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Hotaru Murasaki - Re:TrymenT [Osu|CatchTheBeat]

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Nowaie

-Nitrous wrote:

It just felt awkward in my own opinion. Well hitsounding might cover it up in the end.
Alright, i will reconsider this if someone else mentions this same issue. I would've wanted to know what is awkward in it and bit of the thought process behind this opinion/statement. Credit to you for communicating with the people you are modding to.
Topic Starter
_Meep_

-Nitrous wrote:

M4M as Requested

[notice]General
  1. Tags conflict with Nowa's Flower diff
  2. Consider hitsounding the map?
Normal
  1. 00:01:939 (1) - Move the repeat to 00:02:412 Fixed
  2. 00:06:675 (3,1) - In my opinion you shouldn't stack with Normal diff but if you want to keep it then fix the stack keeping
  3. 00:08:254 (2) - Remove then put 2 1/1 sliders since you won't hear any beat in 00:08:728 Fixed
  4. 00:15:991 (3,4,5,6) - Rhythm seems too complicated. Try something like this: http://puu.sh/rDTFy/85ca78fbdd.jpg Fixed
  5. 00:17:096 (1,2) - Move (2) somewhere else. Its really confusing that you stacked the slider ends and body of (2) to (1) Fixed
  6. 00:17:096 (1,2) - Add circle Fixed
  7. 00:28:307 (4) - Move the repeat to 00:28:781 Fixed
  8. 00:30:044 (2,3) - Try this rhythm: http://puu.sh/rDTLC/0d5f6dad2f.jpg Fixed
  9. 00:33:517 (4) - Turn this to 2 1/1 sliders instead since you won't hear any beat in Fixed
  10. 00:38:886 (1,2) - Turn this to a 1/1 repeat instead Fixed
  11. 00:45:991 (7) - Move slider end to 00:46:307 - Fixed
  12. 00:57:991 - Add circle Fixed
  13. 00:59:886 - Add circle Fixed
  14. 01:22:465 (1) - Please refrain from using 1/4 on Normal diff. Move slider end to 01:22:623
Fixed, Sorry for using much of it
One thing to note is that I'm really having trouble reading the map with the inconsistent Distance Snap. Also some of the slider and circle placement is a bit troublesome as it stacks on one another. Fixed most of the notes

Hard
  1. 00:40:781 (1,2) - Fix stacking Fixed
  2. 00:45:991 (5) - Move repeat to 00:46:307 and add a circle here 00:46:781 Fixed
  3. 01:05:096 (1,2,1,2,1,2) - Consider revising. Kinda hard to read. Consulted some hard mode players,around rank 100k-200k,they played it pretty well with ease.
  4. 01:12:360 (8,1) - Fix stacking Fixed
Insane+
  1. 00:30:202 (2,3,4) - Fix blanket Fixed
  2. 00:37:623 (2,3) - ^ Fixed
  3. 00:57:991 (3,4) - Feels off in my opinion. Remove circles Fixed
  4. 01:00:517 (3,4) - ^ Fixed
  5. 01:25:939 (6,7) - Fix blanket Fixed
  6. 01:30:360 (7) - Nice slider art? No offense but consider fixing it. Fix what o-o
  7. 01:30:360 (7,1) - Don't ever stack beats. Adding a 1/4 gap is fine enough
Not too sure what you meant there,but I just added a 1/4 gap


Thats all from me! Thanks for the M4M and Good luck in ranking!
Thanks for moddin' :D
Vivyanne
2016-10-10 15:49 _Meep_: hightec
2016-10-10 15:49 _Meep_: can u help me testplay mai map
2016-10-10 15:49 HighTec: can i?
2016-10-10 15:49 _Meep_: -.-
2016-10-10 15:49 _Meep_: so u gona?
2016-10-10 15:49 HighTec: well if u wanna see hightec that hasnt played all day + cold hands well i guess
2016-10-10 15:49 _Meep_: https://osu.ppy.sh/b/1100514
2016-10-10 15:49 _Meep_: XD
2016-10-10 15:50 HighTec: anime tho - _
2016-10-10 15:50 _Meep_: eroge
2016-10-10 15:50 _Meep_: lol
2016-10-10 15:50 HighTec: o
2016-10-10 15:50 HighTec: then its all good sory
2016-10-10 15:50 _Meep_: XD
2016-10-10 15:50 _Meep_: its kk
2016-10-10 15:50 HighTec: waht diff
2016-10-10 15:51 HighTec: do i needa pley
2016-10-10 15:52 _Meep_: uh
2016-10-10 15:52 _Meep_: insane I guess
2016-10-10 15:52 _Meep_: and last diff if possible
2016-10-10 15:52 _Meep_: cuz ur hands r cold
2016-10-10 15:52 _Meep_: and theres streams on both .-.
2016-10-10 15:56 HighTec: lemme get food
2016-10-10 15:56 HighTec: then ill mod ur insane+
2016-10-10 15:56 _Meep_: XD
2016-10-10 15:56 _Meep_: sure
2016-10-10 15:58 HighTec: 00:54:360 (9,10) - fix this
2016-10-10 15:58 HighTec: rn
2016-10-10 15:58 HighTec: like why
2016-10-10 15:58 HighTec: are these notes
2016-10-10 15:59 HighTec: almost touching each other
2016-10-10 15:59 _Meep_: ??
2016-10-10 15:59 HighTec: space them out
2016-10-10 15:59 _Meep_: I spaced it now
2016-10-10 15:59 HighTec: yeS
2016-10-10 16:00 HighTec: 00:22:149 - mind making this a clickable note, thus shortening the spinner and silencing the spinner's end ?
2016-10-10 16:00 HighTec: the beat is like so strong
2016-10-10 16:00 HighTec: it triggers me to see a spinner end there
2016-10-10 16:00 _Meep_: Where should I place the note?
2016-10-10 16:00 _Meep_: Other than ontop of 00:22:465 (1) - I dont see any better place tho
2016-10-10 16:00 HighTec: https://gabepower.s-ul.eu/hGwisaBX i did this quickily
2016-10-10 16:00 HighTec: to get u
2016-10-10 16:00 HighTec: a point
2016-10-10 16:00 HighTec: eya u can easily stack it
2016-10-10 16:00 HighTec: that's the best option
2016-10-10 16:01 _Meep_: ok then XD
2016-10-10 16:01 _Meep_: so I stop the spinner 00:21:833 - ?
2016-10-10 16:01 _Meep_: sounds better
2016-10-10 16:01 HighTec: as long as u silence it
2016-10-10 16:01 HighTec: uwu
2016-10-10 16:01 _Meep_: okie
2016-10-10 16:02 HighTec: same for the clickable stuff goes for 00:23:254 -
2016-10-10 16:02 HighTec: as you made all other vocals clickable at that part
2016-10-10 16:02 _Meep_: Well,what I thought was
2016-10-10 16:02 _Meep_: Because each note kind of represented/played one note
2016-10-10 16:03 _Meep_: one word*
2016-10-10 16:03 HighTec: o well that works too i guess
2016-10-10 16:03 HighTec: 00:27:833 (2) - nazi thing but can u make this slider symmetrical xd
2016-10-10 16:03 _Meep_: uh
2016-10-10 16:04 _Meep_: done
2016-10-10 16:04 HighTec: 00:39:833 (7) - maybe you can place this further away from 00:39:517 (6) - for emphasis on the louder piano
2016-10-10 16:05 HighTec: 00:41:886 (2,3,4) - why a spacing decrease when you didnt do that on 00:31:465 (5,6,7,8,9) -
2016-10-10 16:05 HighTec: looks inconsistent
2016-10-10 16:05 _Meep_: should I blanket 00:39:517 (6) - with 00:39:833 (7) - ?
2016-10-10 16:05 HighTec: nah dont blanket it
2016-10-10 16:05 HighTec: just space it \o/
2016-10-10 16:06 _Meep_: http://osu.ppy.sh/ss/6292172
2016-10-10 16:06 _Meep_: no?
2016-10-10 16:06 HighTec: yea thats fine
2016-10-10 16:08 _Meep_: ll,hmm
2016-10-10 16:08 _Meep_: hmm
2016-10-10 16:08 HighTec: 00:49:623 (1,2,3) - this triple on white tick sounds weird, reconsider it xd
2016-10-10 16:09 _Meep_: It was originally supposed to be a 1/4 slider,then a circle,empty tick,then another circle
2016-10-10 16:09 HighTec: idk if the triple even fits
2016-10-10 16:09 HighTec: it sounds so weird man :S
2016-10-10 16:09 _Meep_: meh,I'll leave it ;/
2016-10-10 16:10 HighTec: uwu
2016-10-10 16:10 HighTec: 00:54:044 (8,9) - perfect stack pls okthanks as
2016-10-10 16:10 HighTec: 00:59:728 (3) - would be cool if youd change this to 2 circles because
2016-10-10 16:10 HighTec: 1) you make the vocals tapable \o/
2016-10-10 16:10 HighTec: 2) makes a nice difference that the piano isnt as strong anymore
2016-10-10 16:11 _Meep_: http://osu.ppy.sh/ss/6292208
2016-10-10 16:11 _Meep_: I wanted this
2016-10-10 16:11 HighTec: o that can work
2016-10-10 16:12 _Meep_: flow is better that way
2016-10-10 16:12 HighTec: 01:03:044 (3) - make this circles to because here you can make the piano tapable \o/\o/
2016-10-10 16:12 HighTec: 01:14:886 (2) - this should be tappable as the song is rly intense and you made people tap longer beforehand
2016-10-10 16:12 HighTec: so no reason not to \o/
2016-10-10 16:13 _Meep_: Hmm
2016-10-10 16:13 _Meep_: Should I space the stream out? Or size a 4 note stream down so that it looks aggressive
2016-10-10 16:14 HighTec: 01:30:360 (7) - make this slider symmetrical too pls [https://gabepower.s-ul.eu/CV1xJuKR like this]
2016-10-10 16:14 _Meep_: https://osu.ppy.sh/ss/6292220
2016-10-10 16:14 _Meep_: or
2016-10-10 16:14 HighTec: uh spaced would fit the jumps better i guess
2016-10-10 16:14 _Meep_: okie
2016-10-10 16:14 HighTec: would make the movement more intense too
2016-10-10 16:14 HighTec: which would fit the song better
2016-10-10 16:14 _Meep_: No I wanted the last slider to be more of a flower/star
2016-10-10 16:14 _Meep_: so ye
2016-10-10 16:15 HighTec: it looks better symmetrical tho :x
2016-10-10 16:16 HighTec: well thats me crying about ur map
2016-10-10 16:17 _Meep_: https://osu.ppy.sh/ss/6292252 this ok?
2016-10-10 16:17 HighTec: yea way better
2016-10-10 16:18 _Meep_: yay
2016-10-10 16:19 _Meep_: go get ur kds
2016-10-10 16:19 _Meep_: lol
Ashton
m4m from #modreqs

[General]

in the insane+ diff 00:29:728 (1) - offscreen object

tags are inconsistant

[Normal]

this diffs main problem is unnecesarry overlap, go through your whole map to find all awkward overlaps + fix them please, that aside

00:01:939 (1,2,3) - don't do this in normal please, it doesn't make much of any sense and looks weird, it would be better if they weren't just higher than each other bug going in a circular flow + having them all the same shape
00:04:465 (3) - when making sliders like these in normal difficulties try and put two normal anchors aon each side of the red anchor to make it a soft point
00:08:254 (2,3) - it would be good if you made these the same shape also weird overlap
00:14:570 (1,2) - please just make these identical curve sliders, I personally don't like the way you've arranged them now
00:19:623 (6) - move red anchor higher up the slider so that the point at the tail of the slider isn't such a steep drop (I hope you understand)
00:28:307 (4,1) - this stack is too hard for a beginner / novice to recongnize there's actually a note underneath it!
00:30:044 (2,3) - would flow better as a stack
00:30:044 (2,3,1,1) - overlap
01:22:465 (1,2) - same thing as before, hard to read for beginner
01:24:675 (5) - not snapped
01:26:570 (2,1) - fix blanket


[Hard]

this is quite a bit better than normal

00:04:149 (6) - curve this less please
00:11:728 (3,1) - please just stack this
00:12:991 (4,3) - should be identical
00:25:939 (4) - please not a double reverse slider xd
00:28:781 (4,5,6) - I guess this is alright, but maybe a little bit of re=arranging would help?
00:34:781 (7,1) - again, please just stack this
00:37:307 (6,1) - stack isn't perfect
00:45:991 (5) - this shape though
00:53:728 (6,7,8,9) - it would make it WAY EASIER if these were all the same shape
00:56:096 (8,1) - this is great
01:24:360 (2,3,4) - same shape please


[Insane+]

I'm just going to skip modding this because I feel like the only problems in it are the same as normal, just look at the suggestions in normal and do the same here :P

I also don't know how to mod anything harder than 4(

good luck!
619
Hi. m4m
Sry for my bad english


GENERAL
  1. You must do one diff less than 1.8
  2. Check Widescreen support
  3. White(Grey?) colour is not rankable i think? Change him
  4. Check AIMOD, different tags
  5. Add name GD mappers in tags pls

HARD
  1. 00:01:939 (1,2,3,4,5,6) - It's a little bit inconsistent spacing, try to some fix it
  2. 00:02:886 (3) - Can you impove this blanket? Just rotate him it 10 degrees clockwise and move it to 364|72
  3. 00:05:096 - I think, you should not ignore the sound here
  4. 00:06:675 (3) - Same (rotate him in 10 degrees anti-clockwise and move to 476|277
  5. 00:15:360 (1,2,3) - very confusing rhythm imo. I recommend to do so http://puu.sh/rEb1V/4fc0c2b8c2.jpg
  6. 00:17:570 (2) - Improve blanket
  7. 00:18:202 (3) - Unstack circle please, its not reading good
  8. 00:18:833 (5) - Blanket
  9. 00:19:307 (6,3) - Try to stack, looks better imo
  10. 00:23:412 (3) - Same(rotate and move)
  11. 00:25:939 (4) - This repeat slider looks confusing. Try to make 2 1\1 sliders
  12. 00:29:728 (7,8) - Improve blanket please ;d
  13. 00:30:991 (9) - I think there should go into music, than in the vocal
  14. 00:32:886 (3) - Same
  15. 00:34:149 (6) - Not the best flow imo
  16. 00:35:886 (3,4) - Try to stack and 00:35:096 (1,4) - avoid overlap please
  17. 00:35:096 (1,4) - very interesting slider, pls improve him, coz he's looks... unnatural?
  18. 00:44:570 (1) - avoid overlap ( move slider to 56|91)
  19. 00:45:991 (5) - This slider is too curved imo
  20. 00:46:781 (6) - unstack please
  21. 00:46:781 (6,7,8) - very good point in the music to speed up once
  22. 00:49:307 (5,7) - Stuck
  23. 00:51:202 (3) - blanket
  24. 00:56:096 (8) - move it to 195|201 for better flow
  25. 01:02:570 (1) - blanket
  26. 01:05:096 (1,2,1,2,1,2) - looks unreadable
  27. 01:08:728 (4,7) - avoid overlap please
  28. 01:16:307 (5) - move to 329|92 for avoid overlap and better flow
  29. 01:26:412 (7) - do it like this http://puu.sh/rEc8Z/c797580bac.jpg
  30. I think 80% volume to noisy, try 70% instead

Insane+
  1. AR 9.2 too high, maybe 9.1?
  2. Check AIMOD 00:39:833 (6,7) -
    2 objects appear at one time
  3. 00:05:254 (1) - Unnecessary NC
  4. 00:09:202 (1,3) - try to avoid this overlap
  5. 00:11:254 (2,3) - stack them, looks better imo
  6. 00:22:781 (2,4) - not good overlap, looks bad imo, maybe stack them?
  7. 00:31:465 (5,6,7,8,9) - inconsistent spacing, this overlaps looks weird, maybe it contrary to increase or leave the same
  8. 00:38:096 (3) - Bad rhytm. Try this http://puu.sh/rEe6q/ea0464f101.jpg (cursor on 00:38:096 - )
  9. 00:41:886 (2,3,4) - increase spacing please
  10. 00:44:570 (10) - blanket
  11. 00:46:465 (1) - Unnecessary NC, coz 00:43:939 (6) - dont have a NC
  12. 00:48:675 (4,5) - Bad flow imo.
  13. 00:49:623 (1,2,3) - move it little bit below for better flow
  14. 00:52:149 (8,1) - Overlap
  15. 00:57:202 (1,2,3,4) - Hard to read after spin, maybe make this as spacing stream?
  16. 01:05:728 (1) - Unnecessary NC
  17. 01:06:360 (1) - same
  18. 01:15:675 (3) - You can avoid this overlap, i know)
  19. 01:17:411 (1) - not need NC
  20. 01:17:728 - i think, here is too low SV, once 40%, although the music has not changed too much, mabe change to 90%?
  21. 01:19:939 (7,2) - stack them
  22. 01:24:360 (1) - Not need NC
  23. 01:25:307 (4) - NC
  24. 01:26:412 (7) - Fix blanket
  25. 01:27:833 (2,1) - Stack them or make more spacing, looks not good
  26. 01:30:360 (7) - Nice lmao, but easy to combobreak

Nowa's Flower
  1. HP 6 or 6.5 pls. 8 is too much imo
  2. 00:22:939 (3) - rotate him in 10 degrees anti-clockwise and move to 237|78
  3. 00:28:465 (1,4) - Not good overlap imo
  4. 00:39:360 (3,1) - try to avoid overlap
  5. 00:44:570 (1) - Unnecessary NC
  6. 00:47:728 (2) - Add NC and curve it more
  7. 00:56:096 (1) - You SERIOUSLY need to changed this slider. I know you kinda didnt try to repeat yourself, but this looks not good imo :(
  8. 01:01:307 (1,5) - overlap
  9. 01:12:675 (1,2,1,2,1,2,1,2) - inconsistent spacing compared with 01:13:939 (1,2,1,2,1,2,1,2) -
  10. 01:17:570 (2) - blanket pls
  11. 01:32:412 (2,3) - It is easy to simply not hear these sounds and break combo, maybe 1\1 slider?
    Sry im not good in modding diffs with high starrate

Good luck with your mapset~
Nowaie

619 wrote:

Hi. m4m
Sry for my bad english

Nowa's Flower
  1. HP 6 or 6.5 pls. 8 is too much imo I'll try 7 and see what people think
  2. 00:22:939 (3) - rotate him in 10 degrees anti-clockwise and move to 237|78 Tweaked little bit from that as the blanket was not perfect
  3. 00:28:465 (1,4) - Not good overlap imo Stacked Silidertail(4) with Slidertail(1)
  4. 00:39:360 (3,1) - try to avoid overlap Fixing the DS fixed this issue
  5. 00:44:570 (1) - Unnecessary NC Uhh, why was that even NCd lol
  6. 00:47:728 (2) - Add NC and curve it more It should not be NCd because... well there is no reason to NC it and i don't see a reason why it should be curved more
  7. 00:56:096 (1) - You SERIOUSLY need to changed this slider. I know you kinda didnt try to repeat yourself, but this looks not good imo :( I will take a look at that
  8. 01:01:307 (1,5) - overlap It's barely visible so it shouldn't really matter after all
  9. 01:12:675 (1,2,1,2,1,2,1,2) - inconsistent spacing compared with 01:13:939 (1,2,1,2,1,2,1,2) - It's meant to be like that
  10. 01:17:570 (2) - blanket pls Should be better now
  11. 01:32:412 (2,3) - It is easy to simply not hear these sounds and break combo, maybe 1\1 slider? I have mapped less noticeable beats for example here 01:27:833 (1) - and here 00:06:360 (3) - . Atleast i didn't map this 01:35:412 -
    Sry im not good in modding diffs with high starrate

