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Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuM

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Joenen
Played it and its really well done made ;) :D :P :oops: keep it up
Topic Starter
Deep Sea

Joenen wrote:

Played it and its really well done made ;) :D :P :oops: keep it up
Thanks, i find one bn for check !
Akasha-
Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Rebubbled #1

Congratulations!
SpectorDG
sэxy diff spread wp wp
Atyeo
Hey dude, seems like an interesting map!

In "Golden Truth" at 00:20:473 - Don't you think this could be timed better with the vocal's change in pitch?

Then at 00:46:258 - I feel that, the slider placed here just isn't placed correctly, it doesn't settle for me like it's sort of out of place, this is just my opinion though.

01:02:031 - Consider placing an extra beat here? Only as the first one out of the rest of this pattern cause it is an obvious pattern.

Before the rapid succession of sliders at 02:27:739 I think that there is just a lack of sliders throughout this map. It's mostly just singular beats which yes is good but then that makes it very simplistic. Adding more sliders could make the map more fun maybe? Just a thought.

Either way a good map and a good difficulty, especially for less experienced players!
Protastic101
Finished. Please respond to the above mod too btw.

marked to check later. I swear I haven't died yet, I'm just being really lazy. Which doesn't justify how long I've taken to get to this map, but uh continues being lazy

Just editing the post instead \o/ No kds

wee
[General]
  1. Assuming this is supposed to be a full spread, which I'd say it isn't, the difficulty names need to represent the general difficulty of each diff. So I'd consider adding levels to the end of your diff names or something to signify their respective difficulties.
[Golden Truth]00:36:959 (36959|1,38266|0) - Consider shifting this once to the right for hand balance since the previous note was in 1.
00:50:373 - I think it'd be fine to add another note here in 3 or something since it's the start of a new section. I'd also consider turning the short single notes into LNs to represent the whirring sounds in the music, like this https://osu.ppy.sh/ss/7034331
01:12:316 - Double here for the new music phrase start?
01:21:916 (81916|0,82259|2,82602|1) - I think it'd be a cool idea to stack these notes since they're the same kind of crash sound, like this https://osu.ppy.sh/ss/7034354
01:55:516 (115516|3) - I don't really see the reason for having a note here since this note is a kick which you've ignored the entire section. Is it to represent the transition into the next phrase of the music at 01:56:202 - ?
02:05:802 - Would be a cool idea to layer both the crashes and snares here, like this maybe https://osu.ppy.sh/ss/7034393
03:22:602 (202602|2,202944|3) - I'd consider removing the short note here and just starting the LN on the first downbeat of the measure since it'll be easier for the player to subdivide into 4's this way (like when they're counting beats or whatever, or that might just be me)
04:17:459 - I think it'd be a good idea to add a note here to represent the transition into the next musical phrase, similar to 04:01:002 - for example
04:28:430 - Add a note here for a similar reason to the above.

Hitsounds
00:50:373 (50373|0) - Add whistle
01:01:002 (61002|2) - Add finish
01:01:344 (61344|3) - Add finish
01:12:316 (72316|0) - Add F
01:43:859 (103859|3) - Add F
01:45:230 (105230|2) - ^
01:55:516 (115516|3) - Add W
01:56:202 (116202|1) - Add F
02:07:173 (127173|1) - Add F
02:29:116 (149116|0) - Add F
02:38:716 (158716|0,160087|0) - Add F?
02:51:059 (171059|3) - Add F
03:56:887 (236887|2) - Add F
04:07:859 (247859|3) - Add F
04:18:830 (258830|2) - ^

