 14:07 _Meep_: Sliderstars/tick move in the direction of the sliderball before the slider even starts
2016-12-03 14:07 Karen: http://puu.sh/sCw5T/414dca7ca2.jpg not very clear tho
2016-12-03 14:07 Karen: but seems ok in editor
2016-12-03 14:08 Karen: i didn't get it when testplaying
2016-12-03 14:08 _Meep_: yea,it seems ok in editor xd
2016-12-03 14:08 _Meep_: Were you testing with default skin?
2016-12-03 14:08 Karen: ar9,1 triggers me
2016-12-03 14:08 Karen: 9 is enough :<
2016-12-03 14:08 _Meep_: lol
2016-12-03 14:08 _Meep_: why not ;3
2016-12-03 14:08 Karen: od looks a bit too high as well
2016-12-03 14:08 _Meep_: cs4.4 is bae
2016-12-03 14:08 _Meep_: too
2016-12-03 14:09 _Meep_: Any recommendation for the OD?
2016-12-03 14:09 Karen: small cs requires lower ar
2016-12-03 14:09 _Meep_: o
2016-12-03 14:09 _Meep_: didn't know that
2016-12-03 14:10 Karen: it's experience xd
2016-12-03 14:10 Karen: od 7,9 then
2016-12-03 14:10 Karen: if you want to be fucked
2016-12-03 14:10 _Meep_: od 7.9 it is <:
2016-12-03 14:11 Karen: 00:02:412 (2,3) - why no stack
2016-12-03 14:11 Karen: like 01:21:360 (3,1) -
2016-12-03 14:11 _Meep_: Uh
2016-12-03 14:11 _Meep_: People said it was confusing
2016-12-03 14:11 _Meep_: if I stacked it
2016-12-03 14:12 _Meep_: Because sliderend was barely recognisable
2016-12-03 14:12 Karen: then make them consistent
2016-12-03 14:12 _Meep_: ;w;
2016-12-03 14:12 _Meep_: then I should unstack the others too?
2016-12-03 14:12 Karen: you did much stuff like this
2016-12-03 14:13 Karen: imo you should just stack it
2016-12-03 14:13 Karen: it's good to play
2016-12-03 14:13 _Meep_: ok then XD
2016-12-03 14:13 Karen: 00:19:939 (1) - unnecessary new combo
2016-12-03 14:13 _Meep_: removing
2016-12-03 14:14 Karen: 00:54:833 (6,1) - should be a jump
2016-12-03 14:15 Karen: 00:56:096 (1) - nice slider but it's too fast
2016-12-03 14:15 _Meep_: Hmm,well.since 00:54:360 (5) - is literally at the middle,I can't find any suitable spot for 00:54:833 (6) -
2016-12-03 14:15 Karen: :<
2016-12-03 14:15 _Meep_: D:
2016-12-03 14:16 _Meep_: should I make it sv 1.25?
2016-12-03 14:16 _Meep_: Its 1.4 atm
2016-12-03 14:16 Karen: 00:54:991 (1) - try 176,352
2016-12-03 14:16 Karen: well its not an issue
2016-12-03 14:16 Karen: just surprises ppl in 1st try
2016-12-03 14:16 Karen: 00:57:202 (1) - hitsound
2016-12-03 14:16 _Meep_: 00:54:991 (1,2,3,4,5,6,7) - Is more of a moving star
2016-12-03 14:16 Karen: dont use normal-hitnormal
2016-12-03 14:17 _Meep_: This diff was hitsound-copied,so im kinda clueless about hitsounds x3
2016-12-03 14:17 Karen: you can adjust it, avoid making patterns intentionally like 'star' blabla
2016-12-03 14:17 Karen: soft whistle is fine
2016-12-03 14:18 _Meep_: changed
2016-12-03 14:19 Karen: ok thats all
2016-12-03 14:19 _Meep_: 01:12:675 (1,2,1,2,1,2,1) - no pepe :^)
2016-12-03 14:19 _Meep_: thats all? o-o
2016-12-03 14:19 Karen: nothing else to complain
2016-12-03 14:19 Karen: o-o
2016-12-03 14:19 _Meep_: ;o
2016-12-03 14:21 _Meep_: do u have any suggestions
2016-12-03 14:21 _Meep_: for the jumps XD
2016-12-03 14:22 Karen: what suggestion
2016-12-03 14:22 Karen: they're good
2016-12-03 14:22 _Meep_: wait
2016-12-03 14:22 _Meep_: u mean i just move the note down and thats it? o-o
2016-12-03 14:23 Karen: ya
2016-12-03 14:23 _Meep_: LOL
2016-12-03 14:23 _Meep_: I thought u meant changing the whole thing XD
2016-12-03 14:24 _Meep_: updating mep <;
2016-12-03 14:24 Karen: :>
_DT3
No kds since I already modded before, did an IRC with Nowa
There was a part 1 to this from yesterday but don't have the logs there

IRC with Nowa
21:44 _DT3: Should we maybe continue the irc?
21:53 DTM9 Nowa: Okey
21:54 DTM9 Nowa: btw ya running for BN this time aswell?
21:54 _DT3: Yep
21:54 DTM9 Nowa: gl :3
21:54 _DT3: Thx, you too ^^
21:55 _DT3: When is the test anyway?
21:55 DTM9 Nowa: This month, dunno exactly
21:55 _DT3: Ah ok
21:55 DTM9 Nowa: Help me rank my map if you get qualified xd
21:55 _DT3: xd
21:55 _DT3: Actually, I would
21:55 _DT3: You deserve that
21:56 _DT3: 00:56:096 (1) - Here, even if it seems minor, I would increase volume to 65% since it stands out from the other jumps
21:57 DTM9 Nowa: 5% never hurts. Unless it's alcohol
21:57 DTM9 Nowa: Fixed
21:58 _DT3: 00:58:465 (5,6,1) - I think it's a bit weird how this has the "sharper" angle than 01:00:991 (5,6,1) - since 01:00:991 (5,6,1) - is stronger and should need more emphasis with a sharper angle
22:00 DTM9 Nowa: Quite hard to do anything for that if i want to keep the current patterning but i'll see what i can do
22:02 DTM9 Nowa: I think i got it to work
22:02 DTM9 Nowa: xd
22:02 _DT3: xd
22:02 _DT3: 01:05:096 (1,2,1,2,1) - Even if the distance between the hitcircle -> Slider is bigger than Slider -> Hitcircle, I feel like the emphasis isn't there because DS is bigger for Slider -> Hitcircle. What you could do is put sth like 0.5x 1/2 sliders there to emphasize it more
22:04 DTM9 Nowa: Like 1/2 sliders on these 01:05:412 (2,2) - ?
22:04 _DT3: Yes
22:04 _DT3: But with less SV
22:06 DTM9 Nowa: You probably can open the thing i still don't get. How would the slider be justified as a 1/2. There isn't really anything here 01:05:570 - that the slider would necessarly follow (Even though it would be rankable i still prefer to have them mapped on atleast something)
22:06 DTM9 Nowa: 3/4 sliders following the vocals could work
22:07 DTM9 Nowa: But people have suggested over and over again to add something there. I have always said that if they can justify the suggestion i will surely add something there
22:08 _DT3: Well, what I hear on the red ticks is the vocal stopping and a sound fading in
22:08 _DT3: A 3/4 slider would work just as well but Just so that you can fill something in there
22:09 DTM9 Nowa: I'll try that then
22:11 _DT3: 01:13:939 (1,2,1,2,1,2) - Since the 'rotation' here isn't too noticable, what about rotating these a bit more? I feel like the previous jumps had a more noticable rotation So I feel like these should be rotated stronger
22:11 _DT3: If they were meant to be rotated at all
22:13 DTM9 Nowa: The last notes have higher DS changes between the jumps which creates the way they look rn. I may rotate them by a degree or few if the pattern doesn't change too much
22:13 _DT3: Ok
22:14 DTM9 Nowa: They are also placed differently
22:14 _DT3: Yeah
22:14 _DT3: 01:13:939 (1) - Maybe increase volume here since the song gets a bit more intense
22:15 DTM9 Nowa: Should i increase here 01:15:202 - aswell?
22:15 _DT3: Would be good to, yes
22:16 DTM9 Nowa: Alrighty
22:18 _DT3: 01:16:149 (5,1) - Might have been suggested already but the stack feels off with the song since it suggests movement rather than astop
22:18 _DT3: *a stop
22:21 DTM9 Nowa: 01:16:149 - This "stops" the song for a second which is continued by a much stronger beat ( 01:16:307 - ). For me it just feels like it works :/
22:21 DTM9 Nowa: Dunno wat to do
22:22 _DT3: I mean, I don't think it's too bad with 01:16:307 (1) - being ctrl + g but idk
22:24 DTM9 Nowa: I can try that but i have to pretty much overhaul the rest of the kiai
22:25 DTM9 Nowa: Actually fuk it
22:25 _DT3: I think the rest is fine
22:25 DTM9 Nowa: I'll just overhaul that part
22:26 _DT3: 01:15:675 (3,2) - I mean, not too necessary but I think hitcircles could work just as good here
22:27 DTM9 Nowa: 01:15:675 - This has a sort of hold sound and that other on is a hitcircle already .-.
22:28 _DT3: Then maybe you could make the tail clickable since I don't feel comfortable with the snare being on the same slider as that sound
22:29 _DT3: especially if it's on the tail
22:30 _DT3: But honestly other than that everything looks really good and thought through
22:31 DTM9 Nowa: https://osu.ppy.sh/ss/6720837 ?
22:31 DTM9 Nowa: 3|4 is the thingy
22:31 _DT3: Sth like that, yeah
22:37 _DT3: That's it then
Nowaie

_DT3 wrote:

No kds since I already modded before, did an IRC with Nowa
There was a part 1 to this from yesterday but don't have the logs there

