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La Luna - Take Me (Nightcore Mix)

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Topic Starter
akrolsmir
This beatmap was submitted using in-game submission on Thursday, May 05, 2011 at 9:27:52 PM

Artist: La Luna
Title: Take Me (Nightcore Mix)
Tags: Happy Hardcore Trance Electronic
BPM: 168.19
Filesize: 4780kb
Play Time: 01:40
Difficulties Available:
  1. Easy (2.23 stars, 70 notes)
  2. Hard (4.71 stars, 319 notes)
  3. Insane (5 stars, 441 notes)
  4. Normal (3.67 stars, 203 notes)
Download: La Luna - Take Me (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Can anyone help me get the preview image displaying properly?

For my first attempt at mapping Nightcore, I went with the most popular unmapped Nightcore song (according to youtube number of views), which hopefully will mean that somebody actually gives me feedback.

NVM. Found the original creator of the song after the umpteenth search on google. "La Luna"- yeah, some Spanish band I've never heard of, but I expected as much. Everything should be attributed properly now.

Current status:

100% done with Insane.
100% done mapping Hard.
100% done with Normal.
100% done with Easy.

History:
3/18/11: 50% done mapping Hard. Have not yet applied hitsounds. Found background pic for Normal.
3/23/11: 60% done with Hard, hitsounds applied. No work on Normal yet.
3/25/11: 100% done with hard. 5% done with Normal.
3/27/11: 15% done with Normal, Combos redone. New BG's, combo colors, mp3 thanks to lovhin456.
3/28/11: Normal BG changed, some Hard patterns changed at LoveFantasy's suggestion.
3/29/11: Hard sliders polished, hitsounds fixed. 25% done with Normal.
4/1/11: Redoing Normal.
4/2/11: Hard patterns changed, circle size increased. 25% done with Normal (again).
4/3/11: 45% Done with Normal
4/5/11: Circle size back to original. I really can't make up my mind as to which is better.
4/10/11: 50% Done with Normal. Wow that was slow.
4/15/11: Finally finished normal... now for hitsounds. Started Easy.
4/18/11: Did more on easy. Realized that the beginning sucks, will try to change.
4/19/11: Updated difficulties: Hard is now Insane, Normal is now Hard. Difficulties changed accordingly, thanks to lolcubes.
4/21/11: Done mapping everything, hitsounds completed, moved to Pending.
4/21/11: Changed Insane BG, tweaked Easy hitsounds.
4/22/11: Changed Insane BG (again) for better playability.
4/24/11: Hitsounds on Easy redone thanks to Samah, Easy made into Normal. Added Tags.
4/26/11: Mapped Easy.
4/28/11: Added notes to normal. Found orignal artist, Artist/Title/Tags/.osb/.mp3 updated accordingly. Let's pray this doesn't duplicate.
4/29/11: In an effort to refresh the preview image, full submit twice, after removing and then replacing BG's.
5/4/11: Assorted mods, thanks everyone!
5/5/11: Hey look my first bubble... Kudostar in celebration! My gratitude to osuplayer111 for looking at Nightcore maps.
5/5/11: Sigh. Going to have to pop to fix the timing sections, some of which were 7 ms off b/c of an early timing change. All timing sections should be snapped properly now.
Flanster
NIGHTCORE OH YEAH!

I think i saw your comment on a youtube video of this song "going to try the one on 1:31 wish me luck :)"

I've searched the whole internet for the original artist and i have found nothing (orz)

I am dissapoint in myself :(

*St=A=r* though

[Normal]
1 note lol xD

[Hard]
The map looks cool for now,but still i have some suggestions,if you want use em
00:53:976 (7) - replace it with a slider which ends at 00:54:333 (arrange it ^^)
You can work a little more on the combos.
And make the circles bigger.
Topic Starter
akrolsmir

SonicXPS2 wrote:

NIGHTCORE OH YEAH!

[Hard]
1) The map looks cool for now,but still i have some suggestions,if you want use em
00:53:976 (7) - replace it with a slider which ends at 00:54:333 (arrange it ^^)
2) You can work a little more on the combos.
3) And make the circles bigger.
1) Fixed.
2) Hm... I tried to balance lyrics, beat, and length when doing the combos. Is there a good way of doing it that I overlooked, or are there just a few in particular that need redoing?
3) I tried it, but somehow it seems a bit too easy or bulky. I agree that a slight increase in size might be good, but the next level up overshoots it. ( I wish that feature request for allowing decimal values of circle size would hurry up and get passed).
Slator Vertigo
Believe it or not but "Nightcore" is actually an artist that changed to a genre. "Nightcore" original, were 2 Swedish guys that started making music for their school, but they had some troubles with copyright issues so they had to stop. "Nightcore VII", aka "Nightcore II" was one European guy who wanted to bring the original Nightcore back to life but he had the same copyright issues. Since then it has been a genre and any songs that are "Nightcore" songs are interpreted as "Nightcore III" and the genre continues till today.

~so the artist for this song is "Nightcore" because it was one of the original songs the two Swedish boys used/made.

Glad to be of help broski!, can wait for the finished product.
Flanster
wow,interesting story behind this song.Thanks for the info.
Pereira006
hello I did ypu modding queue so
Mod4mod ? if you can´t mod my map that´s okay Just I wanna help :)

Normal

I can´t mod this because is not finished :(
ho also Norma is Insane? because this -_-

hard

00:02:248 (4) - New combo?
00:03:853 (3) - New combo?
00:07:956 (4) - new combo?
00:09:561 (3) - New combo?
00:10:097 (2) - need grid 1 right

that all

ho wait I have sometime tell you well STAR !xD
Because I love this song and have great map on hard :)

Good luck and I hope this going ranked
lovhin456
Heeeey ~ Here's my mod >w<

General;
- The BGs must be 1024x768 or 800x600, also maybe get a better BG for Hard. Here are both BGs resized
- The mp3 cannot be 320kbps, it has to be 192 kbps or lower but not lower than 128kbps, here it is also
http://puu.sh/1ldD
- Don't forget to add preview point to Normal too, it has to be the same
- Disable countdown on both diffs
- I don't think is a good idea to map before the metronome starts, check timing with an expert maybe you got offset wrong . . . or you could start mapping after the metronome starts

Hard;
- Try these colors of you keep this BG
Combo1 : 148,254,174
Combo2 : 57,130,101
Combo3 : 174,236,196
Combo4 : 43,137,145
- Circle size bigger, +1
- 00:25:258 >> New combo
- 00:28:112 >> ^
- 00:56:652 >> ^
- 00:59:506 >> ^
- 01:05:036 >> ^
- 01:10:922 >> ^
- 01:16:630 >> ^
- 01:56:586 >> ^
- 01:59:440 >> ^
- 02:02:294 >> ^
- 02:05:415 >> Maybe a new combo here . . .
- 02:07:823 >> New combo
- 02:13:531 >> ^
- 02:30:655 >> ^
- 02:32:261 >> ^
- 02:35:115 >> ^
- 02:36:363 >> ^
- 02:42:250 >> ^
- 02:49:385 >> ^
- 02:51:515 (1,2) >> Remove clap from the start of the sliders
- 02:52:595 >> What is this spinner following ? I know there is an echo but is not enough to put a spinner, the music ends right away with (3) and the finish gives the echo effect so no need for this spinner =w=

* Overall nice map, umm, but for some reason I don't like it that much;w;
* Star ~ (ノ>w<)ノ
Topic Starter
akrolsmir
@Pereira006

Sure, I'll look through your map. Though with +35 SP I doubt I'll find many mistakes.

Pereira006 wrote:

(New combos) Yeah, seems about right.
00:10:097 (2) - need grid 1 right I changed this, but I thought it was fine based on distance. Oh well.
@lovhin456

Thanks for all your work!

lovhin456 wrote:

General;
- The BGs must be 1024x768 or 800x600, also maybe get a better BG for Hard. Here are both BGs resized
- The mp3 cannot be 320kbps, it has to be 192 kbps or lower but not lower than 128kbps, here it is also
http://puu.sh/1ldD
Thanks! I didn't know about any of this so I changed it.
- Don't forget to add preview point to Normal too, it has to be the same
- Disable countdown on both diffs
Both fixed.
- I don't think is a good idea to map before the metronome starts, check timing with an expert maybe you got offset wrong . . . or you could start mapping after the metronome starts
Using some ninja math I calculated the proper offset to be -413 and changed it. Thanks for the alert.

Hard;
- Try these colors of you keep this BG Yeah, this fits better.

- Circle size bigger, +1 That's the second suggestion for increasing circle size, but it still seems too fat and unwieldy to me when I test it. If one more person agrees that the circle size is too small, I'll change it.
- (List of new combos) Fixed.
- 02:51:515 (1,2) >> Remove clap from the start of the sliders Fixed.
- 02:52:595 >> What is this spinner following ? I know there is an echo but is not enough to put a spinner, the music ends right away with (3) and the finish gives the echo effect so no need for this spinner =w= I guess I wanted to end on a spinner? you're right, it doesn't make too much sense.