[Magic Exists]00:01:001 (1001|3,1001|0,1001|2) - I think this is fine as just a double. Reason being that while it is the very start of the song, the kick is more light, and so using a triple makes it feel heavier than it should imo.
00:52:773 (52773|3) - I'd consider moving this to 2 to avoid hitting a single note on a weaker finger while holding an LN down on the stronger finger.
00:58:773 (58773|2,58944|3) - Similar to the above, maybe try this? https://osu.ppy.sh/ss/7043938
01:00:316 (60316|0,60487|0) - This stack might be a bit confusing to some players as the sounds are different (kick =/= snare), so I'd consider trying this instead https://osu.ppy.sh/ss/7043955
01:06:402 - Shouldn't there be a note here since the sound is similar to 01:11:887 (71887|1) - ?
01:22:602 (82602|0,82602|2,82602|3) - Since you've mapped all the crashes so far as jumps, it would make sense to make this a jump too instead of a hand. So something like this? https://osu.ppy.sh/ss/7043963
01:47:202 (107202|3,107373|3) - This 1/2 stack is a bit unexpected and uncomfortable to hit imo. Might try this instead https://osu.ppy.sh/ss/7043969
01:51:573 (111573|3,111659|1) - I'd try not to disconnect rolls that lead into jumps as they're a bit difficult to read and flow a bit awkwardly. Consider something like this instead https://osu.ppy.sh/ss/7043972
02:06:316 - I get that you're trying to get a random kind of pattern here, which is cool, but it just feels so strange to hit. Trying to keep to your idea of randomized movement, might try something like this where you have 1/2 stacks with 1/4. https://osu.ppy.sh/ss/7043985
04:18:487 - For this, since you're transitioning into the next part of the kiai, I'd consider making the roll more linear like this to help lead in https://osu.ppy.sh/ss/7043994
04:29:116 (269116|0,269287|0,269373|1,269459|0) - I thought this was a bit awkward to hit due to the 3 note stack in 1 and the minitrill at 04:29:287 (269287|0,269373|1,269459|0) - , so maybe try this instead? https://osu.ppy.sh/ss/7043998

Hitsounds
00:50:373 (50373|1) - Remove finish, you have 2 here.
01:01:344 (61344|1) - Add finish
01:15:402 (75402|1) - Add clap
01:22:602 (82602|0,82602|3) - Double hitsound, remove one finish or halve the volume of both.
01:23:287 (83287|0) - Add F
01:56:202 (116202|1) - Add F
02:27:916 (147916|0) - Add W
02:38:716 (158716|3) - Add F
02:39:402 (159402|1,159573|0) - Add F
04:07:087 (247087|2,247259|3) - Remove F here and use W instead. Not really any finish sound here.
04:07:173 (247173|0) - Remove F for similar reason to above.
04:28:259 (268259|1,268430|0) - Replace C with W cause it sounds pretty out of place here

