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Hotaru Murasaki - Re:TrymenT [Osu|CatchTheBeat]

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@-Nya-
@neonat
I'll aply mods asap
Zer0-
M4M

HarD


  1. Check AIMod, some objects arent snapped like 01:04:454 (8) - and 01:14:885 (4) -
  2. 00:20:570 (2) - this isnt a very strong beat imo, would fit better as a slider tail.
  3. 00:30:833 (2) - what is this mapped to?
  4. 00:37:465 - strong drum here, might as well map it i think
  5. 00:40:781 (2,3,1) - i dont think this is easily readable for a hard diff, i wouldnt stack 2 and 3 on the slider.
  6. 01:15:675 (3) - maybe make this a repeat slider to fit the drum in the middle of it too?

Nice diff, sorry I couldnt point out too much!
Ascendance
hi~ can I do top diff ctb? I'm experienced so won't have much issues :D
Topic Starter
_Meep_

Ascendance wrote:

hi~ can I do top diff ctb? I'm experienced so won't have much issues :D

Sure.. o-o go ahead xd
set may take some time because im inexperienced uwu
Ascendance
Here you go! Please copy hitsounds for me :D

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 57044
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Ascendance's DreaM
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~ re tryment Sinnoh
BeatmapID:0
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:9.4
ApproachRate:9.4
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1939,315.789473684211,4,2,1,40,1,0
57517,-100,4,1,1,70,0,1
77728,-100,4,2,1,40,0,0


[Colours]
Combo1 : 251,142,218
Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149

[HitObjects]
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320,152,83254,2,0,L|104:160,1,192
248,80,83728,2,0,L|360:72,1,96
64,320,84044,6,0,L|40:120,1,192
240,56,84675,2,0,L|208:256,1,192
416,320,85307,6,0,P|472:272|424:160,1,192
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344,224,86412,2,0,P|392:272|328:368,1,192
248,376,86886,1,0,0:0:0:0:
464,248,87202,2,0,L|264:248,1,192
88,248,87833,6,0,B|48:200|72:88|72:88|96:120|152:152|288:152|256:144|192:152|88:216,1,480
248,272,88781,2,0,L|376:264,1,96
40,176,89096,5,0,0:0:0:0:
184,176,89412,1,0,0:0:0:0:
320,176,89728,1,0,0:0:0:0:
480,176,90044,1,0,0:0:0:0:
80,32,90360,6,0,B|0:112|0:112|168:88|240:112|240:112|136:104|64:128|48:176|64:224|128:288|192:288,1,720
448,344,91623,6,0,B|496:216|496:216|440:248|304:208|304:208|392:216|472:184|480:128|432:64|400:56|352:48|256:48,1,720
24,80,92886,5,0,0:0:0:0:
256,192,93044,12,0,95412,0:0:0:0:
_handholding
Why Easy and not EasY?

kds please
Topic Starter
_Meep_
forgot xd will fix when i can play
Pentori
x d
[General]
make sure every diff has video enabled
why is soft-hitclap so quiet lol

[Easy]
the rhythms at the start just seem to gloss over the music and arent really following anything. stuff like 00:02:412 - 00:03:675 - 00:04:939 - 00:06:202 - are all skipped when the piano is really strong there. also sliders such as 00:06:991 (1) - reverse on no specific sound 00:07:623 - while there is a really strong piano beat on the red tick before it that u can use eg. http://puu.sh/tWTkx/21edbe2a2b.jpg

00:12:044 - should increase volume here, as the hitsounds are barely audible
00:42:044 - 00:42:991 - claps such as these dont make much sense, since there are no drums on those beats
00:48:044 (2,3,1,2) - avoid these kind of patterns in an easy, since they kind of defeat the purpose of distance snap. beginners will read the distance between the tail and head http://puu.sh/tWU1i/4c485857fc.jpg and is very misleading
00:56:254 (2) - not sure why you didnt start this slider at 00:56:096 - note is a lot stronger there
01:08:886 (1) - dont think u need the nc here, since your difficulty mostly used long combo chains and this breaks that consistency
01:13:939 (1) - ^
01:15:202 (1) - again, the red ticks is are a lot more powerful here. 01:15:675 - 01:16:307 - shouldn't be skipped
01:22:781 (3) - nc? since you normally did every 2nd measure

[Normal]
00:02:886 (2) - dont think u need the 1/2 slider. its not necessarily emphasising anything
00:22:149 - why is this section so dense? most of it is mapped to nothing, you could easily work rhythms around vocals to lower the density here so that it mimics the songs intensity. stuff like 00:23:096 (3) - doesnt need to be clicked and 00:28:465 (4) - is really weak, a rhythm such as http://puu.sh/tWUNv/17e5956dd1.jpg would work better imo

00:41:412 (1,2,3) - should probably avoid using 1/2 chains like this, too many objects are on the screen at once so spread ends up being off
01:05:412 - 01:06:044 - 01:06:675 - claps?
01:15:202 (1,2,3,4) - this rhythm is just too inconsistent. 01:15:202 (1) - follows the kick drums and melody, yet 01:15:675 (2) - skips over the kick drum and melody on 01:15:991 - try reconsider this
01:16:307 (4) - i wouldnt use a reverse here, 01:17:096 - is more powerful than 01:17:254 . you could just remove a repeat and add a circle to 01:17:096

