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Hotaru Murasaki - Re:TrymenT [Osu|CatchTheBeat]

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Laurakko
ok _Meep_, here's your mod as requested
hard
00:09:991 (2) - blanket appears to be off
00:45:991 (1) - move right 1px
00:57:202 (1) - would move this right 1px
00:57:517 (1) - move down 1px
01:16:781 (2) - ^^
01:18:202 (2) - up 1px
insane
00:30:202 (2) - move down 1px to fix blanket
00:27:833 (3) - move 1px right to fix blanket
00:49:149 (7) - move up 1px to fix blanket
01:00:044 (1) - move down and right both 1px to fix blanket
01:03:360 (5) - move down 1px to fix blanket
01:07:939 (2) - move down 2px to fix blanket
noob blanket mod pls no hurt
Topic Starter
_Meep_

Lassikko wrote:

ok _Meep_, here's your mod as requested
hard
00:09:991 (2) - blanket appears to be off Fixed
00:45:991 (1) - move right 1px nu
00:57:202 (1) - would move this right 1px Fixed
00:57:517 (1) - move down 1px Fixed
01:16:781 (2) - ^^ Fixed
01:18:202 (2) - up 1px Fixed
insane
00:30:202 (2) - move down 1px to fix blanket nu
00:27:833 (3) - move 1px right to fix blanket nu
00:49:149 (7) - move up 1px to fix blanket Fixed
01:00:044 (1) - move down and right both 1px to fix blanket nu
01:03:360 (5) - move down 1px to fix blanketnu
01:07:939 (2) - move down 2px to fix blanketFixed
noob blanket mod pls no hurt
thx4moddingxd
Battle
log
2016-11-25 02:40 _Meep_: battle,r u busy
2016-11-25 02:40 Battle: not really
2016-11-25 02:40 Battle: just sleepy lol
2016-11-25 02:41 _Meep_: D:
2016-11-25 02:41 _Meep_: wanted to ask for testplay
2016-11-25 02:41 Battle: i can do it probs
2016-11-25 02:41 _Meep_: 4.7* can?
2016-11-25 02:41 Battle: ya
2016-11-25 02:41 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2016-11-25 02:43 _Meep_: opinions? ;o
2016-11-25 02:43 Battle: mmm
2016-11-25 02:44 Battle: tbh when you started the map off it was pretty intuitive but like
2016-11-25 02:44 _Meep_: but? ;o
2016-11-25 02:44 Battle: it kinda died at 00:12:044 - lol
2016-11-25 02:45 _Meep_: Hmm,Im trying to understand what you mean by intuitive and not intuitive
2016-11-25 02:45 Battle: I dunno the patterns at the slow part
2016-11-25 02:45 Battle: felt so unique and nice
2016-11-25 02:45 Battle: but then it kinda got really bland when the song picked up
2016-11-25 02:45 _Meep_: then suddenly bam gay patterns
2016-11-25 02:45 _Meep_: amirite
2016-11-25 02:45 _Meep_: Hmm,so
2016-11-25 02:45 Battle: I wouldn't call it that it's more like just generic af kinda lmao
2016-11-25 02:46 _Meep_: Hmm,I'll take that into consideration,probs a remap would do it
2016-11-25 02:46 _Meep_: of the part that is
2016-11-25 02:46 Battle: mhm
2016-11-25 02:46 Battle: also 00:54:991 (1,2,3,4,5,6,7,1) - felt kinda awkward
2016-11-25 02:46 _Meep_: y '
2016-11-25 02:46 _Meep_: ;o
2016-11-25 02:46 Battle: cuz the intensity gets p high
2016-11-25 02:46 _Meep_: yea
2016-11-25 02:46 Battle: so it's a bit hard to keep up with
2016-11-25 02:46 _Meep_: the drums get fakin loud
2016-11-25 02:46 Battle: and then the slider kinda just throws me off
2016-11-25 02:46 _Meep_: Well it's kind of just triangle jumps
2016-11-25 02:46 _Meep_: yea
2016-11-25 02:46 _Meep_: that slider uh
2016-11-25 02:46 _Meep_: was made by rumia
2016-11-25 02:46 Battle: it just feels extremely unexpected
2016-11-25 02:47 Battle: especially with the slider velocity
2016-11-25 02:47 Battle: the wiggle makes up for it
2016-11-25 02:47 _Meep_: he said that with higher SV it'd be easier to play
2016-11-25 02:47 Battle: he's not wrong
2016-11-25 02:47 Battle: but it's just very surprising
2016-11-25 02:47 _Meep_: yea
2016-11-25 02:47 Battle: it's kinda just
2016-11-25 02:47 _Meep_: I agree with that
2016-11-25 02:47 Battle: there
2016-11-25 02:47 Battle: it's mostly cuz
2016-11-25 02:47 Battle: the slider ball goes unexpectedly fast
2016-11-25 02:48 Battle: compared to every other slider in the map
2016-11-25 02:48 _Meep_: Hmm,agreed
2016-11-25 02:48 Battle: 00:59:096 (5,6) - piano feels underemphasized here tbh
2016-11-25 02:48 _Meep_: Hmm
2016-11-25 02:48 Battle: 01:01:623 (1,2) - felt more emphasized since it was a lot more effort to get to 2
2016-11-25 02:48 _Meep_: U want me to make it 1.25SV?
2016-11-25 02:48 Battle: which is expected
2016-11-25 02:49 _Meep_: the fast slider
2016-11-25 02:49 Battle: well I don't really know
2016-11-25 02:49 Battle: changing sv ruins shape
2016-11-25 02:49 _Meep_: I mean,it still stays nearly the same shape
2016-11-25 02:49 _Meep_: https://osu.ppy.sh/ss/6652009
2016-11-25 02:50 Battle: I think just bumping it to 1.4 would do
2016-11-25 02:50 _Meep_: o
2016-11-25 02:50 _Meep_: ok
2016-11-25 02:50 _Meep_: done
2016-11-25 02:51 _Meep_: 00:59:096 (5,6) - I mean,the piano sounds loud,but
2016-11-25 02:51 _Meep_: its somewhat felt like it was undermining the main vocals
2016-11-25 02:51 _Meep_: so I didn't feel like emphasizing it much
2016-11-25 02:51 Battle: well why did you choose to emphasize the other ones then?
2016-11-25 02:52 Battle: the vocals are still being held like this
2016-11-25 02:52 _Meep_: 00:59:412 (6,7) - Should I ctrl+G this then?
2016-11-25 02:52 Battle: could do a pattern like http://puu.sh/stSA5/2484ea0089.jpg
2016-11-25 02:52 Battle: so that 7 maintains emphasis and 6 gains it
2016-11-25 02:53 _Meep_: 120 degrees for all i see
2016-11-25 02:54 _Meep_: http://osu.ppy.sh/ss/6652023 sliderball at 6,highlighted is 5
2016-11-25 02:54 Battle: yeah that works
2016-11-25 02:55 _Meep_: kk
2016-11-25 02:55 _Meep_: 00:59:412 (6,1) - I blanket these too
2016-11-25 02:55 Battle: mk
2016-11-25 02:55 _Meep_: Actually
2016-11-25 02:55 Battle: 01:00:202 (2,3) - rhythm is kinda counter intuitive here since slider end of 2 falls on vocals while 3 goes along with vocals
2016-11-25 02:56 _Meep_: Why not have it go http://osu.ppy.sh/ss/6652034 sliderball at 5,highlighted is 7
2016-11-25 02:56 _Meep_: 00:58:465 (3,5) - overlaps nicely and the flow is better
2016-11-25 02:56 Battle: that works
2016-11-25 02:56 _Meep_: kk
2016-11-25 02:56 Battle: it's kinda all up to you lol
2016-11-25 02:57 _Meep_: Well,I couldn't really find a good 1/1 slider that could fit 01:00:044 (1,2) -
2016-11-25 02:57 _Meep_: My friend suggested this
2016-11-25 02:57 _Meep_: so I used it
2016-11-25 02:58 Battle: [http://puu.sh/stSKE/6f084452eb.jpg mayb something like this?]
2016-11-25 02:58 Battle: it's mostly the rhythm that matters here tbh
2016-11-25 02:59 Battle: 01:17:096 (1,2,3,4,5,6,7,8,1) - spacing on this stream is just really surprising given the rest of the kiai n stuff
2016-11-25 02:59 Battle: better to tone it down
2016-11-25 03:00 _Meep_: it is?
2016-11-25 03:00 _Meep_: o-o
2016-11-25 03:00 Battle: yeah
2016-11-25 03:00 _Meep_: I mean, 01:16:781 (2,1,2,3,4,5,6,7,8,1) - is a straight clockwise direction
2016-11-25 03:01 _Meep_: they can't really miss the stream unless they misstap
2016-11-25 03:01 Battle: I mean it's kinda like
2016-11-25 03:01 Battle: streams like 01:12:044 (1,2,3,4,5,6,7,8,1) - is a lot more like
2016-11-25 03:01 Battle: how do I put it
2016-11-25 03:01 Battle: it doesn't feels like it's that spaced down
2016-11-25 03:01 Battle: because the ds is still the same but the movement remains in the same area
2016-11-25 03:01 _Meep_: yea
2016-11-25 03:02 Battle: 01:17:096 (1,2,3,4,5,6,7,8,1) - has a lot of movement (basically from the top to the bottom of the playfield)
2016-11-25 03:02 Battle: so it's a lot more surprising given that everything in the kiai in regard of 1/4
2016-11-25 03:02 _Meep_: I mean,the movement straight down and having a 1/1 pause for the stream 01:17:096 (1,2,3,4,5,6,7,8,1) - gives the player a sense of relief that the kiai/chorus is over
2016-11-25 03:02 Battle: has generally remained in the same area
2016-11-25 03:02 _Meep_: and that sense of relief kinds of leads into the slow part nicely
2016-11-25 03:02 _Meep_: thats how I feel
2016-11-25 03:02 Battle: hm
2016-11-25 03:03 Battle: I wouldn't really say it's too much of a relief tbh
2016-11-25 03:03 Battle: the kiai itself is relatively easy
2016-11-25 03:03 _Meep_: I know that the movement from top to bottom may seem suprising
2016-11-25 03:03 _Meep_: relatively easy
2016-11-25 03:03 _Meep_: wut.
2016-11-25 03:03 _Meep_: streams2pro
2016-11-25 03:03 Battle: like if you look at the kiai
2016-11-25 03:03 Battle: most of the notes are relatively close to each other
2016-11-25 03:03 _Meep_: Quite close
2016-11-25 03:03 _Meep_: none of them are grids apart
2016-11-25 03:04 Battle: yeah they aren't
2016-11-25 03:04 Battle: well I suppose its your choice in the end lol
2016-11-25 03:04 Battle: 01:27:833 - fix your volume btw
2016-11-25 03:05 _Meep_: its still hearable on my end
2016-11-25 03:05 _Meep_: ;o
2016-11-25 03:05 Battle: hearable in editor
2016-11-25 03:05 _Meep_: I'll put 20% then
2016-11-25 03:05 Battle: barely audible in gameplay
2016-11-25 03:05 Battle: it makes no sense to have it really low though
2016-11-25 03:05 Battle: all the rest is 40%
2016-11-25 03:06 _Meep_: I mean,that part just focused A LOT on the vocals
2016-11-25 03:06 _Meep_: that one slider
2016-11-25 03:06 _Meep_: so we tuned it down
2016-11-25 03:06 Battle: tuning it down by 20%
2016-11-25 03:06 Battle: only to come back to 40%
2016-11-25 03:07 Battle: is pretty counter-intuitive
2016-11-25 03:07 Battle: it'll leave players confused imo
2016-11-25 03:07 Battle: since it just randomly drops
2016-11-25 03:07 _Meep_: ;w;
2016-11-25 03:07 Battle: then goes back to normal volume lmao
2016-11-25 03:07 _Meep_: im confused on how to fix this lul
2016-11-25 03:07 _Meep_: i feel like keeping the 20%
2016-11-25 03:07 _Meep_: XD
2016-11-25 03:07 Battle: bring it to 30 or 35% lmao
2016-11-25 03:08 _Meep_: ok
2016-11-25 03:08 _Meep_: 01:30:360 (1) - dank sliders 4 days
2016-11-25 03:08 Battle: lol
2016-11-25 03:08 Battle: any other complaints are kinda just petty aesthetic stuff so yeah
Cloudchaser
M4M as we accorded :3
Gonna focus on Hard and Easy as you told me.

General
  1. Everything seems ok!
Hard
IRC
10:43 _Meep_: i c u stalking my map
10:43 Cloudchaser: im modding it
10:43 _Meep_: u can irc if u want
10:43 _Meep_: xd
10:43 Cloudchaser: oh
10:43 Cloudchaser: kay
10:44 *Cloudchaser is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
10:44 *_Meep_ is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
10:45 Cloudchaser: 00:31:544 (2) -
10:45 Cloudchaser: move to x:164 y:264
10:45 Cloudchaser: it gives more space between 00:30:675 (3,2) -
10:45 _Meep_: wut.
10:45 _Meep_: wait y
10:45 _Meep_: https://osu.ppy.sh/ss/6652811 wat.
10:45 _Meep_: o-o
10:46 Cloudchaser: wat?
10:46 Cloudchaser: 00:30:675 (3,2) -
10:46 Cloudchaser: ups
10:46 Cloudchaser: https://osu.ppy.sh/ss/6652820
10:46 _Meep_: As in
10:46 _Meep_: Wait
10:47 _Meep_: Can u gime the timeframe of the note
10:47 _Meep_: rather than the note itself
10:47 _Meep_: i think its glitching
10:47 Cloudchaser: 00:31:465 (2) -
10:48 _Meep_: o
10:48 _Meep_: i thot u meant 00:31:781 (3) -
10:48 _Meep_: it kept directing me to that note
10:48 _Meep_: .-.
10:48 Cloudchaser: durp
10:50 Cloudchaser: 00:39:202 (5,6) -
10:50 Cloudchaser: this is optional but I was thinking in something like t his https://osu.ppy.sh/ss/6652842
10:51 _Meep_: Ima go with your idea
10:51 _Meep_: looks nice
10:51 Cloudchaser: it goes well with vocal
10:51 Cloudchaser: it's a 1/1 jump so it's fine
10:51 _Meep_: yea
10:51 Cloudchaser: better flow and stuff
10:51 Cloudchaser: 00:42:991 (3) - this slider sounds a bit off
10:51 Cloudchaser: I would put 2 sliders of 1/2
10:52 Cloudchaser: or
10:52 Cloudchaser: https://imgur-archive.ppy.sh/EWHHy8w.png
10:53 Cloudchaser: https://imgur-archive.ppy.sh/ZW3kAJS.png
10:54 _Meep_: where dafuq was the 4 in the first pic
10:54 _Meep_: LOL
10:54 Cloudchaser: i prefer the second one
10:54 Cloudchaser: cuz it is consistent with your next patterns
10:54 Cloudchaser: 00:44:886 (1,2,3,1) - like these
10:55 Cloudchaser: 00:46:781 (2) - replace this slider with two sliders of 1/2
10:55 Cloudchaser: 00:48:991 (3,4,5) - you did here
10:55 _Meep_: ;o
10:55 _Meep_: trying to find a good placement for it
10:56 Cloudchaser: 01:12:360 (4,2) - stack (2) on (4)
10:58 _Meep_: butbut
10:58 _Meep_: then the square.. ;w;
10:58 Cloudchaser: then don't
10:58 Cloudchaser: :3
10:58 Cloudchaser: u have the last word
10:59 _Meep_: olol
10:59 Cloudchaser: hard is fine
10:59 _Meep_: i can use 1.4ds anyway
10:59 _Meep_: lul
10:59 Cloudchaser: rhythm is polished
11:01 Cloudchaser: the lst thing I think
11:01 Cloudchaser: 01:20:254 (1) -
11:01 Cloudchaser: you could give it a bit more of spacing
11:01 Cloudchaser: trying to make a small jump like you did here01:22:781 (1) -
11:01 Cloudchaser: mostly because it's a downbeat
11:01 _Meep_: ?
11:02 Cloudchaser: https://osu.ppy.sh/ss/6652923
11:02 _Meep_: fixed
11:02 Cloudchaser: hard is gud
11:03 _Meep_: yey
11:03 _Meep_: i got nothing much to change on the insane lol
11:04 Cloudchaser: 00:19:623 (1,2,1,2,3) -
11:04 *Cloudchaser is editing [https://osu.ppy.sh/b/1100514 Hotaru Murasaki - Re:TrymenT [Insane]]
11:04 Cloudchaser: I'm sad you didn't continue with the 1/2 patterns
11:04 _Meep_: ye
11:04 Cloudchaser: but it's fine
11:04 _Meep_: XD
11:06 Cloudchaser: Yeah, i can't find nothing
11:07 _Meep_: means u found something? or grammar error xd
11:07 _Meep_: i can not find nothing = i can find something
11:07 Cloudchaser: I can find nothing
11:07 Cloudchaser: asd
11:07 Cloudchaser: bad habits
11:07 _Meep_: lele
11:07 _Meep_: its fine
11:07 Cloudchaser: I'm going to continue with the normakl