* Overall nice map, umm, but for some reason I don't like it that much;w; :cry: Aw... thanks for modding anyways
loveFantasy
hello

[General]
- resize + filtered + compressed 1024x768 Normal BG
- combo color 2 and 4 are too similar, consider further brighten color 2 (minor issue)

[Hard]
- suggest lower volume during slider in the first part since "Sliderslide"s are noisy
<00:01:092> (3) not intuitive since there's a heavy beat at 00:01:013, consider +spacing or add note at 00:01:013
<00:06:900> (3) ^
<00:23:845> (1) a finish at this point would be great
<00:33:031> (1,2,3) not good-looking, break (2) into doublet?
<00:50:423> (3) repeat 1 more time
<00:54:526> (8) remove clap on startpoint
<00:58:093> (1) same as <00:23:845>
<01:03:801> (4) add finish
<01:04:871> minor spacing error
<01:40:011> (8) remove clap on startpoint
<02:03:735> (1) a crescendo on it maybe? first few claps come so suddenly
<02:06:589> this KIAI section to 02:17:826? also add finish here
<02:12:297> (4) add finish
<02:13:367> minor spacing error
<02:29:599> (3) a bit not intuitive
<02:51:896> (2) repeat 1 more time?

star
LuPiiTa
Nice!
Topic Starter
akrolsmir

loveFantasy wrote:

[General]
- resize + filtered + compressed 1024x768 Normal BG Thanks, I'm still not used to the proper image size and mp3 formatting stuff.
- combo color 2 and 4 are too similar, consider further brighten color 2 (minor issue) Possibly true, although I thought that separating them with colors helped prevent confusion. I don't want to brighten it much more as that would just make it white. Maybe I should just take out one of them, or replace with an entirely new color?

[Hard]
- suggest lower volume during slider in the first part since "Sliderslide"s are noisy Fixed.
<00:01:092> (3) not intuitive since there's a heavy beat at 00:01:013, consider +spacing or add note at 00:01:013 Went with +spacing
<00:06:900> (3) ^
<00:23:845> (1) a finish at this point would be great Kk.
<00:33:031> (1,2,3) not good-looking, break (2) into doublet? =( I liked it. Oh well, changed.
<00:50:423> (3) repeat 1 more time Done
<00:54:526> (8) remove clap on startpoint Wow, I didn't know you could do this until now. Fixed.
<00:58:093> (1) same as <00:23:845> Mhm.
<01:03:801> (4) add finish Yep.
<01:04:871> minor spacing error So that's why it looked off.
<01:40:011> (8) remove clap on startpoint Done
<02:03:735> (1) a crescendo on it maybe? first few claps come so suddenly Another thing I didn't know you could do. My first attempt, how'd it turn out?
<02:06:589> this KIAI section to 02:17:826? also add finish here Fixed.I wanted to keep it consistent with the earlier Kiai. Should I change that one as well?
<02:12:297> (4) add finish Done
<02:13:367> minor spacing error Fixed
<02:29:599> (3) a bit not intuitive Sort of fixed?
<02:51:896> (2) repeat 1 more time? Alright

starThanks for mod and star!
And thanks for the star, LuPiTa.
Kurowolfe
Hi! Sorry for the late mod, I got caught up with something.
Nway, here you are:
kurohacker's mod(^^)
[General]
Errm, about the BG for Hard, as cute as the girl is, she is in a rather risque position, which might cause this map to not be rankable (if I recall correctly). So, I hope you can consider changing the BG to another one.

[Hard]
0:15:105 [1,2] - Add claps to these two, to keep with the beat.
0:22:686 [2] - Move this two grids right and one grid up (grid level 4).
1:10:936 [7] - New combo here.
1:39:833 [7] - Maybe delete this one? Coz it's kinda confusing, especially since the singer will only start on the next note.
1:42:589 [2] - Move one grid left (grid level 4).
1:42:865 [3] - Move one grid left and one grid up.
1:43:133 [4] - Move on grid up.
2:27:445 [6] - Hmm, maybe it's just me, but maybe it's better if the slider moves away from the arrow formation.
2:29:421 - Maybe add a note here?
2:52:609 - Maybe you can add a spinner here, to go with the fading echo, endinga at 2:55:107. Just use the timing settings to fade out the spinner's hitsounds, too.

Star for you~
All the best with your maps! :)
loveFantasy
recheck (no kds for this post)

- of course you can use a completely different new combo color (white is okey), try R:160 G:255 B:223
- good job on the crescendo
- yeah making the earlier KIAI longer will make more sense
Topic Starter
akrolsmir

kurohacker wrote:

kurohacker's mod(^^)
[General]
Errm, about the BG for Hard, as cute as the girl is, she is in a rather risque position, which might cause this map to not be rankable (if I recall correctly). So, I hope you can consider changing the BG to another one.

Really? I didn't think so- I've seen some backgrounds that are approximately as risque.
If you really insist, I'll replace it, maybe with the picture below,
but I'd prefer not to.


[Hard]
0:15:105 [1,2] - Add claps to these two, to keep with the beat. Done
0:22:686 [2] - Move this two grids right and one grid up (grid level 4). Done
1:10:936 [7] - New combo here. Done
1:39:833 [7] - Maybe delete this one? Coz it's kinda confusing, especially since the singer will only start on the next note. Okay.
1:42:589 [2] - Move one grid left (grid level 4). Done
1:42:865 [3] - Move one grid left and one grid up. Done
1:43:133 [4] - Move on grid up. Done
2:27:445 [6] - Hmm, maybe it's just me, but maybe it's better if the slider moves away from the arrow formation. I agree
2:29:421 - Maybe add a note here? Na, I'd like to go with the vocals for the first part of the section.
2:52:609 - Maybe you can add a spinner here, to go with the fading echo, endinga at 2:55:107. Just use the timing settings to fade out the spinner's hitsounds, too. That's what I had at the beginning, until somebody suggested ending with just an echo. I removed it, but I think it does fit better back in, especially after fading the sound



Star for you~
All the best with your maps! :)
Thanks for your help, Kurohacker! (And the star).

loveFantasy wrote:

recheck (no kds for this post)

- of course you can use a completely different new combo color (white is okey), try R:160 G:255 B:223 Went with this.
- good job on the crescendo
- yeah making the earlier KIAI longer will make more sense Okay, extended.
Wow, a recheck without even my needing to ask? You're a really great person, loveFantasy!
_Kiva
I noticed that you have different combo colors for different diff backgrounds .. i dont know it is acceptable or not..

[NORMAL]
00:23:845 (1) - this is quite far from spinner , as a normal diff , consider reduce the distance
00:25:897 (2,3,2,3) - these kind of notes is bit too hard for a normal diff , maybe normal+ is ok.
00:43:288 (6) - the end is out of grid , consider move it to somewhere else
00:58:718 (4,5) - 01:00:145 (3,4) - bit too hard for a normal

[HARD]
00:00:300 (1) - the position of this note is a bit too low to start with , consider move it higher
00:05:116 (3) - this antijump doese really fit , for my personal opinion i think make it to a jump is better
00:22:240 (4) - ^
00:35:440 -00:46:677 try to put notes here instead of make this period of time as break
01:40:725 (1) - spacing


star
Topic Starter
akrolsmir

_Kiva wrote:

[NORMAL]
00:23:845 (1) - this is quite far from spinner , as a normal diff , consider reduce the distance
00:25:897 (2,3,2,3) - these kind of notes is bit too hard for a normal diff , maybe normal+ is ok.Okay, currently restructuring Normal
00:43:288 (6) - the end is out of grid , consider move it to somewhere else Fixed
00:58:718 (4,5) - 01:00:145 (3,4) - bit too hard for a normal Will remap

[HARD]
00:00:300 (1) - the position of this note is a bit too low to start with , consider move it higherI thought it was okay, the short lead-in should give enough time to prepare
00:05:116 (3) - this antijump doese really fit , for my personal opinion i think make it to a jump is better Fixed
00:22:240 (4) - ^ Fixed
00:35:440 -00:46:677 try to put notes here instead of make this period of time as break Too lazy to right now, but will keep in mind.
01:40:725 (1) - spacing Fixed, I think.


star
Thanks!
LuPiiTa
Hello there!

I have already given you a star so, here is my mod ^^

General ~

You have some problems with spacing


Normal ~

It´s a little hard.

00:12:255 (1) - Add Finish at the end of the slider
00:18:141 (1) - ^
00:23:849 (1) - Add Clap at the end of the slider
00:24:741 (3) - Add Whistle at the start of the slider
00:25:276 (1) - Add Clap at the end of the slider
00:26:168 (3) - Add Whistle at the start of the slider
00:26:703 (1) - Add Clap at the end of the slider
00:27:595 (3) - Add Whistle at the start of the slider
00:28:130 (1) - Add Clap at the end of the slider
00:29:022 (3) - Add Whistle at the start of the slider
00:35:265 (1) - Add Finish and delete new combo
00:35:800 (1) - The spacing is very large with the previous note
00:38:833 (5) - Add new combo
00:46:681 (1) - Add finish
01:13:972 (4) - Add clap at the end of the silder
01:14:508 (5) - Add clap at the reverse of the slider
01:15:043 (1) - Again, spacing is to large with the previous note, and stack it with the next slider more

Hard ~

Nice diff 8-)

00:01:017 (x) - Maybe add a note? :3
00:55:422 (x) - ^
01:03:448 (3) - Make it more symmetrical with the previous slider
Topic Starter
akrolsmir

LuPiiTa wrote:

Hello there!