[Hard]
od is pretty low, why not use 6 or 6.5, the insane is 7.9
00:08:254 (1) - remove nc, u normally nc'ed per 2nd measure
00:12:044 (1,2,3) - 00:12:675 (3,4,5) - spacings between these seem really inconsistent
00:19:939 (2,1) - could avoid that overlap, check with stacking enabled
00:46:465 (5,7) - kinda messy imo. y not place it somewhere around the tail of 00:45:991 (4)
00:55:307 (2,1) - should just swap the nc here, since this is treated as one pattern
00:55:939 (1,2) - ^ also here too for vocal emphasis
00:59:096 (5,7) - these should be hitsounded in the same manner, since they are the same sounds
01:01:149 (4) - not the best flow imo, since it goes against natural movement. ctrl h would be better
01:09:754 - 01:10:386 - should apply soft samplesets to these slider ends to mute them
01:11:886 - the music is still pretty intense, so adding a circle here might represent that better
01:25:939 (1,2,3) - u should use more distance here imo, looks too similar to 1/1 spacings and can be misleading
01:29:096 (1) - ^ also u dont need nc, since the density is really low
01:31:623 (1) - remove nc

[Insane]
00:37:939 (1) - do you really need the nc? you didnt do this previously 00:35:412 (3)
00:37:939 (1) - ^
00:44:570 (5,1) - using similar 1/4 spacing as 00:40:939 (3,4) - would help ppl to recognise patterns
00:44:807 - silence slider end ;w;
00:48:833 (5,1) - stack?
00:57:202 (1) - this is just 1/4
01:02:254 (3,1) - plays pretty poorly since movement is slowed significantly after 01:01:623 (1,2,3) - which builds so much momentum
01:11:097 (2) - using such small spacing makes flow so restricted. mirroring 01:10:465 (2,1) - would work so much better imo http://puu.sh/tWWUp/244cf421c1.jpg
01:11:412 (1,2) - ^ and u can probably work something else out here, the way 01:11:728 (2) - flows into the stream is quite linear, when the previous flow concepts were circular making this very unconfortable
01:12:044 (1,2,3,4,5,6,7,8) - wtf dont overmap like that pls
01:12:675 (1,2,1,2,1,2,1) - sliders seem pretty randomly placed, see if u can do some patterning that flows better
01:17:096 (3,4,5,6,7,8,9,10,1) - probably have to chill a bit with the way you use streams. in hard, you only had simple reverse sliders, while here your using a high spaced 9 note stream. i would try break this up and use spacing appropriate for the difficulty
01:19:465 - remove whistle? better to keep the whistles to emphasis piano
01:21:833 (1) - ^ whistle on head not tail
01:23:886 (1) - strong piano on 01:24:044 - that u should try to map
01:26:412 (4) - imo following the descending piano notes would play nicer, since you seemed to place emphasis on the piano with sliders like 01:19:307 (5,6,7)

gl o:
Kyuukai

Pentori wrote:

x d
[Easy]
the rhythms at the start just seem to gloss over the music and arent really following anything. stuff like 00:02:412 - 00:03:675 - 00:04:939 - 00:06:202 - are all skipped when the piano is really strong there. also sliders such as 00:06:991 (1) - reverse on no specific sound 00:07:623 - while there is a really strong piano beat on the red tick before it that u can use eg. http://puu.sh/tWTkx/21edbe2a2b.jpg applied but I'm mapping full 1/1 so that requires to skip alot of 1/2 piano sounds

00:12:044 - should increase volume here, as the hitsounds are barely audible done
00:42:044 - 00:42:991 - claps such as these dont make much sense, since there are no drums on those beats
00:48:044 (2,3,1,2) - avoid these kind of patterns in an easy, since they kind of defeat the purpose of distance snap. beginners will read the distance between the tail and head http://puu.sh/tWU1i/4c485857fc.jpg and is very misleading changed
00:56:254 (2) - not sure why you didnt start this slider at 00:56:096 - note is a lot stronger there I'm mapping full 1/1, making the slider start at the red tick there would make the player confused since the whole map is mapped 1/1
01:08:886 (1) - dont think u need the nc here, since your difficulty mostly used long combo chains and this breaks that consistency fixed
01:13:939 (1) - ^ fixed
01:15:202 (1) - again, the red ticks is are a lot more powerful here. 01:15:675 - 01:16:307 - shouldn't be skipped 1/1 mapping again, don't want to break the consistancy
01:22:781 (3) - nc? since you normally did every 2nd measure fixed

I'll leave the hitsounding to Meep since I didn't made them myself
dis songzZzZzZz is about a tragic lovezZzZzZz
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yaleufeu's EasY
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~ re tryment Sinnoh
BeatmapID:1192397
BeatmapSetID:518004

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
Video,-1310,"ReTrymenT.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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57517,-100,4,2,1,70,0,1
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ZUTOMAYO FANBOY
post after qualification, congrats meep! u did
\o - - o/
619

-Nya- wrote:

619's NormaL:
  1. Uncheck widescreen support.
  2. HP drain rate is too low for a Normal imo. 3 is normally used for Easy. Raise it to 4. - Done
  3. 00:01:939 –An inherited timing point (green line) may not be placed on an uninherited timing point (red line) except if it’s to change the slider velocity, but in this case you didn’t change the SV so the green line must be removed. - Done
  4. 01:29:728 – Unnecessary green line. - Removed
  5. 00:01:939 (1) –You missed a whistle on the tail of this slider. - Done
  6. 00:06:991 (1) -^, the tail - Done
  7. 00:07:939 (2) -^, there may be more but I’m not gonna point them out. Just go through the intro of the diff again and make sure you hitsounded all the piano sounds with whistles. You may have missed more in the rest of the diff as well, so it will probably be best to go through the whole diff and make sure all the pianos are hitsounded. - I'll try to copy hs from _Meep_ diff
  8. 00:19:307 –It would be nice if you made this important beat clickable, but I’m also not so sure since it can be a problem if the pattern gets too long… Up to you. -Ok, i'll leave as it
Thanks for mod!

neonat wrote:

There's no video in Normal - Done

619's Normal

00:08:254 (3) - could shift more to the left, would link better with 00:07:939 (2,4) - Done
00:12:675 (2) - have it lower with respect to 00:13:149 (3) - No, here is stack with 00:10:781 (2) -
00:13:781 (5) - why the use of the custom drum sounds here, it sounds quite weird, especially when the toms are also in the music at places like 00:16:149 (1,2,3) - 00:17:570 (2) - 00:18:833 (5) -
00:17:096 (1,3,1,2) - weird use of the custom finish hitsound, they seem to be randomly placed. Should it be with the cymbals? Is it going to be cymbals only? What is the purpose of the finish over at 00:17:096 (1,3) - ? So this one is for the cymbals 00:19:623 (1) - ? Could there be a more appropriate hitsound for the sound at 00:21:517 (2) - ?
00:22:149 (1) - likewise could there be another hitsound that could be more appropriate for the music here?
00:22:149 - 00:42:360 - too much whistles, which also isn't consistent, not having the constant 1/2s at times - I'll try to copy hs from _Meep_ diff
00:40:939 (3,4) - slider instead to go with the held vocals? - Hm, good idea, but i leave it as it
00:43:623 (4) - nothing to go with the toms at the slider end? It's the same as the slider end and circle of 00:42:991 (2,3) - I dont understand, sorry
01:17:728 - 01:29:728 - especially 01:25:307 (1,2,3,4,1) - the whistles don't seem to really fit - I'll reHS diff, thanks

Kinda mainly due to the choices of custom hitsounds available, but the sounding is just odd overall
Thanks for mod!

Pentori wrote:

[Normal]
00:02:886 (2) - dont think u need the 1/2 slider. its not necessarily emphasising anything - Сompletely different sounds imo
00:22:149 - why is this section so dense? most of it is mapped to nothing, you could easily work rhythms around vocals to lower the density here so that it mimics the songs intensity. stuff like 00:23:096 (3) - doesnt need to be clicked and 00:28:465 (4) - is really weak, a rhythm such as http://puu.sh/tWUNv/17e5956dd1.jpg would work better imo - You're right, i'll remap

00:41:412 (1,2,3) - should probably avoid using 1/2 chains like this, too many objects are on the screen at once so spread ends up being off
01:05:412 - 01:06:044 - 01:06:675 - claps? - y
01:15:202 (1,2,3,4) - this rhythm is just too inconsistent. 01:15:202 (1) - follows the kick drums and melody, yet 01:15:675 (2) - skips over the kick drum and melody on 01:15:991 - try reconsider this - i'll try
01:16:307 (4) - i wouldnt use a reverse here, 01:17:096 - is more powerful than 01:17:254 . you could just remove a repeat and add a circle to 01:17:096 - Ok
Thanks for mod!

Tbh, i want remap. Or kick me from mapset.
Kyuukai

619 wrote:

Tbh, i want remap. Or kick me from mapset.
Well, if u do the map will gather more and more SP, and I think meep is kinda tired of getting mods on this mapset.
Topic Starter
_Meep_

Pentori wrote:

x d
[General]
make sure every diff has video enabled
why is soft-hitclap so quiet lol

[Hard]
od is pretty low, why not use 6 or 6.5, the insane is 7.9
00:08:254 (1) - remove nc, u normally nc'ed per 2nd measure
00:12:044 (1,2,3) - 00:12:675 (3,4,5) - spacings between these seem really inconsistent
00:19:939 (2,1) - could avoid that overlap, check with stacking enabled
00:46:465 (5,7) - kinda messy imo. y not place it somewhere around the tail of 00:45:991 (4)
00:55:307 (2,1) - should just swap the nc here, since this is treated as one pattern
00:55:939 (1,2) - ^ also here too for vocal emphasis
00:59:096 (5,7) - these should be hitsounded in the same manner, since they are the same sounds
01:01:149 (4) - not the best flow imo, since it goes against natural movement. ctrl h would be better
01:09:754 - 01:10:386 - should apply soft samplesets to these slider ends to mute them
01:11:886 - the music is still pretty intense, so adding a circle here might represent that better
01:25:939 (1,2,3) - u should use more distance here imo, looks too similar to 1/1 spacings and can be misleading
01:29:096 (1) - ^ also u dont need nc, since the density is really low
01:31:623 (1) - remove nc

