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Cats - Baby Cat

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Thursday, July 21, 2011 at 7:52:28 PM

Artist: Cats
Title: Baby Cat
Source: Audition Online
Tags: Sakura301 Dance Battle Crimmi RandomJibberish CrimmiSkye
BPM: 110
Filesize: 3312kb
Play Time: 03:06
Difficulties Available:
  1. Crimmi's Easy (1.12 stars, 146 notes)
  2. Insane (4.98 stars, 520 notes)
  3. Normal (3.68 stars, 260 notes)
  4. RJ's Hard (4.62 stars, 364 notes)
  5. Taiko Oni (4.83 stars, 824 notes)
Download: Cats - Baby Cat
Information: Scores/Beatmap Listing
---------------
Oh dear another submission by me, what will we do!
The Taiko Oni is made by me, it's my first time making a Taiko map so it'll probably need lots of modding, thanks in advance

Combo colors are based off Audition Online score colors:
Bad = Red, Cool = Blue, Great = Green, Perfect = Pink
Pink was darkened into violet to prevent blending with BG

Map Ready and moved to Pending!

7/18/2011 - Added a muted soft-sliderslide please redownload if you need to.
Derekku
Revived!
Soaprman
Pretty solid maps you got here. Most of what I found is just nitpicky nazi non-issues. There might be more extremely minor spacing issues I didn't notice... I only pointed out the obvious ones I saw.

note: Insane before Normal because I modded them in that order.

Insane
00:13:739 (1) - 1 grid left? I normally don't nazi like this but this is realllllly obvious in the editor, being just off the center line like that. :P

00:53:012 (1...9) - these play fine but sound a little weird since they don't QUITE match the lyrics. you could make them match more closely by selecting this whole combo, changing divisor to 1/6, and moving left a bit, but then it plays more awkwardly (I end up 100ing the whole thing). so probably leave it how it is now and forget I mentioned it.

00:53:967 (8,9) - another noticed-in-editor nitpick: end of 8 and 9 beneath it are a bit off-center.

01:00:376 (4) - down 1 grid to align horizontally with 3... man, why do you use grid 4? it's making me notice things like this :P

01:31:194 (6) - maybe start this 1/4 later to line up with the lyrics? stuff around it feels mapped to the lyrics so this makes more sense to me. play with the slider as necessary, of course.
01:33:376 (6) - same here.
01:35:558 (6) - here too.

03:07:193 (1...7) - align these a little more nicely. either have 2-4-6 and 1-3-5-7 form straight lines or curve exactly the same. Also, this feels like a jump in difficulty from the rest of the map. Everything else feels like it could fit in a Hard (excusing your E-N-I difficulty spread) but this right here... I don't know. I could see a lot of players failing right here. Of course, I could always be wrong/out of touch about this. :P

Normal
00:11:830 (2) - 1 grid down? looked like you wanted symmetry here so...
00:14:558 (3) - here too.

in fact, if you want full symmetry, move all this right some so the middle things land on the vertical center line.

00:52:739 (4) - sound weird here too (like on Insane) but what can you do?

00:54:921 (1,2,3,4,1,2,3,4) - vertical line thing again. total non-issue, most people probably won't notice while playing. but if you want to, it's there.

02:11:830 (4) - again.

And that's all I found. Feel free to call me back when you add the Easy difficulty.
Topic Starter
Sakura

Soaprman wrote:

Pretty solid maps you got here. Most of what I found is just nitpicky nazi non-issues. There might be more extremely minor spacing issues I didn't notice... I only pointed out the obvious ones I saw.

note: Insane before Normal because I modded them in that order. It's alright, i mod that way too

Insane
00:13:739 (1) - 1 grid left? I normally don't nazi like this but this is realllllly obvious in the editor, being just off the center line like that. :P Thanks for pointing that out, fixed!

00:53:012 (1...9) - these play fine but sound a little weird since they don't QUITE match the lyrics. you could make them match more closely by selecting this whole combo, changing divisor to 1/6, and moving left a bit, but then it plays more awkwardly (I end up 100ing the whole thing). so probably leave it how it is now and forget I mentioned it. Yeah, its probably easier to hit a 1/4 stream than an unever stream, so as you said, no change.

00:53:967 (8,9) - another noticed-in-editor nitpick: end of 8 and 9 beneath it are a bit off-center. Didnt think it was much of a problem, but changed anyways since it doesnt hurt anyone and it looks better, thanks!

01:00:376 (4) - down 1 grid to align horizontally with 3... man, why do you use grid 4? it's making me notice things like this :P I like grid 4 =P more precise that way, specially useful for sliders!, anyways yeah thanks, fixed

01:31:194 (6) - maybe start this 1/4 later to line up with the lyrics? stuff around it feels mapped to the lyrics so this makes more sense to me. play with the slider as necessary, of course.
01:33:376 (6) - same here.
01:35:558 (6) - here too.
I actually had trouble finding the correct timing of these when i was mapping it, thanks for this!

03:07:193 (1...7) - align these a little more nicely. either have 2-4-6 and 1-3-5-7 form straight lines or curve exactly the same. Also, this feels like a jump in difficulty from the rest of the map. Everything else feels like it could fit in a Hard (excusing your E-N-I difficulty spread) but this right here... I don't know. I could see a lot of players failing right here. Of course, I could always be wrong/out of touch about this. :P It's accelerated spacing like i did on a previous map, kinda gives it a more climax ending, the diff itself overall felt like Insane for me, which is why i named it Insane, i wouldnt mind turning it into a Hard, but i'd like more opinions on this since when i was first mapping it people thought it was pretty hard for a hard, and i did too so i renamed it to Insane, anyways yeah, the accelerated spacing shouldnt be too Hard to begin with, since the bpm is low, just a little climax at the end =P

Normal
00:11:830 (2) - 1 grid down? looked like you wanted symmetry here so...
00:14:558 (3) - here too.

in fact, if you want full symmetry, move all this right some so the middle things land on the vertical center line.
I do agree it looks odd, but that happens when i try to have everything distance snapped >.< as at first i was going for an Easy here, but got carried away hehe... anyways, they are supposed to be like that, not necessarily symmetric, but i may take it into consideration if someone can help me have these DS'd nicely and having them symmetric at the same time

00:52:739 (4) - sound weird here too (like on Insane) but what can you do? Yeah, in this case, it's harder to have the whole slider fit since some are 1/4 and some are 1/6.

00:54:921 (1,2,3,4,1,2,3,4) - vertical line thing again. total non-issue, most people probably won't notice while playing. but if you want to, it's there. Yeah, as the previous this one's hard to change too, it's still symmetric centering on (4) tho

02:11:830 (4) - again. Condering the slider is arked is hard to have a distance snap that agrees with me here >.<

And that's all I found. Feel free to call me back when you add the Easy difficulty.
Thanks for the mod and the star! kudosu well earned
Crimmi
Ho hum i was done in exactly 20 minutes but the net went out before i submitted this so here it is my easy (if a mod says to finish the whole thing let me know via PM or in-game PM)

Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
Topic Starter
Sakura

Crimmi wrote:

Ho hum i was done in exactly 20 minutes but the net went out before i submitted this so here it is my easy (if a mod says to finish the whole thing let me know via PM or in-game PM)
Although i already asked you to finish it, imma upload what you have for now
Crimmi
Topic Starter
Sakura
Added but i'd recommend you use more hitsounds

Ok ill check it when im done with the taiko diff

Actually i'll check it right now
Crimmi

Sakura Hana wrote:

Added but i'd recommend you use more hitsounds
Done.

Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
Maxer00
A nice smooth-playin' map,too good not to be ranked! Star~ :D
OzzyOzrock
Ohohohohohohohoho

[Taiko Oni]
- I'd recommend keeping the volume constant, unless really fitting and whatnot, because otherwise it could be hard to keep rhythm.

(This part has stuff about sliders)
Huh, I don't really like a majority if not all of your slider placements. Sliders are there to help emphasize some held notes, but not all of them.

00:23:558 (3) - This doesn't really even fit.
01:22:467 (4) - Don't use a slider here. Sliders after 1/4 are rather broken in osu! taiko. They involve either being hit later, or earlier to hit correctly. But it doesn't mean they're bad. In fact, that's not why, it just doesn't fit.
01:24:648 (4) - ^ I wouldn't map vocal too much in a taiko map. Specifically BECAUSE it implies sliders should be used.
01:26:558 (4) - ^
01:59:830 (2) - ^ Whyyy, it doesn't fit.
02:29:012 (2) - ^ You see, first of all, you start it early, and what's sung is not long enough to be mapped with a slider.

(This stuff is more on note placement)

These kind of "having the same thing is bad" sort of maps are something I don't like much. Because see, a lot of people think that copy-paste will always be bad for some reason, and will be willing to break the flow of their map, to make sure that one synth pattern or something is not mapped the same way. For example, the little 5 1 2 1 parts in the beginning, it's the same thing, but different each time.

But, that seems to be how most osu! Taiko Onis are, so I'm not going to force you to change styles. These are just things that's flow more.