Good luck with your mapset~
Thanks for modding~


Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Murasaki Hotaru
ArtistUnicode:Murasaki Hotaru
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 _Meep_
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"CuJyvFFUAAA5VPF.jpg",0,0
Video,0,"ReTrymenT.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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92728,-200,4,2,1,10,0,0
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[Colours]
Combo1 : 255,255,191
Combo2 : 219,225,225
Combo3 : 112,56,56
Combo4 : 255,218,181
Combo5 : 55,0,111

[HitObjects]
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Topic Starter
_Meep_
empty
Topic Starter
_Meep_

Whirl wrote:

m4m from #modreqs

[General]

in the insane+ diff 00:29:728 (1) - offscreen object

tags are inconsistant

[Hard]

this is quite a bit better than normal

00:04:149 (6) - curve this less please Fixed
00:11:728 (3,1) - please just stack this Fixed
00:12:991 (4,3) - should be identical Fixed
00:25:939 (4) - please not a double reverse slider xd Fixed
00:28:781 (4,5,6) - I guess this is alright, but maybe a little bit of re=arranging would help?
00:34:781 (7,1) - again, please just stack this Fixed
00:37:307 (6,1) - stack isn't perfect Fixed
00:45:991 (5) - this shape though Fixed
00:53:728 (6,7,8,9) - it would make it WAY EASIER if these were all the same shape Not too sure what you meant,since they are the same shape/color]
00:56:096 (8,1) - this is great
01:24:360 (2,3,4) - same shape please

619 wrote:

Hi. m4m
Sry for my bad english


GENERAL
  1. You must do one diff less than 1.8 Soon
  2. Check Widescreen support Fixed
  3. White(Grey?) colour is not rankable i think? Change him Fixed
  4. Check AIMOD, different tags Fixed
  5. Add name GD mappers in tags pls Fixed

HARD
  1. 00:01:939 (1,2,3,4,5,6) - It's a little bit inconsistent spacing, try to some fix it Fixed
  2. 00:02:886 (3) - Can you impove this blanket? Just rotate him it 10 degrees clockwise and move it to 364|72 Fixed
  3. 00:05:096 - I think, you should not ignore the sound here Fixed
  4. 00:06:675 (3) - Same (rotate him in 10 degrees anti-clockwise and move to 476|277 Fixed
  5. 00:15:360 (1,2,3) - very confusing rhythm imo. I recommend to do so http://puu.sh/rEb1V/4fc0c2b8c2.jpg Fixed
  6. 00:17:570 (2) - Improve blanket Fixed
  7. 00:18:202 (3) - Unstack circle please, its not reading good Fixed
  8. 00:18:833 (5) - Blanket Fixed
  9. 00:19:307 (6,3) - Try to stack, looks imo Fixed
  10. 00:23:412 (3) - Same(rotate and move) Fixed
  11. 00:25:939 (4) - This repeat slider looks confusing. Try to make 2 1\1 sliders Fixed
  12. 00:29:728 (7,8) - Improve blanket please ;d Fixed
  13. 00:30:991 (9) - I think there should go into music, than in the vocal Fixed
  14. 00:32:886 (3) - Same Fixed
  15. 00:34:149 (6) - Not the best flow imo Uh,I'll leave that there for now
  16. 00:35:886 (3,4) - Try to stack and 00:35:096 (1,4) - avoid overlap please Fixed
  17. 00:35:096 (1,4) - very interesting slider, pls improve him, coz he's looks... unnatural? Fixed
  18. 00:44:570 (1) - avoid overlap ( move slider to 56|91) Fixed
  19. 00:45:991 (5) - This slider is too curved imo Idk,im still keeping it
  20. 00:46:781 (6) - unstack please Fixed
  21. 00:46:781 (6,7,8) - very good point in the music to speed up once Fixed
  22. 00:49:307 (5,7) - Stuck Fixed
  23. 00:51:202 (3) - blanket Fixed
  24. 00:56:096 (8) - move it to 195|201 for better flow Fixed
  25. 01:02:570 (1) - blanket Fixed
  26. 01:05:096 (1,2,1,2,1,2) - looks unreadable I've had some rank 100k's play this and they passed it fine
  27. 01:08:728 (4,7) - avoid overlap please Fixed
  28. 01:16:307 (5) - move to 329|92 for avoid overlap and better flow Fixed
  29. 01:26:412 (7) - do it like this http://puu.sh/rEc8Z/c797580bac.jpg
  30. I think 80% volume to noisy, try 70% instead

Insane+
  1. AR 9.2 too high, maybe 9.1?
  2. Check AIMOD 00:39:833 (6,7) -
    2 objects appear at one time
  3. 00:05:254 (1) - Unnecessary NC
  4. 00:09:202 (1,3) - try to avoid this overlap
  5. 00:11:254 (2,3) - stack them, looks better imo
  6. 00:22:781 (2,4) - not good overlap, looks bad imo, maybe stack them?
  7. 00:31:465 (5,6,7,8,9) - inconsistent spacing, this overlaps looks weird, maybe it contrary to increase or leave the same
  8. 00:38:096 (3) - Bad rhytm. Try this http://puu.sh/rEe6q/ea0464f101.jpg (cursor on 00:38:096 - )
  9. 00:41:886 (2,3,4) - increase spacing please
  10. 00:44:570 (10) - blanket
  11. 00:46:465 (1) - Unnecessary NC, coz 00:43:939 (6) - dont have a NC
  12. 00:48:675 (4,5) - Bad flow imo.
  13. 00:49:623 (1,2,3) - move it little bit below for better flow
  14. 00:52:149 (8,1) - Overlap
  15. 00:57:202 (1,2,3,4) - Hard to read after spin, maybe make this as spacing stream?
  16. 01:05:728 (1) - Unnecessary NC
  17. 01:06:360 (1) - same
  18. 01:15:675 (3) - You can avoid this overlap, i know)
  19. 01:17:411 (1) - not need NC
  20. 01:17:728 - i think, here is too low SV, once 40%, although the music has not changed too much, mabe change to 90%?
  21. 01:19:939 (7,2) - stack them
  22. 01:24:360 (1) - Not need NC
  23. 01:25:307 (4) - NC
  24. 01:26:412 (7) - Fix blanket
  25. 01:27:833 (2,1) - Stack them or make more spacing, looks not good
  26. 01:30:360 (7) - Nice lmao, but easy to combobreak

I fixed some stuff but I felt that most of them were either unrelevant or somethinng, because I can't seem to find the relation between what you modded and my map (ex. [*]00:52:149 (8,1) - Overlap )

Good luck with your mapset~
Thx for modding both of u :D
intiaz
Edit March 4th 2018: wow this map made it so far, and could’ve really been reanked!
the following below is one of my OLD OLD OLD mods and is really cringey. take a look if you want but heed warning that my mod could be a LOT better than this:
mod in 2016ish
im meeps servent owwoowowowow

619's Normal:
First issue is that the circle size is 3.5. this isn't exactly appropriate for normal diffs... it could be rankable for normal but it's wise not to take the risk. pls, change to cs3
00:04:465 to 00:06:675 - i'm not sure if this is rankable for normal... remove one of the sliders and turn the other one into a longer one for both of these, another thing is when doing this, the circle is too spaced away, so move it closer
00:13:149 - remove this circle, try not to do this in normal
00:14:254 - ^ and make the slider at 00:13:781 longer on the timeline to 00:14:254
00:15:991 to 00:16:939 - i know for certain this isn't rankable in normal
00:17:570 - don't do stacks in normal!!! ;-;
00:18:202 - ^
00:18:360 to 00:18:991 - same thing i said before, although this one here since it's only 2 sliders, it may be rankable.
00:31:465 - FFFFFFFFFFFFFFFFF no stacks pls!!
00:33:360 - ^
00:35:886 - ^
00:38:412 - ^
00:41:254 - ^
00:41:412 - as i said before, i'm not sure if this is rankable for normal since it's more than 2
00:43:465 - NO STACKSSSSSSSSSDSKLF JDK,GJDFLM,GVN FLJGHJFKLHJ
00:45:833 - ^
00:47:254 - ^
00:51:675 - ^
00:53:570 - ^
00:54:833 - ^
00:56:096 - ^
00:58:623 - ^
00:59:886 - ^
01:01:149 - ^
okay y'know what another other stacks you see just fix em, i don't feel like naming the points they're at anymore ;w;

Hard:
instead of ar 8, ar 7.5 works better
and nothing wrong! awesome job!

Insane:
only thing wrong is that at 00:13:781 - this slider shape is weird af

Nowa's Flower:
nothing wrong with this either! kudos to nowa ;3

good map meep, keep it up! 8-)
P.S, if you need an easy gd, i'm here :)
619

Nyantiaz wrote:

619's Normal:
First issue is that the circle size is 3.5. this isn't exactly appropriate for normal diffs... it could be rankable for normal but it's wise not to take the risk. pls, change to cs3 - i like cs 3.5, but changed, kk
00:04:465 to 00:06:675 - i'm not sure if this is rankable for normal... remove one of the sliders and turn the other one into a longer one for both of these, another thing is when doing this, the circle is too spaced away, so move it closer - its fully rankable
00:13:149 - remove this circle, try not to do this in normal - why? its good and rankable
00:14:254 - ^ and make the slider at 00:13:781 longer on the timeline to 00:14:254 - ok
00:15:991 to 00:16:939 - i know for certain this isn't rankable in normal - RANKABLE, why not?
00:17:570 - don't do stacks in normal!!! ;-; - its fully rankable
00:18:202 - ^ - ^
00:18:360 to 00:18:991 - same thing i said before, although this one here since it's only 2 sliders, it may be rankable. - ^
00:31:465 - FFFFFFFFFFFFFFFFF no stacks pls!! - PLS
00:33:360 - ^ - ^
00:35:886 - ^ - ^
00:38:412 - ^ - ^
00:41:254 - ^ - ^
00:41:412 - as i said before, i'm not sure if this is rankable for normal since it's more than 2 - ^
00:43:465 - NO STACKSSSSSSSSSDSKLF JDK,GJDFLM,GVN FLJGHJFKLHJ - khm...
00:45:833 - ^
00:47:254 - ^
00:51:675 - ^
00:53:570 - ^
00:54:833 - ^
00:56:096 - ^
00:58:623 - ^
00:59:886 - ^
01:01:149 - ^
okay y'know what another other stacks you see just fix em, i don't feel like naming the points they're at anymore ;w; - no, this stacks in normal fully rankable
only in easy diffs must not stacks
thx

UPD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Murasaki Hotaru
ArtistUnicode:Murasaki Hotaru
Creator:_Meep_
Version:619's Normal
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 _Meep_
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"CuJyvFFUAAA5VPF.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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92728,-100,4,2,1,10,0,0
92886,-100,4,2,1,20,0,0
95412,-100,4,1,1,20,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 219,225,225
Combo3 : 112,56,56
Combo4 : 255,218,181
Combo5 : 55,0,111

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144,160,23096,1,0,0:0:0:0:
184,251,23412,2,0,P|117:257|78:234,1,100,2|2,0:0|0:0,0:0:0:0:
144,160,24044,2,0,P|211:154|250:177,1,100,2|2,0:0|0:0,0:0:0:0:
297,248,24675,6,0,L|287:359,1,100,2|2,0:0|0:0,0:0:0:0:
388,345,25307,2,0,L|398:234,1,100,2|0,0:0|0:0,0:0:0:0:
410,145,25939,1,2,0:0:0:0:
464,61,26254,1,2,0:0:0:0:
363,58,26570,2,0,P|314:60|252:44,1,100,2|2,0:0|0:0,0:0:0:0:
164,46,27202,6,0,L|103:56,2,50,10|0|2,0:0|0:0|0:0,0:0:0:0:
264,49,27833,1,2,0:0:0:0:
224,140,28149,1,2,0:0:0:0:
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369,32,31465,1,2,0:0:0:0:
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375,230,32254,6,0,L|494:222,1,100,6|2,0:0|0:0,0:0:0:0:
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153,244,58781,2,0,L|167:143,1,100,8|10,0:0|0:0,0:0:0:0:
217,58,59412,2,0,P|255:102|266:149,1,100,10|10,0:0|0:0,0:0:0:0:
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260,212,73307,1,10,0:0:0:0:
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70,207,77412,1,8,0:0:0:0:
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230,45,80254,6,0,B|278:38|278:38|325:52|325:52|373:37|373:37|424:47,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
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226,338,82781,6,0,P|314:290|253:225,1,200,2|0,0:0|0:0,0:0:0:0:
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263,286,85939,2,0,L|163:276,1,100,2|2,0:0|0:0,0:0:0:0:
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232,162,87833,6,0,B|329:189|329:189|444:157,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
33,134,89728,2,0,L|32:18,1,100,2|2,0:0|0:0,0:0:0:0:
119,83,90360,6,0,P|127:173|30:235,2,200,2|0|2,0:0|0:0|0:0,0:0:0:0:
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119,83,92254,6,0,P|177:83|221:101,1,100,0|2,0:0|0:0,0:0:0:0:
256,192,92886,12,4,95412,0:0:0:0:

P.S. Feel free to delete, if u dont like this
marcuddles
Memes IRC
17:31 Mark101: Hi _Meeme_
17:31 Mark101: I can make the mod for your map now
17:31 Mark101: let's complete everything via irc owo+
17:32 _Meep_: sure
17:32 *Mark101 is editing [https://osu.ppy.sh/b/1100514 Murasaki Hotaru - Re:TrymenT [Insane]]
17:32 _Meep_: kk
17:33 Mark101: 00:02:886 (3) - I'd suggest to use a simple circle and use a distance of 1/1 to the next slider, this part is slow and it'd feel bad to ear the sliderend in a part where there's no sound
17:33 _Meep_: anything?
17:33 Mark101: if you don't want to remove the slider, at least silence it
17:33 Mark101: 00:04:149 (3) - it's like you did here
17:34 Mark101: 00:06:202 (2) - this slider touches 00:05:254 (3) -, move it down
17:34 Mark101: or move (3) up, your choice
17:35 _Meep_: moved
17:35 Mark101: 00:06:991 (1,2,3,1,2,3,1,2) - Is there any reason for this? OwO, this part is slow, no need to use spams tbh
17:35 Mark101: I'd change with reverse sliders
17:35 _Meep_: Well
17:35 _Meep_: I wanted the notes to sync with the piano
17:35 Mark101: 00:13:307 (1) - Stack this correctly with 00:12:675 (3) -
17:36 Mark101: You can sync also with reverse arrows ew
17:36 _Meep_: But I feel that reverse arrows wouldn't pack much of a punch
17:36 Mark101: 00:13:307 (1) - If your intention wasn't to stack it, then use the same spacing you used for 00:12:044 (1,3) -
17:37 Mark101: 00:15:991 (1,2,3) - Stack properly to 00:15:360 (4) -
17:37 _Meep_: same spacing used
17:37 _Meep_: its stacked o-o
17:37 Mark101: [https://osu.ppy.sh/ss/6312927 it isn't]
17:37 Mark101: No, it's not stacked
17:38 _Meep_: for me they are
17:38 _Meep_: lol
17:38 _Meep_: well whatevs
17:38 _Meep_: next <3
17:38 Mark101: Pls, do that
17:38 Mark101: It's a big aesthetic
17:38 _Meep_: I alr did
17:38 _Meep_: lol
17:38 _Meep_: -.-
17:38 _Meep_: next
17:38 Mark101: memes
17:39 Mark101: there's a streamy sound which starts in 00:18:202 - did you ignore it appositely?
17:39 _Meep_: I did want to ignore it
17:39 Mark101: 00:20:254 (3) - Oh, please remove the reverse arrow, sliders should never end on a "final" beat
17:39 _Meep_: it's very faint and only can be heard if played over a few times
17:40 _Meep_: why cant it be the reverse arrow?
17:40 Mark101: 00:23:728 (2) - overlap correctly with 00:22:781 (2) - https://osu.ppy.sh/ss/6312953
17:40 Mark101: i can't explain correctly in english, but trust me
17:41 _Meep_: It's already correctly overlapped?
17:41 Mark101: it's like the thing that a slider can't end on a strong beat
17:41 Mark101: no, it's half overlapped ew
17:41 _Meep_: glol
17:41 Mark101: 00:27:044 (3) - mmh there's no sound for this, if you want to keep it, put another circle in 00:26:412 -, to keep the structure composed
17:42 Mark101: 00:27:833 (3) - this shape triggers me so much
17:42 Mark101: please shape it correctly
17:42 Mark101: https://osu.ppy.sh/ss/6312964
17:42 _Meep_: But its good for a buildup since there is a downbeat
17:43 _Meep_: changed
17:43 Mark101: 00:29:096 (2) - pls, change with a 1/1 slider, as you did in the rest of the song
17:44 Mark101: 00:35:096 (2) - there's a low beat in the redline, make the slider end in it
17:44 Mark101: don't follow the vocal, because you didn't before
17:44 Mark101: 00:37:465 - there's a beat here, too
17:45 Mark101: 00:43:465 (4) - CTRL+G
17:45 Mark101: 00:49:623 (4,5,6) - Any reason for this? there's no sound for an alternation
17:45 _Meep_: Im mapping more to the vocals and main instruments
17:46 Mark101: you're not mapping mania dude
17:46 Mark101: in std you must follow only 1 sound
17:46 _Meep_: .-.
17:47 _Meep_: 00:49:623 - 00:49:781 - violin thingy,going down in pitch(not sure how to call it)
17:48 _Meep_: 00:35:096 (2,3) - vocals
17:48 Mark101: nrn
17:48 Mark101: brb
17:48 _Meep_: 00:43:465 (4) - CTRL G breaks flow
17:49 Mark101: 00:52:149 (5) - overlaps with 00:52:149 (5) - , stack them or move the first (5)
17:49 Mark101: brb again ew i'm sorry
17:49 _Meep_: XD
17:50 Mark101: 00:52:465 (1,2,3,4,5,6,1) - this half-overlaps looks so bad >.<
17:50 Mark101: 00:54:991 (1,2,3,4,5,6,7,8) - this jumps makes no sense to be honest, you've always used a low spacing in this map
17:51 _Meep_: Uh,not exactly
17:51 _Meep_: 00:43:781 (1,2,3,4,5) -
17:51 _Meep_: 00:46:465 (1,2) -
17:51 _Meep_: 00:46:465 (1,2,3) -
17:52 Mark101: 00:58:939 (2,3) - why this stack? You before map jumps then stacks, please follow a structure...
17:52 Mark101: 01:03:833 (1,2) - absolutely not, you've almost overmapped the rest of the song, in the kiai you can't use this
17:53 _Meep_: I've been mapping stacks alot lol
17:53 Mark101: i meant in the kiai
17:53 _Meep_: .-.
17:53 Mark101: 01:05:096 (1) - overlaps with 01:03:833 (1) - but you must change it otherwise i will fucking kill myself
17:53 _Meep_: 00:58:939 (2,3) -
17:53 _Meep_: .-.
17:53 Mark101: 01:08:254 (4) - CTRL+G this and move it up, pls
17:54 _Meep_: Why ctrlG?
17:54 Mark101: You ruin flow and esthetics
17:54 _Meep_: it plays well
17:54 _Meep_: It doesnt ruin flow lol
17:54 _Meep_: Many players tried it
17:54 Mark101: okay but at least the aesthetic
17:54 _Meep_: none said it ruined flow
17:54 Mark101: it kills the esthetic
17:55 _Meep_: I dont think it looks bad aesthetically
17:55 Mark101: >.<
17:55 _Meep_: 01:08:254 (4) - If I were to ctrl+G this, 01:08:728 (5) - this would have no effect
17:55 _Meep_: like a useless jump
17:55 Mark101: 01:12:044 (1,2,3,4,1,2,3,4) - am I wrong or there's no streamy sound here
17:55 Mark101: 01:08:728 (5) - move this up then ew
17:56 _Meep_: there is
17:56 _Meep_: You can hear it
17:56 _Meep_: if u delte the notes
17:56 _Meep_: delete*
17:56 Mark101: i am not using hitsounds actually
17:56 _Meep_: 01:08:728 (5) - move it up where lol
17:56 Mark101: and i don't hear it tbh
17:56 _Meep_: I can hear it
17:56 _Meep_: lol
17:56 _Meep_: turn up ur volume XD
17:56 Mark101: no wait jk i said it wrong
17:57 _Meep_: 01:08:728 (5) - By moving it up,her voice would be going down than go up higher in pitch
17:57 Mark101: 01:17:096 (1,2,3,4,1,2,3,4,1) - spacing is a bit too much for an insane
17:57 _Meep_: but in this case its not
17:57 _Meep_: so moving up=bad
17:57 _Meep_: too much/ -.-
17:57 _Meep_: It follow the flow completely
17:57 Mark101: 01:30:360 (1) - dead
17:57 _Meep_: 01:11:728 (2,1,2,3,4,1,2,3,4) - Like this
17:57 _Meep_: It may look hard
17:58 _Meep_: but in actuality,its not
17:58 _Meep_: Said by most testplayers
17:58 Mark101: maybe because you asked to high rank testplayers?
17:58 Mark101: 190 bpm streams are hard by themselves
17:58 Mark101: if you put a such spacing you want to kill people
17:59 _Meep_: No
17:59 _Meep_: I asked testplayers of range 10+ to 100k
17:59 _Meep_: lol
17:59 Mark101: :I
18:00 _Meep_: u can check the testplayers lol
18:00 Mark101: 00:02:886 (3,4) - it's not a normal, use an higher spacing for this
18:00 Mark101: OH
18:00 *Mark101 is editing [https://osu.ppy.sh/b/1100513 Murasaki Hotaru - Re:TrymenT [Hard]]
18:00 Mark101: THIS NOW
18:00 Mark101: referring to 02:886, you used the spacing you had to in 00:04:149 (6,1) -
18:00 _Meep_: why not normal?
18:00 Mark101: p l s, use spacing
18:00 _Meep_: i c
18:01 Mark101: 00:06:675 (3,1) - same of before
18:01 _Meep_: done
18:01 Mark101: 00:20:096 (2,3) - spacing is too much low, objects overlaps
18:01 _Meep_: it barely overlaps
18:02 Mark101: 00:28:781 (4,5) - these two objects almost overlaps, put a bit more of spacing
18:02 Mark101: 00:30:991 (1) - stack properly to 00:30:202 (8) -
18:02 _Meep_: moved
18:03 _Meep_: changed
18:03 Mark101: 00:34:149 (6) - stack properly to 00:33:360 (4) -, then move 00:32:886 (3) - up, make it overlap with the slider end of 00:34:149 (6) -
18:03 Mark101: 00:35:412 (2) - stack with 00:34:149 (6) -
18:03 Mark101: stack my life
18:03 Mark101: 00:37:307 (6,1) - wtf
18:03 Mark101: why did you go so far to map this circle
18:04 Mark101: move it a lot more near
18:04 Mark101: and obviously move the rest of the pattern too
18:04 Mark101: 00:40:939 (2) - it's not an easy diff, don't follow the vocal so much...
18:05 _Meep_: Mapping the piano notes would kill lots of players
18:05 Mark101: 00:47:412 (8) - use the same spacing you used for 00:46:781 (6,7) -
18:05 _Meep_: making a difficulty spike
18:05 Mark101: 00:48:991 (4) - stack properly with 00:48:360 (3) -
18:06 _Meep_: Its stacked
18:06 _Meep_: lol
18:06 Mark101: not properlu
18:06 Mark101: jk my eyes is kidding me
18:06 _Meep_: it is .-.
18:06 _Meep_: lol
18:06 Mark101: 00:51:202 (3) - ctrl+g, it absolutely ruins aesthetic
18:07 _Meep_: yep
18:07 _Meep_: fixed
18:07 Mark101: 00:53:649 (5,6) - too much spacing for an hard
18:07 Mark101: and even for an insane
18:07 _Meep_: .-.
18:07 _Meep_: wat
18:07 Mark101: 00:54:991 (1,2,3,4,5,6,7) - wtf my heart exploded, the speed changes immediately
18:07 Mark101: why did you stack 3 couples and then you didn't in 00:55:781 (6,7) - ?
18:08 _Meep_: <3
18:08 _Meep_: 00:54:991 (1,2) - Negligible/too soft
18:08 _Meep_: 00:55:465 (4,5) - similar
18:08 _Meep_: 00:55:781 (6,7,8) - sound increases dramatically
18:08 Mark101: 01:00:044 (1) - almost overlaps with 00:59:412 (7) -, move (1) down
18:08 _Meep_: jumps in hard mode,ftw
18:08 *_Meep_ cough
18:09 _Meep_: =/
18:09 Mark101: 01:05:096 (1,2,1,2) - hard to read for an hard (lol)
18:09 _Meep_: can i not move it down
18:09 _Meep_: XD
18:09 _Meep_: not hard to read
18:09 Mark101: 01:10:781 (3,4) - use the same spacing you used for 01:10:149 (1,2) -
18:09 _Meep_: I asked 200k players to play it,they could read it on first try XD
18:09 Mark101: it makes totally no sense otherwise
18:10 _Meep_: it is
18:10 Mark101: 01:11:412 (5,6,7,8) - mmmh the 1/1 pause out of nowhere kills me
18:10 _Meep_: same spacing
18:10 Mark101: i mean
18:10 Mark101: the same spacing you used to distance (1) - (2)
18:10 _Meep_: unless u want me to map the stream sound
18:10 _Meep_: lol
18:10 _Meep_: no its the same
18:10 Mark101: is different for (3) (4)
18:10 _Meep_: u can check lol
18:10 _Meep_: its just like .03 diff
18:10 Mark101: i don't mean the way you understood
18:11 Mark101: uhhh kill me i don't know how to explain
18:11 _Meep_: ??
18:11 _Meep_: lol
18:11 Mark101: 01:13:860 (5) - absolutely no sound for this and the spacing is too much high
18:12 _Meep_: theres the sound
18:12 _Meep_: .-.
18:12 Mark101: 01:15:675 (3) - this object ends on a strong beat, change that
18:12 Mark101: there isn't what the fuck are you hearing lmao
18:12 _Meep_: ??
18:12 _Meep_: As in,the transition of low to high pitch
18:13 Mark101: 01:17:096 (7,8) - too much spacing
18:13 _Meep_: i closed it up
18:13 _Meep_: cuz i knew you'd say dat
18:13 _Meep_: lol
18:13 Mark101: 01:19:307 (5,6,1) - this direction change triggers me but it's not an error overall
18:14 _Meep_: XD
18:14 Mark101: 01:21:360 (4) - noup, put a circle here and the slider in 01:21:517 -
18:14 _Meep_: .-.
18:14 _Meep_: y
18:14 _Meep_: im mapping to vocals
18:14 Mark101: jesus you pass from following the instrumental to the vocal and viceversa so much without sense
18:14 Mark101: OH WAIT
18:14 Mark101: NO MISHEARD
18:15 Mark101: KILL ME
18:15 _Meep_: .-.
18:15 _Meep_: lol
18:15 _Meep_: rip
18:15 Mark101: 01:23:728 (3,1) - consider to reduce the spacing here (01:22:465 (1,2) - from this), it looks bad for a 1/1 distance
18:15 Mark101: 01:26:412 (7) - cool shape, but it can be much better
18:15 _Meep_: wut
18:16 Mark101: 01:27:833 (2) - worst shape
18:16 Mark101: xd
18:16 _Meep_: fak uuuuuu
18:16 _Meep_: xd
18:16 Mark101: 01:29:096 (1) - ends on the beginning on a new part of the vocal, you can't
18:16 Mark101: there's also a beat which is much stronger than the rest
18:16 Mark101: the piano i mean
18:17 _Meep_: the vocals don't have a distinct transition between words
18:17 _Meep_: so I mapped to the instrumental instead
18:17 _Meep_: not like 'kimi to'
18:17 _Meep_: its like 'kimi wo'
18:17 _Meep_: idk
18:17 _Meep_: u can hear the T,not the W,kind of logic
18:17 Mark101: this would be ok, but not here because the slider ends on a strong beat
18:17 Mark101: you can't do that
18:17 Mark101: even if you're following the vocal
18:17 _Meep_: .-.
18:18 _Meep_: it starts on the strong beat
18:18 _Meep_: it ends on the strong beat
18:18 _Meep_: wats wrong o-o
18:18 Mark101: 01:30:360 - there is a jfc strong vocal+beat here
18:19 _Meep_: 01:30:360 - Not like putting a circle here will add more meaning to this part imo
18:19 Mark101: I've never seen a such nonsensed extra like nowa's flower tbh
18:19 _Meep_: .-.
18:19 _Meep_: how is it nonsensed XD
18:19 Mark101: too much long to explain
18:19 _Meep_: .-.
18:19 _Meep_: it's called 'ignoring useless sounds'
18:19 Mark101: 01:31:623 (2,3) - there's the same strong vocal+beat here, but you didn't use sliders
18:19 _Meep_: XD
18:19 Mark101: that's why i'd change in the sliderend
18:20 _Meep_: woo my insane is now back to 4.69*
18:20 _Meep_: <3
18:21 Mark101: do you like the 69 so much
18:21 Mark101: ?
18:22 _Meep_: uh
18:22 _Meep_: yes
18:22 _Meep_: :D
18:22 Mark101: ded
18:22 Mark101: posting the log :^
pawpads
mod irc, though not much to fix here :\ rank it so i can feel good about 'helping' thx

SPOILER
12:40 WhytFng: 00:10:781 (1,2,3) - in insane Re:Tryment
12:40 _Meep_: its like randomly mapped 2k16
12:40 WhytFng: this threw me off
12:40 _Meep_: Yea
12:40 _Meep_: Its a big DS
12:40 WhytFng: so far it's adjacent circles, this moves to the other end
12:40 WhytFng: but it flows
12:40 _Meep_: But I feel that its suitable due to the transition of the song from a slow to fast pace
12:40 WhytFng: exactly
12:40 WhytFng: just wanted to point it out
12:41 _Meep_: Yea
12:41 _Meep_: Many people do
12:41 _Meep_: and I have to be like 'yadadadadadadadada.....' again and again XD
12:41 WhytFng: 00:31:465 (2,3,4,5,6) - personally
12:41 WhytFng: i don't like these
12:41 WhytFng: but ignore that
12:41 _Meep_: yea,this part was supposed to be all the same DS
12:41 WhytFng: i just want to vent my hate for HELIX [Hyper]
12:41 _Meep_: but someone pointed out that bringing it closer played it better
12:41 WhytFng: srsly
12:41 _Meep_: lol helix
12:41 _Meep_: fakin shitmap5000
12:42 WhytFng: XD
12:42 WhytFng: tsubaki is worse
12:42 WhytFng: large grid the whole song
12:42 _Meep_: i can probs touchscreen EX if i play it for 2 days straight
12:42 WhytFng: XD
12:42 _Meep_: tsubaki.. -.-
12:42 WhytFng: exgon did it
12:42 _Meep_: Yea
12:42 _Meep_: And Im gona be the one to touchscreen lemur
12:42 _Meep_: <3
12:42 _Meep_: I nearly did
12:42 WhytFng: XD hahaha
12:42 WhytFng: i can almost pass HD
12:43 _Meep_: Im a HD player
12:43 _Meep_: full
12:43 WhytFng: :\
12:43 _Meep_: except for that one dan dan play
12:43 _Meep_: fk my life
12:43 WhytFng: dan dan chikoeru!
12:43 _Meep_: kikoeru*
12:43 _Meep_: lol
12:43 WhytFng: i don't japan bruh
12:43 WhytFng: 00:49:623 (4,5,6) - this
12:43 WhytFng: disgruntles me
12:43 WhytFng: XD
12:43 _Meep_: LUL
12:44 _Meep_: this part was originally worse than that
12:44 WhytFng: too many bad memories of chipscape
12:44 _Meep_: you'd be grateful for it being a triple only
12:44 _Meep_: https://gyazo.com/c2e967382fc23ff71094eafbd6003f29
12:44 _Meep_: this was what it was before
12:44 _Meep_: lol
12:45 WhytFng: oh fk no
12:45 WhytFng: 00:55:939 (7,8) - this
12:45 WhytFng: can i suggest moving them down
12:45 _Meep_: then some pro players(including xilver) testplayed this
12:45 _Meep_: <3
12:45 WhytFng: and toward the selter
12:45 _Meep_: nu
12:45 WhytFng: center
12:45 WhytFng: wtf
12:45 _Meep_: #hard
12:45 WhytFng: XD
12:46 _Meep_: that way it has better flow
12:46 WhytFng: ah, fine
12:46 WhytFng: XD
12:46 WhytFng: you mean you don't want to be quaver?
12:46 _Meep_: nu
12:46 _Meep_: quaver too stronk
12:46 _Meep_: 9x DS for last few notes
12:46 _Meep_: actually 11x
12:46 _Meep_: so fck that
12:47 WhytFng: 01:02:570 (1,2) - this DS change after these jumps
12:47 _Meep_: and the insane is 4.69*
12:47 _Meep_: <3
12:47 WhytFng: perhaps try swapping the sliderhead and circle placement
12:47 _Meep_: Yea,to prepare the players for the incoming jumps
12:47 _Meep_: because it's pretty big
12:48 WhytFng: ah
12:48 _Meep_: 01:05:096 (1,2,1,2,1,2) -
12:48 WhytFng: ahhhhh
12:48 WhytFng: okai, nvm then
12:48 _Meep_: And also,that part kinda calms down
12:48 _Meep_: so yea
12:48 WhytFng: well
12:49 WhytFng: you've rebutted all for insane
12:49 WhytFng: so gg
12:49 _Meep_: LOL
12:49 _Meep_: its like a debate for notes
12:49 WhytFng: i can't map k
12:49 WhytFng: XD
12:49 WhytFng: hahah
12:49 _Meep_: be arguing
12:49 _Meep_: thats what happens mostly
12:49 _Meep_: lol
12:50 WhytFng: you aren't supposed to change gd, right
12:50 WhytFng: only the guest is
12:50 _Meep_: Yea
12:50 WhytFng: so me modding it is useless unless they view the forum
12:50 WhytFng: kk
12:50 _Meep_: XD
12:50 _Meep_: yea
12:51 WhytFng: in hard
12:51 WhytFng: 01:05:096 (1,2,1,2,1,2) -
12:52 WhytFng: is this acceptible for hard?
12:52 WhytFng: idk
12:52 WhytFng: i'm actually asking
12:52 _Meep_: Yea
12:52 WhytFng: not like being rhetorical
12:52 _Meep_: Well
12:52 _Meep_: I guess
12:52 _Meep_: I asked rank 100k-200k players
12:52 _Meep_: they said its fine
12:52 _Meep_: lol
12:52 WhytFng: haha
12:52 WhytFng: k then
12:52 _Meep_: they played it pretty well
12:52 WhytFng: pretty well
12:52 WhytFng: XD lol
12:52 _Meep_: I asked xilver to play my map
12:52 _Meep_: and he was kind to accept
12:52 _Meep_: im happy
12:52 WhytFng: wow
12:53 _Meep_: he SSed the insane
12:53 _Meep_: LOL
12:53 _Meep_: as with others too
12:53 WhytFng: XD
12:53 WhytFng: god, i want to help
12:53 WhytFng: there's just nothing to fix in hard
12:54 _Meep_: XD
12:54 WhytFng: 00:20:886 (1,1) -
12:54 _Meep_: Its fine if you can't fix stuff,really,because it's quite polished and only experienced modders can find problems
12:54 _Meep_: not to say u cant
12:54 _Meep_: but its hard
12:54 WhytFng: this is way to fast for an easy player
12:54 WhytFng: too*
12:54 _Meep_: easy mode?
12:54 WhytFng: this spinner transition
12:54 WhytFng: yea
12:54 WhytFng: easy diff
12:55 _Meep_: Hmm
12:55 _Meep_: ur kinda right on that XD
12:55 _Meep_: I made the easy mode cuz someone said its needed
12:55 WhytFng: i can't read this ar
12:55 _Meep_: made it in 2h
12:55 WhytFng: so i can tell it's too fast XD
12:55 _Meep_: well who CAN read this ar lol
12:55 WhytFng: XD
12:55 WhytFng: ekoro
12:56 WhytFng: i'd say just
12:56 _Meep_: 00:20:412 - I extended start of the spinner to here
12:56 _Meep_: Ekoro,MillhioreF,-GN
12:56 _Meep_: these 3 gods
12:56 WhytFng: XD
12:56 WhytFng: that works too
12:56 WhytFng: i was going to suggest
12:57 WhytFng: hold on
12:57 WhytFng: XD
12:57 WhytFng: puush
12:57 WhytFng: https://puu.sh/rJ05T/a63aa32dc4.jpg
12:57 WhytFng: this
12:58 WhytFng: but with your idea
12:58 WhytFng: you keep downbeats
12:58 WhytFng: so it feels better
12:58 WhytFng: actually
12:58 WhytFng: idk
12:58 WhytFng: XD
12:58 _Meep_: Hmm
12:59 WhytFng: 01:16:307 (6) -
13:00 WhytFng: this offbeat
13:00 WhytFng: easy player wouldn't get that
13:00 WhytFng: they'd wait until the next white tick
13:00 _Meep_: thats why i spaced it out a bit
13:00 WhytFng: just move it to 01:16:465 (6) -
13:00 WhytFng: fixes everything
13:01 _Meep_: no that'd be overlapping with 01:15:202 (5) -
13:01 _Meep_: lol
13:01 WhytFng: woah
13:01 WhytFng: XD
13:01 _Meep_: XD
13:01 _Meep_: gotta think brah
13:01 _Meep_: im talking to 3 people at once
13:01 _Meep_: mein gott
13:01 WhytFng: wow
13:02 WhytFng: yea, that's all i have for easy too
13:02 WhytFng: ugh
13:02 WhytFng: i'm jealous of how solid it is
13:02 _Meep_: XD
13:02 _Meep_: Im jealous of how many mods u can get
13:03 WhytFng: haha
-Zel
Professional(lol) IRC mod
22:39 *_Meep_ is listening to [https://osu.ppy.sh/b/1100514 Murasaki Hotaru - Re:TrymenT]
22:39 _Meep_: :D
22:39 WindZel: I'll do this after [ l u k a s ]'s
22:39 _Meep_: ;-;
23:32 WindZel: still there?
23:38 _Meep_: ye
23:39 _Meep_: we can start if u want
23:40 _Meep_: ?
23:40 WindZel: sure
23:40 _Meep_: What u wanna start with?"
23:40 WindZel: let's go through the easiest
23:41 _Meep_: kk
23:41 _Meep_: Shit i realised its 1.51
23:41 _Meep_: -.-
23:42 WindZel: 00:20:886 (1) - why isn't there anything after the spinner?
23:42 WindZel: feels empty
23:43 _Meep_: Hmm
23:44 _Meep_: Fixed
23:44 WindZel: easy is fine otherwise
23:44 _Meep_: :D
23:44 _Meep_: to hard :o
23:44 *_Meep_ is editing [https://osu.ppy.sh/b/1100513 Murasaki Hotaru - Re:TrymenT [Hard]]
23:45 WindZel: Just noticed
23:45 WindZel: why do you have widescreen support on
23:45 _Meep_: ?
23:45 _Meep_: Uh
23:45 _Meep_: not too sure what it does tho
23:46 WindZel: It's if you have a storyboard
23:46 _Meep_: Oh
23:46 _Meep_: then i have to turn it off then
23:46 _Meep_: thanks
23:47 _Meep_: 01:05:096 (1,2,1,2,1,2) - ik u may ask this
23:47 _Meep_: but this is actually ok for players -.-
23:47 WindZel: it's fine
23:47 _Meep_: :D
23:47 _Meep_: finally a person who says its fine
23:47 WindZel: 00:14:886 (1,2) - this has weird flow
23:48 _Meep_: I agree,it kinda breaks the flo
23:48 WindZel: the overlap on 01:05:096 (1,2,1,2,1,2) - may be confusing but otherwise it's fine
23:48 _Meep_: actually,it starts up the flow for the next part
23:48 _Meep_: so isn't it fine?
23:48 WindZel: well, it's up to you
23:49 _Meep_: the overlaps don't seem to faze the 100-200k players much
23:49 WindZel: the higher time between 00:14:570 (4,1) - makes it acceptable to me
23:49 _Meep_: Okie
23:49 _Meep_: :D
23:50 WindZel: 00:37:307 (6) - isn't this a bit too far from 00:36:675 (5) -
23:50 _Meep_: hmm
23:50 _Meep_: truedat
23:51 WindZel: 00:54:991 (1,2,3,4,5,6,7) - this isn't bad but it's kinda awkward
23:51 WindZel: think on it
23:52 _Meep_: Yea,its kind of a jump in a hard mode
23:52 _Meep_: not many people add jumps in hard modes XD
23:53 WindZel: no, just that it's a lot of hitobjects after another and it's 00:54:991 (1,2) - stack 00:55:465 (4,5) - stack 00:55:781 (6,7) - not stack
23:53 _Meep_: Well,I felt that the last two notes before the slider were pretty loud
23:53 _Meep_: and deserved a few notes
23:54 _Meep_: Think of it this way
23:54 WindZel: maybe make them a visible jump
23:54 _Meep_: 00:54:991 (1,2,3,4) - softer
23:54 _Meep_: 00:55:623 (5,6,7) - louder
23:55 WindZel: maybe 00:54:991 (1,2) - stack 00:55:307 (3,4) - stack 00:55:623 (5,6,7) - not stack would be better
23:55 WindZel: but note the hitobject density too
23:55 _Meep_: Hmm
23:56 WindZel: otherwise that diff is fine
23:57 WindZel: on to the insane
23:57 WindZel: od should be just 8
23:57 _Meep_: <3
23:58 WindZel: and it doesn't seem to make sense to have the insane be cs4.4 and the last diff 4.2
23:58 WindZel: 4 is solid
23:58 WindZel: 4 is great
23:58 _Meep_: I didn't like 4 as it is
23:58 WindZel: 4.1?
23:58 _Meep_: too standard -.-
23:58 _Meep_: nu
23:59 WindZel: keep it as is then
23:59 _Meep_: Its like seeing every single insane having cs4
23:59 _Meep_: I like it as 4.4,quite unique and actually easy to play
00:00 WindZel: the hitsounds on the insane are different
00:00 WindZel: ?
00:00 _Meep_: ??
00:00 _Meep_: What u mean?
00:01 WindZel: compared to the hard the hitsounding is different
00:01 _Meep_: More like the hard doesnt have hitsounds
00:01 WindZel: http://puu.sh/rKa2Y/9107622070.jpg
00:02 _Meep_: ?
00:02 _Meep_: This is on which diff?
00:02 WindZel: insane
00:02 _Meep_: Well,yea,the hard doesn't have any hitsounds
00:02 WindZel: ok then
00:03 _Meep_: does it need hitsounds?
00:03 WindZel: no, but it'd make sense to have them if other diffs d
00:03 WindZel: do
00:03 _Meep_: hmm
00:03 _Meep_: truedat
00:03 _Meep_: kk
00:04 WindZel: 00:43:781 (1,2,3,4,5) - this is a flow disaster
00:04 _Meep_: XD
00:04 _Meep_: it is very confusing
00:04 _Meep_: very
00:04 WindZel: rethink that
00:05 _Meep_: kk
00:06 WindZel: 00:49:623 (4,5,6,1) - jump between these is a bit sudden, you can keep it but take a note nonetheless
00:06 _Meep_: got it
00:07 WindZel: 00:51:675 (2,3,4,5,6) - this isn't very intuitive
00:07 _Meep_: Should I make that part normal jumps?
00:07 WindZel: 00:51:675 (2,3) - remove jump here and make all small spacing, or make small well flowing jumps
00:08 WindZel: 00:54:991 (1,2,3,4,5,6,7,8) - well looking at this you should make them smaller than this to build up to this
00:08 WindZel: this
00:09 _Meep_: changed
00:09 _Meep_: Why? o-o
00:09 _Meep_: I feel that this part plays the transition of the slow to fast pace pretty well
00:09 WindZel: It is but those jumps are pretty intense in contrast
00:10 WindZel: 01:01:939 (4,5,6,7) - pretty intense
00:11 _Meep_: ik
00:11 _Meep_: But I feel like keeping those,because the piano becomes louder at that point,not saying that they should tap to the piano,but that they have something to tap to than nothing
00:11 WindZel: 01:06:991 (3) - it would make more sense to have this more spaced out from 01:06:834 (2) - like 01:05:570 (2,1) - and 01:06:202 (2,1) - do
00:11 WindZel: sure just pointing it out
00:12 _Meep_: There wouldn't be any space though
00:12 _Meep_: for the next jump
00:12 _Meep_: if I were to place it down
00:13 WindZel: does it need to spaced
00:13 WindZel: 01:06:360 (1,2) - you could copy this, but the slider would be just 1/2
00:14 _Meep_: If you take away 01:06:991 (3) -
00:14 _Meep_: you can hear there are 3 drum sounds
00:14 _Meep_: 2 of which,would be played by 01:06:991 (3) -
00:14 _Meep_: 1 of which,would be played by 01:07:307 (4) -
00:14 _Meep_: so I dont think it should be 1/2
00:15 WindZel: but it is a 1/2 slider already
00:15 _Meep_: https://osu.ppy.sh/ss/6332090
00:15 _Meep_: should I do it like this?
00:16 WindZel: that's fine too
00:16 WindZel: 01:07:623 (1,2,3,4,5) - this flows weird
00:17 _Meep_: Somewhat
00:18 WindZel: something like http://osu.ppy.sh/ss/6332112 ?
00:20 WindZel: not sure if 01:30:360 (1) - is rankable
00:20 _Meep_: fixed
00:20 WindZel: it's hard to see the path
00:20 _Meep_: Well,tbh,I can argue some stuff
00:20 _Meep_: for example
00:20 _Meep_: the slider stars start at the left side,so you'd know to go there
00:21 WindZel: I get that
00:21 _Meep_: But I may reconsider
00:21 _Meep_: depending on the situation
00:21 WindZel: I'll leave it to you/someone else if there's a problem with that when ranking
00:21 _Meep_: Yea
00:22 WindZel: on to the last one
00:22 _Meep_: thats not my diff
00:22 _Meep_: uwu
00:22 WindZel: oops
00:22 WindZel: is that all then?
00:22 _Meep_: yea
00:23 _Meep_: im sad the insane couldn't stay at 4.69 tho
00:23 WindZel: gotcha
00:23 *_Meep_ cries
00:23 _Meep_: go get ur kds
00:23 WindZel: make it hp 6.9
00:23 _Meep_: LOL
00:23 _Meep_: okie
69 hue hue hue
miradzin
Here it is, hope you like :D
GD
osu file format v14