[Checkmate]00:01:001 (1001|2,1001|3,1001|1,1001|0) - Similar to what I mentioned in the last diff, this would probably be better as a hand instead of a quad imo.
00:50:544 - I'm really uncomfortable with these 1/8 because it's not some easily audible sound you can hear when playing the map nomod. You have to put it on 25% speed to really hear the slight breaks that separate these notes into 1/8 snaps. Anyways, I'd prefer they be mapped with LNs instead, but seeing as they are easily hittable, I am fine with whatever you do, though I fear what others might have to say about it.
00:58:559 (58559|1,58602|0) - Imo, would be best to control J this in order to keep consistent with the splitroll pattern you used for this 1/8 burst.
01:00:659 (60659|3) - For this LN, since you still have a whir sound, why not try this instead? https://osu.ppy.sh/ss/7057373
01:22:430 (82430|0,82516|2,82602|1,82687|2) - Would try this instead to make this whole crash thing a large two handed trill https://osu.ppy.sh/ss/7057404
01:22:773 (82773|0,82816|1,82859|3,82902|2) - I'd consider just turning this into a 1/2 LN because you haven't used 1/8 at all in this stream so far, so it feels kind of out of place.
01:26:459 (86459|2,86502|3,86544|0,86587|1,86630|3,86673|2) - Similar to what I mentioned above, for the whirs that occur in the streams, I'd really consider simplifying them to a single LN since the whirs are harder to hear than if you just had it alone in a fairly normal section like the beginning.
01:27:744 (87744|3,87744|0,87787|2) - This is a bit inconsistent with the notes I highlighted above because you didn't have a note on the 1/8 right after the beat, and you used a triple in the above highlight for the same sound here. Either add another note at 01:27:744 - to make it a hand and remove a note at 01:27:787 (87787|2) - or make 01:26:416 - similar to what you did here.
01:44:373 (104373|1,104373|0,104459|3,104459|2,104544|1,104544|0,104630|2,104630|3,104716|0,104716|1) - I'd consider turning this into a different arrangement than 01:43:859 (103859|0,103859|1,103944|3,103944|2,104030|0,104030|1) - since the player might read it as just one jumptrill. Maybe try this instead? https://osu.ppy.sh/ss/7057468
01:53:544 (113544|3) - I'd consider removing this note to give the player a 1/2 beat of rest because of the crash kind of covering the stream for a second. Basically acts as a momentary rest to regain control from all the minijacks.
02:06:316 (126316|0,126402|1,126487|0,126573|1,126659|0,126744|1) - Kind of a long and uncomfortable one handed trill. Might try this to relieve some of the strain on the left hand https://osu.ppy.sh/ss/7057491
02:12:830 - I'd really recommend against changing the direction of the 1/8 burst here because it's already in a really dense section, so making it as easy and natural to hit would be best to avoid strain. So something like this https://osu.ppy.sh/ss/7057535
02:14:202 - Similar to what I mentioned above about the direction. Like this maybe https://osu.ppy.sh/ss/7057548
02:18:316 - 02:19:687 - 02:21:059 - 02:23:802 - 02:25:173 - 02:26:544 - Why'd you suddenly stop with the 1/8 bursts here? The sounds are pretty much the same, and it's not like the music has varied suddenly in style or rhythm, so this is a bit weird to suddenly stop with the bursts. I'd either remove all the 1/8 bursts in the section which I highly doubt you'd do cause that would mean rearranging lots of stuff, or mapping 1/8 bursts to the timestamps I highlighted.
02:20:802 (140802|3,140802|2,140887|3,140887|2) - These sounds aren't even the same, so I see no reason for them to be jacked. Hell, there isn't even a kick on the 1/4 at 02:20:802 (140802|3,140802|2) - so I'd try this instead https://osu.ppy.sh/ss/7057583
02:24:144 (144144|0,144230|1,144316|0,144402|1,144487|0) - Long trill, might try this instead https://osu.ppy.sh/ss/7057605
02:38:716 - I'd undermap this part just a little to better represent the difference in intensity in the music, like this maybe? https://osu.ppy.sh/ss/7057619
03:24:487 (204487|0,204487|1) - Do you really need a triple here? A jump is fine, so I'd remove the note in 1
04:08:202 - Shouldn't this be a triple since it's a snare? like this https://osu.ppy.sh/ss/7057732

Hitsounds
00:50:373 (50373|0,50373|1) - Double HS, either remove one or halve the hitsound vol
01:01:344 (61344|0) - Add F
01:21:916 (81916|0,81916|2,82259|0,82259|3) - Double HS and whatnot. At this point, since it's done consistently, I guess I'm fine with it.
01:43:859 (103859|0,103944|2,104030|1,104373|1,104459|2,104544|1,104630|2,104716|1) - Add W for the kicks here?
01:45:059 (105059|1,105144|2) - ^
02:38:716 (158716|3,159230|1,159573|0,159916|0) - Add F?
04:06:573 (246573|2,246659|1) - Remove finishes and replace with whistles
04:07:087 (247087|2,247259|2) - replace with whistles
04:07:173 (247173|3) - remove F
Topic Starter
Deep Sea

_Kuuko wrote:

Hey dude, seems like an interesting map!

In "Golden Truth" at 00:20:473 - Don't you think this could be timed better with the vocal's change in pitch?

Then at 00:46:258 - I feel that, the slider placed here just isn't placed correctly, it doesn't settle for me like it's sort of out of place, this is just my opinion though.

01:02:031 - Consider placing an extra beat here? Only as the first one out of the rest of this pattern cause it is an obvious pattern. accepted

Before the rapid succession of sliders at 02:27:739 I think that there is just a lack of sliders throughout this map. It's mostly just singular beats which yes is good but then that makes it very simplistic. Adding more sliders could make the map more fun maybe? Just a thought.