00:45:512 - Don here
01:09:239 - Don here
01:41:967 - Don here
02:43:330 - Don here
03:03:512 - Don here

DONE HERE.

(This has any other stuff I wanna say... misc. or whatever)
Oh, and also, if you really want to be cruel at the end, make it like this:
02:34:193 - 1.20
02:42:921 - 1.40
02:51:648 - 1.60
03:00:375 - 1.80
03:09:102 - 2.00

In fact, I'd recommend it, as it sort of fixes some boredom, and gives a "whoa, didn't expect that, so awesome" sort of feeling.
And it's not like it'd make it too hard anyways.

Anyways, saw the standard diffs, and they seem good. Star~
Topic Starter
Sakura

OzzyOzrock wrote:

Ohohohohohohohoho

[Taiko Oni]
- I'd recommend keeping the volume constant, unless really fitting and whatnot, because otherwise it could be hard to keep rhythm.
Changed them to 70% then since 100% is a bit too loud.

(This part has stuff about sliders)
Huh, I don't really like a majority if not all of your slider placements. Sliders are there to help emphasize some held notes, but not all of them.

00:23:558 (3) - This doesn't really even fit. Removed
01:22:467 (4) - Don't use a slider here. Sliders after 1/4 are rather broken in osu! taiko. They involve either being hit later, or earlier to hit correctly. But it doesn't mean they're bad. In fact, that's not why, it just doesn't fit. Removed
01:24:648 (4) - ^ I wouldn't map vocal too much in a taiko map. Specifically BECAUSE it implies sliders should be used. Removed
01:26:558 (4) - ^ Removed
01:59:830 (2) - ^ Whyyy, it doesn't fit. Well, at the time i thought it did XD removed anyways
02:29:012 (2) - ^ You see, first of all, you start it early, and what's sung is not long enough to be mapped with a slider.
Alright, removed.

(This stuff is more on note placement)

These kind of "having the same thing is bad" sort of maps are something I don't like much. Because see, a lot of people think that copy-paste will always be bad for some reason, and will be willing to break the flow of their map, to make sure that one synth pattern or something is not mapped the same way. For example, the little 5 1 2 1 parts in the beginning, it's the same thing, but different each time.

But, that seems to be how most osu! Taiko Onis are, so I'm not going to force you to change styles. These are just things that's flow more.

00:45:512 - Don here
01:09:239 - Don here
01:41:967 - Don here
02:43:330 - Don here
03:03:512 - Don here
All of the above added.

DONE HERE.

(This has any other stuff I wanna say... misc. or whatever)
Oh, and also, if you really want to be cruel at the end, make it like this:
02:34:193 - 1.20
02:42:921 - 1.40
02:51:648 - 1.60
03:00:375 - 1.80
03:09:102 - 2.00
I want to add some climax at the end, but i dont want to be cruel like XD

In fact, I'd recommend it, as it sort of fixes some boredom, and gives a "whoa, didn't expect that, so awesome" sort of feeling.
And it's not like it'd make it too hard anyways.
I'll get more opinions on that then.

Anyways, saw the standard diffs, and they seem good. Star~
Kudosu earned! thanks for teaching me some stuff about Taiko mapping <3
Sekai
mod4mod requested :3

[Crimmi's Easy]
00:22:194 (3) - clap at the end?
00:23:830 (4) - remove the clap?
00:39:648 (4) - put clap on middle and remove from the end?
00:44:012 (3) - clap at the end?
00:45:648 (4) - remove the clap and add finish?
00:47:285 (2) - maybe clap at the end?
01:06:921 (4) - whistle?
01:29:830 (1) - whistle at the middle?
01:34:739 (2,4) - clap?
02:00:376 (3,4) - clap?
02:37:466 (5) - clap at the end?
02:44:557 (2) - clap?
02:47:284 (1) - finish?
02:49:466 (3) - clap?
03:02:012 (2) - ^
everything seems fine to me as an easy diff :3

[Normal]
wow I love that normal i cant even find anything wrong with it good job <33

[Taiko Oni]
skip i don't mod taiko maps sorry Q_Q

[Insane]
wow that diff is just awesome <3

i think that all nice map you have there and ofc star :3
Topic Starter
Sakura
I figured someone would say that, i'd already thought there were barely any hitsounds on Easy, didnt check your suggestions myself as Crimmi should be the one taking care of that, thanks for the star btw, will kudosu if crimmi uses your suggestions
Kanon
Mod4mod
General
Osb should delete?
Easy
OD AR HP+1? Since the song got only 110bpm.(imo ar =4 better)
well, sekai get hitsound modded
placement and beat is fine to me.
So i skipped this diff.

Normal
Try decrease volume 10 or 20 except the kial part to stress the kial part?
Imo some soft finish should replace by normal finish to fit the the place where you use normal normal-hit.
01:21:103 (1) - whsitle at start?
01:29:830 (1) - ^
02:03:921 (6) - reduce volume for the slider? imo fit the music.
start from 02:08:012 volume should down a little?
02:16:739 (3) - finish at start?
02:21:102 (1) - finish?
02:51:375 (4) - finish also at start?
imo last kial part feel not so strong as former part, but it should be stress by hitsound more than former part. you can try more finish or just like i said before use volume to make difference?
still i think beat and placement is fine.

Insane
kial time should be keep the same with normal. because they are diffs made by you.
some hitsound advice in normal still work in this diff.
00:27:103 two green line here
00:45:921 (6) - new combo should start here?
01:35:694 (6) - remove finish at end?
01:38:558 two green line here
03:07:193 (1,2,3,4,5,6,7) - a bit retard for me ._. miss at end is so painful aaah
Test play shows its a nice insane diff. It's fun for me.

Totally its a nice map although i'm not very in fever of Korean songs.
Star~

My map link http://osu.ppy.sh/s/32609 It's TV size,so it would not take you much time:p
Suzully
Hello Sakura Hana-sensei :)

[General]

  • [Tag]
    Add "Taiko" to Crimmi's Easy?
[Crimmi's Easy]

  • This diff need more whistle & finish sound while 00:11:285 - 00:28:739...
  1. 01:29:830 (1,2,3,4) - Try to use more whistle sound.
  2. 01:36:376 (1) - Try to add finish sound like same as other diffs.
  3. 01:42:921 (1) - Add clap sound at the end.
  4. 02:12:375 (T) - Turn down the volume to 80%.
  5. 02:21:102 (T) - ^
  6. 02:34:193 - KIAI TIME - Why is there no clap sound?
  7. 03:06:921 (1) - End this spinner with finish sound at 03:08:557.
[Normal]
  1. 00:17:830 (1,2,3,4) - How about copy&paste 00:15:648 (1,2,3,4)?
  2. 01:06:921 (3,4,5) - Perhaps beginners will be confused by this formation. Move (5) to x:156,y:308?
[Insane]
  1. 00:18:376 (3) - Down 1 grid?
  2. 00:18:921 (6) - Up 1 grid?
  3. 00:32:421 (x) - Put a note?
  4. 00:46:330 (1,2,3,4,5,6,7,8) - Players are maybe confused by them. How about this pattern instead?
  5. 00:50:694 (1,2,3,4,5,6,7,8,9,10) - Wow like heart<3
  6. 00:52:876 (x) - Put a note?
  7. 01:15:512 (2) - Hmm I feel it doesn't follow music.
  8. 01:22:467 (6) - ^ Move it to next blue line(01:22:603)?
  9. 01:23:285 (7) - And delete it?
  10. 01:24:649 (6,7) - ^
  11. 02:16:739 (2) - Extend to 02:18:375?
  12. 02:41:012 (1,2,3,4,5,6) - Rhythm is pretty good, but looks like crowded.
  13. 03:07:193 (1,2,3,4,5,6,7,8) - Awesome formation<3
Pretty sweet mapset<3
Some awesome formations excited me.
Good luck~!

If my mod is useful to you, please mod my beatmap ^.^
http://osu.ppy.sh/s/27543
Thanks in advance :)


oops...I missunderstood...
I failed to notice "only if i havent replied from the last mod yet" in your signature.
Please ignore my request.
I hope my mod can help you :D
KanaRin
=w=/ glad to see your first Taiko diff.
gotta modding this~
btw some modding info.