IRC with Nowa
21:44 _DT3: Should we maybe continue the irc?
21:53 DTM9 Nowa: Okey
21:54 DTM9 Nowa: btw ya running for BN this time aswell?
21:54 _DT3: Yep
21:54 DTM9 Nowa: gl :3
21:54 _DT3: Thx, you too ^^
21:55 _DT3: When is the test anyway?
21:55 DTM9 Nowa: This month, dunno exactly
21:55 _DT3: Ah ok
21:55 DTM9 Nowa: Help me rank my map if you get qualified xd
21:55 _DT3: xd
21:55 _DT3: Actually, I would
21:55 _DT3: You deserve that
21:56 _DT3: 00:56:096 (1) - Here, even if it seems minor, I would increase volume to 65% since it stands out from the other jumps
21:57 DTM9 Nowa: 5% never hurts. Unless it's alcohol
21:57 DTM9 Nowa: Fixed
21:58 _DT3: 00:58:465 (5,6,1) - I think it's a bit weird how this has the "sharper" angle than 01:00:991 (5,6,1) - since 01:00:991 (5,6,1) - is stronger and should need more emphasis with a sharper angle
22:00 DTM9 Nowa: Quite hard to do anything for that if i want to keep the current patterning but i'll see what i can do
22:02 DTM9 Nowa: I think i got it to work
22:02 DTM9 Nowa: xd
22:02 _DT3: xd
22:02 _DT3: 01:05:096 (1,2,1,2,1) - Even if the distance between the hitcircle -> Slider is bigger than Slider -> Hitcircle, I feel like the emphasis isn't there because DS is bigger for Slider -> Hitcircle. What you could do is put sth like 0.5x 1/2 sliders there to emphasize it more
22:04 DTM9 Nowa: Like 1/2 sliders on these 01:05:412 (2,2) - ?
22:04 _DT3: Yes
22:04 _DT3: But with less SV
22:06 DTM9 Nowa: You probably can open the thing i still don't get. How would the slider be justified as a 1/2. There isn't really anything here 01:05:570 - that the slider would necessarly follow (Even though it would be rankable i still prefer to have them mapped on atleast something)
22:06 DTM9 Nowa: 3/4 sliders following the vocals could work
22:07 DTM9 Nowa: But people have suggested over and over again to add something there. I have always said that if they can justify the suggestion i will surely add something there
22:08 _DT3: Well, what I hear on the red ticks is the vocal stopping and a sound fading in
22:08 _DT3: A 3/4 slider would work just as well but Just so that you can fill something in there
22:09 DTM9 Nowa: I'll try that then
22:11 _DT3: 01:13:939 (1,2,1,2,1,2) - Since the 'rotation' here isn't too noticable, what about rotating these a bit more? I feel like the previous jumps had a more noticable rotation So I feel like these should be rotated stronger
22:11 _DT3: If they were meant to be rotated at all
22:13 DTM9 Nowa: The last notes have higher DS changes between the jumps which creates the way they look rn. I may rotate them by a degree or few if the pattern doesn't change too much
22:13 _DT3: Ok
22:14 DTM9 Nowa: They are also placed differently
22:14 _DT3: Yeah
22:14 _DT3: 01:13:939 (1) - Maybe increase volume here since the song gets a bit more intense
22:15 DTM9 Nowa: Should i increase here 01:15:202 - aswell?
22:15 _DT3: Would be good to, yes
22:16 DTM9 Nowa: Alrighty
22:18 _DT3: 01:16:149 (5,1) - Might have been suggested already but the stack feels off with the song since it suggests movement rather than astop
22:18 _DT3: *a stop
22:21 DTM9 Nowa: 01:16:149 - This "stops" the song for a second which is continued by a much stronger beat ( 01:16:307 - ). For me it just feels like it works :/
22:21 DTM9 Nowa: Dunno wat to do
22:22 _DT3: I mean, I don't think it's too bad with 01:16:307 (1) - being ctrl + g but idk
22:24 DTM9 Nowa: I can try that but i have to pretty much overhaul the rest of the kiai
22:25 DTM9 Nowa: Actually fuk it
22:25 _DT3: I think the rest is fine
22:25 DTM9 Nowa: I'll just overhaul that part
22:26 _DT3: 01:15:675 (3,2) - I mean, not too necessary but I think hitcircles could work just as good here
22:27 DTM9 Nowa: 01:15:675 - This has a sort of hold sound and that other on is a hitcircle already .-.
22:28 _DT3: Then maybe you could make the tail clickable since I don't feel comfortable with the snare being on the same slider as that sound
22:29 _DT3: especially if it's on the tail
22:30 _DT3: But honestly other than that everything looks really good and thought through
22:31 DTM9 Nowa: https://osu.ppy.sh/ss/6720837 ?
22:31 DTM9 Nowa: 3|4 is the thingy
22:31 _DT3: Sth like that, yeah
22:37 _DT3: That's it then
First part of the mod
Insert random stuff before this
00:15 _DT3: Can I quickly IRC thin with you
00:15 *_DT3 is editing [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT [Nowa's Flower]]
00:15 DTM9 Nowa: Sure
00:16 _DT3: It looks really nice though
00:16 DTM9 Nowa: Before you mention anything about it : 01:17:333 (4,1) - just look at the thread and you will find my reasoning for it
00:17 _DT3: 00:26:886 (4,1) - I don't feel like 00:27:202 (1) - gets emphasized enough with that circular flow
00:19 _DT3: Also 00:25:939 (1) - Sure you want to use an edgy slider in a rather calm part?
00:20 DTM9 Nowa: I don't know how much i want to priotirize the emphasis on the 00:27:202 (1) - . It kinda follows snapped flow but the circular sliders are there for the looks. I may fix that later on if i feel like so
00:20 DTM9 Nowa: and i like edgy sliders xd
00:20 _DT3: xd
00:22 _DT3: 00:43:939 (2) - Idk if this was suggested before but why not add a slider here? Maybe the effect was to make it look empty but I don't feel like that fits here, the part gets a bit more intense
00:22 DTM9 Nowa: Sure i can add a slider there. I don't think anyone has suggested it (until now)
00:23 _DT3: 00:43:781 (1) - I mean, this combo was intentional but it doesn't really make sense since you don't need to emphasize the kicks with NCs there (I think). the Nc here 00:43:465 (1) - does make sense though since it is stronger
00:24 _DT3: Same here with the piano I guess 00:46:307 (1) -
00:25 _DT3: 00:47:412 (1,2) - Not that important but maybe make it similar like 00:34:781 (1,2) - or make 00:34:781 (1,2) - like the 1st one because you have those kind of stacks mostly for 1/2s
00:27 _DT3: And then again 00:49:939 (1,2) - if you decide to fix it
00:27 DTM9 Nowa: With the new slider i can remove the NCs from them. Tweaked this 00:47:412 (1) - like you suggested
00:27 _DT3: Ok
00:27 DTM9 Nowa: We are starting a league of assholes match so could we continue in like 30 mins or so
00:28 _DT3: I'll see if I'll have time then but most likely
00:28 DTM9 Nowa: Oke

Thanks alot anyway ^^

Updated
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Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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Antalf
Heyooo! Quick mod from the queue, hope it helps!! Awesome mapping!almost hitting ranked!

Re:Candy
Yoshimaro's Easy Candy

00:16:465 (4,5) - Consider changing this two into an small slider instead of those single ones.

00:39:833 (1) - Instead of a repeat slider, might want to make a long one and mess with the shape a bit.

01:07:307 - Might want to add a circle here instead of leaving this empty.

01:27:517 - Try adding a circle here, it sounds really fit for it.

In general try spreading slider tick sounds through out the map, so some sliders dont sound that empty.

619's Normal Candy

00:07:939 (2) - Instead of this short slider here, try adding a single circle instead.

00:38:412 (3,5) - Might want to check this ones since i do not see any sound justification

01:31:939 (2,3) - Try switching places with this two notes here. (Move the slider where the circle was and the circle where the slider end was.) Honest opinion it gives it a nice touch since its the end of the song.

Rather than that i see the dff very well done!

Hard to Chew Candy

I know this isnt a big change but why not set that HP to 5.5 as well? The OD is 5.5 so it wouldnt be a bad idea to set the hp like that as well.

00:07:939 (3) - Try adding instead of this slider two single circles, this will assure some variety there add the start and doesnt feel bad at all to play.

00:20:728 - Consider adding a triplet here.

00:42:360 (1) - Try curving this a bit up. Looks a bit more nicer and gives a nice feel to it.

Well thats all i have to give, sorry for the rather short mod, have little time on me. Drop me some kudos (or not) if this was slightly helpful! Hope to see this ranked!!
Yoshimaro

Antalf wrote:

Yoshimaro's Easy Candy

00:16:465 (4,5) - Consider changing this two into an small slider instead of those single ones. i like the functionality it has rn

00:39:833 (1) - Instead of a repeat slider, might want to make a long one and mess with the shape a bit. if i made it a longer slider then it would lose this beat here 00:40:939 -

01:07:307 - Might want to add a circle here instead of leaving this empty. i'd prefer to keep the rhythm simple in this section, since it already plays 2/1

01:27:517 - Try adding a circle here, it sounds really fit for it. i just applied meeps final thoughts and it has a note there

In general try spreading slider tick sounds through out the map, so some sliders dont sound that empty. im missing the point :c
thank you!
Topic Starter
_Meep_

Antalf wrote:

Heyooo! Quick mod from the queue, hope it helps!! Awesome mapping!almost hitting ranked!

Hard to Chew Candy

I know this isnt a big change but why not set that HP to 5.5 as well? The OD is 5.5 so it wouldnt be a bad idea to set the hp like that as well. oki c;

00:07:939 (3) - Try adding instead of this slider two single circles, this will assure some variety there add the start and doesnt feel bad at all to play. I'll keep the slider to continue the pattern I made before that part

00:20:728 - Consider adding a triplet here. Was mapping to the heavy piano sounds,I know there is a beat but Im not going to map it.

00:42:360 (1) - Try curving this a bit up. Looks a bit more nicer and gives a nice feel to it. I tried,see if ya like it
[/box]

Well thats all i have to give, sorry for the rather short mod, have little time on me. Drop me some kudos (or not) if this was slightly helpful! Hope to see this ranked!!
Thanks for modding ;3
619

Antalf wrote:

619's Normal Candy

00:07:939 (2) - Instead of this short slider here, try adding a single circle instead. - Ok

00:38:412 (3,5) - Might want to check this ones since i do not see any sound justification - I followed vocal

01:31:939 (2,3) - Try switching places with this two notes here. (Move the slider where the circle was and the circle where the slider end was.) Honest opinion it gives it a nice touch since its the end of the song. - Ok maybe

Rather than that i see the dff very well done!
-^^
Thanks for mod!
u
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's Normal
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
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Xinying
Mod from my M4M

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. For difficulties that map this sound 00:21:360 , I'm pretty sure it is snapped to 1/4 and rebound only once.

Yoshimaro's Easy

  1. 01:24:044 (2) - This rebound is out of place. Previously you've been repeating sliders to follow vocal, but now it feels like the head and tail follows vocal but the rebound follows the instrument. In easy it is best to follow the most distinct sound in the music. Sliders you have follow rebound vocals some examples are 00:33:517 (3) and 00:36:044 (3) . Some others follow very clear and distinct instrument sounds like 00:01:939 (1) and 00:10:781 (2) . I recommend change rhythm to (1) if you want to follow vocals all the way or (2) if you want to follow the soft instrument in the background.

