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Kiroro - Best Friend

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Total Posts
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Topic Starter
winber1
This beatmap was submitted using in-game submission on Monday, June 04, 2012 at 9:05:14 AM

Artist: Kiroro
Title: Best Friend
Tags: Aqua Aqua92
BPM: 158.4
Filesize: 4552kb
Play Time: 02:53
Difficulties Available:
  1. Aqua's Normal (3.12 stars, 214 notes)
  2. Dream (4.6 stars, 334 notes)
Download: Kiroro - Best Friend
Information: Scores/Beatmap Listing
---------------
BPM seems to be fine now, or at least i think so. I went back and added some uninherited timing sections to time the map more perfectly. if you notice any discepencies with the timing feel free to tell me

Well, I decided to make a more calm beatmap this time.

I beatmapped kinda more more weirdly than i usually do

March 9, 2011 - Submitted as WIP. Only difficulty is hard so far.
May 26, 2011 - Revived from the Graveyard, and added Aqua's Normal. Thanks for the diff! :3
June 16 - Fixed name of song.. (god i fail.) I can't understand Japanese so I totally did not realize this epic mistake I made >_>

I don't feel like changing the name of the diff even if it doesn't really make all that much sense anymore, but whatever.
akrolsmir
Random mod 'cause I'm bored.

Aqua's Normal:
What naming convention for difficulties do you plan on using? With only two data points to choose from I can't tell yet.
Fix the offset from 650 to 680, to match Dream. It's also the correct offset.

00:03:676 (1,2,3) - Have (2) be exactly in the center?
00:48:323 (4) - Make a copy of (2)?
01:46:590 (1,2) - Consider making this without overlap.
01:56:049 (2) - Looks too pointed considering it's supposed to wrap around (3), try making with 4 nodes instead of 3.
02:10:805 (2) - It would fit the song better if it was shortened and repeated twice like this:
02:49:397- Add a circle for the drum beat?
02:50:911- ^

Dream:

00:31:894 (6) - Doesn't fit music, replace with a slider from 00:32:083 to 00:32:462?
02:00:241 (1) - Delete this and make (3) repeat once?
Towards the end of this I start hitting beats later. Maybe another timing section is needed, or the BPM should be raised slightly or something.

Remarkably few things to point out for a map that has no other mods. Star + Kudostar!
Topic Starter
winber1
Thanks for the mod and kudosu star :3

I went through some random timing changes after I first submitted, and Aqua actually made the diff about when I first submitted, so the timing is a little weird in that.

Anyways...

00:31:894 (6) - Doesn't fit music, replace with a slider from 00:32:083 to 00:32:462?

I thot it did fit lol. I can kinda of see why people would make mistakes reading it tho. I think if you play it a few times you will probably think it fits more, anyways, I still changed it.

I'm gonna wait for aqua to start remembering that he actually made a guest diff before updating lol.
MoodyRPG
[Aqua's Normal]

00:06:703 (5) - Add whistle in the end of the slider
01:21:618 (1) - ^
01:45:833 (6) - Add whistle
01:47:346 (2) - Add whistle in the beginner of the slider
02:25:939 (3) - Add finish
02:41:452 (1) - Delete whistle and add finish

[Dream]

Fine

Star~
Yomeiro
Coming from my riddle mod queue (you didn't solve a riddle, but it seems like nobody wants their map modded without having to solve one, so you get this mod now~)

General

Add aquabluu to the tags? :3
Uhm yeah, since AI-Mod is pointing this out too.... 2 minutes of the mp3 are not mapped.
Dunno if you will make a diff (or someone else) where the whole mp3 is used, but consider to cut off the part from the mp3 which you don't map and leave like10-15 seconds for a outro then~
MP3 is named "Marai e" and not "Mirai e".

Aqua's Normal

This is gonna be a long hitsound mod just because I like it a tad different...

