Feint - Fall Away

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LMT
up set to thế này sao không nói aiiiiiiiiiiiiiiiiiii
Topic Starter
LeKhanhHoa
Set này đâu có to!!!
Yamicchi

LMT1996 wrote:

up set to thế này sao không nói aiiiiiiiiiiiiiiiiiii
ổng có nói tui nè =))
LMT

  • [eXtra]
  1. 00:24:862 (1,1) - bở vì người chơi đang quen với khoảng cách giữa các nhịp là 1/2 , ở đây đổi 3/4 ngay lập tức gây bất ngờ (và thật ra là đang theo 1 âm thanh khác), nên thử xóa 00:25:379 (2,2) - 2 nốt này sau đó 2 cái slider kia cho thành reverse slider, như thế này https://osu.ppy.sh/ss/5913805 .
  2. Cái này chỉ là gợi ý thôi: bởi vì ở đây có cái âm thanh này cứ lặp đi lặp lại nên có thể "biến hóa" lên 1 chút. Khi nhạc ồn lên: như ở đây 00:33:138 - chẳng hạn, thì có thể overmap double, cũng để báo hiệu sau này có mấy pattern double khó hơn. Như thế này là 1 dạng: https://osu.ppy.sh/ss/5913852 . 00:38:655 - ở đây mạnh hơn, thì có thể overmap kiểu 2 cái double liên tục https://osu.ppy.sh/ss/5913855 , tăng độ khó phù hợp với nhạc.
  3. 01:07:965 (9,10) - đúng ra phải dừng stream ở tick trắng chứ :d , mà sao không map full stream luôn? Nghe thì có vẻ bé hơn đấy nhưng âm thanh lên cao hơn, có thể map full stream đc.
  4. 01:00:724 (1) - spacing ở đây cẩn thận, người ta có thể đọc nhầm là 1/2 hoặc là 3/2, tốt nhất là stack lên 01:00:034 (1) - đây.
  5. 01:19:689 (1,2,1) - 3 âm này rất khỏe, có lẽ jump nên to hơn chút :v .
  6. 01:10:207 (7,1) - những cái chỗ sang downbeat (tick trắng to) này có thể làm nổi bật hơn, hoặc tăng spacing , hoặc giảm đột ngột (so với spacing khác).
  7. 01:22:448 (6,7,1) - như thế này cũng khá tốt, nhưng có lẽ là cần 1 chút nổi bật hơn, thử thế này xem? https://osu.ppy.sh/ss/5913913 .
  8. 01:32:620 (2,1) - sao chỗ này lại jump có 1 nửa spacing? nếu muốn giúp người chơi đọc được cái pattern double khó thì giảm spacing ở 01:32:793 (1,2,3) - đây chứ không phải là ở kia. Sợ đột ngột quá thì giảm cũng ko nên quá nhiều.
    [Yamicchi's Insane]
  9. 01:18:655 (1) - cái này vui đó , mà có thể gập slider lại bắt người chơi phải di chuyển theo slider thì có lẽ thú vị hơn :V https://osu.ppy.sh/ss/5913945 ý là như vầy.
  10. 01:21:759 (2,3,4) - pattern này khá khó read (kèm với cái 1/2 stack tí giải thích), có khi spacing cũng vừa phải thôi, còn nếu muốn giữ spacing thì: 01:22:276 (5,6) - chỗ này pattern mới so với phần trước nên có thể space ra bình thường cho cái này ko sợ read nhầm double, chỗ sau đó thì stack thoải mái.
  11. 01:06:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - stream spacing hơi to đối với insane :v , cộng thêm cái 01:06:845 (8,1) - góc nhọn này nhiều đứa thọt ở đây lắm, ko biết nó nên nerf ko :V .
    [Hard]
  12. 00:48:138 (4,1) - ở đây có tăng ds để emphasise downbeat thế sao ở đây 00:51:069 (1) - thì lại không?
  13. 01:00:724 (1) - có thể stack 1 lên 01:00:379 (3) - đây để trách đọc nhầm 1/2 tại vì trình lên cao tí thì sẽ có thời gian bấm kịp nốt đó, tưởng jump.
  14. 01:03:655 (1) - nhấn slider tick đỏ ở đoạn này ko hiểu tại sao lắm, thường thì tick trắng bao giờ cũng mạnh hơn, đặc biệt là ở đây các âm thanh nghe khá giống nhau ở tick đỏ và trắng nên nhấn tick đỏ hơn tick trắng sẽ chơi thấy hơi nghịch.
  15. 01:08:827 (2,1) - có lẽ nên tăng spacing vì 1 rất mạnh.
    Diff ngon :3 :3
    1miss hi hi


Hơi bận nên lười mod easy + normal, thông củm ;3
Topic Starter
LeKhanhHoa

LMT1996 wrote:


  • [eXtra]
  1. 00:24:862 (1,1) - bở vì người chơi đang quen với khoảng cách giữa các nhịp là 1/2 , ở đây đổi 3/4 ngay lập tức gây bất ngờ (và thật ra là đang theo 1 âm thanh khác), nên thử xóa 00:25:379 (2,2) - 2 nốt này sau đó 2 cái slider kia cho thành reverse slider, như thế này https://osu.ppy.sh/ss/5913805 . uhm
  2. Cái này chỉ là gợi ý thôi: bởi vì ở đây có cái âm thanh này cứ lặp đi lặp lại nên có thể "biến hóa" lên 1 chút. Khi nhạc ồn lên: như ở đây 00:33:138 - chẳng hạn, thì có thể overmap double, cũng để báo hiệu sau này có mấy pattern double khó hơn. Như thế này là 1 dạng: https://osu.ppy.sh/ss/5913852 . 00:38:655 - ở đây mạnh hơn, thì có thể overmap kiểu 2 cái double liên tục https://osu.ppy.sh/ss/5913855 , tăng độ khó phù hợp với nhạc. em nghĩ là ko nên, consistent vẫn hơn
  3. 01:07:965 (9,10) - đúng ra phải dừng stream ở tick trắng chứ :d , mà sao không map full stream luôn? Nghe thì có vẻ bé hơn đấy nhưng âm thanh lên cao hơn, có thể map full stream đc. em ko map full stream đâu.
  4. 01:00:724 (1) - spacing ở đây cẩn thận, người ta có thể đọc nhầm là 1/2 hoặc là 3/2, tốt nhất là stack lên 01:00:034 (1) - đây. uhm
  5. 01:19:689 (1,2,1) - 3 âm này rất khỏe, có lẽ jump nên to hơn chút :v . ok
  6. 01:10:207 (7,1) - những cái chỗ sang downbeat (tick trắng to) này có thể làm nổi bật hơn, hoặc tăng spacing , hoặc giảm đột ngột (so với spacing khác). đã sửa
  7. 01:22:448 (6,7,1) - như thế này cũng khá tốt, nhưng có lẽ là cần 1 chút nổi bật hơn, thử thế này xem? https://osu.ppy.sh/ss/5913913 . add blanket
  8. 01:32:620 (2,1) - sao chỗ này lại jump có 1 nửa spacing? nếu muốn giúp người chơi đọc được cái pattern double khó thì giảm spacing ở 01:32:793 (1,2,3) - đây chứ không phải là ở kia. Sợ đột ngột quá thì giảm cũng ko nên quá nhiều. cái này em thấy ổn mà, khối người đọc đc

    [Hard]
  9. 00:48:138 (4,1) - ở đây có tăng ds để emphasise downbeat thế sao ở đây 00:51:069 (1) - thì lại không? sửa hết lại rồi
  10. 01:00:724 (1) - có thể stack 1 lên 01:00:379 (3) - đây để trách đọc nhầm 1/2 tại vì trình lên cao tí thì sẽ có thời gian bấm kịp nốt đó, tưởng jump. uhm
  11. 01:03:655 (1) - nhấn slider tick đỏ ở đoạn này ko hiểu tại sao lắm, thường thì tick trắng bao giờ cũng mạnh hơn, đặc biệt là ở đây các âm thanh nghe khá giống nhau ở tick đỏ và trắng nên nhấn tick đỏ hơn tick trắng sẽ chơi thấy hơi nghịch. uhm
  12. 01:08:827 (2,1) - có lẽ nên tăng spacing vì 1 rất mạnh. đáng ra chỗ này em stack, nhưng sợ rối nên thôi để
    Diff ngon :3 :3
    1miss hi hi


Hơi bận nên lười mod easy + normal, thông củm ;3
Cảm ơn anh
Yamicchi

LMT1996 wrote:

  • [Yamicchi's Insane]
  1. 01:18:655 (1) - cái này vui đó , mà có thể gập slider lại bắt người chơi phải di chuyển theo slider thì có lẽ thú vị hơn :V https://osu.ppy.sh/ss/5913945 ý là như vầy. Mặc dù Yami rất thích được gọi là Colorful Yamicchi nhưng thôi, kh cần phải sửa như vậy, slider shape hiện tại cũng ổn r :))
  2. 01:21:759 (2,3,4) - pattern này khá khó read (kèm với cái 1/2 stack tí giải thích), có khi spacing cũng vừa phải thôi, còn nếu muốn giữ spacing thì: 01:22:276 (5,6) - chỗ này pattern mới so với phần trước nên có thể space ra bình thường cho cái này ko sợ read nhầm double, chỗ sau đó thì stack thoải mái. hmm, kh hiểu ý lmt lắm nhưng mà cả nửa kiai sau Yami dùng i chang pattern đó, nên uh..cũng kh hiểu lắm
  3. 01:06:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - stream spacing hơi to đối với insane :v , cộng thêm cái 01:06:845 (8,1) - góc nhọn này nhiều đứa thọt ở đây lắm, ko biết nó nên nerf ko :V à :)) dù gì thì đây cũng là Insane chứ kh phải Light Insane đâu LMT ơi :)) còn cái góc nhọn đó tại Yami thấy vui nên để vậy thôi :3 nếu bị phàn nàn sẽ sửa
Hiện tại chưa update gì nha LKH :3 Cảm ơn LMT đã mod :D
baysman
Hello

Normal
00:57:970 (1,2,3,4) - what about somthing like that? >
01:00:729 (1,2,3,4) - same thing ^
01:14:177 (6) - maybe change to circle
01:25:212 (6) - same ^

Advanced
01:31:936 (3,1,3,1,3,1) - what about reverse 01:31:936 (3) - at this slider to red tick , and that slider 01:32:453 (1) - replace the 2 sircles like that

Hard
01:33:832 (1,2) - put circle between these sliders
01:39:350 (1,2) - ^

Insane
00:48:315 (1,2,3,4) - what if delete 2,4 slider and made 1,3 slider reverse and on empty red ticks put circles

Yamicchi's Insane
00:13:143 (5,1) - maybe circle between those sliders at the beginin that slider 00:13:832 (1) -
00:18:660 (5,1) - same thing ^
00:21:419 (5,1) - ^

