So'Fly - i BELIEVE~Hoshi ni Negai o

posted
Total Posts
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Topic Starter
Streliteela
This beatmap was submitted using in-game submission on 2016年10月16日 at 5:15:22

Artist: So'Fly
Title: i BELIEVE~Hoshi ni Negai o
Tags: GIORGIO Cancemi 13 TOKO hiphop CDTV First Kiss サイン やりすぎコージー j-pop rnb r&b
BPM: 103
Filesize: 10498kb
Play Time: 05:17
Difficulties Available:
  1. Beyond the Horizon (5.45 stars, 1197 notes)


Download: So'Fly - i BELIEVE~Hoshi ni Negai o
Information: Scores/Beatmap Listing
---------------
#8
My 1st map for approved :)


  • All modders, especially Beomsan and Garden. Thanks for your awesome mods!
    BNs: __ Lasse__ sahuang__ Chaoslitz
    All my friends from 超神秘密✩聯盟, for this 中二 diffname lol





WARNING
Tough jumps in the last kiai part!




Time is up 一瞬で
So don't waste 突っ走っていこうぜ
泣いて笑っても 人生一度だけ
二度目は无いから I show you my best!


Best song for one of my best friends, Chaoslitz
Wish there always be stars shining in your life, praying for your happiness.


Just forge ahead
Show your best to the whole world!!!




Background
sahuang





神图!
Yoshimaro
damn this is beautiful

nm from q

These htisounds <3

00:11:285 (4,5,6) - change to 2/4 repeating slider?

01:49:440 (2,3,4,5,6,7) - what is being so emphasized here that these have to spike so hard? this doesnt sound any more intense than 01:46:819 (1,2,3,4,5,6) -

02:00:799 (4) - NC, does not follow same musical pattern as 01:59:634 (1,2,3,1,2,3) -

02:21:770 (9) - NC? flow change and new verse

02:24:100 (9) - ^

03:21:625 - i understand its mapped to voice but since the soft hitsound is pretty much and exact duplicate of what the song is actually using, this dropped beat makes hands feel super empty and lonely. consider a slider or a stacked circle

03:36:333 (4,5,6) - refer to mod at 00:11:285 (4,5,6) -

03:52:644 (5) - NC, this is mapped to a different element than the rest of the combo

04:56:722 - compare intensity to 00:54:392 - 01:50:314 - 03:04:877 - ... this last kiai spikes ridiculously hard when its the same musical chunk. its not really warranted and would be extremely frustrating to drop combo on, what is basically, a higher difficulty map just for the last kiai

05:06:042 (1,2,3,4,5,6,7,8) - technically challenging spike

05:17:110 (1,2,3,4) - and if they didnt break during the rest of kiai, they definitely broke here LMAO


02:56:722 (1,2) - 01:46:819 (1,2) - 01:49:440 (2,3) - inconsistent throughout the map

good as fuck map just that ending spikes for no reason as far as i can tell. aesthetic on fleek, flow on fleek, hitsounds on fleek, but the last kiai goes a bit too hard

also, i feel like it would be cleaner if you divided just about all of your combos in 2 (NC ever half combo basically)
Yoshimaro
also for the sake of anyone who wants to know the artist just go ahead and post this with the map information

Background Source
Left
from my queue

HOSHI


00:01:965 - I can see you're following vocal, but this is really strong drumbeat. how about at least making 00:01:819 (5) - to 1/2 slider?
01:06:042 (1,2,3,4,5) - i think this is quite too hard..even far more harder than kiai
02:01:528 (7) - tail's sound is strong both in drum and vocal, so I think changing 02:01:382 (6,7) - to slider-circle is better.
03:11:576 (8) - used whistle before and using it again make a bit heavy sound..you can use another sound.
03:50:605 (3) - sound is isn't that high, but spacing is quite large.
04:01:819 (2) - how about ctrl G this? you can emphasize 04:02:256 (3) - 's sound.
05:15:799 (1) - I can't know why you missed this beat.
05:16:382 (5,1,2) - this flow is to linear so 05:16:528 (1,2,3,4) - this pattern's intention isn't fully shown i think.

