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Feint - Fall Away (Cut Ver.)

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Total Posts
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Topic Starter
Hoa
This beatmap was submitted using in-game submission on Saturday, October 17, 2020 at 22:26:02

Artist: Feint
Title: Fall Away (Cut Ver.)
Tags: dnb drum and bass cut short ver yamicchi lmt electronic instrumental
BPM: 174
Filesize: 4023kb
Play Time: 01:52
Difficulties Available:
  1. Falling (5.35 stars, 459 notes)
  2. Hard (3.56 stars, 326 notes)
  3. LMT's Insane (4.03 stars, 383 notes)
  4. Normal (2.19 stars, 183 notes)
  5. Yamicchi's Insane (4.86 stars, 353 notes)
Download: Feint - Fall Away (Cut Ver.)
Information: Scores/Beatmap Listing
---------------
Pls enjoy
LMT - Insane
Yamicchi - Insane and Hitsound

Thanks to all the modders and hypers.
Sakurauchi Riko
"Little" IRC Mod which was basically an M4M :>

IRC Mod
14:30 LeKhanhHoa: Ola!
14:30 Phyloukz: Hi!
14:30 LeKhanhHoa: About your map
14:31 Phyloukz: oh, i just saw your message
14:31 Phyloukz: yea :D
14:32 LeKhanhHoa: Before everything else, I just think that maybe you can replace the spinner inside the kial with slider?
14:33 Phyloukz: i thought about that but the slider'd be almost a whole measure long
14:33 LeKhanhHoa: Okay, your opinion.
14:33 LeKhanhHoa: 01:07:721 (1) -
14:34 LeKhanhHoa: Can you make this look more balance or sth?
14:34 Phyloukz: what do you mean by more balance?
14:35 LeKhanhHoa: How do I explain this?
14:35 LeKhanhHoa: One side is larger than the other?
14:36 Phyloukz: ah i get what u mean, but i dont think thats actually possible cause i blanket'd circle 5 and 6 with the slider
14:36 Phyloukz: and the slider is too long to make it balance
14:36 LeKhanhHoa: Maybe you're right
14:37 LeKhanhHoa: 00:37:175 (1,2,3,4) -
14:37 LeKhanhHoa: This section touches the HP bar. Maybe move it down a little?
14:38 Phyloukz: hmm.. i guess so
14:38 Phyloukz: i see if i can make it a bit down
14:38 LeKhanhHoa: Okay
14:40 LeKhanhHoa: That's pretty much I can find on Spirit Tree.
14:41 LeKhanhHoa: The Easy diff is very good.
14:41 LeKhanhHoa: 00:56:812 (1) -
14:41 LeKhanhHoa: But this looks kinda weird and unfitting
14:41 Phyloukz: thats true, in general i dont think overlaps fit pretty well in that map
14:42 Phyloukz: ill change that
14:43 LeKhanhHoa: So you are gonna change all of overlap?
14:43 Phyloukz: i guess yea
14:44 Phyloukz: they all dont fit really well
14:44 LeKhanhHoa: Okay
14:44 LeKhanhHoa: About the hitsound, what you're doing is perfect. Why you need me?
14:45 Phyloukz: i thought its kinda uncreative since im just using finish and whistles
14:45 LeKhanhHoa: That's pretty much all of the hitsound
14:47 LeKhanhHoa: Oh, if you try mixing between the whistles of Soft and Drum, it may sound better.
14:47 LeKhanhHoa: I just try it
14:48 Phyloukz: hm
14:51 LeKhanhHoa: What do you think?
14:52 Phyloukz: its sounds kinda confusing to me >.<
14:53 LeKhanhHoa: I kinda like though. Sound more diverse
14:53 LeKhanhHoa: 00:18:630 (3,4) -
14:54 LeKhanhHoa: If 3 was Soft and 4 was Drum, it sounds kinda cool
14:54 Phyloukz: 00:22:994 (4) - so put this to a drum whistle?
14:54 Phyloukz: okay
14:54 Phyloukz: 00:28:448 (1) - drum again?
14:54 Phyloukz: and keep that consistency?
14:55 LeKhanhHoa: Wait, what diff again :D
14:55 Phyloukz: spirit tree
14:55 Phyloukz: D:
14:56 LeKhanhHoa: I was on the wrong diff :D
14:56 Phyloukz: basically every 2 downbeats the change from soft to drum and reverse?
14:56 Phyloukz: oh wait
14:56 Phyloukz: that makes no sense
14:56 Phyloukz: forget that lmao
14:56 LeKhanhHoa: I was on Easy lol
14:56 Phyloukz: hmm i have problems to create consistency for that hitsounding
14:57 LeKhanhHoa: Actually
14:57 LeKhanhHoa: On Easy, you should go like this
14:57 LeKhanhHoa: 00:19:175 (4) - Drum
14:58 LeKhanhHoa: Repeated until 00:28:448 (4) -
14:58 LeKhanhHoa: 00:36:630 (3) - Drum again
14:58 Phyloukz: so drum at 00:23:539 (3,3) -
14:59 LeKhanhHoa: Uhm
14:59 LeKhanhHoa: Maybe you should do it and update it, so I can chek
14:59 LeKhanhHoa: check*
14:59 Phyloukz: okay, sec
15:00 Phyloukz: updated
15:01 LeKhanhHoa: Nicely done
15:02 LeKhanhHoa: You can always try any other combinations if you like. That's all
15:03 Phyloukz: okay, i think im gonna change that for spirit tree then too
15:03 LeKhanhHoa: Okay
15:03 LeKhanhHoa: Good luck on rank!
15:03 Phyloukz: Thanks :D
15:04 LeKhanhHoa: Also, when you're free, maybe you can check out my map, too
15:04 Phyloukz: sure just np it :>
15:04 *LeKhanhHoa is editing [https://osu.ppy.sh/b/1043289 Feint - Fall Away [Insane]]
15:06 Phyloukz: do you want IRC too or should i make forum post?
15:06 LeKhanhHoa: I kinda prefer IRC
15:07 Phyloukz: alright, have any time left i kinda want to do it now :D
15:07 LeKhanhHoa: I have like 2 hrs, if you need
15:07 Phyloukz: thats more than enough :D
15:07 LeKhanhHoa: :D
15:10 Phyloukz: 00:04:520 (1,2,3,5,1) - sounds like that deserve a better emphasis imo, so maybe increase the spacing for these notes especially for 00:04:519 (1,2) - an increase of spacing would fit nicely
15:11 Phyloukz: uhm are you sure about the timing in general?
15:11 LeKhanhHoa: Okay
15:11 Phyloukz: it looks kinda strange at first look
15:11 LeKhanhHoa: I know, but it feels fine to me
15:12 Phyloukz: but 01:09:002 - should be 100% a downbeat im pretty sure
15:12 Phyloukz: same for 01:31:071 -
15:12 Phyloukz: e.g.
15:13 LeKhanhHoa: At first, it was like this
15:13 LeKhanhHoa: 00:02:795 -
15:14 LeKhanhHoa: This is where the offset originally begin
15:14 Phyloukz: that looks better
15:14 LeKhanhHoa: But I push it down 2 beats
15:14 Phyloukz: push it down 4 beats
15:14 Phyloukz: to keep the downbeats on point
15:15 LeKhanhHoa: I don't know how tbh
15:15 Phyloukz: make the offset at 1.415
15:16 LeKhanhHoa: That was simple
15:16 Phyloukz: :D
15:17 Phyloukz: i see you use simple curved sliders really often, maybe you should try to add some variety in point of slider design
15:18 Phyloukz: 00:08:313 (1) - long sliders are easy to make different from the others, to make it more "exciting"
15:19 LeKhanhHoa: Ohh
15:19 LeKhanhHoa: I don't understand what you mean
15:19 Phyloukz: http://puu.sh/qlXa7/bbd5856eb1.jpg sliders like that fit pretty well in almost every situation and they look kinda neat
15:20 Phyloukz: 00:13:830 (1,2,3) - e.g. this, making only simple curved sliders isnt much of variety and excitement
15:21 LeKhanhHoa: Yeah, I kinda notice that too
15:21 Phyloukz: http://puu.sh/qlXiB/6619a19798.jpg
15:21 Phyloukz: also a nice slider imo
15:22 LeKhanhHoa: You really need to teach me how to draw this slider thingy
15:23 Phyloukz: basically try to add red anchors with a white beforew and after it, and just try to move them how you feel like
15:24 LeKhanhHoa: I 'll try sth
15:24 Phyloukz: then this http://puu.sh/qlXrj/51510c73f4.jpg for example
15:25 Phyloukz: and you can you the first curve (before the red anchor) as a blanket for another object that comes after
15:25 Phyloukz: so you get structure and pretty need patterns :D
15:25 LeKhanhHoa: Ahhhhhhhhhhhhh!
15:29 LeKhanhHoa: I kinda understand how.
15:29 Phyloukz: 00:16:589 (1,2,3) - for that section i would make 1/2 circles instead of the slider, since at slider 1 and 3 there's a sound which gets emphasized by the slider. doing a slider in between would destroy the emphasis imo
15:30 LeKhanhHoa: Ohhhh
15:30 LeKhanhHoa: Okay
15:30 Phyloukz: like you did with 00:19:348 (1,2,3) - 00:22:106 (1,2,3) - and so on...
15:31 LeKhanhHoa: 00:13:830 (1) -
15:31 LeKhanhHoa: Should this be changed too?
15:31 Phyloukz: into what?
15:32 LeKhanhHoa: 1/2 circles
15:32 Phyloukz: i think a slider fits here well
15:32 Phyloukz: since its also a downbeat
15:32 Phyloukz: and a slider on a downbeat is in most of the cases not a mistake
15:33 LeKhanhHoa: I think I will change 00:16:589 (1) - and 00:22:106 (1) -
15:34 Phyloukz: slider are fine at thesew spots imo
15:34 Phyloukz: they fit really well
15:35 LeKhanhHoa: So, all sliders?
15:35 Phyloukz: all 1/1 sliders in that section are fine
15:36 Phyloukz: except of that one i already mentioned
15:36 LeKhanhHoa: Okay.
15:37 LeKhanhHoa: Maybe I should make that sliders too so it's the same like all other parts?
15:37 Phyloukz: well its not the same sound in the music
15:37 Phyloukz: 00:16:589 (1,2,3) - is different from the others
15:38 Phyloukz: thats why i suggested to make instead of slider (2) 1/2 circles
15:38 LeKhanhHoa: Oh, you want to change only the slider 2?
15:38 Phyloukz: yea :D
15:38 LeKhanhHoa: I thought you want the entire section
15:39 Phyloukz: since on slider (1) and (3) theres >the< sound which gets emphasized by the sliders
15:39 Phyloukz: but not on (2)
15:40 LeKhanhHoa: Ok, it kinda gets confusing. Note me what sliders need to change
15:40 Phyloukz: every slider's fine on the timeline except of that slider (2) :D
15:41 Phyloukz: for 00:13:830 - to 00:24:864 -
15:42 Phyloukz: 00:26:072 (6,1) - 00:27:451 (6,1) - 00:28:830 (6,1) - and so on... these objects should be stacked to fit better to the music
15:42 LeKhanhHoa: Uhhh okay
15:42 Phyloukz: also consider repositioning the jumps before those, since they look pretty random to me (try using DS)
15:43 LeKhanhHoa: But I want it too be random :P
15:45 Phyloukz: hmm.. give this a try maybe: 00:24:865 (1,2,3) - make DS 1.3x and 00:25:554 (3,4,5,6) - DS 2.0x
15:46 Phyloukz: i think that fits very very well to the music since at note (3) it gets a bit more intense so the higher spacing would make sense
15:46 Phyloukz: just a suggestion :>
15:46 LeKhanhHoa: Okay, but I like other numbers.
15:46 LeKhanhHoa: :P
15:47 Phyloukz: you mean DS?
15:47 LeKhanhHoa: Yas
15:47 Phyloukz: yeah its just about the spacing increase
15:47 Phyloukz: how much is your thing :D
15:47 LeKhanhHoa: IDK :D
15:48 LeKhanhHoa: Also, the other parts you mention
15:49 LeKhanhHoa: I think slider 2 can be a repeated slider, so it will still keep the beat
15:49 Phyloukz: oh you mean for 00:16:589 (1,2,3) - that part?
15:50 LeKhanhHoa: Yes
15:50 Phyloukz: yeah that fits also pretty good
15:50 LeKhanhHoa: Okay. What else?
15:51 Phyloukz: 00:38:485 (5,1) - 00:41:244 (5,1) - for example they dont flow pretty well, consider adjusting the slider curve so your cursor gets "into the slider" the most pleasant way
15:52 Phyloukz: http://puu.sh/qlYRJ/763a453c7e.jpg
15:52 Phyloukz: just rotate a little bit and it flows better
15:52 Phyloukz: same for 00:42:623 (5,1) -
15:53 Phyloukz: http://puu.sh/qlYWo/b15fc879af.jpg
15:53 Phyloukz: i hope you get what i mean :v
15:53 LeKhanhHoa: Yes
15:54 LeKhanhHoa: I'm really bad at this since I don't have a tablet
15:55 Phyloukz: circular and curved flows are always the most pleasant ones
15:56 Phyloukz: circle -> slider should in most of the cases be a very pleasant flow
15:57 Phyloukz: same for slider -> circle actually
15:57 LeKhanhHoa: Okay.
15:57 Phyloukz: 01:08:830 (2,1) -
15:57 Phyloukz: i thinkj you see my problem here now! :D
15:57 LeKhanhHoa: Yes
15:59 Phyloukz: 01:32:451 (1) - this reverse slider looks kinda apart from everything
16:00 LeKhanhHoa: What do you mean?
16:00 Phyloukz: make the section before 01:32:106 (1) - less spaced and the section after 01:32:106 (1) - more spaced (add 1/2 circles instead of the reverse slider) since the music gets more intense
16:00 Phyloukz: well at that point the music is really intense and a reverse 1/2 slider doesnt fit at all imo
16:01 LeKhanhHoa: Maybe you're right
16:01 Phyloukz: 1/2 spaced circle spamming is better ithink
16:02 Phyloukz: 01:32:968 (2,3,4,5) - that part is really neat in object placing
16:02 Phyloukz: fits very nice :D
16:02 LeKhanhHoa: I knew, I'm proud of myself too :D
16:03 Phyloukz: hmm 01:37:968 (1) - heres the same thing as above
16:03 Phyloukz: at 01:37:623 (1) - it gets more intense, same part in the music as before
16:04 LeKhanhHoa: Okay
16:04 Phyloukz: well there are more of em, you get what i mean i think :D
16:04 LeKhanhHoa: Yes
16:04 LeKhanhHoa: So wait
16:04 LeKhanhHoa: 01:31:072 (1,2,1,2,1,2,1,2) - DS increase
16:05 LeKhanhHoa: 01:33:830 (1,2,1,2,1,2,1,2) - DS decrease
16:05 LeKhanhHoa: The same for the rest
16:05 Phyloukz: hold on which offset do you have? did you already fix it?
16:06 LeKhanhHoa: Yes
16:06 LeKhanhHoa: Just not update yet
16:06 Phyloukz: its 1.415 right?
16:06 Phyloukz: so i definetly know which parts you meean :D
16:06 LeKhanhHoa: Yes
16:07 Phyloukz: 01:31:072 (1,2,1,2,1,2) - DS lower
16:07 Phyloukz: 01:32:106 (1,2,1,2,3,4,5) - DS higher
16:07 Phyloukz: 01:33:830 (1,2,1,2,1,2) - DS lower
16:07 Phyloukz: 01:34:865 (1,2,1,2,3,4,5) - DS a bit higher not as much as above
16:08 Phyloukz: now its repeating:
16:08 Phyloukz: 01:36:589 (1,2,1,2,1,2) - DS lower
16:08 Phyloukz: 01:37:623 (1,2,1,2,3,4,5) - DS higher
16:08 Phyloukz: and so on
16:08 LeKhanhHoa: Can I switch places? Like 01:33:828 (1,2,1,2,1,2) - DS higher and 01:34:863 (1,2,1) - DS lower
16:10 Phyloukz: those two parts are pretty much the same you can make equal DS there. But not for 01:36:589 (1,2,1,2,1,2,1,2,1,2,3,4,5) -
16:10 Phyloukz: there has to be a DS change imo
16:10 Phyloukz: like
16:10 LeKhanhHoa: Wait me a minute.
16:10 LeKhanhHoa: The offset somehow mess up all the slider and timing point.
16:11 Phyloukz: 01:33:830 (1,2,1,2,1,2,1,2,1,2,3,4,5) - and 01:36:589 (1,2,1,2,1,2,1,2,1,2,3,4,5) - are alternately
16:11 Phyloukz: yep you have to adjust it :/
16:11 Phyloukz: espeically the green timing points for sure
16:11 LeKhanhHoa: This is gonna take a while ^^
16:12 Phyloukz: well I hope i could help you
16:12 Phyloukz: thats everything i have at my first look
16:12 LeKhanhHoa: Yes, thanks very much.
16:12 LeKhanhHoa: Post it on the forum if you want kds
16:13 Phyloukz: gonna do that :>
LMT
up set to thế này sao không nói aiiiiiiiiiiiiiiiiiii
Topic Starter
Hoa
Set này đâu có to!!!
Yamicchi