Either way a good map and a good difficulty, especially for less experienced players!
Hi Kuuko, thank you for your mod, i really appreciate your help and sorry for delay
Topic Starter
Deep Sea

Protastic101 wrote:

Finished. Please respond to the above mod too btw.

marked to check later. I swear I haven't died yet, I'm just being really lazy. Which doesn't justify how long I've taken to get to this map, but uh continues being lazy

Just editing the post instead \o/ No kds

wee
[General]
  1. Assuming this is supposed to be a full spread, which I'd say it isn't, the difficulty names need to represent the general difficulty of each diff. So I'd consider adding levels to the end of your diff names or something to signify their respective difficulties.
[Golden Truth]00:36:959 (36959|1,38266|0) - Consider shifting this once to the right for hand balance since the previous note was in 1.
00:50:373 - I think it'd be fine to add another note here in 3 or something since it's the start of a new section. I'd also consider turning the short single notes into LNs to represent the whirring sounds in the music, like this https://osu.ppy.sh/ss/7034331
01:12:316 - Double here for the new music phrase start?
01:21:916 (81916|0,82259|2,82602|1) - I think it'd be a cool idea to stack these notes since they're the same kind of crash sound, like this https://osu.ppy.sh/ss/7034354
01:55:516 (115516|3) - I don't really see the reason for having a note here since this note is a kick which you've ignored the entire section. Is it to represent the transition into the next phrase of the music at 01:56:202 - ?
02:05:802 - Would be a cool idea to layer both the crashes and snares here, like this maybe https://osu.ppy.sh/ss/7034393
03:22:602 (202602|2,202944|3) - I'd consider removing the short note here and just starting the LN on the first downbeat of the measure since it'll be easier for the player to subdivide into 4's this way (like when they're counting beats or whatever, or that might just be me)
04:17:459 - I think it'd be a good idea to add a note here to represent the transition into the next musical phrase, similar to 04:01:002 - for example
04:28:430 - Add a note here for a similar reason to the above.

Hitsounds
00:50:373 (50373|0) - Add whistle
01:01:002 (61002|2) - Add finish
01:01:344 (61344|3) - Add finish
01:12:316 (72316|0) - Add F
01:43:859 (103859|3) - Add F
01:45:230 (105230|2) - ^
01:55:516 (115516|3) - Add W
01:56:202 (116202|1) - Add F
02:07:173 (127173|1) - Add F
02:29:116 (149116|0) - Add F
02:38:716 (158716|0,160087|0) - Add F?
02:51:059 (171059|3) - Add F
03:56:887 (236887|2) - Add F
04:07:859 (247859|3) - Add F
04:18:830 (258830|2) - ^

[Magic Exists]00:01:001 (1001|3,1001|0,1001|2) - I think this is fine as just a double. Reason being that while it is the very start of the song, the kick is more light, and so using a triple makes it feel heavier than it should imo.
00:52:773 (52773|3) - I'd consider moving this to 2 to avoid hitting a single note on a weaker finger while holding an LN down on the stronger finger.
00:58:773 (58773|2,58944|3) - Similar to the above, maybe try this? https://osu.ppy.sh/ss/7043938
01:00:316 (60316|0,60487|0) - This stack might be a bit confusing to some players as the sounds are different (kick =/= snare), so I'd consider trying this instead https://osu.ppy.sh/ss/7043955
01:06:402 - Shouldn't there be a note here since the sound is similar to 01:11:887 (71887|1) - ?
01:22:602 (82602|0,82602|2,82602|3) - Since you've mapped all the crashes so far as jumps, it would make sense to make this a jump too instead of a hand. So something like this? https://osu.ppy.sh/ss/7043963
01:47:202 (107202|3,107373|3) - This 1/2 stack is a bit unexpected and uncomfortable to hit imo. Might try this instead https://osu.ppy.sh/ss/7043969
01:51:573 (111573|3,111659|1) - I'd try not to disconnect rolls that lead into jumps as they're a bit difficult to read and flow a bit awkwardly. Consider something like this instead https://osu.ppy.sh/ss/7043972
02:06:316 - I get that you're trying to get a random kind of pattern here, which is cool, but it just feels so strange to hit. Trying to keep to your idea of randomized movement, might try something like this where you have 1/2 stacks with 1/4. https://osu.ppy.sh/ss/7043985
04:18:487 - For this, since you're transitioning into the next part of the kiai, I'd consider making the roll more linear like this to help lead in https://osu.ppy.sh/ss/7043994
04:29:116 (269116|0,269287|0,269373|1,269459|0) - I thought this was a bit awkward to hit due to the 3 note stack in 1 and the minitrill at 04:29:287 (269287|0,269373|1,269459|0) - , so maybe try this instead? https://osu.ppy.sh/ss/7043998