[Taiko Oni]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

  1. 00:02:557 (1,1,2,3,4) - DDDDK? dkkkk sounds too loud for me, also ddddk is more fun for player XD
  2. 00:04:739 (1,1,2,3,4) - Same ^ , but you can use DDKDD / DDKKD too.
  3. 00:07:058 (1) - Don here, I don't like too much KAT XD
  4. 00:11:558 (1) - Don sounds better for me.
  5. 00:12:921 (1) - Kat here.
  6. 00:14:012 (4) - ^
  7. 00:19:739 (4) - Don here~
  8. 00:20:012 (1) - ^
  9. 00:20:558 (2) - Kat (that's all of my hitsounds modding, don't want to change the map too much XDD)
  10. I think you can use KAT on the backbeat , sounds better and fit the music. However, it's not a big problem, you can still keep it =w=!
    If you do this (add kat on backbeat) , you can remove some KAT which is on the red line.
  11. 00:25:058 (1) - remove this note
  12. 00:33:376 (2,3,1,1,2,1,1) - Well, I think DDKDDDK is better than now. plays better and fitting the song.
  13. 01:15:376 (x) - Add a note here. OOOO + OO here will make players confused. (because the voice haven't stop)
  14. 01:31:194 (2) - move this note to 01:31:058 then ↓
  15. 01:31:330 (x) - Add a don here. then ↓
  16. 01:31:603 (1) - del this note
  17. 01:33:648 (1) - Don here ( imo , let's listen the music , the white line should be all don)
  18. 01:35:830 (2) - ^
  19. 01:41:285 (2) - Remove this finish here as well~~
  20. 01:50:012 (7) - you should add a KAT here as well, plays better if you do this~ (as a Taiko player, my suggestion)
  21. 01:55:467 (4) - Remove this~~ usually we will not use short slider in Taiko diff. You can use DDD (1/4) or D D (1/2) here.
  22. 02:03:785 (x) - Add a don here~
  23. 02:09:921 (2) - change to K D here (1/2)
  24. [color=#FF00FF]The last kiai time is really good job![color]
In fact, I can say that's a really great first map.
Especially the last kiai time , it's really nice.
Look forward to see your next map!

Star for you <3
Topic Starter
Sakura
@Suzully: Dont worry i'll check it anyways, i only wrote that to avoid having a large ammount of maps to check when i came back from work
@Everyone: Thanks for checking the map, i'll check your mods when i get back from work
arien666
[Crimmi's Easy]
You missed the tag 'Taiko' I guess orz<Duplicated orz

[Taiko Oni]
00:13:739 (3,4) - don?
01:55:467 (4) - Change into note?
02:09:921 (2) - ^<Actually, following to KanaRin would be good :3
02:37:193 (2) - don?



Sorry for delay posting orz
Anyway, seems okay for something ;_;

ps. Don't give kudosu for this reply :3
Crimmi

-Sekai- wrote:

mod4mod requested :3

[Crimmi's Easy]
00:22:194 (3) - clap at the end? the whistle sounds better imo.
00:23:830 (4) - remove the clap? No.
00:39:648 (4) - put clap on middle and remove from the end? No, i ALWAYS put my whistles before claps.
00:44:012 (3) - clap at the end? Nope.
00:45:648 (4) - remove the clap and add finish? No.
00:47:285 (2) - maybe clap at the end? Nah.
01:06:921 (4) - whistle? ok.
01:29:830 (1) - whistle at the middle? ok.
01:34:739 (2,4) - clap? ok.
02:00:376 (3,4) - clap? nah but i added a whistle.
02:37:466 (5) - clap at the end? ok
02:44:557 (2) - clap? ok.
02:47:284 (1) - finish? ok.
02:49:466 (3) - clap? ok.
03:02:012 (2) - ^ No.
everything seems fine to me as an easy diff :3
Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
kanpakyin
Hey,Sakura.Here's my mod for High priority.

[General]
  1. How about remove countdown?
  2. Tag:You missing a "Taiko" in Crimmi's Easy diff.However I recommend you remove "Taiko" in Tag because it's unnecessary!No one will add a "Taiko" in tag unless it is Taikosu.
  3. I'm pretty sure the offset is a bit late,Try this:2543(-15),you should adjust the second offset after you fix it.(Please check the mod before you check this!)
  4. Add a silent slider if possible because I feel a little noisy when the sliderslide in most of the part.
[Crimmi's Easy]
  1. 00:26:558(x)- IMO,here is not appropriate for a spinnerbecause the vocal is still singing.Can you map some notes or slider to instead of?
  2. 00:56:012,00:57:103(x,x)- Please add a notes there to consistent the rhythm,Since you almost stuff 1/1 in this diff and feel sudden with this rhythm.
  3. 01:27:648(x)- Same as 00:26:558- this place is not appropriate for a spinner.
  4. 01:43:467(1)- Hum,I guess you are missing a clap at the end of the slider,right?
  5. 01:56:012(1)- Probably make the slider like this?If you change it,please let (2)- symmetry with (1)-
  6. 02:04:739(4)- Please!Remove this note!It doesn't fit the music,Since here doesn't have any drum sound and vocal!
  7. 02:41:284~02:52:739(x)- Why you didn't put any kind of hitsound here?Please add some!
  8. 02:58:193(x,x)- Remove the unnecessary green line please!
  9. 03:06:921(x)- IMO,this spinner should be end at 03:08:557- and reduce the volume.It sounds better for me after fix.
[Normal]
  1. 00:04:194(2)- I feel this note is off the music,I don't know you are make it on purpose or not.However move it to 00:04:058- would be fit the music more. (Won't mention this again T_T)
  2. 00:06:376(4)- Remove the finish please!It doesn't fit the music,I prefer finish is using in a accent point,well,anyway~
  3. 00:10:739(4.1)- ^Base on that,so I prefer remove a finish here and add it on (1)-
  4. 01:16:194(6)- Probably unstack it?Since you didn't any stack in this Kiai,just consistent the gameplay.
  5. 02:18:375(4)- This slider doesn't stack it properly at the beginning!Please trun off the grid snap and trun the distance snap to x0.0.Then it can stack it properly!
  6. 02:34:466(1.2.3.4)- This pattern is too difficult for "Normal" diff because some slider and notes will be coverd by skin element!Better to change another pattern.
  7. 02:58:466(1.2.3.4)- I don't know about this pattern is easy enough or not.
All minor stuff!

[Taiko Oni]
Pattern mod started!
d=don
k=kat
  1. First,you need to reduce the volume!Too loud is not fun during gameplay!I suggest Soft-80%.It should work.
  2. 00:03:103(4)- I guess d would be better.
  3. 00:05:285(4)- ^Same!
  4. 00:12:921(1)- How about k?I feel better with it.
  5. 00:19:467(2.3.4.1.1)- This pattern doesn't fit the music very well.If I were you,I will remove (3.4.1)- then add a finish at 00:20:012.
  6. 00:33:376(2.3.1.1.2.1.1)- Pattern suggestion >< : Try ddkkddk?
  7. 00:42:103(2.3.1.2.3.1.1.1)- This pattern is difficult then overall,since 3 kat in the middle like this will make confused during sightreading
  8. 00:47:830(1.1.2 1.1.2)- IMO,this shouldn't be a trplet,I think some simple 1/2 is good enough here.
  9. 00:53:012(~)- Same as 00:42:103,I'm recommad you simplify the pattern.
  10. 01:36:376(x)- I recommad you remove the spinner and don't map anything here because this part is quite clam.
  11. 01:50:012(7)- How about k it?
  12. 01:55:467(4)- Please change this slider to note.Seem weird if you place a 1/2 slider in Taiko.
  13. 02:09:921(2)- ^ Same
  14. 03:00:921(3)- Probably change it to k?
Pretty good first Taiko map.

[Insane]
  1. 00:05:830(5)- Some rhythm suggestion here:Remove this slider and place a note at 00:05:830 and 00:05:967- just like what you do in previous.
  2. 00:28:467(x)- It would sounds better if you add a note here,also you can make a jump with (3.5)-
  3. 00:44:285(1-5)- Seems a little bit ugly of this slider stream.It would looks better if you do This.
  4. 00:51:376(5)- Please use auto to watch this part.(5)- is totally hidden by skin element(ApproachCircle also hidden)
  5. 01:15:512(2)- Some rhythm suggestion here:add a note here and move the slider to 01:15:648.If you fix that,please consistent the spacing with (3.4)-
  6. 02:41:557(2.3.4.5.6)- Be honest,this part is really awkward during gameplay,well,I'm not sure it's only for me,you better to get more suggestion about this.
  7. 03:08:148(x)- Probably add a note here to fit the music.
That's all,all minor stuff and nazi stuff.Sorry for long mod but I really hope thses mod will improve a lot of your map!

Here is my map which on your modding list >~< :
Nanamori Chu * Goraku Bu - Yuriyurarararayuruyuri Daijiken (TV Size)

Edit: oops,forgot to star lol
Topic Starter
Sakura
Ok time to reply to all mods:
Kanon
Mod4mod
General
Osb should delete? If i need to full submit for who knows what reason i'll do it

Normal
Try decrease volume 10 or 20 except the kial part to stress the kial part? Kiai is already the strongest part of the map as well, you can see that kiai is "more fun" in terms of play
Imo some soft finish should replace by normal finish to fit the the place where you use normal normal-hit. normal-finish is barely distinguishible from soft-finish and sometimes even overwhelmed by it's own normal-hitnormal, i feel that making some parts have less enphasis than others it's better as soft-hitfinish looks more epic to me than normal-hitnormal, and im mostly using normal-hitnormal as it's own hitsound as you can see
01:21:103 (1) - whsitle at start? It does sound better, added
01:29:830 (1) - ^ I'm debating whether to add it there or to the next note, but for now ill add it here.
02:03:921 (6) - reduce volume for the slider? imo fit the music. The hitsound's there on it's own to add enphasis to the music in that portion, however i think i'll take on kanpakyin's suggestion to use a muted soft-sliderslide it DOES feel annoying sometimes.
start from 02:08:012 volume should down a little? It will sound better when i mute soft-sliderslide
02:16:739 (3) - finish at start? Nope, but you made me realize i needed a combo change here XD
02:21:102 (1) - finish? Nah, not epic enough part, normal-hitnormal should do
02:51:375 (4) - finish also at start? Huh?, that would make a double finish on the slider, and it feels less epic if i use it too often, plus it doesnt fit imo.
imo last kial part feel not so strong as former part, but it should be stress by hitsound more than former part. you can try more finish or just like i said before use volume to make difference? I'll think about it, but i dont really wanna use that many finishes, however last kiai is more epic, so i'll think about it
still i think beat and placement is fine.