LMT1996 wrote:

up set to thế này sao không nói aiiiiiiiiiiiiiiiiiii
ổng có nói tui nè =))
LMT

  • [eXtra]
  1. 00:24:862 (1,1) - bở vì người chơi đang quen với khoảng cách giữa các nhịp là 1/2 , ở đây đổi 3/4 ngay lập tức gây bất ngờ (và thật ra là đang theo 1 âm thanh khác), nên thử xóa 00:25:379 (2,2) - 2 nốt này sau đó 2 cái slider kia cho thành reverse slider, như thế này https://osu.ppy.sh/ss/5913805 .
  2. Cái này chỉ là gợi ý thôi: bởi vì ở đây có cái âm thanh này cứ lặp đi lặp lại nên có thể "biến hóa" lên 1 chút. Khi nhạc ồn lên: như ở đây 00:33:138 - chẳng hạn, thì có thể overmap double, cũng để báo hiệu sau này có mấy pattern double khó hơn. Như thế này là 1 dạng: https://osu.ppy.sh/ss/5913852 . 00:38:655 - ở đây mạnh hơn, thì có thể overmap kiểu 2 cái double liên tục https://osu.ppy.sh/ss/5913855 , tăng độ khó phù hợp với nhạc.
  3. 01:07:965 (9,10) - đúng ra phải dừng stream ở tick trắng chứ :d , mà sao không map full stream luôn? Nghe thì có vẻ bé hơn đấy nhưng âm thanh lên cao hơn, có thể map full stream đc.
  4. 01:00:724 (1) - spacing ở đây cẩn thận, người ta có thể đọc nhầm là 1/2 hoặc là 3/2, tốt nhất là stack lên 01:00:034 (1) - đây.
  5. 01:19:689 (1,2,1) - 3 âm này rất khỏe, có lẽ jump nên to hơn chút :v .
  6. 01:10:207 (7,1) - những cái chỗ sang downbeat (tick trắng to) này có thể làm nổi bật hơn, hoặc tăng spacing , hoặc giảm đột ngột (so với spacing khác).
  7. 01:22:448 (6,7,1) - như thế này cũng khá tốt, nhưng có lẽ là cần 1 chút nổi bật hơn, thử thế này xem? https://osu.ppy.sh/ss/5913913 .
  8. 01:32:620 (2,1) - sao chỗ này lại jump có 1 nửa spacing? nếu muốn giúp người chơi đọc được cái pattern double khó thì giảm spacing ở 01:32:793 (1,2,3) - đây chứ không phải là ở kia. Sợ đột ngột quá thì giảm cũng ko nên quá nhiều.
    [Yamicchi's Insane]
  9. 01:18:655 (1) - cái này vui đó , mà có thể gập slider lại bắt người chơi phải di chuyển theo slider thì có lẽ thú vị hơn :V https://osu.ppy.sh/ss/5913945 ý là như vầy.
  10. 01:21:759 (2,3,4) - pattern này khá khó read (kèm với cái 1/2 stack tí giải thích), có khi spacing cũng vừa phải thôi, còn nếu muốn giữ spacing thì: 01:22:276 (5,6) - chỗ này pattern mới so với phần trước nên có thể space ra bình thường cho cái này ko sợ read nhầm double, chỗ sau đó thì stack thoải mái.
  11. 01:06:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - stream spacing hơi to đối với insane :v , cộng thêm cái 01:06:845 (8,1) - góc nhọn này nhiều đứa thọt ở đây lắm, ko biết nó nên nerf ko :V .
    [Hard]
  12. 00:48:138 (4,1) - ở đây có tăng ds để emphasise downbeat thế sao ở đây 00:51:069 (1) - thì lại không?
  13. 01:00:724 (1) - có thể stack 1 lên 01:00:379 (3) - đây để trách đọc nhầm 1/2 tại vì trình lên cao tí thì sẽ có thời gian bấm kịp nốt đó, tưởng jump.
  14. 01:03:655 (1) - nhấn slider tick đỏ ở đoạn này ko hiểu tại sao lắm, thường thì tick trắng bao giờ cũng mạnh hơn, đặc biệt là ở đây các âm thanh nghe khá giống nhau ở tick đỏ và trắng nên nhấn tick đỏ hơn tick trắng sẽ chơi thấy hơi nghịch.
  15. 01:08:827 (2,1) - có lẽ nên tăng spacing vì 1 rất mạnh.
    Diff ngon :3 :3
    1miss hi hi
Hơi bận nên lười mod easy + normal, thông củm ;3
Topic Starter
Hoa

LMT1996 wrote:


  • [eXtra]
  1. 00:24:862 (1,1) - bở vì người chơi đang quen với khoảng cách giữa các nhịp là 1/2 , ở đây đổi 3/4 ngay lập tức gây bất ngờ (và thật ra là đang theo 1 âm thanh khác), nên thử xóa 00:25:379 (2,2) - 2 nốt này sau đó 2 cái slider kia cho thành reverse slider, như thế này https://osu.ppy.sh/ss/5913805 . uhm
  2. Cái này chỉ là gợi ý thôi: bởi vì ở đây có cái âm thanh này cứ lặp đi lặp lại nên có thể "biến hóa" lên 1 chút. Khi nhạc ồn lên: như ở đây 00:33:138 - chẳng hạn, thì có thể overmap double, cũng để báo hiệu sau này có mấy pattern double khó hơn. Như thế này là 1 dạng: https://osu.ppy.sh/ss/5913852 . 00:38:655 - ở đây mạnh hơn, thì có thể overmap kiểu 2 cái double liên tục https://osu.ppy.sh/ss/5913855 , tăng độ khó phù hợp với nhạc. em nghĩ là ko nên, consistent vẫn hơn
  3. 01:07:965 (9,10) - đúng ra phải dừng stream ở tick trắng chứ :d , mà sao không map full stream luôn? Nghe thì có vẻ bé hơn đấy nhưng âm thanh lên cao hơn, có thể map full stream đc. em ko map full stream đâu.
  4. 01:00:724 (1) - spacing ở đây cẩn thận, người ta có thể đọc nhầm là 1/2 hoặc là 3/2, tốt nhất là stack lên 01:00:034 (1) - đây. uhm
  5. 01:19:689 (1,2,1) - 3 âm này rất khỏe, có lẽ jump nên to hơn chút :v . ok
  6. 01:10:207 (7,1) - những cái chỗ sang downbeat (tick trắng to) này có thể làm nổi bật hơn, hoặc tăng spacing , hoặc giảm đột ngột (so với spacing khác). đã sửa
  7. 01:22:448 (6,7,1) - như thế này cũng khá tốt, nhưng có lẽ là cần 1 chút nổi bật hơn, thử thế này xem? https://osu.ppy.sh/ss/5913913 . add blanket
  8. 01:32:620 (2,1) - sao chỗ này lại jump có 1 nửa spacing? nếu muốn giúp người chơi đọc được cái pattern double khó thì giảm spacing ở 01:32:793 (1,2,3) - đây chứ không phải là ở kia. Sợ đột ngột quá thì giảm cũng ko nên quá nhiều. cái này em thấy ổn mà, khối người đọc đc