Easy
  1. 00:06:202 (2,1) - make a blanket between those two. Disable grid if it's needed http://i.imgur.com/ir9EfH3.png (and ofc, fix next patterns after apply)
  2. 00:14:570 (1,2,3) - you could make a better rhythm like this http://i.imgur.com/wI7qkic.png it's more legible than the current one for newbies
  3. 00:24:991 (1,2) - This look bad with different grid than 00:23:412 (3) - I highly suggest you to be consistent when it's about snapping, it makes the difference aesthetically. http://i.imgur.com/Kz1YwEs.png
  4. 00:25:939 (3) - Wrong spacing! move to x:400 y:240
  5. 00:48:991 (2) - move it some grids right to place it in the middle. Symmetry is beauty :3
  6. 00:51:517 (2,3) - As I said before, move some grids left trying to not touch both notes.
  7. 00:53:412 (2,3) - Improve this blanket, I know you can make a clean one.
  8. 01:05:096 (1) - ctrl+g for better flow with the next slider

    My opinion: This difficult needs a bit more of polishment in terms of aesthetics, I feel like the notes are too close sometimes and others that are too far from each note. So, I think it's important to work better in this case. Other thing I wanted to point was your rhythm pattern. I felt like playing a Normal sometimes, in the context that you've putted a lot of 1/2 notes when you could map more 1/1. For newbie players is a bit confusing to understand and read long patterns. Example:01:15:202 (1,2) - . I hope you don't understand that an Easy difficult means to map 1/1 all the way, right? I meant that you could play more with slider art more than circles in 1/2. Finishing this, I wanted to say that this has potential to get ranked soon, so keep ahead!

Good luck there.
I hope you can understand, anything just ask.
Bastionior
Hi i'm promised to come to help you!:D/
let see..

Nowa Flower


  1. how about giving an equivalent distance to that note 00:03:675 (2) - in relation to others 00:03:202 (1,3) - ? Whatever.. the part is slow I think it's the most appropriate.
  2. 00:14:886 - There is a strong beat here, How about transforming that slider 1/1 on 3/4 to place another note here 00:14:886 - ? and make 3 sliders 1/2 with this notes 00:15:044 (2,4,6) - To boost rhythm.
  3. 00:20:254 (4) - I suppose it's 1/2 than 1/1 because of a relevant beat here xd
  4. 00:42:044 (1) - particularly, this change of sv does not emphasize anything in relation to music, because here 00:42:044 - Is a continuation of the previous sequence.
  5. 00:43:623 (2,2,2) - overlap i suppose.
  6. 00:45:991 (1,2,1,2,1,2,3,4,5,1) - There are some things wrong in my view, first: stopped giving nc for each 2 notes that you put.
    second: Is a very random distance, without any emphasis. i think this part need a reformulation.
  7. 00:47:412 - he vocal and the instrumental is very calm to use these distances and this volume, really.. change to something like 25-30%
  8. 00:59:412 (3,4,5) - I think it strengthens the rhythm if you ctrl+g'ed this notes.
  9. 01:01:623 (2,4,1) - intentional overlap again?
  10. 01:06:991 (4) - nc this note and buff the jump in relation this notes 01:06:991 (4,5,6) -
  11. 01:12:675 (1,2,1,2,1,2,1,2) - , 01:13:939 (1,2,1,2,1,2,1,2) - really awesome jump but this 01:12:675 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - together, totally destroy the aesthetics.
  12. 01:15:991 (4,5) - hm how about transform into a slider 1/2 and remove nc this note 01:16:307 (1) -

    only that here.


Insane
  1. 00:14:254 (3,3) - eeh.. stack.
  2. 00:20:728 - u ignored a strong beat here aa
  3. 00:51:833 (1,2) - same ds in relation this note 00:52:149 (3,4) - right?
  4. 00:56:096 (1) - i have 94% about this slider , this is a wiggle slider, wiggle its a unrankable slider :(
    Nice awesome diff, the aesthetic and rhythm on kiai time its really awesome and good to catch really easy to fit :D/

Hard
  1. 00:42:833 (2,4,5) - please fix ds, this kill me ;_;
  2. 01:05:096 (1,2,1,2,1,2) - i think this pattern it sounds like insane or light insane, to read i guess.. u could make something more simple, to not confuse some players?
    same above insane :D


i think done.
Good luck!!
Yoshimaro

Cloudchaser wrote:

Easy
  1. 00:06:202 (2,1) - make a blanket between those two. Disable grid if it's needed http://i.imgur.com/ir9EfH3.png (and ofc, fix next patterns after apply) i dont map with grid snap and i dont think blanket is necessary here, even as far as aesthetics are concerened
  2. 00:14:570 (1,2,3) - you could make a better rhythm like this http://i.imgur.com/wI7qkic.png it's more legible than the current one for newbies sure thats nice rhythm
  3. 00:24:991 (1,2) - This look bad with different grid than 00:23:412 (3) - I highly suggest you to be consistent when it's about snapping, it makes the difference aesthetically. http://i.imgur.com/Kz1YwEs.png again i dont map with grid snap so i dont know what you mean here
  4. 00:25:939 (3) - Wrong spacing! move to x:400 y:240 i dont understand how this is a solution, and the distance snap is consistently 1.3 the entire map, not sure what you mean here either since most of your mod is about aesthetic and this doesnt even look good
  5. 00:48:991 (2) - move it some grids right to place it in the middle. Symmetry is beauty :3 why is everything on a grid an arguably assymetry is beautiful too, are you ok lol
  6. 00:51:517 (2,3) - As I said before, move some grids left trying to not touch both notes. the design is consistent throughout the map and you're missing the purpose of its functionality, which is to emphasize flow change
  7. 00:53:412 (2,3) - Improve this blanket, I know you can make a clean one. are you serious xD
  8. 01:05:096 (1) - ctrl+g for better flow with the next slider i want 01:05:096 (1,2,1) - have the same counter clockwise flow separated by a jump for vocal emphasis, the flow from 01:04:465 (3,1) - is reverse flow already, so changing to a sharper angle is unnecessary

    My opinion: This difficult needs a bit more of polishment in terms of aesthetics, I feel like the notes are too close sometimes and others that are too far from each note. So, I think it's important to work better in this case. Other thing I wanted to point was your rhythm pattern. I felt like playing a Normal sometimes, in the context that you've putted a lot of 1/2 notes when you could map more 1/1. For newbie players is a bit confusing to understand and read long patterns. Example:01:15:202 (1,2) - . I hope you don't understand that an Easy difficult means to map 1/1 all the way, right? I meant that you could play more with slider art more than circles in 1/2. Finishing this, I wanted to say that this has potential to get ranked soon, so keep ahead!
some things i wanted to point out, the smallest grid is snapped by 4 from x:256 y:192, not like i sat here and scoured through my map to find any, but im positive there are so few accidentally grid snapped notes that you should have never reached the conclusion it was on grid snap. the notes are close to eachother because it's an easy map, and the rhythm is limited because it is an easy map, but the 1/2 in my map is warranted by the intense parts of the song to inflate object density and difficulty (as much as you could want from an easy diff, and even then its really not much). lastly, you seem to be obsessed with my choice of aesthetics, which i hope you understand is completely subjective in its own right. My design is consistent throughout the entire map (in ways that are also logical with the flow / functionality), and whatever qualms you have with my notes not being grid snapped or symmetric or what have you is beyond me since that is not my aesthetic default, nor does it need to be for me or the map. I know you didnt mean anything bad in your mod but what am i supposed to do when i look at something like this which is at most a pixel beyond my discrimination or this which doesnt even make sense in an easy diff lo... if you want me to do more slider art then I'm really not too sure what to do.
seriously though i spent like 10 minutes staring at that blanket and i hope its better tbh i have no clue if it is or isn't so double check it if you really want lmao
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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Topic Starter
_Meep_

K[centre]alindraz wrote:

Hi i'm promised to come to help you!:D/
let see..

Insane
  1. 00:14:254 (3,3) - eeh.. stack. stacked
  2. 00:20:728 - u ignored a strong beat here aa aaa i dont hear anything big here xd
  3. 00:51:833 (1,2) - same ds in relation this note 00:52:149 (3,4) - right? uh fixed dat
  4. 00:56:096 (1) - i have 94% about this slider , this is a wiggle slider, wiggle its a unrankable slider :( uh someone recommended this slider and the wiggle was for the vocals,I think it fits the song well and it doesn't wiggle as much to the point that it is unrankable
    Nice awesome diff, the aesthetic and rhythm on kiai time its really awesome and good to catch really easy to fit :D/ thx <3

Hard
  1. 00:42:833 (2,4,5) - please fix ds, this kill me ;_;
  2. 01:05:096 (1,2,1,2,1,2) - i think this pattern it sounds like insane or light insane, to read i guess.. u could make something more simple, to not confuse some players? I made it to challenge the players' reading, I kind of have no intention of removing this because I think it's essential to give something challenging to the player.
    same above insane :D


i think done.
Good luck!!
Thanks for modding :D
Yoshimaro
mom idk what happened but not mod from cloudchaser didn't get updated, so here's this

idk why but it didnt update the rhythm change in the first part of map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-1310,"ReTrymenT.avi"
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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12044,-100,4,1,1,50,0,0
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Topic Starter
_Meep_
Lol wadafaq? Well I'll update after i eat mah dinner
Nowaie

Kalindraz wrote:

Hi i'm promised to come to help you!:D/
let see..

Nowa Flower


  1. how about giving an equivalent distance to that note 00:03:675 (2) - in relation to others 00:03:202 (1,3) - ? Whatever.. the part is slow I think it's the most appropriate. I made it like so because these two 00:03:202 (1,2) - atleast imo sound pretty much the same but the last one is notably higher than the other ones
  2. 00:14:886 - There is a strong beat here, How about transforming that slider 1/1 on 3/4 to place another note here 00:14:886 - ? Alright, will do
    and make 3 sliders 1/2 with this notes 00:15:044 (2,4,6) - To boost rhythm. They should be fine like they are now
  3. 00:20:254 (4) - I suppose it's 1/2 than 1/1 because of a relevant beat here xd No that is intentionally 1/1.
  4. 00:42:044 (1) - particularly, this change of sv does not emphasize anything in relation to music, because here 00:42:044 - Is a continuation of the previous sequence. It kinda boosts the effect of the sv change after that. Also i don't feel like having 0.8x would work there. If someone brings this up later on with more opinions i will consider this
  5. 00:43:623 (2,2,2) - overlap i suppose. Not visible so it shouldn't matter
  6. 00:45:991 (1,2,1,2,1,2,3,4,5,1) - There are some things wrong in my view, first: stopped giving nc for each 2 notes that you put.
    second: Is a very random distance, without any emphasis. i think this part need a reformulation. 00:45:991 (1,2,1,2) - = 00:43:465 (1,2,1,2) - and the other notes are following the ascending notes
  7. 00:47:412 - he vocal and the instrumental is very calm to use these distances and this volume, really.. change to something like 25-30% 00:42:360 - 00:54:991 - This part pretty much has the same intenstity with little bit differing drum density so i won't change volume nor spacing
  8. 00:59:412 (3,4,5) - I think it strengthens the rhythm if you ctrl+g'ed this notes.
  9. 01:01:623 (2,4,1) - intentional overlap again? It is not visible
  10. 01:06:991 (4) - nc this note and buff the jump in relation this notes 01:06:991 (4,5,6) - Continous drums and no pattern difference so no reason
  11. 01:12:675 (1,2,1,2,1,2,1,2) - , 01:13:939 (1,2,1,2,1,2,1,2) - really awesome jump but this 01:12:675 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - together, totally destroy the aesthetics. Maybe if you look it when they all are highlighted. If you just casually play the map they look fine
  12. 01:15:991 (4,5) - hm how about transform into a slider 1/2 and remove nc this note 01:16:307 (1) - No

    only that here.

Good luck!!
Ty i guess. You could try to reason your points little bit better next time also sorry if i sound bit rude as i had a pretty bad day :<

Updated
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Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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256,192,92965,12,6,95412,0:1:0:0:
ErunamoJAZZ
Hello~

I will mod in order of more critic diff for a eventual rank:

[Yoshimaro's Easy ]
  1. First, I read you remap this few days ago, and essentially, your map is good, but its true that it does not feel like a easy diff (staring system know it too xD). I will point here what I think you must change to make it like a easy diff, explaining why.
  2. Rhythm: The main characteristic that make a Easy diff "easy" and noob friendly, is that beats are at 1/1.

    In 00:14:570 (1,2) - by example, will be appropriate for a normal diff, but not for a Easy diff (except if bpm is very low). A solution of that will be some like this:


    But by example in 00:18:833 (2,3) - , you will feel as its is cool, but a noob player will just miss here... or be stressed. For a easy diff its better just extend slider. It will apply in other sections where you use a circle at slider end. (hint: use this pattern in Advanced+)
  3. Polarity: I think you know about this, But you didn't know how applying this in a easy diff.

    In 00:09:517 (1,2) - you use a circle, but a more friendly patter is a repeat slider with his arrow in a red tick:


    be care about other places with issues!

  4. Flow: How to know if a noob player will play my map??, well... ask to people in your house (by example, I used my brother for this sometimes hahaha), This really will help you to understand how to map a easy.
    The idea is: keep it simple and intuitive for they.
    (hint: try to play your map with EZ mod)

    So, the way to keep a intuitive flow, is doing this way very very obvious. Its why stack objects, or overlaps, are usually bad idea.
    Patterns like 00:08:254 (2,3) - will be stressing for nubs, "wahh, its back from my way... oh damn, I missed a circle". Other like 00:16:465 (1,2) - will be confusing "omg, right or left, right or left... right!, ohhhh noo, the other right!!", similar to 00:57:517 (1,2,3,4) - and 01:00:044 (1,2,3,4) - . The last example about flow will be 01:26:570 (2,1) - here they will click the slider tail instead:
    00:49:939 (4,1) - similar issue.
  5. Obligatory to read :P : http://osuqat.tumblr.com/post/150197939 ... dly-easies

So!, now other stuffs:
  1. 00:04:465 (1) - This is not perfectly symmetric.
    Steps to make symmetric sliders
    1) make the shape as you want using a big grid (ignoring slider length):


    2) Use the scale tool (Ctrl+Shif+S) and scale to adequate length. Make it one to one for perfect adjustment.
  2. 00:17:096 (1,2,3) - this will be better:
  3. 00:19:623 (1,1) - :!: It is unrankable. Time is very short for a easy diff. end in 00:20:886 - will be fine, but I think if you make a slider instead, its better (because spinners are confusing for nub players, and this will be very short due rules).
  4. I hope you will improve this map, ganbatte!!!
I know, make easy diffs will be difficult. I actually made some easy gds, so you will look those if you want some inspiration or whatever :P


[Insane]
  1. 00:56:096 (1) - This pattern is interesting, but I think this slider shape will be bad idea. Jumps before feels fast, and this slider is changing this velocity. IMO, you must change this (will be problematic for a rank!)
  2. 00:02:886 (3) - This patter is very very strange in play.
[619's Normal]
  1. 00:19:623 (1,2,1) - did you saw this? stack looks... ugly ^^U (remember active the Stacking in view menu)
  2. 01:15:202 (1,2) - I feel this flow annoying u.u but I think its because rhythm, please, consider this option:
[Hard]
  1. high quality!
[Nowa's Flower ]
  1. generically rannkeable? :P
[General]
10% volume will be very low. consider use 15% or 20%.