I thought this map's spacing difficulty change is a bit wrong. sometimes Kiai was far easier than other part, sometimes difficulty was different in parts with same tension of song.

this map is cool tho i like it
good luck~
ItashaS13
Hi from my Q


  • Hoshi
    00:02:110 (6) - start this at white tick (ok.. yea... you're mapping the vocals) but people will not just feel you're mapping the vocals because you didnt start the map where the vocals begin.. the pause feels a bit akward and the piano beat is strong, most people will think you missplaced the slider, yea I recommend to move the slider and add a circle at 00:02:401 - (and stack the circle with 00:02:547 (8) - )
    00:18:858 - like add a slider here?
    00:22:207 - make this sound clickable becaause its more "pitchy" than the rest, its more noticeable, more strong
    00:26:722 (3) - ^
    00:44:343 (3,5,3) - stack these properly (they're just a bitttttt messed up xD)
    01:00:799 (3,1) - ctrl+g on thr 3? or move 1 closer, this spacing here for such slow part doesnt fit
    01:10:411 - missed the beat here, while in the other part its the reverse slide so why not make this a reverse too?
    02:28:469 (3) - move this out from here it looks like 1/2 gap instead of 1/1
    02:57:887 (1) - fix blanket
    03:00:217 (1,2) - this spacing is 1/2 03:00:654 (2,3) - this is 1/1 they should be quite different.. I mean now.. its confusing because its spacing
    03:35:168 (1) - I've barely heard this sound across the mapa.. just like twice, so I dont reallly know If im wrong but just to be clear check that you used this sound on consistently
    03:37:790 (2,3) - 1/2 gap 03:38:081 (3,4) - 1/4 gap but the same spacing...
    04:00:217 - make this clickable
    04:01:673 (1,2) - this spacing, at least ctrl+g on the slider
    04:31:746 (3) - move this to the white tick and make it a reversal?
    04:42:013 (2,3) - blankt
    04:52:499 (2,3,4) - the rythmg you used here its kinda weird because the 3, don't really need to change but just wanted to point it out, It feels weird
    05:00:799 (4) - nc? spacing change, because you're following other sound of the song
    05:05:168 (3) - rotate this to look better with 05:05:460 (4,5,6) -
    05:04:003 (2,4) - stack these
    05:08:955 (3,6) - stack these? (well it looks very intentional so don't change it if Im not wrong)


glgl sorry for short mod tho
Affirmation
Q NM

[1]
00:11:576 (5,8) - avoid overlap.
00:32:256 (1,2,3,4) - This pattern's DS has no consistency. COuld you fix it/
00:47:838 (2) - check DS. This anti jump is bery Hard to read.
04:29:926 (4,5,6) - How about make Antijump?
05:17:110 (1,2,3,4) - This jump is Too big, Decrease them.

Good luck!
Syph
hi from queue

[Hoshi]

00:46:236 (1,2) - a little bit less spacing would be nice
00:50:168 (2,3) - why are these stacked ;-;
01:08:955 (5,6) - pretty sure this is the first time in the map you do an extended slider on vocal like this, bit weird imo
01:09:683 (2,4) - everything is so nicely stacked and then here it's not ;w;w;
01:12:741 (9,10,1,2) - this flowed kinda badly imo, you could try stacking 01:13:033 (1) - on 01:12:595 (8) -
01:14:634 (7,1) - more spacing? vocal sounds strong
01:17:693 (1,3) - same as earlier lol but I'll stop about these
01:29:197 (11,1) - cool pattern but emphasis where
02:11:139 (6) - 2 circles would be better imo
03:19:440 (5,9) - ncing on these would be cool
03:39:537 (8,1) - this blanket is really off X:
04:01:819 (2,3) - since you follow male vocal with these wouldn't it be better to also follow it with 04:02:547 (4) - this by putting it on blue tick instead of following female vocal
04:35:751 (1,4) - please stack these
05:16:528 (1,2,3,4,1,2,3,4) - fancy