    [Hard]
  9. 00:48:138 (4,1) - ở đây có tăng ds để emphasise downbeat thế sao ở đây 00:51:069 (1) - thì lại không? sửa hết lại rồi
  10. 01:00:724 (1) - có thể stack 1 lên 01:00:379 (3) - đây để trách đọc nhầm 1/2 tại vì trình lên cao tí thì sẽ có thời gian bấm kịp nốt đó, tưởng jump. uhm
  11. 01:03:655 (1) - nhấn slider tick đỏ ở đoạn này ko hiểu tại sao lắm, thường thì tick trắng bao giờ cũng mạnh hơn, đặc biệt là ở đây các âm thanh nghe khá giống nhau ở tick đỏ và trắng nên nhấn tick đỏ hơn tick trắng sẽ chơi thấy hơi nghịch. uhm
  12. 01:08:827 (2,1) - có lẽ nên tăng spacing vì 1 rất mạnh. đáng ra chỗ này em stack, nhưng sợ rối nên thôi để
    Diff ngon :3 :3
    1miss hi hi
Hơi bận nên lười mod easy + normal, thông củm ;3
Cảm ơn anh
Yamicchi

LMT1996 wrote:

  • [Yamicchi's Insane]
  1. 01:18:655 (1) - cái này vui đó , mà có thể gập slider lại bắt người chơi phải di chuyển theo slider thì có lẽ thú vị hơn :V https://osu.ppy.sh/ss/5913945 ý là như vầy. Mặc dù Yami rất thích được gọi là Colorful Yamicchi nhưng thôi, kh cần phải sửa như vậy, slider shape hiện tại cũng ổn r :))
  2. 01:21:759 (2,3,4) - pattern này khá khó read (kèm với cái 1/2 stack tí giải thích), có khi spacing cũng vừa phải thôi, còn nếu muốn giữ spacing thì: 01:22:276 (5,6) - chỗ này pattern mới so với phần trước nên có thể space ra bình thường cho cái này ko sợ read nhầm double, chỗ sau đó thì stack thoải mái. hmm, kh hiểu ý lmt lắm nhưng mà cả nửa kiai sau Yami dùng i chang pattern đó, nên uh..cũng kh hiểu lắm
  3. 01:06:241 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - stream spacing hơi to đối với insane :v , cộng thêm cái 01:06:845 (8,1) - góc nhọn này nhiều đứa thọt ở đây lắm, ko biết nó nên nerf ko :V à :)) dù gì thì đây cũng là Insane chứ kh phải Light Insane đâu LMT ơi :)) còn cái góc nhọn đó tại Yami thấy vui nên để vậy thôi :3 nếu bị phàn nàn sẽ sửa
Hiện tại chưa update gì nha LKH :3 Cảm ơn LMT đã mod :D
baysman
Hello

Normal
00:57:970 (1,2,3,4) - what about somthing like that? >
01:00:729 (1,2,3,4) - same thing ^
01:14:177 (6) - maybe change to circle
01:25:212 (6) - same ^

Advanced
01:31:936 (3,1,3,1,3,1) - what about reverse 01:31:936 (3) - at this slider to red tick , and that slider 01:32:453 (1) - replace the 2 sircles like that

Hard
01:33:832 (1,2) - put circle between these sliders
01:39:350 (1,2) - ^

Insane
00:48:315 (1,2,3,4) - what if delete 2,4 slider and made 1,3 slider reverse and on empty red ticks put circles

Yamicchi's Insane
00:13:143 (5,1) - maybe circle between those sliders at the beginin that slider 00:13:832 (1) -
00:18:660 (5,1) - same thing ^
00:21:419 (5,1) - ^

I hope my mod was helpful. Good luck with your map!
Topic Starter
Hoa

baysman wrote:

Hello

Normal
00:57:970 (1,2,3,4) - what about somthing like that? > No thanks, I would rather keep my patterm here since there is no point in doing so
01:00:729 (1,2,3,4) - same thing ^ ^
01:14:177 (6) - maybe change to circle there is a strong beat at sliderend, and I don't want to use 2 1/2 circles in Normal
01:25:212 (6) - same ^ ^

Advanced
01:31:936 (3,1,3,1,3,1) - what about reverse 01:31:936 (3) - at this slider to red tick , and that slider 01:32:453 (1) - replace the 2 sircles like that quite good suggestion, but I think 01:32:453 (1) get to stay

Hard
01:33:832 (1,2) - put circle between these sliders uhm,not bad, I will consider it
01:39:350 (1,2) - ^ ^

Insane
00:48:315 (1,2,3,4) - what if delete 2,4 slider and made 1,3 slider reverse and on empty red ticks put circles sure


I hope my mod was helpful. Good luck with your map!Thanks for your mod!
Lully
last diff
00:04:867 (2,1) - try to avoid that overlap
00:08:315 (1) - make this completly straight
00:14:350 (2) - fix blanket
00:18:660 (1) - ^
00:20:384 (3,5,1) - ^ D:
00:22:108 (1) - symmetric
01:31:074 - dat nc. pls. ;w; dont do that - rework nc's here.

pm me ingame for irc pls
Topic Starter
Hoa

CookieKivi wrote:

last diff
00:04:867 (2,1) - try to avoid that overlap why?I think it's cool
00:08:315 (1) - make this completly straight ok
00:14:350 (2) - fix blanket tried
00:18:660 (1) - ^ ^
00:20:384 (3,5,1) - ^ D: tried a lot
00:22:108 (1) - symmetric ...
01:31:074 - dat nc. pls. ;w; dont do that - rework nc's here. why? it looks good

pm me ingame for irc pls .
PS: CookieKivi, pls wait until Sunday if you can. I'm kinda busy. :D :D
jawns
This prolly took a bit too long, but here is the mod from my queue. It's currently 2:am so bear with me if I say some bs.


Into Hopelessness and Despair:

I don't think there's anything wrong with the map per se, however I feel like it could be made a bit more interesting in some ways. However, I feel like it plays very well already, so just ignore anything you think messes too much with what you've got going.

I think you could differentiate a bit between the main melody and stuff like 00:03:487 (3,4,5) - . Maybe you could space out the most important parts of the melody, or maybe have different slider velocities. This is highly subjective though, and not necessary

Around 00:03:315 (2) - and 00:08:832 (2) - there is a very quiet instrument in the background, it could be interesting to try to maps something to that, though this might be hard to do without messing the rest up.

00:48:315 (1,2) - There's a note in the song on the blue tick right between these sliders. You could map something on that to break up the monotony a bit. Same goes for 00:51:074 (1,2) - 00:53:832 (1,2) - etc.

01:09:350 (2) - This is really the only thing I don't like about this map. There is a sound that is very important for the melody on the slider end. I think you could emphasize that a bit better. What you did at 01:20:384 (2,3,4,5) - makes more sense in my opinion. Same goes for 01:12:108 (2,3,4) - etc.

01:10:729 (2,3,4) - More or less same as above, however this time it's the last note of the stack that is important. I don't feel like there is a lot of emphasis on that note either.

01:24:694 (3,4,5) - This works better than the example above, however I think it could be even better if you made 5 into a slider.

01:32:970 (2,3,4,5) - This is a bit awkward to play, however that might just be because I suck, so don't worry too much about it.

01:31:763 (1,2,1,2) - I think this is a pretty unconventional way to do it, however I think it works well. It varies things up a bit. Not a criticism, just thought I would bring up that I liked that in particular :)

As I said, this is a really solid diff in my opinion, and a lot of my "criticisms" are just suggestions you can take or leave. It's already a great map, and I was struggling to find things to point out.


Yamicchi's Insane

Another very solid diff, don't have too much to say about this either...

00:48:660 (2,3,4) - It makes a lot of sense for the slider on 1 to end on a blue tick, because so does the sound in the background of the song. However on 2,3 and 4, the sound in the background lands on the red tick, so the way you have mapped it goes a bit against that rhythm.

01:00:040 (1,2) - You should map something on the red tick in between as well on the clap sound.

01:33:143 (5,6) - I would probably wouldn't have used sliders here, because the melody changes notes on both the red and white ticks. This would make it different to 01:33:833 (1) - where the note stays the same. Same goes for 01:39:005 (7) - 01:41:764 (5) - and similar. 01:36:246 (5,6) - and 01:38:315 (3,4,5,6) - works very well, you could do more similar to that.

Again, I haven't got much to say, I'm really digging for things to criticize. Very solid diff as well, great stuff.


All in all, both difficulties were very very solid, they could maybe be made a tiny bit more interesting at times, but it's already looking very very good. Honestly, I wouldn't mind if this was ranked as it is now (though I think a lot of unranked maps should be ranked, so don't just listen to me on that one).

I wish you a lot of luck getting this ranked!

Again, sorry for the late post. I'm off to bed now...
Yamicchi

baysman wrote:

Hello (ò w ó)/

Yamicchi's Insane
00:13:143 (5,1) - maybe circle between those sliders at the beginin that slider 00:13:832 (1) - I can't tell why do I have to
00:18:660 (5,1) - same thing ^
00:21:419 (5,1) - ^

jawns wrote:

Yamicchi's Insane

Another very solid diff, don't have too much to say about this either...

00:48:660 (2,3,4) - It makes a lot of sense for the slider on 1 to end on a blue tick, because so does the sound in the background of the song. However on 2,3 and 4, the sound in the background lands on the red tick, so the way you have mapped it goes a bit against that rhythm. nah I just simply follow the tik tok sound, and I blame LKH for the hitsound :< will probably re hitsound later

01:00:040 (1,2) - You should map something on the red tick in between as well on the clap sound. yes, quick fix, hope it works

01:33:143 (5,6) - I would probably wouldn't have used sliders here, because the melody changes notes on both the red and white ticks. This would make it different to 01:33:833 (1) - where the note stays the same. Same goes for 01:39:005 (7) - 01:41:764 (5) - and similar. 01:36:246 (5,6) - and 01:38:315 (3,4,5,6) - works very well, you could do more similar to that. fixed some, but will remap this part some day cause it sucks, totally sucks it was made when I didn't know anything about DnB mapping orz
Thanks for the mod guys :3

Open this box for Unicorn~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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CaffeAmericano
M4M <3

Into hopelessness and despair

  • 00:03:487 (3,4,5) - 00:04:522 (1,2,3) - I think it would be nicer to distinguish these more. Sound in 00:04:522 (1,2,3) - is much more prominent, and I think the map should reflect that.

    00:04:867 (2,1) - This overlap doesn’t look very neat imo. Beside, this would be a good place for small flow break with downbeat and all :3 I like what you’ve done at 00:10:729 (3,1) -

    00:05:556 (1,2,3) - Blanket could be better~

    00:11:763 (3,4) - 00:16:591 (1,2) - 00:22:625 (2,3) - ^

    00:08:315 (1,3) - Overlap doesn’t look very good here either imo.

    00:09:350 (4,1,2) - 00:35:212 (2,1) - 01:38:487 (2,3,5) - ^

    00:13:832 (1,2,3) - If you are going to do double blanket, I think you should use same circle size for it, i.e. ( http://puu.sh/qZgPJ/6f30134c0f.jpg )

    00:26:246 (1,2) - I think it would be more intuitive to do reverse slider like 00:24:867 (1) - at least few more time to ease players into this weird 3/4 rhythm clicking

    00:25:556 (2,3,4,5) - 00:26:763 (2,3,4,5,6) - 00:28:143 (2,3,4,5,6) - 00:29:522 (2,3,4,5,6) - I think making these jumps smaller would fit the song better. I think music is way more intense 00:36:419 (2,3,4,5,6) - and after. While you used larger DS, I just think it would be better to make the difference more pronounced.

    00:39:694 (4,5,1) - There is a straight line of cursor movement here, and i think that feels very different compared to angled movement you used at 00:36:936 (5,6,1) - 00:38:315 (4,5,1) - 00:41:074 (4,5,1) - etc. I don’t think there’s anything special in music at 00:39:694 (4,5,1) -, so I think it shouldn’t play so differently.