[Insane]
00:37:939 (1) - do you really need the nc? you didnt do this previously 00:35:412 (3) idek how that got there but fixed
00:37:939 (1) - ^ lol fail u hl'd same note
00:44:570 (5,1) - using similar 1/4 spacing as 00:40:939 (3,4) - would help ppl to recognise patterns I dont think this is a big problem XD
00:44:807 - silence slider end ;w; Fixed
00:48:833 (5,1) - stack? no,so i made it further apart instead :D
00:57:202 (1) - this is just 1/4 fits the intensity better with 1/6 and this debate has been going on forever mai gawd ;v
01:02:254 (3,1) - plays pretty poorly since movement is slowed significantly after 01:01:623 (1,2,3) - which builds so much momentum doesn't seem to affect gameplay from my perspective,will ask others.
01:11:097 (2) - using such small spacing makes flow so restricted. mirroring 01:10:465 (2,1) - would work so much better imo http://puu.sh/tWWUp/244cf421c1.jpg I can see where you're coming from,since the distance between the 1-2 in your screenshot is so much bigger and allows the player to move a lot more freely,however this comes with consequences too, because the music here is same in intensity, I'd have to make all the jumps like this and would soon run out of space because there isn't enough for the stream that is mapped later on,I mapped a pattern for this part so as to make it look nicer and to decrease sr a bit ><
01:11:412 (1,2) - ^ and u can probably work something else out here, the way 01:11:728 (2) - flows into the stream is quite linear, when the previous flow concepts were circular making this very unconfortable I don't really find a problem with this imo,I'll go ask for some tests and see how they respond then.
01:12:044 (1,2,3,4,5,6,7,8) - wtf dont overmap like that pls bass emphasis and there should be enough intensity to support it
01:12:675 (1,2,1,2,1,2,1) - sliders seem pretty randomly placed, see if u can do some patterning that flows better In a way they move according to where the next one will be, only the first two are a bit vague,the rest play a flow that feels comfortable and fun for the player,it's meant to be far apart and not meant to be in any sort of pattern,and also its meant to look a bit messy because intensity is at its peak for this song,therefore imagine pp jumps going crazy but replace them with sliders ;v
01:17:096 (3,4,5,6,7,8,9,10,1) - probably have to chill a bit with the way you use streams. in hard, you only had simple reverse sliders, while here your using a high spaced 9 note stream. i would try break this up and use spacing appropriate for the difficulty will consider
01:19:465 - remove whistle? better to keep the whistles to emphasis piano
01:21:833 (1) - ^ whistle on head not tail Fixed
01:23:886 (1) - strong piano on 01:24:044 - that u should try to map vocalzFixed
01:26:412 (4) - imo following the descending piano notes would play nicer, since you seemed to place emphasis on the piano with sliders like 01:19:307 (5,6,7) remapped part

gl o:
thanks for modding :D will apply hard diff tmrw
all fixed in hard except for ' 01:25:939 (1,2,3) - u should use more distance here imo, looks too similar to 1/1 spacings and can be misleading' because I feel that its easy enuf to know that they are 1/1 and the spacing is clearly different from the rest.
Xinnoh
no kudosu
edit: u fuckin wut

i want to get off ascendance's pp ride
00:06:202 (2) - Slider goes over fairly loud piano, could change rhythm
00:11:728 (3) - consider more angle since this is still the opening, and you use this angle at the final part of chorus
00:15:044 (2,3) - Consider making less edge-dashy cause it's reducing in pitch
00:18:517 (2) - Probably overspaced here
00:28:307 (4) - nc
00:28:307 (4,5) - Could be underspaced
00:35:412 (3,4) - ^
00:39:202 (3) - Reduce slider speed cause less emphasis
00:46:465 (2,3) - Could be better if 2 was angled so it moved less compared to 3
01:02:570 (1,2) - Maybe overspaced
01:17:412 (3,4,5,6) - Underspaced,
01:24:675 (2) - Doesn't flow to the right well
01:26:412 (3,4) - ^
01:26:412 (3) - nc
01:30:360 (1,1) - Should these really be 1/4 hdashes, also the speed they go at is really easy for miss drops, consider reducing
01:31:623 (1) - hitsound
TequilaWolf
mod
Nowa's FloweR-

00:06:202 (2,3) - you can try using a 1/2 slider starting from 00:06:044 and a circle on 00:06:360 (3) - , sounds ok to me even though it doesn't actually start on a beat

00:07:465 (2) - consider 1/1 slider

00:21:360 (2) - unnecessary I think, there's no sound. also you can try positioning 00:20:886 (1) - higher up and stacking it with 00:22:149 (1) -

00:23:412 (1) - why not 2 1/2 sliders like you did here 00:25:939 (1,2) -

00:33:044 (4,5,1) - think you can stack 4 on 5/1, feels better

01:25:623 (2) - maybe you can ctrl+g this for flow

01:27:833 (1) - I think using 2 circles at 01:27:675 and 01:27:833 might be better
#
Nowaie

TequilaWolf wrote:

mod
Nowa's FloweR-

00:06:202 (2,3) - you can try using a 1/2 slider starting from 00:06:044 and a circle on 00:06:360 (3) - , sounds ok to me even though it doesn't actually start on a beat RC doesn't let me do something like this

00:07:465 (2) - consider 1/1 slider I pretty much have every single similiar piano beat mapped as a single hitcircle so there isn't really a reason to map this one differently

00:21:360 (2) - unnecessary I think, there's no sound. also you can try positioning 00:20:886 (1) - higher up and stacking it with 00:22:149 (1) - What do you mean by that there is no sound? Also a big jump there does not really fit to the (descending) rhythm