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[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Murasaki Hotaru
ArtistUnicode:Murasaki Hotaru
Creator:_Meep_
Version:miradzin's extra
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 _Meep_
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112,196,60991,1,0,0:0:0:0:
328,120,61149,1,0,0:0:0:0:
220,280,61307,1,0,0:0:0:0:
224,56,61465,1,0,0:0:0:0:
420,136,61623,1,14,0:0:0:0:
420,264,61781,1,0,0:0:0:0:
140,128,61939,1,14,0:0:0:0:
136,260,62096,1,0,0:0:0:0:
336,348,62254,6,0,L|336:260,1,83.9999974365235,6|0,0:0|0:0,0:0:0:0:
248,48,62570,2,0,B|292:48|292:48|312:76|412:80,1,167.999994873047,4|2,0:0|0:0,0:0:0:0:
468,176,63044,2,0,L|400:240,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
406,233,63360,1,0,0:0:0:0:
216,272,63517,1,2,0:0:0:0:
416,304,63675,1,0,0:0:0:0:
232,344,63833,1,0,0:0:0:0:
412,232,63991,5,0,0:0:0:0:
240,80,64149,1,2,0:0:0:0:
324,284,64307,1,0,0:0:0:0:
316,40,64465,1,2,0:0:0:0:
252,272,64623,1,0,0:0:0:0:
388,60,64781,1,2,0:0:0:0:
200,232,64939,1,0,0:0:0:0:
468,84,65096,6,0,B|472:148|472:148|464:200|460:256,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
460,251,65570,1,2,0:0:0:0:
320,344,65728,6,0,B|304:248|304:248|324:188|300:152,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
311,178,66202,1,2,0:0:0:0:
176,64,66360,6,0,B|172:152|172:152|184:208|168:248,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
173,231,66833,1,2,0:0:0:0:
68,336,66991,6,0,B|64:232|64:232|76:184|72:140,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
120,80,67465,6,0,P|156:120|164:160,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
112,244,67781,2,0,P|164:260|208:248,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
276,120,68096,2,0,L|304:212,1,83.9999974365235,0|2,0:0|0:0,0:0:0:0:
300,200,68412,1,0,0:0:0:0:
368,328,68570,1,8,0:0:0:0:
380,160,68728,2,0,L|416:248,1,83.9999974365235,0|12,0:0|0:0,0:0:0:0:
411,237,69044,1,0,0:0:0:0:
472,344,69202,1,10,0:0:0:0:
300,304,69360,2,0,L|272:220,1,83.9999974365235,0|6,0:0|0:0,0:0:0:0:
112,92,69833,6,0,L|216:88,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
368,144,70149,2,0,L|268:152,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
80,164,70465,1,2,0:0:0:0:
292,76,70623,1,0,0:0:0:0:
96,56,70781,1,2,0:0:0:0:
252,216,70939,1,0,0:0:0:0:
200,24,71096,2,0,L|192:116,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
120,244,71412,2,0,B|168:248|168:248|184:268|268:272|292:260,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
283,262,71807,1,0,0:0:0:0:
283,262,71886,5,0,0:0:0:0:
468,180,72044,1,2,0:1:0:0:
332,68,72202,1,0,0:0:0:0:
328,268,72360,1,2,0:0:0:0:
228,172,72517,1,0,0:0:0:0:
456,64,72675,2,0,B|392:76|392:76|348:64|272:76,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
104,80,73149,5,0,0:0:0:0:
360,152,73307,1,10,0:0:0:0:
104,156,73465,1,0,0:0:0:0:
360,64,73623,1,10,0:0:0:0:
80,132,73781,1,0,0:0:0:0:
368,136,73939,1,10,0:0:0:0:
176,44,74096,5,0,0:0:0:0:
264,260,74254,1,10,0:0:0:0:
292,40,74412,1,0,0:0:0:0:
200,260,74570,1,14,0:0:0:0:
240,40,74728,1,0,0:0:0:0:
328,260,74886,1,14,0:0:0:0:
256,40,75044,1,0,0:0:0:0:
104,60,75202,5,10,0:0:0:0:
104,88,75281,1,0,0:0:0:0:
120,112,75360,1,0,0:0:0:0:
136,136,75439,1,0,0:0:0:0:
144,172,75517,1,10,0:0:0:0:
128,196,75596,5,0,0:0:0:0:
116,224,75675,1,0,0:0:0:0:
108,252,75754,2,0,L|164:272,1,41.9999987182618,0|10,0:0|0:0,0:0:0:0:
372,256,75912,2,0,L|296:280,1,41.9999987182618,0|10,0:0|0:0,0:0:0:0:
100,336,76070,2,0,L|152:332,1,41.9999987182618,0|10,0:0|0:0,0:0:0:0:
348,72,76307,1,4,0:0:0:0:
448,296,76781,5,10,0:0:0:0:
416,296,76860,1,0,0:0:0:0:
384,296,76939,1,0,0:0:0:0:
352,296,77017,1,0,0:0:0:0:
320,296,77096,1,10,0:0:0:0:
288,288,77175,5,0,0:0:0:0:
260,272,77254,1,0,0:0:0:0:
236,252,77333,1,0,0:0:0:0:
224,224,77412,2,0,L|288:196,1,41.9999987182618,10|0,0:0|0:0,0:0:0:0:
428,124,77570,2,0,L|368:160,1,41.9999987182618
208,92,77728,2,0,B|180:144|180:140|180:140|168:196|192:224|192:224|232:232|256:184|256:184|292:216|304:228,1,280,4|0,0:0|0:0,0:0:0:0:
344,300,78675,6,0,L|368:224,1,56
428,124,78991,2,0,L|424:200,1,56
416,348,79307,2,0,B|376:352|360:348|360:348|308:340|280:336,1,112
220,252,79781,2,0,L|296:252,1,56
276,252,80096,1,0,0:0:0:0:
416,248,80254,6,0,B|424:176|424:176|416:124|408:116,1,112,2|0,0:0|0:0,0:0:0:0:
328,48,80728,2,0,L|328:128,1,56
288,248,81044,2,0,L|288:168,1,56
232,60,81360,2,0,B|200:56|200:56|160:72|112:88,1,112,2|0,0:0|0:0,0:0:0:0:
72,168,81833,2,0,B|136:188|128:200|128:200|128:196|176:228,1,112,2|0,0:0|0:0,0:0:0:0:
248,300,82307,2,0,P|288:268|300:252,1,56
290,264,82623,1,0,0:0:0:0:
412,192,82781,6,0,B|416:152|416:152|384:116|408:92|396:68,1,112,2|0,0:0|0:0,0:0:0:0:
240,20,83254,2,0,P|200:32|180:48,1,56
192,168,83570,2,0,P|228:168|260:156,1,56
384,56,83886,2,0,L|420:92,1,28
476,144,84044,2,0,B|452:160|452:160|392:172|400:184|364:176,1,112,2|0,0:0|0:0,0:0:0:0:
371,177,84517,5,0,0:0:0:0:
240,68,84675,2,0,B|216:104|216:104|212:140|184:188,1,112,2|0,0:0|0:0,0:0:0:0:
194,168,85149,1,0,0:0:0:0:
296,276,85307,2,0,B|368:276|368:276|396:268|424:272,2,112,4|2|2,0:0|0:0|0:0,0:0:0:0:
128,272,86096,2,0,P|124:232|136:196,1,56
260,184,86412,2,0,B|228:148|228:148|188:148|160:104,1,112,2|0,0:0|0:0,0:0:0:0:
168,120,86886,5,0,0:0:0:0:
68,40,87044,2,0,L|68:112,1,56
68,96,87360,1,0,0:0:0:0:
76,200,87517,2,0,B|104:200|104:200|120:220|184:208,1,112,0|4,0:0|0:0,0:0:0:0:
360,280,89096,5,2,0:0:0:0:
248,160,89412,1,0,0:0:0:0:
160,80,89570,2,0,L|96:80,2,56,2|0|0,0:0|0:0|0:0,0:0:0:0:
284,72,90044,1,2,0:0:0:0:
284,192,90202,1,0,0:0:0:0:
404,108,90360,6,0,B|408:180|408:180|368:176|416:236|396:280|396:280|332:288|312:268|312:268|296:292|244:276,1,335.999989746094,4|2,0:0|0:0,0:0:0:0:
192,112,91781,2,0,L|192:168,1,41.9999987182618
136,304,92096,2,0,L|136:248,1,41.9999987182618
104,56,92412,2,0,L|104:108,1,41.9999987182618
56,232,92728,2,0,L|20:232,2,20.9999993591309
256,192,93044,12,0,95412,0:0:0:0:
I Must Decrease
[Insane]
  1. 00:01:939 (1,2,3) - generally i recommend avoiding patterns like this as they remove visual consistency between objects. you would probably find more visual appeal in having them all have the same angle.
  2. 00:05:254 (3) - instead of reflecting this horizontally, having the same slider may look better. EX: http://puu.sh/rL5ay/aa84feeae6.jpg
  3. 00:07:623 (2) - overmapped
  4. 00:08:254 (3) - why this slider shape :(
  5. 00:08:097 (2) - overmap
  6. 00:05:096 (3) - overmapped, clickable beat has no music
  7. 00:02:412 (2) - center note of this slider has no music
  8. 00:09:202 (4,2) - i advise avoiding overlap here.
  9. 00:10:465 (3) - why this angle? something like http://puu.sh/rL5qR/91f96e4d9e.jpg would look better
  10. 00:10:781 (1,2,3) - these objects are chaotic and dont fit together visually, adjust them to have more equal spacing and angle
  11. 00:12:044 (1,2,3,4) - is this overlap needed.
  12. 00:13:781 (2) - why this slider shape
  13. 00:16:938 (7) - it might be better to use http://puu.sh/rL5vx/3d541fae21.jpg as it maintains visuallys with 4-5 better (feel free to make spacing even i didnt care enough)
  14. 00:17:570 (2) - this overlaps your previous notes awkwardly.
  15. 00:18:044 (3) - angle is arbitrary and isnt justified by previous notes
  16. 00:18:833 (4) - pls dont use this slider shape
  17. 00:18:675 (3,5) - awkward overlap of previous notes, placement isnt justified by design
  18. 00:23:728 (2) - awkward blanketing of previous slider might as well be avoided or repolished to look better
  19. 00:27:517 (2,3,4) - uneven spacing
  20. 00:28:781 (1) - generally i would avoid flow like this since this is a such a calm part (i also dont like these kinds of visuals anyway)
  21. 00:29:728 (1) - unrankably offscreen
  22. 00:30:202 (2,3,1) - uneven blanket distance looks poor
  23. 00:31:465 (2,3,4,5,6) - there might be a way to make this look better (idk what that is, but consider revising)
  24. 00:32:254 (1,2,3,4,1,2,3,4,1) - im personally not a fan of oval shaped kind ugly patterns like this, would just recommend revising entirely.
  25. 00:35:096 (2) - why extended slider here when you havent done it at all in this part.
  26. 00:30:991 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2) - literally entirely a clockwise circle of patterning, consider variance in your design.
  27. 00:40:781 (1) - why nc
  28. 00:41:412 (3,4,1,2,3,4) - consider revising, doesnt fit the beat very well visually
  29. 00:42:360 (1) - this might not be the time to fully utilize hitnormal, find a hybrid between soft and normal for better sound.
  30. 00:43:781 (1,2,3,4,5) - these jumps are rly arbitrary. I dont see why they are designed the way they are.
  31. 00:44:570 (6,1,2,3) - generally for more intense bits like this, i would avoid linear flow, not only does it look poor but it doesnt really fit the difficulty that well
  32. 00:45:991 (5) - theres a lot of instances of this i skipped but again akward overlap between notes. you should try to justify placement of notes with other notes that come before and after.
  33. 00:50:570 (3,1) - unnaturally close, a result of poor screen management, adjust the pattern.
  34. Rest is sort of more of the same.
Topic Starter
_Meep_

Xexxar wrote:

[Insane]
  1. 00:01:939 (1,2,3) - generally i recommend avoiding patterns like this as they remove visual consistency between objects. you would probably find more visual appeal in having them all have the same angle. Fixed
  2. 00:05:254 (3) - instead of reflecting this horizontally, having the same slider may look better. EX: http://puu.sh/rL5ay/aa84feeae6.jpg Fixed
  3. 00:07:623 (2) - overmapped fixed
  4. 00:08:254 (3) - why this slider shape :( Felt that it fit the music,somewhat, fixed though
  5. 00:08:097 (2) - overmap fixed
  6. 00:05:096 (3) - overmapped, clickable beat has no music Fixed
  7. 00:02:412 (2) - center note of this slider has no music Fixed
  8. 00:09:202 (4,2) - i advise avoiding overlap here. Fixed
  9. 00:10:465 (3) - why this angle? something like http://puu.sh/rL5qR/91f96e4d9e.jpg would look better Fixed
  10. 00:10:781 (1,2,3) - these objects are chaotic and dont fit together visually, adjust them to have more equal spacing and angle Fixed
  11. 00:12:044 (1,2,3,4) - is this overlap needed. no ;-;
  12. 00:13:781 (2) - why this slider shape Fixed
  13. 00:16:938 (7) - it might be better to use http://puu.sh/rL5vx/3d541fae21.jpg as it maintains visuallys with 4-5 better (feel free to make spacing even i didnt care enough) Fixed
  14. 00:17:570 (2) - this overlaps your previous notes awkwardly. Fixed
  15. 00:18:044 (3) - angle is arbitrary and isnt justified by previous notes Fixed
  16. 00:18:833 (4) - pls dont use this slider shape Fixed
  17. 00:18:675 (3,5) - awkward overlap of previous notes, placement isnt justified by design Fixed
  18. 00:23:728 (2) - awkward blanketing of previous slider might as well be avoided or repolished to look better Fixed
  19. 00:27:517 (2,3,4) - uneven spacing Fixed
  20. 00:28:781 (1) - generally i would avoid flow like this since this is a such a calm part (i also dont like these kinds of visuals anyway) Fixed
  21. 00:29:728 (1) - unrankably offscreen Fixed
  22. 00:30:202 (2,3,1) - uneven blanket distance looks poor Fixed
  23. 00:31:465 (2,3,4,5,6) - there might be a way to make this look better (idk what that is, but consider revising) Fixed
  24. 00:32:254 (1,2,3,4,1,2,3,4,1) - im personally not a fan of oval shaped kind ugly patterns like this, would just recommend revising entirely. Fixed
  25. 00:35:096 (2) - why extended slider here when you havent done it at all in this part. Because at the previous part, the voice doesn't seem to fit the 3/4 and 1/2 slider, however,at this part,the voice is more stronger and clearer,and there is a clear continuation of its vocals that use a 3/4 and 1/2 method (imo)
  26. 00:30:991 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2) - literally entirely a clockwise circle of patterning, consider variance in your design. Fixed
  27. 00:40:781 (1) - why nc Fixed
  28. 00:41:412 (3,4,1,2,3,4) - consider revising, doesnt fit the beat very well visually Fixed
  29. 00:42:360 (1) - this might not be the time to fully utilize hitnormal, find a hybrid between soft and normal for better sound. Fixed
  30. 00:43:781 (1,2,3,4,5) - these jumps are rly arbitrary. I dont see why they are designed the way they are. Fixed
  31. 00:44:570 (6,1,2,3) - generally for more intense bits like this, i would avoid linear flow, not only does it look poor but it doesnt really fit the difficulty that well Fixed
  32. 00:45:991 (5) - theres a lot of instances of this i skipped but again akward overlap between notes. you should try to justify placement of notes with other notes that come before and after. Not sure if fixed,but fixed XD
  33. 00:50:570 (3,1) - unnaturally close, a result of poor screen management, adjust the pattern. Fixed
  34. Rest is sort of more of the same.
Jabba
irc m4m thing
quack
17:10 *_Meep_ is editing [https://osu.ppy.sh/b/1100514 Murasaki Hotaru - Re:TrymenT [Insane]]
17:11 MadHypnofrog: it's your kudosu after all, not mine :>
17:11 _Meep_: the insane and flower pls
17:11 _Meep_: if not,the insane and hard mode
17:11 MadHypnofrog: ya two higher diffs would do
17:11 _Meep_: No,cuz I doubt you'd find anything in flowe
17:11 _Meep_: r
17:11 _Meep_: XD
17:12 MadHypnofrog: we'll see LOL
17:12 MadHypnofrog: might want to add the romanisation of that title in tags
17:12 *MadHypnofrog is editing [https://osu.ppy.sh/b/1101073 Murasaki Hotaru - Re:TrymenT [Nowa's Flower]]
17:12 _Meep_: There isn't
17:13 MadHypnofrog: 00:03:675 (2,3) - k so here he stacks (1) and (2) and puts (3) away cause it has a different sound
17:13 _Meep_: it's literally Re:Tryment
17:13 _Meep_: lol
17:13 _Meep_: wait
17:13 MadHypnofrog: 00:05:728 (1,2) - according to this logic, (2) should be spaced out
17:13 _Meep_: no dont mod flower
17:13 MadHypnofrog: I meant the eroge title LOL
17:13 _Meep_: in the first place its not my diff lol
17:13 MadHypnofrog: ikr?
17:13 MadHypnofrog: LOL
17:13 _Meep_: LOL
17:13 MadHypnofrog: I'd just post it in the thread and wait LOL
17:13 _Meep_: XD
17:13 _Meep_: on to insane
17:13 MadHypnofrog: ya as you wish
17:13 *MadHypnofrog is editing [https://osu.ppy.sh/b/1100514 Murasaki Hotaru - Re:TrymenT [Insane]]
17:14 _Meep_: I remapped it yesterday
17:14 _Meep_: so see how u like it
17:14 _Meep_: hitsounds are off because the guy hasn't fixed stuff yet
17:14 _Meep_: and I told him not to since there may be more changes
17:14 MadHypnofrog: 00:06:675 (3) - is there really any reason to stack this? (3) is somehow a strong beat so I'd space it
17:15 _Meep_: but 3 as it is doesn't really stand out
17:15 _Meep_: if you were to put it anywhere in the map,it'd have less impact imo
17:15 MadHypnofrog: up for you, anyway, I just don't like stacking LOL
17:15 _Meep_: unless I put it straight infront
17:15 _Meep_: LOL
17:15 MadHypnofrog: 00:07:465 (3,1) - rip blankets 2016-2016
17:16 MadHypnofrog: 00:13:781 (6) - and then you tell me about weird slidershapes LOL
17:16 _Meep_: fixed
17:16 _Meep_: LUL
17:16 _Meep_: uniqueness
17:16 _Meep_: <3
17:17 _Meep_: 00:22:781 (2) - my fave slider shape
17:17 _Meep_: lol
17:17 MadHypnofrog: 00:13:781 (6) - seems like (1) is just a bit too off where it starts
17:17 MadHypnofrog: http://cdn.shigetora.pw/i/oyzpdll.png
17:18 _Meep_: fixed
17:18 MadHypnofrog: 00:16:465 (4,5,6,7) - I like this pattern but (6) having less emphasis feels wrong for me
17:19 MadHypnofrog: and yea why 6-7 isn't the same as 4-5 LOL
17:19 _Meep_: 00:16:623 (5,6) - note change in piano is slight,so the ds is small
17:19 _Meep_: it isnt? o-o
17:19 MadHypnofrog: yep it isn't LOL
17:19 _Meep_: it is lol
17:19 MadHypnofrog: http://cdn.shigetora.pw/i/fmkdoda.png
17:19 _Meep_: wtf?
17:19 MadHypnofrog: no idea but it isn't the same
17:19 MadHypnofrog: rip
17:20 _Meep_: fixed
17:20 _Meep_: LOL
17:21 MadHypnofrog: 00:30:202 (2) - idk I'd curve it the other way to make the flow a bit more different, the vocals change a bit here
17:22 MadHypnofrog: 00:30:991 (4,1) - swap ncs, even if (1) is a starting beat in that pattern it's still more logical to place the nc on (4)
17:22 MadHypnofrog: cause you've been following that way of ncing before
17:22 MadHypnofrog: same with 00:32:254 (7,1) -
17:23 _Meep_: hmm
17:23 MadHypnofrog: 00:32:886 (2) - any reason for skipping a vocal here?
17:23 MadHypnofrog: two 1/1 sliders would work much better
17:24 _Meep_: Im making use of the slight and soft kick sound in the background
17:24 _Meep_: since its a calm and slow part
17:24 _Meep_: rather than mapping the voice
17:25 MadHypnofrog: it feels like you're still mapping vocals LOL
17:25 _Meep_: well,half/half
17:25 _Meep_: vocals are strong at that whole part
17:26 MadHypnofrog: 00:32:886 (2) - anyway I'd smooth the curve a bit to make the flow to (3) better
17:26 _Meep_: curved
17:26 MadHypnofrog: 00:38:412 (1) - remove nc to keep it consistent
17:27 MadHypnofrog: 00:44:254 (4,5) - this looks like a 1/2 gap cause you have jumps in there so a player would want to do (5) as a 1/2 jump as well
17:27 MadHypnofrog: either stack them or space them more
17:28 MadHypnofrog: also I'd make the 3-4 jump bigger cause 4 is a strong sound but w/e
17:29 MadHypnofrog: 00:48:675 (1) - the flow between this and (2) is a bit strange, I'd curve it a bit less
17:29 MadHypnofrog: though I get the idea of this pattern
17:30 _Meep_: kk
17:30 MadHypnofrog: and ye, 00:47:412 (4) - nc
17:30 MadHypnofrog: 00:46:465 (1) - aaand remove this one
17:30 _Meep_: removed
17:31 _Meep_: fixedfixedfixed
17:31 MadHypnofrog: 00:51:202 (1) - uuuuuh I'd make it a slider+circle instead, idk why'd you put a repeat on this one
17:31 MadHypnofrog: cause 00:51:517 - is both a beginning of vocals and a strong beat
17:32 _Meep_: 00:51:675 (2) - only here is the start of the strong vocal though
17:32 _Meep_: nvm misheard again
17:32 _Meep_: but i wont change it
17:32 _Meep_: because it fits pretty well
17:33 MadHypnofrog: 00:55:465 (4,5,6,7,8) - would be a good idea to gradually increase the spacing on those
17:33 MadHypnofrog: cause now e.g. (6) is spaced the same as (5)
17:34 _Meep_: it increases only slightly
17:34 _Meep_: 00:55:781 (6,7,8) - only these three have really strong beats
17:34 MadHypnofrog: it does but it would still fit
17:34 MadHypnofrog: 00:58:781 (1,2,3) - hella awkward flow
17:34 MadHypnofrog: rotating it a bit would help
17:34 MadHypnofrog: http://cdn.shigetora.pw/i/zxjxkju.jpg smth like this
17:34 _Meep_: wait
17:35 MadHypnofrog: and changing (4) and (5) as well
17:35 _Meep_: should I ctrl+H 00:54:991 (1,2,3,4,5,6,7,8) - ?
17:35 _Meep_: seems alot easier to jumpa nd flow is better
17:35 MadHypnofrog: idk it seems fine for me already
17:36 _Meep_: kk
17:37 MadHypnofrog: 01:03:833 (1) - ye it fits the vocals but a 1/1 repeat slider feels out of place when you use lots of 1/2s
17:37 MadHypnofrog: replacing it with three or even four 1/2 sliders would be better
17:38 MadHypnofrog: oh wait the fourth is already here nvm
17:38 _Meep_: xd
17:38 _Meep_: 01:10:149 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - the most fun part of the map
17:39 _Meep_: the flow is so flawless i could cry
17:39 MadHypnofrog: I can argue about 01:13:623 (2) - but it's not really that important LOL
17:39 _Meep_: LOL
17:40 MadHypnofrog: 01:30:360 (1) -
17:40 MadHypnofrog: nice
17:40 _Meep_: Took me like 10 tries to do
17:40 _Meep_: the ending was annoying though
17:40 MadHypnofrog: 01:28:781 (2) - mind softening the curve on this one to make it look like it's continuing (1)?
17:40 _Meep_: and im not sure if its really rankable
17:41 _Meep_: softened
17:41 MadHypnofrog: it actually can be unrankable since you can go both directions
17:41 _Meep_: Well,there are easily some points I can use to argue
17:41 _Meep_: 1.people can see slider stars,therefore they would know where to go
17:42 _Meep_: before the approach circle even touches the circle,the first slider star pops up
17:42 MadHypnofrog: it's readable if you use snaking sliders
17:42 _Meep_: indicating where to go
17:42 MadHypnofrog: and if you have a skin without those you can't really read them
17:42 _Meep_: Well,thats to their own risk
17:42 MadHypnofrog: e.g. hw's notch hell has overlaps but it's clear what direction do those sliders go
17:42 _Meep_: LOL
17:43 MadHypnofrog: other than that looks fine for me
17:43 *MadHypnofrog is editing [https://osu.ppy.sh/b/1100513 Murasaki Hotaru - Re:TrymenT [Hard]]
17:43 MadHypnofrog: od5 huh
17:43 MadHypnofrog: 6 pls
17:43 _Meep_: yea
17:43 _Meep_: I'll put 5.5
17:43 _Meep_: since theres a hard part
17:44 _Meep_: 00:54:991 (1,2,3,4,5,6,7,8) -
17:44 _Meep_: #jumpsinhard
17:44 MadHypnofrog: 00:02:886 (3,4) - not sure if doing such low spacing is a good idea
17:44 _Meep_: Players said it was fine
17:44 MadHypnofrog: uh that flow from 5 to 8
17:44 MadHypnofrog: and that antijump on 8
17:44 MadHypnofrog: uhhhhh
17:44 MadHypnofrog: w/e
17:44 MadHypnofrog: I'll get to it later
17:45 _Meep_: XD
17:45 MadHypnofrog: 00:15:675 (2,3,4,5) - this looks like it's a 4 note stream
17:45 MadHypnofrog: spacing 3-5 out would help
17:46 MadHypnofrog: cause as for now even I would try to stream those immediately after (2) ends
17:46 _Meep_: done
17:46 MadHypnofrog: 00:18:281 - y u no map this
17:47 _Meep_: no triple sound lol
17:47 _Meep_: mapping more to the piano
17:47 MadHypnofrog: there's a clear triple tho
17:48 _Meep_: there is?
17:48 MadHypnofrog: 00:29:728 (7) - nc
17:48 _Meep_: nc'd
17:48 MadHypnofrog: ya and I would map it
17:48 MadHypnofrog: 00:30:991 (1) - and this one doesn't need ncing lol
17:49 MadHypnofrog: and what is that anchor point
17:49 _Meep_: wut
17:49 _Meep_: what IS that I wonder
17:49 _Meep_: lol
17:49 MadHypnofrog: http://cdn.shigetora.pw/i/dwoyzmj.png
17:49 _Meep_: nvm,doesnt affect anything anyway ^)^
17:49 MadHypnofrog: it doesn't indeed lol
17:50 MadHypnofrog: 00:34:149 (6) - mirroring (5) would be better imo
17:50 _Meep_: done
17:50 MadHypnofrog: 00:39:833 (6) - that curved ending triggered me lmao
17:50 _Meep_: lol
17:50 _Meep_: I fixed it
17:51 _Meep_: chill
17:51 _Meep_: nvm
17:51 _Meep_: i wont fix the curved ending <3
17:51 MadHypnofrog: oh boi
17:51 MadHypnofrog: 00:54:044 (7) - smooth this curve a bit
17:51 MadHypnofrog: would fix the flow
17:52 MadHypnofrog: k now the jumps
17:52 _Meep_: done
17:52 _Meep_: LUL
17:52 MadHypnofrog: 00:54:991 (1,2) - spacing those two a bit from (9) would fit
17:52 MadHypnofrog: y'know it's a jump sequence
17:52 MadHypnofrog: 00:55:623 (5,6,7) - please no it plays horrible
17:52 MadHypnofrog: this kind of a wide angle is meh
17:52 _Meep_: why lol
17:53 _Meep_: Adds a bit of difficulty to the map,and the jumps aren't THAT big
17:53 MadHypnofrog: 'meh this is not like your regular tv size farm maps, my jumps have wide angles!'
17:53 MadHypnofrog: lmao
17:54 MadHypnofrog: idk I would strongly suggest changing it
17:54 _Meep_: lmao
17:54 MadHypnofrog: you may try your luck and keep it LOL
17:54 MadHypnofrog: anyway
17:54 _Meep_: I WILL
17:54 _Meep_: <3
17:54 MadHypnofrog: 00:56:096 (8) - why the sudden low ds
17:54 _Meep_: its been the same
17:54 _Meep_: lol
17:54 MadHypnofrog: you used x0.5 SV in there which results in 0.6 DS
17:55 MadHypnofrog: compared to 2 you had before
17:55 MadHypnofrog: well it's 0.65 but nevertheless
17:55 _Meep_: lol
17:55 MadHypnofrog: (8) is kind of a strong beat with emphasized vocals
17:55 MadHypnofrog: so doing such spacing there makes no logic
17:56 _Meep_: I feel it played out the vocals and the emphasized voice quite well
17:56 _Meep_: tho
17:57 MadHypnofrog: low spacing is not really suitable for strong vocal and a strong beat together lol
17:57 _Meep_: Well,I woulnd't want it to be like,far DS twice in a row
17:57 _Meep_: thats double death and it wouldn't play as well
17:58 MadHypnofrog: 01:05:096 (1,2,1,2,1,2) - oh boi
17:58 _Meep_: keeping it slow,rather than in contrast to the song is best at the climax imo
17:58 _Meep_: being fast*
17:58 _Meep_: LOL
17:58 _Meep_: I knew you'd point that out as well
17:58 MadHypnofrog: I'm fine with that LOL
17:58 _Meep_: Though players didn't really have much trouble clearing that
17:58 MadHypnofrog: 01:06:991 (3,4,5,6) - but those are hella boring
17:58 MadHypnofrog: though I can understand why you did that
17:58 _Meep_: Well
17:58 MadHypnofrog: lol
17:58 _Meep_: no other place o-o
17:59 _Meep_: It'd stress the players enough to do those sliders
17:59 _Meep_: so I let them have some leeway right after
17:59 MadHypnofrog: 01:11:412 (5,6,7,8) - nice square y'got there
17:59 _Meep_: 01:10:149 (1,2,3,4) - beleef eet 0r n0t, th!s !s the s@me DS
17:59 _Meep_: thanks
17:59 _Meep_: LOL
18:00 MadHypnofrog: uh it seems almost the same so it's fine lol
18:01 MadHypnofrog: idk I'd do long sliders at the end
18:01 MadHypnofrog: but that's up to you
18:01 MadHypnofrog: those lonely circles feel out of place to me LOL
18:01 _Meep_: XD
18:01 _Meep_: Nah
18:01 _Meep_: :P
18:01 _Meep_: #lonersbelonely
18:02 MadHypnofrog: that's it I guess
18:02 _Meep_: Yay
18:02 _Meep_: go get ur kds
18:03 _Meep_: and I'll get mine a few days later since im lazy
18:03 MadHypnofrog: wow
18:03 MadHypnofrog: that's what laziness looks like
18:04 _Meep_: XD
Crowie
hooi

[Hard]
fix blankets pls

[Insane]
00:04:939 (2) - put it infront of 00:04:465 (1) -
00:05:412 (3) - crtl + G
00:09:202 (2) - make it blanket 00:07:465 (3) - as well, and ctrl + G
00:11:254 (1) - i think it's too far to reach, maybe make it closer to previous object
00:14:254 (7) - move on top of 00:14:886 (2) - and make into an upwards verticalish slider to emphasize the sound on 00:14:570 (1) -
00:14:886 (2) - maybe move closer to 00:14:570 (1,3) -
00:15:675 (5) - move closer to previous object
00:16:149 (3) - make a better blanket by copying 00:15:360 (4) - and ctrl + h + j + g
00:16:465 (4,5,6,7) - make into a cross shape
00:18:044 (3,1,2) - fix blanket
00:26:570 (2,3,1) - too big a jump, make smaller
00:29:728 (1,2) - copy the same shape
00:31:307 (2,3,4,5,6,7,8) - make the jump smaller, also use a higher stack leniency to make it more readable?
00:32:886 (2) - extra hitsounds?
00:39:202 (6) - move downwards to below 00:38:886 (5) - ?
00:57:517 (1) - extend to 3/4, put the next circle so it DOESN'T OVERLAP sliderend
00:58:939 (2,3,4,5) - v
01:00:044 (1) - extend to 3/4, put the next circle so that it OVERLAPS the sliderend
01:00:991 (5) - copy 01:00:517 (3) -
01:01:939 (4,6,2) - make equidistant?
01:02:570 (1) - extend to 3/4, whether the next circle overlaps is up to u :3
01:04:623 - add circle
01:05:096 (1,2,1,2,1,2) - take the circles out from under the sliders pls
01:06:991 (1) - move to the right
01:07:939 (2,4) - fix blanket
01:08:096 (3,5) - move to the right a bit
01:09:360 (2) - move left down a bit
01:15:991 (4) - move up
01:19:307 (5,6,7) - larger spacing, sharper angle
01:30:360 (1) - nice slider :3

