神图!
- Yoshimaro - wrote:
These htisounds <3
00:11:285 (4,5,6) - change to 2/4 repeating slider? hmm I think it's okay, will get to it later~
01:49:440 (2,3,4,5,6,7) - what is being so emphasized here that these have to spike so hard? this doesnt sound any more intense than 01:46:819 (1,2,3,4,5,6) -
Yea, nerf it a bit :3
02:00:799 (4) - NC, does not follow same musical pattern as 01:59:634 (1,2,3,1,2,3) - Okay added~
02:21:770 (9) - NC? flow change and new verse Okay~
02:24:100 (9) - ^ Also okay~
03:21:625 - i understand its mapped to voice but since the soft hitsound is pretty much and exact duplicate of what the song is actually using, this dropped beat makes hands feel super empty and lonely. consider a slider or a stacked circle
Yea I agree with you, but actually I want to make a symmetric pattern in 03:21:188 (1,2,3,4,5,6,7,8,9,10) - (and that's why I duplicate). So currently just keep it, maybe I need some time for a better pattern orz
03:36:333 (4,5,6) - refer to mod at 00:11:285 (4,5,6) - hmm I think it's okay as well
03:52:644 (5) - NC, this is mapped to a different element than the rest of the combo Yea ok added
04:56:722 - compare intensity to 00:54:392 - 01:50:314 - 03:04:877 - ... this last kiai spikes ridiculously hard when its the same musical chunk. its not really warranted and would be extremely frustrating to drop combo on, what is basically, a higher difficulty map just for the last kiai
05:06:042 (1,2,3,4,5,6,7,8) - technically challenging spike
Well okay I remap some patterns in the last kiai (tho the difficulty stars even much higher than before LMAO), but it's definitely a little bit easier to play imo.
05:17:110 (1,2,3,4) - and if they didnt break during the rest of kiai, they definitely broke here LMAO
lol okay nerf it a bit LMAO
02:56:722 (1,2) - 01:46:819 (1,2) - 01:49:440 (2,3) - inconsistent throughout the map
Also nerf this a bit (really just a little bit lol)
good as fuck map just that ending spikes for no reason as far as i can tell. aesthetic on fleek, flow on fleek, hitsounds on fleek, but the last kiai goes a bit too hard
also, i feel like it would be cleaner if you divided just about all of your combos in 2 (NC ever half combo basically)
Left wrote:
from my queueHOSHI
00:01:965 - I can see you're following vocal, but this is really strong drumbeat. how about at least making 00:01:819 (5) - to 1/2 slider?
Okay change to 1/2 slider
01:06:042 (1,2,3,4,5) - i think this is quite too hard..even far more harder than kiai
02:01:528 (7) - tail's sound is strong both in drum and vocal, so I think changing 02:01:382 (6,7) - to slider-circle is better.
Yea that's right, fixed~
03:11:576 (8) - used whistle before and using it again make a bit heavy sound..you can use another sound.
hmm that's heavy sound is just what I want lol...just keep it currently :3
03:50:605 (3) - sound is isn't that high, but spacing is quite large.
Okay decrease the ds a bit
04:01:819 (2) - how about ctrl G this? you can emphasize 04:02:256 (3) - 's sound.
Why not
05:15:799 (1) - I can't know why you missed this beat.
ummm that's because I want to follow the main melody (not the drum sound) at the end, and also want to emphysize 05:15:945 (2,3,4,5,1,2,3,4,1,2,3,4) - , which has some very diffcult jumps at the end. So players may have a little time to prepare for the last challenge
05:16:382 (5,1,2) - this flow is to linear so 05:16:528 (1,2,3,4) - this pattern's intention isn't fully shown i think.
Well currently I don't have better idea to replaced that part. So I just keep it and waiting for some more suggestions from other mods.
I thought this map's spacing difficulty change is a bit wrong. sometimes Kiai was far easier than other part, sometimes difficulty was different in parts with same tension of song.
Yea actually I think the difficulties of this song should be placed in non-kiai parts. Compared to kiai part, some none-kiai parts (for example, from 01:06:042 - to 01:33:421 -, a hiphop part) have more diversified rhythm, which is definitely a better choice to make it more challenging. Yet in kiai part, on the contrary, it sounds almost like a same melody that repeat 4 times, filled with 1/4 rhythm.So this time I choose to focus my attention on non-kiai parts instead of kiai parts.