Insane
kial time should be keep the same with normal. because they are diffs made by you. Huh? kiai time is the same
some hitsound advice in normal still work in this diff.
00:27:103 two green line here Nice catch! Fixed
00:45:921 (6) - new combo should start here? If you've seen my comboing pattern i start my new combos on the 2nd beat, since the 1st beat is usually the epic finish or the hitnormal XD
01:35:694 (6) - remove finish at end? You're right what was i thinking XD, removed
01:38:558 two green line here Nice Catch! Fixed
03:07:193 (1,2,3,4,5,6,7) - a bit retard for me ._. miss at end is so painful aaah That's a climax end that i like to add at the end of my insanes, with slightly accelerated spacing on 1/4 stream notes, since bpm slow i added a bit more acceleration to make it more challenging, but is still easy ._.
Test play shows its a nice insane diff. It's fun for me.

Totally its a nice map although i'm not very in fever of Korean songs.
Star~
Thanks for modding! Kudosu Earned

Suzully
Hello Sakura Hana-sensei :) Hi There Suzully

[General]

  • [Tag]
    Add "Taiko" to Crimmi's Easy?
It must have dissapeared when i updated his difficulty, but as kanpakyin suggest i should just remove Taiko everywhere.

[Normal]
  1. 00:17:830 (1,2,3,4) - How about copy&paste 00:15:648 (1,2,3,4)? I like doing my patterns from scratch even if C/P would make it easier, but that way i know i can keep distance spacing ok all the time, very rarely i use C/P to begin with.
  2. 01:06:921 (3,4,5) - Perhaps beginners will be confused by this formation. Move (5) to x:156,y:308?This diff isnt oriented towards new players, new players have an easier difficulty to choose from, this was originally aiming for an Easy, but i got carried away so i got a guest Easy.
[Insane]
  1. 00:18:376 (3) - Down 1 grid? Actually it was down and left 1 grid, but yeah fixed
  2. 00:18:921 (6) - Up 1 grid? Actually it was up and right 1 grid, but yeah fixed
  3. 00:32:421 (x) - Put a note? Agreed, added
  4. 00:46:330 (1,2,3,4,5,6,7,8) - Players are maybe confused by them. How about this pattern instead?

    It actually goes in 1/6 but it's uneven and i thought some 1/2s would be easier to read.
  5. 00:50:694 (1,2,3,4,5,6,7,8,9,10) - Wow like heart<3 Thanks!
  6. 00:52:876 (x) - Put a note? Besides the instrument there's nothing in the music there to follow, and im following the lyrics that start after.
  7. 01:15:512 (2) - Hmm I feel it doesn't follow music.

    Starts on "ro" and ends on "na" Lyrics, although i see how it could cause confusion, imma try something else then, hope this feels better. And i just realized you gave me a pattern... woops XD
  8. 01:22:467 (6) - ^ Move it to next blue line(01:22:603)?
  9. 01:23:285 (7) - And delete it? Yup did that, sounds better now, thanks (repeated for copy pasted part as well)
  10. 01:24:649 (6,7) - ^
  11. 02:16:739 (2) - Extend to 02:18:375? That's when the vocal starts to fade out so i ended it there.
  12. 02:41:012 (1,2,3,4,5,6) - Rhythm is pretty good, but looks like crowded. That's the point =P i'll change it if more people complain tho
  13. 03:07:193 (1,2,3,4,5,6,7,8) - Awesome formation<3 I know right <3
Pretty sweet mapset<3
Some awesome formations excited me.
Good luck~!

Thanks for mod! kudosu earned


KanaRin
=w=/ glad to see your first Taiko diff.
gotta modding this~
btw some modding info.

[Taiko Oni]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

  1. 00:02:557 (1,1,2,3,4) - DDDDK? dkkkk sounds too loud for me, also ddddk is more fun for player XD Well im not sure about fun, but dkkkk seems to fit the music better for me, however it's my first Taiko map so i'd want to get more opinions on this.
  2. 00:04:739 (1,1,2,3,4) - Same ^ , but you can use DDKDD / DDKKD too. Yeah it sounds better, changed.
  3. 00:07:058 (1) - Don here, I don't like too much KAT XD Alright
  4. 00:11:558 (1) - Don sounds better for me. Yeah i agree
  5. 00:12:921 (1) - Kat here. Def. sounds better, changed!
  6. 00:14:012 (4) - ^ Yup, agreed, changed as well
  7. 00:19:739 (4) - Don here~ Sure
  8. 00:20:012 (1) - ^ nah i think kkddk sounds better in this case
  9. 00:20:558 (2) - Kat (that's all of my hitsounds modding, don't want to change the map too much XDD) Yeah, sounds better, changed!
  10. I think you can use KAT on the backbeat , sounds better and fit the music. However, it's not a big problem, you can still keep it =w=!
    If you do this (add kat on backbeat) , you can remove some KAT which is on the red line.
  11. 00:25:058 (1) - remove this note Done
  12. 00:33:376 (2,3,1,1,2,1,1) - Well, I think DDKDDDK is better than now. plays better and fitting the song. Agreed, thanks!
  13. 01:15:376 (x) - Add a note here. OOOO + OO here will make players confused. (because the voice haven't stop) Added
  14. 01:31:194 (2) - move this note to 01:31:058 then ↓
  15. 01:31:330 (x) - Add a don here. then ↓
  16. 01:31:603 (1) - del this note All 3 of the above done, you're right, it sounds better
  17. 01:33:648 (1) - Don here ( imo , let's listen the music , the white line should be all don) Alright
  18. 01:35:830 (2) - ^ Sounds good to me XD, Added
  19. 01:41:285 (2) - Remove this finish here as well~~ I dont even remember why i added a finish there... removed XD
  20. 01:50:012 (7) - you should add a KAT here as well, plays better if you do this~ (as a Taiko player, my suggestion) Alright
  21. 01:55:467 (4) - Remove this~~ usually we will not use short slider in Taiko diff. You can use DDD (1/4) or D D (1/2) here. Changed to ddd
  22. 02:03:785 (x) - Add a don here~ Woops, that one slipped by me, nice catch! fixed
  23. 02:09:921 (2) - change to K D here (1/2) Done thanks!
  24. The last kiai time is really good job![color]
In fact, I can say that's a really great first map.
Especially the last kiai time , it's really nice.
Look forward to see your next map!

Star for you <3


arien666
[Taiko Oni]
00:13:739 (3,4) - don? Ehh dont think so
01:55:467 (4) - Change into note? Already did from Kana's mod
02:09:921 (2) - ^<Actually, following to KanaRin would be good :3 Already did XD
02:37:193 (2) - don? Already changed from Kana's mod i guess XD



Sorry for delay posting orz
Anyway, seems okay for something ;_;

ps. Don't give kudosu for this reply :3

Kanpakyin
SPOILER
Hey,Sakura.Here's my mod for High priority.

[General]
  1. How about remove countdown? Sometimes i forget it's enabled by default... thanks, removed ^^;;
  2. Tag:You missing a "Taiko" in Crimmi's Easy diff.However I recommend you remove "Taiko" in Tag because it's unnecessary!No one will add a "Taiko" in tag unless it is Taikosu. Removed Taiko tag
  3. I'm pretty sure the offset is a bit late,Try this:2543(-15),you should adjust the second offset after you fix it.(Please check the mod before you check this!) Yours made me have more mistimed hits, so i asked Alace and he said -5~-7, thanks tho ^^
  4. Add a silent slider if possible because I feel a little noisy when the sliderslide in most of the part. blank.wav go!
[Normal]
  1. 00:04:194(2)- I feel this note is off the music,I don't know you are make it on purpose or not.However move it to 00:04:058- would be fit the music more. (Won't mention this again T_T) Yeah those were done on purpose to link both sliders with the 1/1 in between, since at the start this was going to be an Easy diff, plus it fits pretty well if u ask me, it's easy to follow as it's just 1/1s
  2. 00:06:376(4)- Remove the finish please!It doesn't fit the music,I prefer finish is using in a accent point,well,anyway~ Agreed, using finish here makes it less epic, changed into a normal-hitnormal since i still want to enphasize that note.
  3. 00:10:739(4.1)- ^Base on that,so I prefer remove a finish here and add it on (1)- I used an unique way of hitsounding in this map, finishes are usually at end of combos instead of at the start, and if u ask me they fit pretty good. imo that is
  4. 01:16:194(6)- Probably unstack it?Since you didn't any stack in this Kiai,just consistent the gameplay. Alright, changed... FOR SCIENCE! err i mean FOR CONSISTENCY! =D
  5. 02:18:375(4)- This slider doesn't stack it properly at the beginning!Please trun off the grid snap and trun the distance snap to x0.0.Then it can stack it properly! Nice Catch! Fixed!
  6. 02:34:466(1.2.3.4)- This pattern is too difficult for "Normal" diff because some slider and notes will be coverd by skin element!Better to change another pattern.
    In this case it's the skinner's fault for making such a large hp bar D: i recommend you do modding with Default skin unless a different skin is forced or the map has a custom skin See with default skin
  7. 02:58:466(1.2.3.4)- I don't know about this pattern is easy enough or not. It's decent enough for a normal diff i'd think
All minor stuff!