I have already given you a star so, here is my mod ^^

General ~

You have some problems with spacing I hope mostly in the latter part of Normal which I plan on remapping. Anything in particular in hard?


Normal ~

It´s a little hard. Dang, and I was hoping to leave this in place of an "Easy". I guess I'll have to make one of those...

00:12:255 (1) - Add Finish at the end of the slider Done
00:18:141 (1) - ^ Done
00:23:849 (1) - Add Clap at the end of the slider Done
00:24:741 (3) - Add Whistle at the start of the slider Done
00:25:276 (1) - Add Clap at the end of the slider Done
00:26:168 (3) - Add Whistle at the start of the slider Done
00:26:703 (1) - Add Clap at the end of the slider Done
00:27:595 (3) - Add Whistle at the start of the slider Done
00:28:130 (1) - Add Clap at the end of the slider Done
00:29:022 (3) - Add Whistle at the start of the slider Done
00:35:265 (1) - Add Finish and delete new combo Done
00:35:800 (1) - The spacing is very large with the previous note Is it unreasonably so?I thought it wasn't that bad...
00:38:833 (5) - Add new combo Done
00:46:681 (1) - Add finish Done
01:13:972 (4) - Add clap at the end of the silder I'm actually just going to delete this, I think it'll fit the music better that way.
01:14:508 (5) - Add clap at the reverse of the slider ^
01:15:043 (1) - Again, spacing is to large with the previous note, and stack it with the next slider more I'm planning on remapping everything past 01:09:335.

Hard ~

Nice diff 8-) Thanks, this took a lot of doodling and polishing.

00:01:017 (x) - Maybe add a note? :3 Ehhh.... I'd like to follow vocals here at the beginning
00:55:422 (x) - ^ I can't hear a beat here; I think it's fine without.
01:03:448 (3) - Make it more symmetrical with the previous slider Fixed
Thanks for the mod!
Ekaru
Hard:

The Overall Difficulty is too low. Make it 7 or 8.

00:01:196 (3) - Finish hitsound please.
00:02:623 (2) - Finish hitsound please.
00:06:904 (3) - ^
00:08:331 (2) - ^
00:22:422 (1,2,3,4,5,6) - This played weird.
01:40:015 (7) - This slider looks weird.

There you go. I would star this but it's an incomplete mapset so... :P
Topic Starter
akrolsmir
Edit: Removed double post caused by website going down for a minute.
Topic Starter
akrolsmir

Ekaru wrote:

Hard:

The Overall Difficulty is too low. Make it 7 or 8. Kk. Also, I did this and suddenly Hard goes from 7mil to 8.7mil points? Interesting...

00:01:196 (3) - Finish hitsound please. Added
00:02:623 (2) - Finish hitsound please. Yeah
00:06:904 (3) - ^ ^
00:08:331 (2) - ^ ^
00:22:422 (1,2,3,4,5,6) - This played weird. How so? I might just have played it so much I'm used to it. Any better ideas?
01:40:015 (7) - This slider looks weird. Fixed?

There you go. I would star this but it's an incomplete mapset so... :P
Thanks for modding!
lolcubes
Hey, here's my delayed mod. Green = ignore if you wish, mostly nazi stuff and some cosmetic opinions. Rest are suggestions mostly.
Lengthy post incoming.
Keep in mind that most of the suggestions for the insane can be discarded as I will probably add many notes that you might not want to have, depends on you. I usually don't do this, but seeing as your maps are still work in progress, you might like some of the suggestions.

[Hard]:
  1. In my opinion, you should increase AR by 1 and rename this diff to Insane. It's not particularly too hard, but 5star (well it's subjective but still) hard doesn't feel right to me. In this case, you could map some moments that are left out. I will point them out as the mod goes.
  2. 00:01:017 - Add a note here, the beat is quite loud and it would be a mistake to leave it out, even if you decide to follow the vocal line. Suggesting a swap to normal hitset for this note.
  3. 00:06:725 - ^
  4. 00:07:082 - 00:07:796 - Map this part with some notes following the claps in the background.
  5. 00:08:509 - 00:09:579 - ^
  6. 00:12:612 - 00:13:504 - Map this part following the vocal line.
  7. 00:14:039 - 00:14:931 - ^
  8. 00:18:320 - 00:19:212 - ^
  9. 00:19:747 - 00:20:995 - ^
  10. 00:30:003 - Add a note here.
  11. 00:31:430 - Add a note here.
  12. 00:32:857 - Add a note here.
  13. 00:34:284 - ^
  14. 00:47:038 - Add a note, there is a beat in the background, in my opinion you shouldn't leave out notes like this.
  15. 00:49:892 - ^
  16. 00:59:970 - Add a note here.
  17. 01:02:824 - Add a note here.
  18. 01:04:251 - Add a note here.
  19. 01:05:678 - Add a note here.
  20. 01:08:532 - Add a note here.
  21. 01:09:513 (2) - Add a whistle at the start of the slider.
  22. 01:09:870 (3) - Add whistle.
  23. 01:10:048 (4) - Add whistle at the start of the slider.
  24. 01:14:240 - Add a note here.
  25. 01:15:221 (2) - ^
  26. 01:15:578 (3) - Add whistle.
  27. 01:15:756 (4) - Add whistle at the start.
  28. 01:16:648 - Use same hitsounds for this section like 01:10:940 - 01:12:189.
  29. 01:32:702 - Add a note here.
  30. 01:35:556 - ^
  31. 01:39:837 - ^
  32. 01:40:729 (1,2,3,4,5,6) - If you have decided to make an insane out of this, I suggest you make jumps out of these.
  33. 01:55:623 - Add a note here.
  34. 01:59:904 - ^
  35. 02:01:331 - ^
  36. 02:08:466 - ^
  37. 02:11:320 - ^
  38. 02:12:747 - ^
  39. 02:14:174 - ^
  40. 02:17:028 - ^
  41. 02:22:736 - ^
  42. 02:26:036 (2) - Big suggestion: Remove this slider and add a circle on it's place instead. After you do this, make a circle at 02:26:214 and place a new combo on it. Then, add a note at 02:26:392 and make it a jump to connect the previous and next combo. If you're not up for this, then just place a note at 02:26:392.
  43. 02:29:425 - Add a kiai here. End it at 02:40:841.
  44. 02:31:298 - Add a note here.
  45. 02:35:579 - ^
  46. 02:37:006 - ^
  47. 02:39:860 - ^
  48. 02:40:841 - 02:50:651 - Place hitsounds here just like you did at 01:09:513 onward.
  49. 02:51:543 (1,2,3) - I suggest you scrap these entirely and map the drumline that's starting at 02:50:830 instead.
[Normal]:
  1. Just like I suggested that hard becomes an insane, I suggest that you make this diff a 'Hard'. It's slightly harder than your average normal and that's fine, with some fine tuning it can become a really nice hard difficulty. This may mean you want to make another Normal diff though.
  2. ^ if you decide make this a hard, put Hp drain to 5, OD to 6 and AR to either 6 or 7. I tested both and personally I think 7 plays better, but you might want to test it out yourself as I play insane diffs usually.
  3. This diff is lacking some hitsounds in general. Try copying the hitsound patterns from the hard diff (insane if you choose to make it).
  4. 00:16:714 - Add a note on each of the white ticks from here (4 notes total).
  5. 00:20:995 (1) - Consider splitting this one into more smaller ones. Combinations with circles might work as well.
  6. 00:30:271 (2) - Suggesting a split of this slider into 2 regular sliders.
  7. 00:31:698 (2) - ^
  8. 00:33:125 (2) - ^
  9. 00:34:552 (2) - ^
  10. 00:42:935 (4) - New combo here (for consistency with the previous section). Or just remove the new combo from the previous section.
  11. 00:52:211 (1) - Make this slider shorter, but make it a repeating slider instead, so it's just like it is now in the timeline (since the vocal part has a note on the white tick)
  12. 00:58:097 - Add a note here.
  13. 01:02:021 - ^
  14. 01:03:805 - ^
  15. 01:10:583 - ^
  16. 01:12:010 - ^
  17. 01:12:902 (3) - Split this slider into something else, slider+circle+slider could work, but it's up to you (many combinations are available here)
  18. 01:16:291 - Add a note here.
  19. 01:19:145 - ^
  20. 01:19:502 (1) - Finish on this spinner.
  21. 02:11:409 - Add a note here.
  22. 02:12:301 - ^
  23. 02:21:397 (3) - Split this slider into something else, slider+circle+slider could work, but it's up to you (many combinations are available here)
  24. 02:29:425 - Add a kiai here. End it at 02:40:841. Also, see the patterns of adding notes above, it should be the same in this section so I don't write that many more lines (generally a note on each white tick).
[General]:
  1. You might have changed the offset a little, but that made your timing sections a bit off. You should correct them as they influence the kiai times so they start a bit earlier than necessary. Not a huge deal, but it's a problem nonetheless.
That's about it. I won't go through Easy as it's not done yet. I strongly suggest to apply the difficulty mods though, but this means you could miss a Normal diff so you might want to make one as well.
Feel free to discard most of the "add note" suggestions if you feel like it, as it's your map, not mine.
Star, and good luck!~ :3

edit: once you move your map to pending (completeing all the diffs) you can ask me for a recheck if you wish.
Nixnez
As per request from mod queue~

[General]
- Check notes snapping since system prompt me to save after resnapping all notes.