Good luck!!!
-NanoRIPE-
ok it looks the easy diff remapped

[Easy]
are you sure about the stars? i mean im never see 1,6* on easy diff even though the bpm is 190 bpm :/ (im recommended to reduce the stars xd)

00:06:991 (1) - move to (466,143) for better flow between slider (2,1,2,3)
00:14:570 (1,2) - this is quite difficult for Easy player imo.if you want try emphatize the piano sounds here maybe you can try this rhythm instead? http://prnt.sc/dc9lti
00:18:833 (2,3) - maybe just make this notes into 1 slider? to make it easier
00:30:991 (3,3) - ugly overlap imo (maybe just stacked 00:32:570 (1,3) - this slider for make it simply)
00:37:623 - add circle here? because you always add a circle on the new lyric as previously
01:11:412 (1) - unnecessary nc (idk how to explain this one xd)

ok gl
Yoshimaro

ErunamoJAZZ wrote:

[Yoshimaro's Easy ]
  1. First, I read you remap this few days ago, and essentially, your map is good, but its true that it does not feel like a easy diff (staring system know it too xD). I will point here what I think you must change to make it like a easy diff, explaining why. quick! better go bring that up in the other thread too!
  2. Rhythm: The main characteristic that make a Easy diff "easy" and noob friendly, is that beats are at 1/1. straight from the article you linked later

    In 00:14:570 (1,2) - by example, will be appropriate for a normal diff, but not for a Easy diff (except if bpm is very low). A solution of that will be some like this: plays goofy so i made a different 1/1 alternative


    But by example in 00:18:833 (2,3) - , you will feel as its is cool, but a noob player will just miss here... or be stressed. For a easy diff its better just extend slider. It will apply in other sections where you use a circle at slider end. (hint: use this pattern in Advanced+) ill just extend 00:18:833 (2) - then and delete the circle
  3. Polarity: I think you know about this, But you didn't know how applying this in a easy diff.

    In 00:09:517 (1,2) - you use a circle, but a more friendly patter is a repeat slider with his arrow in a red tick:
    i dont understand whats wrong about how the rhythm is now, read wise or function wise, it is 1/1 the notes are easy to follow, what is wrong with a circle in easy diff

    be care about other places with issues!

  4. Flow: How to know if a noob player will play my map??, well... ask to people in your house (by example, I used my brother for this sometimes hahaha), This really will help you to understand how to map a easy.
    The idea is: keep it simple and intuitive for they.
    (hint: try to play your map with EZ mod) well thats a silly suggestion because i can play EZ mod on harder maps anyway lol

    So, the way to keep a intuitive flow, is doing this way very very obvious. Its why stack objects, or overlaps, are usually bad idea.
    Patterns like 00:08:254 (2,3) - will be stressing for nubs, "wahh, its back from my way... oh damn, I missed a circle". Other like 00:16:465 (1,2) - will be confusing "omg, right or left, right or left... right!, ohhhh noo, the other right!!", similar to 00:57:517 (1,2,3,4) - and 01:00:044 (1,2,3,4) - . The last example about flow will be 01:26:570 (2,1) - here they will click the slider tail instead:
    00:49:939 (4,1) - similar issue. first one bad example since the circle does not appear until after the slider is gone, kiai ones have ~490ms to read (this is enough time, come on), I do agree though that the slider on 01:26:570 (2,1) - may be a bit confusing to read object length and which one is starting/ending circle, so ill change that
  5. Obligatory to read :P : http://osuqat.tumblr.com/post/150197939 ... dly-easies

So!, now other stuffs:
  1. 00:04:465 (1) - This is not perfectly symmetric. k
    Steps to make symmetric sliders
    1) make the shape as you want using a big grid (ignoring slider length):


    2) Use the scale tool (Ctrl+Shif+S) and scale to adequate length. Make it one to one for perfect adjustment.
  2. 00:17:096 (1,2,3) - this will be better: changed that in earlier point
  3. 00:19:623 (1,1) - :!: It is unrankable. Time is very short for a easy diff. end in 00:20:886 - will be fine, but I think if you make a slider instead, its better (because spinners are confusing for nub players, and this will be very short due rules). it has 2 measures? whats wrong
  4. I hope you will improve this map, ganbatte!!!
thank for mod c:

oh wow the SR didnt change at all cool
osu file format v14

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TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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Yoshimaro

-NanoRIPE- wrote:

ok it looks the easy diff remapped

[Easy]
are you sure about the stars? i mean im never see 1,6* on easy diff even though the bpm is 190 bpm :/ (im recommended to reduce the stars xd) why is everyone obsessed with the stars lol i dont even have the highest SR on this song from all of the sets between eLy toybot and this (and none of them need to be any lower), direct your complaints elsewhere if you want my easy to have lower star rating

00:06:991 (1) - move to (466,143) for better flow between slider (2,1,2,3) i think the reverse vertical flow is fine (?)
00:14:570 (1,2) - this is quite difficult for Easy player imo.if you want try emphatize the piano sounds here maybe you can try this rhythm instead? changed the rhythm from mod abovehttp://prnt.sc/dc9lti
00:18:833 (2,3) - maybe just make this notes into 1 slider? to make it easier yes, also done from mod above
00:30:991 (3,3) - ugly overlap imo (maybe just stacked 00:32:570 (1,3) - this slider for make it simply) the object does not appear in play time until the note is ~75ms from disappearing, also the end of 00:30:991 (3) - is over the slider track of 00:33:517 (3) - , so the clutter is minimized already
00:37:623 - add circle here? because you always add a circle on the new lyric as previously i'd like to keep the object density low here but this circle does fit, so ill put it in
01:11:412 (1) - unnecessary nc (idk how to explain this one xd) sure

ok gl
thank nano c:

i didnt realize there was another modder thats why i posted the 2 mods separately mom lol sorry
and oh wow! the SR STILL didn't go down!

osu file format v14

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[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

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Topic Starter
_Meep_

ErunamoJAZZ wrote:

Hello~


[Insane]
  1. 00:56:096 (1) - This pattern is interesting, but I think this slider shape will be bad idea. Jumps before feels fast, and this slider is changing this velocity. IMO, you must change this (will be problematic for a rank!)Truedat,But I think the wiggle plays the vocals really well and I'll change if a Bn comes in and says NO xd
  2. 00:02:886 (3) - This patter is very very strange in play.Wanted to make this a sort of gimmick for the map,tried to implement it in the slow parts because it didn't fit the hard parts
[Hard]
[list][*]high quality!
Tbh this was the difficulty I least expected to be high quality XD but wow,thanks :D

[General]
10% volume will be very low. consider use 15% or 20%.






Good luck!!!
-Latias-
hey

Ingame mod we had
17:45 _Meep_: bruh
17:45 _Meep_: can u help check my map?
17:46 -Latias-: a mod
17:46 -Latias-: or just an overview ?
17:46 _Meep_: overview is fine,mod is appreciated XD
17:46 *_Meep_ is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
17:46 -Latias-: oh this map
17:46 _Meep_: yea
17:46 _Meep_: ;w;
17:46 -Latias-: ill do insane
17:46 -Latias-: i can only overview/ mod insane
17:47 -Latias-: ;w;
17:47 _Meep_: its fine xd
17:48 -Latias-: 00:11:124 (1,2,3,4,5,6) -
17:48 -Latias-: oops
17:48 -Latias-: wrong one
17:48 -Latias-: 00:03:675 (2) -
17:48 _Meep_: XD
17:48 _Meep_: ?
17:48 -Latias-: i was chatting with a friend
17:48 _Meep_: oh ok xd
17:48 -Latias-: 00:03:675 (2) -
17:49 -Latias-: stack with 00:05:412 (3)
17:49 -Latias-: feels better if stacked
17:49 _Meep_: ok XD
17:50 -Latias-: 00:22:781 (3,2) -
17:50 -Latias-: looks ugly
17:50 -Latias-: 2 should either be blankted
17:50 -Latias-: or overlap in 3
17:50 -Latias-: i think blanket would work better
17:51 _Meep_: 2 is blanketed
17:51 _Meep_: lol
17:51 _Meep_: with 3
17:51 -Latias-: not well
17:51 -Latias-: i think it looks ugly
17:51 -Latias-: could be just mapping style
17:51 -Latias-: idk
17:51 _Meep_: XD
17:51 _Meep_: i'll consider
17:52 -Latias-: 00:25:939 (5) -
17:52 -Latias-: you could break this 1/1
17:52 -Latias-: since
17:52 -Latias-: 00:26:254
17:53 -Latias-: sound better if you had something to click on to
17:53 -Latias-: instead of just a slider end
17:53 _Meep_: Mapping to the vocals at that point
17:53 _Meep_: And this part is supposed to be slow,so I won't go for any sudden 3/4's
17:54 -Latias-: 00:33:517 (4,5)
17:54 -Latias-: your mapping to vocal here to
17:54 -Latias-: right
17:55 _Meep_: yea
17:55 -Latias-: 00:42:360 (1,2)
17:56 -Latias-: i dont see point of 2
17:56 -Latias-: being a diffrent shape than 1
17:57 _Meep_: hmm
17:57 _Meep_: but why not?
17:57 -Latias-: i see it as pretty much as same sound
17:57 -Latias-: its empsasizing
17:57 -Latias-: eeeeee
17:57 -Latias-: imo
17:57 -Latias-: would be better
17:58 -Latias-: if those two sliders were the same
17:58 _Meep_: I don
17:58 _Meep_: thmm
17:58 _Meep_: I don't really see the harm in changing or not
17:58 _Meep_: but probs won't since it doesn't really affect anything
17:58 -Latias-: ye
17:58 -Latias-: its a great diff
17:58 -Latias-: but im just trying to nit pick
18:00 -Latias-: 00:43:307 (3,4) -
18:00 -Latias-: imo distance shouldnt be the same as
18:00 -Latias-: 00:43:781 (1,2) -
18:00 -Latias-: i find the music more calm in that area
18:00 _Meep_: Its fine if u nitpick,bcuz i have troubles nitpicking my own diff xd
18:01 _Meep_: http://osu.ppy.sh/ss/6675817
18:01 _Meep_: ?
18:03 -Latias-: http://imgur.com/a/hgO3T
18:05 _Meep_: fixed
18:05 _Meep_: i think xd
18:05 -Latias-: xd
18:05 -Latias-: 00:46:465 (1,2,1,2,3) -
18:05 -Latias-: ok so
18:06 -Latias-: 00:46:623 and 00:46:939 (2)
18:06 -Latias-: are stacked one way
18:06 -Latias-: while
18:06 -Latias-: 00:47:096 (3) - 00:46:465 (1) are stacked another way
18:06 -Latias-: while if you see 00:48:833 (5,6,7,1,2,3,4)
18:07 _Meep_: Yea,I realised it when u mentioned that
18:07 _Meep_: fixed
18:07 -Latias-: 00:52:465 (1,1)
18:07 -Latias-: btw
18:08 -Latias-: great start up to kiai time here
18:08 _Meep_: ?
18:08 _Meep_: XD thanks
18:08 _Meep_: Lasse told me to try something,so i did
18:08 _Meep_: lul
18:08 -Latias-: 00:54:991 (1,2,3,4,5,6,7) -
18:08 -Latias-: your going for triangles here ?
18:08 _Meep_: ye
18:09 -Latias-: 00:55:465 (4,5,6)
18:09 -Latias-: this isnt the same triangle as
18:09 -Latias-: 00:54:991 (1,2,3)
18:09 -Latias-: its more
18:09 -Latias-: streched out
18:10 _Meep_: yea
18:10 _Meep_: i tried stretching it out,without much notice
18:10 _Meep_: Its more of a
18:10 _Meep_: star
18:10 _Meep_: with its sides changing positions every few times
18:10 -Latias-: ye
18:11 -Latias-: 00:58:465 (3,5) -
18:11 _Meep_: well,this is the only part in the song
18:11 _Meep_: where the jumps r so big
18:11 -Latias-: not quite stacked
18:11 _Meep_: lol
18:11 -Latias-: lol
18:12 -Latias-: 01:06:833 (2,2) -
18:12 _Meep_: u want me to stack em?
18:13 -Latias-: ye
18:13 -Latias-: same with 01:06:833 (2,2)
18:13 -Latias-: 01:10:465 (2)
18:13 -Latias-: intentinal overlap with
18:13 _Meep_: fixed
18:13 -Latias-: 01:11:412 (1)
18:13 -Latias-: ?
18:14 _Meep_: no
18:14 _Meep_: but its with the pattern
18:14 _Meep_: and in play it doesn't seem to affect aesthetics
18:14 -Latias-: ye
18:14 -Latias-: but just wondering
18:14 _Meep_: I've spectated alot of people
18:14 _Meep_: xd
18:15 -Latias-: 01:30:360 (1)
18:15 -Latias-: imo
18:15 -Latias-: should be a huge repeater
18:15 -Latias-: 01:30:360 (1) -
18:15 -Latias-: woops
18:15 _Meep_: wut.
18:15 -Latias-: 01:31:623
18:15 _Meep_: wat u mean by that XD
18:15 -Latias-: instead of one big slider
18:15 -Latias-: you could make it a repeater
18:16 _Meep_: Nah
18:16 _Meep_: One big beautiful slider that plays perfectly to both piano and vocals should be fine
18:16 _Meep_: that feels like overmapping this calm part
18:16 _Meep_: so no xd
18:16 -Latias-: xd
18:16 -Latias-: also a question
18:17 -Latias-: why not include kiai time at
18:17 -Latias-: 01:07:623
18:17 _Meep_: i just
18:17 _Meep_: dont feel like the kiai should be there
18:17 _Meep_: kiai's normally have 2 parts to it,in most maps and songs
18:17 _Meep_: in this,likewise
18:17 _Meep_: If you make the whole thing kiai
18:18 _Meep_: 01:12:675 - stuff like this won't be so exaggerated/fun to play
18:18 _Meep_: it'd feel repetitive
18:18 -Latias-: ok
18:18 -Latias-: let me play it
18:18 -Latias-: cause something else is bothering me
18:18 -Latias-: but i cant really see it if i dont play it
18:19 _Meep_: XD sure
18:19 -Latias-: +
18:19 -Latias-: oops
18:22 -Latias-: ok
18:22 -Latias-: so
18:22 -Latias-: it wasnt what i was initially looking for
18:22 -Latias-: but
18:22 -Latias-: its hard to explain
18:23 _Meep_: which
18:23 _Meep_: just say xd
18:23 -Latias-: when you are holding down on a slider
18:23 -Latias-: theres a sound there
18:23 -Latias-: it would be better to add a file
18:23 _Meep_: Oh,ok,i get it
18:23 _Meep_: will get a silent one for it.
18:23 -Latias-: to make to not there
18:23 -Latias-: i can give you one
18:23 _Meep_: sliderslide.wav i think
18:23 _Meep_: gimegime
18:24 -Latias-: https://www.mediafire.com/?90848qv7by513e5
18:24 -Latias-: rename it
18:25 -Latias-: i already had one on my desktop
18:25 -Latias-: xd
18:25 _Meep_: thx xd
Nowaie
Damn ranking criteria ;w;