[Taiko Oni]
If something was already changed by Kana's mod i'll just delete it from this quote so i dont post (already changed by Kana's mod) too many times XD
Pattern mod started!
d=don
k=kat
  1. First,you need to reduce the volume!Too loud is not fun during gameplay!I suggest Soft-80%.It should work. Agreed, changed!
  2. 00:03:103(4)- I guess d would be better. Agreed thanks!
  3. 00:19:467(2.3.4.1.1)- This pattern doesn't fit the music very well.If I were you,I will remove (3.4.1)- then add a finish at 00:20:012. Changed into k k k (without the finish)
  4. 00:47:830(1.1.2 1.1.2)- IMO,this shouldn't be a trplet,I think some simple 1/2 is good enough here I like the triplet tho :<.
  5. 00:53:012(~)- Same as 00:42:103,I'm recommad you simplify the pattern. Changed to ddkkkkddd
  6. 01:36:376(x)- I recommad you remove the spinner and don't map anything here because this part is quite clam. I dont like leaving spots without mapping, but if someone else suggests it i may change
  7. 03:00:921(3)- Probably change it to k? Agreed, sounds better, changed
Pretty good first Taiko map. Thanks!

[Insane]
  1. 00:05:830(5)- Some rhythm suggestion here:Remove this slider and place a note at 00:05:830 and 00:05:967- just like what you do in previous. The whole point of this pattern was to swap slider and note use, so.. sorry :<
  2. 00:28:467(x)- It would sounds better if you add a note here,also you can make a jump with (3.5)- Actually it doesnt fit the song at all D:
  3. 00:44:285(1-5)- Seems a little bit ugly of this slider stream.It would looks better if you do This. Although i agree that it would look better, the spots with "never never never never" or whatever thingy i used Etna sliders.
  4. 00:51:376(5)- Please use auto to watch this part.(5)- is totally hidden by skin element(ApproachCircle also hidden)
    Hmm that's weird, i can see it fine on Default skin.
  5. 01:15:512(2)- Some rhythm suggestion here:add a note here and move the slider to 01:15:648.If you fix that,please consistent the spacing with (3.4)- Already changed due to another modder
  6. 02:41:557(2.3.4.5.6)- Be honest,this part is really awkward during gameplay,well,I'm not sure it's only for me,you better to get more suggestion about this. I simply dont know what's so weird about this pattern, both stacks are 1/2, oh well guess i should start thinking of something in case someone else points them out
  7. 03:08:148(x)- Probably add a note here to fit the music. I probably could, however it would make the slider less visible and the accelerated spacing stream harder to hit.
That's all,all minor stuff and nazi stuff.Sorry for long mod but I really hope thses mod will improve a lot of your map!

Thanks a lot for modding, kudosu well earned!
Used spoilerbox instead because kanpakyin's boxes were messing with my boxy setup D:

Now off to change the timing thanks to Alace's help
Nymph
Try to do a m4m req here~ little suggestions:
Easy:
00:41:830 (1) - use normal clap on the arrow of this slider? sounds better for me, to be a hitsound transition.
02:01:467 (5,1,2,3,4) - whistle? just finish is good for me...and I'd rather just keep 4 quiet and have loud finish on 3 too
02:12:375 (5,6) - I don't think these 2 using normal is good idea, soft is better for me~ normal is just noisy here
02:21:102 (1,2,3,4) - good choice for normal hitsound here~but maybe a little too loud? I suggest 10 volumn lower
02:30:921 (4) - finish instead of clap?

Normal:
00:45:648 (4) - nazi: up 1 grid
00:50:558 (1,2,3) - nazi:a little ugly...make this slider more beautiful?
01:18:921 (1,2,3,4,5,6,7) - still not beautiful..
01:21:921 (2,3) - nazi: up?
02:44:012 (4) - still spacing not beautiful for me. up for a little bit?
I think this diff can improve the spacing,cause the spacing now is not very neat and tidy. Hitsound is good~ nothing to pick out =w=


Insane:
02:11:830 (4,5) - nazi: right for a little bit? x+2
02:13:466 (2) - nazi: up 1 grid?
02:16:466 (1,2,3,4) - this place feel a little weird, although they are trying to follow the vocal.. I suggest like this: 02:31:602 (7) - seems a little uncomfortable for me, maybe move it to 02:31:466?
And I strongly suggest to use normal hitsound during the last Kial, I think it makes the song more intense lol~
others fine~

That is all~ star~

And here is my map: http://osu.ppy.sh/s/29094
~w~ please have a look at it when you have free time~
Thankssss~~
Alace
holycow, so many modding
-5~-7ms sounds better to me, i prefer -5ms
Topic Starter
Sakura

Nymph_ wrote:

Try to do a m4m req here~ little suggestions:

Normal:
00:45:648 (4) - nazi: up 1 grid Fixed!
00:50:558 (1,2,3) - nazi:a little ugly...make this slider more beautiful? It looks fine to me X_X any suggestions?
01:18:921 (1,2,3,4,5,6,7) - still not beautiful.. It's supposed to be slanted like that
01:21:921 (2,3) - nazi: up? Fixed! and moved up the slider and the whole pattern too so spacing isnt screwed up.
02:44:012 (4) - still spacing not beautiful for me. up for a little bit? Changed the slider a bit
I think this diff can improve the spacing,cause the spacing now is not very neat and tidy. Hitsound is good~ nothing to pick out =w=


Insane:
02:11:830 (4,5) - nazi: right for a little bit? x+2 Nice catch! Fixed
02:13:466 (2) - nazi: up 1 grid? Fixed
02:16:466 (1,2,3,4) - this place feel a little weird, although they are trying to follow the vocal.. I suggest like this: Not really because the vocal starts on the red tick.
02:31:602 (7) - seems a little uncomfortable for me, maybe move it to 02:31:466? Don't see why, the "ka" from "kokure" it's alining perfectly fine there
And I strongly suggest to use normal hitsound during the last Kial, I think it makes the song more intense lol~ I dont like using normal-hitnormal as a normal hitsound (if that made any sense) which is why im using normal-hitnormal on enphasis places that arent as epic, and on the epic ones, finishes
others fine~

That is all~ star~
Thanks for modding! Kudosu earned!
Nymph

Sakura Hana wrote:

Nymph_ wrote:

Try to do a m4m req here~ little suggestions:

Normal:
00:50:558 (1,2,3) - nazi:a little ugly...make this slider more beautiful? It looks fine to me X_X any suggestions? I suggest 1 1grid right, 3 1grid right and 1 grid down, it seems good for me~ also we can change the slider shape, but it is more complicated..
01:18:921 (1,2,3,4,5,6,7) - still not beautiful.. It's supposed to be slanted like that But I still think changing a little bit is better...for 1357 is not neatly in a line, isn't this better*_*?
Crimmi
SPOILER

Nymph_ wrote:

Easy:
00:41:830 (1) - use normal clap on the arrow of this slider? sounds better for me, to be a hitsound transition.
02:01:467 (5,1,2,3,4) - whistle? just finish is good for me...and I'd rather just keep 4 quiet and have loud finish on 3 too
02:12:375 (5,6) - I don't think these 2 using normal is good idea, soft is better for me~ normal is just noisy here Hmm.. ok.
02:21:102 (1,2,3,4) - good choice for normal hitsound here~but maybe a little too loud? I suggest 10 volumn lower
02:30:921 (4) - finish instead of clap? No, it doesn't good for me.

kanpakyin wrote:

[Crimmi's Easy]
  1. 00:26:558(x)- IMO,here is not appropriate for a spinnerbecause the vocal is still singing.Can you map some notes or slider to instead of?
  2. 00:56:012,00:57:103(x,x)- Please add a notes there to consistent the rhythm,Since you almost stuff 1/1 in this diff and feel sudden with this rhythm.
  3. 01:27:648(x)- Same as 00:26:558- this place is not appropriate for a spinner.
  4. 01:43:467(1)- Hum,I guess you are missing a clap at the end of the slider,right?
  5. 01:56:012(1)- Probably make the slider like this?If you change it,please let (2)- symmetry with (1)-
  6. 02:04:739(4)- Please!Remove this note!It doesn't fit the music,Since here doesn't have any drum sound and vocal!
  7. 02:41:284~02:52:739(x)- Why you didn't put any kind of hitsound here?Please add some!
  8. 02:58:193(x,x)- Remove the unnecessary green line please!
  9. 03:06:921(x)- IMO,this spinner should be end at 03:08:557- and reduce the volume.It sounds better for me after fix.

