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Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuM

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01:46:773 (106773|2,106859|3,106944|2) - switch column of them, balance more balance imo
01:56:202 - if long notes are for instruments
01:56:373 (116373|3) - 01:57:059 (117059|2) - 01:59:116 (119116|0) - 02:04:602 (124602|1) - 02:05:287 (125287|0) - should be remove, not matching

02:06:573 (126573|2,126659|2) - while this jack with double is not good to handle anyways so i would recomended to remove this
03:00:659 (180659|0) - missed a hold for snare sound like 03:01:173 (181173|3,181687|0) -

03:02:030 - well, not force but just opinion, since this map is approval, so i would recomended a part of break because non stop 5 minutes is kind of pain
and this part should be the easiest part of the map, single 1/4 stream would be enough (or short long note 1/2)
keep going like that till 03:23:973 -

03:23:973 - to 03:44:544 - add 2 notes for bass and continue that 1/4
(but i would recomended to remove long notes)

irc
2016-09-16 19:10 Kuo Kyoka: hi shana
2016-09-16 19:11 Kuo Kyoka: i have something to say about Grimoire
2016-09-16 19:12 [Shana Lesus]: Hi Kuo, what ?
2016-09-16 19:13 Kuo Kyoka: i saw you also remove storyboard, that's fine but i came for diffspread
2016-09-16 19:13 Kuo Kyoka: im not too sure
2016-09-16 19:13 Kuo Kyoka: i mean, if you add diffs like easy,normal,hard etc. so even it's aboved 5 minutes it remain as ranked maps
2016-09-16 19:14 [Shana Lesus]: ok
2016-09-16 19:14 [Shana Lesus]: i delete ez and hd diff
2016-09-16 19:14 Kuo Kyoka: oh no
2016-09-16 19:14 Kuo Kyoka: hmm you can add a extra diff (normal)
2016-09-16 19:16 [Shana Lesus]: gap will not matter ?
2016-09-16 19:16 Kuo Kyoka: it matter im afraid
2016-09-16 19:16 [Shana Lesus]: or
2016-09-16 19:16 [Shana Lesus]: ok Kuo
2016-09-16 19:16 [Shana Lesus]: never mind
2016-09-16 19:16 [Shana Lesus]: i remove now ez and hd diff
2016-09-16 19:16 Kuo Kyoka: well it's depend on you
2016-09-16 19:20 [Shana Lesus]: sorry for the removal of the SB , I do not know how to solve a problem with the size of the picture
2016-09-16 19:20 Kuo Kyoka: hmm i can mod checkmate now if you had time
2016-09-16 19:20 Kuo Kyoka: and that's okay, no need to sorry about that
2016-09-16 19:21 [Shana Lesus]: i have time now
2016-09-16 19:21 Kuo Kyoka: but hmm, that intro 1/8 drill, recall me some maps just get dq because of that
2016-09-16 19:21 Kuo Kyoka: idk it's fine or not
2016-09-16 19:21 Kuo Kyoka: 00:50:544 -
2016-09-16 19:23 [Shana Lesus]: hmm, i ask many people for testplay and no one complained on 1/8
2016-09-16 19:25 Kuo Kyoka: maybe same case with this https://osu.ppy.sh/forum/p/5468169
2016-09-16 19:25 Kuo Kyoka: im totally fine with it
2016-09-16 19:25 Kuo Kyoka: but just QAT
2016-09-16 19:28 [Shana Lesus]: but then the map will not have be diversity
2016-09-16 19:28 [Shana Lesus]: oh my god
2016-09-16 19:28 Kuo Kyoka: im trying to check intro long notes
2016-09-16 19:29 Kuo Kyoka: 00:05:287 (5287|0) - on 00:05:330 - i guess so
2016-09-16 19:29 Kuo Kyoka: 1/8
2016-09-16 19:29 Kuo Kyoka: 00:06:702 (6702|3) - move to 00:06:659 -
2016-09-16 19:29 [Shana Lesus]: fixed
2016-09-16 19:30 Kuo Kyoka: 00:08:759 (8759|0) - move to 00:08:802 -
2016-09-16 19:30 [Shana Lesus]: 00:05:330 (5330|0) - end here 00:06:659 - ?
2016-09-16 19:30 Kuo Kyoka: hmm
2016-09-16 19:30 Kuo Kyoka: better fix begins of each long notes first
2016-09-16 19:31 Kuo Kyoka: then you can fix ends of them alter
2016-09-16 19:31 Kuo Kyoka: later*
2016-09-16 19:31 [Shana Lesus]: aaa
2016-09-16 19:31 [Shana Lesus]: 00:06:573 - end here
2016-09-16 19:31 Kuo Kyoka: okay im confusing
2016-09-16 19:31 Kuo Kyoka: where i should start again lol
2016-09-16 19:31 [Shana Lesus]: fixed
2016-09-16 19:32 [Shana Lesus]: wait
2016-09-16 19:32 [Shana Lesus]: i upd diff
2016-09-16 19:33 [Shana Lesus]: updated
2016-09-16 19:35 Kuo Kyoka: can i fix long note intro and give the diff to you?
2016-09-16 19:35 [Shana Lesus]: sure
2016-09-16 19:36 [Shana Lesus]: I trust you my Kuo
2016-09-16 19:36 Kuo Kyoka: thank you my shana <3
2016-09-16 19:36 Kuo Kyoka: ACTION hugs
2016-09-16 19:37 [Shana Lesus]: ACTION hugs Kuo >w<
2016-09-16 19:54 Kuo Kyoka: i think better now http://puu.sh/rdaao/24bda75675.osu
2016-09-16 19:56 [Shana Lesus]: sure, thank you very much
2016-09-16 19:57 [Shana Lesus]: updated
2016-09-16 19:59 Kuo Kyoka: 01:00:659 - how about a little break here? http://puu.sh/rdamU/c9cc1026eb.jpg
2016-09-16 20:00 [Shana Lesus]: fixed
2016-09-16 20:00 [Shana Lesus]: good idead
2016-09-16 20:02 Kuo Kyoka: 01:01:687 - lost a note on here i guess
2016-09-16 20:02 Kuo Kyoka: for snare
2016-09-16 20:02 Kuo Kyoka: + add whistle if you argee
2016-09-16 20:03 Kuo Kyoka: 01:04:430 - same
2016-09-16 20:03 Kuo Kyoka: 01:07:173 -
2016-09-16 20:03 [Shana Lesus]: http://osu.ppy.sh/ss/6105714
2016-09-16 20:04 Kuo Kyoka: no i mean something like this http://puu.sh/rdaym/a09c16d9a2.jpg
2016-09-16 20:05 [Shana Lesus]: a
2016-09-16 20:05 [Shana Lesus]: ok
2016-09-16 20:06 [Shana Lesus]: 01:01:687 - here and here 01:02:373 - different sounds
2016-09-16 20:07 Kuo Kyoka: i think it's same snare
2016-09-16 20:07 Kuo Kyoka: but your choice
2016-09-16 20:07 [Shana Lesus]: 01:02:373 - here kick too
2016-09-16 20:07 [Shana Lesus]: 01:01:687 - here snare only owo
2016-09-16 20:08 [Shana Lesus]: oki
2016-09-16 20:08 Kuo Kyoka: hmm
2016-09-16 20:08 Kuo Kyoka: i guess you're right
2016-09-16 20:08 Kuo Kyoka: my bad
2016-09-16 20:08 [Shana Lesus]: no no >w<
2016-09-16 20:08 Kuo Kyoka: hhh
2016-09-16 20:10 Kuo Kyoka: 01:36:402 (96402|0,96573|3) -
2016-09-16 20:10 Kuo Kyoka: hmm better change them
2016-09-16 20:10 Kuo Kyoka: not kind of jack sound i guess so
2016-09-16 20:12 [Shana Lesus]: https://osu.ppy.sh/ss/6105778 fixed
2016-09-16 20:14 Kuo Kyoka: hmm
2016-09-16 20:14 Kuo Kyoka: kinda strange
2016-09-16 20:14 Kuo Kyoka: what kind of sound you follow for jack
2016-09-16 20:15 [Shana Lesus]: 01:34:602 (94602|0,94687|0,94773|3,94859|3) - this sound
2016-09-16 20:16 [Shana Lesus]: I hear the sound a repeating here
2016-09-16 20:16 Kuo Kyoka: hmm
2016-09-16 20:16 Kuo Kyoka: but it feel like different pitch
2016-09-16 20:16 Kuo Kyoka: 01:35:373 (95373|3,95544|0) - them too, different
2016-09-16 20:18 Kuo Kyoka: better remove these jacks
2016-09-16 20:18 Kuo Kyoka: i think all different pitch