00:23:412 (1) - why not 2 1/2 sliders like you did here 00:25:939 (1,2) - 00:23:728 - The vocal here is more like an echo than the initial vocal ascending like here 00:26:254 - so that's why i'd prefer to keep it like so

00:33:044 (4,5,1) - think you can stack 4 on 5/1, feels better I don't want jumps there

01:25:623 (2) - maybe you can ctrl+g this for flow I'm not really looking for flow in that pattern. Though i have to redo it because it does not really represent the song too well

01:27:833 (1) - I think using 2 circles at 01:27:675 and 01:27:833 might be better 01:27:675 - There is nothing mappable here and the other one acts as a hitcircle already but it takes the whatever instrument the other sliderpoints are mapped on into the count aswell
Thanks for the suggestions

Upd
osu file format v14

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PreviewTime: 57044
Countdown: 0
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[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's FloweR
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~ re tryment Sinnoh
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270,281,42833,1,0,0:0:0:0:
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172,66,45360,1,0,0:0:0:0:
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256,192,92965,12,6,95412,0:1:0:0:
-NanoRIPE-
yo

easy
00:10:781 (1) - im prefer you put 3/2 reverse slider here ~ for emphatize the piano more
00:01:939 (1) - im prefer you add 3/2 reverse slider here ~ for emphatize the piano more
00:04:465 (1) - ^
00:10:781 (1) - ^ cause the piano is strong at 00:11:254 -
00:24:675 (4) - nc here for consistency
00:29:728 (4) - ^
00:41:728 (3,1) - overlap a bit
00:52:781 (3) - nc here
00:56:254 (2) - i think the slider should be start at 00:56:096 cause the vocal looks strong at that
01:03:517 (2) - hmm you made reverse slider here but you skipped the strong beat at 01:04:465 - so maybe make the slider unreverse and then 1/1 slider?
01:16:307 - hmm you should map this imo cause the cymbal looks strong here
01:17:728 (1) - finish for cymbal

gl

(and maybe if you have free time,would you mod my map? just the easy diff :3 if you dont mind ~)
Xinnoh
no kudosu

Not a BN's BN check

General
  1. Difficulty Spread : What's with the HP and OD being all over the place, decimal HP does literally nothing. Make it more linear/whole numbers
  2. Background Size : You can use 1080p one if you have it
  3. Unsnapped objects : Hard, Rain (wtf how)
  4. Audio bitrate over 192 kbps : gr8
  5. Metadata Issues : add retryment to the tags you fucktard
  6. Timeline Issues : In the diffs
  7. Combo Colors : Normal is the only diff to use a slider border, change?
  8. Unused Hitsounds : fine
  9. Hitsounds Issues : You don't have a silent normal-sliderslide.wav
  10. Unused Files / Other : meme

Easy
SV might be too high imo
00:06:991 (1) - 01:29:728 (2) - These are the only object on the 1/2 snap in the diff, remove/simplify? https://puu.sh/uslwB/4c1090eec6.png
00:06:991 (1) - Could rotate so it blankets 00:05:728 (3) - and flows to 00:08:254 (2) - better
00:09:517 (1,2) - Move 2 left or tail of 1 right so that this triggers me less
00:15:833 (3) - Why does this slider go over the violins? Imo should be clickable (that said I rarely map easies so ¯\_(ツ)_/¯)
00:26:570 (6,1) - Blanket
00:37:939 (2) - Minor but move away a bit so it's consistent with the spacing of 1
00:53:096 (4) - NC somewhere?
00:58:465 (2) - The rhythm should really be on the large ticks here, feels weird, again, unexperienced with easy diffs so idk
01:03:517 (2,2) - Only spot with an overlap, could change but not needed
01:12:675 (1,2,3) - Bit odd that the exact same pattern maps two different parts. Should mixup imo
01:15:202 (1) - Give little bit more blanket space for breathing room
01:24:991 (3,1) - ^
01:21:833 (2) - Option to blanket around tail so it makes it a bit different, last slider was lower pitched.
01:30:360 (1) - Could just change to reverse slider so player doesn't have to read weird rhythm on last circle, or just do something like Insane diff

Normal
00:01:939 (1) - & 01:29:728 (2) - Unused timeline points
00:08:254 (3) - Move left a little. Triangles 00:06:675 (3,2,3) -, flows to 2 and 4 better
00:23:096 (3) - Why is 3 clickable with no sound, but 00:23:412 (4,5) - have words on their tail and aren't clickable (00:28:149 (3) - is supported so fine)
00:25:939 (3) - Hitsound
00:36:675 (5) - Move red tick so angle matches up with vocal change + better blanket + consistency
00:48:360 (2,3) - Nothing special here that justifies two circles in a row, nitpicky though
01:15:202 (1,2) - pls just rotate either one so they're both 5degree angle or straight


Hard
00:05:728 (2) - Rip aesthetics
You used antiflow at 00:26:570 (6,1) - but not 00:36:675 (7,1) -, should/could change so they're similar or just change so 6 flows somewhere other than top left corner
00:40:781 (2,3,1) - Unsure if this is readable
00:52:781 (2) - Yeah these finish spams don't work
01:00:044 (1,2) - Doesn't flow, can't check cause using trackpad
01:25:307 (1) - Rip aesthetics
01:30:360 (1) - Just add a white slider point before the red ones so it's curved
01:35:412 (1) - You can remove a green line here if you apply sampleset-normal to the spinner. Applies to Insane. (Also spinner sound is inconsistent with other diffs cause some have hitnormal some don't)