00:04:811 (3) - Remove whistle from the second tick~
00:06:703 (5) - Add whistle at the end.
00:08:027 (7) - ^
00:12:000 (1) - Add whistle here~
00:15:027 (7,8) - Add finish here o.o
00:15:784 (1) - Remove whistle at the beginning, add finish instead, and add whistle to the end~
00:17:297 (3) - Remove whistle from the beginning? ><
00:18:432 (4) - Remove whistle from the end? ><
00:19:946 (6) - ^
00:21:459 (1) - Remove whistle o.o
00:24:108 (7) - Add a note here, or maybe something else from 00:23:729 - 00:24:486~
00:27:891 (3) - Maybe change whistle to finish here~
00:34:702 (1,2,3,4,5) - Whistles should be like AaAaA (A= whistle, a= no whistle~)
00:40:377 (1) - Add a break or sth else after this Spinner? o.o
00:53:241 (4,4) - Add a finish at the end of those Sliders? :3
00:56:268 (4) - Remove whistles from 2nd and 4th tick and add finishes instead~
00:58:160 (1) - Remove whistle from the beginning, add finish
00:59:295 (2) - Remove whistle
01:00:052 (4) - Remove whistle from the beginning
01:04:214 (6) - Add whistle? o.o
01:05:727 (1) - Add finish
01:07:240 (1) - ^
01:08:376 (3) - Remove whistle from the 2nd tick and add finish, add finish at 4 as well and remove the whistle~
01:21:618 (1) - Add finish at this slider~
......

I guess this is enough hitsound-modding~, hopefully you see the pattern I would use and use that at the part I didn't mod any further now~
Something else~

01:17:456 (4) - NC? :3
01:43:184 (11,1) - Add NC on 11 and remove it from 1~
01:55:292 (10,1) - ^
01:57:184 - Note missing? o.o
01:57:562 - ^
02:39:560 - ^
02:41:073 - ^
02:46:370 - ^
02:52:424 - ^
02:53:181 (1) - Guess a finish would make sense on that one~

Dream

Inherited Timing Sections don't really need a "fix", but would you mind taking a look over them again and adjust them, since you changed the offset? (The Inherited Sections are all 30ms to early because of that~)

Well, nothing much to say here, this diff is playin awesome in my opinion.
There's probably some Nazi-stuff, but I don't want to do that right now~
Hitsounds and spacing are awesome~

You wanted me to mod your other map though....
Since nobody replied to the queue atm, I modded this map since you already replied to my queue and tried to solve a riddle~

Well have this star~ :3
Topic Starter
winber1
I'm having problems right now with Aqua lololol. Can't seem to find him, so I'm putting this song on hold until i figure something out. It wasn't aquabluu who made this diff a long time ago (as i have learned after feeling really stupid after asking the wrong person >_>. it's been a while since i actually made this beatmap).

Thanks for looking at it and starring it! I will update these mods as soon as possible.
Aqua

winber1 wrote:

I'm having problems right now with Aqua lololol. Can't seem to find him, so I'm putting this song on hold until i figure something out. It wasn't aquabluu who made this diff a long time ago (as i have learned after feeling really stupid after asking the wrong person >_>. it's been a while since i actually made this beatmap).

Thanks for looking at it and starring it! I will update these mods as soon as possible.
You made me smile :)
Anyway, here's the diff with some mods applied

Download: Kiroro - Mirai e (winber1) [Aqua's Normal].osu
Aqua
forgot some posts x.x

sorry for my-diff-needs-so-many-mods :o
(anyway, change the name to whatever you want ^_^)

Download: Kiroro - Mirai e (winber1) [Aqua's Normal].osu
Topic Starter
winber1
yay, you're alive! :3

yep so i finally updated it lol. also, aqua, do you mind deting some notes, or try to not use as many red tick notes? I'm too lazy to make an easier map lol :(, and i was actually hoping your map was going to be 3 stars. oh well. I don't want to force any type of duty upon you or anything, but yea. I'll make one if you're too busy.

updated :3
S o r d a
hi>~</
Kiroro :oops: :oops:

[overall]:
  1. Delete osb
  2. if you want to ranked,you must make Star rating 3.0↓ diff
[Dream]:
  1. 00:43:053 (1) - Finish
  2. 00:44:945 (5) - move 00:45:039 - sound better?
  3. 00:45:039 (5,6) - hitsound Remove
  4. 00:46:080 (1) - beginning soft Finish
  5. 02:19:339 - Add note
  6. 02:35:796 (10) - slider reverse hidden...I guess and slider reverse error
  7. 02:50:551 (6) - New combo 02:50:930 (1) - Remove Noew combo
[Aqua's Normal]:
  1. many spacing miss Please check
  2. 00:03:706 (1) - beginning soft Finish
  3. 00:15:056 (7,8) - Remove Finish
  4. 00:15:435 (8) - New combo
  5. 00:15:813 (1) - Remove New combo
  6. 00:58:186 (1) - beginning soft Finish
  7. 01:21:643 (1) - ^ and end Silent
  8. 02:30:878 (6) - Slider start 02:31:256 - repeat1time 02:31:635 - end
  9. 02:53:200 (1) - spinner Silent?
Topic Starter
winber1

S o r d a wrote:

[*]if you want to ranked,you must make Star rating 3.0↓ diff[/list] Yeah, I know, I stated that in the song info.
Just wanted to let you know something lol. Anyways, I'll get to this as soon as possible! :3
As of now, I have to go with my friends and work this random project gah.

Thanks for modding and star!

Edit:
SPOILER

S o r d a wrote:

[Dream]:
  1. 00:43:053 (1) - Finish k
  2. 00:44:945 (5) - move 00:45:039 - sound better? no sorry D:
  3. 00:45:039 (5,6) - hitsound Remove ^
  4. 00:46:080 (1) - beginning soft Finish^
  5. 02:19:339 - Add note ^
  6. 02:35:796 (10) - slider reverse hidden...I guess and slider reverse error I've actually been contemplating about this after i revived this map. I actually really like the orientation of the notes, i might ask some more people to check it out. I will probably change in like a day or two, cuz people will still probably comment on the hidden repeat. I just thot there was enough time. but perhaps not
  7. 02:50:551 (6) - New combo 02:50:930 (1) - Remove Noew combo
I didn't change the combos, because I wanted the shapes to have it's own combos. however, I moved combo 6 elsewhere, so that the combos make more sense. I'm not sure if the notes are that readable tho.
wcx19911123
HI

[Aqua's Normal]
00:12:219 (2) - delete
00:21:677 (2) - ^
00:24:136 (7,1) - spacing
00:34:730 (1,2,3,4,5) - pentagon
01:50:964 (3) - delete
02:49:606 (1,2,3,4,1,2,3,4) - make the spacing smaller

[Dream]
02:35:796 (10) - hidden back arrow is unrankble
02:50:930 (1,2,3,4) - this is too hard

that's all
swish
kiroro <3
star :)
frost-b-spec
[General]
hum...i think missmuch BPM or offset...?(think so fast...)

[aqua]
check spacing all

[dream]
delete 2nd waypoint(straight slider)
ex)1.07.645(1)
Topic Starter
winber1
SPOILER
[quote="wcx19911123"
[Dream]
02:35:796 (10) - hidden back arrow is unrankble yeah, ok i knew you guys would comment on that. it's actually not completely hidden, but i'm just being a noob for wanting to keep that >_>. ok changed
02:50:930 (1,2,3,4) - this is too hard erm... not really, but i guess you're right considering the type of song this is. so i turned into a square instead.[/quote]

[quote="frost-b-spec":6b44f][General]
hum...i think missmuch BPM or offset...?(think so fast...)

[aqua]
check spacing all

[dream]
delete 2nd waypoint(straight slider)
ex)1.07.645(1) lol ok

swish wrote:

kiroro <3
star :) yay! :3
Sorry it took a while to get to this, but thanks for mod and star!
Grassvalley
fight~
HakuNoKaemi
[General]
You do need a <3 diff's as for the ex guideline now rule
Well, i stop here as i'm trying to found the correct timing ( remember it's around 79 and not 158 , for correct metronome )

About 30% founded, starnge i'm founding to many jumps
BPM/Offset
78,95/680
79,40/15879
79,60/27969
79,25/37042
79,25/46117
79,40/58230 (to 70320)

the 1st part felt timed good with this...