    00:46:936 (1,4) - stacking error

    00:48:315 (1,2,3,4) - Consider making it more organized like ( http://puu.sh/qZheJ/1f78daa6f2.jpg )

    00:53:832 (1,2,3,4) - since you are making this into a group of four, I think it should be made symmetric by rotating 90 degrees, copy pasting, etc. Asymmetry is too noticeable :x

    00:57:970 (1,1,1,1) - Placement of these feels random ;x 00:57:970 (1,1) - are overlapping, while rest of them aren’t. Distance is inconsistent. Angle created y 00:57:970 (1,1) - and 00:58:487 (1,1) - are not the same. I’d like to see an obvious structure <3
    01:05:901 (5,6,1) - I think angle is too wide. Something like http://puu.sh/qZhw4/bdacfebb9d.jpg would play better & give better emphasis to 01:06:246 (1) - imo.

    01:19:867 (2,2,7) - adjusting 01:20:384 (2) - slightly so the circles are roughly equal distance apart will create neater visual imo

Yamicchi’s Insane

  • 00:12:453 (4,5) - 00:20:729 (4,5) - tiny inconsistency that I noticed which probably doesn’t matter but I’ll still post :^)

    00:27:626 (1,2) - looks like a blanket, might as well make it a blanket xD

    01:03:488 (1,2) - I heard people dislikes this kind of overlapping where they barely overlap. Consider moving it to (220 162) to make lovely triangle <3

    01:17:625 (2,5) - This overlap feels little half assed imo. I think complete stack or less overlapping area would make your intention clearer

    01:20:729 (5,1) - 01:23:488 (5,1) - Do you like blankets? Perfect blankets~?

    01:22:798 (1,3,4,5,6) - This is very nazi, but I think it could look more organized if 01:22:798 (1,6) - had same distance as 01:22:798 (1,3,4,5) - , i.e. implicit distance snap

    01:43:833 (2,7) - This overlap seem to be inconsistent with the overlaps you usually do
Much fun >:D Good luck >xD
Topic Starter
Hoa
jawns

jawns wrote:

This prolly took a bit too long, but here is the mod from my queue. It's currently 2:am so bear with me if I say some bs.


Into Hopelessness and Despair:

I don't think there's anything wrong with the map per se, however I feel like it could be made a bit more interesting in some ways. However, I feel like it plays very well already, so just ignore anything you think messes too much with what you've got going.

I think you could differentiate a bit between the main melody and stuff like 00:03:487 (3,4,5) - . Maybe you could space out the most important parts of the melody, or maybe have different slider velocities. This is highly subjective though, and not necessary. fixed

Around 00:03:315 (2) - and 00:08:832 (2) - there is a very quiet instrument in the background, it could be interesting to try to maps something to that, though this might be hard to do without messing the rest up. Sorry, I can't hear it, so ...

00:48:315 (1,2) - There's a note in the song on the blue tick right between these sliders. You could map something on that to break up the monotony a bit. Same goes for 00:51:074 (1,2) - 00:53:832 (1,2) - etc. sure

01:09:350 (2) - This is really the only thing I don't like about this map. There is a sound that is very important for the melody on the slider end. I think you could emphasize that a bit better. What you did at 01:20:384 (2,3,4,5) - makes more sense in my opinion. Same goes for 01:12:108 (2,3,4) - etc. Yeah, maybe I should make it consistent

01:10:729 (2,3,4) - More or less same as above, however this time it's the last note of the stack that is important. I don't feel like there is a lot of emphasis on that note either. Nah, I prefer this pattern. The last note is, in some way, emphasized imo

01:24:694 (3,4,5) - This works better than the example above, however I think it could be even better if you made 5 into a slider. I really like it as of now

01:32:970 (2,3,4,5) - This is a bit awkward to play, however that might just be because I suck, so don't worry too much about it. Changed sth

01:31:763 (1,2,1,2) - I think this is a pretty unconventional way to do it, however I think it works well. It varies things up a bit. Not a criticism, just thought I would bring up that I liked that in particular :) Glad you like it

As I said, this is a really solid diff in my opinion, and a lot of my "criticisms" are just suggestions you can take or leave. It's already a great map, and I was struggling to find things to point out. Thanks a lot!
CaffeAmericano

CaffeAmericano wrote:

M4M <3

Into hopelessness and despair

  • 00:03:487 (3,4,5) - 00:04:522 (1,2,3) - I think it would be nicer to distinguish these more. Sound in 00:04:522 (1,2,3) - is much more prominent, and I think the map should reflect that. fixed

    00:04:867 (2,1) - This overlap doesn’t look very neat imo. Beside, this would be a good place for small flow break with downbeat and all :3 I like what you’ve done at 00:10:729 (3,1) kinda changed it

    00:05:556 (1,2,3) - Blanket could be better~ I've already blanket the slider before, so blanket these wouldn't look so beautiful

    00:11:763 (3,4) - 00:16:591 (1,2) - 00:22:625 (2,3) - ^ ^

    00:08:315 (1,3) - Overlap doesn’t look very good here either imo. fixed

    00:09:350 (4,1,2) - 00:35:212 (2,1) - 01:38:487 (2,3,5) - ^ did sth

    00:13:832 (1,2,3) - If you are going to do double blanket, I think you should use same circle size for it, i.e. ( http://puu.sh/qZgPJ/6f30134c0f.jpg ) Maybe not double blanket, but fixed

    00:26:246 (1,2) - I think it would be more intuitive to do reverse slider like 00:24:867 (1) - at least few more time to ease players into this weird 3/4 rhythm clicking sure

    00:25:556 (2,3,4,5) - 00:26:763 (2,3,4,5,6) - 00:28:143 (2,3,4,5,6) - 00:29:522 (2,3,4,5,6) - I think making these jumps smaller would fit the song better. I think music is way more intense 00:36:419 (2,3,4,5,6) - and after. While you used larger DS, I just think it would be better to make the difference more pronounced. done

    00:39:694 (4,5,1) - There is a straight line of cursor movement here, and i think that feels very different compared to angled movement you used at 00:36:936 (5,6,1) - 00:38:315 (4,5,1) - 00:41:074 (4,5,1) - etc. I don’t think there’s anything special in music at 00:39:694 (4,5,1) -, so I think it shouldn’t play so differently. done

    00:46:936 (1,4) - stacking error done

    00:48:315 (1,2,3,4) - Consider making it more organized like ( http://puu.sh/qZheJ/1f78daa6f2.jpg ) changed the entire pattern

    00:53:832 (1,2,3,4) - since you are making this into a group of four, I think it should be made symmetric by rotating 90 degrees, copy pasting, etc. Asymmetry is too noticeable :x change the entire pattern

    00:57:970 (1,1,1,1) - Placement of these feels random ;x 00:57:970 (1,1) - are overlapping, while rest of them aren’t. Distance is inconsistent. Angle created y 00:57:970 (1,1) - and 00:58:487 (1,1) - are not the same. I’d like to see an obvious structure <3 the stack is intentional, while the rest will be fixed
    01:05:901 (5,6,1) - I think angle is too wide. Something like http://puu.sh/qZhw4/bdacfebb9d.jpg would play better & give better emphasis to 01:06:246 (1) - imo. sure
    01:19:867 (2,2,7) - adjusting 01:20:384 (2) - slightly so the circles are roughly equal distance apart will create neater visual imo. Ok

Much fun >:D Good luck >xD Thanks a lot!
Yamicchi

CaffeAmericano wrote:

Yamicchi’s Insane

  • 00:12:453 (4,5) - 00:20:729 (4,5) - tiny inconsistency that I noticed which probably doesn’t matter but I’ll still post :^) geez nice catch~

    00:27:626 (1,2) - looks like a blanket, might as well make it a blanket xD would blanket it with the whole slider body but yea fixed

    01:03:488 (1,2) - I heard people dislikes this kind of overlapping where they barely overlap. Consider moving it to (220 162) to make lovely triangle <3 must fix this later because following you will break the spacing consistent, but let's keep it like that first

    01:17:625 (2,5) - This overlap feels little half assed imo. I think complete stack or less overlapping area would make your intention clearer agree about the visual part but lemme think a way

    01:20:729 (5,1) - 01:23:488 (5,1) - Do you like blankets? Perfect blankets~? <3

    01:22:798 (1,3,4,5,6) - This is very nazi, but I think it could look more organized if 01:22:798 (1,6) - had same distance as 01:22:798 (1,3,4,5) - , i.e. implicit distance snap I'm trying to solve the problem because the space is not really wide so...

    01:43:833 (2,7) - This overlap seem to be inconsistent with the overlaps you usually do 01:36:936 (2,4) - 01:47:281 (6,3) - I think
Much fun >:D Good luck >xD
Thank you ~~

Clickbait
osu file format v14

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Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
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Creator:LeKhanhHoa
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76,220,99867,1,0,0:0:0:0:
76,220,100040,2,0,P|80:264|64:312,1,90,0|8,0:0|0:0,0:0:0:0:
176,296,100384,2,0,P|157:336|119:369,1,90,8|0,0:0|0:0,0:0:0:0:
248,256,100729,6,0,P|292:244|356:268,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,344,101246,1,2,0:0:0:0:
296,344,101333,1,8,0:0:0:0:
296,344,101419,2,0,P|339:353|382:341,1,90,0|8,0:0|0:0,0:0:0:0:
432,256,101764,2,0,L|436:160,1,90,8|8,0:0|0:0,0:0:0:0:
300,64,102109,6,0,L|304:168,1,90,12|0,0:0|0:0,0:0:0:0:
308,256,102453,1,8,0:0:0:0:
224,324,102626,2,0,P|176:336|128:320,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,103143,2,0,L|64:216,1,90,8|0,0:0|0:0,0:0:0:0:
260,160,103488,6,0,P|304:148|368:168,1,90,8|0,0:0|0:0,0:0:0:0:
416,240,103833,1,8,0:0:0:0:
380,340,104005,1,2,0:0:0:0:
380,340,104091,1,8,0:0:0:0:
380,340,104177,1,0,0:0:0:0:
308,256,104350,1,8,0:0:0:0:
412,228,104522,2,0,L|508:236,1,90,8|0,0:0|0:0,0:0:0:0:
380,340,104867,6,0,L|284:352,1,90,12|0,0:0|0:0,0:0:0:0:
180,360,105212,1,8,0:0:0:0:
136,260,105384,1,0,0:0:0:0:
204,168,105557,2,0,P|252:160|296:176,1,90,0|8,0:0|0:0,0:0:0:0:
388,220,105902,2,0,P|430:232|474:224,1,90,8|0,0:0|0:0,0:0:0:0:
292,276,106246,6,0,B|284:320|284:320|292:376,1,90,8|0,0:0|0:0,0:0:0:0:
180,360,106591,2,0,B|188:316|188:316|180:260,1,90,8|2,0:0|0:0,0:0:0:0:
168,240,106850,1,8,0:0:0:0:
168,240,106936,1,0,0:0:0:0:
276,268,107109,1,8,0:0:0:0:
216,172,107281,2,0,P|176:156|116:176,1,90,8|8,0:0|0:0,0:0:0:0:
296,188,107626,6,0,B|340:196|340:196|404:184,1,90,12|0,0:0|0:0,0:0:0:0:
380,84,107971,2,0,B|336:76|336:76|272:88,1,90,8|0,0:0|0:0,0:0:0:0:
220,164,108315,2,0,P|216:208|252:256,1,90,0|8,0:0|0:0,0:0:0:0:
340,272,108660,2,0,L|436:252,1,90,8|0,0:0|0:0,0:0:0:0:
264,336,109005,6,0,L|164:356,1,90,8|0,0:0|0:0,0:0:0:0:
72,336,109350,1,8,0:0:0:0:
60,232,109522,1,2,0:0:0:0:
60,232,109609,1,8,0:0:0:0:
60,232,109694,2,0,P|100:212|168:232,1,90,0|8,0:0|0:0,0:0:0:0:
236,268,110040,2,0,L|336:248,1,90,8|0,0:0|0:0,0:0:0:0:
400,112,110384,6,0,L|304:96,1,90,12|0,0:0|0:0,0:0:0:0:
200,96,110729,2,0,L|100:112,1,90,8|0,0:0|0:0,0:0:0:0:
112,216,111074,2,0,L|208:232,1,90,0|8,0:0|0:0,0:0:0:0:
312,232,111419,2,0,L|412:216,1,90,8|0,0:0|0:0,0:0:0:0:
496,256,111764,6,0,P|504:208|488:160,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
448,360,112281,1,2,0:0:0:0:
448,360,112367,1,8,0:0:0:0:
448,360,112453,2,0,B|400:368|400:368|352:356,1,90,0|8,0:0|0:0,0:0:0:0:
248,328,112798,1,8,0:0:0:0:
296,228,112971,5,8,0:0:0:0:
Asaiga
Thấy dc thì hẳn sửa. Muốn sửa nhưng lười sửa vì cái nào cũng dc thì cũng ko nên. Modder ko phải lúc nào cũng đúng