good luck~
_Stan
来摸个大佬

[Hoshi]
  1. 00:02:547 (7,1) - 这样好不好?
  2. 00:28:469 (8,2) - 有点不太好读 这样呢
  3. 01:09:683 (2,4) - 重合的地方距离在大一点点,大概像01:17:693 (1,3) -
  4. 01:48:858 (4,2,4) - 这三个间距差不多,这里01:49:732 (4,6) - 是故意加大的吗?不是的话调整回来?
  5. 01:57:741 (2) - 330,204 make 01:57:304 (1,2,3) - 等距三角?
  6. 03:09:974 (2,3,4) - 和03:09:537 (1) - 等距?
  7. 03:13:615 (8,3) - 没有重合好
  8. 03:15:654 (9,10,12) - 三角形?
  9. 03:52:644 (5,6,7,8,9,10,11,12) - 弄一个逐渐加大ds的连打?感觉整体鼓点是渐强的
  10. 05:15:799 - 漏音,如果你想弄个短暂停顿的话,这样的节奏怎么样?


maya这么神的图无力mod,全程个人主观意见。膜拜大佬。

rank it plz~ :cry:
[ Drop ]
from queue,god map shoot a kuosu instead of modding :D GL~
DJMax
from queue
00:10:411 (2,3) - 节奏稍微有点迷,也许是我太聋了
00:18:275 (1,2) - 这里也有点,不过我觉得是个人风格不用改
音效牛逼
感觉没什么好摸的,要不射颗星吧
有的单点拆二连感觉有点难打,不过我也经常用没资格说别人
跳难(跑
无敌s酱真无敌
Beomsan
你好 Streliteela
such a nice song and map I love it <3


[General]
  1. Unused hitsounds:
    drum-hitnormal.wav
    drum-hitwhistle.wav
    normal-hitclap.wav
    normal-hitnormal.wav
    normal-hitwhistle.wav
    soft-hitclap.wav
    and MA catching soft-sliderslide4.wav but this is obviously using. 04:21:770 - S:C4
  2. Audio file bitrate is too high. (319kbps)
    Ranking Criteria - Audio
  3. the latter part(04:40:411 (1) - ~) is too difficult I guess. overall you didn't make it difficult. but I know, the song is get more strong impression. so please decrease the difficulty of this a bit.
  4. I'd recommend put more NC like 01:59:634 (1,2,3) - this. for example) 02:00:799 (1) - you can put nc here too. / 01:58:469 (1) - if you put nc here, it'll be help to read 01:58:469 (1,2,3,4) - these anti-jumps. / 01:53:809 (1) -
    and many more.


[Hoshi]
  1. like 00:18:275 (1) - 00:37:499 (1) - when you change the sv, you should create it can distinction. this is really confusing to read so causing slide miss. strong suggest
  2. 00:50:168 (2) - head remove clap. spot is 00:50:314 - here but you following vocal sound so it's really unfitting.
  3. 01:05:751 (10,11,1,2) - do you want kill hidden players? loooool this is really confusing. I'd recommend replace them but if you don't want, at least 01:06:188 (2) - don't stack it, please!
  4. 01:46:819 (1,2,3,4,5,6) - this pattern is too difficult to me. I'd recommend decrease distance between 01:46:965 (2) - and 01:47:110 (3) - , 01:47:256 (4,5) - same
  5. like 04:48:566 (1,2,3,4,5,6,7,8) - 05:06:042 (1,2,3,4,5,6,7,8) - 05:11:867 (1,2,3,4,5,6,7,8) - ...HELLA difficult. you should do self testplay. it must not I guess.
  6. 04:56:722 (1,2,3,4,5,6,7,8,1,2,3,4) - just... too many circles. also 04:57:741 (8,1,2) - > 04:58:178 (3) - this flow is quite fucked lol
  7. 05:00:945 (5) - 05:01:091 (6) - too suddenly. I'd recommend a bit increase distance here.
  8. 05:15:799 - add a note here?


