thanks shortpotato for your long and detailed answer.
I think we agree on even the part you quoted, so let me highlight the most relevant part
The thing is, talent is much more subtle and harder to grasp, while hard work is the opposite. You can see very clearly when someone worked hard, which is why it is so often listed as the main reason (also, because you can feel good about it as it is something that comes from yourself - it's the opposite with talent, that comes from a place unknown to us).
But this is a logical fallacy. Only because it is more accessible, doesn't make it more important, or even equally important. This thread is a plea to not overlook that which only manifests in the obvious differences in improvement rates between people.
The method I gave to approximate this elusive thing is, as others correctly pointed out, flawed. But I say it's better than nothing, and I wouldn't know any other way to do it without going heavy into analyzing every single component of a persons playstyle and playhistory.
Thanks for taking your time to read my post, means a lot. Especially after all that flak I got.
I think we agree on even the part you quoted, so let me highlight the most relevant part
I agree that hard work is essential to become a pro. But talent is just as essential. To reach the very top, you need both, as you can't beat people that have both while having only one yourself.Railey2 wrote:
There is a reason why people always say "play more", right? For sure you can become a pro if you really follow their advice. Well... no.
You are making a costly mistake. Improvement at osu is not only about work, and people who claim that they made it to the top only as a result of their hard work, are lying.
The thing is, talent is much more subtle and harder to grasp, while hard work is the opposite. You can see very clearly when someone worked hard, which is why it is so often listed as the main reason (also, because you can feel good about it as it is something that comes from yourself - it's the opposite with talent, that comes from a place unknown to us).
But this is a logical fallacy. Only because it is more accessible, doesn't make it more important, or even equally important. This thread is a plea to not overlook that which only manifests in the obvious differences in improvement rates between people.
The method I gave to approximate this elusive thing is, as others correctly pointed out, flawed. But I say it's better than nothing, and I wouldn't know any other way to do it without going heavy into analyzing every single component of a persons playstyle and playhistory.
Thanks for taking your time to read my post, means a lot. Especially after all that flak I got.