[Easy]
- You mentioned to skip easy, but I look through for a bit anyway. It's not like Normal's fully complete either. =P
- 00:59:167 (3) - It's not on a straight line with (2) and (4).

[Normal]
- Unfinished hitsounds, so yea not modding hitsounds yet.
- I personally think there's too many 1/2 beats for a normal, probably just me though. Can't properly judge this yet.
- 00:42:935 (4,5) - Consider stacking this too?
- 01:54:999 (4,5) - Consider stacking (5) on the slider end too?
- 02:05:166 (1,1) - I think the beat is too fast after the spinner, for a normal. Consider remove the red tick beat so that there's 1 beat interval between the spinner and the next beat?
- 02:27:998 (1,1) - Same case as above.

[Hard]
- 00:52:032 (7,1) - Quite a huge jump over here(1/2 beat with 1/1 beat distance). Consider reducing the jump.
- 01:11:832 (5) - A sllliiight overlay with 01:11:475 (4). Hmm.
- 01:40:550 - Consider adding a post slider note here with clap? Suits overall beats flow better.
- 01:40:729 (1,2,3,4,5,6) - Reverse the pairs (1,2), (3,4), (5,6) if you added the beat above.

Nicely done map. Looking forward to its completion!
Oh ya, feel free to ask for recheck after you've completed it.
Topic Starter
akrolsmir

lolcubes wrote:

Hey, here's my delayed mod. Green = ignore if you wish, mostly nazi stuff and some cosmetic opinions. Rest are suggestions mostly.
Lengthy post incoming. Lengthy post indeed. Thanks for the attention to detail!
Keep in mind that most of the suggestions for the insane can be discarded as I will probably add many notes that you might not want to have, depends on you. I usually don't do this, but seeing as your maps are still work in progress, you might like some of the suggestions.

SPOILER
[Hard]:
  1. In my opinion, you should increase AR by 1 and rename this diff to Insane. It's not particularly too hard, but 5star (well it's subjective but still) hard doesn't feel right to me. In this case, you could map some moments that are left out. I will point them out as the mod goes.
    I thought it was an easy hard... but then I mapped it. I'll try this.
  2. 00:01:017 - Add a note here, the beat is quite loud and it would be a mistake to leave it out, even if you decide to follow the vocal line. Suggesting a swap to normal hitset for this note. Second time I've heard this suggestion, I'll try it.
  3. 00:06:725 - ^ Added
  4. 00:07:082 - 00:07:796 - Map this part with some notes following the claps in the background. I'll think about it, but I wanted to start easily, so the player could grasp the music and whatnot. Also, I felt many of the hard and insane diffs I liked the most started similarly, so I wanted to keep it like this.
  5. 00:08:509 - 00:09:579 - ^ ^
  6. 00:12:612 - 00:13:504 - Map this part following the vocal line. ^
  7. 00:14:039 - 00:14:931 - ^ ^
  8. 00:18:320 - 00:19:212 - ^ ^
  9. 00:19:747 - 00:20:995 - ^ ^
  10. 00:30:003 - Add a note here. Actually, went with a slider instead.
  11. 00:31:430 - Add a note here. ^
  12. 00:32:857 - Add a note here. OK
  13. 00:34:284 - ^ Slider
  14. 00:47:038 - Add a note, there is a beat in the background, in my opinion you shouldn't leave out notes like this. I though a few breaks would be better than just stream of 1/2 notes, but added.
  15. 00:49:892 - ^ ^
  16. 00:59:970 - Add a note here. Slider added
  17. 01:02:824 - Add a note here. Nah, didn't feel like it fit.
  18. 01:04:251 - Add a note here. Added
  19. 01:05:678 - Add a note here. Slider
  20. 01:08:532 - Add a note here. Nah
  21. 01:09:513 (2) - Add a whistle at the start of the slider. I finally decided to standardize the sounds like this: none whistle none whistle finish.
  22. 01:09:870 (3) - Add whistle.
  23. 01:10:048 (4) - Add whistle at the start of the slider.
  24. 01:14:240 - Add a note here. Added.
  25. 01:15:221 (2) - ^ ? There is a note here...
  26. 01:15:578 (3) - Add whistle.
  27. 01:15:756 (4) - Add whistle at the start.
  28. 01:16:648 - Use same hitsounds for this section like 01:10:940 - 01:12:189.
  29. 01:32:702 - Add a note here. K
  30. 01:35:556 - ^ K
  31. 01:39:837 - ^ K
  32. 01:40:729 (1,2,3,4,5,6) - If you have decided to make an insane out of this, I suggest you make jumps out of these. I'm not used to doing jumps, but tried it here.
  33. 01:55:623 - Add a note here. k
  34. 01:59:904 - ^ k
  35. 02:01:331 - ^ Nah
  36. 02:08:466 - ^ Just gonna copypaste the previous section, should cover these.
  37. 02:11:320 - ^
  38. 02:12:747 - ^
  39. 02:14:174 - ^
  40. 02:17:028 - ^
  41. 02:22:736 - ^
  42. 02:26:036 (2) - Big suggestion: Remove this slider and add a circle on it's place instead. After you do this, make a circle at 02:26:214 and place a new combo on it. Then, add a note at 02:26:392 and make it a jump to connect the previous and next combo. If you're not up for this, then just place a note at 02:26:392. Implemented? I think...
  43. 02:29:425 - Add a kiai here. End it at 02:40:841. Fits well
  44. 02:31:298 - Add a note here. Added
  45. 02:35:579 - ^ Nah
  46. 02:37:006 - ^ Added
  47. 02:39:860 - ^ Nah
  48. 02:40:841 - 02:50:651 - Place hitsounds here just like you did at 01:09:513 onward. Fixed
  49. 02:51:543 (1,2,3) - I suggest you scrap these entirely and map the drumline that's starting at 02:50:830 instead. Nah, I think the drumline fades out too much and the vocals are more prominent and intuitive. Also, I'd like to end on a more relaxing beat.
[Normal]:
  1. Just like I suggested that hard becomes an insane, I suggest that you make this diff a 'Hard'. It's slightly harder than your average normal and that's fine, with some fine tuning it can become a really nice hard difficulty. This may mean you want to make another Normal diff though.
  2. ^ if you decide make this a hard, put Hp drain to 5, OD to 6 and AR to either 6 or 7. I tested both and personally I think 7 plays better, but you might want to test it out yourself as I play insane diffs usually. Fixed at 5, 6, 7.
  3. This diff is lacking some hitsounds in general. Try copying the hitsound patterns from the hard diff (insane if you choose to make it). I know, I haven't really hitsounded this map yet.
  4. 00:16:714 - Add a note on each of the white ticks from here (4 notes total). Nah, I'll keep the break
  5. 00:20:995 (1) - Consider splitting this one into more smaller ones. Combinations with circles might work as well. Split.
  6. 00:30:271 (2) - Suggesting a split of this slider into 2 regular sliders. Ok. Those repeat sliders bothered me as well. Ditto for below.
  7. 00:31:698 (2) - ^
  8. 00:33:125 (2) - ^
  9. 00:34:552 (2) - ^
  10. 00:42:935 (4) - New combo here (for consistency with the previous section). Or just remove the new combo from the previous section. Good catch.
  11. 00:52:211 (1) - Make this slider shorter, but make it a repeating slider instead, so it's just like it is now in the timeline (since the vocal part has a note on the white tick) Good idea.
  12. 00:58:097 - Add a note here. Added
  13. 01:02:021 - ^ Added
  14. 01:03:805 - ^ Added
  15. 01:10:583 - ^ Nah
  16. 01:12:010 - ^ Nah
  17. 01:12:902 (3) - Split this slider into something else, slider+circle+slider could work, but it's up to you (many combinations are available here) Repeat slider + 2 circles
  18. 01:16:291 - Add a note here. Nah
  19. 01:19:145 - ^ Nah
  20. 01:19:502 (1) - Finish on this spinner. Finished.
  21. 02:11:409 - Add a note here. Added
  22. 02:12:301 - ^ Added
  23. 02:21:397 (3) - Split this slider into something else, slider+circle+slider could work, but it's up to you (many combinations are available here) Went with that.
  24. 02:29:425 - Add a kiai here. End it at 02:40:841. Also, see the patterns of adding notes above, it should be the same in this section so I don't write that many more lines (generally a note on each white tick).Kiai added, hopefully I don't miss any other spots.

[General]:
  1. You might have changed the offset a little, but that made your timing sections a bit off. You should correct them as they influence the kiai times so they start a bit earlier than necessary. Not a huge deal, but it's a problem nonetheless.
That's weird. I see it, yet I have no idea how it came to be. I'll work on fixing it.

That's about it. I won't go through Easy as it's not done yet. I strongly suggest to apply the difficulty mods though, but this means you could miss a Normal diff so you might want to make one as well. Aw... is easy/hard/insane acceptable? I've learned that with my attention span I should probably stick to TV sizes.
Feel free to discard most of the "add note" suggestions if you feel like it, as it's your map, not mine.
Star, and good luck!~ :3

edit: once you move your map to pending (completeing all the diffs) you can ask me for a recheck if you wish. Definitely will, thanks again for the extended mod and the star!