[]
ok that's all!
I love this map
hope this helped, good luck~
Topic Starter
Streliteela

- Yoshimaro - wrote:

These htisounds <3

00:11:285 (4,5,6) - change to 2/4 repeating slider? hmm I think it's okay, will get to it later~

01:49:440 (2,3,4,5,6,7) - what is being so emphasized here that these have to spike so hard? this doesnt sound any more intense than 01:46:819 (1,2,3,4,5,6) -
Yea, nerf it a bit :3

02:00:799 (4) - NC, does not follow same musical pattern as 01:59:634 (1,2,3,1,2,3) - Okay added~

02:21:770 (9) - NC? flow change and new verse Okay~

02:24:100 (9) - ^ Also okay~

03:21:625 - i understand its mapped to voice but since the soft hitsound is pretty much and exact duplicate of what the song is actually using, this dropped beat makes hands feel super empty and lonely. consider a slider or a stacked circle
Yea I agree with you, but actually I want to make a symmetric pattern in 03:21:188 (1,2,3,4,5,6,7,8,9,10) - (and that's why I duplicate). So currently just keep it, maybe I need some time for a better pattern orz

03:36:333 (4,5,6) - refer to mod at 00:11:285 (4,5,6) - hmm I think it's okay as well

03:52:644 (5) - NC, this is mapped to a different element than the rest of the combo Yea ok added

04:56:722 - compare intensity to 00:54:392 - 01:50:314 - 03:04:877 - ... this last kiai spikes ridiculously hard when its the same musical chunk. its not really warranted and would be extremely frustrating to drop combo on, what is basically, a higher difficulty map just for the last kiai

05:06:042 (1,2,3,4,5,6,7,8) - technically challenging spike

Well okay I remap some patterns in the last kiai (tho the difficulty stars even much higher than before LMAO), but it's definitely a little bit easier to play imo.

05:17:110 (1,2,3,4) - and if they didnt break during the rest of kiai, they definitely broke here LMAO
lol okay nerf it a bit LMAO


02:56:722 (1,2) - 01:46:819 (1,2) - 01:49:440 (2,3) - inconsistent throughout the map
Also nerf this a bit (really just a little bit lol)

good as fuck map just that ending spikes for no reason as far as i can tell. aesthetic on fleek, flow on fleek, hitsounds on fleek, but the last kiai goes a bit too hard

also, i feel like it would be cleaner if you divided just about all of your combos in 2 (NC ever half combo basically)

Left wrote:

from my queue

HOSHI


00:01:965 - I can see you're following vocal, but this is really strong drumbeat. how about at least making 00:01:819 (5) - to 1/2 slider?
Okay change to 1/2 slider

01:06:042 (1,2,3,4,5) - i think this is quite too hard..even far more harder than kiai

02:01:528 (7) - tail's sound is strong both in drum and vocal, so I think changing 02:01:382 (6,7) - to slider-circle is better.
Yea that's right, fixed~

03:11:576 (8) - used whistle before and using it again make a bit heavy sound..you can use another sound.
hmm that's heavy sound is just what I want lol...just keep it currently :3

03:50:605 (3) - sound is isn't that high, but spacing is quite large.
Okay decrease the ds a bit

04:01:819 (2) - how about ctrl G this? you can emphasize 04:02:256 (3) - 's sound.
Why not ;)

05:15:799 (1) - I can't know why you missed this beat.
ummm that's because I want to follow the main melody (not the drum sound) at the end, and also want to emphysize 05:15:945 (2,3,4,5,1,2,3,4,1,2,3,4) - , which has some very diffcult jumps at the end. So players may have a little time to prepare for the last challenge

05:16:382 (5,1,2) - this flow is to linear so 05:16:528 (1,2,3,4) - this pattern's intention isn't fully shown i think.
Well currently I don't have better idea to replaced that part. So I just keep it and waiting for some more suggestions from other mods.