2016-09-16 20:19 [Shana Lesus]: I think jacks is good emphasize this moment, if i change on the pitch, the card will be boring and monotonous
2016-09-16 20:19 [Shana Lesus]: as c18
2016-09-16 20:19 [Shana Lesus]: lol
2016-09-16 20:19 [Shana Lesus]: map*
2016-09-16 20:19 Kuo Kyoka: blame composer lol
2016-09-16 20:19 [Shana Lesus]: lol \ :D /
2016-09-16 20:19 Kuo Kyoka: well kind of ramdom jack like say a jb also get dq
2016-09-16 20:19 Kuo Kyoka: but depend on you anyways
2016-09-16 20:20 [Shana Lesus]: after you check, i ask qat about 1/8 and jacks
2016-09-16 20:20 [Shana Lesus]: dont worry Kuo >w<
2016-09-16 20:21 Kuo Kyoka: okay hh
2016-09-16 20:21 Kuo Kyoka: 01:44:802 (104802|0,104973|3) - remove
2016-09-16 20:21 Kuo Kyoka: if you follow only bass now
2016-09-16 20:21 [Shana Lesus]: fixed
2016-09-16 20:21 [Shana Lesus]: yes
2016-09-16 20:21 [Shana Lesus]: i agree
2016-09-16 20:22 [Shana Lesus]: 01:44:887 (104887|1) - can i move to 1 ?
2016-09-16 20:22 [Shana Lesus]: 01:45:230 (105230|1,105316|1) - because jack
2016-09-16 20:23 Kuo Kyoka: that's fine
2016-09-16 20:23 Kuo Kyoka: the next up part just urgh
2016-09-16 20:23 [Shana Lesus]: oki
2016-09-16 20:24 [Shana Lesus]: shaper patterns ver 2 lol
2016-09-16 20:26 Kuo Kyoka: well just say quality is first, dont care what everyone say about your map, but the part around that just kind of bad to me, but if you think it's fine so i have no other opinions too
2016-09-16 20:28 Kuo Kyoka: 02:08:544 - 02:09:916 - 02:12:659 - 02:14:030 - 02:15:402 - 02:16:773 - 02:18:144 - 02:19:516 - 02:20:887 - 02:22:259 - 02:23:630 - 02:25:002 - 02:26:373 - just simple bass why 3 notes here
2016-09-16 20:28 [Shana Lesus]: thank you for you opinions <3
2016-09-16 20:28 Kuo Kyoka: 02:27:830 (147830|1,147916|1,148002|0,148087|0,148173|2,148259|2,148344|3,148430|3) - nope, just nope
2016-09-16 20:29 Kuo Kyoka: better stick to the music than add random jack which ruin the rhythm itself
2016-09-16 20:29 Kuo Kyoka: remove 1/4 on here will be better
2016-09-16 20:29 [Shana Lesus]: 02:27:916 - jacks deleted
2016-09-16 20:30 Kuo Kyoka: 02:28:516 (148516|0,148516|1) - simple instrument, not worth for for 2 notes
2016-09-16 20:30 Kuo Kyoka: better remove it if you already removed 1/4
2016-09-16 20:31 Kuo Kyoka: 02:34:516 (154516|2,154516|1) - same, no reason to put it on here
2016-09-16 20:33 [Shana Lesus]: fixed
2016-09-16 20:33 [Shana Lesus]: all
2016-09-16 20:33 [Shana Lesus]: 3 notes too
2016-09-16 20:33 Kuo Kyoka: 02:35:887 (155887|2,155887|3) - remove a note
2016-09-16 20:34 Kuo Kyoka: 02:38:116 (158116|2,158116|1) - remove, because this instrument you didn't add 2 notes like before
2016-09-16 20:34 [Shana Lesus]: +
2016-09-16 20:34 Kuo Kyoka: 02:40:344 (160344|2) - same
2016-09-16 20:34 Kuo Kyoka: but you can keep here if you want
2016-09-16 20:35 [Shana Lesus]: 02:41:716 - and here ?
2016-09-16 20:36 [Shana Lesus]: 02:40:344 - here i keep
2016-09-16 20:38 Kuo Kyoka: depend on you
2016-09-16 20:38 Kuo Kyoka: you can keep
2016-09-16 20:39 [Shana Lesus]: but here 02:35:887 - and here 02:38:116 - i agree with you
2016-09-16 20:39 Kuo Kyoka: 03:02:030 - this part suppose to me easiest
2016-09-16 20:40 Kuo Kyoka: to be*
2016-09-16 20:40 Kuo Kyoka: for break after that kind of 1/4 1/8
2016-09-16 20:43 Kuo Kyoka: 03:02:030 - to 03:44:544 - hmm
2016-09-16 20:43 Kuo Kyoka: well i will leave this to other BNs then
2016-09-16 20:44 [Shana Lesus]: ok
2016-09-16 20:44 Kuo Kyoka: abcdefjghiklmopqrstuvxyz
2016-09-16 20:44 Kuo Kyoka: long notes ????
2016-09-16 20:44 Kuo Kyoka: ah nvm
2016-09-16 20:45 Kuo Kyoka: 03:48:573 (228573|1) - remove
2016-09-16 20:45 Kuo Kyoka: 03:51:316 (231316|1) - remove
2016-09-16 20:45 Kuo Kyoka: 03:54:059 (234059|1) -
2016-09-16 20:45 Kuo Kyoka: 04:05:030 (245030|1) -
2016-09-16 20:46 Kuo Kyoka: 04:07:859 - i just cant argee with this
2016-09-16 20:46 Kuo Kyoka: the next up part
2016-09-16 20:46 [Shana Lesus]: 1/8?
2016-09-16 20:46 Kuo Kyoka: yes
2016-09-16 20:47 [Shana Lesus]: ok
2016-09-16 20:47 [Shana Lesus]: i fix is part now
2016-09-16 20:48 [Shana Lesus]: 04:12:359 (252359|3,252402|2,252444|0,252487|1,252530|3,252573|2,252616|1) - is 1/8 i can keep ?
2016-09-16 20:49 [Shana Lesus]: all 1/8 fixed on 1/4 normal notes
2016-09-16 20:49 Kuo Kyoka: if only that so it's fine
2016-09-16 20:49 Kuo Kyoka: but
2016-09-16 20:49 Kuo Kyoka: you should ask QAT for all 1/8 you used
2016-09-16 20:49 Kuo Kyoka: same case as Chilarity i would say
2016-09-16 20:51 [Shana Lesus]: ok
2016-09-16 20:51 Kuo Kyoka: the rest of the map is fine i guess so
2016-09-16 20:51 Kuo Kyoka: idk if you are deep relationship with ExPew but i think he can give you good opinion
2016-09-16 20:54 [Shana Lesus]: maybe
2016-09-16 20:55 Kuo Kyoka: hmm you gonna ask QAT?
2016-09-16 20:55 Kuo Kyoka: tbh
2016-09-16 20:55 [Shana Lesus]: yes, but now Blocko and Feerum offline
2016-09-16 20:55 Kuo Kyoka: kind of song like that is almost same with
2016-09-16 20:55 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/708015 Team Grimoire - Grimoire of Crimson [Unknown Crypt]]
2016-09-16 20:55 Kuo Kyoka: but this map is more clear
2016-09-16 20:56 [Shana Lesus]: aaa
2016-09-16 20:56 [Shana Lesus]: this map
2016-09-16 20:57 [Shana Lesus]: 02:23:260 (143260|0,143303|1,143345|2,143387|3,143430|1,143472|0,143515|2,143557|3,143599|0,143642|1,143684|2,143726|3,143769|1,143811|0,143854|2,143896|3) - lol
2016-09-16 20:57 [Shana Lesus]: and i dont get dq for this
2016-09-16 20:58 Kuo Kyoka: because it's only a certain part
2016-09-16 20:58 Kuo Kyoka: not like intro or that chorus ending
2016-09-16 21:02 Kuo Kyoka: idk if you have discord
2016-09-16 21:02 Kuo Kyoka: if yes then it's easier to get feerum or blocko
2016-09-16 21:03 [Shana Lesus]: o
2016-09-16 21:03 [Shana Lesus]: Feerum online
2016-09-16 21:03 Kuo Kyoka: oh lol
2016-09-16 21:49 [Shana Lesus]: Kuo http://puu.sh/rdfjx/0c16f53b6a.JPG
2016-09-16 21:50 and then chilarity got dq *clap clap*
2016-09-16 21:50 Kuo Kyoka: but if you want you can keep them
2016-09-16 21:50 Kuo Kyoka: you can recheck them one more time before get bubble check
2016-09-16 21:56 [Shana Lesus]: maybe i leave from this map , too much trouble
2016-09-16 21:56 [Shana Lesus]: anyway thank you
2016-09-16 21:57 Kuo Kyoka: ??
2016-09-16 21:57 Kuo Kyoka: umm no
2016-09-16 21:57 Kuo Kyoka: can be rank
2016-09-16 21:57 Kuo Kyoka: if you want
2016-09-16 21:57 Kuo Kyoka: some parts need rearrange yeah but it can be rank
Topic Starter
Deep Sea