Soul-less wrote:

As per request from mod queue~
SPOILER
[General]
- Check notes snapping since system prompt me to save after resnapping all notes.Really? AI mod doesn't point out anything. I'll check it out.

[Easy]
- You mentioned to skip easy, but I look through for a bit anyway. It's not like Normal's fully complete either. =P
- 00:59:167 (3) - It's not on a straight line with (2) and (4). Fixed

[Normal]
- Unfinished hitsounds, so yea not modding hitsounds yet.
- I personally think there's too many 1/2 beats for a normal, probably just me though. Can't properly judge this yet. Yeah, so this is now my hard.
- 00:42:935 (4,5) - Consider stacking this too? Done
- 01:54:999 (4,5) - Consider stacking (5) on the slider end too? This was bothering me, done.
- 02:05:166 (1,1) - I think the beat is too fast after the spinner, for a normal. Consider remove the red tick beat so that there's 1 beat interval between the spinner and the next beat? Nah, I like it how it is.
- 02:27:998 (1,1) - Same case as above. Ditto

[Hard]
- 00:52:032 (7,1) - Quite a huge jump over here(1/2 beat with 1/1 beat distance). Consider reducing the jump. Fixed
- 01:11:832 (5) - A sllliiight overlay with 01:11:475 (4). Hmm. Adjusted
- 01:40:550 - Consider adding a post slider note here with clap? Suits overall beats flow better. Alright
- 01:40:729 (1,2,3,4,5,6) - Reverse the pairs (1,2), (3,4), (5,6) if you added the beat above. Decided to go for a few jumps instead.

Nicely done map. Looking forward to its completion!
Oh ya, feel free to ask for recheck after you've completed it.
Thanks for the mod and the star!

Finished editing Hard Insane... wow that took a long time. I'll edit this post once I"m done adjusting Normal Hard.

Edit: Should be all good now.
Archaeologian
Good luck ;)
Samah
Mostly hitsound suggestions for Easy and a couple of grid mods.
Spoilerboxed because it's huge.
SPOILER
[General]
Add a source and some tags!
Sliders in all difficulties could use a little straightening in some places. Obviously a lot of sliders are meant to be curvy and whot not, but there are places where it looks like they're meant to be symmetrical, but aren't.
Using the same hitsound on the start and end of a slider can sound loud and messy, especially if it's a clap or finish.

[Easy]
Beatmap sets require a map of <= 3 stars to be rankable.
Slider speed of 1.20x is way too high for an Easy diff. I'd suggest something like 0.90x at the most.
Lots of red ticks, which might be too much for Easy.

00:00:304 (1) - Add whistle to the start.
00:01:196 (2) - Whistle.
00:02:266 (1) - Add whistle to the end.
00:03:871 (1) - ^
00:05:120 (3) - Whistle.
00:06:012 (1) - Add whistle to the start.
00:06:904 (2) - Whistle.
00:07:974 (1,1,2) - Add whistle to the start.
00:15:287 (3) - Add a whistle to the centre bounce (00:16:001) and a finish to the end.
00:18:498 (2,4) - Add whistle to the end.
00:22:422 - What's with this kiai?
00:23:849 (1,2,3,4,1,2,3,4,5) - First, remove all hitsounds, then:
00:23:849 (1,3,1) - Add whistle to the end.
00:24:563 (2,4,2,5) - Add clap to the end.
00:28:487 (4) - Whistle.
* follow this alternating whistle/clap pattern through 00:29:557 (1,2,3,4,5,6,1,2,3,4,5,6), but leave the finishes on [00:29:557 (1)] and [00:35:265 (6)].
00:46:681 (1) - Only have a clap on the end.
00:47:216 (2) - Add a whistle to the repeat and a finish to the end.
00:49:535 (1,2) - Same pattern as above.
00:52:211 (1) - Only have a whistle on the repeat.
00:53:459 (2,4) - Remove whistle.
00:55:065 (1,2,3) - Only have a clap on the end.
00:57:384 (1) - Add whistles to the start and end.
00:59:167 (3,6) - Whistle.
00:59:524 (4) - Add clap to the end.
01:00:951 (1) - Remove clap from the start (leave at the end).
01:01:843 (2) - Remove claps, and add finish to the end.
01:03:092 (1) - Whistle at the start and end.
01:04:519 (3) - Add whistle to the end.
01:05:232 (4) - Add clap to the end.
01:06:302 (6) - Whistle.
01:06:659 (1) - Remove clap from the start (leave at the end).
01:07:551 (2) - Remove claps, and add finish to the end.
01:09:513 (1) - Remove whistle from the start.
01:10:227 (2) - Remove whistle.
01:10:583 (3) - Remove whistle, add clap.
01:10:940 (4) - Remove whistle from the start.
01:11:654 (5) - Remove whistle.
01:12:010 (6) - Remove whistle, add clap.
01:12:367 (1) - Remove whistle from the start.
01:13:081 (2) - Change to whistle, (nothing), (nothing), finish.
01:15:221 (1) - Remove whistle from the start.
01:15:935 (2) - Remove whistles, add clap at the end. Also move down one.
01:16:648 (3,5) - Remove whistle.
01:17:718 (6) - Remove whistle, add clap.
01:18:075 (1,2) - Left one.
01:32:345 (1) - Remove clap from the start.
01:33:415 (3,5) - Add clap.
01:34:486 (6) - Finish.
01:35:199 (1) - Remove clap from the start.
01:35:913 (2,3) - Add a clap to the end of each of these.
01:37:340 (4) - Whistle.
01:37:696 (5) - Delete this note.
01:38:053 (1) - Remove whistles and add a clap to the bounce.
01:39:123 (2,4) - Remove whistle, add clap.
01:39:480 (3) - Remove whistle.
01:40:193 (5) - Finish.
01:40:729 (1,2,3) - Remove claps from the start.
Optional: 01:42:334 (4) - Add a note here with a finish, and move the spinner one beat back (01:42:691 to 01:43:761). This might make the spinner too short for easy though, so it's up to you.
01:54:463 (1) - Add a whistle to the start and end.
01:55:534 (2) - Remove finish from the end.
01:56:247 (3,6) - Whistle.
01:56:604 (4) - Add clap to the end.
01:58:031 (1) - Remove finishes, add clap to the end.
01:59:458 (4) - ^
02:00:171 (1) - Add whistles to the start and end.
02:01:598 (3) - Remove finish from the start and add whistle to the end.
02:02:669 (5) - Add clap.
02:03:025 (6) - Remove finishes, add whistle to the end.
02:07:663 (2) - Whistle.
02:08:020 (3) - Remove finishes, add clap to the end.
02:09:090 (5) - Whistle.
02:09:447 (1) - Remove clap from the start.
02:10:339 (2) - Remove claps, add finish to the end.
02:11:587 (1) - Add whistles to the start and end.
02:13:015 (3) - Add whistle to the end.
02:13:728 (4) - Remove finish from the start (leave at the end).
02:14:798 (6) - Whistle.
02:15:155 (1) - Remove clap from the start.
02:16:047 (2) - Remove claps, add finish to the end.
02:18:009 (1) - Remove whistle from the start.
02:18:723 (2) - Remove whistle.
02:19:079 (3) - Remove whistle, add clap.
02:19:436 (4) - Remove whistle from the start.
02:20:150 (5) - Remove whistle.
02:20:506 (6) - Remove whistle, add clap.
02:20:863 (1) - Remove whistle from the start.
02:21:576 (2) - Change to whistle, (nothing), (nothing), finish.
02:23:717 (1) - Remove whistle from the start.
02:24:431 (2) - Remove whistles, add clap to the end. Also move one up.
02:26:571 (1,2) - Right one.
02:25:144 (3,5) - Remove whistle.
02:26:214 (6) - Remove whistle, add clap.
02:28:711 (1) - Whistle at the start.
02:30:495 (3) - Whistle.
02:30:852 (4) - Clap at the end.
02:31:566 (5) - Remove finishes, add whistle at the end.
02:32:279 (1) - Remove clap.
02:32:635 (2) - Remove clap, add whistle.
02:33:171 (3) - ^
02:33:527 (4) - Remove clap, add finish.
02:34:419 (1) - Add whistle to start and end.
02:36:203 (4) - Add whistle to start.
02:37:273 (6) - Add whistle to the end.
02:37:987 (1) - Remove claps, add whistle to the end.
02:38:879 (2) - Remove clap, add whistle.
02:39:235 (3) - Remove clap, add finish.
02:40:841 (1,4) - Remove whistle.
02:41:554 (3,6) - Remove whistles, add clap to the end.
02:43:695 (1) - Remove whistle from the start.
02:44:408 (2) - Change to whistle, (nothing), (nothing), finish.
02:46:549 (1,3) - Remove whistle from the start.
02:47:262 (2,4) - Remove whistles, add clap to the end.
02:50:295 (3) - Remove finish from the start, change to whistle.
02:51:543 (1) - Delete.
02:52:792 (1) - Move to start at (02:51:186) and end at (02:52:435). Don't forget to move the timing point too.