Insane
00:06:991 (1) - Rotate by 5-10 degrees
00:19:307 (5) - Kind of ignoring an important sound on red tick, change to a slider?
00:21:360 (2) - imo should be 4x like my diff, optional
00:57:202 (1) - The violin follows 1/4, why is this 1/6
01:00:517 (3,4,5) - Doesn't reallly emphasise vocals because 3,4 is larger than 4,5
01:25:939 (3,4) - This flow has mild cancer, not sure why slider flow breaks here.
01:30:360 (1) - Still has better circular flow if you ctrl-g

Flower
00:42:044 (1) - Imo would be better if it was a little lower, but minor.
01:07:623 (1) - 01:12:675 (1) - Unused timing points
Hitsounds in the kiai are significantly weaker than the rest of the song, use more of the normal-hitormal
01:32:254 (1) - I like the more interesting take on the final part here :)

Rain
Unsnapped shit everywhere because a green line got deleted
00:18:833 (4) - increased slider leniency here
00:30:202 (2,2) - reduced distance a little
00:54:360 (5) - reduced slider difficulty here
fixed NCs
wow perfect diff - fixed all http://pastebin.com/u6LZN7kM

I already did Ascendance's diff in the last post.
Kyuukai

-NanoRIPE- wrote:

yo

easy
00:10:781 (1) - im prefer you put 3/2 reverse slider here ~ for emphatize the piano more no, I don't want to break the consistancy of the map by making sliderends on red ticks since I've mapped full 1/1
00:01:939 (1) - im prefer you add 3/2 reverse slider here ~ for emphatize the piano more ^
00:04:465 (1) - ^ ^
00:10:781 (1) - ^ cause the piano is strong at 00:11:254 - ^
00:24:675 (4) - nc here for consistency ok
00:29:728 (4) - ^ ^
00:41:728 (3,1) - overlap a bit its not overlapped D:
00:52:781 (3) - nc here ok
00:56:254 (2) - i think the slider should be start at 00:56:096 cause the vocal looks strong at that no, would break the consistancy
01:03:517 (2) - hmm you made reverse slider here but you skipped the strong beat at 01:04:465 - so maybe make the slider unreverse and then 1/1 slider? why not
01:16:307 - hmm you should map this imo cause the cymbal looks strong here blame meep
01:17:728 (1) - finish for cymbal ^

gl ty for modding

(and maybe if you have free time,would you mod my map? just the easy diff :3 if you dont mind ~) ask meep xddd

Sinnoh wrote:

Easy
SV might be too high imo no its not xddd
00:06:991 (1) - 01:29:728 (2) - These are the only object on the 1/2 snap in the diff, remove/simplify? https://puu.sh/uslwB/4c1090eec6.png well, it would feel really weird to not map the 1/2 on thoses, and the sliders ends on a 1/1 tick so I don't think its a problem
00:06:991 (1) - Could rotate so it blankets 00:05:728 (3) - and flows to 00:08:254 (2) - better not needed, the 3 is emphasized by placing it under the 00:06:675 (4) - while the 00:05:728 (3,4) - makes a linear movement. 00:08:254 (2,3) - have different soundings, so a flow like that is not really a prob
00:09:517 (1,2) - Move 2 left or tail of 1 right so that this triggers me less yes xdd
00:15:833 (3) - Why does this slider go over the violins? Imo should be clickable (that said I rarely map easies so ¯\_(ツ)_/¯) because i'm simplifying the map
00:26:570 (6,1) - Blanket fixed
00:37:939 (2) - Minor but move away a bit so it's consistent with the spacing of 1 but I've used Distance snapping through the whole map how can the distance be not consistent
00:53:096 (4) - NC somewhere? last mod fix
00:58:465 (2) - The rhythm should really be on the large ticks here, feels weird, again, unexperienced with easy diffs so idk simplifying the rhythm of the piano, mapping too much would make em' confused
01:03:517 (2,2) - Only spot with an overlap, could change but not needed changed with the last mod
01:12:675 (1,2,3) - Bit odd that the exact same pattern maps two different parts. Should mixup imo 01:13:939 (3) - is just a more intense sound of 01:12:675 (1) - so the pattern kinda fits I guess
01:15:202 (1) - Give little bit more blanket space for breathing room dunno how, distance snapping problems xdd
01:24:991 (3,1) - ^ ^
01:21:833 (2) - Option to blanket around tail so it makes it a bit different, last slider was lower pitched. alright
01:30:360 (1) - Could just change to reverse slider so player doesn't have to read weird rhythm on last circle, or just do something like Insane diff. okay xd

ty for modding
not even tragic love
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:YaleufeU's EasY
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~ re tryment Sinnoh Ascendance Yaleufeu
BeatmapID:1192397
BeatmapSetID:518004

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
_Meep_
why do i keep giving sinnoh kds well knowing he shouldnt be having kds :thonkang:
i have inhumane reactions
Kyuukai

_Meep_ wrote:

why do i keep giving sinnoh kds well knowing he shouldnt be having kds :thonkang:
i have inhumane reactions
Topic Starter
_Meep_