Kuo Kyoka wrote:

last

01:46:773 (106773|2,106859|3,106944|2) - switch column of them, balance more balance imo
01:56:202 - if long notes are for instruments
01:56:373 (116373|3) - 01:57:059 (117059|2) - 01:59:116 (119116|0) - 02:04:602 (124602|1) - 02:05:287 (125287|0) - should be remove, not matching

02:06:573 (126573|2,126659|2) - while this jack with double is not good to handle anyways so i would recomended to remove this
03:00:659 (180659|0) - missed a hold for snare sound like 03:01:173 (181173|3,181687|0) -

03:02:030 - well, not force but just opinion, since this map is approval, so i would recomended a part of break because non stop 5 minutes is kind of pain
and this part should be the easiest part of the map, single 1/4 stream would be enough (or short long note 1/2)
keep going like that till 03:23:973 -

03:23:973 - to 03:44:544 - add 2 notes for bass and continue that 1/4
(but i would recomended to remove long notes)

irc
2016-09-16 19:10 Kuo Kyoka: hi shana
2016-09-16 19:11 Kuo Kyoka: i have something to say about Grimoire
2016-09-16 19:12 [Shana Lesus]: Hi Kuo, what ?
2016-09-16 19:13 Kuo Kyoka: i saw you also remove storyboard, that's fine but i came for diffspread
2016-09-16 19:13 Kuo Kyoka: im not too sure
2016-09-16 19:13 Kuo Kyoka: i mean, if you add diffs like easy,normal,hard etc. so even it's aboved 5 minutes it remain as ranked maps
2016-09-16 19:14 [Shana Lesus]: ok
2016-09-16 19:14 [Shana Lesus]: i delete ez and hd diff
2016-09-16 19:14 Kuo Kyoka: oh no
2016-09-16 19:14 Kuo Kyoka: hmm you can add a extra diff (normal)
2016-09-16 19:16 [Shana Lesus]: gap will not matter ?
2016-09-16 19:16 Kuo Kyoka: it matter im afraid
2016-09-16 19:16 [Shana Lesus]: or
2016-09-16 19:16 [Shana Lesus]: ok Kuo
2016-09-16 19:16 [Shana Lesus]: never mind
2016-09-16 19:16 [Shana Lesus]: i remove now ez and hd diff
2016-09-16 19:16 Kuo Kyoka: well it's depend on you
2016-09-16 19:20 [Shana Lesus]: sorry for the removal of the SB , I do not know how to solve a problem with the size of the picture
2016-09-16 19:20 Kuo Kyoka: hmm i can mod checkmate now if you had time
2016-09-16 19:20 Kuo Kyoka: and that's okay, no need to sorry about that
2016-09-16 19:21 [Shana Lesus]: i have time now
2016-09-16 19:21 Kuo Kyoka: but hmm, that intro 1/8 drill, recall me some maps just get dq because of that
2016-09-16 19:21 Kuo Kyoka: idk it's fine or not
2016-09-16 19:21 Kuo Kyoka: 00:50:544 -
2016-09-16 19:23 [Shana Lesus]: hmm, i ask many people for testplay and no one complained on 1/8
2016-09-16 19:25 Kuo Kyoka: maybe same case with this https://osu.ppy.sh/forum/p/5468169
2016-09-16 19:25 Kuo Kyoka: im totally fine with it
2016-09-16 19:25 Kuo Kyoka: but just QAT
2016-09-16 19:28 [Shana Lesus]: but then the map will not have be diversity
2016-09-16 19:28 [Shana Lesus]: oh my god
2016-09-16 19:28 Kuo Kyoka: im trying to check intro long notes
2016-09-16 19:29 Kuo Kyoka: 00:05:287 (5287|0) - on 00:05:330 - i guess so
2016-09-16 19:29 Kuo Kyoka: 1/8
2016-09-16 19:29 Kuo Kyoka: 00:06:702 (6702|3) - move to 00:06:659 -
2016-09-16 19:29 [Shana Lesus]: fixed
2016-09-16 19:30 Kuo Kyoka: 00:08:759 (8759|0) - move to 00:08:802 -
2016-09-16 19:30 [Shana Lesus]: 00:05:330 (5330|0) - end here 00:06:659 - ?
2016-09-16 19:30 Kuo Kyoka: hmm
2016-09-16 19:30 Kuo Kyoka: better fix begins of each long notes first
2016-09-16 19:31 Kuo Kyoka: then you can fix ends of them alter
2016-09-16 19:31 Kuo Kyoka: later*
2016-09-16 19:31 [Shana Lesus]: aaa
2016-09-16 19:31 [Shana Lesus]: 00:06:573 - end here
2016-09-16 19:31 Kuo Kyoka: okay im confusing
2016-09-16 19:31 Kuo Kyoka: where i should start again lol
2016-09-16 19:31 [Shana Lesus]: fixed
2016-09-16 19:32 [Shana Lesus]: wait
2016-09-16 19:32 [Shana Lesus]: i upd diff
2016-09-16 19:33 [Shana Lesus]: updated
2016-09-16 19:35 Kuo Kyoka: can i fix long note intro and give the diff to you?
2016-09-16 19:35 [Shana Lesus]: sure
2016-09-16 19:36 [Shana Lesus]: I trust you my Kuo
2016-09-16 19:36 Kuo Kyoka: thank you my shana <3
2016-09-16 19:36 Kuo Kyoka: ACTION hugs
2016-09-16 19:37 [Shana Lesus]: ACTION hugs Kuo >w<
2016-09-16 19:54 Kuo Kyoka: i think better now http://puu.sh/rdaao/24bda75675.osu
2016-09-16 19:56 [Shana Lesus]: sure, thank you very much
2016-09-16 19:57 [Shana Lesus]: updated
2016-09-16 19:59 Kuo Kyoka: 01:00:659 - how about a little break here? http://puu.sh/rdamU/c9cc1026eb.jpg
2016-09-16 20:00 [Shana Lesus]: fixed
2016-09-16 20:00 [Shana Lesus]: good idead
2016-09-16 20:02 Kuo Kyoka: 01:01:687 - lost a note on here i guess
2016-09-16 20:02 Kuo Kyoka: for snare
2016-09-16 20:02 Kuo Kyoka: + add whistle if you argee
2016-09-16 20:03 Kuo Kyoka: 01:04:430 - same
2016-09-16 20:03 Kuo Kyoka: 01:07:173 -
2016-09-16 20:03 [Shana Lesus]: http://osu.ppy.sh/ss/6105714
2016-09-16 20:04 Kuo Kyoka: no i mean something like this http://puu.sh/rdaym/a09c16d9a2.jpg
2016-09-16 20:05 [Shana Lesus]: a
2016-09-16 20:05 [Shana Lesus]: ok
2016-09-16 20:06 [Shana Lesus]: 01:01:687 - here and here 01:02:373 - different sounds
2016-09-16 20:07 Kuo Kyoka: i think it's same snare
2016-09-16 20:07 Kuo Kyoka: but your choice
2016-09-16 20:07 [Shana Lesus]: 01:02:373 - here kick too
2016-09-16 20:07 [Shana Lesus]: 01:01:687 - here snare only owo
2016-09-16 20:08 [Shana Lesus]: oki
2016-09-16 20:08 Kuo Kyoka: hmm
2016-09-16 20:08 Kuo Kyoka: i guess you're right
2016-09-16 20:08 Kuo Kyoka: my bad
2016-09-16 20:08 [Shana Lesus]: no no >w<
2016-09-16 20:08 Kuo Kyoka: hhh
2016-09-16 20:10 Kuo Kyoka: 01:36:402 (96402|0,96573|3) -
2016-09-16 20:10 Kuo Kyoka: hmm better change them
2016-09-16 20:10 Kuo Kyoka: not kind of jack sound i guess so
2016-09-16 20:12 [Shana Lesus]: https://osu.ppy.sh/ss/6105778 fixed
2016-09-16 20:14 Kuo Kyoka: hmm
2016-09-16 20:14 Kuo Kyoka: kinda strange
2016-09-16 20:14 Kuo Kyoka: what kind of sound you follow for jack
2016-09-16 20:15 [Shana Lesus]: 01:34:602 (94602|0,94687|0,94773|3,94859|3) - this sound
2016-09-16 20:16 [Shana Lesus]: I hear the sound a repeating here
2016-09-16 20:16 Kuo Kyoka: hmm
2016-09-16 20:16 Kuo Kyoka: but it feel like different pitch
2016-09-16 20:16 Kuo Kyoka: 01:35:373 (95373|3,95544|0) - them too, different
2016-09-16 20:18 Kuo Kyoka: better remove these jacks
2016-09-16 20:18 Kuo Kyoka: i think all different pitch
2016-09-16 20:19 [Shana Lesus]: I think jacks is good emphasize this moment, if i change on the pitch, the card will be boring and monotonous