Itasha_S13 wrote:
Hi from my Qglgl
Hoshi
00:02:110 (6) - start this at white tick (ok.. yea... you're mapping the vocals) but people will not just feel you're mapping the vocals because you didnt start the map where the vocals begin.. the pause feels a bit akward and the piano beat is strong, most people will think you missplaced the slider, yea I recommend to move the slider and add a circle at 00:02:401 - (and stack the circle with 00:02:547 (8) - )
ummm I prefer not... just want to follow the vocal :3
00:18:858 - like add a slider here?
nah I prefer a small break here
00:22:207 - make this sound clickable becaause its more "pitchy" than the rest, its more noticeable, more strong
hmm maybe...just give me some time to consider
00:26:722 (3) - ^ ^
00:44:343 (3,5,3) - stack these properly (they're just a bitttttt messed up xD)
Well okay that's really bittttt lol
01:00:799 (3,1) - ctrl+g on thr 3? or move 1 closer, this spacing here for such slow part doesnt fit
umm I think anti-flow is more suitable in this part
01:10:411 - missed the beat here, while in the other part its the reverse slide so why not make this a reverse too?
just want to follow the vocal here, as it's a hiphop part, sometimes it's no need to follow every single drum sound.
02:28:469 (3) - move this out from here it looks like 1/2 gap instead of 1/1
nah I make this break pattern on purpose to emphasize the rhythm beat.
02:57:887 (1) - fix blanket okay fixed
03:00:217 (1,2) - this spacing is 1/2 03:00:654 (2,3) - this is 1/1 they should be quite different.. I mean now.. its confusing because its spacing
03:35:168 (1) - I've barely heard this sound across the mapa.. just like twice, so I dont reallly know If im wrong but just to be clear check that you used this sound on consistently
That's just a grace note actually, i think it's no need to use it too frequently. Besides, it'll be pretty weird if you use that too often lol. Just like you filled your room with flowers, that can also be a disaster lol
03:37:790 (2,3) - 1/2 gap 03:38:081 (3,4) - 1/4 gap but the same spacing...
Yea also because the hiphop part, I need to emphysize the heavy vocal in 03:38:081 (3,4) -
04:00:217 - make this clickable
hmm keep it for more consideration
04:01:673 (1,2) - this spacing, at least ctrl+g on the slider okay ctrl+g that
04:31:746 (3) - move this to the white tick and make it a reversal?
hmm keep it for more consideration
04:42:013 (2,3) - blankt don't want to make blanket in this part
04:52:499 (2,3,4) - the rythmg you used here its kinda weird because the 3, don't really need to change but just wanted to point it out, It feels weird _(:з」∠)_yea, a bit
05:00:799 (4) - nc? spacing change, because you're following other sound of the song
umm i think that's also acceptable
05:05:168 (3) - rotate this to look better with 05:05:460 (4,5,6) -
these are symmetrical parts, don't wanna change
05:04:003 (2,4) - stack these
05:08:955 (3,6) - stack these? (well it looks very intentional so don't change it if Im not wrong)
yea I unstack them on purposesorry for short mod tho
Neoskylove wrote:
Q NM
[1]
00:11:576 (5,8) - avoid overlap. hmm that's not so serious problem imo
00:32:256 (1,2,3,4) - This pattern's DS has no consistency. COuld you fix it/ okay I've tried my best
00:47:838 (2) - check DS. This anti jump is bery Hard to read. fine for me imo ;w;
04:29:926 (4,5,6) - How about make Antijump? yea good idea
05:17:110 (1,2,3,4) - This jump is Too big, Decrease them. okay decreased that
Good luck!
Syph wrote:
hi from queue
[Hoshi]
00:46:236 (1,2) - a little bit less spacing would be nice
fine for me imo ;w;
00:50:168 (2,3) - why are these stacked ;-; idk but i think that should be fine ;w;
01:08:955 (5,6) - pretty sure this is the first time in the map you do an extended slider on vocal like this, bit weird imo
maybe, tho i still think it's fine ;w;
01:09:683 (2,4) - everything is so nicely stacked and then here it's not ;w;w; fine imo ;w;
01:12:741 (9,10,1,2) - this flowed kinda badly imo, you could try stacking 01:13:033 (1) - on 01:12:595 (8) -
also fine imo ;w;
01:14:634 (7,1) - more spacing? vocal sounds strong already use large space in 01:15:071 (2) - ,so 1 is not so necessary.