Hard

  1. 00:24:991 (2) - Small suggestion but how about this? Feels like it flows better.

Insane

  1. 01:12:044 (1,2,3,4,5,6,7,8) - I don't hear any drum sound to support this stream? Overmapped perhaps?
  2. 01:14:886 (2,3,4,5) - Same here
Yoshimaro

Xinying wrote:

If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map. yeah fuck rechecking tbh xd


Yoshimaro's Easy

  1. 01:24:044 (2) - This rebound is out of place. Previously you've been repeating sliders to follow vocal, but now it feels like the head and tail follows vocal but the rebound follows the instrument. In easy it is best to follow the most distinct sound in the music. Sliders you have follow rebound vocals some examples are 00:33:517 (3) and 00:36:044 (3) . Some others follow very clear and distinct instrument sounds like 00:01:939 (1) and 00:10:781 (2) . I recommend change rhythm to (1) if you want to follow vocals all the way or (2) if you want to follow the soft instrument in the background. did #2
thank for mod!

mom hitsounds again i think
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-1310,"ReTrymenT.avi"
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1939,315.789473684211,4,2,1,40,1,0
1939,-100,4,2,1,40,0,0
12044,-100,4,1,1,50,0,0
21517,-100,4,2,1,40,0,0
42360,-100,4,2,1,50,0,0
57517,-100,4,1,1,70,0,1
77728,-100,4,2,1,40,0,0
95412,-100,4,2,1,20,0,0


[Colours]
Combo1 : 251,142,218
Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149

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Korey
from modreqs hope it helps!

Insane

00:06:991 (1,3) - 00:08:254 (1,2) - the connected curve thingo you were doing is stuffed up here
00:18:675 - circle would fit better here rhythmically and to put pressure on 00:18:833 -
00:19:307 - 1/2slider
00:20:254 (5) - blanket looks weird with two notes next to it a straight slider would do better imo
00:24:044 (3,4) - rotate 90degrees or something? 00:23:412 (1,2,3,4) - all of this is visually boring
00:24:675 (1) - use different spacing here to emphasis it
00:27:518 (2,3,4) - blankets obviously need some work lol please double check/fix all of them i think most of the others are okay though
00:40:939 (3) - 1/1 slider is better imo because if you have circles starting on 00:41:412 (1) - it would have be differentiated because right now 00:41:254 (4) - is a part of the jump pattern.
00:50:254 (2,4) - the sliders are noticable in gameplay and looks bad imo
01:30:360 (1) - doesnt look visually appealing in my eyes and feels like youve focused on making the sliders skeleton looks cool instead.
Topic Starter
_Meep_

Xinying wrote:

Mod from my M4M

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. For difficulties that map this sound 00:21:360 , I'm pretty sure it is snapped to 1/4 and rebound only once.
otice]

Hard

  1. 00:24:991 (2) - Small suggestion but how about this? Feels like it flows better.
will consider[/notice]

Insane

  1. 01:12:044 (1,2,3,4,5,6,7,8) - I don't hear any drum sound to support this stream? Overmapped perhaps? Bass emphasis
  2. 01:14:886 (2,3,4,5) - Same here
^

ikorza wrote:

from modreqs hope it helps!

Insane

00:06:991 (1,3) - 00:08:254 (1,2) - the connected curve thingo you were doing is stuffed up here on purpose
00:18:675 - circle would fit better here rhythmically and to put pressure on 00:18:833 - Nah
00:19:307 - 1/2slider will consider
00:20:254 (5) - blanket looks weird with two notes next to it a straight slider would do better imo oki ;w;
00:24:044 (3,4) - rotate 90degrees or something? 00:23:412 (1,2,3,4) - all of this is visually boring was to play the stale 'tet' or whatever sound it is there,making that part boring may fit it more
00:24:675 (1) - use different spacing here to emphasis it I stacked all the notes that have a 1/1 gap like 00:27:202 (1,2) - 00:32:254 (5,1) -
00:27:518 (2,3,4) - blankets obviously need some work lol please double check/fix all of them i think most of the others are okay though
00:40:939 (3) - 1/1 slider is better imo because if you have circles starting on 00:41:412 (1) - it would have be differentiated because right now 00:41:254 (4) - is a part of the jump pattern. Though 00:41:254 - has a piano note,which makes a 1/1 feel awkward as its sliderend plays the first note while the next few are notes
00:50:254 (2,4) - the sliders are noticable in gameplay and looks bad imo Fixed
01:30:360 (1) - doesnt look visually appealing in my eyes and feels like youve focused on making the sliders skeleton looks cool instead. I don't exactly know what you mean, I made a flower since there have been many petals in the video,idk,lul
thx 4 mod <3
Shurelia
m4m m4m m4m (I'm very tired while modding this so please bear with broken like english)

[GeneraL]
  1. I really recommend the diff's name like this instead : Yoshimaro's EasY , 619's NormaL , HarD , InsanE ,Nowa's FloweR . Since basically every words in that game were typed like that. (Highly recommended)


[EasY]
  1. 00:17:096 (1) - looks a bit too derped for me. Probably make something that the slider's head and the tail won't touch each other would be better.
  2. 00:30:991 (3,3) - this overlay is kinda uuh.. pretty bad for an easy. I'd suggest to do something with (3) so it won't overlaying each other.
  3. 01:01:939 (5,1) - probably this one too. You can just rotate (1) a bit so it'll be a straight movement.
  4. 01:06:360 (2) - naaah, for me. This one is too sharp. You might to to a rework on this object.
  5. 01:19:307 (2) - this slider looks out of place for me. I mean the other one have smooth curve while this one is sharp. I suggest to just make it same.
  6. 01:24:043 (2) - Unsnapped stuff
  7. 01:29:727 (3) - unsnapped

[NormaL]
  1. 00:21:517 (2) - you usually use stack to cover 1/2 rhythm but this one cover 1/1 instead so uuh.. I suggest to move this elsewhere. x:500 y:85 would be a good example

[HarD]
  1. 00:18:360 (2) - NC should be at here.
  2. 00:15:044 (3) - NC is kinda unecessary at here since you already show the rhythm difference from the distance.
  3. 00:42:833 (2,3,4) - I think 3>4 should have bigger DS instead of 2>3 since the loud piano sound can be heard at (4) and will do great with the emphasize thingy.
  4. 00:55:306 (2,3,4,5,6) - This shows that you really out of space about where to put (3) is. I suggest to make 4,5 as a stack too to save space a lot for you. Since the current one kinda not making any sense for me a plays really awkward.

[InsanE]
  1. 00:18:281 (2) - naah, this one barely cover anything and really weird to be listened. I suggest to remove this one.
  2. 00:28:781 (5,6) - Try to move this to x:376 y:143 so the tails can get stacked with 00:29:728 (1) - ?
  3. 00:28:307 (4,7) - uwaaaaah.
  4. 00:56:096 (1) - 👌
  5. 01:02:886 (2,3,4) - why there's a sudden triple at here ? Since you didn't use it at anywhere else on kiai. Should remove (3)
  6. 01:25:781 (2) - distance issue. Try x:471 y:268 for a perfect one
  7. 01:27:517 (5,1) - I prefer a quite a jump at here. Maybe... uuh... x:147 y:240?

[FloweR]
  1. 00:09:991 (2,1) - looks same yet different play. You can move (2) to fix this.
  2. 01:05:570 - try to add an object at here! Since the current one is kinda a letdown if you leave this empty. Also if you agree try to stack it with the previous object. It'll play great
  3. 01:06:202 - same stuff like above.

Good luck
619

Shurelia wrote:

[NormaL]
  1. 00:21:517 (2) - you usually use stack to cover 1/2 rhythm but this one cover 1/1 instead so uuh.. I suggest to move this elsewhere. x:500 y:85 would be a good example - ok
Thanks for mod!

u
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's Normal
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
Video,-1310,"ReTrymenT.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1939,-100,4,2,1,40,0,0
10781,-100,4,2,1,60,0,0
22149,-100,4,2,1,30,0,0
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94781,-100,4,2,1,15,0,0
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[Colours]
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Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149

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Yoshimaro

Shurelia wrote:

[GeneraL]
  1. I really recommend the diff's name like this instead : Yoshimaro's EasY , 619's NormaL , HarD , InsanE ,Nowa's FloweR . Since basically every words in that game were typed like that. (Highly recommended) sure thats up to meep tho


[EasY]
  1. 00:17:096 (1) - looks a bit too derped for me. Probably make something that the slider's head and the tail won't touch each other would be better. sure, its movement is clear as it is tho
  2. 00:30:991 (3,3) - this overlay is kinda uuh.. pretty bad for an easy. I'd suggest to do something with (3) so it won't overlaying each other. not so bad honestly, earlier suggestions involved me compromising its placement but now that i look at it in play time its like 150 ms so idk
  3. 01:01:939 (5,1) - probably this one too. You can just rotate (1) a bit so it'll be a straight movement. that one is fine tho
  4. 01:06:360 (2) - naaah, for me. This one is too sharp. You might to to a rework on this object. both this and the previous 00:17:096 (1) - have clear direction idk whats wrong with these
  5. 01:19:307 (2) - this slider looks out of place for me. I mean the other one have smooth curve while this one is sharp. I suggest to just make it same. i've already softened the sharp with smooth (?)
  6. 01:24:043 (2) - Unsnapped stuff idk how that happened
  7. 01:29:727 (3) - unsnapped ^
w
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-1310,"ReTrymenT.avi"
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1939,315.789473684211,4,2,1,40,1,0
1939,-100,4,2,1,40,0,0
12044,-100,4,1,1,50,0,0
21517,-100,4,2,1,40,0,0
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57517,-100,4,1,1,70,0,1
77728,-100,4,2,1,40,0,0
95412,-100,4,2,1,20,0,0


[Colours]
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Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149