I hope my mod was helpful. Good luck with your map!
Topic Starter
LeKhanhHoa

baysman wrote:

Hello

Normal
00:57:970 (1,2,3,4) - what about somthing like that? > No thanks, I would rather keep my patterm here since there is no point in doing so
01:00:729 (1,2,3,4) - same thing ^ ^
01:14:177 (6) - maybe change to circle there is a strong beat at sliderend, and I don't want to use 2 1/2 circles in Normal
01:25:212 (6) - same ^ ^

Advanced
01:31:936 (3,1,3,1,3,1) - what about reverse 01:31:936 (3) - at this slider to red tick , and that slider 01:32:453 (1) - replace the 2 sircles like that quite good suggestion, but I think 01:32:453 (1) get to stay

Hard
01:33:832 (1,2) - put circle between these sliders uhm,not bad, I will consider it
01:39:350 (1,2) - ^ ^

Insane
00:48:315 (1,2,3,4) - what if delete 2,4 slider and made 1,3 slider reverse and on empty red ticks put circles sure


I hope my mod was helpful. Good luck with your map!Thanks for your mod!
nyu -
00:04:867 (2,1) - try to avoid that overlap
00:08:315 (1) - make this completly straight
00:14:350 (2) - fix blanket
00:18:660 (1) - ^
00:20:384 (3,5,1) - ^ D:
00:22:108 (1) - symmetric
01:31:074 - dat nc. pls. ;w; dont do that - rework nc's here.

pm me ingame for irc pls
Topic Starter
LeKhanhHoa

CookieKivi wrote:

00:04:867 (2,1) - try to avoid that overlap why?I think it's cool
00:08:315 (1) - make this completly straight ok
00:14:350 (2) - fix blanket tried
00:18:660 (1) - ^ ^
00:20:384 (3,5,1) - ^ D: tried a lot
00:22:108 (1) - symmetric ...
01:31:074 - dat nc. pls. ;w; dont do that - rework nc's here. why? it looks good

pm me ingame for irc pls .
PS: CookieKivi, pls wait until Sunday if you can. I'm kinda busy. :D:D
jawns
This prolly took a bit too long, but here is the mod from my queue. It's currently 2:am so bear with me if I say some bs.


Into Hopelessness and Despair:

I don't think there's anything wrong with the map per se, however I feel like it could be made a bit more interesting in some ways. However, I feel like it plays very well already, so just ignore anything you think messes too much with what you've got going.

I think you could differentiate a bit between the main melody and stuff like 00:03:487 (3,4,5) - . Maybe you could space out the most important parts of the melody, or maybe have different slider velocities. This is highly subjective though, and not necessary

Around 00:03:315 (2) - and 00:08:832 (2) - there is a very quiet instrument in the background, it could be interesting to try to maps something to that, though this might be hard to do without messing the rest up.

00:48:315 (1,2) - There's a note in the song on the blue tick right between these sliders. You could map something on that to break up the monotony a bit. Same goes for 00:51:074 (1,2) - 00:53:832 (1,2) - etc.

01:09:350 (2) - This is really the only thing I don't like about this map. There is a sound that is very important for the melody on the slider end. I think you could emphasize that a bit better. What you did at 01:20:384 (2,3,4,5) - makes more sense in my opinion. Same goes for 01:12:108 (2,3,4) - etc.

01:10:729 (2,3,4) - More or less same as above, however this time it's the last note of the stack that is important. I don't feel like there is a lot of emphasis on that note either.

01:24:694 (3,4,5) - This works better than the example above, however I think it could be even better if you made 5 into a slider.

01:32:970 (2,3,4,5) - This is a bit awkward to play, however that might just be because I suck, so don't worry too much about it.

01:31:763 (1,2,1,2) - I think this is a pretty unconventional way to do it, however I think it works well. It varies things up a bit. Not a criticism, just thought I would bring up that I liked that in particular :)

As I said, this is a really solid diff in my opinion, and a lot of my "criticisms" are just suggestions you can take or leave. It's already a great map, and I was struggling to find things to point out.


Yamicchi's Insane

Another very solid diff, don't have too much to say about this either...

00:48:660 (2,3,4) - It makes a lot of sense for the slider on 1 to end on a blue tick, because so does the sound in the background of the song. However on 2,3 and 4, the sound in the background lands on the red tick, so the way you have mapped it goes a bit against that rhythm.

01:00:040 (1,2) - You should map something on the red tick in between as well on the clap sound.

01:33:143 (5,6) - I would probably wouldn't have used sliders here, because the melody changes notes on both the red and white ticks. This would make it different to 01:33:833 (1) - where the note stays the same. Same goes for 01:39:005 (7) - 01:41:764 (5) - and similar. 01:36:246 (5,6) - and 01:38:315 (3,4,5,6) - works very well, you could do more similar to that.

Again, I haven't got much to say, I'm really digging for things to criticize. Very solid diff as well, great stuff.


All in all, both difficulties were very very solid, they could maybe be made a tiny bit more interesting at times, but it's already looking very very good. Honestly, I wouldn't mind if this was ranked as it is now (though I think a lot of unranked maps should be ranked, so don't just listen to me on that one).

I wish you a lot of luck getting this ranked!

Again, sorry for the late post. I'm off to bed now...
Yamicchi

baysman wrote:

Hello (ò w ó)/

Yamicchi's Insane
00:13:143 (5,1) - maybe circle between those sliders at the beginin that slider 00:13:832 (1) - I can't tell why do I have to
00:18:660 (5,1) - same thing ^
00:21:419 (5,1) - ^

jawns wrote:

Yamicchi's Insane

Another very solid diff, don't have too much to say about this either...