Sinnoh wrote:

no kudosu

Not a BN's BN check

Hard
00:05:728 (2) - Rip aesthetics Fixed
You used antiflow at 00:26:570 (6,1) - but not 00:36:675 (7,1) -, should/could change so they're similar or just change so 6 flows somewhere other than top left corner I never really thought about this lol,I just went with what I thought felt natural,I'll see if it needs changes
00:40:781 (2,3,1) - Unsure if this is readable Unstacked.
00:52:781 (2) - Yeah these finish spams don't work wut finishes theres only whistles ._.
01:00:044 (1,2) - Doesn't flow, can't check cause using trackpad doesn't exactly need to flow well imo, she emphasises her voice quite a lot here and the sudden change in direction/placement of cursor should be able to clearly emphasize her bootiful voice
01:25:307 (1) - Rip aesthetics but this ones fine ;w;
01:30:360 (1) - Just add a white slider point before the red ones so it's curved meh >_>
01:35:412 (1) - You can remove a green line here if you apply sampleset-normal to the spinner. Applies to Insane. (Also spinner sound is inconsistent with other diffs cause some have hitnormal some don't) Fixed

Insane
00:06:991 (1) - Rotate by 5-10 degrees Fixed
00:19:307 (5) - Kind of ignoring an important sound on red tick, change to a slider? Fixed
00:21:360 (2) - imo should be 4x like my diff, optional meh .-.
00:57:202 (1) - The violin follows 1/4, why is this 1/6 tbh we dont give a damn anymore, neither do I, I feel like this fits the intensity of the buildup so I leave it as 1/6,unless someone actually can hear 1/4 and 1/6 separately in a 1 second timeframe whilist playing oss, i dont think it matters.
01:00:517 (3,4,5) - Doesn't reallly emphasise vocals because 3,4 is larger than 4,5 I don't exactly get you here, she says 'mo' at 4, and its because she upped her pitch a bit on saying that,thats why I place it further.
01:25:939 (3,4) - This flow has mild cancer, not sure why slider flow breaks here. Doesn't always need to flow well,I went with what felt natural here, and its a slow part,so i dont think anyone would care XD
01:30:360 (1) - Still has better circular flow if you ctrl-g NU DONT TOUCH MY FLOWER ;w; well i dont think it needs circular flow in the first place ._.

http://pastebin.com/u6LZN7kM

I already did Ascendance's diff in the last post.
_handholding

Nowa
  1. 00:15:833 (1) - There is a drum kick here but not a piano note so it feels a bit odd that to have this note here as it seems the entire pattern from 00:13:307 (1) to 00:20:886 (1) is following the piano. I really do think a turning 00:15:675 (7) into a half slider would follow it better. If you really didn't want to do that at least have a change of flow from 00:15:833 (1) -
  2. 00:33:044 (4) - you've mapped this vocal sound with a held note (slider) for the rest of the section. Feels a bit weird rhythmically to have this as a circle at this specific spot
  3. 00:34:781 (1,2) - doesn't look too appealing aesthetically, in fact looks somewhat random and out of place. Recommend to just stack like 00:24:675 (1,2) for a more cleaner and polished look
  4. 01:02:254 (1,1) - because of the SV change these look like 2 1/2 sliders visually. As a result it throws you off whilst playing, do something to make the 1/4 gap more obvious

Insane
  1. 00:30:675 (3,4) - I'm not really sure about stacking the circle on the slider head like for the readability and the flow of the pattern as well as the emphasis given to the downbeat. After some thought I'm starting to think this may be subjective but I'm gonna say it anyways because reasons
[]GL!
Nowaie
Holy it has been a long time since i touched this

Sinnoh wrote:

Flower
00:42:044 (1) - Imo would be better if it was a little lower, but minor. I'll try a different kind of slider
01:07:623 (1) - 01:12:675 (1) - Unused timing points Removed first one, pumped the second one to like 75% volume
Hitsounds in the kiai are significantly weaker than the rest of the song, use more of the normal-hitormal Will be making some changes
01:32:254 (1) - I like the more interesting take on the final part here :) ^_^

Kisses wrote:

Nowa
  1. 00:15:833 (1) - There is a drum kick here but not a piano note so it feels a bit odd that to have this note here as it seems the entire pattern from 00:13:307 (1) to 00:20:886 (1) is following the piano. I really do think a turning 00:15:675 (7) into a half slider would follow it better. If you really didn't want to do that at least have a change of flow from 00:15:833 (1) - I guess i was kinda dumb back when i mapped this... changed stuff around and it should be better
  2. 00:33:044 (4) - you've mapped this vocal sound with a held note (slider) for the rest of the section. Feels a bit weird rhythmically to have this as a circle at this specific spot Fixed
  3. 00:34:781 (1,2) - doesn't look too appealing aesthetically, in fact looks somewhat random and out of place. Recommend to just stack like 00:24:675 (1,2) for a more cleaner and polished look I agree 100%
  4. 01:02:254 (1,1) - because of the SV change these look like 2 1/2 sliders visually. As a result it throws you off whilst playing, do something to make the 1/4 gap more obvious The NCs should warn enough, also why would i use that small spacing for 1/2 sliders in the kiai anyway
upd tomorrow, kinda sad this won't like ever get nominated
Topic Starter
_Meep_
Im loving this set, I dont see it going anywhere and I think I cant work on it anymore
sad i cant get bns
sorry guys.
I'll wait for nowa to do some changes on his hitsounds,then we love it
then again
im sorry.
Nowaie