I thought this map's spacing difficulty change is a bit wrong. sometimes Kiai was far easier than other part, sometimes difficulty was different in parts with same tension of song.
Yea actually I think the difficulties of this song should be placed in non-kiai parts. Compared to kiai part, some none-kiai parts (for example, from 01:06:042 - to 01:33:421 -, a hiphop part) have more diversified rhythm, which is definitely a better choice to make it more challenging. Yet in kiai part, on the contrary, it sounds almost like a same melody that repeat 4 times, filled with 1/4 rhythm.So this time I choose to focus my attention on non-kiai parts instead of kiai parts.

Itasha_S13 wrote:

Hi from my Q


  • Hoshi
    00:02:110 (6) - start this at white tick (ok.. yea... you're mapping the vocals) but people will not just feel you're mapping the vocals because you didnt start the map where the vocals begin.. the pause feels a bit akward and the piano beat is strong, most people will think you missplaced the slider, yea I recommend to move the slider and add a circle at 00:02:401 - (and stack the circle with 00:02:547 (8) - )
    ummm I prefer not... just want to follow the vocal :3

    00:18:858 - like add a slider here?
    nah I prefer a small break here

    00:22:207 - make this sound clickable becaause its more "pitchy" than the rest, its more noticeable, more strong
    hmm maybe...just give me some time to consider

    00:26:722 (3) - ^ ^

    00:44:343 (3,5,3) - stack these properly (they're just a bitttttt messed up xD)
    Well okay that's really bittttt lol

    01:00:799 (3,1) - ctrl+g on thr 3? or move 1 closer, this spacing here for such slow part doesnt fit
    umm I think anti-flow is more suitable in this part

    01:10:411 - missed the beat here, while in the other part its the reverse slide so why not make this a reverse too?
    just want to follow the vocal here, as it's a hiphop part, sometimes it's no need to follow every single drum sound.

    02:28:469 (3) - move this out from here it looks like 1/2 gap instead of 1/1
    nah I make this break pattern on purpose to emphasize the rhythm beat.

    02:57:887 (1) - fix blanket okay fixed
    03:00:217 (1,2) - this spacing is 1/2 03:00:654 (2,3) - this is 1/1 they should be quite different.. I mean now.. its confusing because its spacing
    03:35:168 (1) - I've barely heard this sound across the mapa.. just like twice, so I dont reallly know If im wrong but just to be clear check that you used this sound on consistently
    That's just a grace note actually, i think it's no need to use it too frequently. Besides, it'll be pretty weird if you use that too often lol. Just like you filled your room with flowers, that can also be a disaster lol

    03:37:790 (2,3) - 1/2 gap 03:38:081 (3,4) - 1/4 gap but the same spacing...
    Yea also because the hiphop part, I need to emphysize the heavy vocal in 03:38:081 (3,4) -
    04:00:217 - make this clickable
    hmm keep it for more consideration
    04:01:673 (1,2) - this spacing, at least ctrl+g on the slider okay ctrl+g that
    04:31:746 (3) - move this to the white tick and make it a reversal?
    hmm keep it for more consideration
    04:42:013 (2,3) - blankt don't want to make blanket in this part
    04:52:499 (2,3,4) - the rythmg you used here its kinda weird because the 3, don't really need to change but just wanted to point it out, It feels weird _(:з」∠)_yea, a bit
    05:00:799 (4) - nc? spacing change, because you're following other sound of the song
    umm i think that's also acceptable
    05:05:168 (3) - rotate this to look better with 05:05:460 (4,5,6) -
    these are symmetrical parts, don't wanna change
    05:04:003 (2,4) - stack these
    05:08:955 (3,6) - stack these? (well it looks very intentional so don't change it if Im not wrong)
    yea I unstack them on purpose


glgl sorry for short mod tho

Neoskylove wrote:

Q NM

[1]
00:11:576 (5,8) - avoid overlap. hmm that's not so serious problem imo
00:32:256 (1,2,3,4) - This pattern's DS has no consistency. COuld you fix it/ okay I've tried my best
00:47:838 (2) - check DS. This anti jump is bery Hard to read. fine for me imo ;w;
04:29:926 (4,5,6) - How about make Antijump? yea good idea
05:17:110 (1,2,3,4) - This jump is Too big, Decrease them. okay decreased that

Good luck!