[Cơ bản]
Unused hitsounds:
drum-hitclap.wav
normal-hitnormal.wav

[Bình thường]
00:12:108 (3) - Cố ý hả? ờ cũng dc
00:13:832 (1,2,3,1,1,2,3,1,2,1,2,3,1,2,1,2,3) - Hơi bị xấu, nhưng ko có lỗi gì. Nhưng mà xấu là cái tội rồi lololol jk
00:27:625 (1,1) - Có làm blanket thì để cho nó đẹp
00:35:901 (1,1) - xd Thôi ko bắt lỗi blanket nữa
01:01:764 (3,1) - Overlap vậy xấu. Tại vì cái circle nó đè lên cái slider head rồi. Stack slider head lên dc đó, nếu rãnh sửa.
01:00:039 (1) - Ko biết có đúng ko nhưng nghĩ là ko phải reverse slider nghe hợp hơn. Biết là có cái tiếng trên red tick rồi

01:22:108 (4,5) - 01:27:625 (4,5) - Chỗ này đúng rồi
01:31:763 (2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3) - Sao chỗ này để ngược lại. để vậy cũng dc tại ko biết là có unrankable hay ko nhưng thường là nên ctrl+g chỗ này. ừ, cứ bấm vô cái timestamp ctrl+g là dc. Placement sẽ bị lỗi nhưng rhythm sẽ dc sửa. Cái ý chính là để cho cái nốt cuối clickable vì nó mạnh và nó đáng như vậy

[Nâng cao]
00:30:384 (1,2,3,1,2,1,1,2,1,2,1,2,3) - tốt
00:46:936 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2) - ổn
01:06:246 (1) - Cái này reverse slider chi? Làm nguyên slider art cũng dc đó, đâu có gì thay đổi ở đây đâu.

Có làm vội ko vậy?

[Khó]
01:10:987 (3) - Note này xóa đi. 01:11:074 (3,4) - Làm 2 cái này thành 1 slider là dc rồi. hoặc muốn giữ cái đó thì cũng phải làm 2 cái kia thành 1 slider, rồi stack cái note đó lên. để vậy ko ổn lắm hmmmm. Có áp dụng thì sửa mấy cái tương tự.
Còn cái trình bày xấu thôi, mà lười chỉ ra từng cái.


Thôi thua rồi, sorry. Nhưng khó rank lắm, cơ bản chất lượng khá kém. Rhythm cũng vài chỗ sai, mà song repetitive mà. 1 chỗ sai thì nhiều chỗ sai. Placement hơi bị buồn.
Mod còn lại lên discord nhé
Topic Starter
Hoa

Asaiga wrote:

Thấy dc thì hẳn sửa. Muốn sửa nhưng lười sửa vì cái nào cũng dc thì cũng ko nên. Modder ko phải lúc nào cũng đúng


[Cơ bản]
Unused hitsounds:
drum-hitclap.wav
normal-hitnormal.wav xóa

[Bình thường]
00:12:108 (3) - Cố ý hả? ờ cũng dc xấu thật
00:13:832 (1,2,3,1,1,2,3,1,2,1,2,3,1,2,1,2,3) - Hơi bị xấu, nhưng ko có lỗi gì. Nhưng mà xấu là cái tội rồi lololol jk cố gắng sửa
00:27:625 (1,1) - Có làm blanket thì để cho nó đẹp ...
00:35:901 (1,1) - xd Thôi ko bắt lỗi blanket nữa ...
01:01:764 (3,1) - Overlap vậy xấu. Tại vì cái circle nó đè lên cái slider head rồi. Stack slider head lên dc đó, nếu rãnh sửa. rảnh mà
01:00:039 (1) - Ko biết có đúng ko nhưng nghĩ là ko phải reverse slider nghe hợp hơn. Biết là có cái tiếng trên red tick rồi em thấy hợp

01:22:108 (4,5) - 01:27:625 (4,5) - Chỗ này đúng rồi
01:31:763 (2,3,2,3,2,3,2,3,2,3,2,3,2,3,2,3) - Sao chỗ này để ngược lại. để vậy cũng dc tại ko biết là có unrankable hay ko nhưng thường là nên ctrl+g chỗ này. ừ, cứ bấm vô cái timestamp ctrl+g là dc. Placement sẽ bị lỗi nhưng rhythm sẽ dc sửa. Cái ý chính là để cho cái nốt cuối clickable vì nó mạnh và nó đáng như vậy uhm

[Nâng cao]
00:30:384 (1,2,3,1,2,1,1,2,1,2,1,2,3) - tốt
00:46:936 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2) - ổn
01:06:246 (1) - Cái này reverse slider chi? Làm nguyên slider art cũng dc đó, đâu có gì thay đổi ở đây đâu. thôi em làm spinner luôn

Có làm vội ko vậy?

[Khó]
01:10:987 (3) - Note này xóa đi. 01:11:074 (3,4) - Làm 2 cái này thành 1 slider là dc rồi. hoặc muốn giữ cái đó thì cũng phải làm 2 cái kia thành 1 slider, rồi stack cái note đó lên. để vậy ko ổn lắm hmmmm. Có áp dụng thì sửa mấy cái tương tự. uhm
Còn cái trình bày xấu thôi, mà lười chỉ ra từng cái.


Thôi thua rồi, sorry. Nhưng khó rank lắm, cơ bản chất lượng khá kém. Rhythm cũng vài chỗ sai, mà song repetitive mà. 1 chỗ sai thì nhiều chỗ sai. Placement hơi bị buồn.
Mod còn lại lên discord nhé. Cảm ơn anh!
Kujinn
Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing.
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments.
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) -
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

  7. Chorus seems fine when it comes to the rhythm but I would look over note placements.
[Yamicchi's Insane]
  1. 01:08:660 - 01:29:694 - I was expecting the map to speed up at this point. Sure there are more notes to click, but there isn't a change in sv, and a decrease at some stages. Maybe if sv is increased by .1? But its still playable, doesn't have to have changing.
This diff is good, definitely ready for rank!

[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.
Good Luck!!
Topic Starter
Hoa

Kujinn wrote:

Not Requested, But I just wanna mod cause the song is so good!

[Insane]
  1. From a visual aspect I suppose, placement of notes isn't very appealing. IDK
  2. The beginning is weird, when it comes to the rhythm, you should choose one instrument to map from rather than what I'll call both foreground and background instruments. I'm sure it's fine
  3. Spacing is another issue with this map, its hard to distinguish between 1/1 spacing and 1/2, for example 00:13:488 (2,1) - 00:02:453 (2,1) - I'm sure it is fine too
  4. The distance snapping in 1/2 spacing is also quite short, but I guess it's not that much of an issue.
  5. 00:30:385 (1,1) - If it wasn't a reverse slider this would be fine, I would position 00:31:764 (1) - elsewhere, or you can ctrl h changed
  6. 01:06:247 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The stream is really off. Try this

    changed
  7. Chorus seems fine when it comes to the rhythm but I would look over note placements. Did some changes

[into hopelessness and despair]
  1. 01:31:936 (2,1) - where notes are stacked I think you should distance them slightly, it makes it hard to read especially for hidden players.
    [img]01:31:936%20(2,1)%20-[/img]
    Changed half of them, other half is purpose

    This diff covers similar issue to Insane but I think it's mostly fine and very playable.
Good Luck!! Thanks very much
Hollow Delta
From #modreqs doing M4M

Normal
SPOILER
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes.
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider.
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg

Advanced
SPOILER
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.)
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped.
00:45:212 (3) - The spacing is weird here, with DS on can you move this down?
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares?
01:00:729 (1,2,3,4) - ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.)
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.

Hard
SPOILER
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this.
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap.
00:44:694 (1) - Angle this down a bit so it flows into 2 better.
01:36:591 (1) - I'd blanket 2 for better flow.

Yamicchi's Insane
SPOILER
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note.
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5.
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow.
01:21:074 (7) - ctrl + g for better flow.
01:23:833 (7) - I'd blanket 5 just so it flows better.

Insane
SPOILER
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle.
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^

Sorry it took longer than it should have.
Bky-ssiO_DELETED
- POTENTIAL CHANGES - / Into Hopelessness and Despair :)

00:00:039 - a potential spinner here until 00:01:763 - can be cool, and fitting to the sound which is introducing the first note from 00:02:108 (1) - ( can add some advantage to players which are fast at spinning, kind of challenge to reach the top1 on this map
after all thats just an idea =) )

00:07:625 (1,2) - theses two taps feel out of place in some way would defintely continue with sliders feeling

00:13:143 (1,2) - same as 00:07:625 (1,2) -

01:12:625 (6) - i feel like this circle will make the flow better here at this part, like this : http://esl.d.pr/bwgo/1j66j5EN it's also suiting the part you've made here 01:15:384 (6) - screenshot = http://esl.d.pr/17oiT/uRXa9X7k

01:16:505 (3,4) - i would make this double tap in a line to add a bit more of spices, i feel like it's way too easy to catch the 01:16:763 (5) - for your current star rating

01:27:539 (3,4) - would do the same here as 01:16:505 (3,4)

01:52:798 (4,5) - i think you can manage here something harder to end the song =) just make them spacy as 01:50:383 (1,2) - ( for exemple you manage it as you wish, i know you've manage the spacing
related to the velocity of the melody but it can make the player more challenge to fc it perfectly. )

- GENERAL OPINION -

:!: :!: Pretty, pretty strong mapping here. really consistent, awesome song choice, background fitting really well. i've enjoyed the jump phases really much, i felt playing a new ranked map to be honest. 8-)
the part from 01:31:074 (1) - to the end gave me goosebumps. :!: :!:

Keep going. =)

-cheers Gl & Hf mapping ! :) :)
Topic Starter
Hoa
Bubblun

Bubblun wrote:

From #modreqs doing M4M

Normal
SPOILER
00:02:798 (1,2) - Generally speaking, sliders aim towards the next note. Bring down 2 so you can blanket 1. You'll have to re-snap a couple notes. Sure
00:12:108 (3) - Sliders aim towards their next note. Move 1 x:181 y: 220 Did some change.
01:37:970 (1) - Personal suggestion, but I'd blanket 2 with this slider. Actually, it's a good idea
01:43:487 (1) - Flow between this note and the next isn't good. I'd turn this slider into a straight slider like this: http://puu.sh/rDC6y/0c9d391474.jpg But I prefer to keep the blanket so...