[Nowa's Flower]
00:02:728 (3) - move up right a bit?
00:14:570 (1,2) - bad angle :( , move to the bottom, maybe, just not on that side of the slider
00:27:675 (2) - barely a clickable sound at sliderhead
00:42:991 (4) - bad slider in relation to the previous circles, it just doesn't flow
00:56:096 (4) - make the swirl blanket follow circle more
00:58:307 (4,5,6) - obtuse angles like that are gross
00:59:412 (3,4,5) - circles --> slider, slider --> circles
01:03:123 (3) - better idea to make into 2 circles
01:09:360 (2) - change to circles
01:16:307 (6) - long sound (slider) starts here
01:19:465 (2) - no clickable sound at sliderhead

gl
Topic Starter
_Meep_

Crowie wrote:

hooi

[Hard]
fix blankets pls oki

[Insane]
00:04:939 (2) - put it infront of 00:04:465 (1) - Fixed
00:05:412 (3) - crtl + G Fixed
00:09:202 (2) - make it blanket 00:07:465 (3) - as well, and ctrl + G Fixed
00:11:254 (1) - i think it's too far to reach, maybe make it closer to previous object Made it further apart for a better anticlockwise flow rather than the circle going practically horizontal
00:14:254 (7) - move on top of 00:14:886 (2) - and make into an upwards verticalish slider to emphasize the sound on 00:14:570 (1) - \Fixed?
00:14:886 (2) - maybe move closer to 00:14:570 (1,3) - Fixed
00:15:675 (5) - move closer to previous object Fixed
00:16:149 (3) - make a better blanket by copying 00:15:360 (4) - and ctrl + h + j + g Fixed
00:16:465 (4,5,6,7) - make into a cross shape Fixed00:18:044 (3,1,2) - fix blanket Fixed
00:26:570 (2,3,1) - too big a jump, make smaller Fixed
00:29:728 (1,2) - copy the same shape Fixed
00:31:307 (2,3,4,5,6,7,8) - make the jump smaller, also use a higher stack leniency to make it more readable? Fixed to make it more readable
00:32:886 (2) - extra hitsounds? Leaving it to my hitsounder(yes I cant hitsound ik i suck)
00:39:202 (6) - move downwards to below 00:38:886 (5) - ? Fixed
00:57:517 (1) - extend to 3/4, put the next circle so it DOESN'T OVERLAP sliderend Fixed
00:58:939 (2,3,4,5) - v Fixed
01:00:044 (1) - extend to 3/4, put the next circle so that it OVERLAPS the sliderend Fixed
01:00:991 (5) - copy 01:00:517 (3) - Fixed
01:01:939 (4,6,2) - make equidistant? Fixed
01:02:570 (1) - extend to 3/4, whether the next circle overlaps is up to u :3 Fixed
01:04:623 - add circle I don't exactly hear anything here, the piano nor the vocals touch this tick so I won't add anything.
01:05:096 (1,2,1,2,1,2) - take the circles out from under the sliders pls Fixed
01:06:991 (1) - move to the right Fixed
01:07:939 (2,4) - fix blanket Fixed
01:08:096 (3,5) - move to the right a bit Fixed
01:09:360 (2) - move left down a bit Fixed
01:15:991 (4) - move up Fixed
01:19:307 (5,6,7) - larger spacing, sharper angleFixed
01:30:360 (1) - nice slider :3 Thx <3

gl
Thanks for modding <3 RANK DATA CORRUPTION SYMPHONY
Nowaie

Crowie wrote:

[Nowa's Flower]
00:02:728 (3) - move up right a bit? Solved the reason and moved a little bit


00:14:570 (1,2) - bad angle :( , move to the bottom, maybe, just not on that side of the slider I like anti flow. It makes the map more challenging and most importantly little bit more unique to play.

Went with a different stylish anti flow after the PM session



00:27:675 (2) - barely a clickable sound at sliderhead The sound is silent and shouldn't be a clickable, which it is not right now. I have that note mapped under a slidertail as a filler because otherwise the mapping there would be quite boring after all


00:42:991 (4) - bad slider in relation to the previous circles, it just doesn't flow How does it not flow? Flows just fine in my eyes http://puu.sh/rN9T4/f878c8db93.png Green line represents the flow which for the note3|slider4 is as simplified somewhat like this. Is that considered as a bad choice of flow?

After the session i'm still bit on the grey zone for changing this, most likely will do something if people keep noting this out



00:56:096 (4) - make the swirl blanket follow circle more Yeah, done


00:58:307 (4,5,6) - obtuse angles like that are gross Yeah i understand that you new people need your triangles and stuff but i won't change anything with reasoning like that

After the session : Made the angle sharper, though i don't want to ruin the patterns and the obtuse angles kinda fit the song as it is soft and so on



00:59:412 (3,4,5) - circles --> slider, slider --> circles Slider follows the vocals

Even after the session i'm still bit on a grey zone, if someone notes this out i will most likely fix it


01:03:123 (3) - better idea to make into 2 circles Better idea to give reasons for the suggestions

After begin unnecessarly rude, i apologized and made the changes


01:09:360 (2) - change to circles Slider follows the vocals

After session : Done, Enjoy the square of death


01:16:307 (6) - long sound (slider) starts here Sliderhead is a filler again and the long sound is represented with a finish hitsound for the 6

Moved the slider to 01:16:307 - and added a note here 01:16:623 -


01:19:465 (2) - no clickable sound at sliderhead I would want to hear what your solution to this would be. Note out that this 01:19:307 - this 01:19:465 - and this 01:19:623 - have to be mapped somehow

This ended up in an opinion based arguement so it was better that it was left like that. Though we both agreed that this should be a ckickable 01:19:623 - so that got changed



gl
Edit : After a PM session we understand each other bit more and we got some of the stuff sorted out. I will include the changes in the next update.

Edited the responds to the original suggestions aswell
Garven
Just glanced at the easy and normal...

Easy feels really fast paced due to AR, though it might get messy if you lower it. I didn't play around with it much.
00:22:465 (1) - Way too soon after a spinner. Give more recovery time please.

Normal's intro plays like a hard with very low spacing. Lay off on the 1/2 rhythms and try to make this more friendly to newer players.

Edit: Don't kudosu please.
Weber
hi

Hard

00:14:886 (1,2,1,2) - Spacing here may confuse players, I would make the first (1,2) shorter and the second (1,2) longer
00:27:833 (2) - Slider end could be brought out a little to make the blanket look a little better (NAZI)
00:55:623 (5,6,7,8) - It's difficult for me to judge this based on playability since I'm a technical player and I know how to snap, but I'm fairly certain players around this skill level will find it visually confusing considering the map's dependence on DS up until this point (except for my first suggestion). I would nerf these jumps to fix this.
01:06:991 (3,4,5,6,1) - These should be spaced out a little more, and the shape of the curve compared to the shape of the slider right afterwards could use some fixing.


Insane

00:39:833 (1,2) - Really REALLY bad overlap imo, stuck out like a sore thumb on initial test

GL
No_Gu
M4M from my queue

[Easy]
00:12:675 (2,3) - overlap
00:43:623 (3,4) - make a straight line
01:01:307 (3,1) - overlap
01:06:991 (7,1) - you should adjust the spacing after sv changes
01:13:939 (3,5) - overlap
01:29:412 (3) - better not to put 1/2 in easy diff

[Normal]
big gap from easy imo
00:29:096 (1) - remove NC
fine

[Hard]
00:14:886 (1,2,1,2) - big confusion in spacing imo
00:14:886 (1,2,1,2) - why slow down here?
00:14:886 (1,2,1,2) - this pattern is ok but better to make it not so crowded
quite don't know why you put patterns like 00:14:886 (1,2,1,2) - .

[Insane]
00:04:939 (3) - stack with 4 is better imo
00:36:675 (1,2,3) - spacing

[Nowa]
spacing setting in kiai time is not suitable imo.you set most 1/2s for a big spacing,which can't express the rhythm
Caput Mortuum
hi

[Nowa's Flower]
00:02:412 (2,3) - Could you make this a slider? It looks pretty uncomfortable since it's on the beginning of the song. Same applies for other notes with large time distance.
00:08:886 (3) - Make this straight or curved. This shape doesn't represent anything imo.
00:15:044 (2,3,4) - Couldn't you fill the white ticks?
00:47:886 - You skipped a sound here.
01:16:465 (1) - No sound here. Shouldn't be clickable.
01:27:833 (1) - Instead of doing this, try making a slider to 01:28:781.

[Insane]
00:04:781 (2,3) - This looks uncomfortable.
00:04:939 (3,4) - Try to make this a slider instead. And change (4) end to a circle.
00:13:781 (6) - Simplify the shape. This represent nothing to the song imo.
00:27:360 - Think about placing a note here.
00:37:465 - ^
00:39:833 (1) - This isn't good imo. As it skipped some mappable sounds there. Also doesn't really represent the vocals well.
00:43:623 - Think about placing a note here.
00:49:623 (4,5,6) - You randomly starts following the violin here. Better if you change it to double note instead, to map the toms.
01:00:202 - There's a kick here. Your slider doesn't need to end at the blue tick.
01:07:307 (2) - Stack this?
01:12:044 (1,2,3,4,1,2,3,4) - This is overmapped.
01:14:886 (2,3,4,5) - ^
01:26:412 (4) - This looks offscreen.
01:30:360 (1) - I know you want to do some creativity, but this doesn't represent anything well and you skipped some sounds there. I think this slider should just replace the spinner instead.

----------------------------------------------------------------------------------------------------------------------------


That's it for now :>

and

Don't forget :>


Topic Starter
_Meep_

Garven wrote:

Just glanced at the easy and normal...

Easy feels really fast paced due to AR, though it might get messy if you lower it. I didn't play around with it much.
00:22:465 (1) - Way too soon after a spinner. Give more recovery time please. Fixed
Thanks for modding!

Weber wrote:

hi

Hard

00:14:886 (1,2,1,2) - Spacing here may confuse players, I would make the first (1,2) shorter and the second (1,2) longer Fixed
00:27:833 (2) - Slider end could be brought out a little to make the blanket look a little better (NAZI) just no xd
00:55:623 (5,6,7,8) - It's difficult for me to judge this based on playability since I'm a technical player and I know how to snap, but I'm fairly certain players around this skill level will find it visually confusing considering the map's dependence on DS up until this point (except for my first suggestion). I would nerf these jumps to fix this. It plays the change of intensity in the music very well,and not many hard modes actually have jumps
01:06:991 (3,4,5,6,1) - These should be spaced out a little more, and the shape of the curve compared to the shape of the slider right afterwards could use some fixing. Due to the previously placed hardcore back to forth sliders,I wanted to give the players a bit of leeway since they would be shaking(most likely) after that,so I placed the notes real close.


Insane

00:39:833 (1,2) - Really REALLY bad overlap imo, stuck out like a sore thumb on initial test Still going to leave this here,doesn't look too bad to me

GL Thanks for moddin'!

No_Gu wrote:

M4M from my queue

[Easy]
00:12:675 (2,3) - overlap Fixed
00:43:623 (3,4) - make a straight line Fixed
01:01:307 (3,1) - overlap Fixed
01:06:991 (7,1) - you should adjust the spacing after sv changes Fixed
01:13:939 (3,5) - overlap Fixed
01:29:412 (3) - better not to put 1/2 in easy diff Fixed

[Hard]
00:14:886 (1,2,1,2) - big confusion in spacing imo
00:14:886 (1,2,1,2) - why slow down here?
00:14:886 (1,2,1,2) - this pattern is ok but better to make it not so crowded
quite don't know why you put patterns like 00:14:886 (1,2,1,2) - .
Fixed,I guess
Not too sure if you're talking about different points,since u used the same timing for 4 mods of the hard


[Insane]
00:04:939 (3) - stack with 4 is better imo Fixed
00:36:675 (1,2,3) - spacing I decided to get rid of at most 0.1x DS to keep a good flow,therefore I won't change

Thanks for modding!
Topic Starter
_Meep_

Eraser wrote:

hi

[Insane]
00:04:781 (2,3) - This looks uncomfortable. Going to keep it there
00:04:939 (3,4) - Try to make this a slider instead. And change (4) end to a circle. Though on the red tick 00:05:254 - there is a faint piano sound,so that can't be ignored,so no,no change.
00:13:781 (6) - Simplify the shape. This represent nothing to the song imo. The curves kind of represent how deep and rough the sound is,not too sure how to make sense of what im saying,but I feel that it fits the song since the sound kind of sounds like a delayed drum,and the curves kind of play it perfectly,sorry to say,but I feel like keeping this.
00:27:360 - Think about placing a note here. Not going to as the sound there is negligible,and due to the hitsounds it can barely be heard.
00:37:465 - ^ ^
00:39:833 (1) - This isn't good imo. As it skipped some mappable sounds there. Also doesn't really represent the vocals well. I can't find any other slider shapes, since putting straight sliders and curved sliders look really boring,I mean REALLY boring. So I'd rather something unique than something right.
00:43:623 - Think about placing a note here. I can't hear anything there,even if it is to create better flow,I intended for the insane to NOT be sightread easily,therefore I'm not placing a note.
00:49:623 (4,5,6) - You randomly starts following the violin here. Better if you change it to double note instead, to map the toms. Not exactly going for that,the hitsounds kind of play it out more easily,so I feel like keeping this, it was much worse than a simple triple beforehand,so this was supposedly an improvement. If I get any complaints on this,I'll see what I can do.
01:00:202 - There's a kick here. Your slider doesn't need to end at the blue tick. Keeping it as I am mirroring what I did here 00:57:517 (1,2) -
01:07:307 (2) - Stack this? Onto what? o-o
01:12:044 (1,2,3,4,1,2,3,4) - This is overmapped. I don't see how it is overmapped, due to the movement of the cursor,it is fairly easy for insane players to jump to the stream,along with the fact that the stream itself follows the already-built-up anticlockwise flow,therefore it doesn't feel out of place. The sound of the stream may be soft,however because we added the hitsounds,it became more louder and distinct,making it the perfect time for a climax.
01:14:886 (2,3,4,5) - ^ You may be right on this,however it would feel like it'd take away and break the momentum of the player,because I was using sliders and more sliders beforehand,therefore adding notes would feel out. Secondly, I feel that the players would expect something to 'not ruin their expectations.' If I were to change it into https://gyazo.com/7fd3b784d3c0b9483286945c0ec8f0c6, it'd sound and look mundane and lifeless. If I were to replace it with https://gyazo.com/ff166a1c76b9ae3dceb8b2e84eb86aeb, the momentum would be broken due to the note 01:14:886 - as it would feel off to play a random note after spamming sliders. Thirdly, The hitsounds(mentioned alot) amplifies the mood of the song to make it as tense as possible,therefore it'd sound and play well, it'd be something they'd expect in a kiai time of a song and thats what I'm going for.
01:26:412 (4) - This looks offscreen. I asked #modhelp, they said that if I changed my resolution to 4:3 and it didn't go offscreen,it was rankable,therefore, it isn't offscreen.
01:30:360 (1) - I know you want to do some creativity, but this doesn't represent anything well and you skipped some sounds there. I think this slider should just replace the spinner instead. If you're talking about the piano notes,they were played by the outmost curves of the sakura slider(I want to call it that.) And due to the massive use of those Sakura Trees and petals 00:07:984 - and 01:32:412 - , I feel that a flower slider would fit this song perfectly. A spinner would be repetitive since it doesn't even play the notes either, it doesn't even have slider stars to play the sounds,so I don't want to remove this.

I apologise for rebutting all of the suggestions,howeevr I felt that it was neccessary to stand my ground due to the fact that I don't want to be some person who simply adds in mods as it 'looks better' to the modder,as suggestions are subjective.
Thanks for modding anyways!


----------------------------------------------------------------------------------------------------------------------------


That's it for now :>

and

Don't forget :>


I won't lose to you guys <3
Nowaie

No_Gu wrote:

M4M from my queue

[Nowa]
spacing setting in kiai time is not suitable imo.you set most 1/2s for a big spacing,which can't express the rhythm I lowered it by a little bit. It was kinda excessive but i wanted to create a map that is kinda fast but still easy going.

Eraser wrote:

hi

[Nowa's Flower]
00:02:412 (2,3) - Could you make this a slider? It looks pretty uncomfortable since it's on the beginning of the song. Same applies for other notes with large time distance. I follow the piano notes there and i'm not so sure if a slider would work after all as there aren't any hold sounds. The whistle in the note emphasizes the bit longer piano note anyway. About the uncomfortablility i'd want to hear few more opinions and maybe suggestions until i'd make my fine decision
00:08:886 (3) - Make this straight or curved. This shape doesn't represent anything imo. B-b-but muh aesthetics ;w;. Fixed
00:15:044 (2,3,4) - Couldn't you fill the white ticks? I had a complete overhaul with that pattern. Will take this into the count when making the new pattern
00:47:886 - You skipped a sound here. F- me, done
01:16:465 (1) - No sound here. Shouldn't be clickable. Clear piano note Wait you had wrong verson =w=. Just ignore this pls
01:27:833 (1) - Instead of doing this, try making a slider to 01:28:781. The short repeat slider has to be there because it folllows the guitar/banjo/the_fuck_is_that_instrument sounds. Also what i would be exactly following if i make a new slider to 01:28:781 - ?
Thanks for modding~


Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Murasaki Hotaru
ArtistUnicode:Murasaki Hotaru
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask
BeatmapID:1101073
BeatmapSetID:518004