Syph wrote:

hi from queue

[Hoshi]

00:46:236 (1,2) - a little bit less spacing would be nice
fine for me imo ;w;
00:50:168 (2,3) - why are these stacked ;-; idk but i think that should be fine ;w;
01:08:955 (5,6) - pretty sure this is the first time in the map you do an extended slider on vocal like this, bit weird imo
maybe, tho i still think it's fine ;w;
01:09:683 (2,4) - everything is so nicely stacked and then here it's not ;w;w; fine imo ;w;
01:12:741 (9,10,1,2) - this flowed kinda badly imo, you could try stacking 01:13:033 (1) - on 01:12:595 (8) -
also fine imo ;w;
01:14:634 (7,1) - more spacing? vocal sounds strong already use large space in 01:15:071 (2) - ,so 1 is not so necessary.
01:17:693 (1,3) - same as earlier lol but I'll stop about these
01:29:197 (11,1) - cool pattern but emphasis where
02:11:139 (6) - 2 circles would be better imo
03:19:440 (5,9) - ncing on these would be cool Fixed
03:39:537 (8,1) - this blanket is really off X: Fixed
04:01:819 (2,3) - since you follow male vocal with these wouldn't it be better to also follow it with 04:02:547 (4) - this by putting it on blue tick instead of following female vocal
04:35:751 (1,4) - please stack these Okay lol
05:16:528 (1,2,3,4,1,2,3,4) - fancy lol decrease the ds a bit

good luck~

_Stan wrote:

来摸个大佬

[Hoshi]
  1. 00:02:547 (7,1) - 这样好不好?
    现在这样感觉也行,暂时不改了
  2. 00:28:469 (8,2) - 有点不太好读 这样呢
    这个也还行吧orz
  3. 01:09:683 (2,4) - 重合的地方距离在大一点点,大概像01:17:693 (1,3) -
    …好吧加大了一点
  4. 01:48:858 (4,2,4) - 这三个间距差不多,这里01:49:732 (4,6) - 是故意加大的吗?不是的话调整回来?
    是想故意加大一点的不过好像有点太大了,调了一下
  5. 01:57:741 (2) - 330,204 make 01:57:304 (1,2,3) - 等距三角?
    没必要这么精细吧oooorz
  6. 03:09:974 (2,3,4) - 和03:09:537 (1) - 等距? 感觉不太需要
  7. 03:13:615 (8,3) - 没有重合好 嗯改了
  8. 03:15:654 (9,10,12) - 三角形? 感觉不太需要
  9. 03:52:644 (5,6,7,8,9,10,11,12) - 弄一个逐渐加大ds的连打?感觉整体鼓点是渐强的
    不太明显,而且变距连打用在这里有点太难
  10. 05:15:799 - 漏音,如果你想弄个短暂停顿的话,这样的节奏怎么样?
    http://puu.sh/rxnXk/4ded4e5d44.jpg[/img:1337]
    这个可以有,好评

    maya这么神的图无力mod,全程个人主观意见。膜拜大佬。

    rank it plz~ :cry:

    Dynamix wrote:

    from queue
    00:10:411 (2,3) - 节奏稍微有点迷,也许是我太聋了 就是纯粹跟vocal的啊
    00:18:275 (1,2) - 这里也有点,不过我觉得是个人风格不用改 嗯这里是为了和前面节奏处理一致
    音效牛逼
    感觉没什么好摸的,要不射颗星吧
    有的单点拆二连感觉有点难打,不过我也经常用没资格说别人
    跳难(跑
    无敌s酱真无敌

    Beomsan wrote:

    你好 Streliteela
    such a nice song and map I love it <3 Thanks <3
    [img]http://puu.sh/rydDy/6a1ea03c17.png
    That's my fault sry ;w; I've nerf the last part a bit ;w;

    [General]

