Hey all,
This might be a little bit too early (a whole 9 months), but here's goes nothing!
I've had a few people interested in discussing osu!catch ScoreV2 so I'm opening up a thread to collect the community's feedback. I'm interested in hearing your opinions about what you like/dislike about the current system and what you want out of the system so we can get it perfected before the next CWC.
THIS IS NOT FINAL
Please, do not discuss Star Rating and PP here.
Here are a few facts/talking points about the current osu!catch ScoreV2 system:
And please _please_ don't spam me with PMs telling me to read a comment in here ;___;.
This might be a little bit too early (a whole 9 months), but here's goes nothing!
I've had a few people interested in discussing osu!catch ScoreV2 so I'm opening up a thread to collect the community's feedback. I'm interested in hearing your opinions about what you like/dislike about the current system and what you want out of the system so we can get it perfected before the next CWC.
Please, do not discuss Star Rating and PP here.
Here are a few facts/talking points about the current osu!catch ScoreV2 system:
- >90% of the score comes from combo, the <10% comes from tiny slider ticks.
- The percentage worth of tiny slider ticks is scaled by the ratio of tiny ticks to all other objects in the map.
- Bananas are worth a flat 350 points each.
- The mod multipliers are as follows: HR - 1.12x, DT - 1.06x, FL - 1.12x, HD - 1.06x
And please _please_ don't spam me with PMs telling me to read a comment in here ;___;.