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165,268,50886,2,0,P|139:223|148:172,1,105,8|0,0:0|0:0,0:0:0:0:
251,276,51202,6,0,P|189:352|95:321,1,210,8|8,0:0|0:0,0:0:0:0:
142,144,51675,1,2,0:1:0:0:
165,268,51833,1,10,0:1:0:0:
42,115,51991,1,10,0:1:0:0:
124,18,52149,2,0,P|181:8|236:20,1,105,10|2,3:1|3:1,0:0:0:0:
344,115,52465,5,12,0:0:0:0:
344,116,52781,2,0,P|395:103|455:116,1,105,10|0,0:0|0:0,0:0:0:0:
507,234,53096,2,0,P|456:247|396:234,1,105,8|0,0:0|0:0,0:0:0:0:
242,86,53412,1,10,0:0:0:0:
455,20,53570,1,8,0:0:0:0:
472,28,53649,1,0,0:0:0:0:
489,36,53728,6,0,L|503:142,1,105,8|0,0:0|0:0,0:0:0:0:
431,293,54044,1,10,0:0:0:0:
414,168,54202,1,0,0:0:0:0:
397,43,54360,2,0,P|342:57|288:46,1,105,8|0,0:0|0:0,0:0:0:0:
167,96,54675,1,10,0:0:0:0:
35,59,54833,1,8,0:0:0:0:
28,81,54912,1,0,0:0:0:0:
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135,321,55307,1,10,3:1:0:0:
190,119,55465,1,0,3:1:0:0:
58,341,55623,5,10,3:1:0:0:
303,363,55781,1,0,3:1:0:0:
28,211,55939,1,10,3:1:0:0:
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501,322,57202,5,0,0:0:0:0:
461,333,57281,1,0,0:0:0:0:
419,333,57360,1,0,0:0:0:0:
378,324,57439,1,0,0:0:0:0:
336,308,57517,6,0,P|276:296|217:309,1,115.50000352478,12|0,0:0|0:0,0:0:0:0:
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187,233,57991,2,0,P|198:175|185:106,1,115.50000352478,0|8,0:0|0:0,0:0:0:0:
118,11,58307,1,0,0:0:0:0:
271,86,58465,1,8,0:0:0:0:
411,40,58623,1,0,0:0:0:0:
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232,219,59096,2,0,P|173:203|115:220,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
42,361,59412,1,10,0:0:0:0:
13,178,59570,1,0,0:0:0:0:
176,290,59728,2,0,P|234:305|292:288,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
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129,245,61939,1,10,0:0:0:0:
297,348,62096,1,0,0:0:0:0:
111,326,62254,2,0,P|50:264|76:181,1,173.250005287171,10|0,0:0|0:0,0:0:0:0:
123,157,62570,6,0,P|83:105|83:47,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
242,15,62886,2,0,P|281:66|282:123,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
280,139,63123,1,0,0:0:0:0:
271,162,63202,1,0,0:0:0:0:
341,24,63360,1,0,0:0:0:0:
457,130,63517,2,0,P|473:187|455:253,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
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171,334,67149,1,0,3:1:0:0:
196,90,67307,1,10,3:1:0:0:
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340,223,68728,1,0,0:0:0:0:
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158,55,69517,1,0,0:0:0:0:
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121,312,69833,2,0,P|181:333|247:312,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
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426,171,72202,1,0,0:0:0:0:
321,295,72360,2,0,P|252:308|174:279,1,115.50000352478,8|8,0:0|0:0,0:0:0:0:
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235,47,72833,1,0,0:0:0:0:
177,275,72991,5,10,0:0:0:0:
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279,345,73307,5,10,0:0:0:0:
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406,367,73623,5,10,0:0:0:0:
396,152,73781,1,0,0:0:0:0:
211,43,73939,5,14,0:0:0:0:
69,171,74096,1,0,0:0:0:0:
337,102,74254,5,10,0:0:0:0:
150,198,74412,1,0,0:0:0:0:
420,223,74570,5,10,0:0:0:0:
195,272,74728,1,0,0:0:0:0:
446,371,74886,5,10,0:0:0:0:
193,359,75044,1,0,0:0:0:0:
327,144,75202,6,0,L|348:12,1,115.50000352478,10|2,0:0|0:0,0:0:0:0:
383,253,75517,1,8,0:0:0:0:
238,144,75675,2,0,P|175:128|116:147,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
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32,49,76149,1,10,0:0:0:0:
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422,29,76781,1,10,0:0:0:0:
406,63,76860,1,0,0:0:0:0:
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409,136,77017,1,0,0:0:0:0:
422,177,77096,5,10,0:0:0:0:
438,230,77175,1,0,0:0:0:0:
435,286,77254,1,2,0:0:0:0:
416,338,77333,1,0,0:0:0:0:
343,380,77412,6,0,P|333:350|334:319,1,57.7500017623902,8|0,0:0|0:0,0:0:0:0:
357,238,77570,2,0,P|357:206|348:178,1,57.7500017623902,8|0,0:0|0:0,0:0:0:0:
282,219,77728,6,0,P|205:235|128:220,1,157.500006008148,6|2,0:0|0:0,0:0:0:0:
39,280,78202,2,0,P|23:205|60:138,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
158,100,78675,1,2,0:0:0:0:
258,121,78833,1,2,0:0:0:0:
342,78,78991,6,0,P|424:60|500:85,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
450,170,79465,1,2,0:0:0:0:
483,262,79623,1,2,0:0:0:0:
290,228,79939,2,0,P|300:190|290:152,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
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415,101,83570,1,0,0:0:0:0:
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262,28,84517,1,0,0:0:0:0:
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228,325,86254,1,2,0:0:0:0:
322,284,86412,1,2,0:0:0:0:
416,243,86570,6,0,L|431:78,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
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219,146,89096,5,2,0:0:0:0:
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133,107,90044,1,2,0:0:0:0:
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310,293,92570,1,2,0:0:0:0:
213,333,92728,2,0,L|205:370,2,26.25,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,92965,12,4,95412,0:0:0:0:
Caput Mortuum
Clearing some things.

_Meep_ wrote:

Eraser wrote:

01:07:307 (2) - Stack this? Onto what? o-o I think there was another hitcircle in the same place... I forgot :> Try to select that circle and move a few seconds back and stack where possible.

01:30:360 (1) - I know you want to do some creativity, but this doesn't represent anything well and you skipped some sounds there. I think this slider should just replace the spinner instead. If you're talking about the piano notes,they were played by the outmost curves of the sakura slider(I want to call it that.) And due to the massive use of those Sakura Trees and petals 00:07:984 - and 01:32:412 - , I feel that a flower slider would fit this song perfectly. A spinner would be repetitive since it doesn't even play the notes either, it doesn't even have slider stars to play the sounds,so I don't want to remove this. Seems like you misunderstood me here. What I mean is not swapping the place, but I'm trying to tell you to map the vocals, and remove the spinner then move the long slider to replace the spinner.
I won't lose to you guys <3
:>
Topic Starter
_Meep_

Eraser wrote:

01:07:307 (2) - Stack this? Onto what? o-o I think there was another hitcircle in the same place... I forgot :> Try to select that circle and move a few seconds back and stack where possible. I'll try to find it

01:30:360 (1) - I know you want to do some creativity, but this doesn't represent anything well and you skipped some sounds there. I think this slider should just replace the spinner instead. If you're talking about the piano notes,they were played by the outmost curves of the sakura slider(I want to call it that.) And due to the massive use of those Sakura Trees and petals 00:07:984 - and 01:32:412 - , I feel that a flower slider would fit this song perfectly. A spinner would be repetitive since it doesn't even play the notes either, it doesn't even have slider stars to play the sounds,so I don't want to remove this. Seems like you misunderstood me here. What I mean is not swapping the place, but I'm trying to tell you to map the vocals, and remove the spinner then move the long slider to replace the spinner. The 2nd curve,at the top plays the 'iii' of the 'kiiii-miiii-eee' the last bottom curve then plays the 'e' sound', therefore it IS mapped to the vocals.

I won't lose to you guys <3
:>[/quote]
:3
Yoshimaro
something something moe anime girls something rank more moe

cute face

pre mod ramble

box
mod

"good map cant wait for it to be ranked!"
Yoshimaro
Oh my gosh moe anime girls, seriously osu! needs to rank more moe anime girls.

!(8*^_^)7

this mapset is pretty nice as it is, i only a couple things tbh also add some hitsounds

eays
where are the hitsounds? :c

00:09:517 (1,2,3) - this isn't a perfect triangle, which is okay but one thing going on here is that the object spacing is a bit inconsistent and looks a tiny bit goofy, maybe space 00:10:781 (3) - further away from 00:09:517 (1) - and dont blanket? something like

00:22:465 (1,2) - try to orient in a way that can hit 00:24:044 - because for the following combos you map that beat, its really convenient here since its right after a spinner you can basically remap backwards from 00:24:991 - , i just feel like the vocal emphasis on 00:24:044 - is strong enough here just as it was the proceeding parts to deserve at least a slider

oh hi are you looking at that spinner? cool me too h e h e

9/6=3/2 and 3-2=1 , there are 3 mappers and 2 GD but only 1 set meaning YOU'RE ALL THE SAME PERSON monstrata confirmed
00:41:254 (4) - maybe NC since mapping to a different musical element? (vocals > piano)

dahahahahaaaaaah she's cute wtf

hrad
histoudns :c

00:22:781 (2) - woah thats nice shape

00:24:991 (1,2) - blaknet!

00:56:096 (8) - space further from 00:55:939 (7) - , deserves its own emphasis and is slightly jarring because the momentum between 00:55:781 (6,7,8) - is pretty linear but the momentum dies 00:55:939 (7,8) - right when musically it's need just as much if not more. one way of doing this (the way that wouldn't mess up the rest of the map) would be to re orient 00:54:991 (1,2,3,4,5,6,7) - instead honestly, try to find similar flow just different end point and that would solve it all

01:10:149 (1,2) - hi blanket c:

TEEEEEE HEHEHEEHEHEE MOEE

isnaen
o hey hitsounds c:

00:13:781 (6) - o dang thats nice shape lol

00:24:360 (4,1) - LOL THIS IS SUPER NITPICKY AND LIKE... DOESN'T MEAN SHIT IN TERMS OF PLAYABILITY but that hit circle is just a bit too much to the right (its literally like 5 pixels, at this point i should probably go sudoku myself cus it means nothing)

01:11:412 - i feel a flow change is warranted here

01:30:360 (1) - WHAT THE FUCK THAT'S BEAUTIFUL ITS MONSTRATA ITS MONSTRATA CONFIRMED I FUCKING KNEW IT LOOK HE EVEN DID SLIDER ART

01:31:623 - OH MY FUCC IT EVEN ALIGNS ON A BEAT CHANGE DUDE IM DONE ITS MONSTRATA HAHAHA HI MOMSTRAT HOW ARE YOU ENJOYING MY MOD? Xdd

AHAHAHAHA I CANT SHE'S SO MOE LOL

hi nowa
hello h e h e C: you get a cookie cus nice map

good map cant wait for it to be ranked!
Shocola
M4M! :( ?

[Easy]
Where's the video?
00:09:517 (1,3) - this slider are too close to each other, try to make other pattern
00:20:886 (1) - end this spinner at this white tick 00:22:149 -

[Normal]
Where's the video?
pretty in good state

[Hard]
00:18:360 (4,5) - i wouldn't recommend using this pattern, it kinda brake the slider flow (make the slider look like they are men't for each other)
00:25:307 (2,4) - need better blanket
01:10:149 (1,2) -
00:45:991 (5) - this made me speechless
01:29:096 (1) - don't make this slider go reverse make it like this vv

01:30:360 - make a slider here

Im starting to get lazy

[Insane]
00:39:833 (1,2) - overlaps
01:24:360 (5,6) - need better blanket

[Flower]
01:05:570 - add a note here
01:06:202 - ^
01:06:833 - ^
Topic Starter
_Meep_

- Yoshimaro - wrote:

Oh my gosh moe anime girls, seriously osu! needs to rank more moe anime girls.

!(8*^_^)7

this mapset is pretty nice as it is, i only a couple things tbh also add some hitsounds

eays
where are the hitsounds? :c :_:

00:09:517 (1,2,3) - this isn't a perfect triangle, which is okay but one thing going on here is that the object spacing is a bit inconsistent and looks a tiny bit goofy, maybe space 00:10:781 (3) - further away from 00:09:517 (1) - and dont blanket? something like Fixed

00:22:465 (1,2) - try to orient in a way that can hit 00:24:044 - because for the following combos you map that beat, its really convenient here since its right after a spinner you can basically remap backwards from 00:24:991 - , i just feel like the vocal emphasis on 00:24:044 - is strong enough here just as it was the proceeding parts to deserve at least a sliderFixed

oh hi are you looking at that spinner? cool me too h e h e

9/6=3/2 and 3-2=1 , there are 3 mappers and 2 GD but only 1 set meaning YOU'RE ALL THE SAME PERSON monstrata confirmed
00:41:254 (4) - maybe NC since mapping to a different musical element? (vocals > piano) Fixed

dahahahahaaaaaah she's cute wtf

hrad
histoudns :c
:(
00:22:781 (2) - woah thats nice shape thanx

00:24:991 (1,2) - blaknet! Fixed

00:56:096 (8) - space further from 00:55:939 (7) - , deserves its own emphasis and is slightly jarring because the momentum between 00:55:781 (6,7,8) - is pretty linear but the momentum dies 00:55:939 (7,8) - right when musically it's need just as much if not more. one way of doing this (the way that wouldn't mess up the rest of the map) would be to re orient 00:54:991 (1,2,3,4,5,6,7) - instead honestly, try to find similar flow just different end point and that would solve it all Nu, cuz it doesn't break the momentum to a hard mode player, without that closing in distance, that part'd be highlighted as overmapped and gg

01:10:149 (1,2) - hi blanket c: hi ;3

TEEEEEE HEHEHEEHEHEE MOEE

isnaen
o hey hitsounds c:

00:13:781 (6) - o dang thats nice shape lol thanx

00:24:360 (4,1) - LOL THIS IS SUPER NITPICKY AND LIKE... DOESN'T MEAN SHIT IN TERMS OF PLAYABILITY but that hit circle is just a bit too much to the right (its literally like 5 pixels, at this point i should probably go sudoku myself cus it means nothing)lol k

01:11:412 - i feel a flow change is warranted here Nope no flow change there,its supposed to go in that flow all the way so the stream later on'd be easier

01:30:360 (1) - WHAT THE FUCK THAT'S BEAUTIFUL ITS MONSTRATA ITS MONSTRATA CONFIRMED I FUCKING KNEW IT LOOK HE EVEN DID SLIDER ARTlul

01:31:623 - OH MY FUCC IT EVEN ALIGNS ON A BEAT CHANGE DUDE IM DONE ITS MONSTRATA HAHAHA HI MOMSTRAT HOW ARE YOU ENJOYING MY MOD? Xdd im *cough* expert *cough* at it,totally,yes,yea,mm,yes,ok,stop,ik

AHAHAHAHA I CANT SHE'S SO MOE LOL

hi nowa
hello h e h e C: you get a cookie cus nice map WHY DONT I GET A COOKIE >:O

good map cant wait for it to be ranked!
thanx for moddin'!

[-Chocola-] wrote:

M4M! :( ?

[Easy]
Where's the video? Fixed LOL
00:09:517 (1,3) - this slider are too close to each other, try to make other pattern Fixed
00:20:886 (1) - end this spinner at this white tick 00:22:149 - Fixed

[Hard]
00:18:360 (4,5) - i wouldn't recommend using this pattern, it kinda brake the slider flow (make the slider look like they are men't for each other) I don't get what you're saying LOL the pattern seems fine to me
00:25:307 (2,4) - need better blanket Fixed
01:10:149 (1,2) - Fixed
00:45:991 (5) - this made me speechless I suppose you mean that its bad? Adding a straight or curved slider would look boring as hell,imagine it. Though Im not sure if this slider as it is carries any more impact than a normal slider does. Imo, it does.
01:29:096 (1) - don't make this slider go reverse make it like this vv Fixed

01:30:360 - make a slider here mappin to da piano notez

Im starting to get lazy

[Insane]
00:39:833 (1,2) - overlaps I am aware,it is intentional.
01:24:360 (5,6) - need better blanket Fixed
Thanks for modding :D
Vovan
Hi :3
A random M4M appears !

[General]

Easy and Normal kiais are different than Hard, Insane and flower diffs.

[Easy]

00:01:939 (1,2) - Improve this blanket (reverse of the slider (2))

00:04:465 - Make it clickable for more emphasis

00:06:991 - ^

00:08:254 (4,1,2,3) - The overlap enter (4&2) looks weird. Why not place (2) in front of (1) and (3) will blanket 2 ? (And if you don't have enough place, place (1) higher)

21360,-100,4,2,1,10,0,0
Inherithed point not useful

00:23:412 (1,3,4) - The spacing enter the blanket is different and that looks weird.

00:27:517 (1,2) - Improve blanket

00:34:465 (4,5) - Strange flow

00:35:096 (5,6) - Improve blanket (end of 6)

55149,-100,4,1,1,30,0,0
55307,-100,4,1,1,35,0,0
55465,-100,4,1,1,40,0,0
55623,-100,4,1,1,45,0,0
55781,-100,4,1,1,50,0,0
55939,-100,4,1,1,55,0,0
These inherithed points aren't useful

57202,-100,4,1,1,30,0,0
57281,-100,4,1,1,40,0,0
57360,-100,4,1,1,50,0,0
57439,-100,4,1,1,60,0,0
Same

01:24:044 (3,4) - Improve blanket

01:29:412 (3,4) - Why this stack ?

89570,-100,4,2,1,30,0,0
Inherithed point not useful

92728,-100,4,2,1,10,0,0
Same

[619's Normal]

00:01:939 (1) - Change the end of thhis slider to here : 00:02:412 - It looks better

00:28:465 (4,1) - A double blanket will look better than a symmetry

00:29:096 (1) - Why this NC ?

11965,-100,4,2,1,50,0,0

21360,-100,4,2,1,10,0,0

55149,-100,4,1,1,30,0,0

55465,-100,4,1,1,40,0,0

55781,-100,4,1,1,50,0,0

57202,-100,4,1,1,30,0,0
57281,-100,4,1,1,40,0,0
57360,-100,4,1,1,50,0,0
57439,-100,4,1,1,60,0,0

89412,-100,4,2,1,20,0,0
89570,-100,4,2,1,30,0,0

92728,-100,4,2,1,10,0,0

These inherithed points aren't useful

[Hard]

00:17:570 (2,5) - Touching sliders

00:25:939 (4,5) - A blanket ??

00:32:886 (3,6) - Overlap (you can see it here 00:33:419 - )

00:34:149 (6,1) - ^

00:54:991 (1,2,3,4,5,6) - Disappointing pattern

01:05:096 (1,2,1,2,1,2) - Nice pattern ! I really like it !

01:22:465 (1,2) - Just a 1/1 slider will be good

01:24:360 (2,3,4) - Curve them a bit less to make them better
Nowaie

- Yoshimaro - wrote:

eays
where are the hitsounds? :c See the response to lexis

hi nowa
hello h e h e C: you get a cookie cus nice map Nom nom sank you nom nom

good map cant wait for it to be ranked!

[-Chocola-] wrote:

[Flower]
01:05:570 - add a note here
01:06:202 - ^
01:06:833 - ^

For the first and the second, i honestly don't hear anything that would be mapped under a clickable there ;^; If you could help me understand what those notes would follow i'd be more than happy to map those two notes

For the third one, there is a drum hit i missed, fixed

Lexis wrote:

Hi :3
A random M4M appears !

[General]

Easy and Normal kiais are different than Hard, Insane and flower diffs.