01:17:693 (1,3) - same as earlier lol but I'll stop about these
01:29:197 (11,1) - cool pattern but emphasis where
02:11:139 (6) - 2 circles would be better imo
03:19:440 (5,9) - ncing on these would be cool Fixed
03:39:537 (8,1) - this blanket is really off X: Fixed
04:01:819 (2,3) - since you follow male vocal with these wouldn't it be better to also follow it with 04:02:547 (4) - this by putting it on blue tick instead of following female vocal
04:35:751 (1,4) - please stack these Okay lol
05:16:528 (1,2,3,4,1,2,3,4) - fancy lol decrease the ds a bit
good luck~
_Stan wrote:
来摸个大佬
[Hoshi]maya这么神的图无力mod,全程个人主观意见。膜拜大佬。
- 00:02:547 (7,1) - 这样好不好?
现在这样感觉也行,暂时不改了- 00:28:469 (8,2) - 有点不太好读 这样呢
这个也还行吧orz- 01:09:683 (2,4) - 重合的地方距离在大一点点,大概像01:17:693 (1,3) -
…好吧加大了一点- 01:48:858 (4,2,4) - 这三个间距差不多,这里01:49:732 (4,6) - 是故意加大的吗?不是的话调整回来?
是想故意加大一点的不过好像有点太大了,调了一下- 01:57:741 (2) - 330,204 make 01:57:304 (1,2,3) - 等距三角?
没必要这么精细吧oooorz- 03:09:974 (2,3,4) - 和03:09:537 (1) - 等距? 感觉不太需要
- 03:13:615 (8,3) - 没有重合好 嗯改了
- 03:15:654 (9,10,12) - 三角形? 感觉不太需要
- 03:52:644 (5,6,7,8,9,10,11,12) - 弄一个逐渐加大ds的连打?感觉整体鼓点是渐强的
不太明显,而且变距连打用在这里有点太难- 05:15:799 - 漏音,如果你想弄个短暂停顿的话,这样的节奏怎么样?[box=img]
这个可以有,好评
rank it plz~
Dynamix wrote:
from queue
00:10:411 (2,3) - 节奏稍微有点迷,也许是我太聋了 就是纯粹跟vocal的啊
00:18:275 (1,2) - 这里也有点,不过我觉得是个人风格不用改 嗯这里是为了和前面节奏处理一致
音效牛逼
感觉没什么好摸的,要不射颗星吧
有的单点拆二连感觉有点难打,不过我也经常用没资格说别人
跳难(跑
无敌s酱真无敌
Beomsan wrote:
你好 Streliteela
such a nice song and map I love it <3 Thanks <3
[img]http://puu.sh/rydDy/6a1ea03c17.png
That's my fault sry ;w; I've nerf the last part a bit ;w;
[General]
[*]Unused hitsounds:
drum-hitnormal.wav
drum-hitwhistle.wav
normal-hitclap.wav
normal-hitnormal.wav
normal-hitwhistle.wav
soft-hitclap.wav
and MA catching soft-sliderslide4.wav but this is obviously using. 04:21:770 - S:C4
Okay removed them all~
[*]Audio file bitrate is too high. (319kbps)
Ranking Criteria - Audio
Okay changed to 192 kbps version
[*]the latter part(04:40:411 (1) - ~) is too difficult I guess. overall you didn't make it difficult. but I know, the song is get more strong impression. so please decrease the difficulty of this a bit.
Yea nerf it a bit already...hope it's better now ;w;
[*]I'd recommend put more NC like 01:59:634 (1,2,3) - this. for example) 02:00:799 (1) - you can put nc here too. / 01:58:469 (1) - if you put nc here, it'll be help to read 01:58:469 (1,2,3,4) - these anti-jumps. / 01:53:809 (1) -
and many more.
Yea added more nc as you said, nice
[Hoshi][]
- like 00:18:275 (1) - 00:37:499 (1) - when you change the sv, you should create it can distinction. this is really confusing to read so causing slide miss. strong suggest
hmm maybe...just keep it for the moment.- 00:50:168 (2) - head remove clap. spot is 00:50:314 - here but you following vocal sound so it's really unfitting.
Yea removed that- 01:05:751 (10,11,1,2) - do you want kill hidden players? loooool this is really confusing. I'd recommend replace them but if you don't want, at least 01:06:188 (2) - don't stack it, please!
Yea lol that just what i want ~~(/me being killed)- 01:46:819 (1,2,3,4,5,6) - this pattern is too difficult to me. I'd recommend decrease distance between 01:46:965 (2) - and 01:47:110 (3) - , 01:47:256 (4,5) - same
Yea decreased that a bit- like 04:48:566 (1,2,3,4,5,6,7,8) - 05:06:042 (1,2,3,4,5,6,7,8) - 05:11:867 (1,2,3,4,5,6,7,8) - ...HELLA difficult. you should do self testplay. it must not I guess.