00:48:660 (2,3,4) - It makes a lot of sense for the slider on 1 to end on a blue tick, because so does the sound in the background of the song. However on 2,3 and 4, the sound in the background lands on the red tick, so the way you have mapped it goes a bit against that rhythm. nah I just simply follow the tik tok sound, and I blame LKH for the hitsound :< will probably re hitsound later

01:00:040 (1,2) - You should map something on the red tick in between as well on the clap sound. yes, quick fix, hope it works

01:33:143 (5,6) - I would probably wouldn't have used sliders here, because the melody changes notes on both the red and white ticks. This would make it different to 01:33:833 (1) - where the note stays the same. Same goes for 01:39:005 (7) - 01:41:764 (5) - and similar. 01:36:246 (5,6) - and 01:38:315 (3,4,5,6) - works very well, you could do more similar to that. fixed some, but will remap this part some day cause it sucks, totally sucks it was made when I didn't know anything about DnB mapping orz
Thanks for the mod guys :3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 23,209,116

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CaffeAmericano
M4M <3

Into hopelessness and despair

  • 00:03:487 (3,4,5) - 00:04:522 (1,2,3) - I think it would be nicer to distinguish these more. Sound in 00:04:522 (1,2,3) - is much more prominent, and I think the map should reflect that.

    00:04:867 (2,1) - This overlap doesn’t look very neat imo. Beside, this would be a good place for small flow break with downbeat and all :3 I like what you’ve done at 00:10:729 (3,1) -

    00:05:556 (1,2,3) - Blanket could be better~

    00:11:763 (3,4) - 00:16:591 (1,2) - 00:22:625 (2,3) - ^

    00:08:315 (1,3) - Overlap doesn’t look very good here either imo.

    00:09:350 (4,1,2) - 00:35:212 (2,1) - 01:38:487 (2,3,5) - ^

    00:13:832 (1,2,3) - If you are going to do double blanket, I think you should use same circle size for it, i.e. ( http://puu.sh/qZgPJ/6f30134c0f.jpg )

    00:26:246 (1,2) - I think it would be more intuitive to do reverse slider like 00:24:867 (1) - at least few more time to ease players into this weird 3/4 rhythm clicking

    00:25:556 (2,3,4,5) - 00:26:763 (2,3,4,5,6) - 00:28:143 (2,3,4,5,6) - 00:29:522 (2,3,4,5,6) - I think making these jumps smaller would fit the song better. I think music is way more intense 00:36:419 (2,3,4,5,6) - and after. While you used larger DS, I just think it would be better to make the difference more pronounced.

    00:39:694 (4,5,1) - There is a straight line of cursor movement here, and i think that feels very different compared to angled movement you used at 00:36:936 (5,6,1) - 00:38:315 (4,5,1) - 00:41:074 (4,5,1) - etc. I don’t think there’s anything special in music at 00:39:694 (4,5,1) -, so I think it shouldn’t play so differently.

    00:46:936 (1,4) - stacking error

    00:48:315 (1,2,3,4) - Consider making it more organized like ( http://puu.sh/qZheJ/1f78daa6f2.jpg )

    00:53:832 (1,2,3,4) - since you are making this into a group of four, I think it should be made symmetric by rotating 90 degrees, copy pasting, etc. Asymmetry is too noticeable :x

    00:57:970 (1,1,1,1) - Placement of these feels random ;x 00:57:970 (1,1) - are overlapping, while rest of them aren’t. Distance is inconsistent. Angle created y 00:57:970 (1,1) - and 00:58:487 (1,1) - are not the same. I’d like to see an obvious structure <3
    01:05:901 (5,6,1) - I think angle is too wide. Something like http://puu.sh/qZhw4/bdacfebb9d.jpg would play better & give better emphasis to 01:06:246 (1) - imo.

    01:19:867 (2,2,7) - adjusting 01:20:384 (2) - slightly so the circles are roughly equal distance apart will create neater visual imo



Yamicchi’s Insane

  • 00:12:453 (4,5) - 00:20:729 (4,5) - tiny inconsistency that I noticed which probably doesn’t matter but I’ll still post :^)

    00:27:626 (1,2) - looks like a blanket, might as well make it a blanket xD

    01:03:488 (1,2) - I heard people dislikes this kind of overlapping where they barely overlap. Consider moving it to (220 162) to make lovely triangle <3

    01:17:625 (2,5) - This overlap feels little half assed imo. I think complete stack or less overlapping area would make your intention clearer

    01:20:729 (5,1) - 01:23:488 (5,1) - Do you like blankets? Perfect blankets~?

    01:22:798 (1,3,4,5,6) - This is very nazi, but I think it could look more organized if 01:22:798 (1,6) - had same distance as 01:22:798 (1,3,4,5) - , i.e. implicit distance snap

    01:43:833 (2,7) - This overlap seem to be inconsistent with the overlaps you usually do


Much fun >:D Good luck >xD
Topic Starter
LeKhanhHoa

jawns wrote:

This prolly took a bit too long, but here is the mod from my queue. It's currently 2:am so bear with me if I say some bs.


Into Hopelessness and Despair:

I don't think there's anything wrong with the map per se, however I feel like it could be made a bit more interesting in some ways. However, I feel like it plays very well already, so just ignore anything you think messes too much with what you've got going.