[Easy]
21360,-100,4,2,1,10,0,0
55149,-100,4,1,1,30,0,0
55307,-100,4,1,1,35,0,0
55465,-100,4,1,1,40,0,0
55623,-100,4,1,1,45,0,0
55781,-100,4,1,1,50,0,0
55939,-100,4,1,1,55,0,0
57202,-100,4,1,1,30,0,0
57281,-100,4,1,1,40,0,0
57360,-100,4,1,1,50,0,0
57439,-100,4,1,1,60,0,0
89570,-100,4,2,1,30,0,0
92728,-100,4,2,1,10,0,0
Inherithed point not useful

As the hitsounder for the mapset, the hitsounding is in process (I'm lazy =w=) and all the inherited points will be dealt with that i don't see to be "useful". Currently i have finished the hitsounding for insane and my own difficulty and i will finish them for hard and easy soon. For the normal, it technically was hitsounded by @619 and unless he/she doesn't want me to make the hitsounds for the diff i won't be changing/responding to mods regarding/touching them
Thanks for modding guys~


Update w
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Murasaki Hotaru
ArtistUnicode:Murasaki Hotaru
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"CuJyvFFUAAA5VPF.jpg",0,0
Video,0,"ReTrymenT.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1939,-125,4,2,1,40,0,0
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10465,-125,4,2,1,50,0,0
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11965,-125,4,2,1,50,0,0
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22149,-125,4,2,1,40,0,0
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56096,-200,4,2,1,60,0,0
57202,-200,4,1,1,30,0,0
57281,-200,4,1,1,40,0,0
57360,-200,4,1,1,50,0,0
57439,-200,4,1,1,60,0,0
57517,-90.9090909090909,4,1,1,70,0,1
67623,-90.9090909090909,4,1,1,60,0,0
72675,-90.9090909090909,4,1,1,70,0,1
77728,-133.333333333333,4,2,1,40,0,0
87833,-200,4,2,1,10,0,0
89096,-200,4,2,1,40,0,0
89412,-200,4,2,1,20,0,0
89570,-200,4,2,1,30,0,0
89728,-200,4,2,1,40,0,0
90360,-200,4,2,1,40,0,0
91623,-200,4,2,1,30,0,0
92728,-200,4,2,1,10,0,0
92886,-200,4,2,1,20,0,0
95412,-200,4,1,1,20,0,0


[Colours]
Combo1 : 255,255,191
Combo2 : 219,225,225
Combo3 : 112,56,56
Combo4 : 255,218,181
Combo5 : 55,0,111

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210,229,43623,1,8,0:0:0:0:
322,92,43781,5,0,3:0:0:0:
261,292,43939,1,8,0:0:0:0:
260,292,44254,2,0,P|310:310|362:307,1,105,8|0,0:0|0:0,0:0:0:0:
328,182,44570,2,0,P|248:192|162:166,1,157.5,8|0,0:0|0:0,0:0:0:0:
159,239,44886,6,0,P|170:290|154:340,1,105,12|0,0:0|0:0,0:0:0:0:
30,283,45202,1,8,0:0:0:0:
57,149,45360,1,0,0:0:0:0:
185,104,45517,2,0,B|263:123|331:94|331:94|304:113|286:148,1,210,8|8,0:0|3:1,0:0:0:0:
292,280,45991,5,0,3:0:0:0:
414,208,46149,1,8,0:0:0:0:
253,217,46307,5,0,3:0:0:0:
450,272,46465,1,8,0:0:0:0:
400,74,46623,5,2,0:0:0:0:
370,182,46781,1,10,0:0:0:0:
484,45,46939,1,10,0:0:0:0:
308,15,47096,1,10,3:1:0:0:
508,157,47254,1,2,3:1:0:0:
249,116,47412,5,12,0:0:0:0:
249,116,47728,2,0,P|256:167|245:218,1,105,8|0,0:0|0:0,0:0:0:0:
97,162,48044,1,8,0:0:0:0:
97,162,48202,1,0,0:0:0:0:
208,42,48360,2,0,P|258:32|305:54,1,105,8|0,0:0|0:0,0:0:0:0:
362,178,48675,5,8,0:0:0:0:
406,6,48833,1,0,0:0:0:0:
429,222,48991,2,0,P|388:254|336:255,1,105,8|0,0:0|0:0,0:0:0:0:
177,194,49307,5,10,0:1:0:0:
362,178,49465,1,10,0:0:0:0:
136,265,49623,1,10,3:1:0:0:
169,37,49781,1,2,3:1:0:0:
216,210,49939,5,12,0:0:0:0:
216,210,50254,2,0,B|269:229|321:213|321:213|373:197|421:220,1,210,8|8,0:0|0:0,0:0:0:0:
312,350,50728,1,0,0:0:0:0:
165,268,50886,2,0,P|139:223|148:172,1,105,8|0,0:0|0:0,0:0:0:0:
251,276,51202,6,0,P|189:352|95:321,1,210,8|8,0:0|0:0,0:0:0:0:
142,144,51675,1,2,0:1:0:0:
165,268,51833,1,10,0:1:0:0:
42,115,51991,1,10,0:1:0:0:
124,18,52149,2,0,P|181:8|236:20,1,105,10|2,3:1|3:1,0:0:0:0:
344,115,52465,5,12,0:0:0:0:
344,116,52781,2,0,P|395:103|455:116,1,105,10|0,0:0|0:0,0:0:0:0:
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242,86,53412,1,10,0:0:0:0:
455,20,53570,1,8,0:0:0:0:
472,28,53649,1,0,0:0:0:0:
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431,293,54044,1,10,0:0:0:0:
414,168,54202,1,0,0:0:0:0:
397,43,54360,2,0,P|342:57|288:46,1,105,8|0,0:0|0:0,0:0:0:0:
167,96,54675,1,10,0:0:0:0:
35,59,54833,1,8,0:0:0:0:
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190,119,55465,1,0,3:1:0:0:
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303,363,55781,1,0,3:1:0:0:
28,211,55939,1,10,3:1:0:0:
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501,322,57202,5,0,0:0:0:0:
461,333,57281,1,0,0:0:0:0:
419,333,57360,1,0,0:0:0:0:
378,324,57439,1,0,0:0:0:0:
336,308,57517,6,0,P|276:296|217:309,1,115.50000352478,12|0,0:0|0:0,0:0:0:0:
65,353,57833,1,8,0:0:0:0:
187,233,57991,2,0,P|198:175|185:106,1,115.50000352478,0|8,0:0|0:0,0:0:0:0:
118,11,58307,1,0,0:0:0:0:
271,86,58465,1,8,0:0:0:0:
411,40,58623,1,0,0:0:0:0:
376,180,58781,6,0,P|355:236|375:299,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
232,219,59096,2,0,P|173:203|115:220,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
42,361,59412,1,10,0:0:0:0:
13,178,59570,1,0,0:0:0:0:
176,290,59728,2,0,P|234:305|292:288,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
464,190,60044,6,0,P|347:161|232:194,1,231.000007049561,10|8,0:0|0:0,0:0:0:0:
107,351,60517,2,0,L|71:214,1,115.50000352478,0|8,0:0|0:0,0:0:0:0:
37,79,60833,1,0,0:0:0:0:
236,69,60991,2,0,L|359:32,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
230,175,61307,6,0,B|179:249|219:344|219:344|196:319|161:313,1,231.000007049561,8|10,0:0|0:0,0:0:0:0:
8,347,61781,1,0,0:0:0:0:
129,245,61939,1,10,0:0:0:0:
297,348,62096,1,0,0:0:0:0:
111,326,62254,2,0,P|50:264|76:181,1,173.250005287171,10|0,0:0|0:0,0:0:0:0:
123,157,62570,6,0,P|83:105|83:47,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
242,15,62886,2,0,P|281:66|282:123,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
280,139,63123,1,0,0:0:0:0:
271,162,63202,1,0,0:0:0:0:
341,24,63360,1,0,0:0:0:0:
457,130,63517,2,0,P|473:187|455:253,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
304,321,63833,6,0,L|183:331,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
233,112,64149,2,0,L|353:101,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
335,303,64465,6,0,L|221:345,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
212,120,64781,2,0,L|325:78,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
87,217,65096,6,0,B|144:235|201:221|201:221|270:203|324:226,1,231.000007049561,6|0,3:1|0:0,0:0:0:0:
20,271,65728,2,0,P|20:160|131:143,1,231.000007049561,14|0,3:1|0:0,0:0:0:0:
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171,334,67149,1,0,3:1:0:0:
196,90,67307,1,10,3:1:0:0:
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340,223,67939,1,8,0:0:0:0:
179,197,68096,1,0,0:0:0:0:
308,294,68254,2,0,P|369:296|412:252,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
393,60,68570,1,8,0:0:0:0:
340,223,68728,1,0,0:0:0:0:
188,164,68886,6,0,B|153:152|141:129|141:129|150:181|126:226|126:226|104:270|122:313,1,231.000007049561,14|8,0:0|0:0,0:0:0:0:
249,210,69360,1,0,0:0:0:0:
158,55,69517,1,10,0:0:0:0:
31,157,69675,1,0,0:0:0:0:
121,312,69833,2,0,P|181:333|247:312,1,115.50000352478,8|0,0:0|0:0,0:0:0:0:
369,220,70149,6,0,B|392:198|400:172|400:172|419:260|419:260|400:309|422:363,1,231.000007049561,14|8,0:0|0:0,0:0:0:0:
495,179,70623,1,0,0:0:0:0:
294,134,70781,2,0,L|170:115,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
301,214,71096,2,0,P|368:156|344:71,1,173.250005287171,8|0,0:0|2:0,0:0:0:0:
318,49,71412,6,0,B|291:42|279:9|279:9|240:54|185:34|185:34|137:22|92:46,2,231.000007049561,10|8|10,0:0|0:0|0:0,0:0:0:0:
426,171,72202,1,0,0:0:0:0:
321,295,72360,2,0,P|252:308|174:279,1,115.50000352478,8|8,0:0|0:0,0:0:0:0:
126,167,72675,5,14,0:0:0:0:
235,47,72833,1,0,0:0:0:0:
177,275,72991,5,10,0:0:0:0:
258,116,73149,1,0,0:0:0:0:
279,345,73307,5,10,0:0:0:0:
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406,367,73623,5,10,0:0:0:0:
396,152,73781,1,0,0:0:0:0:
339,349,73939,5,14,0:0:0:0:
453,196,74096,1,0,0:0:0:0:
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369,185,74412,1,0,0:0:0:0:
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311,121,75517,1,8,0:0:0:0:
231,339,75675,2,0,P|209:288|217:218,1,115.50000352478,2|8,0:0|0:0,0:0:0:0:
440,195,75991,1,8,0:0:0:0:
315,268,76149,1,10,0:0:0:0:
315,268,76307,6,0,P|297:212|313:148,1,115.50000352478,14|0,0:0|0:0,0:0:0:0:
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512,284,76781,1,10,0:0:0:0:
478,300,76860,1,0,0:0:0:0:
442,304,76939,1,2,0:0:0:0:
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364,284,77096,5,10,0:0:0:0:
311,268,77175,1,0,0:0:0:0:
255,271,77254,1,2,0:0:0:0:
203,290,77333,1,0,0:0:0:0:
121,320,77412,6,0,P|89:324|59:318,1,57.7500017623902,8|0,0:0|0:0,0:0:0:0:
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421,291,82149,2,0,L|431:371,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
320,324,82465,2,0,P|263:306|198:322,1,118.125004506111,2|0,0:0|0:0,0:0:0:0:
161,338,82781,6,0,P|84:355|9:335,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
87,242,83254,2,0,P|94:200|81:159,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
25,62,83570,1,0,0:0:0:0:
155,118,83728,2,0,P|196:120|247:107,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
345,78,84044,6,0,L|326:242,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
262,87,84517,1,0,0:0:0:0:
262,87,84675,2,0,P|288:20|375:2,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
274,176,85307,6,0,B|209:181|177:130|177:130|199:195|182:238|182:238|164:284|190:326,1,315.000012016297,2|2,0:0|0:0,0:0:0:0:
423,352,86254,1,2,0:0:0:0:
430,276,86412,1,2,0:0:0:0:
440,200,86570,6,0,L|455:35,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
347,25,87044,1,2,0:0:0:0:
336,127,87202,2,0,L|321:283,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
192,326,87833,6,0,L|187:356,2,26.25,2|0|0,0:0|0:0|0:0,0:0:0:0:
219,146,89096,5,2,0:0:0:0:
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133,107,90044,1,2,0:0:0:0:
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408,331,92412,1,2,0:0:0:0:
310,293,92570,1,2,0:0:0:0:
213,333,92728,2,0,L|205:370,2,26.25,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,92965,12,4,95412,0:0:0:0:
Topic Starter
_Meep_

Lexis wrote:

Hi :3
A random M4M appears !

[General]

Easy and Normal kiais are different than Hard, Insane and flower diffs. Fixed

[Easy]

00:01:939 (1,2) - Improve this blanket (reverse of the slider (2)) Fixed

00:04:465 - Make it clickable for more emphasis Fixed

00:06:991 - ^ Fixed

00:08:254 (4,1,2,3) - The overlap enter (4&2) looks weird. Why not place (2) in front of (1) and (3) will blanket 2 ? (And if you don't have enough place, place (1) higher) Fixed

21360,-100,4,2,1,10,0,0
Inherithed point not useful

00:23:412 (1,3,4) - The spacing enter the blanket is different and that looks weird. I guess its fixed?
00:27:517 (1,2) - Improve blanket Fixed

00:34:465 (4,5) - Strange flow Keeping it there

00:35:096 (5,6) - Improve blanket (end of 6) Fixed

55149,-100,4,1,1,30,0,0
55307,-100,4,1,1,35,0,0
55465,-100,4,1,1,40,0,0
55623,-100,4,1,1,45,0,0
55781,-100,4,1,1,50,0,0
55939,-100,4,1,1,55,0,0
These inherithed points aren't useful

57202,-100,4,1,1,30,0,0
57281,-100,4,1,1,40,0,0
57360,-100,4,1,1,50,0,0
57439,-100,4,1,1,60,0,0
Same

01:24:044 (3,4) - Improve blanket Fixed

01:29:412 (3,4) - Why this stack ? Fixed

89570,-100,4,2,1,30,0,0
Inherithed point not useful

92728,-100,4,2,1,10,0,0
Same

[Hard]

00:17:570 (2,5) - Touching sliders Fixed

00:25:939 (4,5) - A blanket ?? Fixed

00:32:886 (3,6) - Overlap (you can see it here 00:33:419 - ) Fixed

00:34:149 (6,1) - ^ Fixed

00:54:991 (1,2,3,4,5,6) - Disappointing pattern I don't see how this is disappointing,this is pretty challenging for a hard mode player,considering hard mode players always go with the flow and don't see jumps as much in a hard mode,therefore I feel like I should keep it

01:05:096 (1,2,1,2,1,2) - Nice pattern ! I really like it ! Thanks? XD

01:22:465 (1,2) - Just a 1/1 slider will be good Fixed

01:24:360 (2,3,4) - Curve them a bit less to make them better Fixed
Thanks for modding ;d
619

No_Gu wrote:

[Normal]
big gap from easy imo
00:29:096 (1) - remove NC - fixed
fine - thanks

Lexis wrote:

[619's Normal]

00:01:939 (1) - Change the end of thhis slider to here : 00:02:412 - It looks better - fixed

00:28:465 (4,1) - A double blanket will look better than a symmetry - I wanted it to do so i will not change

00:29:096 (1) - Why this NC ? - Already fixed

11965,-100,4,2,1,50,0,0

21360,-100,4,2,1,10,0,0

55149,-100,4,1,1,30,0,0

55465,-100,4,1,1,40,0,0

55781,-100,4,1,1,50,0,0

57202,-100,4,1,1,30,0,0
57281,-100,4,1,1,40,0,0
57360,-100,4,1,1,50,0,0
57439,-100,4,1,1,60,0,0

89412,-100,4,2,1,20,0,0
89570,-100,4,2,1,30,0,0

92728,-100,4,2,1,10,0,0

These inherithed points aren't useful - ok, thx, fixed
Thanks for mods!

UDP
619
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Murasaki Hotaru
ArtistUnicode:Murasaki Hotaru
Creator:_Meep_
Version:619's Normal
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask
BeatmapID:1104520
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"CuJyvFFUAAA5VPF.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1939,315.789473684211,4,2,1,40,1,0
1939,-100,4,2,1,40,0,0
10781,-100,4,2,1,60,0,0
22149,-100,4,2,1,50,0,0
42360,-100,4,1,1,60,0,0
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_DT3
I'm a kd farmer

[Easy]
  1. First of all, try to stay consistent with your NCs, try putting a NC every 2nd measure for easy, that means like for example 00:04:465 (3) - , 00:06:991 (5) - and 00:14:570 (4) - . Don't forget there are more
  2. And generally I thought this diff was rather inconsistent, so just try bringing in some consistency
  3. 00:04:465 (3,4) - 00:06:991 (5,6) - Why not map the sounds here when you mapped them 00:01:939 (1,2) - ? They do deserve to be mapped
  4. 00:12:675 (2,3) - Since beginners will follow the whole slider, this flow is not so good and can be better.
  5. 00:14:570 (4,1) - You can simply avoid the overlap by mapping more towards the top
  6. 00:24:991 (4) - You mapped to the vocals here -> 00:22:781 (1,2,3) - but not here. Why?
  7. 00:58:781 (3,1) - 01:01:307 (3,1) - Same goes with the flow here as above
  8. 01:03:833 (3,4) - The flow could easily be better by flipping it horizontally
  9. 01:05:096 (4,5,6) - A simple Repeat slider could do
I'll mod the rest later on if you remind me, ran out of time today
Topic Starter
_Meep_

_DT3 wrote:

I'm a kd farmer

[Easy]
  1. First of all, try to stay consistent with your NCs, try putting a NC every 2nd measure for easy, that means like for example 00:04:465 (3) - , 00:06:991 (5) - and 00:14:570 (4) - . Don't forget there are more Fixed
  2. And generally I thought this diff was rather inconsistent, so just try bringing in some consistency Fixed
  3. 00:04:465 (3,4) - 00:06:991 (5,6) - Why not map the sounds here when you mapped them 00:01:939 (1,2) - ? They do deserve to be mapped Considering that in the opening of the song, one part is for the slow part(the starting) and the more aggressive/fast part(the part before the vocals), I think the transition between that should have thenotes while the slow part shouldn't,if not it'd be unexpected for the new/easy players that the rhythm is quite fast even for a slow part of a song.
  4. 00:12:675 (2,3) - Since beginners will follow the whole slider, this flow is not so good and can be better. Fixed
  5. 00:14:570 (4,1) - You can simply avoid the overlap by mapping more towards the top Fixed
  6. 00:24:991 (4) - You mapped to the vocals here -> 00:22:781 (1,2,3) - but not here. Why? I cant map notes one whole tick after the slider,because in easy,you'd be able to see the note before the spinner even ends
  7. 00:58:781 (3,1) - 01:01:307 (3,1) - Same goes with the flow here as above To make it similar I made it so the sliderends where the reverses were would point in the direction of the next 1/1 slider,since it's very difficult to move them around in a way that would make them avoid overlapping.
  8. 01:03:833 (3,4) - The flow could easily be better by flipping it horizontally Fixed
  9. 01:05:096 (4,5,6) - A simple Repeat slider could do Fixed
I'll mod the rest later on if you remind me, ran out of time today
Okie
Rumia-
m4m~

[Nowa]
00:09:517 (1) - its too edge .. maybe consider this to move inwards a little ??
00:18:675 (2,3) - suggestion to rotate it by -30 , flows better imo! how my suggestion looks like

00:20:728 (5,2) - avoid this overlap? minor
00:33:044 (4,5) - i think better this both as overlaps ( act as anti jump) would give great impact ~
00:48:044 (3,4) - try unstack this , make a little jump here ? would be more consistent i think
01:05:570 - here and the other red ticks u can add circles imo , its a bit weird to have these pauses while the previous part is intensely mapped as in 1/2s
01:16:781 (3) - you can nc this , looks more organise with the nc grouping~
01:27:044 (2,3) - make them same ds as 01:26:412 (3,1) -

[Insane]
maybe just ar9 better??
00:07:465 (3,4) - conflict with your general idea around this part such as 00:03:675 (2,3) - , 00:06:202 (2,3) - or others u stack on the next slider not on previous
00:13:307 (5) - nc here ~
00:30:991 (1,2) - make a small movement here , since its kinda ( off ) feeling of just 1 stacks and others are jump maybe u can make them like http://puu.sh/rSAMx.jpg
00:36:044 (4,1) - reverse this nc
00:39:833 (1,2) - instead of these unintentional overlaps , you can make them likethis looks more organise imo!

01:18:202 (2,4,5) - maybe

01:18:991 (4) - nc
01:22:781 (1,2) - i think you catch it wrong .. http://puu.sh/rSB1R.jpg fits better
01:24:675 (6,7,1) - http://puu.sh/rSB3l.jpg
01:30:360 (1) - cool :O
01:35:412 (1) - personal opinion , i think its best if you just delete this and extend spinner up til here~ kind of sudden ;o;


[Hard]
AR -1
00:04:465 (1,2) - try this ?

00:32:886 (3) - since you are following vocals , why not this too correct way to follow vocal

00:35:412 (2,3) - same as above
00:53:649 (5) - i think better keep up with the 1/2s instead , look more consistent imo
00:55:939 (7,8) - whats with the sudden low spacing ;w;
01:10:149 (1,2,3,4) - maybe make the blanket looks unified..

01:13:860 (5) - same as i said previously
01:22:465 (1) - doesnt have to extend to 3/4 slider imo..

[619]
00:06:991 (1) - it should end at previous red tick

[easy]
00:05:728 (4) - it should end at previous red tick
00:33:202 (2) - remove this circle to give space for newbies to read ~
00:38:254 (2,4) - remove , 00:38:570 (2) - add reverse ~
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