    [*]Unused hitsounds:
    drum-hitnormal.wav
    drum-hitwhistle.wav
    normal-hitclap.wav
    normal-hitnormal.wav
    normal-hitwhistle.wav
    soft-hitclap.wav
    and MA catching soft-sliderslide4.wav but this is obviously using. 04:21:770 - S:C4
    Okay removed them all~
    [*]Audio file bitrate is too high. (319kbps)
    Ranking Criteria - Audio
    Okay changed to 192 kbps version
    [*]the latter part(04:40:411 (1) - ~) is too difficult I guess. overall you didn't make it difficult. but I know, the song is get more strong impression. so please decrease the difficulty of this a bit.
    Yea nerf it a bit already...hope it's better now ;w;
    [*]I'd recommend put more NC like 01:59:634 (1,2,3) - this. for example) 02:00:799 (1) - you can put nc here too. / 01:58:469 (1) - if you put nc here, it'll be help to read 01:58:469 (1,2,3,4) - these anti-jumps. / 01:53:809 (1) -
    and many more.
    Yea added more nc as you said, nice

    [Hoshi]
    1. like 00:18:275 (1) - 00:37:499 (1) - when you change the sv, you should create it can distinction. this is really confusing to read so causing slide miss. strong suggest
      hmm maybe...just keep it for the moment.
    2. 00:50:168 (2) - head remove clap. spot is 00:50:314 - here but you following vocal sound so it's really unfitting.
      Yea removed that
    3. 01:05:751 (10,11,1,2) - do you want kill hidden players? loooool this is really confusing. I'd recommend replace them but if you don't want, at least 01:06:188 (2) - don't stack it, please!
      Yea lol that just what i want :D~~(/me being killed)
    4. 01:46:819 (1,2,3,4,5,6) - this pattern is too difficult to me. I'd recommend decrease distance between 01:46:965 (2) - and 01:47:110 (3) - , 01:47:256 (4,5) - same
      Yea decreased that a bit
    5. like 04:48:566 (1,2,3,4,5,6,7,8) - 05:06:042 (1,2,3,4,5,6,7,8) - 05:11:867 (1,2,3,4,5,6,7,8) - ...HELLA difficult. you should do self testplay. it must not I guess.
      I've remapped the 2nd and 3rd part you mentioned, but for the 1st, I still have no idea how to deal with that ;w; So do you have any good idea about that ;w;?
    6. 04:56:722 (1,2,3,4,5,6,7,8,1,2,3,4) - just... too many circles. also 04:57:741 (8,1,2) - > 04:58:178 (3) - this flow is quite fucked lol
      Yea kinda difficult but I don't think it's too hard to play tho, tricky flow is my feature lol
    7. 05:00:945 (5) - 05:01:091 (6) - too suddenly. I'd recommend a bit increase distance here.
      hmm i don't think so, but I increased the distance between 05:01:091 (6,1) -, hope it better now
    8. 05:15:799 - add a note here?
      Yea changed that part and replaced a 1/4 slider here


    []
    ok that's all!
    I love this map
    hope this helped, good luck~
    Thank you a lot~~Really nice mod and I appreciate very much~~Good job :3


    OMG Finally finished all my replies :cry:
    Thanks everyone for your modding <3
    Updated
Beomsan

Streliteela wrote:

Beomsan wrote:

  1. like 04:48:566 (1,2,3,4,5,6,7,8) - 05:06:042 (1,2,3,4,5,6,7,8) - 05:11:867 (1,2,3,4,5,6,7,8) - ...HELLA difficult. you should do self testplay. it must not I guess.
    I've remapped the 2nd and 3rd part you mentioned, but for the 1st, I still have no idea how to deal with that ;w; So do you have any good idea about that ;w;?
this is too extensive. I can't throw any suggestion xd
and current is much better than before. good~~~
Topic Starter
Streliteela

Beomsan wrote:

this is too extensive. I can't throw any suggestion xd
and current is much better than before. good~~~
lol that's okay~Really glad to hear that~ :)

And also thanks for your rechecking m(_ _)m
Topic Starter
Streliteela
Metadata checking by Iamkwan:

http://puu.sh/rAIy8/d0185eb260.png
Rumia-
:O
EncoreW
[Hoshi]

AR可以高一点

个人不太喜欢 preview point放的太靠后,这样循环的速度太快了

00:01:819 (5,6) - 不太明白这里的节奏,00:01:965 - 钢琴的重音在这里结果这里是滑条尾

00:03:566 - 漏音

00:04:732 (5) - 更应该出现在00:04:877 - 这里

这一段不知道是怎么选择跟音乐的,感觉钢琴要优先于其他的声音比如人声,所以尽量跟钢琴比较好,人声基本上可以忽略,在没有钢琴的时候再跟人声

00:18:275 (1) - 换成1/4折返滑条,00:18:421 - 这里是有东西的

00:42:159 (5) - NC?