Should complete the timing
Topic Starter
winber1
SPOILER

HakuNoKaemi wrote:

[General]
You do need a <3 diff's as for the ex guideline now rule
Well, i stop here as i'm trying to found the correct timing ( remember it's around 79 and not 158 , for correct metronome )

About 30% founded, starnge i'm founding to many jumps
BPM/Offset
78,95/680
79,40/15879
79,60/27969
79,25/37042
79,25/46117
79,40/58230 (to 70320)

the 1st part felt timed good with this...

Should complete the timing
Sorry I haven't been looking at this map, and I've been really lazy. I know you spent time on this timing for me, so kudos. I will look at it later. I'm just so damn lazy these days >_>. I don't want to use the 70's as BPM, I'd rather use he 150's, so i'll double it. Thanks. :3
HakuNoKaemi
i should continue the timing...
uhm you shouldn't double a BPM, as it go awfully fast when on kiai. You should rememmber the new rules that say the metronome should go good
HakuNoKaemi
[TimingPoints]
690,758.533501896334,4,2,0,70,1,0
15869,755.667506297229,4,2,0,70,1,0
27969,753.768844221106,4,2,0,70,1,0
37042,757.097791798107,4,2,0,70,1,0
46117,757.097791798107,4,2,0,100,1,0
58230,755.667506297229,4,2,0,100,1,0
70320,755.667506297229,4,2,0,100,1,0
82439,759.013282732448,4,2,0,70,1,0
94530,759.974667511083,4,2,0,70,1,0
109688,757.097791798107,4,2,0,70,1,0
121801,755.667506297229,4,2,0,70,1,0
136914,753.768844221106,4,2,0,70,1,0
139933,759.974667511083,4,2,0,70,1,1
152061,757.097791798107,4,2,0,70,1,1
164174,755.667506297229,4,2,0,70,1,0
173242,751.87969924812,4,2,0,70,1,0
176249,757.097791798107,4,2,0,70,1,0
Metronome go a little off (some ms ... ) but is almost ( ALMOST ) good...
can't continue to listen at 25% of velocity too.
Use the BPM I gaved you, as it follow metronome better and give the correct flashing during kiai, plus i hate fast flashing in kiai .-., so please not double it (Double the SV instead)
Curisu
Good song and map :D
[Hitsounds]
mute the sliderside sounds plz.It's so noisy..

[Aqua]NM+?
The Normal diff is a little bit hard...Add a easier diff?
01:14:455 (4) - spacing changed so suddenly..
01:14:833 - no clap plz
01:15:590 - ^
01:21:643 - vol-20
01:22:400 - whistle
01:45:856 (7) - 1 grid down

[HD]
00:14:678 (1,2,3) - [Just suggestion]move 5 grids down to make a jump?
00:27:920 (4) - new combo
00:44:188 (4) - misleading spacing.
01:01:970 (1) - this slider is a little bit ugly..
01:39:425 - clap
02:21:231 (3) - no whistle sliderside sound..
02:47:903 (3) - reverse selection

+star
Topic Starter
winber1
thanks for mod. i've been really lazy still. so yeah. fixed most. thanks!

and Haku: well, i kinda don't really want to use 1/8 ticks in this song and i think the metronome beat is fine imo. It shouldn't be a problem, but if apparently it is i will change it. Also, I am also very reluctant to use so many red timing sections; after thinking some time about this, I truly think i only need the red timing sections for certain ritardandos.

gah /lazy
Ekaru
Dream:

00:32:854 (2,1) - This jump seems out of place.
00:44:206 (4) - This jump just feels random
01:20:911 (5) - ^
02:01:779 (1) - ^
02:51:540 (4,1,2,3,4) - This feels weird

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Topic Starter
winber1

Ekaru wrote:

Dream:

00:32:854 (2,1) - This jump seems out of place um seems fine.
00:44:206 (4) - This jump just feels random lol k, people keep complaining about that.
01:20:911 (5) - ^ i didn't change it but i put a new combo on it..
02:01:779 (1) - ^ seems fine imo, but i may change it later on if it becomes a problem
02:51:540 (4,1,2,3,4) - This feels weird ^ i've been wondering about this for a while. i'm leaving it as is for now