I think you could differentiate a bit between the main melody and stuff like 00:03:487 (3,4,5) - . Maybe you could space out the most important parts of the melody, or maybe have different slider velocities. This is highly subjective though, and not necessary. fixed

Around 00:03:315 (2) - and 00:08:832 (2) - there is a very quiet instrument in the background, it could be interesting to try to maps something to that, though this might be hard to do without messing the rest up. Sorry, I can't hear it, so ...

00:48:315 (1,2) - There's a note in the song on the blue tick right between these sliders. You could map something on that to break up the monotony a bit. Same goes for 00:51:074 (1,2) - 00:53:832 (1,2) - etc. sure

01:09:350 (2) - This is really the only thing I don't like about this map. There is a sound that is very important for the melody on the slider end. I think you could emphasize that a bit better. What you did at 01:20:384 (2,3,4,5) - makes more sense in my opinion. Same goes for 01:12:108 (2,3,4) - etc. Yeah, maybe I should make it consistent

01:10:729 (2,3,4) - More or less same as above, however this time it's the last note of the stack that is important. I don't feel like there is a lot of emphasis on that note either. Nah, I prefer this pattern. The last note is, in some way, emphasized imo

01:24:694 (3,4,5) - This works better than the example above, however I think it could be even better if you made 5 into a slider. I really like it as of now

01:32:970 (2,3,4,5) - This is a bit awkward to play, however that might just be because I suck, so don't worry too much about it. Changed sth

01:31:763 (1,2,1,2) - I think this is a pretty unconventional way to do it, however I think it works well. It varies things up a bit. Not a criticism, just thought I would bring up that I liked that in particular :)Glad you like it

As I said, this is a really solid diff in my opinion, and a lot of my "criticisms" are just suggestions you can take or leave. It's already a great map, and I was struggling to find things to point out. Thanks a lot!

CaffeAmericano wrote:

M4M <3

Into hopelessness and despair

  • 00:03:487 (3,4,5) - 00:04:522 (1,2,3) - I think it would be nicer to distinguish these more. Sound in 00:04:522 (1,2,3) - is much more prominent, and I think the map should reflect that. fixed

    00:04:867 (2,1) - This overlap doesn’t look very neat imo. Beside, this would be a good place for small flow break with downbeat and all :3 I like what you’ve done at 00:10:729 (3,1) kinda changed it

    00:05:556 (1,2,3) - Blanket could be better~ I've already blanket the slider before, so blanket these wouldn't look so beautiful

    00:11:763 (3,4) - 00:16:591 (1,2) - 00:22:625 (2,3) - ^ ^

    00:08:315 (1,3) - Overlap doesn’t look very good here either imo. fixed

    00:09:350 (4,1,2) - 00:35:212 (2,1) - 01:38:487 (2,3,5) - ^ did sth

    00:13:832 (1,2,3) - If you are going to do double blanket, I think you should use same circle size for it, i.e. ( http://puu.sh/qZgPJ/6f30134c0f.jpg ) Maybe not double blanket, but fixed

    00:26:246 (1,2) - I think it would be more intuitive to do reverse slider like 00:24:867 (1) - at least few more time to ease players into this weird 3/4 rhythm clicking sure

    00:25:556 (2,3,4,5) - 00:26:763 (2,3,4,5,6) - 00:28:143 (2,3,4,5,6) - 00:29:522 (2,3,4,5,6) - I think making these jumps smaller would fit the song better. I think music is way more intense 00:36:419 (2,3,4,5,6) - and after. While you used larger DS, I just think it would be better to make the difference more pronounced. done

    00:39:694 (4,5,1) - There is a straight line of cursor movement here, and i think that feels very different compared to angled movement you used at 00:36:936 (5,6,1) - 00:38:315 (4,5,1) - 00:41:074 (4,5,1) - etc. I don’t think there’s anything special in music at 00:39:694 (4,5,1) -, so I think it shouldn’t play so differently. done

    00:46:936 (1,4) - stacking error done

    00:48:315 (1,2,3,4) - Consider making it more organized like ( http://puu.sh/qZheJ/1f78daa6f2.jpg ) changed the entire pattern

    00:53:832 (1,2,3,4) - since you are making this into a group of four, I think it should be made symmetric by rotating 90 degrees, copy pasting, etc. Asymmetry is too noticeable :xchange the entire pattern

    00:57:970 (1,1,1,1) - Placement of these feels random ;x 00:57:970 (1,1) - are overlapping, while rest of them aren’t. Distance is inconsistent. Angle created y 00:57:970 (1,1) - and 00:58:487 (1,1) - are not the same. I’d like to see an obvious structure <3 the stack is intentional, while the rest will be fixed
    01:05:901 (5,6,1) - I think angle is too wide. Something like http://puu.sh/qZhw4/bdacfebb9d.jpg would play better & give better emphasis to 01:06:246 (1) - imo. sure
    01:19:867 (2,2,7) - adjusting 01:20:384 (2) - slightly so the circles are roughly equal distance apart will create neater visual imo. Ok



Much fun >:D Good luck >xD Thanks a lot!
Yamicchi

CaffeAmericano wrote:

Yamicchi’s Insane

  • 00:12:453 (4,5) - 00:20:729 (4,5) - tiny inconsistency that I noticed which probably doesn’t matter but I’ll still post :^) geez nice catch~

    00:27:626 (1,2) - looks like a blanket, might as well make it a blanket xD would blanket it with the whole slider body but yea fixed

    01:03:488 (1,2) - I heard people dislikes this kind of overlapping where they barely overlap. Consider moving it to (220 162) to make lovely triangle <3 must fix this later because following you will break the spacing consistent, but let's keep it like that first

    01:17:625 (2,5) - This overlap feels little half assed imo. I think complete stack or less overlapping area would make your intention clearer agree about the visual part but lemme think a way

    01:20:729 (5,1) - 01:23:488 (5,1) - Do you like blankets? Perfect blankets~? <3

    01:22:798 (1,3,4,5,6) - This is very nazi, but I think it could look more organized if 01:22:798 (1,6) - had same distance as 01:22:798 (1,3,4,5) - , i.e. implicit distance snap I'm trying to solve the problem because the space is not really wide so...