[Hard]
Hitsounds are a lot better in this and Insane, so you can take some of the Easy hitsound suggestions and apply them here.
If I had to make any suggestions with this, it'd be to watch out for overlapping sliders. It fits nicely for most of the song, but there are a couple of places where it looks a little clumped.
Examples: 01:18:075 (1,2,3), 02:08:733 (3,4,5,1), 02:17:295 (5,1,2,3), 02:19:257 (1,2,3)

[Insane]
01:37:518 (9,1) - This gap is wrong. It doesn't fit with the rhythm of the other combos, and is way too big.

Sorry I couldn't do hitsounds for the other diffs, I'm exhausted. D:

Star.
Topic Starter
akrolsmir

Samah wrote:

Mostly hitsound suggestions for Easy and a couple of grid mods.
Spoilerboxed because it's huge. And I thought the last post was long.... thanks for all the effort put in! I think this merits a couple of kudostars.

SPOILER
[General]
Add a source and some tags! Well, the thing is I really can't think of what to put here. I got the song from Youtube, but that doesn't seem quite right. And I couldn't find anything really official for either this song or Nightcore in general. I guess I'll add "Happy Hardcore" to the tags...if that's even right, the finer distinctions of music genres are lost on me.
Sliders in all difficulties could use a little straightening in some places. Obviously a lot of sliders are meant to be curvy and whot not, but there are places where it looks like they're meant to be symmetrical, but aren't. I'll keep an eye out for that, and go through my songs on the finest grid level.
Using the same hitsound on the start and end of a slider can sound loud and messy, especially if it's a clap or finish. Noted for future reference.

[Easy]
Beatmap sets require a map of <= 3 stars to be rankable. Easy is now Normal... Why do all my maps turn out harder than I anticipate? I guess this means I have to make another easy...
Slider speed of 1.20x is way too high for an Easy diff. I'd suggest something like 0.90x at the most.
Lots of red ticks, which might be too much for Easy.

All hitsound mods implemented, thanks for the extensive checking.

00:00:304 (1) - Add whistle to the start.
00:01:196 (2) - Whistle.
00:02:266 (1) - Add whistle to the end.
00:03:871 (1) - ^
00:05:120 (3) - Whistle.
00:06:012 (1) - Add whistle to the start.
00:06:904 (2) - Whistle.
00:07:974 (1,1,2) - Add whistle to the start.
00:15:287 (3) - Add a whistle to the centre bounce (00:16:001) and a finish to the end.
00:18:498 (2,4) - Add whistle to the end.
00:22:422 - What's with this kiai? Oh, that was a relic from my other difficulties. Deleted.
00:23:849 (1,2,3,4,1,2,3,4,5) - First, remove all hitsounds, then:
00:23:849 (1,3,1) - Add whistle to the end.
00:24:563 (2,4,2,5) - Add clap to the end.
00:28:487 (4) - Whistle.
* follow this alternating whistle/clap pattern through 00:29:557 (1,2,3,4,5,6,1,2,3,4,5,6), but leave the finishes on [00:29:557 (1)] and [00:35:265 (6)].
00:46:681 (1) - Only have a clap on the end.
00:47:216 (2) - Add a whistle to the repeat and a finish to the end.
00:49:535 (1,2) - Same pattern as above.
00:52:211 (1) - Only have a whistle on the repeat.
00:53:459 (2,4) - Remove whistle.
00:55:065 (1,2,3) - Only have a clap on the end.
00:57:384 (1) - Add whistles to the start and end.
00:59:167 (3,6) - Whistle.
00:59:524 (4) - Add clap to the end.
01:00:951 (1) - Remove clap from the start (leave at the end).
01:01:843 (2) - Remove claps, and add finish to the end.
01:03:092 (1) - Whistle at the start and end.
01:04:519 (3) - Add whistle to the end.
01:05:232 (4) - Add clap to the end.
01:06:302 (6) - Whistle.
01:06:659 (1) - Remove clap from the start (leave at the end).
01:07:551 (2) - Remove claps, and add finish to the end.
01:09:513 (1) - Remove whistle from the start.
01:10:227 (2) - Remove whistle.
01:10:583 (3) - Remove whistle, add clap.
01:10:940 (4) - Remove whistle from the start.
01:11:654 (5) - Remove whistle.
01:12:010 (6) - Remove whistle, add clap.
01:12:367 (1) - Remove whistle from the start.
01:13:081 (2) - Change to whistle, (nothing), (nothing), finish.
01:15:221 (1) - Remove whistle from the start.
01:15:935 (2) - Remove whistles, add clap at the end. Also move down one.
01:16:648 (3,5) - Remove whistle.
01:17:718 (6) - Remove whistle, add clap.
01:18:075 (1,2) - Left one.
01:32:345 (1) - Remove clap from the start.
01:33:415 (3,5) - Add clap.
01:34:486 (6) - Finish.
01:35:199 (1) - Remove clap from the start.
01:35:913 (2,3) - Add a clap to the end of each of these.
01:37:340 (4) - Whistle.
01:37:696 (5) - Delete this note.
01:38:053 (1) - Remove whistles and add a clap to the bounce.
01:39:123 (2,4) - Remove whistle, add clap.
01:39:480 (3) - Remove whistle.
01:40:193 (5) - Finish.
01:40:729 (1,2,3) - Remove claps from the start.
Optional: 01:42:334 (4) - Add a note here with a finish, and move the spinner one beat back (01:42:691 to 01:43:761). This might make the spinner too short for easy though, so it's up to you. Done, since it's Normal shorter spinner should be okay.
01:54:463 (1) - Add a whistle to the start and end.
01:55:534 (2) - Remove finish from the end.
01:56:247 (3,6) - Whistle.
01:56:604 (4) - Add clap to the end.
01:58:031 (1) - Remove finishes, add clap to the end.
01:59:458 (4) - ^
02:00:171 (1) - Add whistles to the start and end.
02:01:598 (3) - Remove finish from the start and add whistle to the end.
02:02:669 (5) - Add clap.
02:03:025 (6) - Remove finishes, add whistle to the end.
02:07:663 (2) - Whistle.
02:08:020 (3) - Remove finishes, add clap to the end. Starting from here I just copypasted and flipped the section starting from 00:59:524, until the original part. For consistency and laziness.
02:09:090 (5) - Whistle.
02:09:447 (1) - Remove clap from the start.
02:10:339 (2) - Remove claps, add finish to the end.
02:11:587 (1) - Add whistles to the start and end.
02:13:015 (3) - Add whistle to the end.
02:13:728 (4) - Remove finish from the start (leave at the end).
02:14:798 (6) - Whistle.
02:15:155 (1) - Remove clap from the start.
02:16:047 (2) - Remove claps, add finish to the end.
02:18:009 (1) - Remove whistle from the start.
02:18:723 (2) - Remove whistle.
02:19:079 (3) - Remove whistle, add clap.
02:19:436 (4) - Remove whistle from the start.
02:20:150 (5) - Remove whistle.
02:20:506 (6) - Remove whistle, add clap.
02:20:863 (1) - Remove whistle from the start.
02:21:576 (2) - Change to whistle, (nothing), (nothing), finish.
02:23:717 (1) - Remove whistle from the start.
02:24:431 (2) - Remove whistles, add clap to the end. Also move one up.
02:26:571 (1,2) - Right one.
02:25:144 (3,5) - Remove whistle.
02:26:214 (6) - Remove whistle, add clap.
02:28:711 (1) - Whistle at the start.
02:30:495 (3) - Whistle.
02:30:852 (4) - Clap at the end.
02:31:566 (5) - Remove finishes, add whistle at the end.
02:32:279 (1) - Remove clap.
02:32:635 (2) - Remove clap, add whistle.
02:33:171 (3) - ^
02:33:527 (4) - Remove clap, add finish.
02:34:419 (1) - Add whistle to start and end.
02:36:203 (4) - Add whistle to start.
02:37:273 (6) - Add whistle to the end.
02:37:987 (1) - Remove claps, add whistle to the end.
02:38:879 (2) - Remove clap, add whistle.
02:39:235 (3) - Remove clap, add finish.
02:40:841 (1,4) - Remove whistle.
02:41:554 (3,6) - Remove whistles, add clap to the end.
02:43:695 (1) - Remove whistle from the start.
02:44:408 (2) - Change to whistle, (nothing), (nothing), finish.
02:46:549 (1,3) - Remove whistle from the start.
02:47:262 (2,4) - Remove whistles, add clap to the end.
02:50:295 (3) - Remove finish from the start, change to whistle.
02:51:543 (1) - Delete.
02:52:792 (1) - Move to start at (02:51:186) and end at (02:52:435). Don't forget to move the timing point too. Start point was the changed, but I wanted it to incorporate the endpoint like other diffs, so that remained the same.

[Hard]
Hitsounds are a lot better in this and Insane, so you can take some of the Easy hitsound suggestions and apply them here.
If I had to make any suggestions with this, it'd be to watch out for overlapping sliders. It fits nicely for most of the song, but there are a couple of places where it looks a little clumped.
Examples: 01:18:075 (1,2,3), 02:08:733 (3,4,5,1), 02:17:295 (5,1,2,3), 02:19:257 (1,2,3) These should all be fixed.