Hitsounds
00:50:373 (50373|1) - Remove finish, you have 2 here.
01:01:344 (61344|1) - Add finish
01:15:402 (75402|1) - Add clap
01:22:602 (82602|0,82602|3) - Double hitsound, remove one finish or halve the volume of both.
01:23:287 (83287|0) - Add F
01:56:202 (116202|1) - Add F
02:27:916 (147916|0) - Add W
02:38:716 (158716|3) - Add F
02:39:402 (159402|1,159573|0) - Add F
04:07:087 (247087|2,247259|3) - Remove F here and use W instead. Not really any finish sound here.
04:07:173 (247173|0) - Remove F for similar reason to above.
04:28:259 (268259|1,268430|0) - Replace C with W cause it sounds pretty out of place here

[Checkmate]00:01:001 (1001|2,1001|3,1001|1,1001|0) - Similar to what I mentioned in the last diff, this would probably be better as a hand instead of a quad imo.
00:50:544 - I'm really uncomfortable with these 1/8 because it's not some easily audible sound you can hear when playing the map nomod. You have to put it on 25% speed to really hear the slight breaks that separate these notes into 1/8 snaps. Anyways, I'd prefer they be mapped with LNs instead, but seeing as they are easily hittable, I am fine with whatever you do, though I fear what others might have to say about it.
00:58:559 (58559|1,58602|0) - Imo, would be best to control J this in order to keep consistent with the splitroll pattern you used for this 1/8 burst.
01:00:659 (60659|3) - For this LN, since you still have a whir sound, why not try this instead? https://osu.ppy.sh/ss/7057373
01:22:430 (82430|0,82516|2,82602|1,82687|2) - Would try this instead to make this whole crash thing a large two handed trill https://osu.ppy.sh/ss/7057404
01:22:773 (82773|0,82816|1,82859|3,82902|2) - I'd consider just turning this into a 1/2 LN because you haven't used 1/8 at all in this stream so far, so it feels kind of out of place.
01:26:459 (86459|2,86502|3,86544|0,86587|1,86630|3,86673|2) - Similar to what I mentioned above, for the whirs that occur in the streams, I'd really consider simplifying them to a single LN since the whirs are harder to hear than if you just had it alone in a fairly normal section like the beginning.
01:27:744 (87744|3,87744|0,87787|2) - This is a bit inconsistent with the notes I highlighted above because you didn't have a note on the 1/8 right after the beat, and you used a triple in the above highlight for the same sound here. Either add another note at 01:27:744 - to make it a hand and remove a note at 01:27:787 (87787|2) - or make 01:26:416 - similar to what you did here.
01:44:373 (104373|1,104373|0,104459|3,104459|2,104544|1,104544|0,104630|2,104630|3,104716|0,104716|1) - I'd consider turning this into a different arrangement than 01:43:859 (103859|0,103859|1,103944|3,103944|2,104030|0,104030|1) - since the player might read it as just one jumptrill. Maybe try this instead? https://osu.ppy.sh/ss/7057468
01:53:544 (113544|3) - I'd consider removing this note to give the player a 1/2 beat of rest because of the crash kind of covering the stream for a second. Basically acts as a momentary rest to regain control from all the minijacks.
02:06:316 (126316|0,126402|1,126487|0,126573|1,126659|0,126744|1) - Kind of a long and uncomfortable one handed trill. Might try this to relieve some of the strain on the left hand https://osu.ppy.sh/ss/7057491
02:12:830 - I'd really recommend against changing the direction of the 1/8 burst here because it's already in a really dense section, so making it as easy and natural to hit would be best to avoid strain. So something like this https://osu.ppy.sh/ss/7057535
02:14:202 - Similar to what I mentioned above about the direction. Like this maybe https://osu.ppy.sh/ss/7057548
02:18:316 - 02:19:687 - 02:21:059 - 02:23:802 - 02:25:173 - 02:26:544 - Why'd you suddenly stop with the 1/8 bursts here? The sounds are pretty much the same, and it's not like the music has varied suddenly in style or rhythm, so this is a bit weird to suddenly stop with the bursts. I'd either remove all the 1/8 bursts in the section which I highly doubt you'd do cause that would mean rearranging lots of stuff, or mapping 1/8 bursts to the timestamps I highlighted.
02:20:802 (140802|3,140802|2,140887|3,140887|2) - These sounds aren't even the same, so I see no reason for them to be jacked. Hell, there isn't even a kick on the 1/4 at 02:20:802 (140802|3,140802|2) - so I'd try this instead https://osu.ppy.sh/ss/7057583
02:24:144 (144144|0,144230|1,144316|0,144402|1,144487|0) - Long trill, might try this instead https://osu.ppy.sh/ss/7057605
02:38:716 - I'd undermap this part just a little to better represent the difference in intensity in the music, like this maybe? https://osu.ppy.sh/ss/7057619
03:24:487 (204487|0,204487|1) - Do you really need a triple here? A jump is fine, so I'd remove the note in 1
04:08:202 - Shouldn't this be a triple since it's a snare? like this https://osu.ppy.sh/ss/7057732