_Meep_ wrote:

Im loving this set, I dont see it going anywhere and I think I cant work on it anymore
sad i cant get bns
sorry guys.
I'll wait for nowa to do some changes on his hitsounds,then we love it
then again
im sorry.
Sometimes something like this happens, sadly. What is with BNs not wanting to nominate stuff from new mappers that look promising, promoting their mapping and making them want to improve and continue their mapping career

Not straight up begin friends with nominators should not be a reason to not get something nominated
Kyuukai

_Meep_ wrote:

Im loving this set, I dont see it going anywhere and I think I cant work on it anymore
sad i cant get bns
sorry guys.
I'll wait for nowa to do some changes on his hitsounds,then we love it
then again
im sorry.
Pentori checked ur map, but he didn't nominate ur stuff, so what's the problem ? I think it's pretty obvious, the mapset is not ready yet.

It's not that the mapset is not going anywhere, it's just that the map can be improved, and I think that this map can get ranked if you work on it a little more. You can rank it, it might take a while, but you can. If you choose to make it Loved, well I'm fine with it, but it has the potential to get ranked and it would be sad seeing it Loved instead of ranked.

I know it's a pain to look for BNs tho, every ranked or qualified map are made by the same mappers and new ones are left behind.
Riari
ctb is bad thats why
Xinnoh

Riari wrote:

ctb is bad thats why rejected, it's my style
no changes
Net0
"it's just that the map can be improved"
Considering the stuff that get pass qualify this criteria is really subjective. The fact is that BNs didn't nominate simply because they didn't want to. That's how it goes.

Btw Meep, any news of this getting loved, I'm also tired of the wait o.o
Topic Starter
_Meep_

Net0 wrote:

"it's just that the map can be improved"
Considering the stuff that get pass qualify this criteria is really subjective. The fact is that BNs didn't nominate simply because they didn't want to. That's how it goes.

Btw Meep, any news of this getting loved, I'm also tired of the wait o.o
nop lol
Topic Starter
_Meep_
loved d
Ascendance
Really dislike people who give up on ranking things and push it to loved lol

Super disappointing really :/
619
O gratz Meep!
sorry i forgot remap my diff xd
Monstrata
I almost wanted to pass on the map, but then I saw your slider art on Insane decided it was worth trying :D.

Insane

00:10:465 (3,1) - This doesn't flow that nicely imo. Try Ctrl+G'ing 1, and also Ctrl+G'ing 2. I think the flow still works really well, and now accounts for slider 3 too.
00:14:886 (2,4) - just stack 4 with 2? The overlap doesn't look nice when there isn't another similar overlap to create a visual pattern with.
00:16:781 (6,7,1) - Emphasis is a bit misplaced between 6>7>1. Put more on 7>1 and less on 6>7 imo
00:19:623 (1,2,3,4) - Take 1+3 and copy/paste to get a better coordinate for 4.
00:20:254 (5) - I think two 1/2 sliders will work better.. don't neglect 00:20:728 -

00:22:781 (3,2) - the overlap looks pretty bad imo... You have a lot of room at the bottom of the screen to work with., use that area instead of an overlap? It keeps the map less congested.
00:30:675 (3,4) - It was quite hard to see this circle. I would just position it somewhere easy to see since you use overlaps later already so the full overlap here seems a bit unnecessary. The position of 4 is fine, maybe move slider 3 elsewhere to avoid the overlap instead of trying to move 4.

Wait im dumb i just realized this is Loved. okay whatever cya looool ;w; at least i only spent 2 minutes writing this
Xinnoh
there's nothing stopping you from helping it get ranked
Topic Starter
_Meep_
f
upon advice from triangle god, i will keep this in loved and move on c:
-Kazuto
Maru is my waifu
PatZar

it's better you to play the VN too
momo's route is masterpieces
unko
how is this even loved? i tought u needed 100sp
Xinnoh
every mod gives +1 or +2 sp, they add up
Topic Starter
_Meep_
3 days later
im booting this out of loved
lets go for rank bois
JierYagtama
:eyes:
Asherz007
Unloved as requested.

minichat
2018-03-24 22:40 _Meep_: asherz
2018-03-24 22:40 _Meep_: o/
2018-03-24 22:40 _Meep_: can u unlove sets?
2018-03-24 22:41 Asherz007: uh, I can I guess, why
2018-03-24 22:41 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2018-03-24 22:41 _Meep_: please ;3c
2018-03-24 22:42 Asherz007: you wanna try and rank it or something I guess?
2018-03-24 22:42 _Meep_: yep
2018-03-24 22:42 Asherz007: aight then

Good luck on ranking this!

This is how I do this right
Ascendance
oh hello
BoberOfDarkness
respect for unloved
Kyuukai
yo wtf Yaleufeu's EasY
Joe Castle
YO YOU ACTUALLY GOING FOR RANK?
intiaz
YYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYY
You can do it _Meep_! I believed in you then and I still do now! :D
Topic Starter
_Meep_
i am going for rank
im just taking fucking ages to remap my insane
- Ed -
This better get ranked, I just lost a #1 and I want it back :eyes:
BanchoBot
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