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169,313,53728,2,0,P|143:249|169:186,1,140,8|8,0:0|0:0,0:0:0:0:
256,157,54675,1,2,0:0:0:0:
321,220,54991,6,0,B|339:252|348:284|348:284|390:229|310:180|374:103,1,245,12|8,0:0|3:1,0:0:0:0:
26,162,57517,6,0,P|63:171|99:165,1,70,4|8,0:1|0:1,0:0:0:0:
162,105,58149,1,0,0:1:0:0:
182,195,58465,1,8,0:1:0:0:
249,133,58781,2,0,P|252:96|241:60,1,70,0|10,0:1|0:1,0:0:0:0:
167,14,59412,2,0,P|130:20|98:40,1,70,2|10,0:1|0:1,0:0:0:0:
73,124,60044,6,0,P|85:159|81:201,1,70,2|8,0:1|0:1,0:0:0:0:
33,267,60675,1,0,0:1:0:0:
72,348,60991,1,8,0:1:0:0:
122,273,61307,2,0,P|159:269|197:273,1,70,0|10,0:1|0:1,0:0:0:0:
257,335,61939,2,0,P|294:339|332:335,1,70,2|10,0:1|0:1,0:0:0:0:
373,258,62570,6,0,P|395:300|446:213,1,210,0|8,0:1|0:1,0:0:0:0:
377,160,63833,2,0,P|335:167|301:190,1,70,0|10,0:1|0:1,0:0:0:0:
276,265,64465,2,0,P|283:312|301:345,1,70,2|10,0:1|0:1,0:0:0:0:
371,377,65096,6,0,P|299:362|226:374,1,140,6|6,3:1|3:1,0:0:0:0:
384,268,66360,2,0,P|361:214|329:263,1,140,6|10,3:1|3:1,0:0:0:0:
509,265,67623,6,0,P|510:228|495:182,1,70,6|8,0:1|0:1,0:0:0:0:
428,142,68254,1,2,0:1:0:0:
512,106,68570,1,8,0:1:0:0:
439,52,68886,2,0,P|395:56|359:86,1,70,6|8,0:1|0:1,0:0:0:0:
336,151,69517,2,0,P|347:185|368:212,1,70,2|8,0:1|0:1,0:0:0:0:
459,224,70149,5,6,0:1:0:0:
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222,257,72044,2,0,P|181:263|140:258,1,70,10|8,0:1|0:1,0:0:0:0:
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443,316,77412,1,8,0:1:0:0:
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197,286,81202,1,2,0:0:0:0:
121,336,81517,2,0,P|106:299|115:248,1,70,2|0,0:0|0:0,0:0:0:0:
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287,230,85307,6,0,B|214:194|153:221|153:221|178:255|167:303,1,210,2|2,0:0|0:0,0:0:0:0:
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169,288,87833,6,0,P|270:312|371:288,1,210,2|0,0:0|0:0,0:0:0:0:
438,226,89096,2,0,P|453:190|447:134,1,70,2|2,0:0|0:0,0:0:0:0:
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256,192,93044,12,6,95412,0:1:0:0:
Topic Starter
_Meep_
I'll be changing the names of everybody's diffs and edit this to my reply to shurelia's mod later on
Nowaie

Shurelia wrote:

[FloweR]
  1. 00:09:991 (2,1) - looks same yet different play. You can move (2) to fix this. Uhh in what aspect do they look similiar? One of them is a hitcircle and one of them is a bezier slider
  2. 01:05:570 - try to add an object at here! Since the current one is kinda a letdown if you leave this empty. Also if you agree try to stack it with the previous object. It'll play great There is a 3/4 slider already?? Plus there isn't anything worthy in the song to be clickable on that point so it would just be straight up overmapped
  3. 01:06:202 - same stuff like above. ^

Good luck
No changes atleast for now. Thanks for the input anyway :>

Edit : Why my diff is not updated?
Topic Starter
_Meep_

Shurelia wrote:

m4m m4m m4m (I'm very tired while modding this so please bear with broken like english)

[GeneraL]
  1. I really recommend the diff's name like this instead : Yoshimaro's EasY , 619's NormaL , HarD , InsanE ,Nowa's FloweR . Since basically every words in that game were typed like that. (Highly recommended)

[HarD]
  1. 00:18:360 (2) - NC should be at here. It was nc'd like how the insane was nc'd
  2. 00:15:044 (3) - NC is kinda unecessary at here since you already show the rhythm difference from the distance. Fixed
  3. 00:42:833 (2,3,4) - I think 3>4 should have bigger DS instead of 2>3 since the loud piano sound can be heard at (4) and will do great with the emphasize thingy. May consider
  4. 00:55:306 (2,3,4,5,6) - This shows that you really out of space about where to put (3) is. I suggest to make 4,5 as a stack too to save space a lot for you. Since the current one kinda not making any sense for me a plays really awkward. apparently im stupid enough to not notice i could have done that for a whole 2 months,thanks bud <3

[InsanE]
  1. 00:18:281 (2) - naah, this one barely cover anything and really weird to be listened. I suggest to remove this one. ima keep xd
  2. 00:28:781 (5,6) - Try to move this to x:376 y:143 so the tails can get stacked with 00:29:728 (1) - ? Fixed
  3. 00:28:307 (4,7) - uwaaaaah. Fixed
  4. 00:56:096 (1) - 👌 <3
  5. 01:02:886 (2,3,4) - why there's a sudden triple at here ? Since you didn't use it at anywhere else on kiai. Should remove (3) Kinda copied what nowa did on his diff
  6. 01:25:781 (2) - distance issue. Try x:471 y:268 for a perfect one Fixed
  7. 01:27:517 (5,1) - I prefer a quite a jump at here. Maybe... uuh... x:147 y:240? Nah,i wanted to make the part feel slow and nice

Good luck
Thanks for moddin~

DTM9 Nowa wrote:

Shurelia wrote:

[FloweR]
  1. 00:09:991 (2,1) - looks same yet different play. You can move (2) to fix this. Uhh in what aspect do they look similiar? One of them is a hitcircle and one of them is a bezier slider
  2. 01:05:570 - try to add an object at here! Since the current one is kinda a letdown if you leave this empty. Also if you agree try to stack it with the previous object. It'll play great There is a 3/4 slider already?? Plus there isn't anything worthy in the song to be clickable on that point so it would just be straight up overmapped
  3. 01:06:202 - same stuff like above. ^

Good luck
No changes atleast for now. Thanks for the input anyway :>

Edit : Why my diff is not updated?
weird idk,gona update it
BounceBabe
🕓⌛ TWENTY MINUTES ⌛🕓

easy

00:04:465 (1,2) - transition between these and aesthetics could be improved slightly. rounder shape for 00:04:465 (1) - would suit more with the curve of 00:06:202 (2) -

00:06:991 (1) - flow is slightly off. move more to the right to make it better

00:09:517 (1,2) - these two could be made symmetrical in the way the are arranged. place 00:09:517 (1) - a bit higher http://puu.sh/sRTaw/758ea900f7.jpg

00:14:570 (1,2,3,4) - rhythm change from white to red ticks is rather hard for beginners. try to simplify like this http://puu.sh/sRTc5/d4fd0f39b6.jpg

00:27:517 (1,2,1) - rhythm is a bit off here. even more since 00:28:465 - is the start of the next bar. try http://puu.sh/sRTj8/753a0979f7.jpg

00:54:991 (1) - the tightly squeezed body can be a misleading slidershape for beginners. try finding something more suiting for easy. better : http://puu.sh/sRToB/0e15c12088.jpg

00:57:517 (1,2,3,4,5,1,2,3,4,5) - due to the high bpm rhythm might be a bit too hard for new players as the rest of the map varies a lot between 2/1 and 1/1 but this is entirely 1/1. consider making 00:58:781 (4,5) - a long slider and 01:01:307 (4,5) - http://puu.sh/sRTvi/c85a973918.jpg 01:07:623 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - same here

01:05:096 (1,2) - will be extremely hard to handle for new players and also is not so good flow. better: http://puu.sh/sRTxG/939cafb702.jpg you could also just remove the second one and reverse 01:05:096 (1) - same 01:15:202 (1,2) - slider curve goes up but the next element is at the bottom. http://puu.sh/sRTCa/2295178a68.jpg

01:30:360 (1) - slightly make the end of the slider show more. new players wont be able to see immediately into which direction the slider goes and need 100% security. http://puu.sh/sRTKT/d561859110.jpg is a lot better. pretty slider btw

insane

00:15:675 (5,1) - spacing needs to be larger to fit with since youve got this jump here 00:15:044 (3,4) - . 00:15:675 (5,1) - can be easily misread as 1/2.
^ same 00:19:307 (5,1) - maybe stacking 00:19:307 (5,1) - would help. it would fit the piano too http://puu.sh/sRTUy/b64447a8a6.jpg
^ 00:43:307 (3,4,1) - same. try stacking here too http://puu.sh/sRU4h/dc136a6ca1.jpg

00:41:412 (1,2,1,2,3,4) - would play better like this http://puu.sh/sRTX6/ca33f9aad7.jpg

00:52:465 (1) - the sv speed up doesnt quite match with the melody, you mapped to stream of piano notes here with only that slider but continued with vocals which makes the sv slider inappropriate. consider removing it and replace with instrumental mapping as it will suit better.

01:03:675 (1,2) - flow is too poor here due to the slider shape. try http://puu.sh/sRUbF/f7b297fa29.jpg

01:05:728 (1,2,1,2,1,2) - 01:10:781 (1,1) - 01:13:307 (1,1) - really unnecessary combo spam, please remove this

01:17:096 (3,1) - you follow the stream of notes here. NC at 3 and remove NC at 01:17:411 (1) - since its mapped to instruments only

01:26:412 (4) - ctrl + G to fit the ascending vocal tone and to improve flow

01:27:517 - replace the slider with a circle. it will suit vocals more.
Gaia
[easy]
00:16:465 (4,5,1) - if u angle this up flow would be better// its alright atm tho
00:44:886 (1) - avoid this overlap, overlapped reverse symbols are unrankable
01:30:360 (1) - open the end more, which way the slider goes is pretty ambiguous