I mean it wasn't even that hard to read

Updated the swirl slider
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Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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336,308,57517,6,0,P|276:296|217:309,1,115.50000352478,4|0,0:1|0:1,0:1:0:0:
65,353,57833,1,8,0:1:0:0:
187,233,57991,2,0,P|198:175|185:106,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
118,11,58307,1,0,0:1:0:0:
271,86,58465,1,8,0:1:0:0:
411,40,58623,1,0,0:1:0:0:
357,179,58781,6,0,P|342:235|365:296,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
232,219,59096,2,0,P|173:203|115:220,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
42,361,59412,1,2,0:1:0:0:
13,178,59570,1,0,0:1:0:0:
175,289,59728,2,0,P|231:305|286:291,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
416,186,60044,6,0,P|358:171|300:188,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
176,290,60360,1,8,0:1:0:0:
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102,17,60833,1,0,0:1:0:0:
66,227,60991,1,8,0:1:0:0:
212,123,61149,1,0,0:1:0:0:
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259,353,61623,1,10,0:1:0:0:
219,155,61781,1,0,0:1:0:0:
334,281,61939,1,2,0:1:0:0:
167,318,62096,1,0,0:1:0:0:
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312,374,62570,6,0,P|277:327|301:257,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
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174,260,63123,1,0,0:1:0:0:
153,280,63202,1,0,0:1:0:0:
0,201,63360,1,0,0:1:0:0:
115,75,63517,2,0,P|168:56|221:77,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
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368,234,64465,6,0,L|378:355,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
197,284,64781,2,0,L|207:163,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
471,181,65096,6,0,P|410:193|355:176,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
503,37,65412,1,8,0:1:0:0:
382,298,65728,6,0,P|321:283|278:244,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
471,181,66044,1,8,0:1:0:0:
252,367,66360,6,0,P|206:332|182:280,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
223,110,66676,1,8,0:1:0:0:
282,272,66833,1,0,0:1:0:0:
134,113,66991,1,10,3:1:0:0:
345,64,67149,1,0,3:1:0:0:
113,195,67307,1,10,3:1:0:0:
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338,306,67939,1,8,0:1:0:0:
181,268,68096,1,0,0:1:0:0:
316,145,68254,2,0,P|371:130|426:147,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
430,352,68570,1,8,0:1:0:0:
370,231,68728,1,0,0:1:0:0:
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104,141,69202,1,8,0:1:0:0:
194,251,69360,1,0,0:1:0:0:
54,274,69517,1,2,0:1:0:0:
244,118,69675,1,0,0:1:0:0:
283,360,69833,2,0,P|227:370|174:350,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
133,234,70149,6,0,L|153:106,1,115.50000352478,6|0,0:1|0:1,0:1:0:0:
265,246,70465,2,0,L|285:374,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
117,329,70781,2,0,P|58:319|-4:338,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
72,173,71096,2,0,P|156:187|244:160,1,173.250005287171,8|0,0:1|0:1,0:1:0:0:
318,206,71412,6,0,P|373:191|429:202,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
322,348,71728,2,0,P|266:362|210:351,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
91,169,72044,1,10,0:1:0:0:
241,231,72202,1,0,0:1:0:0:
106,348,72360,2,0,P|50:340|6:303,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
91,169,72675,5,14,0:1:0:0:
205,43,72833,1,0,0:1:0:0:
144,282,72991,5,10,0:1:0:0:
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251,355,73307,5,10,0:1:0:0:
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384,378,73623,5,10,0:1:0:0:
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322,348,73939,5,14,0:1:0:0:
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180,312,74254,5,10,0:1:0:0:
353,175,74412,1,0,0:1:0:0:
70,204,74570,5,10,0:1:0:0:
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13,56,74886,5,10,0:1:0:0:
276,19,75044,1,0,0:1:0:0:
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311,121,75517,1,8,0:1:0:0:
231,339,75675,2,0,P|209:288|217:218,1,115.50000352478,2|8,0:1|0:1,0:1:0:0:
440,195,75991,1,0,0:1:0:0:
315,268,76149,1,2,0:1:0:0:
315,268,76307,6,0,P|297:212|313:148,1,115.50000352478,14|0,0:1|0:1,0:1:0:0:
447,63,76623,1,2,0:1:0:0:
506,286,76781,5,10,0:1:0:0:
472,302,76860,1,0,0:1:0:0:
436,306,76939,1,2,0:1:0:0:
399,299,77017,1,0,0:1:0:0:
364,284,77096,5,10,0:1:0:0:
311,268,77175,1,0,0:1:0:0:
255,271,77254,1,2,0:1:0:0:
203,290,77333,1,0,0:1:0:0:
129,317,77412,6,0,P|98:320|72:316,1,57.7500017623902,8|0,0:1|0:1,0:1:0:0:
36,212,77570,2,0,P|64:207|93:212,1,57.7500017623902,0|0,0:1|0:1,0:1:0:0:
211,246,77728,6,0,L|219:88,1,157.500006008148,6|2,0:0|0:0,0:0:0:0:
269,340,78202,2,0,P|193:354|125:317,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
98,199,78675,1,2,0:0:0:0:
146,91,78833,1,2,0:0:0:0:
229,174,78991,6,0,P|311:192|387:167,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
453,78,79465,1,2,0:0:0:0:
483,262,79623,1,2,0:0:0:0:
264,199,79939,2,0,P|254:161|264:123,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
335,164,80254,6,0,P|331:240|266:278,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
157,236,80728,2,0,L|144:52,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
30,108,81202,2,0,L|23:199,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
157,236,81517,6,0,P|232:255|308:239,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
408,174,81991,1,2,0:0:0:0:
421,291,82149,2,0,L|431:371,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
320,324,82465,2,0,P|263:306|198:322,1,118.125004506111,2|0,0:0|0:0,0:0:0:0:
141,345,82781,6,0,P|92:355|48:343,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
17,286,83096,1,2,0:0:0:0:
46,212,83254,2,0,P|66:136|46:62,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
157,11,83728,2,0,P|147:49|157:86,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
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139,169,84517,1,0,0:0:0:0:
139,169,84675,2,0,P|165:102|252:84,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
297,175,85307,6,0,P|250:172|214:155,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
329,246,85623,2,0,P|282:255|243:248,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
378,306,85939,2,0,P|335:326|296:330,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
456,274,86254,1,2,0:0:0:0:
449,350,86412,1,2,0:0:0:0:
466,198,86570,6,0,L|481:33,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
359,15,87044,1,2,0:0:0:0:
351,91,87202,2,0,L|336:247,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
265,325,87833,6,0,L|260:355,2,26.25,2|0|0,0:0|0:0|0:0,0:0:0:0:
219,146,89096,5,2,0:0:0:0:
98,287,89412,2,0,L|88:345,2,52.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
133,107,90044,1,2,0:0:0:0:
133,107,90360,6,0,B|169:104|188:84|188:84|198:115|198:115|233:96|267:107|267:107|302:117|330:107|330:107|349:113|361:130|361:130|380:107|357:73|346:50|358:29|386:23|407:32|416:52|409:74|386:63,1,420,2|2,0:0|0:0,0:0:0:0:
483,257,92254,1,2,0:0:0:0:
408,331,92412,1,2,0:0:0:0:
310,293,92570,1,2,0:0:0:0:
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256,192,92965,12,6,95412,0:1:0:0:
Shiranai
Hello!
Sugestion,

General
  1. Your white combo color still too bright during the kiais imo, I think it's better to set the RGB into 210,210,210. A bit darker but still fit with your color haxing
  2. Hitsound file soft-slidertick2 not in use, better delete that
Easy
  1. 00:12:675 (2,3) - 00:25:939 (3,1) - and 01:04:465 (3,1) - Some overlap could be more neat imo, maybe readjust a bit into http://puu.sh/sy6vq/ae434360be.jpg ? try to avoid weird overlap on lower diff
  2. 00:16:465 (1,3) - Swap their nc for consistency
  3. 00:19:623 (1,1) - Shorter the spinner to 00:20:886 - ? I think we should have more than one white tick as a rest time after a spinner before the next note on lower diff like Easy
  4. 00:25:307 (2) - Maybe ctrl+h that one? the flow on 00:24:991 (1,2,3) - somehow weird when you placed that one backward, could be something like http://puu.sh/sy6Gz/76707ea008.jpg
  5. 00:39:833 (1) - Err the overlapping make the slider path hard to follow, not sure why you that curve slider that way, I think there's more good placed that one, maybe like http://puu.sh/sy714/f5bcb16a24.jpg or something else
  6. 00:42:360 - Could be add one more green line for the volume, since the music pitch diffrent and more intense
  7. 00:50:570 (1,2,3,1,2) - The movement seems a bit too cramped, maybe readjust a bit ctrl+h this one 00:51:833 (3) - and move the next slider upward like http://puu.sh/sy7ac/94ad95028c.jpg ?
  8. 01:13:939 (1) - and 01:16:781 (1) - Delete those nc for consistency on comboing every two down beat
  9. 01:30:360 (1) - Have you play that part with lowest resolution? obvious off screen http://puu.sh/sy6oX/e9adc0460c.jpg

    Just mention things that bug me a lot, overall really good except some overlap I mention above :p
Normal
  1. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - Your 1/2 rhythm on that one way too much imo, even your kiais part doesn't have 1/2 rhythm that many, you could use easier rhythmical to reduce the density
  2. 00:18:044 (3,4,5) - The double or triple 1/2 stack on that one seems to hard for this diff imo especially with this high bpm, maybe you could work something easier on that one
  3. 00:56:254 (4) - That one doesn't fit with the music or the long vocal imo, why don't you try this rhythm instead http://puu.sh/sy7Xc/54b5b37052.jpg ? that one can cover both music and vocal better than the current one
  4. 01:08:886 (5,6) - Try to improve the rhythm on that one into http://puu.sh/sy86a/6161407ca1.jpg and the placement can be like http://puu.sh/sy87N/8f1ed4dea4.jpg ? Actually I'm not really sure what do you try to follow on that one
  5. 01:27:833 - Volume 10% on that one doesn't make sense lol rather inaudible, we don't have any proper feedback on that one

    Good one, love the structure
Hard
  1. 00:01:939 - until 00:12:044 - On that part, is the whistle sound on the slider body intentional? yet you don't have that sound on your slider body on Insane, rather inconsistent
  2. 00:18:833 (3,4,1) - The flow rather weird imo, maybe you can move (4) to x:450 y:319 like http://puu.sh/sy8uv/7d77141712.jpg? I think you can add more jump on new section here 00:19:623 (1) -
  3. 00:55:307 (3) - I found that 1/2 slider a bit weird to be on build up part here 00:54:991 (1,2,3,4,5,6,1) - since the rest rhythm on that part are circles. I think it could be more variate if this one 00:54:991 (1,2) - replace by 1/2 slider like http://puu.sh/sy8Fd/32f5d07afa.jpg, so the build up more focus on 00:55:623 (4,5,6,1) -
Insane
  1. 00:21:360 (2) - Why use 1/4? I think that one more like 1/8, even the Expert diff use 1/8 lol, if you not sure try ask someone good on snapping
  2. 00:56:096 (1) - Eventhough you already reduce the nodes on that slider, but still the slider speed seems manipulated by the wiggles, rather questionable case imo, maybe try to ask qat or someone opinion
  3. 00:57:517 (1) - Try to stack that one manually like http://puu.sh/sy8XQ/49506f55ee.jpg , so we have clue when the should click that slider after a 1/8
Expert
  1. 01:13:939 (1,2,1,2,1,2,1,2) - That part so omg;;. The first part here 01:12:675 (1,2,1,2,1,2,1,2) - play just fine but the second part rather overdone because both part have same music intensity imo, maybe you can tone down that part a bit?
Fun map but it could be polished more
Hope that help, good luck~
Xinnoh


General
I already pointed out that your source should have had the space removed because toybot.
Add “retryment” to the tags because I can’t find it otherwise
get rid of that ugly score in your testplay section and replace it with this k ty

Insane
I'd highly suggest CS 4 because:
This is a really jumpy map, small CS is cancer for that style
Makes it less farmable, and I'm sure you want people playing your map more
It's smaller than the higher diff
You don't really have anything to lose from it, blankets don't break or stuff
  1. 00:11:254 (2) - Slider angle is really sharp for jump that size
  2. 00:13:307 (1) - Blanket distance is much smaller compared to all other blankets
  3. 00:20:886 (1,2) - This might be too close by a little bit. Overshooting sometimes and frequently getting early 100s on 00:22:149 (1) -
  4. 00:22:781 (3) - Weird slider shape
  5. 00:39:833 (1) - This blanket isn't "perfect", but probably good enough
  6. 00:45:202 (2) - This needs to be more to the right to keep flow, currently breaks it because of circle movement stuff not happening.
    00:17:412 (2) - ^ kind of the same but move left, less of an issue
  7. 00:47:412 (1) - This needs to be farther away because it's the highest note of the violin, looks smaller than 00:47:096 (3,4) - i think
  8. 00:52:781 (1) - Higher SV causes an overshoot on the next slider, add more space between 00:52:781 (1) - tail and 00:52:781 (1) - head
  9. 01:05:096 (1) - and 01:05:728 (1) - These aren't rotationally symmetrical, yet 01:05:728 (1) - and 01:06:360 (1) - are.
  10. 01:09:991 (5) - There's nothing wrong with this but I shouldn't get a kd bc I already got one from here, but I'm shooting it back so idgaf
  11. 01:17:096 (1,2,3,4,5,6,7,8,1) - Issues on the stream and the flow. When 01:18:044 (2,3) - pop up it alerts the player they need to turn around, so by instinct they slow the cursor down so it can go back up. This results in the end of the stream being missed. Fix this by curving the stream more, or having it somehow turn around so it naturally leads to the next circles.
    I would fix it by blanketing the stream around 01:16:307 (1) - , and then doing ctrl-j + ctrl-h for everything that comes after it so it doesn't have the turnaround issue.
  12. 01:22:781 (1) - Improve flow by decreasing slider curve, since it breaks the circle flow. Could keep if you want.
  13. 01:24:991 (3) - Just a little too horizontal, angle by like 2 degrees more
  14. Sliders must have a clear and visible path to follow from start to end, some of your slider arts are ambiguous as to which direction you're supposed to go in.
    00:56:096 (1) - Get rid of the part that looks like a dog shit because it is impossible to read. We're snapping from massive pp jumps to a sudden change in SV because of the path it follows. (Ok it's readable after a couple attempts, but not the first ones)
    01:30:360 (1) - ctrl-h, it's got too much anti flow like this, the flow implies going the other way.
  15. 01:19:939 (3,1) - compare to 00:02:412 (2,3) - bc it's same but different
  16. 01:35:412 (1) - just remove it no need to keep, some people are going to lose acc on it and hate you for it.
oh shit there's more than one diff in the set, oops