2016-09-16 20:19 [Shana Lesus]: as c18
2016-09-16 20:19 [Shana Lesus]: lol
2016-09-16 20:19 [Shana Lesus]: map*
2016-09-16 20:19 Kuo Kyoka: blame composer lol
2016-09-16 20:19 [Shana Lesus]: lol \ :D /
2016-09-16 20:19 Kuo Kyoka: well kind of ramdom jack like say a jb also get dq
2016-09-16 20:19 Kuo Kyoka: but depend on you anyways
2016-09-16 20:20 [Shana Lesus]: after you check, i ask qat about 1/8 and jacks
2016-09-16 20:20 [Shana Lesus]: dont worry Kuo >w<
2016-09-16 20:21 Kuo Kyoka: okay hh
2016-09-16 20:21 Kuo Kyoka: 01:44:802 (104802|0,104973|3) - remove
2016-09-16 20:21 Kuo Kyoka: if you follow only bass now
2016-09-16 20:21 [Shana Lesus]: fixed
2016-09-16 20:21 [Shana Lesus]: yes
2016-09-16 20:21 [Shana Lesus]: i agree
2016-09-16 20:22 [Shana Lesus]: 01:44:887 (104887|1) - can i move to 1 ?
2016-09-16 20:22 [Shana Lesus]: 01:45:230 (105230|1,105316|1) - because jack
2016-09-16 20:23 Kuo Kyoka: that's fine
2016-09-16 20:23 Kuo Kyoka: the next up part just urgh
2016-09-16 20:23 [Shana Lesus]: oki
2016-09-16 20:24 [Shana Lesus]: shaper patterns ver 2 lol
2016-09-16 20:26 Kuo Kyoka: well just say quality is first, dont care what everyone say about your map, but the part around that just kind of bad to me, but if you think it's fine so i have no other opinions too
2016-09-16 20:28 Kuo Kyoka: 02:08:544 - 02:09:916 - 02:12:659 - 02:14:030 - 02:15:402 - 02:16:773 - 02:18:144 - 02:19:516 - 02:20:887 - 02:22:259 - 02:23:630 - 02:25:002 - 02:26:373 - just simple bass why 3 notes here
2016-09-16 20:28 [Shana Lesus]: thank you for you opinions <3
2016-09-16 20:28 Kuo Kyoka: 02:27:830 (147830|1,147916|1,148002|0,148087|0,148173|2,148259|2,148344|3,148430|3) - nope, just nope
2016-09-16 20:29 Kuo Kyoka: better stick to the music than add random jack which ruin the rhythm itself
2016-09-16 20:29 Kuo Kyoka: remove 1/4 on here will be better
2016-09-16 20:29 [Shana Lesus]: 02:27:916 - jacks deleted
2016-09-16 20:30 Kuo Kyoka: 02:28:516 (148516|0,148516|1) - simple instrument, not worth for for 2 notes
2016-09-16 20:30 Kuo Kyoka: better remove it if you already removed 1/4
2016-09-16 20:31 Kuo Kyoka: 02:34:516 (154516|2,154516|1) - same, no reason to put it on here
2016-09-16 20:33 [Shana Lesus]: fixed
2016-09-16 20:33 [Shana Lesus]: all
2016-09-16 20:33 [Shana Lesus]: 3 notes too
2016-09-16 20:33 Kuo Kyoka: 02:35:887 (155887|2,155887|3) - remove a note
2016-09-16 20:34 Kuo Kyoka: 02:38:116 (158116|2,158116|1) - remove, because this instrument you didn't add 2 notes like before
2016-09-16 20:34 [Shana Lesus]: +
2016-09-16 20:34 Kuo Kyoka: 02:40:344 (160344|2) - same
2016-09-16 20:34 Kuo Kyoka: but you can keep here if you want
2016-09-16 20:35 [Shana Lesus]: 02:41:716 - and here ?
2016-09-16 20:36 [Shana Lesus]: 02:40:344 - here i keep
2016-09-16 20:38 Kuo Kyoka: depend on you
2016-09-16 20:38 Kuo Kyoka: you can keep
2016-09-16 20:39 [Shana Lesus]: but here 02:35:887 - and here 02:38:116 - i agree with you
2016-09-16 20:39 Kuo Kyoka: 03:02:030 - this part suppose to me easiest
2016-09-16 20:40 Kuo Kyoka: to be*
2016-09-16 20:40 Kuo Kyoka: for break after that kind of 1/4 1/8
2016-09-16 20:43 Kuo Kyoka: 03:02:030 - to 03:44:544 - hmm
2016-09-16 20:43 Kuo Kyoka: well i will leave this to other BNs then
2016-09-16 20:44 [Shana Lesus]: ok
2016-09-16 20:44 Kuo Kyoka: abcdefjghiklmopqrstuvxyz
2016-09-16 20:44 Kuo Kyoka: long notes ????
2016-09-16 20:44 Kuo Kyoka: ah nvm
2016-09-16 20:45 Kuo Kyoka: 03:48:573 (228573|1) - remove
2016-09-16 20:45 Kuo Kyoka: 03:51:316 (231316|1) - remove
2016-09-16 20:45 Kuo Kyoka: 03:54:059 (234059|1) -
2016-09-16 20:45 Kuo Kyoka: 04:05:030 (245030|1) -
2016-09-16 20:46 Kuo Kyoka: 04:07:859 - i just cant argee with this
2016-09-16 20:46 Kuo Kyoka: the next up part
2016-09-16 20:46 [Shana Lesus]: 1/8?
2016-09-16 20:46 Kuo Kyoka: yes
2016-09-16 20:47 [Shana Lesus]: ok
2016-09-16 20:47 [Shana Lesus]: i fix is part now
2016-09-16 20:48 [Shana Lesus]: 04:12:359 (252359|3,252402|2,252444|0,252487|1,252530|3,252573|2,252616|1) - is 1/8 i can keep ?
2016-09-16 20:49 [Shana Lesus]: all 1/8 fixed on 1/4 normal notes
2016-09-16 20:49 Kuo Kyoka: if only that so it's fine
2016-09-16 20:49 Kuo Kyoka: but
2016-09-16 20:49 Kuo Kyoka: you should ask QAT for all 1/8 you used
2016-09-16 20:49 Kuo Kyoka: same case as Chilarity i would say
2016-09-16 20:51 [Shana Lesus]: ok
2016-09-16 20:51 Kuo Kyoka: the rest of the map is fine i guess so
2016-09-16 20:51 Kuo Kyoka: idk if you are deep relationship with ExPew but i think he can give you good opinion
2016-09-16 20:54 [Shana Lesus]: maybe
2016-09-16 20:55 Kuo Kyoka: hmm you gonna ask QAT?
2016-09-16 20:55 Kuo Kyoka: tbh
2016-09-16 20:55 [Shana Lesus]: yes, but now Blocko and Feerum offline
2016-09-16 20:55 Kuo Kyoka: kind of song like that is almost same with
2016-09-16 20:55 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/708015 Team Grimoire - Grimoire of Crimson [Unknown Crypt]]
2016-09-16 20:55 Kuo Kyoka: but this map is more clear
2016-09-16 20:56 [Shana Lesus]: aaa
2016-09-16 20:56 [Shana Lesus]: this map
2016-09-16 20:57 [Shana Lesus]: 02:23:260 (143260|0,143303|1,143345|2,143387|3,143430|1,143472|0,143515|2,143557|3,143599|0,143642|1,143684|2,143726|3,143769|1,143811|0,143854|2,143896|3) - lol
2016-09-16 20:57 [Shana Lesus]: and i dont get dq for this
2016-09-16 20:58 Kuo Kyoka: because it's only a certain part
2016-09-16 20:58 Kuo Kyoka: not like intro or that chorus ending
2016-09-16 21:02 Kuo Kyoka: idk if you have discord
2016-09-16 21:02 Kuo Kyoka: if yes then it's easier to get feerum or blocko
2016-09-16 21:03 [Shana Lesus]: o
2016-09-16 21:03 [Shana Lesus]: Feerum online
2016-09-16 21:03 Kuo Kyoka: oh lol
2016-09-16 21:49 [Shana Lesus]: Kuo http://puu.sh/rdfjx/0c16f53b6a.JPG
2016-09-16 21:50 and then chilarity got dq *clap clap*
2016-09-16 21:50 Kuo Kyoka: but if you want you can keep them
2016-09-16 21:50 Kuo Kyoka: you can recheck them one more time before get bubble check
2016-09-16 21:56 [Shana Lesus]: maybe i leave from this map , too much trouble
2016-09-16 21:56 [Shana Lesus]: anyway thank you
2016-09-16 21:57 Kuo Kyoka: ??
2016-09-16 21:57 Kuo Kyoka: umm no
2016-09-16 21:57 Kuo Kyoka: can be rank
2016-09-16 21:57 Kuo Kyoka: if you want
2016-09-16 21:57 Kuo Kyoka: some parts need rearrange yeah but it can be rank
All suggestions fixed, thank you Kuo.
Akasha-
Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled #1