[hard]
00:03:202 (1) - 00:04:149 (3) - (etc) spacing, doesnt make sense for this to be overlapped
00:11:728 (3,1) - DS these 2 too
00:15:044 (3,4,5) - maybe 1/2 sliders would be nice? a bunch of circles spaced out is hard to read + kinda boring XD
00:20:254 (3,1,2) - sliders for piano?
00:43:307 (3) - jump too big
00:50:886 (4) - try this!
00:53:412 (4,1) - too many 1/2 sliders here too, try ^^ as well
01:00:044 (1) - spacing too close
01:05:096 (1,2,1,2,1,2) - probably not suitable for a hard
01:08:886 (1) - flow?
01:27:833 (2) - move up a tiny bit more XD

gave insane a quick peek it looks quite nice actually, good luck have fun~
pkhg
[General]
  1. Muting sliderticks and sliderslide at the same time is unrankable. i suggest to remove the muted slidertick
  2. Add a normal-sliderslide. its kinda annoying specially during 00:42:360 -
[Yoshimaro's Easy]
  1. 00:27:517 (1,2) - i dont really get what youre mapping here. following vocals will be ideal cuz its more friendly with begginers. try this http://puu.sh/sThKn/7190d1c232.jpg
  2. 00:47:728 - a circle will be cool for vocals
  3. 00:48:044 (1,2) - ctrl+g this for a better rhythm. i dont get what youre mapping and this suggestions fits vocals
  4. 00:50:570 (1,2,3) - ^ the last two applies here too
  5. 00:54:991 (1) - its cool and stuff but isnt beginner friendly because of the slider overlapping itself
  6. 01:30:360 (1) - ^
[619's Normal]
  1. 00:18:044 (3) - the beat on its tail isnt really strong and using a circle will help to reduce the density of this section a bit
[Hard]
  1. 00:15:044 (3,4,5) - spacing
  2. spacing on kiais is really high for my taste
[Insane]
  1. 00:21:360 (2) - 40% + soft whistles are better than "muting" it
  2. 00:54:991 (1,2,3,4,5,6,7) - nerf pls or at least 00:54:991 (1,2) -
  3. 00:56:096 (1) - normal hitfinish on tail is cool
  4. 01:06:991 (1) - why not circles
the other diff is kinda cool gj
-Nya-
Since you already have three mods that you didn't respond to yet, I'm rather gonna wait for your response before I begin modding otherwise I might repeat stuff that others have already mentioned. Just PM me or message me in-game once you're ready.
Topic Starter
_Meep_

BounceBabe wrote:

🕓⌛ TWENTY MINUTES ⌛🕓
insane

00:15:675 (5,1) - spacing needs to be larger to fit with since youve got this jump here 00:15:044 (3,4) - . 00:15:675 (5,1) - can be easily misread as 1/2.
^ same 00:19:307 (5,1) - maybe stacking 00:19:307 (5,1) - would help. it would fit the piano too http://puu.sh/sRTUy/b64447a8a6.jpg
^ 00:43:307 (3,4,1) - same. try stacking here too http://puu.sh/sRU4h/dc136a6ca1.jpg Fixed the first one,however the 2nd one I will not fix,as I don't think it would fit the piano in any way by stacking it.

00:41:412 (1,2,1,2,3,4) - would play better like this http://puu.sh/sRTX6/ca33f9aad7.jpg Wanted to emphasize piano notes,and the piano notes are also in different tones, therefore stacking them ontop of one another in a back and forth movement doesn't make sense unless they have the same sound,which in this case,it doesn't.

00:52:465 (1) - the sv speed up doesnt quite match with the melody, you mapped to stream of piano notes here with only that slider but continued with vocals which makes the sv slider inappropriate. consider removing it and replace with instrumental mapping as it will suit better. Instrumental mapping in this part makes it feel dull in this part,and the SV change is to represent the speedup/buildup that the song is having when reaching to the chorus.

01:03:675 (1,2) - flow is too poor here due to the slider shape. try http://puu.sh/sRUbF/f7b297fa29.jpg I moved it down more if that helps solve it,putting it too low may leave the last slider at some random place which wouldn't make sense

01:05:728 (1,2,1,2,1,2) - 01:10:781 (1,1) - 01:13:307 (1,1) - really unnecessary combo spam, please remove this For the intensity of the music,I don't see how this is unnecessary combo spam.

01:17:096 (3,1) - you follow the stream of notes here. NC at 3 and remove NC at 01:17:411 (1) - since its mapped to instruments only Decided not to NC it at all,removed both on 01:13:411 and (3)

01:26:412 (4) - ctrl + G to fit the ascending vocal tone and to improve flow The ascending tone in the vocal isn't too noticeable,so I won't ctrl+G it.

01:27:517 - replace the slider with a circle. it will suit vocals more. I kind of like it as a slider,so I won't change it,suits to me imo

Gaia wrote:

[hard]
00:03:202 (1) - 00:04:149 (3) - (etc) spacing, doesnt make sense for this to be overlapped I do understand that,however I just felt that it fit the song XD I tried to make it more consistent though
00:11:728 (3,1) - DS these 2 too Fixed
00:15:044 (3,4,5) - maybe 1/2 sliders would be nice? a bunch of circles spaced out is hard to read + kinda boring XD Fixed xd
00:20:254 (3,1,2) - sliders for piano? Nah,I feel that notes emphasize the piano more
00:43:307 (3) - jump too big Fixed
00:50:886 (4) - try this! lets try that then
00:53:412 (4,1) - too many 1/2 sliders here too, try ^^ as well nah XD the 1/2 sliders play this part quite well imo,putting a 1/1 slider kills momentum
01:00:044 (1) - spacing too close It looks close,however doesn't affect the player in gameplay,as it is in the direct opposite direction of the flow of 00:59:728 (7) - ,making the spacing factor sort of 'not affect' this part
01:05:096 (1,2,1,2,1,2) - probably not suitable for a hard nah,its just that people dont see these around much.
01:08:886 (1) - flow? Not in a circular flow for this case
01:27:833 (2) - move up a tiny bit more XD I didn't notice it XD nice

gave insane a quick peek it looks quite nice actually, good luck have fun~

pkhg wrote:

[General]
  1. Muting sliderticks and sliderslide at the same time is unrankable. i suggest to remove the muted slidertick
  2. Add a normal-sliderslide. its kinda annoying specially during 00:42:360 -
[Hard]
  1. 00:15:044 (3,4,5) - spacing Fixed
  2. spacing on kiais is really high for my taste yea but at the same time the kiai is pretty intense in contrast to majority of the song
[Insane]
  1. 00:21:360 (2) - 40% + soft whistles are better than "muting" it I don't exactly agree with this,though I'll ask the GDers
  2. 00:54:991 (1,2,3,4,5,6,7) - nerf pls or at least 00:54:991 (1,2) - karen said its fine like that XD I can't really find any other place for it either,so I'll leave it there until someone comes in with a better suggestion
  3. 00:56:096 (1) - normal hitfinish on tail is cool oo dayum i liek it
  4. 01:06:991 (1) - why not circles the three slider+note pattern is pretty draining for many players already,since you have to snap to the next slider from a distance,and adding jumps only make it unnecessarily harder.Even though there are drum sounds that could be mapped as notes, I still think that adding a slider will be easier.
the other diff is kinda cool gj
Thanks 4 all ur modz,updated
619

pkhg wrote:

[619's Normal]
  1. 00:18:044 (3) - the beat on its tail isnt really strong and using a circle will help to reduce the density of this section a bit - fixed
Thanks for mod!

k
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's NormaL
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1939,315.789473684211,4,2,1,40,1,0
1939,-100,4,2,1,40,0,0
10781,-100,4,2,1,60,0,0
22149,-100,4,2,1,30,0,0
42360,-100,4,1,1,60,0,0
57517,-100,4,1,1,70,0,1
67623,-100,4,1,1,60,0,0
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87833,-100,4,2,1,30,0,0
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89728,-100,4,2,1,40,0,0
92886,-100,4,2,1,30,0,0
93517,-100,4,2,1,25,0,0
94149,-100,4,2,1,20,0,0
94781,-100,4,2,1,15,0,0
95412,-100,4,1,1,10,0,0


[Colours]
Combo1 : 251,142,218
Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149
SliderBorder : 255,255,149