    01:43:833 (2,7) - This overlap seem to be inconsistent with the overlaps you usually do 01:36:936 (2,4) - 01:47:281 (6,3) - I think


Much fun >:D Good luck >xD
Thank you ~~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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252,112,81764,1,8,0:0:0:0:
104,172,81936,1,0,0:0:0:0:
104,172,82022,2,0,L|48:176,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
308,164,82281,1,8,0:0:0:0:
308,164,82453,2,0,L|388:160,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,232,82798,6,0,B|252:276|252:276|268:308|268:308|260:360,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
261,348,83143,1,8,0:0:0:0:
352,256,83315,1,0,0:0:0:0:
352,256,83402,1,8,0:0:0:0:
352,256,83488,1,0,0:0:0:0:
180,324,83660,1,0,0:0:0:0:
348,336,83833,2,0,L|436:340,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
372,172,84177,6,0,P|328:168|264:232,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
256,284,84522,1,0,0:0:0:0:
272,88,84695,1,0,0:0:0:0:
272,88,84781,1,8,0:0:0:0:
272,88,84867,2,0,L|320:80,1,40.4999987640381
176,188,85040,1,8,0:0:0:0:
176,188,85212,2,0,L|76:204,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
328,252,85557,6,0,B|372:244|372:244|464:272,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
512,288,85902,1,8,0:0:0:0:
328,176,86074,1,0,0:0:0:0:
328,176,86160,2,0,L|320:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
368,328,86419,1,0,0:0:0:0:
412,176,86591,2,0,L|396:88,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
256,212,86936,6,0,P|248:276|288:324,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
352,336,87281,1,8,0:0:0:0:
184,348,87453,1,0,0:0:0:0:
184,348,87540,2,0,L|124:352,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
328,252,87798,1,8,0:0:0:0:
328,252,87971,2,0,L|424:244,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
432,88,88315,6,0,P|380:64|288:96,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
256,108,88660,1,8,0:0:0:0:
432,88,88833,1,0,0:0:0:0:
432,88,88919,2,0,L|484:84,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
360,176,89177,1,0,0:0:0:0:
264,20,89350,2,0,L|164:16,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
276,192,89694,6,0,B|272:236|272:236|280:288,3,90,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
280,288,91074,6,0,L|188:304,1,90,12|0,0:0|0:0,0:0:0:0:
84,280,91419,1,8,0:0:0:0:
112,176,91591,2,0,P|152:196|188:256,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,260,92109,2,0,L|44:360,1,90,8|0,0:0|0:0,0:0:0:0:
88,192,92453,6,0,L|80:92,1,90,8|0,0:0|0:0,0:0:0:0:
156,24,92798,1,8,0:0:0:0:
240,104,92971,1,2,0:0:0:0:
240,104,93057,1,8,0:0:0:0:
240,104,93143,1,0,0:0:0:0:
408,104,93315,1,0,0:0:0:0:
268,184,93487,1,0,0:0:0:0:
300,28,93660,1,0,0:0:0:0:
348,192,93833,6,0,P|380:224|440:232,1,90,12|0,0:0|0:0,0:0:0:0:
496,316,94177,1,8,0:0:0:0:
400,364,94350,2,0,L|308:380,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,288,94867,2,0,L|220:280,1,90,8|0,0:0|0:0,0:0:0:0:
348,192,95212,6,0,P|392:212|424:264,1,90,8|0,0:0|0:0,0:0:0:0:
484,168,95557,2,0,P|460:140|416:112,1,90,8|2,0:0|0:0,0:0:0:0:
384,104,95815,1,8,0:0:0:0:
384,104,95902,2,0,P|340:116|276:96,1,90,0|8,0:0|0:0,0:0:0:0:
208,60,96246,1,8,0:0:0:0:
208,60,96419,1,8,0:0:0:0:
144,192,96591,6,0,P|140:248|148:292,1,90,12|0,0:0|0:0,0:0:0:0:
244,328,96936,1,8,0:0:0:0:
340,280,97109,2,0,P|344:224|336:180,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
244,336,97626,2,0,L|148:348,1,90,8|0,0:0|0:0,0:0:0:0:
252,244,97971,5,8,0:0:0:0:
336,312,98143,1,0,0:0:0:0:
420,244,98315,2,0,P|428:196|416:144,1,90,8|2,0:0|0:0,0:0:0:0:
408,128,98574,1,8,0:0:0:0:
408,128,98660,1,0,0:0:0:0:
296,144,98833,1,8,0:0:0:0:
216,16,99005,1,0,0:0:0:0:
336,56,99177,1,0,0:0:0:0:
192,156,99350,6,0,B|148:168|148:168|76:152,1,90,12|0,0:0|0:0,0:0:0:0:
8,132,99695,1,8,0:0:0:0:
76,220,99867,1,0,0:0:0:0:
76,220,100040,2,0,P|80:264|64:312,1,90,0|8,0:0|0:0,0:0:0:0:
176,296,100384,2,0,P|157:336|119:369,1,90,8|0,0:0|0:0,0:0:0:0:
248,256,100729,6,0,P|292:244|356:268,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,344,101246,1,2,0:0:0:0:
296,344,101333,1,8,0:0:0:0:
296,344,101419,2,0,P|339:353|382:341,1,90,0|8,0:0|0:0,0:0:0:0:
432,256,101764,2,0,L|436:160,1,90,8|8,0:0|0:0,0:0:0:0:
300,64,102109,6,0,L|304:168,1,90,12|0,0:0|0:0,0:0:0:0:
308,256,102453,1,8,0:0:0:0:
224,324,102626,2,0,P|176:336|128:320,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,103143,2,0,L|64:216,1,90,8|0,0:0|0:0,0:0:0:0:
260,160,103488,6,0,P|304:148|368:168,1,90,8|0,0:0|0:0,0:0:0:0:
416,240,103833,1,8,0:0:0:0:
380,340,104005,1,2,0:0:0:0:
380,340,104091,1,8,0:0:0:0:
380,340,104177,1,0,0:0:0:0:
308,256,104350,1,8,0:0:0:0:
412,228,104522,2,0,L|508:236,1,90,8|0,0:0|0:0,0:0:0:0:
380,340,104867,6,0,L|284:352,1,90,12|0,0:0|0:0,0:0:0:0:
180,360,105212,1,8,0:0:0:0:
136,260,105384,1,0,0:0:0:0:
204,168,105557,2,0,P|252:160|296:176,1,90,0|8,0:0|0:0,0:0:0:0:
388,220,105902,2,0,P|430:232|474:224,1,90,8|0,0:0|0:0,0:0:0:0:
292,276,106246,6,0,B|284:320|284:320|292:376,1,90,8|0,0:0|0:0,0:0:0:0:
180,360,106591,2,0,B|188:316|188:316|180:260,1,90,8|2,0:0|0:0,0:0:0:0:
168,240,106850,1,8,0:0:0:0:
168,240,106936,1,0,0:0:0:0:
276,268,107109,1,8,0:0:0:0:
216,172,107281,2,0,P|176:156|116:176,1,90,8|8,0:0|0:0,0:0:0:0:
296,188,107626,6,0,B|340:196|340:196|404:184,1,90,12|0,0:0|0:0,0:0:0:0:
380,84,107971,2,0,B|336:76|336:76|272:88,1,90,8|0,0:0|0:0,0:0:0:0:
220,164,108315,2,0,P|216:208|252:256,1,90,0|8,0:0|0:0,0:0:0:0:
340,272,108660,2,0,L|436:252,1,90,8|0,0:0|0:0,0:0:0:0:
264,336,109005,6,0,L|164:356,1,90,8|0,0:0|0:0,0:0:0:0:
72,336,109350,1,8,0:0:0:0:
60,232,109522,1,2,0:0:0:0:
60,232,109609,1,8,0:0:0:0:
60,232,109694,2,0,P|100:212|168:232,1,90,0|8,0:0|0:0,0:0:0:0:
236,268,110040,2,0,L|336:248,1,90,8|0,0:0|0:0,0:0:0:0:
400,112,110384,6,0,L|304:96,1,90,12|0,0:0|0:0,0:0:0:0:
200,96,110729,2,0,L|100:112,1,90,8|0,0:0|0:0,0:0:0:0:
112,216,111074,2,0,L|208:232,1,90,0|8,0:0|0:0,0:0:0:0:
312,232,111419,2,0,L|412:216,1,90,8|0,0:0|0:0,0:0:0:0:
496,256,111764,6,0,P|504:208|488:160,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
448,360,112281,1,2,0:0:0:0:
448,360,112367,1,8,0:0:0:0:
448,360,112453,2,0,B|400:368|400:368|352:356,1,90,0|8,0:0|0:0,0:0:0:0:
248,328,112798,1,8,0:0:0:0:
296,228,112971,5,8,0:0:0:0:
Asaiga
Thấy dc thì hẳn sửa. Muốn sửa nhưng lười sửa vì cái nào cũng dc thì cũng ko nên. Modder ko phải lúc nào cũng đúng