I personally made one or two changes because i love how i placed my hitsounds >.>

Download: Cats - Baby Cat (Sakura Hana) [Crimmi's Easy].osu
Slowmotion_old
Crimmi's easy
00:12:371 (3) - a finish.. is better ? imo.
00:26:007 (2) - Clap?
00:26:552 (1) - finish?
00:41:825 (1) - mmmm a finish is better, i think
01:42:916 (1) - Why?it's a finish.. nothing is better ( imo

Normal
0:10:734 (4) - no finish here *~* please
00:11:280 - here it's cool :B
00:30:371 (4) - Clap?
00:33:098 (1) - Finish?
00:41:825 (1) - ^
01:08:007 (1) - ^ D:
01:16:734 (1) - ^ D: D:
01:56:007 (1) - Clap?
01:57:098 (2) - ^?
01:58:189 (3) - ^?
02:00:098 (5) - Why ??
02:08:007 (1) - Clap ~ ?
02:10:188 (3) - ~ ^
02:32:007 - finish?
02:34:734 (2) - Clap?
02:36:916 (1) - ^
02:39:097 (1) - ^
02:39:643 - ^
02:41:279 (1) - ^
02:45:643 (2) - ^
02:46:734 (5) - ^
02:49:734 (1) - ^
02:54:097 (1) - ^ o my god
02:56:279 (1) - ^
02:58:461 (1) - ^
02:59:552 (3) - Finish?


Insane

7 on AR is better ( imo
02:10:461 (3) - clap :3 ?
02:19:188 (4) - ^



Star + mod


___________________________________________

You are making a mod4mod right? i want to join .. on the top .. my mod are here, and my map : http://osu.ppy.sh/s/24584 ;)

good luck :3
Dusty
Ohhh I remember this song, I have 10 seconds mapped from when you requested someone map this a long time ago >_>

[Insane]
00:29:552 (2) - maybe copy+paste (1) then rotate it 180 degrees? this isn't quite symmetrical
01:15:371 (3,4,5) - this part feels non-intuitive to me
01:26:825 (6) - this slider seems weird, it doesn't have the same beat pattern as the other two before it?
01:35:689 (6) - shorten by 1/4?
02:16:734 (2,3) - ugly overlap imo
02:24:643 (1,2,3,4,5) - i think moving this combo so that (3,4) is on the center makes the jump more intuitive
02:41:007 (1,2,3,4,5,6) - i dont like this pattern, it's confusing
02:46:325 (6) - is there a reason you didn't stack this on (3,4,5)?
03:08:279 (8) - that note on the red tick sounds very weird

[Normal]
00:20:007 (1) - maybe try to make this look better? :x

(and since you're m4ming anyways, could you please mod this? It's not bubble-worthy yet so I'm not looking for one right now, if you're only modding for bubbles right now)

edit: :P ninja'd
Topic Starter
Sakura
I'll take care of your mods when i'm back from work:
@Crimmi: Are you sure you uploaded the correct .osu file? i replace it but nothing seems to change because it doesnt ask me to update.
@Dusty: Yeah but you took long, and i decided to unlazy myself to map it since i love the song

@Slowmotion: Sorry but i didnt follow your mod, didnt like the hitsound patterns, however all that clapping suggestion made me realize that the claps were inconsistent between kiais and other sections on [Insane] (due to me mapping half of it 4 months later and forgetting what i was hitsounding) so i changed the claps to match the final kiai.
Tanzklaue
star~
Dusty

Sakura Hana wrote:

@Dusty: Yeah but you took long, and i decided to unlazy myself to map it since i love the song
no problem about that, it's my fault for forgetting about it...
Topic Starter
Sakura

Dusty wrote:

[Insane]
00:29:552 (2) - maybe copy+paste (1) then rotate it 180 degrees? this isn't quite symmetrical ugh, this is what happens when you make stuff without c/p and try to make them similar, however the problem is that due to distance snap, it's quite hard to make the 2nd slider start where i want to.
01:15:371 (3,4,5) - this part feels non-intuitive to me That is weird, i find it pretty intuitive with the music, but then again it may be the stacks, still cant find anything that would feel more intuitive for now, i'll keep note of this.
01:26:825 (6) - this slider seems weird, it doesn't have the same beat pattern as the other two before it? You're right, thanks! Changed
01:35:689 (6) - shorten by 1/4? That does sound better yes, also added a finish at the end since it does fit now, Thanks!
02:16:734 (2,3) - ugly overlap imo Distance snap hates meee!!!! but i love you Dusty <3 fixed!
02:24:643 (1,2,3,4,5) - i think moving this combo so that (3,4) is on the center makes the jump more intuitive Hmm, i thought it was pretty intuitive, but it does look prettier in the center so fixed
02:41:007 (1,2,3,4,5,6) - i dont like this pattern, it's confusingAlright, Finally changed this pattern, hope it's better now
02:46:325 (6) - is there a reason you didn't stack this on (3,4,5)? Because of the arrow pattern
03:08:279 (8) - that note on the red tick sounds very weird Changed but, if people prefer the old pattern then i'll bring ti back.

[Normal]
00:20:007 (1) - maybe try to make this look better? :x Long sliders are always a pain for me to make look good, i tried to change it a bit not sure if it's better or worse now X_X

(and since you're m4ming anyways, could you please mod this? It's not bubble-worthy yet so I'm not looking for one right now, if you're only modding for bubbles right now)

edit: :P ninja'd
Thanks for mod! Kudosu earned!
Mystica
Hi~~
Here comes my mod..


[Easy]
00:15:643 add whistle?
00:17:825 ^
00:52:189 add clap?
01:14:553 add finish?
01:16:734 ^
01:27:643 useless greenline? may delete it?
01:28:871 move to 01:29:280?
01:51:643 add finish?
02:18:916 this note may use N sounds better?
03:06:916 kiai may ends here...if you did so.delete next greenline
AR+1 may play better


[Normal]
00:42:507 seems not so beautiful...How about like this00:54:371 if you make that notes seems like a cross...this one may think another place to fit it.
01:27:643 add finish?
03:04:188 look at 00:42:507's suggestion

[Taiko]

I'm not so good at taiko mapping...So here may some places I feel better
00:15:643 big blue?
01:27:643 big red?
01:28:189 ^
01:32:007 ^
01:34:189 ^
01:42:098 blue?


[Insane]
00:05:007 cancen the whistle?
00:32:825 add clap?
00:39:371 ^
00:41:962 ^
00:46:325 may reduce the volume by 10%~20%? (if you do so,00:54:916 this time comes gives back
01:20:416 new combo? (it may confused some people
01:22:325 how about 0.8 distance to the pre note?i know you use 0.75SV,but a little may make it more beautiful
01:24:507 ^
02:49:188 a grid down..
well...May reduce HPD by 1?


SPOILER
Here is my map that need your mod...
Thanks >W<
Haruka Shimotsuki - Ruri no Tori
And sorry for my poor English >w<
Samah
Please mod4mod if you have the chance and your request list isn't huge! :)
http://osu.ppy.sh/s/27999

Mostly slider reshaping and a few grid suggestion, since I'm a lover of symmetry in maps ;)
Can't do taiko sorry!

[General]
Is the slider tick rate too high? 2 seeems a bit excessive.
A preview point of 28666 sounds better to me.

[Easy]
01:35:280 (3) - I don't like how this overlaps the slider.

[Normal]
Some suggestions if you like your rotational symmetry:
00:10:734 (4) - Move this to the centre of the map.
00:11:280 (1,2,3) - Move these into a perfect diamond and make them symmetrical with 00:14:007 (2,3,4)
00:12:916 (4,1) - Move to the centre.
00:27:098 (1,2,3,4) - Make this a perfect diamond that's horizontally and vertically symmetrical.
00:33:098 (1,2) - Maybe move these to the right a bit so that they're more centred?
00:42:916 (4) - 372,244,42916,2,0,B|360:296|288:304|256:260,1,130
00:46:189 (1,2) - These could be more like < and >. Try something like these (you'll have to shuffle them around):
372,140,46189,6,0,B|412:192|412:192|372:244,1,130,0|2
244,244,47280,2,0,B|204:192|204:192|244:140,1,130,0|2
00:50:553 (1,2,3,4,5) - This could all be moved right to be in the centre of the map.
00:54:916 (1,2,3,4,1,2,3,4) - These could be more symmetrical.
01:08:007 (1,2) - These would look nicer if they were more like perfect parentheses. ie. ( and )
01:18:916 (1,2,3,4,5,6,7) - Make these a little less haphazard?
01:27:643 (1,2,3,4) - This diamond is slightly skewed.
01:56:007 (1,2,3,4) - Use flip to make sure these are perfectly symmetrical (I assume that's what you're aiming for).
02:15:916 (5) - Move this left a bit.
02:20:007 (3,1) - Move (1) up to be symmetrical with (3).
02:44:007 (4,1) - This gap is a bit big.
02:46:734 (5) - 108,236,166734,2,0,B|112:196|142:176|180:172|212:192,1,130,0|4
02:47:552 (1) - 256,232,167552,6,0,B|312:264|364:224|364:176,1,130
02:54:097 (1,2,3,4,5,6) - The overlap from slider (1) is a bit icky, and you should center both the sliders within 2,3,4,5 if possible, so it looks like a little mushroom. :)
03:04:188 (6) - 92,252,184188,2,0,B|100:280|136:300|176:292|200:264,1,130,0|0
03:05:007 (1,2,3,4) - Move these up and left a bit after remaking the slider.