Congratulations!
Topic Starter
Deep Sea

Kuo Kyoka wrote:

Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled #1

Congratulations!
Thank you Kuo for help !
Sandalphon
Nice diff spread
Akasha-
[Golden Truth]
intro don't forget to fix snapping conflict, like


use Checkmate as example

01:43:859 - personally i think on here add a note on cymbal and kick on 01:44:544 - would be better than continue follow clap
01:55:516 - add a note on here for melody sound, not make it too boring while playing
02:28:087 (148087|3,148430|1,148773|2) - try to use long note here, 1234 pattern go for pitch would match pretty well
03:45:916 (225916|0,225916|3) - strange because it's the only part have 2 notes for cymbal
04:06:487 - add a note on here for cymbal would be better
04:07:173 - would suggest to add a note on here too, cut out the snare sound
04:29:802 (269802|3,269802|2) - remove the normal note since you're not gonna use 2 notes on this diff

[Magic exists]
00:01:001 - try to fix intro like Checkmate (also use long note on here is better than normal notes)
01:00:144 - just suggestion i think this part more clear with drill sound and stuffs, make a simple jack 1/2 here http://puu.sh/rndfC/baa74f05fe.jpg
01:22:602 (82602|3) - missed a W on here
02:50:716 - missing a note for snare here
03:00:659 (180659|3) - change it to long note like you did for Checkmate, dont forget to fix hitsound
03:02:030 - to 03:23:973 - suppose to be easier part, don't make is almost just like Checkmate, easier i would say
03:50:973 - add a note on here for bass
04:02:202 (242202|0) - add W on here (Check mate too)
04:05:202 (245202|0,245287|2,245373|2) - random jack, which didn't good, you not did this on checkmate, better split them
04:07:773 - add a note on 1st for rhythm flow
04:07:859 - to 04:17:116 - kind of strange that you take 1/2 on here so easy, would be better if you add 2 notes for snare
04:17:802 - 04:18:316 - add a note for drumbass
04:19:173 - missing a note for snare
04:29:287 - add a note on here just like 04:07:344 -

the rest are fine to me, call me back soon
Topic Starter
Deep Sea
All fixed Kuo, thanks for re-check <3
Akasha-
[Easy]
00:44:459 - add a note on here for vocal, kind of corrupt if it doesnt have it
02:27:744 (147744|0) - change this to long note too, sound weird when it doesnt have other does
04:06:487 - one note only for cymbal

[Magic exists]
01:22:602 (82602|3) - still missing a note for snare
03:00:659 - add a note on 1st for snare sound
04:07:859 - to 04:17:116 - i mean snare sound not drill hh (example http://puu.sh/rngR0/841f4efe09.jpg)

only them
Topic Starter
Deep Sea

Kuo Kyoka wrote:

[Easy]
00:44:459 - add a note on here for vocal, kind of corrupt if it doesnt have it
02:27:744 (147744|0) - change this to long note too, sound weird when it doesnt have other does
04:06:487 - one note only for cymbal

[Magic exists]
01:22:602 (82602|3) - still missing a note for snare
03:00:659 - add a note on 1st for snare sound
04:07:859 - to 04:17:116 - i mean snare sound not drill hh (example http://puu.sh/rngR0/841f4efe09.jpg)

only them
Fixed and updated !
Akasha-
Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled #1

Congratulations!
Evening
what does the difficulty name spread mean
Topic Starter
Deep Sea

Evening wrote:

what does the difficulty name spread mean
Hello Eve :3 thanks for question, all names diff connected with the plot Umineko no Naku Koro ni

Golden Truth - this kind of truth that has not been challenged in game of chess (golden truth did not allow party members to lie in a reply)
Magic exists - this statement is by a golden witch Beatrice, Battler always put challenged her statement and insisted that "magic doesn't exist"
Checkmate - Battler losing in the game of chess, thereby witch was right and Battler becomes her slave

in the end we have a sequence of actions (diff names) ;)
Fubukicat
Gaaaaaah this song is catchy , the part from here 03:02:030 (182030|0,182030|3,182030|2) - is absolutely beautifull (or mysterious ? or something xD)
also nice spread ! yoohoo there is new diffs that I can clear waiiii \:D/

Gl starstarstar
Topic Starter
Deep Sea

Eternalie wrote:

Gaaaaaah this song is catchy , the part from here 03:02:030 (182030|0,182030|3,182030|2) - is absolutely beautifull (or mysterious ? or something xD)
also nice spread ! yoohoo there is new diffs that I can clear waiiii \:D/

Gl starstarstar
Hi Eternyan, yes this part in song !!! awesome !!!!
Thank you for stars <3
snoverpk_old
irc
2016-11-05 19:26 snoverpk: it's a good map
2016-11-05 19:26 snoverpk: but your hand balance is weird
2016-11-05 19:26 [Shana Lesus]: hmm
2016-11-05 19:26 [Shana Lesus]: need more balance ?
2016-11-05 19:26 snoverpk: i'll check some patterns
2016-11-05 19:27 snoverpk: 01:02:887 (62887|2,63059|2,63230|2,63402|2,63573|2,63744|2,63916|2) - this plays really weirdly
2016-11-05 19:27 snoverpk: 01:03:402 (63402|1,63402|2,63487|3,63573|2,63659|0,63744|3,63744|2,63744|1) - especially this
2016-11-05 19:27 [Shana Lesus]: aa archor
2016-11-05 19:27 snoverpk: i recommend never using that pattern
2016-11-05 19:27 [Shana Lesus]: ok, i will fix soon
2016-11-05 19:30 snoverpk: 02:16:859 (136859|1,136944|3,136987|2) - this is weird but ok you can keep it if you want
2016-11-05 19:31 snoverpk: 02:25:087 (145087|1) - you could move this to 1
2016-11-05 19:31 snoverpk: it feels weird
2016-11-05 19:31 [Shana Lesus]: moved
2016-11-05 19:32 [Shana Lesus]: about 2:16 i can improve this part
2016-11-05 19:33 snoverpk: 02:33:573 - right hand feels empty
2016-11-05 19:34 [Shana Lesus]: fixed
2016-11-05 19:35 snoverpk: i think the rest of the map is fine
2016-11-05 19:35 [Shana Lesus]: oki, thank you so much snover !!!
2016-11-05 19:35 snoverpk: your mapping really improved
2016-11-05 19:36 [Shana Lesus]: oh, i hope
2016-11-05 19:36 snoverpk: when you compare to stuff like c18 and werewolf howls
2016-11-05 19:36 [Shana Lesus]: this maps so bad
2016-11-05 19:36 snoverpk: this is a lot more fun
2016-11-05 19:36 [Shana Lesus]: werewolf
2016-11-05 19:36 [Shana Lesus]: burst
2016-11-05 19:36 [Shana Lesus]: c18 undermapping
2016-11-05 19:37 snoverpk: yeah
2016-11-05 19:37 snoverpk: this is a lot better
2016-11-05 19:38 snoverpk: should i put my mod on the thread
2016-11-05 19:38 [Shana Lesus]: yes, i give kudosu
2016-11-05 19:38 snoverpk: ok
Topic Starter
Deep Sea

snoverpk wrote:

irc
2016-11-05 19:26 snoverpk: it's a good map
2016-11-05 19:26 snoverpk: but your hand balance is weird
2016-11-05 19:26 [Shana Lesus]: hmm
2016-11-05 19:26 [Shana Lesus]: need more balance ?
2016-11-05 19:26 snoverpk: i'll check some patterns
2016-11-05 19:27 snoverpk: 01:02:887 (62887|2,63059|2,63230|2,63402|2,63573|2,63744|2,63916|2) - this plays really weirdly
2016-11-05 19:27 snoverpk: 01:03:402 (63402|1,63402|2,63487|3,63573|2,63659|0,63744|3,63744|2,63744|1) - especially this
2016-11-05 19:27 [Shana Lesus]: aa archor
2016-11-05 19:27 snoverpk: i recommend never using that pattern
2016-11-05 19:27 [Shana Lesus]: ok, i will fix soon
2016-11-05 19:30 snoverpk: 02:16:859 (136859|1,136944|3,136987|2) - this is weird but ok you can keep it if you want
2016-11-05 19:31 snoverpk: 02:25:087 (145087|1) - you could move this to 1
2016-11-05 19:31 snoverpk: it feels weird
2016-11-05 19:31 [Shana Lesus]: moved
2016-11-05 19:32 [Shana Lesus]: about 2:16 i can improve this part
2016-11-05 19:33 snoverpk: 02:33:573 - right hand feels empty
2016-11-05 19:34 [Shana Lesus]: fixed
2016-11-05 19:35 snoverpk: i think the rest of the map is fine
2016-11-05 19:35 [Shana Lesus]: oki, thank you so much snover !!!
2016-11-05 19:35 snoverpk: your mapping really improved
2016-11-05 19:36 [Shana Lesus]: oh, i hope
2016-11-05 19:36 snoverpk: when you compare to stuff like c18 and werewolf howls
2016-11-05 19:36 [Shana Lesus]: this maps so bad
2016-11-05 19:36 snoverpk: this is a lot more fun
2016-11-05 19:36 [Shana Lesus]: werewolf
2016-11-05 19:36 [Shana Lesus]: burst
2016-11-05 19:36 [Shana Lesus]: c18 undermapping
2016-11-05 19:37 snoverpk: yeah
2016-11-05 19:37 snoverpk: this is a lot better
2016-11-05 19:38 snoverpk: should i put my mod on the thread
2016-11-05 19:38 [Shana Lesus]: yes, i give kudosu
2016-11-05 19:38 snoverpk: ok
Thanks snover, soon update, need to fix some parts

---------------------------------------------------------------------

Map updated
Topic Starter
Deep Sea
Map will be sent to the graveyard, because not one BN can not check the map. (other than Kuo Kyoka)
I tired.
Joenen
Played it and its really well done made ;) :D :P :oops: keep it up
Topic Starter
Deep Sea

Joenen wrote:

Played it and its really well done made ;) :D :P :oops: keep it up
Thanks, i find one bn for check !
Akasha-
Team Grimoire - RougokuSTRIP (Grimoire crossbreed rmx) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Rebubbled #1

Congratulations!
SpectorDG
sэxy diff spread wp wp
Atyeo
Hey dude, seems like an interesting map!

In "Golden Truth" at 00:20:473 - Don't you think this could be timed better with the vocal's change in pitch?

Then at 00:46:258 - I feel that, the slider placed here just isn't placed correctly, it doesn't settle for me like it's sort of out of place, this is just my opinion though.

01:02:031 - Consider placing an extra beat here? Only as the first one out of the rest of this pattern cause it is an obvious pattern.

Before the rapid succession of sliders at 02:27:739 I think that there is just a lack of sliders throughout this map. It's mostly just singular beats which yes is good but then that makes it very simplistic. Adding more sliders could make the map more fun maybe? Just a thought.

Either way a good map and a good difficulty, especially for less experienced players!
Protastic101
Finished. Please respond to the above mod too btw.

marked to check later. I swear I haven't died yet, I'm just being really lazy. Which doesn't justify how long I've taken to get to this map, but uh continues being lazy

Just editing the post instead \o/ No kds

wee
[General]
  1. Assuming this is supposed to be a full spread, which I'd say it isn't, the difficulty names need to represent the general difficulty of each diff. So I'd consider adding levels to the end of your diff names or something to signify their respective difficulties.
[Golden Truth]00:36:959 (36959|1,38266|0) - Consider shifting this once to the right for hand balance since the previous note was in 1.
00:50:373 - I think it'd be fine to add another note here in 3 or something since it's the start of a new section. I'd also consider turning the short single notes into LNs to represent the whirring sounds in the music, like this https://osu.ppy.sh/ss/7034331
01:12:316 - Double here for the new music phrase start?
01:21:916 (81916|0,82259|2,82602|1) - I think it'd be a cool idea to stack these notes since they're the same kind of crash sound, like this https://osu.ppy.sh/ss/7034354
01:55:516 (115516|3) - I don't really see the reason for having a note here since this note is a kick which you've ignored the entire section. Is it to represent the transition into the next phrase of the music at 01:56:202 - ?
02:05:802 - Would be a cool idea to layer both the crashes and snares here, like this maybe https://osu.ppy.sh/ss/7034393
03:22:602 (202602|2,202944|3) - I'd consider removing the short note here and just starting the LN on the first downbeat of the measure since it'll be easier for the player to subdivide into 4's this way (like when they're counting beats or whatever, or that might just be me)
04:17:459 - I think it'd be a good idea to add a note here to represent the transition into the next musical phrase, similar to 04:01:002 - for example
04:28:430 - Add a note here for a similar reason to the above.

Hitsounds
00:50:373 (50373|0) - Add whistle
01:01:002 (61002|2) - Add finish
01:01:344 (61344|3) - Add finish
01:12:316 (72316|0) - Add F
01:43:859 (103859|3) - Add F
01:45:230 (105230|2) - ^
01:55:516 (115516|3) - Add W
01:56:202 (116202|1) - Add F
02:07:173 (127173|1) - Add F
02:29:116 (149116|0) - Add F
02:38:716 (158716|0,160087|0) - Add F?
02:51:059 (171059|3) - Add F
03:56:887 (236887|2) - Add F
04:07:859 (247859|3) - Add F
04:18:830 (258830|2) - ^

[Magic Exists]00:01:001 (1001|3,1001|0,1001|2) - I think this is fine as just a double. Reason being that while it is the very start of the song, the kick is more light, and so using a triple makes it feel heavier than it should imo.
00:52:773 (52773|3) - I'd consider moving this to 2 to avoid hitting a single note on a weaker finger while holding an LN down on the stronger finger.
00:58:773 (58773|2,58944|3) - Similar to the above, maybe try this? https://osu.ppy.sh/ss/7043938
01:00:316 (60316|0,60487|0) - This stack might be a bit confusing to some players as the sounds are different (kick =/= snare), so I'd consider trying this instead https://osu.ppy.sh/ss/7043955
01:06:402 - Shouldn't there be a note here since the sound is similar to 01:11:887 (71887|1) - ?
01:22:602 (82602|0,82602|2,82602|3) - Since you've mapped all the crashes so far as jumps, it would make sense to make this a jump too instead of a hand. So something like this? https://osu.ppy.sh/ss/7043963
01:47:202 (107202|3,107373|3) - This 1/2 stack is a bit unexpected and uncomfortable to hit imo. Might try this instead https://osu.ppy.sh/ss/7043969
01:51:573 (111573|3,111659|1) - I'd try not to disconnect rolls that lead into jumps as they're a bit difficult to read and flow a bit awkwardly. Consider something like this instead https://osu.ppy.sh/ss/7043972
02:06:316 - I get that you're trying to get a random kind of pattern here, which is cool, but it just feels so strange to hit. Trying to keep to your idea of randomized movement, might try something like this where you have 1/2 stacks with 1/4. https://osu.ppy.sh/ss/7043985
04:18:487 - For this, since you're transitioning into the next part of the kiai, I'd consider making the roll more linear like this to help lead in https://osu.ppy.sh/ss/7043994
04:29:116 (269116|0,269287|0,269373|1,269459|0) - I thought this was a bit awkward to hit due to the 3 note stack in 1 and the minitrill at 04:29:287 (269287|0,269373|1,269459|0) - , so maybe try this instead? https://osu.ppy.sh/ss/7043998

Hitsounds
00:50:373 (50373|1) - Remove finish, you have 2 here.
01:01:344 (61344|1) - Add finish
01:15:402 (75402|1) - Add clap
01:22:602 (82602|0,82602|3) - Double hitsound, remove one finish or halve the volume of both.
01:23:287 (83287|0) - Add F
01:56:202 (116202|1) - Add F
02:27:916 (147916|0) - Add W
02:38:716 (158716|3) - Add F
02:39:402 (159402|1,159573|0) - Add F
04:07:087 (247087|2,247259|3) - Remove F here and use W instead. Not really any finish sound here.
04:07:173 (247173|0) - Remove F for similar reason to above.
04:28:259 (268259|1,268430|0) - Replace C with W cause it sounds pretty out of place here