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Aqua's putting me in charge of his map for idk how long ._. maybe forever. anyways, i didn't really change the shapes that much, just made them more symmetrical.. i guess.

thanks for mod! :3
Aqua

winber1 wrote:

Ekaru wrote:

Dream:

00:32:854 (2,1) - This jump seems out of place um seems fine.
00:44:206 (4) - This jump just feels random lol k, people keep complaining about that.
01:20:911 (5) - ^ i didn't change it but i put a new combo on it..
02:01:779 (1) - ^ seems fine imo, but i may change it later on if it becomes a problem
02:51:540 (4,1,2,3,4) - This feels weird ^ i've been wondering about this for a while. i'm leaving it as is for now

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Aqua's putting me in charge of his map for idk how long ._. maybe forever. anyways, i didn't really change the shapes that much, just made them more symmetrical.. i guess.

thanks for mod! :3
i'm still reading this tho :)
the problem is that i'm in vacation in 3 days. i won't take osu with me so i can't do the mods myself.

however, i can do this one and the ones after i return :)
JauiPlaY
hihi~ :)
some suggestions:

[General]
delete the .osb file if you want.

[Aqua's Normal]
00:18:475(4) - how about overlapped by 00:16:961(2)?
00:33:611(1) - i have no idea why a new combo here. remove it plz?
00:40:422(1) - starts at 00:40:138 may be better for me.

[Dream]
02:14:581(T) - looks like an useless timing point.
02:27:511(1,2) - looks weird...how about this?02:42:458(4,5,6) - the only 1/4 notes in this map, so maybe a slider?
02:53:242(5) - weird slider, hmm...well, it's okay for me~

the map is good enough for a bubble imo. good luck!
so
star~
ziin
[timing]
your green sections aren't snapped or anywhere close to where they're supposed to be. You can move them all in the timing set up panel by selecting them all (hold shift to select a range).

[normal]
Perfect on first run through

[dream]
00:05:230 (1,2) - this seems to be a common theme. Absurdly out of place in difficulty jumps that don't really make a whole lot of sense in the music. I mean the spacing goes from 0.8 to 1.4 to 2.8 in the first 3 notes of the song. No chance to guage the real spacing, no chance to figure out the rhythm of the song. Not to mention, there is nothing in the background on the ends of these sliders. You're mapping nothing.
So with that, I leave you. It's not worth my time to point them out. You can do it better than I can right now if you want to map the song correctly. Post again in the queue if you do map it right and I'll double check. 75% of the 1/2 notes aren't mapping any sort of sound in the song, and there's random huge jumps put everywhere.
Topic Starter
winber1
SPOILER

JauiPlaY wrote:

hihi~ :)
some suggestions:

[General]
delete the .osb file if you want. lol k

[Aqua's Normal]
00:18:475(4) - how about overlapped by 00:16:961(2)? not exactly sure what you mean, but i made it so combo 2 and 4 are in the same place
00:33:611(1) - i have no idea why a new combo here. remove it plz? I'll remove for now. Though, maybe Aqua same reason for it.
00:40:422(1) - starts at 00:40:138 may be better for me. I think it's fine :(

[Dream]
02:14:581(T) - looks like an useless timing point. k
02:27:511(1,2) - looks weird...how about this?[attachment=0:cf0e4]dfgdsg.PNG[/attachment:cf0e4]02:42:458(4,5,6) - the only 1/4 notes in this map, so maybe a slider? k.
02:53:242(5) - weird slider, hmm...well, it's okay for me~ yes, it's weird, i can agree with you. it's imo so i won't change. I could change it later tho.

the map is good enough for a bubble imo. good luck!
so
star~

ziin wrote:

[timing]
your green sections aren't snapped or anywhere close to where they're supposed to be. You can move them all in the timing set up panel by selecting them all (hold shift to select a range). This was due to the numerous offset changes and BPM changes. they won't all be lined up very well even if I move them all at the same time. dam im lazy. i'll fix it later