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287,299,2886,2,0,L|226:287,1,50,2|0,0:0|0:0,0:0:0:0:
189,277,3202,2,0,B|159:260|115:265|115:265|98:232|60:215,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
251,198,4465,6,0,P|259:145|243:83,1,100,2|2,0:0|0:0,0:0:0:0:
229,54,4939,2,0,L|123:48,1,100,2|2,0:0|0:0,0:0:0:0:
80,41,5412,1,2,0:0:0:0:
30,127,5728,6,0,L|36:237,1,100,2|0,0:0|0:0,0:0:0:0:
44,276,6202,2,0,P|111:284|148:269,1,100,2|0,0:0|0:0,0:0:0:0:
186,255,6675,1,2,0:0:0:0:
250,178,6991,6,0,P|284:274|254:328,1,150,2|0,0:0|0:0,0:0:0:0:
120,345,7939,1,0,0:0:0:0:
82,252,8254,2,0,P|70:203|74:141,1,100,2|2,0:0|0:0,0:0:0:0:
71,53,8886,2,0,L|179:50,1,100
256,102,9517,6,0,P|340:111|402:71,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
159,128,10781,2,0,P|151:208|144:284,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
59,142,12044,6,0,L|49:242,1,100,12|8,0:1|0:0,0:0:0:0:
144,277,12675,2,0,P|193:291|246:287,1,100,8|8,0:0|0:0,0:0:0:0:
293,295,13149,1,0,0:0:0:0:
293,295,13307,2,0,P|299:238|290:186,1,100,10|8,0:0|0:0,0:0:0:0:
282,146,13781,2,0,P|342:126|381:44,1,150,2|0,3:2|3:2,0:0:0:0:
282,46,14570,6,0,P|220:64|190:104,1,100,14|10,0:0|0:0,0:0:0:0:
179,136,15044,2,0,P|186:189|217:228,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
282,146,15991,1,2,0:0:0:0:
282,146,16149,6,0,L|392:149,1,100,10|10,0:0|0:0,0:0:0:0:
431,160,16623,1,2,0:0:0:0:
431,160,16781,2,0,L|421:228,1,50,8|2,0:0|0:0,0:0:0:0:
408,257,17096,6,0,P|367:284|309:294,1,100,14|0,0:0|0:0,0:0:0:0:
268,286,17570,2,0,P|227:259|169:249,1,100,8|8,0:0|0:0,0:0:0:0:
128,240,18044,1,4,0:0:0:0:
27,232,18360,2,0,B|29:183|29:183|44:127,1,100,8|8,0:0|0:0,0:0:0:0:
57,86,18833,2,0,P|128:104|210:80,1,150,2|0,0:0|0:0,0:0:0:0:
301,78,19623,6,0,B|294:128|320:177|320:177|295:227|301:281,2,200,10|12|10,0:0|0:0|0:0,0:0:0:0:
500,87,21517,1,4,0:0:0:0:
301,78,22149,6,0,L|196:70,1,100,4|2,0:0|0:0,0:0:0:0:
100,71,22781,1,2,0:0:0:0:
144,160,23096,1,0,0:0:0:0:
185,251,23412,2,0,P|130:260|86:242,1,100,2|2,0:0|0:0,0:0:0:0:
144,160,24044,2,0,P|199:151|243:169,1,100,2|2,0:0|0:0,0:0:0:0:
298,247,24675,6,0,L|288:358,1,100,2|2,0:0|0:0,0:0:0:0:
388,345,25307,2,0,L|398:234,1,100,2|0,0:0|0:0,0:0:0:0:
410,145,25939,1,6,0:0:0:0:
464,61,26254,1,2,0:0:0:0:
363,58,26570,2,0,P|314:60|252:44,1,100,2|2,0:0|0:0,0:0:0:0:
164,46,27202,6,0,L|103:56,2,50,10|0|2,0:0|0:0|0:0,0:0:0:0:
264,49,27833,1,2,0:0:0:0:
224,140,28149,1,2,0:0:0:0:
222,240,28465,2,0,P|224:299|201:354,1,100,0|2,0:0|0:0,0:0:0:0:
110,337,29096,2,0,P|95:289|99:239,1,100,2|2,0:0|0:0,0:0:0:0:
123,142,29728,6,0,P|75:145|21:124,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
223,140,30675,1,0,0:0:0:0:
221,39,30991,2,0,P|270:31|320:34,1,100,2|2,0:0|0:0,0:0:0:0:
369,32,31465,1,2,0:0:0:0:
369,32,31623,2,0,L|381:105,1,50,10|8,0:0|0:0,0:0:0:0:
378,131,31939,2,0,L|366:204,1,50,8|0,0:0|0:0,0:0:0:0:
375,230,32254,6,0,L|494:222,1,100,6|2,0:0|0:0,0:0:0:0:
481,323,32886,2,0,L|362:331,1,100,2|0,0:0|0:0,0:0:0:0:
330,329,33360,1,2,0:0:0:0:
330,329,33517,2,0,B|288:304|288:304|261:261,1,100,2|2,0:0|0:0,0:0:0:0:
338,196,34149,2,0,P|345:138|332:82,1,100,2|2,0:0|0:0,0:0:0:0:
246,55,34781,6,0,L|134:42,1,100,2|2,0:0|0:0,0:0:0:0:
112,138,35412,2,0,L|224:151,1,100,2|0,0:0|0:0,0:0:0:0:
261,155,35886,1,2,0:0:0:0:
261,155,36044,2,0,P|317:128|345:77,1,100,2|2,0:0|0:0,0:0:0:0:
425,49,36675,2,0,B|435:85|435:85|427:164,1,100,2|2,0:0|0:0,0:0:0:0:
408,245,37307,6,0,P|440:247|461:242,2,50,2|0|2,0:0|0:0|0:0,0:0:0:0:
318,289,37939,2,0,P|309:233|332:180,1,100,2|2,0:0|0:0,0:0:0:0:
345,148,38412,1,2,0:0:0:0:
345,148,38570,2,0,L|234:132,1,100,2|2,0:0|0:0,0:0:0:0:
155,89,39202,2,0,P|145:134|160:188,1,100,2|2,0:0|0:0,0:0:0:0:
181,282,39833,6,0,L|69:274,1,100,2|0,0:0|0:0,0:0:0:0:
30,188,40465,2,0,L|21:78,1,100,2|2,0:0|0:0,0:0:0:0:
19,38,40939,1,2,0:0:0:0:
117,55,41254,1,0,0:0:0:0:
117,55,41412,6,0,L|174:47,1,50,2|2,0:0|0:0,0:0:0:0:
216,49,41728,2,0,L|265:55,1,50,2|2,0:0|0:0,0:0:0:0:
315,55,42044,2,0,L|372:47,1,50,10|0,0:0|0:0,0:0:0:0:
414,44,42360,6,0,B|418:88|418:88|408:156,1,100,12|8,0:0|0:0,0:0:0:0:
421,242,42991,2,0,P|367:233|327:198,1,100,8|8,0:0|3:1,0:0:0:0:
297,169,43465,1,2,3:1:0:0:
297,169,43623,2,0,B|247:156|247:156|193:159,1,100,8|8,0:0|0:0,0:0:0:0:
101,133,44254,2,0,P|100:184|124:228,1,100,8|8,0:0|0:0,0:0:0:0:
199,159,44886,6,0,P|200:108|176:64,2,100,12|8|8,0:0|0:0|0:0,0:0:0:0:
122,226,45833,1,8,3:1:0:0:
122,226,45991,2,0,P|189:260|259:241,1,150,8|8,0:0|0:0,0:0:0:0:
354,266,46781,2,0,P|354:219|327:171,1,100
325,122,47254,1,2,3:1:0:0:
325,122,47412,6,0,P|389:115|425:97,2,100,12|8|8,0:0|0:0|0:0,0:0:0:0:
224,120,48360,1,8,0:0:0:0:
159,43,48675,1,8,0:0:0:0:
60,60,48991,2,0,L|52:118,1,50,8|0,0:0|0:0,0:0:0:0:
51,159,49307,2,0,L|59:217,1,50,10|10,0:1|0:1,0:0:0:0:
71,256,49623,1,10,3:1:0:0:
152,313,49939,6,0,P|170:252|156:206,1,100,12|8,0:0|0:0,0:0:0:0:
197,125,50570,2,0,L|306:125,1,100,8|8,0:0|0:0,0:0:0:0:
332,219,51202,2,0,P|324:267|342:314,1,100,8|8,0:0|0:0,0:0:0:0:
377,349,51675,1,2,0:1:0:0:
377,349,51833,2,0,L|440:336,1,50,10|10,0:1|0:1,0:0:0:0:
475,327,52149,2,0,L|481:262,1,50,10|2,3:1|3:1,0:0:0:0:
483,226,52465,6,0,P|483:169|463:112,1,100,12|10,0:0|0:0,0:0:0:0:
392,66,53096,2,0,L|290:59,1,100,8|10,0:0|0:0,0:0:0:0:
241,59,53570,1,8,0:0:0:0:
241,59,53728,2,0,L|141:65,1,100,8|10,0:0|0:0,0:0:0:0:
50,108,54360,2,0,P|85:148|136:165,1,100,8|10,0:0|0:0,0:0:0:0:
178,173,54833,1,8,0:0:0:0:
178,173,54991,6,0,L|178:279,1,100,12|10,0:0|3:1,0:0:0:0:
272,306,55623,2,0,L|272:200,1,100,10|10,0:0|3:1,0:0:0:0:
274,156,56096,2,0,P|358:88|262:53,1,250,0|10,0:0|0:0,0:0:0:0:
73,83,57517,6,0,P|86:132|87:192,1,100,12|8,0:0|0:0,0:0:0:0:
33,265,58149,2,0,P|78:280|133:270,1,100,8|8,0:0|0:0,0:0:0:0:
175,253,58623,1,0,0:0:0:0:
175,253,58781,2,0,L|189:152,1,100,8|10,0:0|0:0,0:0:0:0:
241,69,59412,2,0,P|278:109|289:158,1,100,10|10,0:0|0:0,0:0:0:0:
291,202,59886,1,0,0:0:0:0:
291,202,60044,6,0,L|399:189,1,100,10|8,0:0|0:0,0:0:0:0:
406,288,60675,2,0,L|298:301,1,100,8|8,0:0|0:0,0:0:0:0:
256,305,61149,1,0,0:0:0:0:
256,305,61307,2,0,P|207:283|180:237,1,100,8|10,0:0|0:0,0:0:0:0:
190,145,61939,2,0,P|137:155|100:187,1,100,10|10,0:0|0:0,0:0:0:0:
54,197,62412,1,0,0:0:0:0:
54,197,62570,6,0,L|52:94,1,100,8|8,0:0|0:0,0:0:0:0:
138,46,63202,2,0,P|186:35|244:56,1,100,10|8,0:0|0:0,0:0:0:0:
279,70,63675,1,0,0:0:0:0:
279,70,63833,2,0,P|326:83|374:72,1,100,8|10,0:0|0:0,0:0:0:0:
474,66,64465,2,0,L|466:122,1,50,10|0,0:0|0:0,0:0:0:0:
469,165,64781,2,0,L|477:221,1,50,10|0,0:0|0:0,0:0:0:0:
479,264,65096,6,0,P|428:254|374:264,1,100,6|0,3:1|0:0,0:0:0:0:
289,303,65728,2,0,L|298:199,1,100,14|0,3:1|0:0,0:0:0:0:
197,201,66360,2,0,L|188:305,1,100,14|0,3:1|0:0,0:0:0:0:
88,298,66991,2,0,L|97:194,1,100,14|10,3:1|3:1,0:0:0:0:
152,115,67623,6,0,P|185:153|197:202,1,100,14|8,0:0|0:0,0:0:0:0:
208,248,68096,1,0,0:0:0:0:
208,248,68254,2,0,L|310:268,1,100,10|8,0:0|0:0,0:0:0:0:
355,277,68728,1,0,0:0:0:0:
355,277,68886,2,0,P|351:228|373:173,1,100,10|0,0:0|0:0,0:0:0:0:
398,140,69360,1,0,0:0:0:0:
398,140,69517,2,0,B|519:137,1,100,10|8,0:0|0:0,0:0:0:0:
488,37,70149,6,0,B|367:40,1,100,14|8,0:0|0:0,0:0:0:0:
305,96,70781,2,0,P|295:145|309:193,1,100,10|8,0:0|0:0,0:0:0:0:
311,292,71412,2,0,L|201:304,1,100,14|8,0:0|0:0,0:0:0:0:
111,291,72044,2,0,P|74:262|55:213,1,100,10|8,0:0|0:0,0:0:0:0:
61,164,72517,1,8,0:0:0:0:
61,164,72675,6,0,L|166:164,1,100,4|0,0:0|0:0,0:0:0:0:
259,171,73307,1,10,0:0:0:0:
288,75,73623,1,10,0:0:0:0:
387,83,73939,2,0,P|442:81|486:51,2,100,14|10|10,0:0|0:0|0:0,0:0:0:0:
288,75,74886,1,10,0:0:0:0:
293,174,75202,6,0,L|293:240,1,50,14|2,0:0|0:0,0:0:0:0:
199,259,75675,2,0,L|195:205,1,50,14|0,0:0|0:0,0:0:0:0:
115,155,76149,1,0,0:0:0:0:
115,155,76307,2,0,P|127:72|179:21,2,150,6|0|0,0:0|0:0|0:0,0:0:0:0:
117,204,77412,1,0,0:0:0:0:
199,259,77728,6,0,B|294:315|400:252,2,200,6|0|2,0:0|0:0|0:0,0:0:0:0:
27,156,79623,1,0,0:0:0:0:
203,62,80254,2,0,B|298:5|393:61,2,200,6|0|2,0:0|0:0|0:0,0:0:0:0:
104,236,82149,2,0,P|106:286|132:340,1,100,2|2,0:0|0:0,0:0:0:0:
226,338,82781,6,0,P|314:290|253:225,1,200,2|0,0:0|0:0,0:0:0:0:
177,51,84044,2,0,P|88:98|149:163,1,200,2|2,0:0|0:0,0:0:0:0:
227,132,84991,1,2,0:0:0:0:
322,101,85307,6,0,P|321:169|302:200,1,100,2|0,0:0|0:0,0:0:0:0:
263,286,85939,2,0,L|163:276,1,100,2|2,0:0|0:0,0:0:0:0:
78,223,86570,2,0,P|63:269|74:323,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
135,141,87517,1,2,0:0:0:0:
232,162,87833,6,0,B|290:163|329:189|329:189|370:161|440:160,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
33,134,89728,2,0,P|19:85|30:38,1,100,2|2,0:0|0:0,0:0:0:0:
119,83,90360,6,0,P|123:177|41:234,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
33,134,91939,1,0,0:0:0:0:
118,83,92254,2,0,P|168:76|217:81,1,100,0|2,0:0|0:0,0:0:0:0:
256,192,92886,12,4,95412,0:0:0:0:
-Nya-
Hi, NM from queue.