[Checkmate]00:01:001 (1001|2,1001|3,1001|1,1001|0) - Similar to what I mentioned in the last diff, this would probably be better as a hand instead of a quad imo.
00:50:544 - I'm really uncomfortable with these 1/8 because it's not some easily audible sound you can hear when playing the map nomod. You have to put it on 25% speed to really hear the slight breaks that separate these notes into 1/8 snaps. Anyways, I'd prefer they be mapped with LNs instead, but seeing as they are easily hittable, I am fine with whatever you do, though I fear what others might have to say about it.
00:58:559 (58559|1,58602|0) - Imo, would be best to control J this in order to keep consistent with the splitroll pattern you used for this 1/8 burst.
01:00:659 (60659|3) - For this LN, since you still have a whir sound, why not try this instead? https://osu.ppy.sh/ss/7057373
01:22:430 (82430|0,82516|2,82602|1,82687|2) - Would try this instead to make this whole crash thing a large two handed trill https://osu.ppy.sh/ss/7057404
01:22:773 (82773|0,82816|1,82859|3,82902|2) - I'd consider just turning this into a 1/2 LN because you haven't used 1/8 at all in this stream so far, so it feels kind of out of place.
01:26:459 (86459|2,86502|3,86544|0,86587|1,86630|3,86673|2) - Similar to what I mentioned above, for the whirs that occur in the streams, I'd really consider simplifying them to a single LN since the whirs are harder to hear than if you just had it alone in a fairly normal section like the beginning.
01:27:744 (87744|3,87744|0,87787|2) - This is a bit inconsistent with the notes I highlighted above because you didn't have a note on the 1/8 right after the beat, and you used a triple in the above highlight for the same sound here. Either add another note at 01:27:744 - to make it a hand and remove a note at 01:27:787 (87787|2) - or make 01:26:416 - similar to what you did here.
01:44:373 (104373|1,104373|0,104459|3,104459|2,104544|1,104544|0,104630|2,104630|3,104716|0,104716|1) - I'd consider turning this into a different arrangement than 01:43:859 (103859|0,103859|1,103944|3,103944|2,104030|0,104030|1) - since the player might read it as just one jumptrill. Maybe try this instead? https://osu.ppy.sh/ss/7057468
01:53:544 (113544|3) - I'd consider removing this note to give the player a 1/2 beat of rest because of the crash kind of covering the stream for a second. Basically acts as a momentary rest to regain control from all the minijacks.
02:06:316 (126316|0,126402|1,126487|0,126573|1,126659|0,126744|1) - Kind of a long and uncomfortable one handed trill. Might try this to relieve some of the strain on the left hand https://osu.ppy.sh/ss/7057491
02:12:830 - I'd really recommend against changing the direction of the 1/8 burst here because it's already in a really dense section, so making it as easy and natural to hit would be best to avoid strain. So something like this https://osu.ppy.sh/ss/7057535
02:14:202 - Similar to what I mentioned above about the direction. Like this maybe https://osu.ppy.sh/ss/7057548
02:18:316 - 02:19:687 - 02:21:059 - 02:23:802 - 02:25:173 - 02:26:544 - Why'd you suddenly stop with the 1/8 bursts here? The sounds are pretty much the same, and it's not like the music has varied suddenly in style or rhythm, so this is a bit weird to suddenly stop with the bursts. I'd either remove all the 1/8 bursts in the section which I highly doubt you'd do cause that would mean rearranging lots of stuff, or mapping 1/8 bursts to the timestamps I highlighted.
02:20:802 (140802|3,140802|2,140887|3,140887|2) - These sounds aren't even the same, so I see no reason for them to be jacked. Hell, there isn't even a kick on the 1/4 at 02:20:802 (140802|3,140802|2) - so I'd try this instead https://osu.ppy.sh/ss/7057583
02:24:144 (144144|0,144230|1,144316|0,144402|1,144487|0) - Long trill, might try this instead https://osu.ppy.sh/ss/7057605
02:38:716 - I'd undermap this part just a little to better represent the difference in intensity in the music, like this maybe? https://osu.ppy.sh/ss/7057619
03:24:487 (204487|0,204487|1) - Do you really need a triple here? A jump is fine, so I'd remove the note in 1
04:08:202 - Shouldn't this be a triple since it's a snare? like this https://osu.ppy.sh/ss/7057732

Hitsounds
00:50:373 (50373|0,50373|1) - Double HS, either remove one or halve the hitsound vol
01:01:344 (61344|0) - Add F
01:21:916 (81916|0,81916|2,82259|0,82259|3) - Double HS and whatnot. At this point, since it's done consistently, I guess I'm fine with it.
01:43:859 (103859|0,103944|2,104030|1,104373|1,104459|2,104544|1,104630|2,104716|1) - Add W for the kicks here?
01:45:059 (105059|1,105144|2) - ^
02:38:716 (158716|3,159230|1,159573|0,159916|0) - Add F?
04:06:573 (246573|2,246659|1) - Remove finishes and replace with whistles
04:07:087 (247087|2,247259|2) - replace with whistles
04:07:173 (247173|3) - remove F
Topic Starter
Deep Sea

_Kuuko wrote:

Hey dude, seems like an interesting map!

In "Golden Truth" at 00:20:473 - Don't you think this could be timed better with the vocal's change in pitch?

Then at 00:46:258 - I feel that, the slider placed here just isn't placed correctly, it doesn't settle for me like it's sort of out of place, this is just my opinion though.

01:02:031 - Consider placing an extra beat here? Only as the first one out of the rest of this pattern cause it is an obvious pattern. accepted

Before the rapid succession of sliders at 02:27:739 I think that there is just a lack of sliders throughout this map. It's mostly just singular beats which yes is good but then that makes it very simplistic. Adding more sliders could make the map more fun maybe? Just a thought.

Either way a good map and a good difficulty, especially for less experienced players!
Hi Kuuko, thank you for your mod, i really appreciate your help and sorry for delay
Topic Starter
Deep Sea

Protastic101 wrote:

Finished. Please respond to the above mod too btw.

marked to check later. I swear I haven't died yet, I'm just being really lazy. Which doesn't justify how long I've taken to get to this map, but uh continues being lazy

Just editing the post instead \o/ No kds

wee
[General]
  1. Assuming this is supposed to be a full spread, which I'd say it isn't, the difficulty names need to represent the general difficulty of each diff. So I'd consider adding levels to the end of your diff names or something to signify their respective difficulties.
[Golden Truth]00:36:959 (36959|1,38266|0) - Consider shifting this once to the right for hand balance since the previous note was in 1.
00:50:373 - I think it'd be fine to add another note here in 3 or something since it's the start of a new section. I'd also consider turning the short single notes into LNs to represent the whirring sounds in the music, like this https://osu.ppy.sh/ss/7034331
01:12:316 - Double here for the new music phrase start?
01:21:916 (81916|0,82259|2,82602|1) - I think it'd be a cool idea to stack these notes since they're the same kind of crash sound, like this https://osu.ppy.sh/ss/7034354
01:55:516 (115516|3) - I don't really see the reason for having a note here since this note is a kick which you've ignored the entire section. Is it to represent the transition into the next phrase of the music at 01:56:202 - ?
02:05:802 - Would be a cool idea to layer both the crashes and snares here, like this maybe https://osu.ppy.sh/ss/7034393
03:22:602 (202602|2,202944|3) - I'd consider removing the short note here and just starting the LN on the first downbeat of the measure since it'll be easier for the player to subdivide into 4's this way (like when they're counting beats or whatever, or that might just be me)
04:17:459 - I think it'd be a good idea to add a note here to represent the transition into the next musical phrase, similar to 04:01:002 - for example
04:28:430 - Add a note here for a similar reason to the above.

Hitsounds
00:50:373 (50373|0) - Add whistle
01:01:002 (61002|2) - Add finish
01:01:344 (61344|3) - Add finish
01:12:316 (72316|0) - Add F
01:43:859 (103859|3) - Add F
01:45:230 (105230|2) - ^
01:55:516 (115516|3) - Add W
01:56:202 (116202|1) - Add F
02:07:173 (127173|1) - Add F
02:29:116 (149116|0) - Add F
02:38:716 (158716|0,160087|0) - Add F?
02:51:059 (171059|3) - Add F
03:56:887 (236887|2) - Add F
04:07:859 (247859|3) - Add F
04:18:830 (258830|2) - ^

[Magic Exists]00:01:001 (1001|3,1001|0,1001|2) - I think this is fine as just a double. Reason being that while it is the very start of the song, the kick is more light, and so using a triple makes it feel heavier than it should imo.
00:52:773 (52773|3) - I'd consider moving this to 2 to avoid hitting a single note on a weaker finger while holding an LN down on the stronger finger.
00:58:773 (58773|2,58944|3) - Similar to the above, maybe try this? https://osu.ppy.sh/ss/7043938
01:00:316 (60316|0,60487|0) - This stack might be a bit confusing to some players as the sounds are different (kick =/= snare), so I'd consider trying this instead https://osu.ppy.sh/ss/7043955
01:06:402 - Shouldn't there be a note here since the sound is similar to 01:11:887 (71887|1) - ?
01:22:602 (82602|0,82602|2,82602|3) - Since you've mapped all the crashes so far as jumps, it would make sense to make this a jump too instead of a hand. So something like this? https://osu.ppy.sh/ss/7043963
01:47:202 (107202|3,107373|3) - This 1/2 stack is a bit unexpected and uncomfortable to hit imo. Might try this instead https://osu.ppy.sh/ss/7043969
01:51:573 (111573|3,111659|1) - I'd try not to disconnect rolls that lead into jumps as they're a bit difficult to read and flow a bit awkwardly. Consider something like this instead https://osu.ppy.sh/ss/7043972
02:06:316 - I get that you're trying to get a random kind of pattern here, which is cool, but it just feels so strange to hit. Trying to keep to your idea of randomized movement, might try something like this where you have 1/2 stacks with 1/4. https://osu.ppy.sh/ss/7043985
04:18:487 - For this, since you're transitioning into the next part of the kiai, I'd consider making the roll more linear like this to help lead in https://osu.ppy.sh/ss/7043994
04:29:116 (269116|0,269287|0,269373|1,269459|0) - I thought this was a bit awkward to hit due to the 3 note stack in 1 and the minitrill at 04:29:287 (269287|0,269373|1,269459|0) - , so maybe try this instead? https://osu.ppy.sh/ss/7043998