[normal]
Perfect on first run through

[dream]
00:05:230 (1,2) - this seems to be a common theme. Absurdly out of place in difficulty jumps that don't really make a whole lot of sense in the music. I mean the spacing goes from 0.8 to 1.4 to 2.8 in the first 3 notes of the song. No chance to guage the real spacing, no chance to figure out the rhythm of the song. Not to mention, there is nothing in the background on the ends of these sliders. You're mapping nothing.
So with that, I leave you. It's not worth my time to point them out. You can do it better than I can right now if you want to map the song correctly. Post again in the queue if you do map it right and I'll double check. 75% of the 1/2 notes aren't mapping any sort of sound in the song, and there's random huge jumps put everywhere. only the one that you pointed out was the one I changed. That was also the only where I also truly felt it was retarded as well. The other jumps seriously seem fine to me.

it's an old map. and i probably won't be mapping similar to this ever again, but i still find it pretty sensible.
Thanks for mod guys! :3
Raging Bull
General:
Use tickrate 2. It sounds nicer but I guess the tick could be rather loud compared to the music so up to you.
Somehow it feels as though you doubled the bpm. Especially on dream where I can hear your snare drum hitsound fit perfectly. >_>
Snap your timing sections, most importantly your kiai due to old bpm/offset change.

Normal:
Some combos are rather long and I don't really do NC mods but I guess I can try.
00:06:744 (5) - NC here?
00:31:340 (5) - ^
00:38:152 (5) - Shame that this slider you made has a reverse arrow. Would have been a good place to NC. So NC on this slider instead.
01:10:316 (1,1) - Hmm I would remove the note after spinner because it might be hard to click the note after a spinner but I really think the spinner should be removed instead because it could be mapped well.
02:05:563 (6) - NC?
02:07:455 (1) - Remove NC?
02:08:969 (2,3) - Eh I would space these 1/2 notes instead because in the combo afterward, you stacked 1/1s.
02:10:861 (2,3) - Stack it properly. Reverse select 2 then move it till it snaps to a grid. Then move 3. Then reverse select 2 again.

Dream:
Not really sure why you changed some timing section 1.36SV and there arent any sliders. You could have just used distant snapping instead :3
02:33:944 (4) - Not much, though I think this overlap is ugly.
02:38:106 (4) - ^
Personally what I like much better is the previous slider cutting into the next slider's path instead of the opposite.
02:53:242 (5) - Well not much but this slider seems odd one out as it's really crunched up to make it look really nice. Why don't you stick with an arc instead?
Topic Starter
winber1
looool sorry, i was really lazy. really late update after ur mod post. asdfasdfasf

Raging Bull wrote:

General:
Use tickrate 2. It sounds nicer but I guess the tick could be rather loud compared to the music so up to you.
Somehow it feels as though you doubled the bpm. Especially on dream where I can hear your snare drum hitsound fit perfectly. >_>
Snap your timing sections, most importantly your kiai due to old bpm/offset change.

Normal:
Some combos are rather long and I don't really do NC mods but I guess I can try.
00:06:744 (5) - NC here? k
00:31:340 (5) - ^ sorry, i think it's fine
00:38:152 (5) - Shame that this slider you made has a reverse arrow. Would have been a good place to NC. So NC on this slider instead. i decided not to. I might end up following these combos later if the combos are too long. idk. i like them as they are now. I guess Aqua can always change it if he wants.
01:10:316 (1,1) - Hmm I would remove the note after spinner because it might be hard to click the note after a spinner but I really think the spinner should be removed instead because it could be mapped well. I think it's fine, but maybe i could change it... later lulz
02:05:563 (6) - NC? no sorry
02:07:455 (1) - Remove NC? ^
02:08:969 (2,3) - Eh I would space these 1/2 notes instead because in the combo afterward, you stacked 1/1s. k
02:10:861 (2,3) - Stack it properly. Reverse select 2 then move it till it snaps to a grid. Then move 3. Then reverse select 2 again. or you could put distance snapping to 0.0x and use shift and snap it. Or you could delete combo 3 and add it directly on top of the end of slider 2. Anyways, I think it was already stacked perfectly? maybe not. i "fixed" it i guess,