Hard
  1. 00:04:939 (2) - Anti flow is too strong here
  2. 00:20:728 (2) - Flows better on the other side
  3. 01:02:570 (1) - Doesn't really fit the flow at all
  4. dum blanket stuff
    00:22:781 (2) - tail too close
    00:27:833 (3) - head too close but it's so tiny who even gives a shit
    00:57:202 (1) - can this blanket the slider end?
    01:10:465 (2) - tail too close
    01:17:728 (1) - head too close
    01:25:307 (1,3) - bad blanket
    01:26:412 (3,1) - Right side too close
Normal
01:15:202 (1,2) - might be more interesting if rotated 5 degrees, either way is fine
oh hey it's the guy I did that terrible CtB diff for ages ago, gl with ranking 2nd best girl's song

Easy
00:14:570 (1) - This goes into the HP bar, most of the approach circle is missing too. Move down.
01:09:517 (5) - slider tail is blanketed too close by like 1 pixel, noticeable because of high note density in the area
01:15:202 (1,2) - I'd prefer it if it was just simplified to 1/1, the other 1/2 at 00:56:096 (2) - is fine bc it's followed by a break. Just simplify this one.
tbh i'm just lazy on low diffs because it's rare a map gets DQd for low diff stuff

Expert
00:25:939 (1,2,3) - check blanket, right side is closer
00:51:675 (2,5) - bad blanket if it's meant to be one
01:15:991 (4,1) - ^
01:26:254 (4,5,1,2,3) - bit weird how it became so vertical/up down only so suddenly

not much to say about non-_meep_ maps because they're outside my preferred diff level
Nowaie

Mako Sakata wrote:

Expert
  1. 01:13:939 (1,2,1,2,1,2,1,2) - That part so omg;;. The first part here 01:12:675 (1,2,1,2,1,2,1,2) - play just fine but the second part rather overdone because both part have same music intensity imo, maybe you can tone down that part a bit? It's supposed to be the "spike". Every jump is little bit longer and imo it should be fine. Instead of getting the spacing as a surprise like in Xexxar's, Lasse's or even Toybot's difficulties it is somewhat expectable in my difficulty
Fun map but it could be polished more
Hope that help, good luck~

Sinnoh wrote:

Expert
00:25:939 (1,2,3) - check blanket, right side is closer One pixel............................................................................... fix'd
00:51:675 (2,5) - bad blanket if it's meant to be one Not meant to be one. It just redirects the players to the next note
01:15:991 (4,1) - ^ Pattern got changed (self modding)
01:26:254 (4,5,1,2,3) - bit weird how it became so vertical/up down only so suddenly I like it .-. I may tweak it by a bit

not much to say about non-_meep_ maps because they're outside my preferred diff level
Thanks for modding~

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
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146,91,78833,1,2,0:0:0:0:
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453,78,79465,1,2,0:0:0:0:
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219,146,89096,5,2,0:0:0:0:
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133,107,90044,1,2,0:0:0:0:
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408,331,92412,1,2,0:0:0:0:
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256,192,92965,12,6,95412,0:1:0:0:
Topic Starter
_Meep_

Mako Sakata wrote:

Hello!
Sugestion,

General
  1. Your white combo color still too bright during the kiais imo, I think it's better to set the RGB into 210,210,210. A bit darker but still fit with your color haxing
  2. Hitsound file soft-slidertick2 not in use, better delete that
Hard
  1. 00:01:939 - until 00:12:044 - On that part, is the whistle sound on the slider body intentional? yet you don't have that sound on your slider body on Insane, rather inconsistent Fixed
  2. 00:18:833 (3,4,1) - The flow rather weird imo, maybe you can move (4) to x:450 y:319 like http://puu.sh/sy8uv/7d77141712.jpg? I think you can add more jump on new section here 00:19:623 (1) - Fixed
  3. 00:55:307 (3) - I found that 1/2 slider a bit weird to be on build up part here 00:54:991 (1,2,3,4,5,6,1) - since the rest rhythm on that part are circles. I think it could be more variate if this one 00:54:991 (1,2) - replace by 1/2 slider like http://puu.sh/sy8Fd/32f5d07afa.jpg, so the build up more focus on 00:55:623 (4,5,6,1) - Fixed
Insane
  1. 00:21:360 (2) - Why use 1/4? I think that one more like 1/8, even the Expert diff use 1/8 lol, if you not sure try ask someone good on snapping Made it 1/8 as you said,though this sound doesn't really have any indication whether it is 1/8 or 1/6 or 1/4,so I guess any is fine so long as it fits the song
  2. 00:56:096 (1) - Eventhough you already reduce the nodes on that slider, but still the slider speed seems manipulated by the wiggles, rather questionable case imo, maybe try to ask qat or someone opinion Fixed to make it clearer and easier to play rather than a million wiggles
  3. 00:57:517 (1) - Try to stack that one manually like http://puu.sh/sy8XQ/49506f55ee.jpg , so we have clue when the should click that slider after a 1/8 Fixed
Fun map but it could be polished more
Hope that help, good luck~
Thanks for modding :D

Sinnoh wrote:



General
I already pointed out that your source should have had the space removed because toybot.
Add “retryment” to the tags because I can’t find it otherwise Fixed
get rid of that ugly score in your testplay section and replace it with this k ty I only submit first plays and yours is no exception ( ͡° ͜ʖ ͡°)

Insane
I'd highly suggest CS 4 because:
This is a really jumpy map, small CS is cancer for that style To me I felt that this CS fit the song really well,and i don't see any reason to take it off,the only really big jumps I feel are hard are the giant triangles
Makes it less farmable, and I'm sure you want people playing your map more I do lol,but it's more enjoyable as it is now
It's smaller than the higher diff Like I said before, stuff like Irre's maps have smaller cs despite their difficulty not going up higher than the higher diff. I understand that because mine is an insane,it should be easier to play rather than in other maps,where extras have the lower cs,do not,as players of that level should already accustom themselves to different situations, however I felt that in this song I liked the CS a lot and fits it as an insane,along with my mapping style.
You don't really have anything to lose from it, blankets don't break or stuff Thats the least of my worries XD
  1. 00:11:254 (2) - Slider angle is really sharp for jump that size I use a slightly more annoying angle here in order to emphasize the large sounds in the music played on the sliderheads.
  2. 00:13:307 (1) - Blanket distance is much smaller compared to all other blanketslk Fixed
  3. 00:20:886 (1,2) - This might be too close by a little bit. Overshooting sometimes and frequently getting early 100s on 00:22:149 (1) - Don't exactly agree with this,since it's a 2 tick difference,the note could be anywhere
  4. 00:22:781 (3) - Weird slider shape Seems ok to me lul
  5. 00:39:833 (1) - This blanket isn't "perfect", but probably good enough xd gud enuf
  6. 00:45:202 (2) - This needs to be more to the right to keep flow, currently breaks it because of circle movement stuff not happening. You mean the left? Because making it more to the right causes the circle movement stuff to not happen either lol,it makes it even harder nonetheless,so I think I'll make it more to the left
    00:17:412 (2) - ^ kind of the same but move left, less of an issue Fixed this tho lul
  7. 00:47:412 (1) - This needs to be farther away because it's the highest note of the violin, looks smaller than 00:47:096 (3,4) - i think Fixed
  8. 00:52:781 (1) - Higher SV causes an overshoot on the next slider, add more space between 00:52:781 (1) - tail and 00:52:781 (1) - head Fixed

  9. 01:05:096 (1) - and 01:05:728 (1) - These aren't rotationally symmetrical, yet 01:05:728 (1) - and 01:06:360 (1) - are. Fixed.naisu catch
  10. 01:09:991 (5) - There's nothing wrong with this but I shouldn't get a kd bc I already got one from here, but I'm shooting it back so idgaf wut. lol
  11. 01:17:096 (1,2,3,4,5,6,7,8,1) - Issues on the stream and the flow. When 01:18:044 (2,3) - pop up it alerts the player they need to turn around, so by instinct they slow the cursor down so it can go back up. This results in the end of the stream being missed. Fix this by curving the stream more, or having it somehow turn around so it naturally leads to the next circles. Fixed practically the whole section afterwards as well
    I would fix it by blanketing the stream around 01:16:307 (1) - , and then doing ctrl-j + ctrl-h for everything that comes after it so it doesn't have the turnaround issue.
  12. 01:22:781 (1) - Improve flow by decreasing slider curve, since it breaks the circle flow. Could keep if you want. Nah keepin' it
  13. 01:24:991 (3) - Just a little too horizontal, angle by like 2 degrees more I think u mean 01:25:307 (1) - but fixed
  14. Sliders must have a clear and visible path to follow from start to end, some of your slider arts are ambiguous as to which direction you're supposed to go in. if ur talking about the wiggle one,its fixed
    if ur talking about the last slider,there are clearly 1. Sldier ticks/stars to follow before the slider even starts
    2. sliderend can be seen
    3. if people use skins that

    00:56:096 (1) - Get rid of the part that looks like a dog shit because it is impossible to read. We're snapping from massive pp jumps to a sudden change in SV because of the path it follows. It's readable after a couple attempts, but not the first ones. Fixed
    01:30:360 (1) - ctrl-h, it's got too much anti flow like this, the flow implies going the other way. Tbh I don't exactly like it going the other way,and there isn't exactly any flow here considering all the 1/1 gaps lul
  15. 01:19:939 (3,1) - compare to 00:02:412 (2,3) - bc it's same but different I guess its fixed,but the piano notes played are different.
  16. 01:35:412 (1) - just remove it no need to keep, some people are going to lose acc on it and hate you for it. Fine ;w;
oh shit there's more than one diff in the set, oops

Hard
  1. 00:04:939 (2) - Anti flow is too strong here Doesn't feel too strong to me tbh.
  2. 00:20:728 (2) - Flows better on the other side This note isn't even needed LUL didn't notice,its deleted
  3. 01:02:570 (1) - Doesn't really fit the flow at all I'll consider that,but as of now,it's a repeat so that I won't need to map 01:03:044 - ,which is a triple sound,and its pretty sudden for a hard diff,and its to construct the flow from 1-2-3
  4. dum blanket stuff
    00:22:781 (2) - tail too close Fixed
    00:27:833 (3) - head too close but it's so tiny who even gives a shit Fixed
    00:57:202 (1) - can this blanket the slider end? Fixed
    01:10:465 (2) - tail too close Fixed
    01:17:728 (1) - head too close Fixed
    01:25:307 (1,3) - bad blanket Fixed
    01:26:412 (3,1) - Right side too close Fixed
not much to say about non-_meep_ maps because they're outside my preferred diff level

'not much to say' this is half a page long LOL
Thanks for modding :D
619

Lilyanna wrote:

Normal :

check aimod - ? Everything is fine.

00:18:044 (3,4,5) - maybe avoide this triple stack - ok
00:15:991 (1) - remove nc to be consistent with nc - ok
00:41:254 (1) - ^ also nc on red tick is better avoided - sure
00:45:833 (2,3) - this over lap not appealing maybe stack on this slider tail 00:44:254 (5) - Oh, my bad, fixed
01:30:360 (1,3) - this overlap dont look nice also its not simple for a normal difficulty maybe try this placements
http://puu.sh/snHL8/49b343d745.jpg - okay
01:35:412 - the finish here doesnt fit imo the music is fading maybe make the volume fading from 15 to 5 - you're right

-NanoRIPE- wrote:

[Normal]
00:44:254 (5,2,3) - ugly overlap (why dont you just stacked them?) - already done
00:56:096 (3,4) - ctrl g for better rhythm - ok seems good

good diff - thanks

Liena wrote:

Normal
  1. 00:01:939 (1,2,3) -really weird try http://i.imgur.com/P0m0Cfk.jpg should work better, same as 00:06:991 (1,2,3) - maybe its better, but i dont want to change this rhythm
  2. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - too long rhythm i recommend simplify and 00:18:044 (3,4,5) - 3 stacks is not acceptable in normal i recommend fix it - fixed
  3. 01:27:833 (1) - I dont think that has to be quiet, you can increase volume a bit. - okay

smau5 wrote:

619's Normal:
  1. 01:02:412 (6) - i feel like you should take this out or add a circle at the beginning of the chrous like this http://i.imgur.com/LhGccKd.png idk how to explain it well but something with the rhythm (?) - I like it as it is
  2. 01:06:991 (4) - add finish sound - ok
  3. 01:11:412 (3) - 01:12:675 (1) - 01:13:939 (4) - 01:15:202 (1) - 01:15:675 (2) - 01:16:307 (4) - add finish to the sliderheads to add hype to the build up - done

ErunamoJAZZ wrote:

[619's Normal]
  1. 00:19:623 (1,2,1) - did you saw this? stack looks... ugly ^^U (remember active the Stacking in view menu)
    - fixed, thanks
  2. 01:15:202 (1,2) - I feel this flow annoying u.u but I think its because rhythm, please, consider this option:
- i'll try

Mako Sakata wrote:

Normal
  1. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - Your 1/2 rhythm on that one way too much imo, even your kiais part doesn't have 1/2 rhythm that many, you could use easier rhythmical to reduce the density - okay ><
  2. 00:18:044 (3,4,5) - The double or triple 1/2 stack on that one seems to hard for this diff imo especially with this high bpm, maybe you could work something easier on that one - sure
  3. 00:56:254 (4) - That one doesn't fit with the music or the long vocal imo, why don't you try this rhythm instead http://puu.sh/sy7Xc/54b5b37052.jpg ? that one can cover both music and vocal better than the current one - looking good
  4. 01:08:886 (5,6) - Try to improve the rhythm on that one into http://puu.sh/sy86a/6161407ca1.jpg and the placement can be like http://puu.sh/sy87N/8f1ed4dea4.jpg ? Actually I'm not really sure what do you try to follow on that one - ok
  5. 01:27:833 - Volume 10% on that one doesn't make sense lol rather inaudible, we don't have any proper feedback on that one - already fixed

    Good one, love the structure - ><

Sinnoh wrote:

Normal
01:15:202 (1,2) - might be more interesting if rotated 5 degrees, either way is fine - i'll try
oh hey it's the guy I did that terrible CtB diff for ages ago, gl with ranking 2nd best girl's song - i cant ><
Thanks guys for mods!

oh too many mods
teach me how to collect mods :D

update

619
osu file format v14

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Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's Normal
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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Hikan
irc mod, kds pls owo
23:23 Hikan: https://osu.ppy.sh/ss/6694966
23:23 Hikan: welp
23:23 Hikan: XD
23:24 _Meep_: XD
23:24 _Meep_: naisu
23:24 _Meep_: i need help polishing it
23:24 _Meep_: to its best
23:24 _Meep_: sadlyfe
23:25 _Meep_: ofak i see a problem already
23:25 _Meep_: LOL
23:25 Hikan: which?
23:26 _Meep_: 00:13:307 -
23:26 _Meep_: dem overlaps
23:26 _Meep_: fixed tho
23:26 _Meep_: 00:27:517 - i need help here
23:26 _Meep_: this part looks gay
23:27 Hikan: yea..
23:30 Hikan: https://osu.ppy.sh/ss/6695018
23:30 Hikan: maybe this? xd
23:31 Hikan: I'm just able to give you an idea, since my modding skill is shjt
23:31 _Meep_: its ok xd im trying it now
23:32 _Meep_: done
23:32 _Meep_: priti gud
23:32 _Meep_: u can go get ur kds LOL
23:32 _Meep_: #howtogetSP
23:34 Hikan: lol really
23:34 _Meep_: sry lol
23:34 _Meep_: need to fix BSS glitch
23:34 _Meep_: so need to relog
23:34 Hikan: 00:32:254 (5) -
23:35 Hikan: this is kinda weird,
23:35 _Meep_: yewut
23:35 _Meep_: ;o
23:35 Hikan: do not stack downbeat
23:35 _Meep_: I made the pattern so that it starts with 2 notes and ends with 2 notes
23:36 _Meep_: There isn't really any ideal place for it anyway,I can't find a spot where a player would find this last note to be comfortable to play
23:36 Hikan: new pattern lol
23:36 _Meep_: but this is nice to play ;w;
23:37 _Meep_: it took me like fakin 15 mods to change it too this D:
23:37 _Meep_: im out of ideas at this point for this jump lol
23:38 Hikan: maybe just delete 00:32:097 (4) -
23:38 _Meep_: theres a piano note tho
23:38 _Meep_: lol
23:39 Hikan: then move 00:31:307 (3,4,1,2,3) -
23:39 Hikan: to the next 1/2 tick, do you get it? xD
23:39 Hikan: then add a note at 00:31:307 - and stack it with (3)
23:39 _Meep_: o LOL
23:40 _Meep_: done
23:40 _Meep_: ;d
23:41 Hikan: lol I'm just giving you my idea, feel free to refuse it lol
23:42 _Meep_: i'll keep it
23:42 _Meep_: people are pissed off because the downbeat isn't nced
23:42 _Meep_: lol
23:43 Hikan: why does it need nc lol
23:43 _Meep_: idk
23:43 _Meep_: i gtg,seeya xd
23:43 Hikan: okay bai xd