[Insane]
01:37:518 (9,1) - This gap is wrong. It doesn't fit with the rhythm of the other combos, and is way too big. Gap reduced.

Sorry I couldn't do hitsounds for the other diffs, I'm exhausted. D: Thanks again!

Star.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+7
1.5s lead-in is not enough imo... maybe 2s... and you don't need lead-in time for [Easy]
when you want to add whistle hitsounds on slider's beats, don't want to save time, just choose the slider and press W... this will change the sound of sliderslider, choose the beats and then add whistle plz.

[Easy]
01:18:075 (1) - maybe end at 01:19:502, and add a circle at where current spinner ends.
01:21:643 (1) - remove sliderwhistle

[Normal]
AR+1
01:39:480 (3,4,5) - move them 1 grid down, and 1 extra grid down for (5), would look better.
02:00:885 - add a note? (finish?)
02:51:186 (1) - should start 1/1 later?

[Hard]
00:40:795 - add a note?
00:52:211 (1,2,3) - add whistle at 1's reverse and 2,3?

01:18:789 (3,4) - spacing?

[Insane]
you don't need to follow distance spacing all the time... and the map could be more fun for pro players to enjoy.
HP-1 plz. your first part has not many notes and hp drains really fast...
01:43:137 (4,5) - spacing?
Sanji
Nice!!
Topic Starter
akrolsmir

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+7 Fixed
1.5s lead-in is not enough imo... maybe 2s... and you don't need lead-in time for [Easy] Both implemented
when you want to add whistle hitsounds on slider's beats, don't want to save time, just choose the slider and press W... this will change the sound of sliderslider, choose the beats and then add whistle plz. I'm not sure I understood you perfectly, but I think you're saying that I ought to change the hitsounds of the beats of sliders without changing the slidersound? Or the other way around, I should change the slidersound? I don't like the whistle slidersound so I'll go with the former.

[Easy]
01:18:075 (1) - maybe end at 01:19:502, and add a circle at where current spinner ends. I think that makes the spinner too short
01:21:643 (1) - remove sliderwhistle Done

[Normal]
AR+1 Fixed
01:39:480 (3,4,5) - move them 1 grid down, and 1 extra grid down for (5), would look better. Good idea.
02:00:885 - add a note? (finish?) Okay, added.
02:51:186 (1) - should start 1/1 later? Nice catch, fixed

[Hard]
00:40:795 - add a note? Added
00:52:211 (1,2,3) - add whistle at 1's reverse and 2,3?
Somehow forgot to hitsound this. Fixed.
01:18:789 (3,4) - spacing? Right, I changed the pattern there and forgot to move this last note. Fixed.

[Insane]
you don't need to follow distance spacing all the time... and the map could be more fun for pro players to enjoy. Well, this kind of started as a Hard. Right now it's more of a Hard+ than an Insane; maybe I should rename it like that. I'll try mapping tougher difficulties more enjoyable for pros on future beatmaps, but I mapped this when I wasn't quite so good at osu! and it's really targeted towards people of my skill level.
HP-1 plz. your first part has not many notes and hp drains really fast... Added a couple of breaks instead. I wish I could adjust HP for different parts of the map, but I think HP -1 would make everything after the first few slow notes too easy.
01:43:137 (4,5) - spacing?Right, tried a different pattern here.

Thanks for your mod and star!

kr4t0s88 wrote:

Nice!!
:) Glad you liked it.
Cirno
o.o
All below are just suggestions.

[Easy]
00:52:396 (1) - maybe replace the clap at 00:52:753 with whistle, and set 00:53:466 (2) - clap, 00:53:823 (3) - 00:54:180 - whistle
00:55:250 (1) - end at 00:57:926
01:15:228 (1,2,3,4) - 1 grid left i guess?
01:38:060 (1,2,3) - same hitsound changes as 00:52:396 (1,2,3)

[Normal]
Players at the level of playing Normals have just left the stage of watching approach circles only, and have figured out the basics of hitting according to the music heard, but that's still at the initial stage. It would be confusing for them if two objects are not spaced entire beats apart. They'll have a tendency to hit earlier.
00:47:223 (2) - spacing?
02:18:730 (2,3) - move to 02:18:551
02:20:157 (5,6) - move to 02:19:978
Bunch of add note stuff.
00:04:414 - add note
00:10:122 - ^
00:53:645 - ^
00:54:358 - ^
00:58:283 - ^
01:01:493 - ^
01:03:991 - ^
01:07:201 - ^
01:18:796 - ^
01:55:362 - ^
02:09:989 - ^
02:12:486 - ^
02:15:697 - ^
02:27:291 - ^
02:29:610 - ^
02:32:821 - ^
02:35:318 - ^
02:38:529 - ^
02:50:123 - ^

[Hard]
It's more like a Normal to me orz.... Seriously this is easier than [Normal]
02:05:173 (1) - end at 02:06:421
others fine for me

[Insane]
Why AR9? your hitobject intensity does not deserve this AR imo. AR-1 ?
00:47:045 (2) - spacing?
02:33:534 (4) - ^. Make the space between the tracks of (3,4) and (4,5) even

Star
Topic Starter
akrolsmir

Cirno wrote:

o.o
All below are just suggestions.

[Easy]
00:52:396 (1) - maybe replace the clap at 00:52:753 with whistle, and set 00:53:466 (2) - clap, 00:53:823 (3) - 00:54:180 - whistle Sure, changed.
00:55:250 (1) - end at 00:57:926 I don't see a reason to... I thinks ending it on the loud beat and start of music is better.
01:15:228 (1,2,3,4) - 1 grid left i guess? Oh, lol, I didn't see that I could center that pattern. Good idea.
01:38:060 (1,2,3) - same hitsound changes as 00:52:396 (1,2,3) Ok

[Normal]
Players at the level of playing Normals have just left the stage of watching approach circles only, and have figured out the basics of hitting according to the music heard, but that's still at the initial stage. It would be confusing for them if two objects are not spaced entire beats apart. They'll have a tendency to hit earlier.
00:47:223 (2) - spacing? Oh, it should flip the other way, shouldn't it.
02:18:730 (2,3) - move to 02:18:551 Wow, that's plays much better. It was all on the 1/1 when it was an easy but now as a normal it makes more sense like this.
02:20:157 (5,6) - move to 02:19:978 Changed as well.
Bunch of add note stuff.
00:04:414 - add note
00:10:122 - ^
00:53:645 - ^
00:54:358 - ^
00:58:283 - ^
01:01:493 - ^
01:03:991 - ^
01:07:201 - ^
01:18:796 - ^
01:55:362 - ^
02:09:989 - ^
02:12:486 - ^
02:15:697 - ^
02:27:291 - ^
02:29:610 - ^
02:32:821 - ^
02:35:318 - ^
02:38:529 - ^
02:50:123 - ^
About half of these were added, where I thought an update in rhythm was appropriate.

[Hard]
It's more like a Normal to me orz.... Seriously this is easier than [Normal] Lol. It started out as a Normal, so there were less beats placed than probably should be, but I don't want it to become to hard and overlap with Insane. Somewhat unintuitively, I think the notes I added at your suggestion made Normal easier so this shouldn't be a problem. Any suggestions to increasing it's difficulty?
02:05:173 (1) - end at 02:06:421 Same as easy, I think it's better ending on the start of the music.
others fine for me

[Insane]
Why AR9? your hitobject intensity does not deserve this AR imo. AR-1 ? TBH I have no idea how to do proper difficulty settings. I think someone else said AR 9 was right, but I can't tell the difference between a couple of levels here. Set back to 8 for now.
00:47:045 (2) - spacing? Right, fixed.
02:33:534 (4) - ^. Make the space between the tracks of (3,4) and (4,5) even Fixed, I think

Star
Thanks for the mod + star!
frost-b-spec
thx m4m :)

[Insane]
0.05.127(3) - spacing
0.47.223(3) - spacing
1.41.806(3,4) - 1grid left(lv4)
1.41.806(5,6) - 3grid left and 1grid down(lv3)
1.43.501(5) - new combo

[Hard]
0.23.856(1) - 1grid up(lv3)
0.24.570(2) - 1grid right(^)
0.38.126(4) - spacing
2.07.313(3) - 1grid right(lv3)

[Normal]
2.38.529(x) - add note.

+star~
Topic Starter
akrolsmir

frost-b-spec wrote:

thx m4m :)

[Insane]
0.05.127(3) - spacing Fixed. How do I miss things like this?
0.47.223(3) - spacing Fixed
1.41.806(3,4) - 1grid left(lv4) Ah... I didn't think about this but it looks better. Fixed
1.41.806(5,6) - 3grid left and 1grid down(lv3) ^
1.43.501(5) - new combo Good idea

[Hard]
0.23.856(1) - 1grid up(lv3) Sure
0.24.570(2) - 1grid right(^) ^
0.38.126(4) - spacing It's a little off, but it's intentional to mirror the earlier pattern
2.07.313(3) - 1grid right(lv3) Fixed.

[Normal]
2.38.529(x) - add note. Good idea.