01:28:615 (1) - 这里的NC就不用了,如果是要突出 01:28:906 (1) - 这里的 NC的话就不需要在离他这么近的一个地方再来一个 NC,区别待遇

01:30:071 (5) - 也是换成1/4折返滑条,01:30:217 - 这里也是有东西的,而且这里放1/2的话个人感觉节奏好像不是太好

01:57:013 (9) - ctrl+G?

02:38:081 (5) - NC?

03:21:625 - 03:22:207 - 这两个点还是填上比较好,不需要空着,否则紧凑感一下就断了

03:35:897 (3) - 换成1/4滑条,因为 03:36:042 - 这里并不是一个应该空着的地方,有钢琴,另外最好能保持空1/2的间距,否则这里突然变成空出一个3/4的点感觉好像也不太好

04:04:877 (4) - 这里也应该是3/4滑条,节奏和之前完全一样

04:12:450 (1) - 这个 NC太长了,建议04:13:615 (3,6,9) - 这三个 NC

04:31:528 - 试试看在这里用一个1/2滑条和一个circle代替之前出现的3/8位置上的滑条 http://puu.sh/rAULa/df1dd5a9fa.jpg

05:03:129 (5,6,7,8) - 这里的间距我感觉可以比之前四个的间距更大一点,然后 NC

就这样了我知道你一条都不会改的
Firis Mistlud
uwawawa

  1. 00:18:275 (1,2) - 這個很容易讀成 3/4...
  2. 01:44:052 (3) - 為何突然有跳

卧槽,我摸不動,kd免了
Garden
开机1pc

add j-pop r&b rnb to tag?

Hoshi
  1. 00:07:790 (1,2,3) - 移一下1,2让2到1,3的头一样距离?
  2. 03:09:537 (1,2,3) - 05:00:217 (1,2,3) - 类似^
  3. 00:42:159 (5) - 一样的两圈这里或许考虑nc
  4. 00:47:401 (1,2) - 这里1/4的spacing比较迷,好像是第一次出现,导致我读的时候还以为节奏有变化.. 看了下前后感觉这里一般的分开就好
  5. 01:04:877 (7) - 考虑nc,vocal停一下的感觉,像这里 00:09:829 (9,1) -
  6. 01:21:042 (8) - 这块nc有点长,或许这里可以加一个,和声忽然切入
  7. 01:49:440 (2,3,4,5,6,7) - 音乐里也没什么强烈的变化这里的跳显得和整张图感觉不搭,前面部分都是注重移动的控制,像是another day的感觉。考虑45 67削成23一样的ds
  8. 02:01:965 (1) - 往后的一小段都可以考虑中间加点nc什么的,,
  9. 03:26:431 - 03:27:596 - etc.. clap? 好像加了也不会显得很吵
  10. 03:36:625 (5,6) - 建议换成个1/2滑条,这一句中间是连着的更合vocal
  11. 03:50:314 (1,2,3,4,5,6,7,8) - 和前面一样用那种错开一点的摆法比较美
  12. 04:12:450 (1,2) - 这块nc还是拆拆,每个断句都可以加
  13. 04:28:178 (7,8) - 用和 04:27:887 (6,7) - 一样的视觉距离?
  14. 04:52:062 (1) - 可以整体修下距离让这里不碰血条
  15. 04:55:557 (1,2) - 这个跳铺垫不太够啊..
  16. 04:57:741 (8,1,2,3) - 好像断在这,不过我对这段倒是没什么意见


beautiful <3333
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