SPOILER
about 00:30:991 (1,2,3,4,1,2,3,1) - , I mean those are 2 stacks at the starting of that jump, it will look like this
00:31:149 - there is a piano sound here, so don't leave it lul
Yoshimaro

Mako Sakata wrote:

Easy
  1. 00:12:675 (2,3) - 00:25:939 (3,1) - and 01:04:465 (3,1) - Some overlap could be more neat imo, maybe readjust a bit into http://puu.sh/sy6vq/ae434360be.jpg ? try to avoid weird overlap on lower diff fixed 1 and 2 but not the third, i think its nice as it is tbh
  2. 00:16:465 (1,3) - Swap their nc for consistency yessir
  3. 00:19:623 (1,1) - Shorter the spinner to 00:20:886 - ? I think we should have more than one white tick as a rest time after a spinner before the next note on lower diff like Easy ok changed, everyone hated this and after further examination, the spinner is still clearable with 240 rpm even after missing an entire second of spinning so its definitely manageable
  4. 00:25:307 (2) - Maybe ctrl+h that one? the flow on 00:24:991 (1,2,3) - somehow weird when you placed that one backward, could be something like http://puu.sh/sy6Gz/76707ea008.jpg nice! also, i ctrl h 00:25:939 (3) - to adjust aesthetic
  5. 00:39:833 (1) - Err the overlapping make the slider path hard to follow, not sure why you that curve slider that way, I think there's more good placed that one, maybe like http://puu.sh/sy714/f5bcb16a24.jpg or something else o dam that look good
  6. 00:42:360 - Could be add one more green line for the volume, since the music pitch diffrent and more intense raised 10%
  7. 00:50:570 (1,2,3,1,2) - The movement seems a bit too cramped, maybe readjust a bit ctrl+h this one 00:51:833 (3) - and move the next slider upward like http://puu.sh/sy7ac/94ad95028c.jpg ? you just
  8. 01:13:939 (1) - and 01:16:781 (1) - Delete those nc for consistency on comboing every two down beat made it
  9. 01:30:360 (1) - Have you play that part with lowest resolution? obvious off screen http://puu.sh/sy6oX/e9adc0460c.jpg perfect

    Just mention things that bug me a lot, overall really good except some overlap I mention above :p
mom i like this guy (7* ^_^)7

Sinnoh wrote:

Easy
00:14:570 (1) - This goes into the HP bar, most of the approach circle is missing too. Move down. yes
01:09:517 (5) - slider tail is blanketed too close by like 1 pixel, noticeable because of high note density in the area UHM WHAT THE HECKIN FRICK DANG IT
01:15:202 (1,2) - I'd prefer it if it was just simplified to 1/1, the other 1/2 at 00:56:096 (2) - is fine bc it's followed by a break. Just simplify this one. but why tho, its equal intensity and regardless of break or not, this is one of the few times the diff warrants 1/2, i dont see the issue here tbhaych
tbh i'm just lazy on low diffs because it's rare a map gets DQd for low diff stuff same
thakn big

here's a box full of kittens and love
its actually a box of kittens and love lol




ok here's the updated version lo

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 3 (Foreground)
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Winnie
Just some stuff
02:05 _Meep_: kocari
02:05 _Meep_: can u help check my map ;o
02:05 Kocari: sure
02:05 _Meep_: or testplay
02:05 *_Meep_ is listening to [https://osu.ppy.sh/b/1100514 Hotaru Murasaki - Re:TrymenT]
02:05 _Meep_: thanks :D
02:06 Kocari: oh hey
02:06 Kocari: this one
02:06 _Meep_: yea
02:06 Kocari: insane?
02:06 _Meep_: lost to toybot.. ;w;
02:06 _Meep_: yea
02:06 Kocari: ook ima try it
02:07 _Meep_: wtf cant spec lol
02:09 _Meep_: nice play xd
02:09 _Meep_: dat acc tho
02:09 _Meep_: ;o
02:11 Kocari: I kinda missread this
02:11 Kocari: it was closer than your other stacks
02:11 _Meep_: ?
02:11 _Meep_: which one
02:11 Kocari: 00:32:886 (2) -
02:11 _Meep_: Closer than my other stacks? ;o
02:11 Kocari: yeah
02:11 Kocari: it felt almost like a 3/4
02:13 _Meep_: Hmm
02:13 _Meep_: should I push the 1/1 slider 2 ticks back and have the note stack ontop of 00:33:517 (4) - ?
02:14 Kocari: its fine regardless
02:14 Kocari: but I will tell you that
02:14 Kocari: that area for dt
02:14 _Meep_: ?
02:14 Kocari: I cant wait for it
02:14 _Meep_: LOL
02:14 Kocari: going to watch people grind this map
02:14 Kocari: is g oing to make me laugh when
02:15 _Meep_: meh,its an insane
02:15 _Meep_: might as well grind toybot's
02:15 _Meep_: XD
02:15 Kocari: nah
02:15 Kocari: give or take
02:15 Kocari: this insane
02:15 Kocari: 330pp
02:15 _Meep_: my god
02:15 _Meep_: i want that pp
02:15 Kocari: but its good as is
02:15 *_Meep_ prepares touchscreen
02:15 Kocari: no changes will be needed
02:15 _Meep_: uh,can i ask?
02:15 _Meep_: some questions
02:15 _Meep_: XD
02:15 Kocari: sure
02:16 _Meep_: 00:41:254 - I NCed this part every 2 notes,though
02:16 _Meep_: I didn't NC 00:30:991 -
02:16 _Meep_: is it fine?
02:16 Kocari: it is fine but to be consistent I would make it the same
02:16 Kocari: they are both the same thing
02:17 Kocari: and having that slight change people might get nitpicky with their mods
02:17 _Meep_: but piano notes played are different
02:17 _Meep_: thats the confusing part XD
02:17 Kocari: I don't think its distinctive enough to make a difference
02:17 _Meep_: Well,NC's change how people see a pattern
02:18 _Meep_: 00:41:728 (1,2,1,2) - Without the NCs,people may have trouble reading this since its back and forth
02:18 _Meep_: and for the previous pattern at 31s, it doesn't require NCs
02:18 _Meep_: so im confused af LOL
02:18 Kocari: in this day and era
02:18 Kocari: I wouldnt see anyone miss that
02:18 _Meep_: o
02:18 _Meep_: lol
02:19 Kocari: kibb can even play that
02:19 _Meep_: 00:57:202 (1,1) - Should I stack these?
02:19 Kocari: and I use his playing for benchmarking things
02:19 _Meep_: kibb made a diff for daoski's set
02:19 _Meep_: xd
02:19 Kocari: you dont have to stack
02:19 Kocari: it brings a good effect
02:19 _Meep_: kibb2pro
02:19 _Meep_: ok
02:20 _Meep_: 01:30:360 (1) - dank sliderart
02:20 _Meep_: lol
02:20 Kocari: indeed
02:21 _Meep_: Can u help check if the hard is ok?
02:22 Kocari: Im concerned with how this might play for beginners though 00:29:096 (6,7) -
02:22 _Meep_: I agree
02:22 _Meep_: but they will need to learn soon >:
02:22 Kocari: ctrl G both may work
02:23 _Meep_: o
02:23 _Meep_: nvr noticed that
02:23 _Meep_: gona change
02:23 Kocari: 00:42:202 -
02:23 Kocari: missing a note here
02:23 Kocari: for the piano
02:23 _Meep_: if I add a note,it wouldn't emphasize the sounds on the reverse slider
02:23 _Meep_: the ts ts ts
02:24 _Meep_: sound
02:24 _Meep_: tsze or whatever sound it is
02:25 Kocari: but since how you layed out 00:31:307 (1,2,3,4) -
02:25 Kocari: you mapped that particular sound
02:25 Kocari: even if they are different
02:25 _Meep_: D:
02:25 _Meep_: there isn't anything else to map to on 00:31:307 - than the piano sounds tho
02:25 _Meep_: lol
02:25 Kocari: plus the pattern to me doesn't look all that great00:40:939 (3,4,5,6) -
02:26 _Meep_: D:
02:26 _Meep_: any suggestions? ;o
02:26 Kocari: yeah doing some right now
02:27 _Meep_: ima try as well
02:27 Kocari: ok done
02:27 _Meep_: yey xd
02:27 Kocari: http://puu.sh/sAsYe/6cb023cfc2.jpg
02:28 Kocari: and you can stack 00:42:360 (1) - on where (4) was placed
02:29 _Meep_: hmm,trying it
02:30 Kocari: I took your idea of leaving out a note at 00:42:833 (2) - It sounds quite sounds but you can do it if you want
02:30 _Meep_: it sounds quite sounds? o-o
02:31 Kocari: I meant to say exquisite but autocorrect
02:31 _Meep_: wtf is that autocorrect LOL
02:31 Kocari: dont ask me
02:32 Kocari: tell me when you're done I can move on to the next
02:32 _Meep_: Done
02:32 _Meep_: made 00:42:833 - a 1/1 slider
02:32 _Meep_: so as to delete that note
02:33 Kocari: good stuff
02:33 Kocari: 00:48:044 (3,1) - same as before
02:33 Kocari: might be in a situation where it will feel strange to play for beginners
02:33 _Meep_: Ctrl+G'd
02:33 _Meep_: yea,this diff is kind of low SR
02:33 _Meep_: beginners may play this for experience
02:33 Kocari: this note just seems like an outlier 00:51:202 (1) -
02:34 _Meep_: whats an outlier
02:34 _Meep_: o-o
02:34 Kocari: something that stands out a lot
02:34 _Meep_: Well,it is like,a lone note
02:34 _Meep_: XD
02:34 Kocari: you can make it closer if you want thats up to you
02:35 Kocari: or move it more
02:35 Kocari: to the left
02:35 _Meep_: ok
02:35 _Meep_: just gona put it straight on the middle but same height
02:35 Kocari: ayy
02:35 _Meep_: o lol wow
02:36 Kocari: 00:55:306 (2,3,4,5,6) -
02:36 _Meep_: https://gyazo.com/4da838036a6ae2f52c913cb8ce68274f
02:36 _Meep_: my skills r dank
02:36 _Meep_: lol
02:36 _Meep_: what about those? ;o
02:36 Kocari: It might be a killer for some people
02:36 _Meep_: True
02:36 Kocari: you have sounds gradually increasing
02:36 _Meep_: moving in one straight direction
02:36 Kocari: but its just linear
02:36 _Meep_: is pretty hard
02:36 _Meep_: It wasn't linear before
02:37 _Meep_: but people said the previous one was too hard
02:37 Kocari: for a pattern so straight forward
02:37 Kocari: this is the hardest thing Ive seen so far
02:37 Kocari: even I struggle to play it if it was faster
02:37 _Meep_: XD
02:37 _Meep_: same
02:37 _Meep_: on dt its death
02:37 Kocari: thats up to you to do what you want
02:38 _Meep_: I'll keep it for now
02:38 _Meep_: till noobs start complaining
02:38 _Meep_: lol
02:38 Kocari: I like it but idk what others might have to say 01:05:412 (2,1,2,1,2) -
02:38 Kocari: dont see a lot of these
02:38 _Meep_: No one uses this lol
02:38 _Meep_: previously the sliders weren't rotated so much
02:38 Kocari: well not in hard
02:38 _Meep_: but refaller said it was simply just moving your mouse up and down
02:38 _Meep_: so i rotated it more
02:38 Kocari: yeah
02:38 Kocari: it really is
02:39 _Meep_: I mean,it's more of a reading challenge
02:39 Kocari: boxy pattern is boxy 01:14:886 (4,1,2,3) -
02:39 _Meep_: XD
02:39 _Meep_: nvr noticed that
02:39 Kocari: It will feel off to people because of such little sharp movements
02:40 _Meep_: True
02:40 _Meep_: its more of just straight and going with the flow
02:40 Kocari: I wonder whos going to tell you that this can be mapped out 01:26:570 -
02:40 _Meep_: vocals
02:40 Kocari: since both piano sounds you have are mapped out on the sliderstart of 01:25:307 (1,2) -
02:40 _Meep_: ;d
02:41 _Meep_: or if u want me to make a sliderart that bends at 01:26:570 - ,im fine
02:41 _Meep_: lol
02:41 Kocari: its just the fact that in that slider the sound stands out a lot
02:41 Kocari: and people might catch on that when modding
02:42 _Meep_: true,I'll try to consider that
02:42 Kocari: tell me how many people bring it up
02:42 Kocari: if they mod it
02:42 _Meep_: XD
02:42 _Meep_: so far,none
02:42 Kocari: some boosted modders
02:42 Kocari: you're bring in
02:42 _Meep_: probs when a bn comes in
02:43 _Meep_: updated
02:43 _Meep_: me wants ranked soon D:
02:44 Kocari: Ill talk to someone about this tomorrow
02:44 Kocari: see where I can take it
02:44 _Meep_: yay,thanks :D
ErunamoJAZZ

- Yoshimaro - wrote:

[Yoshimaro's Easy ]
  1. quick! better go bring that up in the other thread too!
  2. straight from the article you linked later
    It is valid only for slow songs. By example, if a song is 85 BPM or so, it is valid (example). But not in this case (190BPM is high).

  3. i dont understand whats wrong about how the rhythm is now, read wise or function wise, it is 1/1 the notes are easy to follow, what is wrong with a circle in easy diff
    The wrong is: this is not noob friendly!!

  4. first one bad example since the circle does not appear until after the slider is gone, kiai ones have ~490ms to read (this is enough time, come on)
    did you ask for real live testplay?? are you 100% sure about it??

  5. it has 2 measures? whats wrong
    Nope, Im not wrong. Ask to any QAT if you are not sure ^^
Little check.

Remember remove 00:56:096 (2) - 01:16:307 (2) -
01:30:360 (1) - Ctrl+G will be more intuitive.
Flow feel a mess in some sections yet :|




EDIT:

hmm.. maybe because usually they dont rank maps with bad easy diff?? idk, 2k16 is a ugly year for mapping in many ways :(
Xinnoh

ErunamoJAZZ wrote:

EDIT:

hmm.. maybe because usually they dont rank maps with bad easy diff?? idk, 2k16 is a ugly year for mapping in many ways :(
whoops i forgot my /s
Yoshimaro

ErunamoJAZZ wrote:

- Yoshimaro - wrote:

[Yoshimaro's Easy ]
  1. quick! better go bring that up in the other thread too!
    this spread is not those spreads, so again, go bring that up over there and quit villainizing my difficulty
  2. straight from the article you linked later
    It is valid only for slow songs. By example, if a song is 85 BPM or so, it is valid (example). But not in this case (190BPM is high).