+star~
Thanks for the mod and the star!
Faptain Calcon
Iz gewd! 8-)
HeatKai
request from crimmi queue ;)

[easy]
00:35:272 (1) - remove new combo
00:47:402 (3) - remove the finish at the end
00:50:256 (3) - ^

[normal]
00:01:024 (x) - slider from here until 00:01:203
00:06:911 (2) - ^ * make it from "take me "
01:04:169 (2) - go here 01:03:991
01:55:362 (2) - add a circle
02:03:746 (1) - put finish at this spinner
02:51:550 (1) - shorten it until here 02:54:761

[hard]
at early , got some slider out of the rhythm , but i'm not sure where.
try to check it.
other maybe okay :\

[insane]
00:06:911 (4) - delete
00:35:271 (1) - remove new combo

welcome ;)
Leorda
Hi hi

General

* I suggest you to set the preview point at 00:57:391
* Ahhhhhhh, the Audio Lead In is different on each diff. Set the AudioLeadIn to "2000" for all diff. Use notepad/wordpad to fix this
* Don't forget to resnap the inherited sections, some sections are unsnapped (Nazi)

-------------------------------------------------------------------------

Easy
* Approach Rate +1 or +2?
* Inconsistent mapping. Please full-mapped

-------------------------------------------------------------------------

Normal
01:01:493 (2) - Not stack perfectly with tail slider. Make sure the distance between this and tail slider are 0,00x (look upper-right about coordinate system and look "Prev:") Otherwise, it'll be weird stack during gameplay
01:10:055 (2,3) - IMO, I think it's better to stack with tail slider. To make the average player easy to click it
01:11:482 (5,6) - ^
02:09:989 (2) - Same as 01:01:493 (2)
02:15:697 (2) - ^
02:18:551 (2,3) - IMO, I think it's better to stack with tail slider. To make the average player easy to click it
02:19:978 (5,6) - ^
02:38:529 (2,3,4) - ^

-------------------------------------------------------------------------

Hard
* Turn off the first kiai, like [Easy] and [Normal]

00:38:127 (4) - Inconsistent spacing
01:05:596 (2) - Not stack perfectly with tail slider. Make sure the distance between this and tail slider are 0,00x (look upper-right about coordinate system and look "Prev:") Otherwise, it'll be weird stack during gameplay
02:18:550 (3) - Pretty don't like overlapped by previous slider.....
02:19:977 (3) - ^
02:47:090 (3) - ^
02:48:517 (3) - ^

-------------------------------------------------------------------------

Insane
* Why you include the black combo color? It's odd to see if you keep it.....
* Turn off the first kiai, like [Easy] and [Normal]

00:11:192 (B) - Why you put break here? The distance between two notes is same as 00:12:440 (2,1)
00:16:721 (B) - ^

-------------------------------------------------------------------------

Take me!
Topic Starter
akrolsmir

HeatKai wrote:

request from crimmi queue ;)

[easy]
00:35:272 (1) - remove new combo Done
00:47:402 (3) - remove the finish at the end Replaced with clap
00:50:256 (3) - ^ ^

[normal]
00:01:024 (x) - slider from here until 00:01:203 Changed, though not exactly like this
00:06:911 (2) - ^ * make it from "take me " Yeah, more like this
01:04:169 (2) - go here 01:03:991 Fixed with a slider
01:55:362 (2) - add a circle Added
02:03:746 (1) - put finish at this spinner Finished
02:51:550 (1) - shorten it until here 02:54:761 Done for all difficulties

[hard]
at early , got some slider out of the rhythm , but i'm not sure where.
try to check it. I'll keep an eye out for that when I go through this, thanks.
other maybe okay :\

[insane]
00:06:911 (4) - delete Replaced w/ slider instead.
00:35:271 (1) - remove new combo Removed

welcome ;)

Leorda wrote:

Hi hi

General

* I suggest you to set the preview point at 00:57:391 Set to a half-beat before this to allow a bit of loading.
* Ahhhhhhh, the Audio Lead In is different on each diff. Set the AudioLeadIn to "2000" for all diff. Use notepad/wordpad to fix this I kinda knew this b/c I had changed it by hand... fixed now.
* Don't forget to resnap the inherited sections, some sections are unsnapped (Nazi)I thought I got all of them... I wish "resnap all notes" would resnap timing sections as well. I'll check this again.

-------------------------------------------------------------------------

Easy
* Approach Rate +1 or +2? I have no idea about this kinda thing, so I'll go with +1.
* Inconsistent mapping. Please full-mapped I'll think about it.

-------------------------------------------------------------------------

Normal
01:01:493 (2) - Not stack perfectly with tail slider. Make sure the distance between this and tail slider are 0,00x (look upper-right about coordinate system and look "Prev:") Otherwise, it'll be weird stack during gameplay Nice catch! Fixed.
01:10:055 (2,3) - IMO, I think it's better to stack with tail slider. To make the average player easy to click it Fixed
01:11:482 (5,6) - ^ Fixed
02:09:989 (2) - Same as 01:01:493 (2) Fixed
02:15:697 (2) - ^ Fixed
02:18:551 (2,3) - IMO, I think it's better to stack with tail slider. To make the average player easy to click it Fixed
02:19:978 (5,6) - ^ Fixed
02:38:529 (2,3,4) - ^ Fixed, though with a different stacking system.

-------------------------------------------------------------------------

Hard
* Turn off the first kiai, like [Easy] and [Normal] DeKiaied.

00:38:127 (4) - Inconsistent spacing Fixed
01:05:596 (2) - Not stack perfectly with tail slider. Make sure the distance between this and tail slider are 0,00x (look upper-right about coordinate system and look "Prev:") Otherwise, it'll be weird stack during gameplay
02:18:550 (3) - Pretty don't like overlapped by previous slider..... All fixed
02:19:977 (3) - ^
02:47:090 (3) - ^
02:48:517 (3) - ^

-------------------------------------------------------------------------

Insane
* Why you include the black combo color? It's odd to see if you keep it..... Oh, I try and have my combo colors match the BG.
* Turn off the first kiai, like [Easy] and [Normal] Alright.

00:11:192 (B) - Why you put break here? The distance between two notes is same as 00:12:440 (2,1) Well it's actually one half- beat longer... ;) The real reason was that I needed to make the drain not quite so harsh, but without changing the HP because after the beginning it would become to easy, and I also didn't want too many flashing breaks.
00:16:721 (B) - ^

-------------------------------------------------------------------------

Take me!
Thanks to HeatKai and Leorda for your mods and stars!
Andrea
[Normal]

01:19:509 (1) - Change it to Normal hitfinish instead of Soft?
02:03:746 (1) - ^

[Hard]

01:19:509 (1) - Add a Normal section here and then add a finish?
01:42:430 (1) - Add a finish.
02:05:173 (1) - Same as 01:19:509.
02:28:005 (1) - Change it to Normal hitfinish instead of Soft?
02:52:442 (3) - This finish doesn't follow anything, add it at the end of (2) instead.

[Insane]

I absolutely disagree with having Black as a Colour, change it to something else.


00:11:370 (x) - Remove this break.
00:17:078 (x) - ^

01:19:509 (1) - Same as Hard.

Good, good.

I really loved the BG of Hard difficulty, if I were you I would've used only that.
Topic Starter
akrolsmir

osuplayer111 wrote:

[Normal]

01:19:509 (1) - Change it to Normal hitfinish instead of Soft? Changed
02:03:746 (1) - ^ Fixed

[Hard]

01:19:509 (1) - Add a Normal section here and then add a finish? Ok
01:42:430 (1) - Add a finish. Added
02:05:173 (1) - Same as 01:19:509. Changed
02:28:005 (1) - Change it to Normal hitfinish instead of Soft? Changed
02:52:442 (3) - This finish doesn't follow anything, add it at the end of (2) instead. Good idea... I think I got too caught up in the lyrics rather than the music.

[Insane]

I absolutely disagree with having Black as a Colour, change it to something else.Changed to a light green-gray.


00:11:370 (x) - Remove this break.
00:17:078 (x) - ^
Both breaks removed
01:19:509 (1) - Same as Hard. Changed

Good, good.

I really loved the BG of Hard difficulty, if I were you I would've used only that. Well, since it's named in the song folder as NormalBG, I'll set that to be the background of both Normal and Hard. Combocolors changed accordingly.
Much thanks for the mod and star!
Andrea
[Hard]

02:05:173 (1) - I guess you've forgot to add a finish here after changing this timing section.

Glad to help :P
Topic Starter
akrolsmir

osuplayer111 wrote:

[Hard]

02:05:173 (1) - I guess you've forgot to add a finish here after changing this timing section. ... Silly me orz.

Glad to help :P
Should be fixed now?
Andrea
Yeah, it's good now.

Bubbled~
Weez
A bit late i see >.<
Andrea
Mapper did some little changes sooo...

Re-Bubbled~
Celeste76
Starred!

Insane is too difficult for me but 's okay >w<
Your map is fun, especially hard diff :3
Louis Cyphre
I feel nightcore rhythm here, good job!
ztrot
and ranked
Faust
lol Saya.
Nyan
OMG Saya.
Topic Starter
akrolsmir
Yes Saya.

And... there's my first ranked map! Yay.

Thanks everyone who modded this and helped me improve the map, and BATs osuplayer and ztrot for checking it!

*Checks Nightcore off list... Next up: Touhou*
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