Hitsounds
00:50:373 (50373|0,50373|1) - Double HS, either remove one or halve the hitsound vol
01:01:344 (61344|0) - Add F
01:21:916 (81916|0,81916|2,82259|0,82259|3) - Double HS and whatnot. At this point, since it's done consistently, I guess I'm fine with it.
01:43:859 (103859|0,103944|2,104030|1,104373|1,104459|2,104544|1,104630|2,104716|1) - Add W for the kicks here?
01:45:059 (105059|1,105144|2) - ^
02:38:716 (158716|3,159230|1,159573|0,159916|0) - Add F?
04:06:573 (246573|2,246659|1) - Remove finishes and replace with whistles
04:07:087 (247087|2,247259|2) - replace with whistles
04:07:173 (247173|3) - remove F
Thank you for check, all fixed, but i want to talk to you about one part in Checkmate diff (about long burst section)
Protastic101
Discussed in discord about the 1/8 whirs, agreed that it's best to leave it as it's structured well enough to be easily playable, and that the music does give justification for it.

Rechecked and stuff, so here's bubble #2

Topic Starter
Deep Sea
Thank you for help Protastic !
eyes
зашибись классно супер ништяк класс заебись ! !
Topic Starter
Deep Sea

eyes wrote:

зашибись классно супер ништяк класс заебись ! !
сарказм ?
eyes

[Shana Lesus] wrote:

eyes wrote:

зашибись классно супер ништяк класс заебись ! !
сарказм ?
Нет, серьезно мапа нравится
Aruel
Sorry for late~ here's a qualify check as I promised~

[EZ]

01:02:030 (62030|3) - It doesn't need actually. You are mainly following just snare in all. It just gives kinda confusing and awkwardness I think. But on the other hand, 01:53:459 (113459|3) - It is clearly intended with small crash, so should be better to remove if it doesn't have any intention.

[MX]

01:54:830 - I have more good idea here https://puu.sh/tNWTO/fb4027c5b9.jpg

04:01:859 - This one would be more balanced. https://puu.sh/tNX0O/e2037b564b.jpg

HD doesn't need to change I think so I just modded 2 diffs,

Very unique mapset!
Topic Starter
Deep Sea
Thank Fresh for check, all suggestion fixed !
Aruel
uwaaaaaaaaaaaaaah
Rivals_7
^wait a second

werent you supposed to flame? Shana skipped the NM difficulty. thats not an appropriate spread for a common mapsets :/ also there's 2 bubble
Topic Starter
Deep Sea

Rivals_7 wrote:

^wait a second

werent you supposed to flame? Shana skipped the NM difficulty. thats not an appropriate spread for a common mapsets :/ also there's 2 bubble
This map is more than 5 minutes

P.S Thank you Fresh :lol:
Aruel
I always do this mistake lol
And it is just a smaller issue even it be able to fix right a way
Fixed hahaha
Feerum
Ayy finally, grats :)
Fubukicat
YESSSSSSSSSSSSSSS <<<<<<<<<<
giegie Shana-chi !
Gemu-
Congrats Shana! >w<
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