I've remapped the 2nd and 3rd part you mentioned, but for the 1st, I still have no idea how to deal with that ;w; So do you have any good idea about that ;w;?- 04:56:722 (1,2,3,4,5,6,7,8,1,2,3,4) - just... too many circles. also 04:57:741 (8,1,2) - > 04:58:178 (3) - this flow is
quite fuckedlol
Yea kinda difficult but I don't think it's too hard to play tho, tricky flow is my feature lol- 05:00:945 (5) - 05:01:091 (6) - too suddenly. I'd recommend a bit increase distance here.
hmm i don't think so, but I increased the distance between 05:01:091 (6,1) -, hope it better now- 05:15:799 - add a note here?
Yea changed that part and replaced a 1/4 slider here
ok that's all!
I love this map
hope this helped, good luck~
Thank you a lot~~Really nice mod and I appreciate very much~~Good job :3
this is too extensive. I can't throw any suggestion xdStreliteela wrote:
Beomsan wrote:
- like 04:48:566 (1,2,3,4,5,6,7,8) - 05:06:042 (1,2,3,4,5,6,7,8) - 05:11:867 (1,2,3,4,5,6,7,8) - ...HELLA difficult. you should do self testplay. it must not I guess.
I've remapped the 2nd and 3rd part you mentioned, but for the 1st, I still have no idea how to deal with that ;w; So do you have any good idea about that ;w;?
lol that's okay~Really glad to hear that~Beomsan wrote:
this is too extensive. I can't throw any suggestion xd
and current is much better than before. good~~~
좋구나 ㅋㅋㅋBeomsan wrote:
真棒
<333Beomsan wrote:
真棒
感谢撒谎大神神摸orzsahuang wrote:
[General]
- 01:01:965 - 01:33:421 - timing line unsnap Fixed
HP感觉高了点,6-6.5即可。OD倒是可以高一点不过这个无所谓啦 那6.5吧,想想毕竟ex还是别太低[Hoshi]
- 开头的NC可以整齐一点?00:01:819 (5,1) - swap, 00:15:945 (5) - NC 好
- 00:18:275 (1,2) - 这个节奏不好,这边很清晰的有女声vocal应该跟,00:18:566 - 00:18:858 - 00:19:149 - 这三个可以搞一个折返,然后00:18:275 - 一个圈?现在这样有点不知道在跟啥,男声太弱惹
嗯这个在之前的摸里面也有很多人提到过。这里我的想法是:因为首先本身00:17:110 (1,2,1,2,1,2) - 是一个整体梗,如果跟女声的话势必第三个的地方会和前两个的处理不一样,整体性就没有了;此外本段后面接的一段属于缓和段,因此我觉得有必要用一个慢滑条带过去作为过渡,虽然很弱但也做到了让男声部分有一个比较完整的段落结尾;而如果这里跟女声的话男声就会少一句,第一段就不太完整了。与此相反的,我在03:42:159 (1,2,3,4,5,6,7,8,9,1) - 类似段落的处理则选择类似你说的这种方式,在03:43:906 (1) - 的地方跟女声,因为这里后面紧跟的段落是一段带鼓点的女声,相比前面来说激烈程度更甚,且前面男声的部分是增强趋势而非减弱,因此在这里我选择的是大跳+女声部分过渡处理。- 00:34:295 (1,3) - swap NC,00:36:916 (6) - NC 好
- 00:44:780 (5,3) - 这俩稍微错开一点吧,一模一样感觉太难反应
错开特别显乱,而且看着强迫症要犯了orz- 00:50:168 (2,3) - 怎么stack了。。 脑袋进水了……改了
- 01:08:809 (4,5) - 距离稍大,参考01:06:479 (4,5) - 移到302|273试试看 好的/color]
- 01:12:886 (6,1,2) - 好难o.o 不过作为一个梗也没什么
- 01:12:159 (1,2,3,4,5,6) - 感觉不是很合适,应该从01:12:304 - 开始12 123的NC。。。节奏和01:28:615 (1,2,1,2,3) - 差不多,现在123456两个一组感觉稍强行,音乐我没听出这样的12 12 12节奏
后面应该还是有点1212的感觉的,前面说实话完全是为了配合后面的梗做出来的orz我把nc的位置调到01:12:450 (1) - 了,前面56算作前一个梗的一部分,主要强调后面的1234出来我试了试感觉还行- 01:26:285 (7,1) - 可以swap NC 啊这里的nc有提醒变距梗出现的作用……我觉得还是别swap比较好