[Cơ bản]
Unused hitsounds:
drum-hitclap.wav
normal-hitnormal.wav

[Bình thường]
00:12:108 (3) - Cố ý hả? ờ cũng dc
00:13:832 (1,2,3,1,1,2,3,1,2,1,2,3,1,2,1,2,3) - Hơi bị xấu, nhưng ko có lỗi gì. Nhưng mà xấu là cái tội rồi lololol jk
00:27:625 (1,1) - Có làm blanket thì để cho nó đẹp
00:35:901 (1,1) - xd Thôi ko bắt lỗi blanket nữa
01:01:764 (3,1) - Overlap vậy xấu. Tại vì cái circle nó đè lên cái slider head rồi. Stack slider head lên dc đó, nếu rãnh sửa.
01:00:039 (1) - Ko biết có đúng ko nhưng nghĩ là ko phải reverse slider nghe hợp hơn. Biết là có cái tiếng trên red tick rồi

01:22:108 (4,5) - 01:27:625 (4,5) - Chỗ này đúng rồi
01:31:763 (2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3) - Sao chỗ này để ngược lại. để vậy cũng dc tại ko biết là có unrankable hay ko nhưng thường là nên ctrl+g chỗ này. ừ, cứ bấm vô cái timestamp ctrl+g là dc. Placement sẽ bị lỗi nhưng rhythm sẽ dc sửa. Cái ý chính là để cho cái nốt cuối clickable vì nó mạnh và nó đáng như vậy

[Nâng cao]
00:30:384 (1,2,3,1,2,1,1,2,1,2,1,2,3) - tốt
00:46:936 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2) - ổn
01:06:246 (1) - Cái này reverse slider chi? Làm nguyên slider art cũng dc đó, đâu có gì thay đổi ở đây đâu.