[Insane]
AR -1 I think.
00:03:098 (3) - 184,192,3098,2,0,B|200:232|256:256|312:232|328:192,1,180,2|0
00:03:780 (4) - Snap to the end of the slider if you change it.
00:18:098 (1,2,3,4,5,6) - You could make these groups a little straighter. They look kinda wonky at the moment... >_>
00:43:053 (7,8,9,10) - Move these down a bit so that it's centred. I think it plays nicer when you flow straight into that slider stream at 00:44:280 (1).
00:48:507 (1,2) - This plays really weird, especially coming straight after another slider. I'd suggest splitting them apart.
00:53:007 (1,2,3,4,5,6,7,8,9) - The vocals go out of beat a fair bit here so this stream really doesn't match it.
01:19:189 (1,2,3,4,5,6,7,8,9,10) - This looks like a big clump to me. D: Maybe spread it out a bit?
01:26:962 (6) - End this at 01:27:371.
01:31:325 (6) - End this at 01:31:734.
01:33:507 (6) - End this at 01:33:916.
01:59:825 (5,6,7) - This is too much, I think. It's very hard to see amongst all the sliders.
02:29:143 (5) - End this at 02:29:552.
02:32:007 (1,2,3,4) - Make this rotationally symmetric.
02:39:916 (5,7) - Are these overmapped?
02:46:188 (5) - I'd move this over the (6) so that you have two stacks of two rather than three and one.
02:50:825 (5) - Make this slider start at 02:50:961 instead, but end it at the same time (02:51:097)

Lovely, starred. <3
Andrea
[Insane]

03:07:188 (1,2,3,4,5,6,7,8) - This sudden spacing change is hard to read and also weird to see. Can you do something else, please? ;_;

Can't find anything else, gogo get the guest Hard difficulty ready!
Topic Starter
Sakura

Mystica wrote:

Hi~~
Here comes my mod..



[Normal]
00:42:507 seems not so beautiful...How about like this Hmm i see what you mean, actually the note was touching the slidertrack a bit, so i moved it a couple grids, it's still fine after this, not using your suggestion exactly, but fixed anyways XD
00:54:371 if you make that notes seems like a cross...this one may think another place to fit it. I dont get what you mean o.o
01:27:643 add finish? Nah the lyric in there isnt epic enough XD
03:04:188 look at 00:42:507's suggestion Made it look better

[Taiko]

I'm not so good at taiko mapping...So here may some places I feel better
00:15:643 big blue? Nope i think Big don is more enphasis than big katsu
01:27:643 big red? Idk, music not enphasized enough in there, however i may consider it if someone else mentions it
01:28:189 ^
01:32:007 ^
01:34:189 ^
01:42:098 blue?

[Insane]
00:05:007 cancen the whistle? It's following the pitch on the instrument so no
00:32:825 add clap? Kiai hitsound pattern is slightly different to make it more "cool"
00:39:371 ^
00:41:962 ^
00:46:325 may reduce the volume by 10%~20%? (if you do so,00:54:916 this time comes gives back May consider it
01:20:416 new combo? (it may confused some people Sorry but i followed a set combo pattern specially during kiai times
01:22:325 how about 0.8 distance to the pre note?i know you use 0.75SV,but a little may make it more beautiful Although i agree, that it is more beautiful, in this case i prefer to keep 1.0x so the in-between notes distance is the same as slider distances if anything i may think of something even lower to make a close up stack or something.
01:24:507 ^ ^
02:49:188 a grid down.. Nice catch! Fixed!
well...May reduce HPD by 1? It has a really high note density reducing hp by 1 would make the map very easy to pass, the high note density makes hp regain quite easy anyways.

SPOILER
Here is my map that need your mod...
Thanks >W<
Haruka Shimotsuki - Ruri no Tori
And sorry for my poor English >w<
RandomJibberish
There we go. Sorry to keep you waiting, I'm not exactly the speediest mapper :/

Download: Cats - Baby Cat (Sakura Hana) [RJ's Hard].osu
Topic Starter
Sakura
Map is ready and moved to pending
Added: RandomJibberish to all tags
ouranhshc
Easy
02:12:370 (5) - new combo
02:56:007 (4) - ^
02:58:188 (1) - is this spinner really necessary? also why is there two timing sections on the beginning of the spinner
03:06:916 (1) - i think you should map the ending instead of using a spinner or end it like Sakura did it on Normal

Normal
00:35:280 (2) - New combo
01:10:189 (2) - ^
02:14:552 (3) - [Nazi] - make symmetrical to (1)
02:58:461 (1,2,3,4) - i don't think that this a good idea for a normal

Hard - best diff in the set

Insane
02:11:825 (4,5,1) - is this spacing really neccessary especially in the least intense part of the song


Overall
Easy feels lacking.
Normal feels clustered. You should really use grid snap
Hard is fine
Insane - You should definitely use grid snap. it will help clean up the map. Also, it feels like you added notes to create certain patterns sometimes
Topic Starter
Sakura

ouranhshc wrote:

Normal
00:35:280 (2) - New combo I didnt really want to use 2 NCs in a row, but i guess it does make sense, so changed.
01:10:189 (2) - ^ ^
02:14:552 (3) - [Nazi] - make symmetrical to (1) Fixed!
02:58:461 (1,2,3,4) - i don't think that this a good idea for a normal Come on! its not like they are Etna sliders D:

Insane
02:11:825 (4,5,1) - is this spacing really neccessary especially in the least intense part of the song Unstacked 5 and put it in between 4 and 1.


Overall
Easy feels lacking.
Normal feels clustered. You should really use grid snap
Hard is fine
Insane - You should definitely use grid snap. it will help clean up the map. Also, it feels like you added notes to create certain patterns sometimes
I actually did use grid snap, but its grid 4 you know...
Thanks for modding! Kudosu earned!
Samah
Was my mod too long? <_<
It's not the mod4mod or kudosu I'm interested in, I just wanted to know if it helped you :)
Topic Starter
Sakura

Samah wrote:

Was my mod too long? <_<
It's not the mod4mod or kudosu I'm interested in, I just wanted to know if it helped you :)
No i decided i want to keep my sliders that way sorry =(
Also next time use spoilerbox with a picture of the slider on each code, so i know what the code is going to do before inserting it, when i dont see a screenshot i usually just ignore it.
Charles445
General
You're going to want a timing professional to help you time this map. It's a toughie
The hitsounds are loud in comparison to the music. I suggest turning down the volume of the hitsounds.

Crimmi's Easy
AR +2 at least. A super low AR on an easy is torture
00:17:825 (3) - This double repeat may confuse the player.
00:57:643 (3) - New combo
01:03:643 (1) - The hit images of 01:02:553 (4,5) slightly obscure the reverse arrow. This may confuse the player.
01:34:734 (2) - New combo
02:00:371 (3) - ^^
02:12:370 (5) - ^^
02:29:825 (3) - ^^
02:56:007 (4) - ^^

Normal
00:11:825 (2) - Move this 1 grid down
00:12:371 (3) - Move this 1 grid left and down
00:14:007 (2) - Move this 1 grid left
00:14:552 (3) - Move this 1 grid down
00:15:098 (4) - Move this 1 grid left and 2 grids down
That should make that part more symmetrical
00:30:098 (4) - Move this up and outta there like this http://osu.ppy.sh/ss/116790 it helps the map not get too cluttered and hard to read.
00:33:098 (1) - Add a finish
00:37:462 (1) - ^^
00:41:825 (1) - ^^
00:52:734 (4) - Avoid having short multiple-repeat sliders on a normal. This can be confusing to the below average player
00:58:189 (3) - Move this 1 grid down and 1 grid right
01:38:825 - This break is indeed in the right place, it just feels too long. Make it as long as RJ's
02:16:734 (1,2) - This is really confusing looking
02:24:370 (4) - New combo so the drain isn't so harsh here
02:39:097 (1) - Avoid having short multiple-repeat sliders on a normal. This can be confusing to the below average player. Here's an idea for this part http://puu.sh/3wM0
02:46:734 (5) - Move this 1 grid left so it isn't touching the 3 and 4

RJ's Hard
This difficulty has different timing than the others!
3 objects are unsnapped!
Digging the hitsounds on this
That's funny, this has a higher slider velocity than the Insane. I can see why though, it has larger circles.
01:28:194 (6) - New combo?
02:25:466 - Add circle, would be awesome here
02:39:374 (3,4) - These are tough to tell that they are meant to be hit rapidly. I suggest making it more obvious.
02:48:102 (3,4) - ^^

Taiko Oni
Man that speedup freaked me out
It's pretty darn solid

Insane
I think the main problem with the diff is the many antijumps under sliders
For example, right at the beginning 00:03:098 (3,4) - Is a simple circle under a slider
that you hit quickly. However 00:19:189 (7,8) - Is an antijump circle under a slider. Playing both one after another may confuse the player because they don't know what to expect. There's nothing technically wrong with having them, it's just something that might trip up the player.