  3. i dont understand whats wrong about how the rhythm is now, read wise or function wise, it is 1/1 the notes are easy to follow, what is wrong with a circle in easy diff
    The wrong is: this is not noob friendly!! responded below

  4. first one bad example since the circle does not appear until after the slider is gone, kiai ones have ~490ms to read (this is enough time, come on)
    did you ask for real live testplay?? are you 100% sure about it?? yeah actually im definitely 100% positive about it but even then i dont think anything is going to convince you so ill just change it (for reference, the one miss was 01:23:728 (1) - because he hit too early, so even changing that note to a slider would have no effect).

  5. it has 2 measures? whats wrong
    Nope, Im not wrong. Ask to any QAT if you are not sure ^^ i changed it from Mako mod
Little check.

Remember remove 00:56:096 (2) - 01:16:307 (2) - ill change these since you wont leave me alone but next time you should really at least be consistent with what you're complaining about.
01:30:360 (1) - Ctrl+G will be more intuitive. i disagree
Flow feel a mess in some sections yet :| k




EDIT:

hmm.. maybe because usually they dont rank maps with bad easy diff?? idk, 2k16 is a ugly year for mapping in many ways :( yeah i agree my easy diff is bad 100% unplayable
and wow! the diff STILL hasn't gone down!
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irc from testplayer
23:29 - Yoshimaro -: hi you have no idea who i am and we've never spoken a word to eachother before
23:29 - Yoshimaro -: but can i convince you to testplay a map really quick
23:30 - Yoshimaro -: its 1.61 star and is short, i just need a testplayer before it gets ranked
23:30 Saphiretuna: ummmm
23:30 Saphiretuna: ok sure ig
23:30 - Yoshimaro -: lo thanks yeah this is random but thanks
23:30 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1104940 Hotaru Murasaki - Re:TrymenT]
23:30 - Yoshimaro -: yoshimaro's easy
23:31 Saphiretuna: ok ill try it
23:34 - Yoshimaro -: dope
23:34 - Yoshimaro -: thanks c:
23:34 Saphiretuna: ok im done
23:34 Saphiretuna: it was pretty good
23:34 Saphiretuna: ill try it faster
23:34 - Yoshimaro -: o ok go for it
23:37 - Yoshimaro -: alright thats all
23:37 - Yoshimaro -: thanks for testplay c:
23:37 Saphiretuna: your welks
Karen
irc mod
2016-12-03 14:06 Karen: the last slider
2016-12-03 14:06 Karen: unrankable
2016-12-03 14:06 _Meep_: nice play xd
2016-12-03 14:06 _Meep_: it isn't unrankable o-o
2016-12-03 14:06 _Meep_: but why tho
2016-12-03 14:06 _Meep_: Both sliderend and sliderhead can be seen clearly
2016-12-03 14:07 _Meep_: Sliderstars/tick move in the direction of the sliderball before the slider even starts
2016-12-03 14:07 Karen: http://puu.sh/sCw5T/414dca7ca2.jpg not very clear tho
2016-12-03 14:07 Karen: but seems ok in editor
2016-12-03 14:08 Karen: i didn't get it when testplaying
2016-12-03 14:08 _Meep_: yea,it seems ok in editor xd
2016-12-03 14:08 _Meep_: Were you testing with default skin?
2016-12-03 14:08 Karen: ar9,1 triggers me
2016-12-03 14:08 Karen: 9 is enough :<
2016-12-03 14:08 _Meep_: lol
2016-12-03 14:08 _Meep_: why not ;3
2016-12-03 14:08 Karen: od looks a bit too high as well
2016-12-03 14:08 _Meep_: cs4.4 is bae
2016-12-03 14:08 _Meep_: too
2016-12-03 14:09 _Meep_: Any recommendation for the OD?
2016-12-03 14:09 Karen: small cs requires lower ar
2016-12-03 14:09 _Meep_: o
2016-12-03 14:09 _Meep_: didn't know that
2016-12-03 14:10 Karen: it's experience xd
2016-12-03 14:10 Karen: od 7,9 then
2016-12-03 14:10 Karen: if you want to be fucked
2016-12-03 14:10 _Meep_: od 7.9 it is <:
2016-12-03 14:11 Karen: 00:02:412 (2,3) - why no stack
2016-12-03 14:11 Karen: like 01:21:360 (3,1) -
2016-12-03 14:11 _Meep_: Uh
2016-12-03 14:11 _Meep_: People said it was confusing
2016-12-03 14:11 _Meep_: if I stacked it
2016-12-03 14:12 _Meep_: Because sliderend was barely recognisable
2016-12-03 14:12 Karen: then make them consistent
2016-12-03 14:12 _Meep_: ;w;
2016-12-03 14:12 _Meep_: then I should unstack the others too?
2016-12-03 14:12 Karen: you did much stuff like this
2016-12-03 14:13 Karen: imo you should just stack it
2016-12-03 14:13 Karen: it's good to play
2016-12-03 14:13 _Meep_: ok then XD
2016-12-03 14:13 Karen: 00:19:939 (1) - unnecessary new combo
2016-12-03 14:13 _Meep_: removing
2016-12-03 14:14 Karen: 00:54:833 (6,1) - should be a jump
2016-12-03 14:15 Karen: 00:56:096 (1) - nice slider but it's too fast
2016-12-03 14:15 _Meep_: Hmm,well.since 00:54:360 (5) - is literally at the middle,I can't find any suitable spot for 00:54:833 (6) -
2016-12-03 14:15 Karen: :<
2016-12-03 14:15 _Meep_: D:
2016-12-03 14:16 _Meep_: should I make it sv 1.25?
2016-12-03 14:16 _Meep_: Its 1.4 atm
2016-12-03 14:16 Karen: 00:54:991 (1) - try 176,352
2016-12-03 14:16 Karen: well its not an issue
2016-12-03 14:16 Karen: just surprises ppl in 1st try
2016-12-03 14:16 Karen: 00:57:202 (1) - hitsound
2016-12-03 14:16 _Meep_: 00:54:991 (1,2,3,4,5,6,7) - Is more of a moving star
2016-12-03 14:16 Karen: dont use normal-hitnormal
2016-12-03 14:17 _Meep_: This diff was hitsound-copied,so im kinda clueless about hitsounds x3
2016-12-03 14:17 Karen: you can adjust it, avoid making patterns intentionally like 'star' blabla
2016-12-03 14:17 Karen: soft whistle is fine
2016-12-03 14:18 _Meep_: changed
2016-12-03 14:19 Karen: ok thats all
2016-12-03 14:19 _Meep_: 01:12:675 (1,2,1,2,1,2,1) - no pepe :^)
2016-12-03 14:19 _Meep_: thats all? o-o
2016-12-03 14:19 Karen: nothing else to complain
2016-12-03 14:19 Karen: o-o
2016-12-03 14:19 _Meep_: ;o
2016-12-03 14:21 _Meep_: do u have any suggestions
2016-12-03 14:21 _Meep_: for the jumps XD
2016-12-03 14:22 Karen: what suggestion
2016-12-03 14:22 Karen: they're good
2016-12-03 14:22 _Meep_: wait
2016-12-03 14:22 _Meep_: u mean i just move the note down and thats it? o-o
2016-12-03 14:23 Karen: ya
2016-12-03 14:23 _Meep_: LOL
2016-12-03 14:23 _Meep_: I thought u meant changing the whole thing XD
2016-12-03 14:24 _Meep_: updating mep <;
2016-12-03 14:24 Karen: :>
_DT3
No kds since I already modded before, did an IRC with Nowa
There was a part 1 to this from yesterday but don't have the logs there

IRC with Nowa
21:44 _DT3: Should we maybe continue the irc?
21:53 DTM9 Nowa: Okey
21:54 DTM9 Nowa: btw ya running for BN this time aswell?
21:54 _DT3: Yep
21:54 DTM9 Nowa: gl :3
21:54 _DT3: Thx, you too ^^
21:55 _DT3: When is the test anyway?
21:55 DTM9 Nowa: This month, dunno exactly
21:55 _DT3: Ah ok
21:55 DTM9 Nowa: Help me rank my map if you get qualified xd
21:55 _DT3: xd
21:55 _DT3: Actually, I would
21:55 _DT3: You deserve that
21:56 _DT3: 00:56:096 (1) - Here, even if it seems minor, I would increase volume to 65% since it stands out from the other jumps
21:57 DTM9 Nowa: 5% never hurts. Unless it's alcohol
21:57 DTM9 Nowa: Fixed
21:58 _DT3: 00:58:465 (5,6,1) - I think it's a bit weird how this has the "sharper" angle than 01:00:991 (5,6,1) - since 01:00:991 (5,6,1) - is stronger and should need more emphasis with a sharper angle
22:00 DTM9 Nowa: Quite hard to do anything for that if i want to keep the current patterning but i'll see what i can do
22:02 DTM9 Nowa: I think i got it to work
22:02 DTM9 Nowa: xd
22:02 _DT3: xd
22:02 _DT3: 01:05:096 (1,2,1,2,1) - Even if the distance between the hitcircle -> Slider is bigger than Slider -> Hitcircle, I feel like the emphasis isn't there because DS is bigger for Slider -> Hitcircle. What you could do is put sth like 0.5x 1/2 sliders there to emphasize it more
22:04 DTM9 Nowa: Like 1/2 sliders on these 01:05:412 (2,2) - ?
22:04 _DT3: Yes
22:04 _DT3: But with less SV
22:06 DTM9 Nowa: You probably can open the thing i still don't get. How would the slider be justified as a 1/2. There isn't really anything here 01:05:570 - that the slider would necessarly follow (Even though it would be rankable i still prefer to have them mapped on atleast something)
22:06 DTM9 Nowa: 3/4 sliders following the vocals could work
22:07 DTM9 Nowa: But people have suggested over and over again to add something there. I have always said that if they can justify the suggestion i will surely add something there
22:08 _DT3: Well, what I hear on the red ticks is the vocal stopping and a sound fading in
22:08 _DT3: A 3/4 slider would work just as well but Just so that you can fill something in there
22:09 DTM9 Nowa: I'll try that then
22:11 _DT3: 01:13:939 (1,2,1,2,1,2) - Since the 'rotation' here isn't too noticable, what about rotating these a bit more? I feel like the previous jumps had a more noticable rotation So I feel like these should be rotated stronger
22:11 _DT3: If they were meant to be rotated at all
22:13 DTM9 Nowa: The last notes have higher DS changes between the jumps which creates the way they look rn. I may rotate them by a degree or few if the pattern doesn't change too much
22:13 _DT3: Ok
22:14 DTM9 Nowa: They are also placed differently
22:14 _DT3: Yeah
22:14 _DT3: 01:13:939 (1) - Maybe increase volume here since the song gets a bit more intense
22:15 DTM9 Nowa: Should i increase here 01:15:202 - aswell?
22:15 _DT3: Would be good to, yes
22:16 DTM9 Nowa: Alrighty
22:18 _DT3: 01:16:149 (5,1) - Might have been suggested already but the stack feels off with the song since it suggests movement rather than astop
22:18 _DT3: *a stop
22:21 DTM9 Nowa: 01:16:149 - This "stops" the song for a second which is continued by a much stronger beat ( 01:16:307 - ). For me it just feels like it works :/
22:21 DTM9 Nowa: Dunno wat to do
22:22 _DT3: I mean, I don't think it's too bad with 01:16:307 (1) - being ctrl + g but idk
22:24 DTM9 Nowa: I can try that but i have to pretty much overhaul the rest of the kiai
22:25 DTM9 Nowa: Actually fuk it
22:25 _DT3: I think the rest is fine
22:25 DTM9 Nowa: I'll just overhaul that part
22:26 _DT3: 01:15:675 (3,2) - I mean, not too necessary but I think hitcircles could work just as good here
22:27 DTM9 Nowa: 01:15:675 - This has a sort of hold sound and that other on is a hitcircle already .-.
22:28 _DT3: Then maybe you could make the tail clickable since I don't feel comfortable with the snare being on the same slider as that sound
22:29 _DT3: especially if it's on the tail
22:30 _DT3: But honestly other than that everything looks really good and thought through
22:31 DTM9 Nowa: https://osu.ppy.sh/ss/6720837 ?
22:31 DTM9 Nowa: 3|4 is the thingy
22:31 _DT3: Sth like that, yeah
22:37 _DT3: That's it then
Nowaie

_DT3 wrote:

No kds since I already modded before, did an IRC with Nowa
There was a part 1 to this from yesterday but don't have the logs there

