damn this is beautiful
nm from q
nm from q
Hoshi
These htisounds <3
00:11:285 (4,5,6) - change to 2/4 repeating slider?
01:49:440 (2,3,4,5,6,7) - what is being so emphasized here that these have to spike so hard? this doesnt sound any more intense than 01:46:819 (1,2,3,4,5,6) -
02:00:799 (4) - NC, does not follow same musical pattern as 01:59:634 (1,2,3,1,2,3) -
02:21:770 (9) - NC? flow change and new verse
02:24:100 (9) - ^
03:21:625 - i understand its mapped to voice but since the soft hitsound is pretty much and exact duplicate of what the song is actually using, this dropped beat makes hands feel super empty and lonely. consider a slider or a stacked circle
03:36:333 (4,5,6) - refer to mod at 00:11:285 (4,5,6) -
03:52:644 (5) - NC, this is mapped to a different element than the rest of the combo
04:56:722 - compare intensity to 00:54:392 - 01:50:314 - 03:04:877 - ... this last kiai spikes ridiculously hard when its the same musical chunk. its not really warranted and would be extremely frustrating to drop combo on, what is basically, a higher difficulty map just for the last kiai
05:06:042 (1,2,3,4,5,6,7,8) - technically challenging spike
05:17:110 (1,2,3,4) - and if they didnt break during the rest of kiai, they definitely broke here LMAO
02:56:722 (1,2) - 01:46:819 (1,2) - 01:49:440 (2,3) - inconsistent throughout the map
good as fuck map just that ending spikes for no reason as far as i can tell. aesthetic on fleek, flow on fleek, hitsounds on fleek, but the last kiai goes a bit too hard
also, i feel like it would be cleaner if you divided just about all of your combos in 2 (NC ever half combo basically)
00:11:285 (4,5,6) - change to 2/4 repeating slider?
01:49:440 (2,3,4,5,6,7) - what is being so emphasized here that these have to spike so hard? this doesnt sound any more intense than 01:46:819 (1,2,3,4,5,6) -
02:00:799 (4) - NC, does not follow same musical pattern as 01:59:634 (1,2,3,1,2,3) -
02:21:770 (9) - NC? flow change and new verse
02:24:100 (9) - ^
03:21:625 - i understand its mapped to voice but since the soft hitsound is pretty much and exact duplicate of what the song is actually using, this dropped beat makes hands feel super empty and lonely. consider a slider or a stacked circle
03:36:333 (4,5,6) - refer to mod at 00:11:285 (4,5,6) -
03:52:644 (5) - NC, this is mapped to a different element than the rest of the combo
04:56:722 - compare intensity to 00:54:392 - 01:50:314 - 03:04:877 - ... this last kiai spikes ridiculously hard when its the same musical chunk. its not really warranted and would be extremely frustrating to drop combo on, what is basically, a higher difficulty map just for the last kiai
05:06:042 (1,2,3,4,5,6,7,8) - technically challenging spike
05:17:110 (1,2,3,4) - and if they didnt break during the rest of kiai, they definitely broke here LMAO
02:56:722 (1,2) - 01:46:819 (1,2) - 01:49:440 (2,3) - inconsistent throughout the map
good as fuck map just that ending spikes for no reason as far as i can tell. aesthetic on fleek, flow on fleek, hitsounds on fleek, but the last kiai goes a bit too hard
also, i feel like it would be cleaner if you divided just about all of your combos in 2 (NC ever half combo basically)