Có làm vội ko vậy?

[Khó]
01:10:987 (3) - Note này xóa đi. 01:11:074 (3,4) - Làm 2 cái này thành 1 slider là dc rồi. hoặc muốn giữ cái đó thì cũng phải làm 2 cái kia thành 1 slider, rồi stack cái note đó lên. để vậy ko ổn lắm hmmmm. Có áp dụng thì sửa mấy cái tương tự.
Còn cái trình bày xấu thôi, mà lười chỉ ra từng cái.


Thôi thua rồi, sorry. Nhưng khó rank lắm, cơ bản chất lượng khá kém. Rhythm cũng vài chỗ sai, mà song repetitive mà. 1 chỗ sai thì nhiều chỗ sai. Placement hơi bị buồn.
Mod còn lại lên discord nhé
Topic Starter
LeKhanhHoa

Asaiga wrote:

Thấy dc thì hẳn sửa. Muốn sửa nhưng lười sửa vì cái nào cũng dc thì cũng ko nên. Modder ko phải lúc nào cũng đúng


[Cơ bản]
Unused hitsounds:
drum-hitclap.wav
normal-hitnormal.wav xóa

[Bình thường]
00:12:108 (3) - Cố ý hả? ờ cũng dc xấu thật
00:13:832 (1,2,3,1,1,2,3,1,2,1,2,3,1,2,1,2,3) - Hơi bị xấu, nhưng ko có lỗi gì. Nhưng mà xấu là cái tội rồi lololol jk cố gắng sửa
00:27:625 (1,1) - Có làm blanket thì để cho nó đẹp ...
00:35:901 (1,1) - xd Thôi ko bắt lỗi blanket nữa ...
01:01:764 (3,1) - Overlap vậy xấu. Tại vì cái circle nó đè lên cái slider head rồi. Stack slider head lên dc đó, nếu rãnh sửa. rảnh mà
01:00:039 (1) - Ko biết có đúng ko nhưng nghĩ là ko phải reverse slider nghe hợp hơn. Biết là có cái tiếng trên red tick rồi em thấy hợp

01:22:108 (4,5) - 01:27:625 (4,5) - Chỗ này đúng rồi
01:31:763 (2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3) - Sao chỗ này để ngược lại. để vậy cũng dc tại ko biết là có unrankable hay ko nhưng thường là nên ctrl+g chỗ này. ừ, cứ bấm vô cái timestamp ctrl+g là dc. Placement sẽ bị lỗi nhưng rhythm sẽ dc sửa. Cái ý chính là để cho cái nốt cuối clickable vì nó mạnh và nó đáng như vậy uhm

[Nâng cao]
00:30:384 (1,2,3,1,2,1,1,2,1,2,1,2,3) - tốt
00:46:936 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2) - ổn
01:06:246 (1) - Cái này reverse slider chi? Làm nguyên slider art cũng dc đó, đâu có gì thay đổi ở đây đâu. thôi em làm spinner luôn

Có làm vội ko vậy?

[Khó]
01:10:987 (3) - Note này xóa đi. 01:11:074 (3,4) - Làm 2 cái này thành 1 slider là dc rồi. hoặc muốn giữ cái đó thì cũng phải làm 2 cái kia thành 1 slider, rồi stack cái note đó lên. để vậy ko ổn lắm hmmmm. Có áp dụng thì sửa mấy cái tương tự. uhm
Còn cái trình bày xấu thôi, mà lười chỉ ra từng cái.


Thôi thua rồi, sorry. Nhưng khó rank lắm, cơ bản chất lượng khá kém. Rhythm cũng vài chỗ sai, mà song repetitive mà. 1 chỗ sai thì nhiều chỗ sai. Placement hơi bị buồn.
Mod còn lại lên discord nhé. Cảm ơn anh!
Reform
Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing.
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments.
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) -
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

  7. Chorus seems fine when it comes to the rhythm but I would look over note placements.


[Yamicchi's Insane]
  1. 01:08:660 - 01:29:694 - I was expecting the map to speed up at this point. Sure there are more notes to click, but there isn't a change in sv, and a decrease at some stages. Maybe if sv is increased by .1? But its still playable, doesn't have to have changing.

This diff is good, definitely ready for rank!

[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.


Good Luck!!
Topic Starter
LeKhanhHoa

Kujinn wrote:

Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing. IDK
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments. I'm sure it's fine
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) - I'm sure it is fine too
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h changed
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

    changed
  7. Chorus seems fine when it comes to the rhythm but I would look over note placements. Did some changes



[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]
    Changed half of them, other half is purpose

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.


Good Luck!! Thanks very much
Hollow Delta
From #modreqs doing M4M

Normal
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes.
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider.
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg

Advanced
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.)
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped.
00:45:212 (3) - The spacing is weird here, with DS on can you move this down?
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares?
01:00:729 (1,2,3,4) - ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.)
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.

Hard
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this.
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap.
00:44:694 (1) - Angle this down a bit so it flows into 2 better.
01:36:591 (1) - I'd blanket 2 for better flow.

Yamicchi's Insane
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note.
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5.
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow.
01:21:074 (7) - ctrl + g for better flow.
01:23:833 (7) - I'd blanket 5 just so it flows better.

Insane
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle.
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^

Sorry it took longer than it should have.
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