Hitsounds
00:50:373 (50373|1) - Remove finish, you have 2 here.
01:01:344 (61344|1) - Add finish
01:15:402 (75402|1) - Add clap
01:22:602 (82602|0,82602|3) - Double hitsound, remove one finish or halve the volume of both.
01:23:287 (83287|0) - Add F
01:56:202 (116202|1) - Add F
02:27:916 (147916|0) - Add W
02:38:716 (158716|3) - Add F
02:39:402 (159402|1,159573|0) - Add F
04:07:087 (247087|2,247259|3) - Remove F here and use W instead. Not really any finish sound here.
04:07:173 (247173|0) - Remove F for similar reason to above.
04:28:259 (268259|1,268430|0) - Replace C with W cause it sounds pretty out of place here

[Checkmate]00:01:001 (1001|2,1001|3,1001|1,1001|0) - Similar to what I mentioned in the last diff, this would probably be better as a hand instead of a quad imo.
00:50:544 - I'm really uncomfortable with these 1/8 because it's not some easily audible sound you can hear when playing the map nomod. You have to put it on 25% speed to really hear the slight breaks that separate these notes into 1/8 snaps. Anyways, I'd prefer they be mapped with LNs instead, but seeing as they are easily hittable, I am fine with whatever you do, though I fear what others might have to say about it.
00:58:559 (58559|1,58602|0) - Imo, would be best to control J this in order to keep consistent with the splitroll pattern you used for this 1/8 burst.
01:00:659 (60659|3) - For this LN, since you still have a whir sound, why not try this instead? https://osu.ppy.sh/ss/7057373
01:22:430 (82430|0,82516|2,82602|1,82687|2) - Would try this instead to make this whole crash thing a large two handed trill https://osu.ppy.sh/ss/7057404
01:22:773 (82773|0,82816|1,82859|3,82902|2) - I'd consider just turning this into a 1/2 LN because you haven't used 1/8 at all in this stream so far, so it feels kind of out of place.
01:26:459 (86459|2,86502|3,86544|0,86587|1,86630|3,86673|2) - Similar to what I mentioned above, for the whirs that occur in the streams, I'd really consider simplifying them to a single LN since the whirs are harder to hear than if you just had it alone in a fairly normal section like the beginning.
01:27:744 (87744|3,87744|0,87787|2) - This is a bit inconsistent with the notes I highlighted above because you didn't have a note on the 1/8 right after the beat, and you used a triple in the above highlight for the same sound here. Either add another note at 01:27:744 - to make it a hand and remove a note at 01:27:787 (87787|2) - or make 01:26:416 - similar to what you did here.
01:44:373 (104373|1,104373|0,104459|3,104459|2,104544|1,104544|0,104630|2,104630|3,104716|0,104716|1) - I'd consider turning this into a different arrangement than 01:43:859 (103859|0,103859|1,103944|3,103944|2,104030|0,104030|1) - since the player might read it as just one jumptrill. Maybe try this instead? https://osu.ppy.sh/ss/7057468
01:53:544 (113544|3) - I'd consider removing this note to give the player a 1/2 beat of rest because of the crash kind of covering the stream for a second. Basically acts as a momentary rest to regain control from all the minijacks.
02:06:316 (126316|0,126402|1,126487|0,126573|1,126659|0,126744|1) - Kind of a long and uncomfortable one handed trill. Might try this to relieve some of the strain on the left hand https://osu.ppy.sh/ss/7057491
02:12:830 - I'd really recommend against changing the direction of the 1/8 burst here because it's already in a really dense section, so making it as easy and natural to hit would be best to avoid strain. So something like this https://osu.ppy.sh/ss/7057535
02:14:202 - Similar to what I mentioned above about the direction. Like this maybe https://osu.ppy.sh/ss/7057548
02:18:316 - 02:19:687 - 02:21:059 - 02:23:802 - 02:25:173 - 02:26:544 - Why'd you suddenly stop with the 1/8 bursts here? The sounds are pretty much the same, and it's not like the music has varied suddenly in style or rhythm, so this is a bit weird to suddenly stop with the bursts. I'd either remove all the 1/8 bursts in the section which I highly doubt you'd do cause that would mean rearranging lots of stuff, or mapping 1/8 bursts to the timestamps I highlighted.
02:20:802 (140802|3,140802|2,140887|3,140887|2) - These sounds aren't even the same, so I see no reason for them to be jacked. Hell, there isn't even a kick on the 1/4 at 02:20:802 (140802|3,140802|2) - so I'd try this instead https://osu.ppy.sh/ss/7057583
02:24:144 (144144|0,144230|1,144316|0,144402|1,144487|0) - Long trill, might try this instead https://osu.ppy.sh/ss/7057605
02:38:716 - I'd undermap this part just a little to better represent the difference in intensity in the music, like this maybe? https://osu.ppy.sh/ss/7057619
03:24:487 (204487|0,204487|1) - Do you really need a triple here? A jump is fine, so I'd remove the note in 1
04:08:202 - Shouldn't this be a triple since it's a snare? like this https://osu.ppy.sh/ss/7057732

Hitsounds
00:50:373 (50373|0,50373|1) - Double HS, either remove one or halve the hitsound vol
01:01:344 (61344|0) - Add F
01:21:916 (81916|0,81916|2,82259|0,82259|3) - Double HS and whatnot. At this point, since it's done consistently, I guess I'm fine with it.
01:43:859 (103859|0,103944|2,104030|1,104373|1,104459|2,104544|1,104630|2,104716|1) - Add W for the kicks here?
01:45:059 (105059|1,105144|2) - ^
02:38:716 (158716|3,159230|1,159573|0,159916|0) - Add F?
04:06:573 (246573|2,246659|1) - Remove finishes and replace with whistles
04:07:087 (247087|2,247259|2) - replace with whistles
04:07:173 (247173|3) - remove F
Thank you for check, all fixed, but i want to talk to you about one part in Checkmate diff (about long burst section)
Protastic101
Discussed in discord about the 1/8 whirs, agreed that it's best to leave it as it's structured well enough to be easily playable, and that the music does give justification for it.

Rechecked and stuff, so here's bubble #2

Topic Starter
Deep Sea
Thank you for help Protastic !
eyes
зашибись классно супер ништяк класс заебись ! !
Topic Starter
Deep Sea

eyes wrote:

зашибись классно супер ништяк класс заебись ! !
сарказм ?
eyes

[Shana Lesus] wrote:

eyes wrote:

зашибись классно супер ништяк класс заебись ! !
сарказм ?
Нет, серьезно мапа нравится
Aruel
Sorry for late~ here's a qualify check as I promised~

[EZ]

01:02:030 (62030|3) - It doesn't need actually. You are mainly following just snare in all. It just gives kinda confusing and awkwardness I think. But on the other hand, 01:53:459 (113459|3) - It is clearly intended with small crash, so should be better to remove if it doesn't have any intention.

[MX]

01:54:830 - I have more good idea here https://puu.sh/tNWTO/fb4027c5b9.jpg

04:01:859 - This one would be more balanced. https://puu.sh/tNX0O/e2037b564b.jpg

HD doesn't need to change I think so I just modded 2 diffs,

Very unique mapset!
Topic Starter
Deep Sea
Thank Fresh for check, all suggestion fixed !
Aruel
uwaaaaaaaaaaaaaah
Rivals_7
^wait a second

werent you supposed to flame? Shana skipped the NM difficulty. thats not an appropriate spread for a common mapsets :/ also there's 2 bubble
Topic Starter
Deep Sea

Rivals_7 wrote:

^wait a second

werent you supposed to flame? Shana skipped the NM difficulty. thats not an appropriate spread for a common mapsets :/ also there's 2 bubble
This map is more than 5 minutes

P.S Thank you Fresh :lol:
Aruel
I always do this mistake lol
And it is just a smaller issue even it be able to fix right a way
Fixed hahaha
Feerum
Ayy finally, grats :)
Fubukicat
YESSSSSSSSSSSSSSS <<<<<<<<<<
giegie Shana-chi !
Gemu-
Congrats Shana! >w<
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