00:16:462 (4,5,6,7,8) - Move these a grid to the right so it looks better with the 00:15:371 (6)
00:18:098 (1,2,3) - This stream could be more straight
00:18:643 (4,5,6) - ^^
00:30:098 (3) - Move this 1 grid to the left so it's under the 1
00:33:916 (5) - I'd change this slider into hitcircles. It's not a good idea to have a random 1/4 slider in a stream of circles
00:42:643 (5) - ^^
00:47:553 (5,6,7,8) - Fix the spacing on these
00:52:871 - Add a circle here. Makes more sense and plays better
01:08:689 (4) - Change this slider into hitcircles.
01:09:234 (7,8) - Try arranging these two like this http://osu.ppy.sh/ss/116777 , sounds and plays great
01:15:780 (5) - Make this 5 not touch the 3. The problem here is it creates the illusion that 6 will be where 3 is.
01:17:007 (1,2,3,4,5,6) - This is a good example of the antijumps becoming a problem. This is frustrating to read
01:38:825 - This break is indeed in the right place, it just feels too long. Make it as long as RJ's
Gets pretty nice, love the beat here
02:40:052 (6) - I'd replace this with circles again. Sure a large portion of the stream is sliders but it should only transition once from sliders to circles, not slider circle slider circle
Nice ending


Good mapset for someone coming back to mapping, well done!
EDIT: Putting my map in here for m4m http://osu.ppy.sh/s/33197
Topic Starter
Sakura

Charles445 wrote:

General
You're going to want a timing professional to help you time this map. It's a toughie Timing's fine imo, idk why you keep saying that X_X
The hitsounds are loud in comparison to the music. I suggest turning down the volume of the hitsounds. Make sure your own hitsound volume isnt loud as well X_X i even think that they could've been louder specially for kiai sections

Normal
00:11:825 (2) - Move this 1 grid down
00:12:371 (3) - Move this 1 grid left and down
00:14:007 (2) - Move this 1 grid left
00:14:552 (3) - Move this 1 grid down
00:15:098 (4) - Move this 1 grid left and 2 grids down
That should make that part more symmetrical
Fixed!
00:30:098 (4) - Move this up and outta there like this http://osu.ppy.sh/ss/116790 it helps the map not get too cluttered and hard to read.
actually you made me realize that (4) wasnt covering (3)'s curve perfectly
00:33:098 (1) - Add a finish uhh where? there's like 4 possible spots there... but anyways im not taking any finish suggestions i've already explained them to every other modder here.
00:37:462 (1) - ^^ I know why you would think a Finish fits there, but that's not the hitsound pattern im using.
00:41:825 (1) - ^^ really, that's not the hitsound pattern im using here D:
00:52:734 (4) - Avoid having short multiple-repeat sliders on a normal. This can be confusing to the below average player Actually kick sliders are fine on Normal difficulties ._.
00:58:189 (3) - Move this 1 grid down and 1 grid right Fixed!
01:38:825 - This break is indeed in the right place, it just feels too long. Make it as long as RJ's Take in mind RJ has an extra break before this one, while i only have this one right in the middle (and the small one because of the silent part), the break this long was intentional, it's only missing on Taiko because Taiko is not supposed to have breaks.
02:16:734 (1,2) - This is really confusing looking I was actually trying to Elbow (6) but that was hard to do X_X
02:24:370 (4) - New combo so the drain isn't so harsh here If anything that's about 10% hp the player needs at least to pass this part o.o
02:39:097 (1) - Avoid having short multiple-repeat sliders on a normal. This can be confusing to the below average player. Here's an idea for this part http://puu.sh/3wM0 Read comment on the other slider...
02:46:734 (5) - Move this 1 grid left so it isn't touching the 3 and 4 Another not perfect curve i fixed yay.

Taiko Oni
Man that speedup freaked me out lol
It's pretty darn solid

Insane
I think the main problem with the diff is the many antijumps under sliders
For example, right at the beginning 00:03:098 (3,4) - Is a simple circle under a slider
that you hit quickly. However 00:19:189 (7,8) - Is an antijump circle under a slider. Playing both one after another may confuse the player because they don't know what to expect. There's nothing technically wrong with having them, it's just something that might trip up the player.

00:16:462 (4,5,6,7,8) - Move these a grid to the right so it looks better with the 00:15:371 (6) Fixed!
00:18:098 (1,2,3) - This stream could be more straight lolwhat o.o
00:18:643 (4,5,6) - ^^
00:30:098 (3) - Move this 1 grid to the left so it's under the 1 I blame distance snap! <3
00:33:916 (5) - I'd change this slider into hitcircles. It's not a good idea to have a random 1/4 slider in a stream of circles
00:42:643 (5) - ^^ If you can explain to me why is not a good idea then i'll gladly think about it
00:47:553 (5,6,7,8) - Fix the spacing on these I blame dat one modder... lol
00:52:871 - Add a circle here. Makes more sense and plays better What is this i dont even, what the heck is supposed to go there according to you guys D: the stream is mapped to the lyrics and i dont hear any lyric there.
01:08:689 (4) - Change this slider into hitcircles. I still dont see why? i find it more fun to play that way than simple click spamming.
01:09:234 (7,8) - Try arranging these two like this http://osu.ppy.sh/ss/116777 , sounds and plays great Actually i noticed i needed to make the timing sections more close together instead...
01:15:780 (5) - Make this 5 not touch the 3. The problem here is it creates the illusion that 6 will be where 3 is. There's nothing not even remotely close to an approach circle near (3)
01:17:007 (1,2,3,4,5,6) - This is a good example of the antijumps becoming a problem. This is frustrating to read But Etna sliders are fun D:
01:38:825 - This break is indeed in the right place, it just feels too long. Make it as long as RJ's
Gets pretty nice, love the beat here
02:40:052 (6) - I'd replace this with circles again. Sure a large portion of the stream is sliders but it should only transition once from sliders to circles, not slider circle slider circle =/ sorry but nope (i've already explained it both of the previous times)
Nice ending


Good mapset for someone coming back to mapping, well done!
EDIT: Putting my map in here for m4m http://osu.ppy.sh/s/33197
I'll PM RJ and Crimmi to check the mods
Thanks for the mod! Kudosu well earned
RandomJibberish
val0108
ya o/

[General]
Please unify kiaitime at all diff.

[Crimmi's Easy]
HP AR OD 2?
02:12:370 (5,6) - I think soft sounds good.
02:21:097 (1) - ^
03:06:916 - delete timimg line?
03:07:052 - ^

[Normal]
00:10:734 (4) - middle
00:11:280 (1,2,3,4,1,2,3,4) - 4grid right
00:15:643 (1,2,3,4,1,2,3,4) - 1grid right
00:27:098 (1,2,3,4) - Symmetry
00:35:280 (1) - remove new combo
00:54:916 (1,2,3,4,1,2,3,4) - Symmetry
01:10:189 (1) - remove new combo
02:15:916 (5) - 2grid left 1grid down
02:59:552 (3,4) - overlap (stack or away?)

[RJ's Hard]
offset 2553
01:36:103 (1) - spin end 01:38:558 -
02:08:011 - red line here(I do not mind it very much)

[Insane]
00:25:462 (4) - 1grid down left
00:26:552 (4) - ^
00:45:371 (5) - 00:45:507 - start here?
01:17:825 (4,5) - how about this? http://puu.sh/3xck
01:29:553 - add note?
02:33:643 (4) - 3grid down
02:50:961 (5) - start here?02:50:961 -

woo!!
mod4mod ok? http://osu.ppy.sh/s/30348
Andrea
[RJ's Hard]

02:50:968 (1) - Unsnapped.
02:51:377 (2) - ^
02:58:737 (2) - ^


Let me know what are you going to do with the other mods and I'll bubble this :3
Shohei Ohtani
Normal:
00:37:462 (1) - Add finish?
01:08:007 (1) - ^
01:12:371 (1) - ^
01:16:734 (1) - ^
02:08:007 (1) - Add clap (goes with music)
02:10:188 (3) - ^
02:16:734 (1) - Add clap on end of slider
02:20:007 (3) - Add clap

That's about it. uguu.
Crimmi

val0108 wrote:

[Crimmi's Easy]
HP AR OD 2? <--- Hmm, ok.
02:12:370 (5,6) - I think soft sounds good.
02:21:097 (1) - ^
03:06:916 - delete timimg line? <-=--= Ok.
03:07:052 - ^
I'm sticking by with my hitsounding, I know what i'm doing >.<
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