- 01:36:333 (1,2) - 这个间距和前后相比太大了点吧?01:34:295 (2,3) - 才这么点
看着挺大其实实际1那个滑条不用滑全程,基本在3/4的时候就可以判定300了,所以这样来看距离差不多- 01:47:693 (7) - 这次居然没有ctrl+G搞读图梗 实在是不敢再搞事了orz
- 01:51:479 (5) - NC 好
- 01:51:916 - 圈? 加了
- 01:57:013 (4) - g 这里音调是一致的,我觉得用方向一致的滑条更合曲
- 03:11:867 (1) - 扭好一点啦 已经尽力扭了呜呜呜QwQ
- 03:19:149 (3,4,1,2) - 这个anti-flow好难。。。感觉三个4连都凹凸反了233
这里女声的音调很高,应该算是个小高潮部分了,所以刻意放了一个antiflow的连续单点梗增加一下氛围2333- 03:47:256 (3,4) - 间距太小 调整了一下
- 04:52:935 (4,1) - 可以距离大一点 稍微调整了一下,不敢调太大了因为后面本来就跳太厉害
- 05:10:702 (1,2,3,4,1,2,3,4) - 好难,主要是读图困难。 挺想保留这个读图梗的;w;
- 05:12:304 (4,5) - 音乐也没suggest那么大间距吧orz 改小了一些
- 05:16:528 (1,2,3,4,1,2,3,4) - 有点敷衍了事的感觉。。首先这个05:16:382 (6,1,2) - flow太直,往右弯一点为好。其次05:16:528 (1,2,1,2) - 间距没必要差那么多。我是觉得结尾放两个正方形更好看来着
不其实这里我花的时间可能是最多的,至少梗就换了好几种了。正方形之前试过的,我觉得效果并不是很好(可能因为现在的图正方形三角形梗都用太多了没什么创意了);最后我选择这样处理一是因为节奏上我觉得确实有那种1212往复的感觉而且后段比前段要激烈,这样直线梗最能直接反应出这种节奏变化;二是因为兼顾ctb(毕竟ctb出身),这个梗在ctb里面是个相当杀人的移动梗,放在最后尾杀我觉得还挺不错的(被炸飞)
拒绝speedrank x.x 不过真的好神啊啊啊 啊啊啊啊求recheck呜呜呜呜QwQ
Thanks for your modding <3 Really high quality mod that helps me a lot~^_^Lasse wrote:
soft-sliderslide4 gets shown as unused, but 04:22:499 - section uses it so no problem there
I see kwan checked metadata already so that should be fine
00:04:732 (5) - what is this mapped to? pretty sure you wanted this to be on 00:04:877 - for piano lol
lol yea, fixed
00:18:712 (2) - vocal snapping is kinda weird here so this feels really off. male vocal somehow sounds more like it would be on 00:18:761 - or map the other one on white tick?
hmm that's the point...it seems that the male vocal is off the main rhythm here...Okay I decide to add a 1/4 slider in 00:18:858 (2) - as well. Thanks god that weird male vocal is so weak that could also be ignored. Hope it's better this time.
00:41:576 (1,2,3,4,1,2,3,4) - great <3
00:46:382 (2) - why is this such a huge jump? No vocal and just basic drum beat doesn't really justify this. and the spacing of surrounding objetcs is much lower so this stands out even though it shouldnt
Yes you're right, decreased the jump already.
00:52:062 (1) - no idea why this is suddenly mapped as reverse slider? it's liek the only one in the whole part
Well not sure if it is my personal feeling, but it seems the snare sound in 00:52:207 - could be heard much clearer than that in 01:48:130 - 03:02:693 - and 04:54:537 (2) - . So I choose to keep it sry
01:09:683 - rhythm on this feels kinda off with how drums and vocals go. maybe http://i.imgur.com/DZvdzpF.jpg or
Okay, fixed as you said
01:20:751 (6,7,1) - sudden drop in spacing doesnt really work here I think. maybe you can rearrange 6/7 ?
Yea okay rearranged this part...Hope it better now.