General:
  1. You can remove one “opening” from the tags since it’s unnecessary to write it two times and you can also remove “Re:LieF” from the tags since it’s already in the source.
  2. You may not silence both sliderticks and sliderslides. This is unrankable. So rather remove the slidertick soundfile and keep the sliderslide file.
  3. The SV gap between Nowa’s diff and the insane bothered me a bit… but since you manually adjusted the SV during the diff it shouldn’t be too big of an issue. For future diffs rather make sure that the SV gap between diffs aren’t too big.
  4. 01:07:623 – to 01:12:675 – I don’t really understand why you didn’t add kiai time here. This is still part of the chorus and the music doesn’t get less intense, it actually keeps its intensity, so I highly suggest you add kiai here as well. The GD’ers as well except Yoshimaro.

Nowa's FloweR:
  1. Uncheck widescreen support. No SB and also to be consistent with other diffs.
  2. 01:30:360 –There’s an unnecessary green line here.
  3. 00:02:412 (2) –You missed a whistle on the head of this slider.
  4. 00:06:360 (3) -^
  5. 00:20:096 (3,4) –I suggest increasing the distance here a bit since the beat on the head of (4) is quite strong so it would be a good idea to emphasize it more.
  6. 00:21:360 (2) –I doubt this has to be snapped to 1/8. I listened to this at 25% closely and it sounds better if snapped to ¼. I can’t hear any other additional sounds. If you look at the insane diff, you’ll notice that this same slider is snapped to 1/4 and I agree with this.
  7. 00:31:781 (2,3,4) –Whistles should still be placed here since there is a piano in the background.
  8. 00:41:728 (4,5) –I don’t really see a reason to make the spacing here bigger than the rest. The intensity of the music still remains the same, so rather make the spacings here similar: 00:41:412 (2,3,4,5) –
  9. 00:43:781 (3,4) –Why is the spacing here smaller than the spacing here: 00:43:465 (1,2,3) - ? There is still a strong beat on the head of 00:43:939 (4) – so the spacing should at least be similar to 00:43:465 (1,2,3) –
  10. 00:45:360 (3,4) –I think the spacing here can be a bit bigger to emphasize (4) more.
  11. 00:48:675 (1) –Hmm, unnecessary NC imo.
  12. 00:54:202 (3,4) –This current flow looks a bit uncomfortable. Perhaps try a placement like this instead:
  13. 01:02:254 (6) –A NC is needed here to emphasize the sudden SV change otherwise players will get thrown off.
  14. 01:07:465 –It’s not really completely quiet here so leaving a gap here is a bit weird and disrupts flow. Also 01:07:623 (1) – is not spaced out enough. Players might think they have to click it earlier then they actually have to.

Insane:
  1. 00:03:044 - 00:03:202 - 00:09:517 - 00:57:254 - 01:29:570 – These are all unnecessary green lines.
  2. 00:10:781 (1) –It would be nice if you can increase the distance of this slider a bit more to emphasize that strong beat on the head of the slider more.
  3. 00:15:833 –This is a very important beat that has to be mapped out imo. I don’t see a reason to leave this empty since the beat is so strong.
  4. 00:19:465 -^
  5. 00:25:939 (5) –To be consistent with 00:23:412 (1) – you have to add NC here as well.
  6. 00:31:307 (3) –Imo the NC should rather be placed here since the piano starts here, so remove NC here: 00:30:991 (1) – then add NC here: 00:31:307 (3) – and then remove NC here: 00:31:623 (1) –
  7. 00:32:254 (5) –Since this beat sounds so strong it would be nice to rather space it out and not stack it to emphasize it.
  8. 00:33:044 –Rather not avoid this vocal since it can be heard clearly. I suggest using a pattern like this instead:
  9. 00:35:412 (3) -^
  10. 00:42:044 (3) –Perhaps add NC here as well to be consistent with the previous NC’s.
  11. 00:47:096 (3) -^
  12. 00:49:149 (7,1) –The distance between these two objects are quite small which is weird since the beat on (1) is quite strong and it’s also inconsistent with the previous part and the next part of the pattern.
  13. 00:49:623 (3,4) -^, the beat on (4) isn’t that strong but the spacing is still too small imo since the music’s intensity is strong.
  14. 00:57:202 (1) –This shouldn’t be snapped to 1/6. If you listen to this at 25% you’ll hear it has to be snapped to ¼ instead.
  15. 00:58:465 (3,4) –A bit more spacing here would be nice to emphasize that vocal on the head of (4) more.
  16. 01:15:675 (3) –The placement of this slider creates quite awkward flow from 01:15:517 (2) – Perhaps try something like this instead:
    There’s probably other better options but I guess anything else will be better then the current placement.

Hard:
  1. 01:35:333 – Unnecessary green line.
  2. 00:18:202 (1) –Remove NC here and rather add NC here: 00:18:360 (2) – The strong beat is on (2) so it would make more sense.
  3. 00:20:570 (1) –Unnecessary NC imo.
  4. 00:20:254 (3,1,2) –Consider making the spacing between these three notes similar. It looks a bit weird if it isn’t.
  5. 00:22:781 (2,3,4) -^
  6. 00:31:307 (1,2,3,4) –The spacing here should be similar as well since the beat of the music remains the same here.
  7. 00:31:939 (4) –Maybe change the slider’s shape to something like this instead:
    It’ll support 00:31:465 (2) – so also for consistency.
  8. 00:32:570 (2) –Move the tail of this slider upwards a bit so it follows the flow from 00:32:254 (1) – Will play more comfortably.
  9. 00:40:939 (3,4,5,6) –It’s a bit weird for me that these notes are spaced out more than 00:31:307 (1,2,3,4) – but both of them share the same beat. Try to stay consistent.
  10. 00:42:202 –Quite an important beat. It’s weird not to map it out cause it sounds like it should.
  11. 00:48:360 (1) –Remove the NC here. It’s inconsistent with the rest of the NC’ing patterns.
  12. 00:57:202 (1) –The NC here isn’t really necessary since there’s no SV change. Rather remove the NC here.
  13. 00:57:202 (1,1) –This spacing looks quite big for a Hard diff… I suggest nerfing it just a bit.
  14. 01:06:991 (1) –Unnecessary NC


619's NormaL:
  1. Uncheck widescreen support.
  2. HP drain rate is too low for a Normal imo. 3 is normally used for Easy. Raise it to 4.
  3. 00:01:939 –An inherited timing point (green line) may not be placed on an uninherited timing point (red line) except if it’s to change the slider velocity, but in this case you didn’t change the SV so the green line must be removed.
  4. 01:29:728 – Unnecessary green line.
  5. 00:01:939 (1) –You missed a whistle on the tail of this slider.
  6. 00:06:991 (1) -^, the tail
  7. 00:07:939 (2) -^, there may be more but I’m not gonna point them out. Just go through the intro of the diff again and make sure you hitsounded all the piano sounds with whistles. You may have missed more in the rest of the diff as well, so it will probably be best to go through the whole diff and make sure all the pianos are hitsounded.
  8. 00:19:307 –It would be nice if you made this important beat clickable, but I’m also not so sure since it can be a problem if the pattern gets too long… Up to you.

Yoshimaro's EasY:
  1. Uncheck widescreen support.
  2. Please lower the AR. 4,5 is too big for an Easy. Highly consider lowering it to 3. Also, it’s not a good idea to have the OD be the same as the OD of Normal. 3 would fit nicely for an Easy.
  3. 00:01:939 –A green line shouldn’t be placed on a red line except to change the SV. Since you didn’t change the SV here, you have to remove the green line.
  4. 00:06:991 (1,3) –This stack may cause confusion for beginners since the (3) is hidden by the tail of (1) so it can be visually challenging. Consider doing this instead:
  5. 00:12:675 (2,3) –This slight overlap just doesn’t look good. Rather avoid it.
  6. 00:27:517 (1) –Move this slider to the left to about: X:408 Y:172 since the overlap with 00:25:307 (2) – don’t look that good and can be improved.
  7. 00:30:991 (3,3) –Hmm, this overlap is making me cringe. Rather place 00:33:517 (3) – somewhere else. It’ll look neater. Perhaps something like this:
  8. 00:54:991 (1) –Be careful not to let a slider’s body overlap itself cause it can create visualization problems since it’s difficult to see the slider’s path then.
  9. 01:30:360 (1) -^, it’s very difficult to see the path that this slider is following since the body is very mushed up together.

I have some concerns about this Easy diff. Firstly, the distance spacing can be increased a bit cause right now the objects are placed quite near each other and that can make beginners confused if the objects are too close. Secondly, you have a lot of overlaps where one slider/circle overlaps another. This can confuse beginners as well since they can’t really see the slider’s body that well since it’s being hidden. This one bothered me the most: 01:05:096 (1) – Try to decrease the stacks as well. The last suggestion is mostly just to be safe. Stacking isn’t always supported in an Easy diff.