Dream:
Not really sure why you changed some timing section 1.36SV and there arent any sliders. You could have just used distant snapping instead :3 !! y u no like my S-- yea idk why i made those SV changes. I'll look into later on. looking back on it now, i just feel weird using these, but i guess it's fine until people start comlpaining about them being hard to read, which no one actually has, so i guess im fine up until now lol
02:33:944 (4) - Not much, though I think this overlap is ugly. i think it's fine ._.
02:38:106 (4) - ^ ok
Personally what I like much better is the previous slider cutting into the next slider's path instead of the opposite.
02:53:242 (5) - Well not much but this slider seems odd one out as it's really crunched up to make it look really nice. Why don't you stick with an arc instead? lol k. idk why i ever made this shape. it's so random. i'll change it later i guess
RobotoRaccoon
Mod :o

[Normal]
02:11:996 (3) - Place directly onto the end of the slider
02:53:242 (1) - Replace Whistle with Finish?

[Dream]
00:51:585 (8) - Place directly onto the end of the slider
01:45:508 (7) - ^

Superb...
Good map.
Topic Starter
winber1

RobotoRaccoon wrote:

Mod :o

[Normal]
02:11:996 (3) - Place directly onto the end of the slider
02:53:242 (1) - Replace Whistle with Finish?

[Dream]
00:51:585 (8) - Place directly onto the end of the slider
01:45:508 (7) - ^

Superb...
Good map.
Thanks for mod :3. Fixed all, but some of the notes already seemed to be stacked perfectly anyways.. :S
YTYuyu
Yo modding this song because of ur request :)

Aqua's Normal:
00:12:042(1,2) - 1 grid up for both
00:15:069(2) - 1 grid right
00:32:854(6,7) - 1 grid down for both
01:39:832(5) - NC
02:22:781(5) - ^

Dream:
00:07:312(4) - NC
00:12:231(5) - ^
00:18:853(6) - ^
00:36:827(7) - ^
00:49:504(4) - ^
01:00:090(4) - ^
01:11:451(4) - ^
01:14:479(5) - ^
01:44:183(4) - ^
02:00:455(4) - ^
02:22:970(7) - ^
02:24:484(1) - remove the new combo if u follow the suggestion above.
02:33:944(4) - NC
02:35:079(5) - ^
02:45:485(5) - ^

This is the best i can do. GL :D
Rei Hakurei
[request from queue]

[Normal]
> since i see average distance used is 1.0x then i'll try to suggest the spacing is around 1.0x (0.9x~1.05x)
00:03:717 (1) - (nazi) 1 grid right
00:05:230 (3) - (nazi) 1 grid left
00:06:744 (1) - (nazi) [slider endpoint] 2 grid right
00:12:042 (1,2,3,4,1) - (nazi) 1 grid left
00:28:692 (1) - rotate by 90deg CCW and use dist snap to make 1.0x between 00:27:935 (3) - and 00:30:205 (2) -
00:34:746 (1) - i don't know, maybe surprising, maybe ok..
00:54:045 (1) - (nazi) 1 grid down
00:55:937 (2) - (nazi) 2 grid down
00:57:829 (5) - (nazi) 1 grid right
00:59:342 (2) - (nazi) 1 grid down
01:05:775 (1) - i don't really think this is a problem ...
01:07:289 (1) - (nazi) 2 grid left
01:45:886 (5) - (nazi) 1 grid down
01:48:157 (3) - (nazi) 1 grid right
01:54:590 (7) - (nazi) 1 grid down
02:03:671 (2) - (nazi) 1 grid up
02:27:511 (1) - (nazi) 1 grid left
02:45:296 (2) - (nazi) 1 grid left
02:47:566 (2) - (nazi) 1 grid down
> your diff is overall good :D
this is my first time nazi

[Dream]
> enjoyable diff :D
02:12:375 (1,2,3,4,5) - +1
02:53:242 (5) - if (hidden and !snaking) { a bit confusing lol }

here... some present~ nice map on slow song~
Topic Starter
winber1
sorry for late reply, but fixed most nazis and stuff. I did not change combos sorry D:, i like them the way they are. I changed one tho.
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