Advanced
SPOILER
00:29:005 (1) - Angle this note upwards so the flow is better. (As high as you can without going off the screen.) Change sth Did the best I could
00:57:970 (1,2,3,4) - Please spread these out, they look bad overlapped. Okay
00:45:212 (3) - The spacing is weird here, with DS on can you move this down? I think
00:57:970 (1,2,3,4) - Overlapping these doesn't look good on easier diffs and low AR, maybe squares? I don't like squares, so I probably use back-and-forth
01:00:729 (1,2,3,4) - ^ ^
01:33:315 (3,1) - You can fix this overlap by extending the sliderhead of 1. (In the process, you'll shrink the slider.) Did try sth
01:36:246 (4,1) - Copy and of these sliders and replace the non-copy for perfect parallel sliders.Sure

Hard
SPOILER
00:15:556 (1) - Sliders generally speaking aim towards the next note. I think it would look better if you flip this. Actually, flipping it will make the flow kinda veer off course, so I think I'll keep this
00:21:763 (2,1) - You'll have to move 2 around a bit to fix this overlap. Did some change
00:44:694 (1) - Angle this down a bit so it flows into 2 better. Sure
01:36:591 (1) - I'd blanket 2 for better flow.Sure

Insane
SPOILER
01:00:040 (1,2,3) - I think it would look better if this was a perfect triangle. Did the best I could
01:10:039 (7) - This doesn't flow really well into 1. I'd add an anchor-point to the end and bend it so it aims towards the next slider, while keeping struture.
01:11:419 (6) - ^
01:12:798 (7) - ^ Actually though, I believe it's fine and play well

Sorry it took longer than it should have.

Bky-ssiO

Bky-ssiO wrote:

- POTENTIAL CHANGES - / Into Hopelessness and Despair :)

00:00:039 - a potential spinner here until 00:01:763 - can be cool, and fitting to the sound which is introducing the first note from 00:02:108 (1) - ( can add some advantage to players which are fast at spinning, kind of challenge to reach the top1 on this map
after all thats just an idea =) ) Nah, probably not

00:07:625 (1,2) - theses two taps feel out of place in some way would defintely continue with sliders feeling This one I feel quite normal

00:13:143 (1,2) - same as 00:07:625 (1,2) - Now this one is wrong, so fixed

01:12:625 (6) - i feel like this circle will make the flow better here at this part, like this : http://esl.d.pr/bwgo/1j66j5EN it's also suiting the part you've made here 01:15:384 (6) - screenshot = http://esl.d.pr/17oiT/uRXa9X7k Actually, this part is consistent with 01:23:660 (6,7) , and it's intentional

01:16:505 (3,4) - i would make this double tap in a line to add a bit more of spices, i feel like it's way too easy to catch the 01:16:763 (5) - for your current star rating I make these so player can have a little pause and reverse flow

01:27:539 (3,4) - would do the same here as 01:16:505 (3,4) Explained

01:52:798 (4,5) - i think you can manage here something harder to end the song =) just make them spacy as 01:50:383 (1,2) - ( for exemple you manage it as you wish, i know you've manage the spacing
related to the velocity of the melody but it can make the player more challenge to fc it perfectly. ) Quite an interesting idea

- GENERAL OPINION -

:!: :!: Pretty, pretty strong mapping here. really consistent, awesome song choice, background fitting really well. i've enjoyed the jump phases really much, i felt playing a new ranked map to be honest. 8-)
the part from 01:31:074 (1) - to the end gave me goosebumps. :!: :!:

Keep going. =)

-cheers Gl & Hf mapping ! :) :)

Thank you all for your mod. Much appreciated! :) :)
Yamicchi

Kujinn wrote:

[Yamicchi's Insane]
  1. 01:08:660 - 01:29:694 - I was expecting the map to speed up at this point. Sure there are more notes to click, but there isn't a change in sv, and a decrease at some stages. Maybe if sv is increased by .1? But its still playable, doesn't have to have changing.
This diff is good, definitely ready for rank! I was a bad mapper back then tbh orz gonna remap soon.

Bubblun wrote:

Yamicchi's Insane
SPOILER
00:36:591 (2,3) - I'd suggest 2 1/2 sliders instead of this. Also, make sure the sliders aim towards the next note. sure
00:37:971 (2,3,4,5) - There isn't any circular flow here, and it feels weird. I'd ctrl + g 4 and 5. nothing weird here tbh
01:18:143 (5) - Should move this to the right more and ctrl + g for better flow. nah I'm fine with it
01:21:074 (7) - ctrl + g for better flow. worse flow
01:23:833 (7) - I'd blanket 5 just so it flows better.nope
Erm...Gonna remap this
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
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[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
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336,40,75126,2,0,L|288:44,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
500,116,75384,1,0,0:0:0:0:
369,215,75557,1,8,0:0:0:0:
336,40,75729,1,0,0:0:0:0:
488,216,75902,6,0,B|424:228|424:228|356:212,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
296,200,76246,1,8,0:0:0:0:
416,304,76419,1,0,0:0:0:0:
416,304,76505,1,8,0:0:0:0:
416,304,76591,1,0,0:0:0:0:
240,312,76764,1,8,0:0:0:0:
420,228,76936,2,0,L|496:215,1,67.5,8|0,0:0|0:0,0:0:0:0:
508,200,77281,6,0,L|377:218,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
316,232,77626,1,8,0:0:0:0:
464,132,77798,1,0,0:0:0:0:
464,132,77884,2,0,L|516:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
312,240,78143,2,0,L|200:256,2,80.9999975280763,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,232,78660,6,0,B|144:272|168:304|168:304|192:336|176:376,3,135.000005149842,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
156,152,79867,1,8,0:0:0:0:
100,352,80040,6,0,B|20:360|20:360|64:344,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
176,344,80384,1,8,0:0:0:0:
232,204,80557,1,0,0:0:0:0:
232,204,80643,1,8,0:0:0:0:
232,204,80729,1,0,0:0:0:0:
64,284,80902,1,0,0:0:0:0:
272,268,81074,2,0,L|364:260,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
152,232,81419,6,0,P|144:180|196:120,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
252,112,81764,1,8,0:0:0:0:
104,172,81936,1,0,0:0:0:0:
104,172,82022,2,0,L|48:176,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
308,164,82281,1,8,0:0:0:0:
308,164,82453,2,0,L|388:160,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
260,232,82798,6,0,B|252:276|252:276|268:308|268:308|260:360,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
261,348,83143,1,8,0:0:0:0:
352,256,83315,1,0,0:0:0:0:
352,256,83402,1,8,0:0:0:0:
352,256,83488,1,0,0:0:0:0:
180,324,83660,1,0,0:0:0:0:
348,336,83833,2,0,L|436:340,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
372,172,84177,6,0,P|328:168|264:232,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
256,284,84522,1,0,0:0:0:0:
272,88,84695,1,0,0:0:0:0:
272,88,84781,1,8,0:0:0:0:
272,88,84867,2,0,L|320:80,1,40.4999987640381
176,188,85040,1,8,0:0:0:0:
176,188,85212,2,0,L|76:204,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
328,252,85557,6,0,B|372:244|372:244|464:272,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
512,288,85902,1,8,0:0:0:0:
328,176,86074,1,0,0:0:0:0:
328,176,86160,2,0,L|320:124,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
368,328,86419,1,0,0:0:0:0:
412,176,86591,2,0,L|396:88,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
256,212,86936,6,0,P|248:276|288:324,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
352,336,87281,1,8,0:0:0:0:
184,348,87453,1,0,0:0:0:0:
184,348,87540,2,0,L|124:352,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
328,252,87798,1,8,0:0:0:0:
328,252,87971,2,0,L|424:244,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
432,88,88315,6,0,P|380:64|288:96,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
256,108,88660,1,8,0:0:0:0:
432,88,88833,1,0,0:0:0:0:
432,88,88919,2,0,L|484:84,1,40.4999987640381,8|0,0:0|0:0,0:0:0:0:
360,176,89177,1,0,0:0:0:0:
264,20,89350,2,0,L|164:16,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
276,192,89694,6,0,B|272:236|272:236|280:288,3,90,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
280,288,91074,6,0,L|188:304,1,90,12|0,0:0|0:0,0:0:0:0:
84,280,91419,1,8,0:0:0:0:
112,176,91591,2,0,P|152:196|188:256,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,260,92109,2,0,L|44:360,1,90,8|0,0:0|0:0,0:0:0:0:
88,192,92453,6,0,L|80:92,1,90,8|0,0:0|0:0,0:0:0:0:
156,24,92798,1,8,0:0:0:0:
240,104,92971,1,2,0:0:0:0:
240,104,93057,1,8,0:0:0:0:
240,104,93143,1,0,0:0:0:0:
408,104,93315,1,0,0:0:0:0:
268,184,93487,1,0,0:0:0:0:
300,28,93660,1,0,0:0:0:0:
348,192,93833,6,0,P|380:224|440:232,1,90,12|0,0:0|0:0,0:0:0:0:
496,316,94177,1,8,0:0:0:0:
400,364,94350,2,0,L|308:380,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,288,94867,2,0,L|220:280,1,90,8|0,0:0|0:0,0:0:0:0:
348,192,95212,6,0,P|392:212|424:264,1,90,8|0,0:0|0:0,0:0:0:0:
484,168,95557,2,0,P|460:140|416:112,1,90,8|2,0:0|0:0,0:0:0:0:
384,104,95815,1,8,0:0:0:0:
384,104,95902,2,0,P|340:116|276:96,1,90,0|8,0:0|0:0,0:0:0:0:
208,60,96246,1,8,0:0:0:0:
208,60,96419,1,8,0:0:0:0:
144,192,96591,6,0,P|140:248|148:292,1,90,12|0,0:0|0:0,0:0:0:0:
244,328,96936,1,8,0:0:0:0:
340,280,97109,2,0,P|344:224|336:180,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
244,336,97626,2,0,L|148:348,1,90,8|0,0:0|0:0,0:0:0:0:
252,244,97971,5,8,0:0:0:0:
336,312,98143,1,0,0:0:0:0:
420,244,98315,2,0,P|428:196|416:144,1,90,8|2,0:0|0:0,0:0:0:0:
408,128,98574,1,8,0:0:0:0:
408,128,98660,1,0,0:0:0:0:
296,144,98833,1,8,0:0:0:0:
216,16,99005,1,0,0:0:0:0:
336,56,99177,1,0,0:0:0:0:
192,156,99350,6,0,B|148:168|148:168|76:152,1,90,12|0,0:0|0:0,0:0:0:0:
8,132,99695,1,8,0:0:0:0:
76,220,99867,1,0,0:0:0:0:
76,220,100040,2,0,P|80:264|64:312,1,90,0|8,0:0|0:0,0:0:0:0:
176,296,100384,2,0,P|157:336|119:369,1,90,8|0,0:0|0:0,0:0:0:0:
248,256,100729,6,0,P|292:244|356:268,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
296,344,101246,1,2,0:0:0:0:
296,344,101333,1,8,0:0:0:0:
296,344,101419,2,0,P|339:353|382:341,1,90,0|8,0:0|0:0,0:0:0:0:
432,256,101764,2,0,L|436:160,1,90,8|8,0:0|0:0,0:0:0:0:
300,64,102109,6,0,L|304:168,1,90,12|0,0:0|0:0,0:0:0:0:
308,256,102453,1,8,0:0:0:0:
224,324,102626,2,0,P|176:336|128:320,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,103143,2,0,L|64:216,1,90,8|0,0:0|0:0,0:0:0:0:
260,160,103488,6,0,P|304:148|368:168,1,90,8|0,0:0|0:0,0:0:0:0:
416,240,103833,1,8,0:0:0:0:
380,340,104005,1,2,0:0:0:0:
380,340,104091,1,8,0:0:0:0:
380,340,104177,1,0,0:0:0:0:
308,256,104350,1,8,0:0:0:0:
412,228,104522,2,0,L|508:236,1,90,8|0,0:0|0:0,0:0:0:0:
380,340,104867,6,0,L|284:352,1,90,12|0,0:0|0:0,0:0:0:0:
180,360,105212,1,8,0:0:0:0:
136,260,105384,1,0,0:0:0:0:
204,168,105557,2,0,P|252:160|296:176,1,90,0|8,0:0|0:0,0:0:0:0:
388,220,105902,2,0,P|430:232|474:224,1,90,8|0,0:0|0:0,0:0:0:0:
292,276,106246,6,0,B|284:320|284:320|292:376,1,90,8|0,0:0|0:0,0:0:0:0:
180,360,106591,2,0,B|188:316|188:316|180:260,1,90,8|2,0:0|0:0,0:0:0:0:
168,240,106850,1,8,0:0:0:0:
168,240,106936,1,0,0:0:0:0:
276,268,107109,1,8,0:0:0:0:
216,172,107281,2,0,P|176:156|116:176,1,90,8|8,0:0|0:0,0:0:0:0:
296,188,107626,6,0,B|340:196|340:196|404:184,1,90,12|0,0:0|0:0,0:0:0:0:
380,84,107971,2,0,B|336:76|336:76|272:88,1,90,8|0,0:0|0:0,0:0:0:0:
220,164,108315,2,0,P|216:208|252:256,1,90,0|8,0:0|0:0,0:0:0:0:
340,272,108660,2,0,L|436:252,1,90,8|0,0:0|0:0,0:0:0:0:
264,336,109005,6,0,L|164:356,1,90,8|0,0:0|0:0,0:0:0:0:
72,336,109350,1,8,0:0:0:0:
60,232,109522,1,2,0:0:0:0:
60,232,109609,1,8,0:0:0:0:
60,232,109694,2,0,P|100:212|168:232,1,90,0|8,0:0|0:0,0:0:0:0:
236,268,110040,2,0,L|336:248,1,90,8|0,0:0|0:0,0:0:0:0:
400,112,110384,6,0,L|304:96,1,90,12|0,0:0|0:0,0:0:0:0:
200,96,110729,2,0,L|100:112,1,90,8|0,0:0|0:0,0:0:0:0:
112,216,111074,2,0,L|208:232,1,90,0|8,0:0|0:0,0:0:0:0:
312,232,111419,2,0,L|412:216,1,90,8|0,0:0|0:0,0:0:0:0:
496,256,111764,6,0,P|504:208|488:160,2,90,8|0|8,0:0|0:0|0:0,0:0:0:0:
448,360,112281,1,2,0:0:0:0:
448,360,112367,1,8,0:0:0:0:
448,360,112453,2,0,B|400:368|400:368|352:356,1,90,0|8,0:0|0:0,0:0:0:0:
248,328,112798,1,8,0:0:0:0:
296,228,112971,5,8,0:0:0:0:
NanasWongSugih
Let me try to make this taiko...
Topic Starter
Hoa