Overall this set is good. Not really anything major I suppose. I personally don’t think it’s quite ready for rank yet though. More mods would be a good idea.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
Nowaie

-Nya- wrote:

Hi, NM from queue

Nowa's FloweR:
  1. Uncheck widescreen support. No SB and also to be consistent with other diffs.
  2. 01:30:360 –There’s an unnecessary green line here. Welp forgot to remove that when i added some other inherited points
  3. 00:02:412 (2) –You missed a whistle on the head of this slider.
  4. 00:06:360 (3) -^
  5. 00:20:096 (3,4) –I suggest increasing the distance here a bit since the beat on the head of (4) is quite strong so it would be a good idea to emphasize it more.
  6. 00:21:360 (2) –I doubt this has to be snapped to 1/8. I listened to this at 25% closely and it sounds better if snapped to ¼. I can’t hear any other additional sounds. If you look at the insane diff, you’ll notice that this same slider is snapped to 1/4 and I agree with this. I've been called out for this before. As the slider's reverse points are not active notes they are not obligated to be mapped on specific notes. I personally think the 1/8 buzz works better there than a 1/4 when listened on full speed (or 75%) also there isn't an option to play on 25% speed unless you are timewarping
  7. 00:31:781 (2,3,4) –Whistles should still be placed here since there is a piano in the background. I put a whistle to the 3 because i liked the Whistle|No whistle|Whistle|No Whistle as it doesn't feel filled with whistles
  8. 00:41:728 (4,5) –I don’t really see a reason to make the spacing here bigger than the rest. The intensity of the music still remains the same, so rather make the spacings here similar: 00:41:412 (2,3,4,5) –It has extra drum hits and so on but it's still quite excessive so i'll move it little bit closer but i do keep the spacing increase
  9. 00:43:781 (3,4) –Why is the spacing here smaller than the spacing here: 00:43:465 (1,2,3) - ? There is still a strong beat on the head of 00:43:939 (4) – so the spacing should at least be similar to 00:43:465 (1,2,3) –
  10. 00:45:360 (3,4) –I think the spacing here can be a bit bigger to emphasize (4) more. Shuffled around with the objects a bit and it should be better
  11. 00:48:675 (1) –Hmm, unnecessary NC imo.
  12. 00:54:202 (3,4) –This current flow looks a bit uncomfortable. Perhaps try a placement like this instead:
    It think plays just fine
  13. 01:02:254 (6) –A NC is needed here to emphasize the sudden SV change otherwise players will get thrown off. It's not a major change and it would not throw anyone off as the slider leniency keeps them on the track so the current way should not be an issue. Though i usually NC stuff like that and most likely i just forgot to NC that one
  14. 01:07:465 –It’s not really completely quiet here so leaving a gap here is a bit weird and disrupts flow. Also 01:07:623 (1) – is not spaced out enough. Players might think they have to click it earlier then they actually have to. Fixed it to be like other similiar gaps for example here 00:34:781 (1,2) -
Thanks for modding~


Upd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's FloweR
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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175,152,43623,1,0,0:0:0:0:
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172,66,45360,1,0,0:0:0:0:
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335,68,77333,1,0,0:1:0:0:
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210,103,78833,1,2,0:0:0:0:
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Topic Starter
_Meep_
I will apply the mods once Im back from taiwan at new years
Topic Starter
_Meep_

-Nya- wrote:

Hi, NM from queue.

General:
  1. You can remove one “opening” from the tags since it’s unnecessary to write it two times and you can also remove “Re:LieF” from the tags since it’s already in the source.
  2. You may not silence both sliderticks and sliderslides. This is unrankable. So rather remove the slidertick soundfile and keep the sliderslide file.
  3. The SV gap between Nowa’s diff and the insane bothered me a bit… but since you manually adjusted the SV during the diff it shouldn’t be too big of an issue. For future diffs rather make sure that the SV gap between diffs aren’t too big.
  4. 01:07:623 – to 01:12:675 – I don’t really understand why you didn’t add kiai time here. This is still part of the chorus and the music doesn’t get less intense, it actually keeps its intensity, so I highly suggest you add kiai here as well. The GD’ers as well except Yoshimaro.

Insane:
  1. 00:03:044 - 00:03:202 - 00:09:517 - 00:57:254 - 01:29:570 – These are all unnecessary green lines. Fixed
  2. 00:10:781 (1) –It would be nice if you can increase the distance of this slider a bit more to emphasize that strong beat on the head of the slider more. Fixed
  3. 00:15:833 –This is a very important beat that has to be mapped out imo. I don’t see a reason to leave this empty since the beat is so strong. Mapping to the piano and that violin thingy for this part,so I dont see a need to map those parts,same for the arrowhead below u placed as well.
  4. 00:19:465 -^
  5. 00:25:939 (5) –To be consistent with 00:23:412 (1) – you have to add NC here as well. Fixed
  6. 00:31:307 (3) –Imo the NC should rather be placed here since the piano starts here, so remove NC here: 00:30:991 (1) – then add NC here: 00:31:307 (3) – and then remove NC here: 00:31:623 (1) – Fixed
  7. 00:32:254 (5) –Since this beat sounds so strong it would be nice to rather space it out and not stack it to emphasize it. I wanted the jump pattern to start out with 2 stacking notes,and ending the same way as well. So no change.
  8. 00:33:044 –Rather not avoid this vocal since it can be heard clearly. I suggest using a pattern like this instead:
    I wasn't exactly aiming for the vocals,but more to the clap sound thats in the background of the song
  9. 00:35:412 (3) -^
  10. 00:42:044 (3) –Perhaps add NC here as well to be consistent with the previous NC’s. Fixed
  11. 00:47:096 (3) -^ Fixed
  12. 00:49:149 (7,1) –The distance between these two objects are quite small which is weird since the beat on (1) is quite strong and it’s also inconsistent with the previous part and the next part of the pattern. Fixed
  13. 00:49:623 (3,4) -^, the beat on (4) isn’t that strong but the spacing is still too small imo since the music’s intensity is strong. Fixed
  14. 00:57:202 (1) –This shouldn’t be snapped to 1/6. If you listen to this at 25% you’ll hear it has to be snapped to ¼ instead. idek i like 1/6 for this
  15. 00:58:465 (3,4) –A bit more spacing here would be nice to emphasize that vocal on the head of (4) more. I think I'd rather keep it as it is
  16. 01:15:675 (3) –The placement of this slider creates quite awkward flow from 01:15:517 (2) – Perhaps try something like this instead:
    I think I'll stick with my current one
    There’s probably other better options but I guess anything else will be better then the current placement.

Hard:
  1. 01:35:333 – Unnecessary green line. Fixed
  2. 00:18:202 (1) –Remove NC here and rather add NC here: 00:18:360 (2) – The strong beat is on (2) so it would make more sense. Fixed
  3. 00:20:570 (1) –Unnecessary NC imo. placed nc on the previous note
  4. 00:20:254 (3,1,2) –Consider making the spacing between these three notes similar. It looks a bit weird if it isn’t. Fixed
  5. 00:22:781 (2,3,4) -^ Fixed
  6. 00:31:307 (1,2,3,4) –The spacing here should be similar as well since the beat of the music remains the same here. Fixed
  7. 00:31:939 (4) –Maybe change the slider’s shape to something like this instead:
    Nah,even if it does provide consistency and slightly better aesthetics, I think adding a bit more vairety here would be better than symmetry
    It’ll support 00:31:465 (2) – so also for consistency.
  8. 00:32:570 (2) –Move the tail of this slider upwards a bit so it follows the flow from 00:32:254 (1) – Will play more comfortably.
    Fixed
  9. 00:40:939 (3,4,5,6) –It’s a bit weird for me that these notes are spaced out more than 00:31:307 (1,2,3,4) – but both of them share the same beat. Try to stay consistent. Fixed
  10. 00:42:202 –Quite an important beat. It’s weird not to map it out cause it sounds like it should. Will consider,but doesn't need to be clickable imo
  11. 00:48:360 (1) –Remove the NC here. It’s inconsistent with the rest of the NC’ing patterns. Fixed ;o
  12. 00:57:202 (1) –The NC here isn’t really necessary since there’s no SV change. Rather remove the NC here. without NC it may get mistaken as a 1/2 gap
  13. 00:57:202 (1,1) –This spacing looks quite big for a Hard diff… I suggest nerfing it just a bit. Fixed
  14. 01:06:991 (1) –Unnecessary NC Fixed

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~! :D
god damn i got lazy,thanks for the mod!
Yoshimaro
hi

taking all these mods into consideration, im just going to remap (the remap of the remap)

sry everyone and thank
neonat
General

Custom hitsounds sound odd in this song, I think even the default finish could work better, especially with the cymbals in the song

There's no video in Normal and the CtB difficulty

Check the tags and unicode for the CtB difficulty

619's Normal

00:08:254 (3) - could shift more to the left, would link better with 00:07:939 (2,4)
00:12:675 (2) - have it lower with respect to 00:13:149 (3)
00:13:781 (5) - why the use of the custom drum sounds here, it sounds quite weird, especially when the toms are also in the music at places like 00:16:149 (1,2,3) - 00:17:570 (2) - 00:18:833 (5) -
00:17:096 (1,3,1,2) - weird use of the custom finish hitsound, they seem to be randomly placed. Should it be with the cymbals? Is it going to be cymbals only? What is the purpose of the finish over at 00:17:096 (1,3) - ? So this one is for the cymbals 00:19:623 (1) - ? Could there be a more appropriate hitsound for the sound at 00:21:517 (2) - ?
00:22:149 (1) - likewise could there be another hitsound that could be more appropriate for the music here?
00:22:149 - 00:42:360 - too much whistles, which also isn't consistent, not having the constant 1/2s at times
00:40:939 (3,4) - slider instead to go with the held vocals?
00:43:623 (4) - nothing to go with the toms at the slider end? It's the same as the slider end and circle of 00:42:991 (2,3)
01:17:728 - 01:29:728 - especially 01:25:307 (1,2,3,4,1) - the whistles don't seem to really fit

Kinda mainly due to the choices of custom hitsounds available, but the sounding is just odd overall

Insane

00:06:991 (1,2,3) - lol...you're trying too hard to keep this stacking thing going.... both going in that direction behind the previous object doesn't move that ideally
00:27:518 (2,3) - are you going for a blanket here
00:32:096 (6,7,1) - unstack these, especially 00:32:096 (6,7) - the decreasing spacing of 00:31:623 (3,4,5,6,7) seems to be the opposite of what the music is, I feel there should be more impact at 00:32:254 (7) - which is lost with the stacking
00:32:886 (2) - 00:35:412 (3) - reason for skipping over the vocal here? It does not seem that insignificant in the song
00:51:044 (3,4) - one long slider here, there is nothing at 00:51:202 either
00:58:623 (4) - could be placed higher with respect to 00:58:465 (3) - you won't see 00:57:517 (1) anymore, do not compromise movement between 00:58:465 (3,4) - for that
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