01:29:343 (1) - how about comboing like http://i.imgur.com/yCejQmd.jpg ? would make the downbeat stand out more and look nice too
Okay, fixed~
01:47:547 (6,7) - just feels so wrong to play with all the movement the pattern before builds up : ( think stacking like http://i.imgur.com/C5cQVJp.jpg would work better with the song if you insist on keeping a stack here.
Okay I renounce the use of stack here. Maybe 1.3x ds would be better?
02:24:974 (4,1,2) - movement here feels so forced because it's kinda linear with so many spacing changes
ummm I think it's okay to play tho sry no fixed here
02:57:887 (1,3,4) - check this with stacking, looks weird ingame. should manually move 02:58:615 (3,4) - to fix
03:20:023 (1,2,3,4,5) - ^ autostack kinda breaks your pattern here, really noticeable cause 2-3 gets no followpoint while all others do. maybe you can do a manual stack to left? http://i.imgur.com/WbShU7B.jpg
03:24:683 (1,2,1,2,3) - more of ^
Well I changed the stack leniency to 2 now and it looks much much better ;w;
04:10:848 (4) - higher spacing would really help with reading this rhythm here, like you did on 04:05:751 (3,4) -
Okay increased the space
04:48:566 (1,2,3,4,5,6,7,8) - nice! <333
04:58:469 (5) - movement into this slider feels so forced cause it completely breaks everything from before, why not something like http://i.imgur.com/IVhyChH.jpg
Yup fixed~
sure it was only submitted a week ago, but it's a nice map and got quite some mods already, so feel free to call me for a recheck
soft-sliderslide4 gets shown as unused, but 04:22:499 - section uses it
#2Beomsan wrote:
gratz
其实我只是在等第十四天oorz超市大神说不点speedrank所以至少要等到传图日期后两周nika mika wrote:
很想摸(
然而实力不够……其实是没多少时间仔细摸
如果11月左右还没火没心(肯定火了心了Q了还全是10分)我就跑回来填坑!真的!放鸽子也不敢放S神鸽子!
嘿嘿,给颗星表示诚意
来晚了,GG
Thanks for your modding~~<3Chaoslitz wrote:
可 達 S ! ! ! 呆 呆 超 ! ! ![Beyond the Horizon]
- 01:06:625 (5,1,2) - 這兒對比起 01:05:751 (4,5,1,2,3,4,5)一堆的圈, 節奏上我轉折有點大, 試試把01:06:625 (5) - 換2個1/4滑條? (01:08:955 (5,6,1,2) - 就像這兒節奏也挺密)
这地方其实是故意这样的,虽然说后面01:08:955 (5,6) - 这里和前面很像,但其实后面这个地方vocal和前面是有差别的。我希望能把这种差别做出来;而且这部分我主要都是在根据人声的缓急变化来下物件和决定ds,这里明显是只有一个拉长的人声所以一个1/2滑条完全足够imo ;w;- 01:12:741 (3,4,1,2) - 這兒flow怪怪的, 大概是因為01:13:033 (1,2) - 的距離比之前少而且是在來回的方向
嗯这地方主要也是考虑做出来vocal的缓急变化,所以某些地方的ds会故意被弄大或者缩小;w;确实是难读一些不过我觉得这种变化还是蛮合曲的;w;- 01:14:634 (7,1) - 不用overlap吧? 可能讀錯1/4 qwq (例如 01:31:382 (5,1) - )
嗯你说的对,改掉了~- 01:26:285 (7,1) - NC了不stack比較好吧
嗯,改了- 01:36:333 (1,2) - 好像太遠...orz
其实第二和第三段kiai的这个部分是用的差不多的ds(第一和第四段是一种),个人test的时候感觉那个长滑条其实不用滑到尾就可以紧接着点下一个物件了(好像是od的缘故?不太清楚),所以实际上的距离并没有看上去那么大;w;- 01:54:974 (1,2,3,4) - 這兩個跳的對比...有點大
嗯,改掉了- 02:11:139 (3) - 我覺得這變成兩個圈能夠突出02:11:285 這downbeat
好,改了- 02:20:023 - 把那個綠色的break刪掉
嗯去掉了- 02:20:606 (1,2) - ...按pattern應該ctrl+g
之前竟然没发现XD改了- 02:43:906 (1,2,3) - 跟01:06:625 (5,1,2)差不多
这里倒是改了,因为前后没有什么对比的需要了~- 03:37:790 (2,3,4) - Same as 01:54:974 (1,2,3,4)
嗯调整了一下
把完整的歌詞也放cw啊( 太长了啊ooorz而且我最喜欢的就是这几句话owo前面很多都太啰嗦了啦XD