tfcreation_ wrote:

Let me try to make this taiko... You can do your own set. I don't think I'll like hybrid set. Thanks for your intention though (if that's really your intention).
AzureDoctor
Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
xChorse
From offline #modreqs q
Into Hopelessness and Despair


This can be blanketted 00:06:246 (3,4) -

If you blanket that, put 00:07:625 (1) - on 00:06:591 (4) - head because it looks pretty weird atm

00:09:350 (4,5,1) - looks off because 00:09:350 (4,1) - are touching and 00:09:350 (4,5) - aren't so increase the spacing by a bit. I would suggest this

00:10:729 (8,2) - this touch can be avoidable too

00:12:108 (4,1) - ^

00:15:556 (1,2) - ^ I would do something like this

00:16:591 (1,2) - can be blanketted better (00:17:108 (2) - is too curved)

00:21:074 (5,1,2,1,2) - very cluttered, I would move 00:22:625 (2) - somewhere else

Stack 00:27:453 (5) - on 00:25:729 (3) -

Stack 00:28:487 (4) - on 00:27:625 (1) - head

Fix stack 00:46:246 (2,1) -

Move 00:47:970 (3) - to x:316 y:208 to make the same spacing between 00:47:798 (2,3,4) -

This needs some polishing/cleaning to do. It's fun to play and I can see this being ranked if it was more structured/had better placement.

Yamicchi's Insane


00:07:625 - and 00:07:970 - need to be clickable imo since it's a really distinct sound

CTRL+H 00:27:626 (1) - and use it instead of 00:26:246 (1) - as it looks a bit better imo

Do something like 00:53:833 (1,2,3,4) - for 01:18:660 (1) - because it breaks off the "immersion" due to it repeating so much\

01:29:694 (1) - ^

01:36:936 (2,4) - could be stacked but it's probably intentional so whatever :lol:

01:47:281 (6,3) - you should stack this one though because those kind of overlaps are good when the object is behind the other one and not in front of it

Insane


If you avoided overlaps like this 00:18:315 (5,2) - it would be an extremely good mapset imo, but there are a lot of these untidy overlaps that don't look very pleasing.

01:06:246 - I would do something like this, but yours is fine too I guess

Stack 01:12:109 (2) - on 01:11:246 (5) -

Stack 01:13:660 (3,4,5) - on 01:12:798 (7) -

Move 01:52:798 (7) - to x:300 y:60

Move 01:52:970 (1) - to x:317 y:217

Hard


00:02:108 (1,2,1) - should have same spacing I think

^ 00:07:625 (1,2,1) -

^ 00:13:143 (1,2,1) - this one has bigger spacing on the (1) where it was smaller on the ones before

^ 00:18:660 (1,2,1) -

Stack 00:54:867 (4) - tail on 00:53:660 (4) -

01:30:039 (1,1,1) - unnecessary NCs

This difficulty's main issue is inconsistent spacing in places that aren't jumps


Advanced


00:04:522 (2,1) - random overlap, you can stack 00:05:556 (1) - on 00:04:522 (2) -

You can blanket this 00:13:229 (2,3) -

Normal


You could put a hitcircle here 01:19:694 -

01:30:729 - ^

The rhythm towards the end gets a bit weird but that's unavoidable I guess

Good luck!
Topic Starter
Hoa
xChorse

xChorse wrote:

From offline #modreqs q
Into Hopelessness and Despair


This can be blanketted 00:06:246 (3,4) - Try sth

If you blanket that, put 00:07:625 (1) - on 00:06:591 (4) - head because it looks pretty weird atm sure

00:09:350 (4,5,1) - looks off because 00:09:350 (4,1) - are touching and 00:09:350 (4,5) - aren't so increase the spacing by a bit. I would suggest this done

00:10:729 (8,2) - this touch can be avoidable too fixed

00:12:108 (4,1) - ^ fixed

00:15:556 (1,2) - ^ I would do something like this kinda changed

00:16:591 (1,2) - can be blanketted better (00:17:108 (2) - is too curved) fixed

00:21:074 (5,1,2,1,2) - very cluttered, I would move 00:22:625 (2) - somewhere else changed the entire place

Stack 00:27:453 (5) - on 00:25:729 (3) - done

Stack 00:28:487 (4) - on 00:27:625 (1) - head done

Fix stack 00:46:246 (2,1) - done

Move 00:47:970 (3) - to x:316 y:208 to make the same spacing between 00:47:798 (2,3,4) - kinda changed

This needs some polishing/cleaning to do. It's fun to play and I can see this being ranked if it was more structured/had better placement. I wish so too


Insane


If you avoided overlaps like this 00:18:315 (5,2) - it would be an extremely good mapset imo, but there are a lot of these untidy overlaps that don't look very pleasing. Jezz, nice catch, Will try to fix everything soon

01:06:246 - I would do something like this, but yours is fine too I guess so why change? :P

Stack 01:12:109 (2) - on 01:11:246 (5) - done

Stack 01:13:660 (3,4,5) - on 01:12:798 (7) - done

Move 01:52:798 (7) - to x:300 y:60 done

Move 01:52:970 (1) - to x:317 y:217 done

Hard


00:02:108 (1,2,1) - should have same spacing I think should be now

^ 00:07:625 (1,2,1) - fixed

^ 00:13:143 (1,2,1) - this one has bigger spacing on the (1) where it was smaller on the ones before fixed

^ 00:18:660 (1,2,1) - purposedly

Stack 00:54:867 (4) - tail on 00:53:660 (4) - done

01:30:039 (1,1,1) - unnecessary NCs changed

This difficulty's main issue is inconsistent spacing in places that aren't jumps I kinda want to leave short jumps that aren't too hard to do


Advanced


00:04:522 (2,1) - random overlap, you can stack 00:05:556 (1) - on 00:04:522 (2) - sure

You can blanket this 00:13:229 (2,3) - ???

Normal


You could put a hitcircle here 01:19:694 - sure

01:30:729 - ^ the 4 sounds are similar so no changes

The rhythm towards the end gets a bit weird but that's unavoidable I guess i guess so too

Good luck! Thank you very much!!!
Streliteela
Hi~Mod from my queue :3

[IHaD]
  1. 00:07:625 (1,2,1) - I noticed that it's 1/1 rhythm here, so why the ds here is so small? At lease increase the ds to something like 00:13:487 (2,1) -
  2. 01:03:832 (2,4,3) - These three notes could be made more neatly. Like this:
  3. 01:22:108 (4) - Stack is a bit off :<
  4. 01:30:039 (1,1,1) - hmm it's no need to use nc spam here...players can also read this pattern well without these nc. Better removed them.
  5. 01:48:314 (2,3) - ctrl+g for better flow?

Nothing to point out in Yamicchi's Insane, good diff~

[Insane]
  1. 00:26:246 (1,2) - Better blanket?
  2. 01:17:971 (5,6,7) - make equal ds here? Cuz rhythm here are all 1/2.
  3. 01:32:109 (5,6) - A bit hard to read. Maybe ctrl+g? I think that fit the music better.
  4. 01:32:971 (3,4,5) - Move these to x209|y209, and 01:32:798 (2) - Move to x176|y96, so as to make a triangle pattern in 01:32:798 (2,3,4,5,6) -
  5. 01:34:867 (5,6) - Same as 01:32:109 (5,6) -
  6. 01:37:626 (5,6) - 01:40:385 (5,6) - 01:43:144 (5,6) - 01:45:902 (5,6) - 01:48:661 (5,6) - 01:51:420 (5,6) - ^

[Hard]
  1. 01:00:039 (1,2,3) - Same rhythm with 01:02:798 (1) - , but the former is much harder than the latter. Better changed these two parts to two similar pattern (or at least with similar difficulty) for consistency.
  2. 01:13:660 (3,4,5,6,1) - Flow is a bit weird in this part. Try to change the pattern here. For example:
  3. 01:37:970 (1,2,3) - Why ds is unequal here?
  4. 01:43:487 (1,2,3,4) - ^
  5. 01:49:005 (1,2,3,4) - ^, and better not use these kind of unequal ds patterns in hard diff. It may confuse the newbie players.

[Advanced]
  1. 00:02:108 (1,2,1) - Better not change ds so frequently in Advanced diff. So please change the ds to 1.0x here
  2. 00:07:625 (1,2,3) - Here as well ^
  3. 00:37:281 (1,2,3) - Why ds is unequal here?

[Normal]

  1. Better not use 00:29:522 (2) - ← this kind of sliders in normal diffs. Newbie players may feel confused to play. Please avoid to use those self-overlapped sliders. (Like 00:20:384 (3) - 00:40:556 (2) - 00:29:522 (2,2) - )

Okay that's it~ Totally the higher diffs are fine, but lower diffs (especially Normal) need a lot to be fixed.
Good luck~:3
Topic Starter
Hoa
Streliteela

Streliteela wrote:

Hi~Mod from my queue :3

[IHaD]
  1. 00:07:625 (1,2,1) - I noticed that it's 1/1 rhythm here, so why the ds here is so small? At lease increase the ds to something like 00:13:487 (2,1) - should be now
  2. 01:03:832 (2,4,3) - These three notes could be made more neatly. Like this:
    tried
  3. 01:22:108 (4) - Stack is a bit off :< fixed
  4. 01:30:039 (1,1,1) - hmm it's no need to use nc spam here...players can also read this pattern well without these nc. Better removed them. Removed
  5. 01:48:314 (2,3) - ctrl+g for better flow? purposedly place it that way to create back-n-forth

Nothing to point out in Yamicchi's Insane, good diff~

[Insane]
  1. 00:26:246 (1,2) - Better blanket? looks better now
  2. 01:17:971 (5,6,7) - make equal ds here? Cuz rhythm here are all 1/2. should be now
  3. 01:32:109 (5,6) - A bit hard to read. Maybe ctrl+g? I think that fit the music better. changed the entire pattern
  4. 01:32:971 (3,4,5) - Move these to x209|y209, and 01:32:798 (2) - Move to x176|y96, so as to make a triangle pattern in 01:32:798 (2,3,4,5,6) -
  5. 01:34:867 (5,6) - Same as 01:32:109 (5,6) -
  6. 01:37:626 (5,6) - 01:40:385 (5,6) - 01:43:144 (5,6) - 01:45:902 (5,6) - 01:48:661 (5,6) - 01:51:420 (5,6) - ^

[Hard]
  1. 01:00:039 (1,2,3) - Same rhythm with 01:02:798 (1) - , but the former is much harder than the latter. Better changed these two parts to two similar pattern (or at least with similar difficulty) for consistency. changed
  2. 01:13:660 (3,4,5,6,1) - Flow is a bit weird in this part. Try to change the pattern here. For example:
    fixed
  3. 01:37:970 (1,2,3) - Why ds is unequal here? changed it and everything after it
  4. 01:43:487 (1,2,3,4) - ^
  5. 01:49:005 (1,2,3,4) - ^, and better not use these kind of unequal ds patterns in hard diff. It may confuse the newbie players.