IRC with Nowa
21:44 _DT3: Should we maybe continue the irc?
21:53 DTM9 Nowa: Okey
21:54 DTM9 Nowa: btw ya running for BN this time aswell?
21:54 _DT3: Yep
21:54 DTM9 Nowa: gl :3
21:54 _DT3: Thx, you too ^^
21:55 _DT3: When is the test anyway?
21:55 DTM9 Nowa: This month, dunno exactly
21:55 _DT3: Ah ok
21:55 DTM9 Nowa: Help me rank my map if you get qualified xd
21:55 _DT3: xd
21:55 _DT3: Actually, I would
21:55 _DT3: You deserve that
21:56 _DT3: 00:56:096 (1) - Here, even if it seems minor, I would increase volume to 65% since it stands out from the other jumps
21:57 DTM9 Nowa: 5% never hurts. Unless it's alcohol
21:57 DTM9 Nowa: Fixed
21:58 _DT3: 00:58:465 (5,6,1) - I think it's a bit weird how this has the "sharper" angle than 01:00:991 (5,6,1) - since 01:00:991 (5,6,1) - is stronger and should need more emphasis with a sharper angle
22:00 DTM9 Nowa: Quite hard to do anything for that if i want to keep the current patterning but i'll see what i can do
22:02 DTM9 Nowa: I think i got it to work
22:02 DTM9 Nowa: xd
22:02 _DT3: xd
22:02 _DT3: 01:05:096 (1,2,1,2,1) - Even if the distance between the hitcircle -> Slider is bigger than Slider -> Hitcircle, I feel like the emphasis isn't there because DS is bigger for Slider -> Hitcircle. What you could do is put sth like 0.5x 1/2 sliders there to emphasize it more
22:04 DTM9 Nowa: Like 1/2 sliders on these 01:05:412 (2,2) - ?
22:04 _DT3: Yes
22:04 _DT3: But with less SV
22:06 DTM9 Nowa: You probably can open the thing i still don't get. How would the slider be justified as a 1/2. There isn't really anything here 01:05:570 - that the slider would necessarly follow (Even though it would be rankable i still prefer to have them mapped on atleast something)
22:06 DTM9 Nowa: 3/4 sliders following the vocals could work
22:07 DTM9 Nowa: But people have suggested over and over again to add something there. I have always said that if they can justify the suggestion i will surely add something there
22:08 _DT3: Well, what I hear on the red ticks is the vocal stopping and a sound fading in
22:08 _DT3: A 3/4 slider would work just as well but Just so that you can fill something in there
22:09 DTM9 Nowa: I'll try that then
22:11 _DT3: 01:13:939 (1,2,1,2,1,2) - Since the 'rotation' here isn't too noticable, what about rotating these a bit more? I feel like the previous jumps had a more noticable rotation So I feel like these should be rotated stronger
22:11 _DT3: If they were meant to be rotated at all
22:13 DTM9 Nowa: The last notes have higher DS changes between the jumps which creates the way they look rn. I may rotate them by a degree or few if the pattern doesn't change too much
22:13 _DT3: Ok
22:14 DTM9 Nowa: They are also placed differently
22:14 _DT3: Yeah
22:14 _DT3: 01:13:939 (1) - Maybe increase volume here since the song gets a bit more intense
22:15 DTM9 Nowa: Should i increase here 01:15:202 - aswell?
22:15 _DT3: Would be good to, yes
22:16 DTM9 Nowa: Alrighty
22:18 _DT3: 01:16:149 (5,1) - Might have been suggested already but the stack feels off with the song since it suggests movement rather than astop
22:18 _DT3: *a stop
22:21 DTM9 Nowa: 01:16:149 - This "stops" the song for a second which is continued by a much stronger beat ( 01:16:307 - ). For me it just feels like it works :/
22:21 DTM9 Nowa: Dunno wat to do
22:22 _DT3: I mean, I don't think it's too bad with 01:16:307 (1) - being ctrl + g but idk
22:24 DTM9 Nowa: I can try that but i have to pretty much overhaul the rest of the kiai
22:25 DTM9 Nowa: Actually fuk it
22:25 _DT3: I think the rest is fine
22:25 DTM9 Nowa: I'll just overhaul that part
22:26 _DT3: 01:15:675 (3,2) - I mean, not too necessary but I think hitcircles could work just as good here
22:27 DTM9 Nowa: 01:15:675 - This has a sort of hold sound and that other on is a hitcircle already .-.
22:28 _DT3: Then maybe you could make the tail clickable since I don't feel comfortable with the snare being on the same slider as that sound
22:29 _DT3: especially if it's on the tail
22:30 _DT3: But honestly other than that everything looks really good and thought through
22:31 DTM9 Nowa: https://osu.ppy.sh/ss/6720837 ?
22:31 DTM9 Nowa: 3|4 is the thingy
22:31 _DT3: Sth like that, yeah
22:37 _DT3: That's it then
First part of the mod
Insert random stuff before this
00:15 _DT3: Can I quickly IRC thin with you
00:15 *_DT3 is editing [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT [Nowa's Flower]]
00:15 DTM9 Nowa: Sure
00:16 _DT3: It looks really nice though
00:16 DTM9 Nowa: Before you mention anything about it : 01:17:333 (4,1) - just look at the thread and you will find my reasoning for it
00:17 _DT3: 00:26:886 (4,1) - I don't feel like 00:27:202 (1) - gets emphasized enough with that circular flow
00:19 _DT3: Also 00:25:939 (1) - Sure you want to use an edgy slider in a rather calm part?
00:20 DTM9 Nowa: I don't know how much i want to priotirize the emphasis on the 00:27:202 (1) - . It kinda follows snapped flow but the circular sliders are there for the looks. I may fix that later on if i feel like so
00:20 DTM9 Nowa: and i like edgy sliders xd
00:20 _DT3: xd
00:22 _DT3: 00:43:939 (2) - Idk if this was suggested before but why not add a slider here? Maybe the effect was to make it look empty but I don't feel like that fits here, the part gets a bit more intense
00:22 DTM9 Nowa: Sure i can add a slider there. I don't think anyone has suggested it (until now)
00:23 _DT3: 00:43:781 (1) - I mean, this combo was intentional but it doesn't really make sense since you don't need to emphasize the kicks with NCs there (I think). the Nc here 00:43:465 (1) - does make sense though since it is stronger
00:24 _DT3: Same here with the piano I guess 00:46:307 (1) -
00:25 _DT3: 00:47:412 (1,2) - Not that important but maybe make it similar like 00:34:781 (1,2) - or make 00:34:781 (1,2) - like the 1st one because you have those kind of stacks mostly for 1/2s
00:27 _DT3: And then again 00:49:939 (1,2) - if you decide to fix it
00:27 DTM9 Nowa: With the new slider i can remove the NCs from them. Tweaked this 00:47:412 (1) - like you suggested
00:27 _DT3: Ok
00:27 DTM9 Nowa: We are starting a league of assholes match so could we continue in like 30 mins or so
00:28 _DT3: I'll see if I'll have time then but most likely
00:28 DTM9 Nowa: Oke

Thanks alot anyway ^^

Updated
osu file format v14

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[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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Antalf
Heyooo! Quick mod from the queue, hope it helps!! Awesome mapping!almost hitting ranked!

Re:Candy
Yoshimaro's Easy Candy

00:16:465 (4,5) - Consider changing this two into an small slider instead of those single ones.

00:39:833 (1) - Instead of a repeat slider, might want to make a long one and mess with the shape a bit.

01:07:307 - Might want to add a circle here instead of leaving this empty.

01:27:517 - Try adding a circle here, it sounds really fit for it.

In general try spreading slider tick sounds through out the map, so some sliders dont sound that empty.

619's Normal Candy

00:07:939 (2) - Instead of this short slider here, try adding a single circle instead.

00:38:412 (3,5) - Might want to check this ones since i do not see any sound justification

01:31:939 (2,3) - Try switching places with this two notes here. (Move the slider where the circle was and the circle where the slider end was.) Honest opinion it gives it a nice touch since its the end of the song.

Rather than that i see the dff very well done!

Hard to Chew Candy

I know this isnt a big change but why not set that HP to 5.5 as well? The OD is 5.5 so it wouldnt be a bad idea to set the hp like that as well.

00:07:939 (3) - Try adding instead of this slider two single circles, this will assure some variety there add the start and doesnt feel bad at all to play.

00:20:728 - Consider adding a triplet here.

00:42:360 (1) - Try curving this a bit up. Looks a bit more nicer and gives a nice feel to it.

Well thats all i have to give, sorry for the rather short mod, have little time on me. Drop me some kudos (or not) if this was slightly helpful! Hope to see this ranked!!
Yoshimaro

Antalf wrote:

Yoshimaro's Easy Candy

00:16:465 (4,5) - Consider changing this two into an small slider instead of those single ones. i like the functionality it has rn

00:39:833 (1) - Instead of a repeat slider, might want to make a long one and mess with the shape a bit. if i made it a longer slider then it would lose this beat here 00:40:939 -

01:07:307 - Might want to add a circle here instead of leaving this empty. i'd prefer to keep the rhythm simple in this section, since it already plays 2/1

01:27:517 - Try adding a circle here, it sounds really fit for it. i just applied meeps final thoughts and it has a note there

In general try spreading slider tick sounds through out the map, so some sliders dont sound that empty. im missing the point :c
thank you!
Topic Starter
_Meep_

Antalf wrote:

Heyooo! Quick mod from the queue, hope it helps!! Awesome mapping!almost hitting ranked!

Hard to Chew Candy

I know this isnt a big change but why not set that HP to 5.5 as well? The OD is 5.5 so it wouldnt be a bad idea to set the hp like that as well. oki c;

00:07:939 (3) - Try adding instead of this slider two single circles, this will assure some variety there add the start and doesnt feel bad at all to play. I'll keep the slider to continue the pattern I made before that part

00:20:728 - Consider adding a triplet here. Was mapping to the heavy piano sounds,I know there is a beat but Im not going to map it.

00:42:360 (1) - Try curving this a bit up. Looks a bit more nicer and gives a nice feel to it. I tried,see if ya like it
[/box]

Well thats all i have to give, sorry for the rather short mod, have little time on me. Drop me some kudos (or not) if this was slightly helpful! Hope to see this ranked!!
Thanks for modding ;3
619

Antalf wrote:

619's Normal Candy

00:07:939 (2) - Instead of this short slider here, try adding a single circle instead. - Ok

00:38:412 (3,5) - Might want to check this ones since i do not see any sound justification - I followed vocal

01:31:939 (2,3) - Try switching places with this two notes here. (Move the slider where the circle was and the circle where the slider end was.) Honest opinion it gives it a nice touch since its the end of the song. - Ok maybe

Rather than that i see the dff very well done!
-^^
Thanks for mod!
u
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:619's Normal
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
Video,-1310,"ReTrymenT.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo3 : 192,254,137
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256,192,92886,12,4,95412,0:0:0:0:
Xinying
Mod from my M4M

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. For difficulties that map this sound 00:21:360 , I'm pretty sure it is snapped to 1/4 and rebound only once.

Yoshimaro's Easy

  1. 01:24:044 (2) - This rebound is out of place. Previously you've been repeating sliders to follow vocal, but now it feels like the head and tail follows vocal but the rebound follows the instrument. In easy it is best to follow the most distinct sound in the music. Sliders you have follow rebound vocals some examples are 00:33:517 (3) and 00:36:044 (3) . Some others follow very clear and distinct instrument sounds like 00:01:939 (1) and 00:10:781 (2) . I recommend change rhythm to (1) if you want to follow vocals all the way or (2) if you want to follow the soft instrument in the background.

Hard

  1. 00:24:991 (2) - Small suggestion but how about this? Feels like it flows better.

Insane

  1. 01:12:044 (1,2,3,4,5,6,7,8) - I don't hear any drum sound to support this stream? Overmapped perhaps?
  2. 01:14:886 (2,3,4,5) - Same here
Yoshimaro

Xinying wrote:

If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map. yeah fuck rechecking tbh xd


Yoshimaro's Easy

  1. 01:24:044 (2) - This rebound is out of place. Previously you've been repeating sliders to follow vocal, but now it feels like the head and tail follows vocal but the rebound follows the instrument. In easy it is best to follow the most distinct sound in the music. Sliders you have follow rebound vocals some examples are 00:33:517 (3) and 00:36:044 (3) . Some others follow very clear and distinct instrument sounds like 00:01:939 (1) and 00:10:781 (2) . I recommend change rhythm to (1) if you want to follow vocals all the way or (2) if you want to follow the soft instrument in the background. did #2
thank for mod!

mom hitsounds again i think
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-1310,"ReTrymenT.avi"
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1939,315.789473684211,4,2,1,40,1,0
1939,-100,4,2,1,40,0,0
12044,-100,4,1,1,50,0,0
21517,-100,4,2,1,40,0,0
42360,-100,4,2,1,50,0,0
57517,-100,4,1,1,70,0,1
77728,-100,4,2,1,40,0,0
95412,-100,4,2,1,20,0,0


[Colours]
Combo1 : 251,142,218
Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149

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Korey
from modreqs hope it helps!

Insane

00:06:991 (1,3) - 00:08:254 (1,2) - the connected curve thingo you were doing is stuffed up here
00:18:675 - circle would fit better here rhythmically and to put pressure on 00:18:833 -
00:19:307 - 1/2slider
00:20:254 (5) - blanket looks weird with two notes next to it a straight slider would do better imo
00:24:044 (3,4) - rotate 90degrees or something? 00:23:412 (1,2,3,4) - all of this is visually boring
00:24:675 (1) - use different spacing here to emphasis it
00:27:518 (2,3,4) - blankets obviously need some work lol please double check/fix all of them i think most of the others are okay though
00:40:939 (3) - 1/1 slider is better imo because if you have circles starting on 00:41:412 (1) - it would have be differentiated because right now 00:41:254 (4) - is a part of the jump pattern.
00:50:254 (2,4) - the sliders are noticable in gameplay and looks bad imo
01:30:360 (1) - doesnt look visually appealing in my eyes and feels like youve focused on making the sliders skeleton looks cool instead.
Topic Starter
_Meep_

Xinying wrote:

Mod from my M4M

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. For difficulties that map this sound 00:21:360 , I'm pretty sure it is snapped to 1/4 and rebound only once.
otice]

Hard

  1. 00:24:991 (2) - Small suggestion but how about this? Feels like it flows better.
will consider[/notice]

Insane

  1. 01:12:044 (1,2,3,4,5,6,7,8) - I don't hear any drum sound to support this stream? Overmapped perhaps? Bass emphasis
  2. 01:14:886 (2,3,4,5) - Same here
^

ikorza wrote:

from modreqs hope it helps!

Insane

00:06:991 (1,3) - 00:08:254 (1,2) - the connected curve thingo you were doing is stuffed up here on purpose
00:18:675 - circle would fit better here rhythmically and to put pressure on 00:18:833 - Nah
00:19:307 - 1/2slider will consider
00:20:254 (5) - blanket looks weird with two notes next to it a straight slider would do better imo oki ;w;
00:24:044 (3,4) - rotate 90degrees or something? 00:23:412 (1,2,3,4) - all of this is visually boring was to play the stale 'tet' or whatever sound it is there,making that part boring may fit it more
00:24:675 (1) - use different spacing here to emphasis it I stacked all the notes that have a 1/1 gap like 00:27:202 (1,2) - 00:32:254 (5,1) -
00:27:518 (2,3,4) - blankets obviously need some work lol please double check/fix all of them i think most of the others are okay though
00:40:939 (3) - 1/1 slider is better imo because if you have circles starting on 00:41:412 (1) - it would have be differentiated because right now 00:41:254 (4) - is a part of the jump pattern. Though 00:41:254 - has a piano note,which makes a 1/1 feel awkward as its sliderend plays the first note while the next few are notes
00:50:254 (2,4) - the sliders are noticable in gameplay and looks bad imo Fixed
01:30:360 (1) - doesnt look visually appealing in my eyes and feels like youve focused on making the sliders skeleton looks cool instead. I don't exactly know what you mean, I made a flower since there have been many petals in the video,idk,lul
thx 4 mod <3
Shurelia
m4m m4m m4m (I'm very tired while modding this so please bear with broken like english)

[GeneraL]
  1. I really recommend the diff's name like this instead : Yoshimaro's EasY , 619's NormaL , HarD , InsanE ,Nowa's FloweR . Since basically every words in that game were typed like that. (Highly recommended)


[EasY]
  1. 00:17:096 (1) - looks a bit too derped for me. Probably make something that the slider's head and the tail won't touch each other would be better.
  2. 00:30:991 (3,3) - this overlay is kinda uuh.. pretty bad for an easy. I'd suggest to do something with (3) so it won't overlaying each other.
  3. 01:01:939 (5,1) - probably this one too. You can just rotate (1) a bit so it'll be a straight movement.
  4. 01:06:360 (2) - naaah, for me. This one is too sharp. You might to to a rework on this object.
  5. 01:19:307 (2) - this slider looks out of place for me. I mean the other one have smooth curve while this one is sharp. I suggest to just make it same.
  6. 01:24:043 (2) - Unsnapped stuff
  7. 01:29:727 (3) - unsnapped

[NormaL]
  1. 00:21:517 (2) - you usually use stack to cover 1/2 rhythm but this one cover 1/1 instead so uuh.. I suggest to move this elsewhere. x:500 y:85 would be a good example

[HarD]
  1. 00:18:360 (2) - NC should be at here.
  2. 00:15:044 (3) - NC is kinda unecessary at here since you already show the rhythm difference from the distance.
  3. 00:42:833 (2,3,4) - I think 3>4 should have bigger DS instead of 2>3 since the loud piano sound can be heard at (4) and will do great with the emphasize thingy.
  4. 00:55:306 (2,3,4,5,6) - This shows that you really out of space about where to put (3) is. I suggest to make 4,5 as a stack too to save space a lot for you. Since the current one kinda not making any sense for me a plays really awkward.

[InsanE]
  1. 00:18:281 (2) - naah, this one barely cover anything and really weird to be listened. I suggest to remove this one.
  2. 00:28:781 (5,6) - Try to move this to x:376 y:143 so the tails can get stacked with 00:29:728 (1) - ?
  3. 00:28:307 (4,7) - uwaaaaah.
  4. 00:56:096 (1) - 👌
  5. 01:02:886 (2,3,4) - why there's a sudden triple at here ? Since you didn't use it at anywhere else on kiai. Should remove (3)
  6. 01:25:781 (2) - distance issue. Try x:471 y:268 for a perfect one
  7. 01:27:517 (5,1) - I prefer a quite a jump at here. Maybe... uuh... x:147 y:240?

[FloweR]
  1. 00:09:991 (2,1) - looks same yet different play. You can move (2) to fix this.
  2. 01:05:570 - try to add an object at here! Since the current one is kinda a letdown if you leave this empty. Also if you agree try to stack it with the previous object. It'll play great
  3. 01:06:202 - same stuff like above.

Good luck
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