[Advanced]
  1. 00:02:108 (1,2,1) - Better not change ds so frequently in Advanced diff. So please change the ds to 1.0x here fixed
  2. 00:07:625 (1,2,3) - Here as well ^ fixed
  3. 00:37:281 (1,2,3) - Why ds is unequal here? my mistake

[Normal]

  1. Better not use 00:29:522 (2) - ← this kind of sliders in normal diffs. Newbie players may feel confused to play. Please avoid to use those self-overlapped sliders. (Like 00:20:384 (3) - 00:40:556 (2) - 00:29:522 (2,2) - ) fixed a lot of them

Okay that's it~ Totally the higher diffs are fine, but lower diffs (especially Normal) need a lot to be fixed.
Good luck~:3 Thanks a lot for your mod!!
[Nii-san]
Hi! from Modreqs.

My little mod for you

Into Hopelessness and Despair
00:02:798 (1) - Move to X:156 Y:288
00:05:556 (1) - Move to Y:212
00:12:108 (4) - Move to X:344
00:13:832 (1) - First Point move to y:276
00:16:591 (1,2) - Move to X:2 Y:4
00:27:625 (1) - Move to X:246 Y:154
00:28:143 (2) - Apply to 00:27:625 (1) -
01:05:729 (4) - Apply to 01:06:074 (6) -
01:11:763 (1) - Move to X:241
01:22:453 (6) - Move to X:104 Y:36
01:44:522 (4) - Move to X:209 Y:283
01:46:936 (3) - Move to Y:244

Yamicchi's Insane
00:19:867 (2) - Move to Y:106
00:42:798 (1) - Move to Y:289
01:24:177 (1) - Move to X:378
01:48:315 (3) - Move to Y:163
01:51:764 (1) - Move to Y:257

Insane
00:02:799 (1) - Move to X:120 Y:131
00:09:350 (4) - Move to Y:321
00:11:592 (2) - Move to X:357
00:19:868 (2) - Move to X:358 Y:35
00:38:660 (1) - Move to X:295
01:17:281 (1) - Move to X:267
01:19:350 (3) - Move to X:304 Y:377
01:26:936 (1) - Move to X:154
01:42:453 (2) - Move to X:224

Good luck :D
Topic Starter
Hoa
From NISSSAN001.
SPOILER

NISSAN001 wrote:

Hi! from Modreqs.

My little mod for you

Into Hopelessness and Despair
00:02:798 (1) - Move to X:156 Y:288
00:05:556 (1) - Move to Y:212
00:12:108 (4) - Move to X:344
00:13:832 (1) - First Point move to y:276
00:16:591 (1,2) - Move to X:2 Y:4
00:27:625 (1) - Move to X:246 Y:154
00:28:143 (2) - Apply to 00:27:625 (1) -
01:05:729 (4) - Apply to 01:06:074 (6) -
01:11:763 (1) - Move to X:241
01:22:453 (6) - Move to X:104 Y:36
01:44:522 (4) - Move to X:209 Y:283
01:46:936 (3) - Move to Y:244

Insane
00:02:799 (1) - Move to X:120 Y:131
00:09:350 (4) - Move to Y:321
00:11:592 (2) - Move to X:357
00:19:868 (2) - Move to X:358 Y:35
00:38:660 (1) - Move to X:295
01:17:281 (1) - Move to X:267
01:19:350 (3) - Move to X:304 Y:377
01:26:936 (1) - Move to X:154
01:42:453 (2) - Move to X:224

Good luck :D
Fixed most of them. Too much for me to reply though. Thanks!!
Yamicchi
Ba da bum~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68660
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Fall Away
TitleUnicode:Fall Away
Artist:Feint
ArtistUnicode:Feint
Creator:LeKhanhHoa
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass cut short ver yamicchi fall away ep
BeatmapID:1043290
BeatmapSetID:489466

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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100,100,95556,1,0,0:0:0:0:
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small fish
quick mod from modreqs
Into Hopelessness and Despair
there is some inconsistency in stacking notes under sliders toward the beginning of the map
example:
00:28:143 (2) -
00:29:694 (2) -


00:27:970 -
00:30:729 -
these two points are the exact same sound but the spacing on the two patterns is totally different, i think all of these should either be stacked under the sliders or none of them should be.

fun map, gl!
Topic Starter
Hoa

spooky fish wrote:

quick mod from modreqs
Into Hopelessness and Despair
there is some inconsistency in stacking notes under sliders toward the beginning of the map
example:
00:28:143 (2) -
00:29:694 (2) -
The first pattern is a 3/4 slider followed by weird spacing, so I place (2) below slider to allow player to judge the time of the note better

00:27:970 -
00:30:729 -
these two points are the exact same sound but the spacing on the two patterns is totally different, i think all of these should either be stacked under the sliders or none of them should be.
Actually, they're not. I seperate 00:24:867 - 00:30:212 - as 1st part, 00:30:384 - 00:35:729 - as 2nd and map differently but also allow a little difference spacing between to avoid small overlap.

fun map, gl!Thanks for taking a look at my map!!!
Hekireki
Hi, NM from my queue

[Into Hopelessness and Despair]

Testplay feat noob sliderbreak : https://osu.ppy.sh/ss/6444541

  1. AR felt a bit high when playing honestly this should just be AR9 but if you really want an even spread make it 9.2 tops
  2. HP6.5 to balance it with the rest of the spread even 7 should be fine
  3. 00:05:556 (1,2,3,4) - Not a fan of the rhythm here, 00:05:556 (1,4) - these both follow the high pitched sound while 00:06:074 (2,3) - these follow the background of the song, i would just put a 1/1 slider starting from 00:06:074 -
  4. 00:10:729 (3,1) - This is a bit weird, you should emphasize the downbeat on 1 more, try putting 3 around x:400 y:120 to respect that
  5. 00:27:625 (1) - The rhythm here creates a polarity change that is unnecessary 00:26:246 (1,2) - here the gap between these two is 1/2 while the one i pointed out makes a 3/4 gap between two objects and it's not very intuitive to read, if you want 00:28:143 (2) - this to be clickable, try a rhythm like http://puu.sh/s0bAE/cc6bdf158c.jpg this instead, this would feel better because right now the start and the end of the slider both have the same intensity (this applies to anything similar during the intro)
  6. 00:36:763 (4,5,6,1) - Not a fan of this pattern because it doesn't emphasizes the downbeat correctly, 00:37:108 (6,1) - the distance between these is about half of the distance between 00:36:936 (5,6) - which doesn't make much sense structure wise, this is just an idea but here's what i would mean https://osu.ppy.sh/ss/6444626 it doesn't look very nice like this but it gives a better emphasis to the downbeat because 1 looks more independant
  7. 00:37:970 (2) - A bit nitpicky but moving this to x:188 y:220 would make it between 00:38:315 (4,5) - 's followpoint and would look nicer
  8. 00:48:315 (1) - I'm not going to point out every single emphasis problem unless i get an idea, for this one try to rotate it by 50 degrees and place it at x:180 y:24. The distance might look a bit large but it's actually not hard to hit
  9. 00:53:832 (1) - I'd suggest something in the same spirit ^
  10. 01:00:729 (1,2,3,4) - This is really personal but instead of doing this you could copypaste 00:57:970 (1,2,3,4) - then ctrl h it and make them symmetric using 01:00:039 (1) - this as the axis
  11. 01:07:281 (1) - Remove NC here and 01:08:660 (1) - here and NC 01:06:936 (9,5,13) - those instead just for the aesthetics

    The rest of the map makes sense and is consistent, just this emphasis issue. With a bit of tweeking you could emphasize downbeats more and the map would have a better structure, just try to make them look independent from the previous patterns (it's pretty easy for your map because downbeats mostly have sliders starting on them and they're pretty lenient) You have a good understanding of flow so if you manage to do that the map should be better :)

I think i'll stop here sorry, i'm not a huge fan of DnB since it gets pretty repetitive when modding but i hope i could help on the highest diff

Good luck with ranking :)
Topic Starter
Hoa
LeeSinOrAFK

LeeSinOrAfk wrote:

Hi, NM from my queue

[Into Hopelessness and Despair]

Testplay feat noob sliderbreak : https://osu.ppy.sh/ss/6444541

  1. AR felt a bit high when playing honestly this should just be AR9 but if you really want an even spread make it 9.2 tops 9.2
  2. HP6.5 to balance it with the rest of the spread even 7 should be fine 6.2
  3. 00:05:556 (1,2,3,4) - Not a fan of the rhythm here, 00:05:556 (1,4) - these both follow the high pitched sound while 00:06:074 (2,3) - these follow the background of the song, i would just put a 1/1 slider starting from 00:06:074 - Just my personal preference, and someone did mention 00:06:246 - has a small sound, so ...
  4. 00:10:729 (3,1) - This is a bit weird, you should emphasize the downbeat on 1 more, try putting 3 around x:400 y:120 to respect that did some small movement, but not to much as the sound pitch is kinda low and slow down a bit so ...
  5. 00:27:625 (1) - The rhythm here creates a polarity change that is unnecessary 00:26:246 (1,2) - here the gap between these two is 1/2 while the one i pointed out makes a 3/4 gap between two objects and it's not very intuitive to read, if you want 00:28:143 (2) - this to be clickable, try a rhythm like http://puu.sh/s0bAE/cc6bdf158c.jpg this instead, this would feel better because right now the start and the end of the slider both have the same intensity (this applies to anything similar during the intro) thanks for the suggestion, but I prefer the current pattern, and it's fine as the sliderend can be one a sound that is weaker or equal to the sliderstart (if it's its right name!)
  6. 00:36:763 (4,5,6,1) - Not a fan of this pattern because it doesn't emphasizes the downbeat correctly, 00:37:108 (6,1) - the distance between these is about half of the distance between 00:36:936 (5,6) - which doesn't make much sense structure wise, this is just an idea but here's what i would mean https://osu.ppy.sh/ss/6444626 it doesn't look very nice like this but it gives a better emphasis to the downbeat because 1 looks more independant Don't think I should, as short DS also means emphasis sometime.
  7. 00:37:970 (2) - A bit nitpicky but moving this to x:188 y:220 would make it between 00:38:315 (4,5) - 's followpoint and would look nicer No, it doesn't actually
  8. 00:48:315 (1) - I'm not going to point out every single emphasis problem unless i get an idea, for this one try to rotate it by 50 degrees and place it at x:180 y:24. The distance might look a bit large but it's actually not hard to hit It's not necessary, so no changes
  9. 00:53:832 (1) - I'd suggest something in the same spirit ^ ^
  10. 01:00:729 (1,2,3,4) - This is really personal but instead of doing this you could copypaste 00:57:970 (1,2,3,4) - then ctrl h it and make them symmetric using 01:00:039 (1) - this as the axis Sure
  11. 01:07:281 (1) - Remove NC here and 01:08:660 (1) - here and NC 01:06:936 (9,5,13) - those instead just for the aesthetics Sure

    The rest of the map makes sense and is consistent, just this emphasis issue. With a bit of tweeking you could emphasize downbeats more and the map would have a better structure, just try to make them look independent from the previous patterns (it's pretty easy for your map because downbeats mostly have sliders starting on them and they're pretty lenient) You have a good understanding of flow so if you manage to do that the map should be better :)

I think i'll stop here sorry, i'm not a huge fan of DnB since it gets pretty repetitive when modding but i hope i could help on the highest diff

Good luck with ranking :) Thanks for your mod!!
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