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Kiroro - Best Friend

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frost-b-spec
[General]
hum...i think missmuch BPM or offset...?(think so fast...)

[aqua]
check spacing all

[dream]
delete 2nd waypoint(straight slider)
ex)1.07.645(1)
Topic Starter
winber1
SPOILER
[quote="wcx19911123"
[Dream]
02:35:796 (10) - hidden back arrow is unrankble yeah, ok i knew you guys would comment on that. it's actually not completely hidden, but i'm just being a noob for wanting to keep that >_>. ok changed
02:50:930 (1,2,3,4) - this is too hard erm... not really, but i guess you're right considering the type of song this is. so i turned into a square instead.[/quote]

[quote="frost-b-spec":6b44f][General]
hum...i think missmuch BPM or offset...?(think so fast...)

[aqua]
check spacing all

[dream]
delete 2nd waypoint(straight slider)
ex)1.07.645(1) lol ok

swish wrote:

kiroro <3
star :) yay! :3
Sorry it took a while to get to this, but thanks for mod and star!
Grassvalley
fight~
HakuNoKaemi
[General]
You do need a <3 diff's as for the ex guideline now rule
Well, i stop here as i'm trying to found the correct timing ( remember it's around 79 and not 158 , for correct metronome )

About 30% founded, starnge i'm founding to many jumps
BPM/Offset
78,95/680
79,40/15879
79,60/27969
79,25/37042
79,25/46117
79,40/58230 (to 70320)

the 1st part felt timed good with this...

Should complete the timing
Topic Starter
winber1
SPOILER

HakuNoKaemi wrote:

[General]
You do need a <3 diff's as for the ex guideline now rule
Well, i stop here as i'm trying to found the correct timing ( remember it's around 79 and not 158 , for correct metronome )

About 30% founded, starnge i'm founding to many jumps
BPM/Offset
78,95/680
79,40/15879
79,60/27969
79,25/37042
79,25/46117
79,40/58230 (to 70320)

the 1st part felt timed good with this...

Should complete the timing
Sorry I haven't been looking at this map, and I've been really lazy. I know you spent time on this timing for me, so kudos. I will look at it later. I'm just so damn lazy these days >_>. I don't want to use the 70's as BPM, I'd rather use he 150's, so i'll double it. Thanks. :3
HakuNoKaemi
i should continue the timing...
uhm you shouldn't double a BPM, as it go awfully fast when on kiai. You should rememmber the new rules that say the metronome should go good
HakuNoKaemi
[TimingPoints]
690,758.533501896334,4,2,0,70,1,0
15869,755.667506297229,4,2,0,70,1,0
27969,753.768844221106,4,2,0,70,1,0
37042,757.097791798107,4,2,0,70,1,0
46117,757.097791798107,4,2,0,100,1,0
58230,755.667506297229,4,2,0,100,1,0
70320,755.667506297229,4,2,0,100,1,0
82439,759.013282732448,4,2,0,70,1,0
94530,759.974667511083,4,2,0,70,1,0
109688,757.097791798107,4,2,0,70,1,0
121801,755.667506297229,4,2,0,70,1,0
136914,753.768844221106,4,2,0,70,1,0
139933,759.974667511083,4,2,0,70,1,1
152061,757.097791798107,4,2,0,70,1,1
164174,755.667506297229,4,2,0,70,1,0
173242,751.87969924812,4,2,0,70,1,0
176249,757.097791798107,4,2,0,70,1,0
Metronome go a little off (some ms ... ) but is almost ( ALMOST ) good...
can't continue to listen at 25% of velocity too.
Use the BPM I gaved you, as it follow metronome better and give the correct flashing during kiai, plus i hate fast flashing in kiai .-., so please not double it (Double the SV instead)
Curisu
Good song and map :D
[Hitsounds]
mute the sliderside sounds plz.It's so noisy..

[Aqua]NM+?
The Normal diff is a little bit hard...Add a easier diff?
01:14:455 (4) - spacing changed so suddenly..
01:14:833 - no clap plz
01:15:590 - ^
01:21:643 - vol-20
01:22:400 - whistle
01:45:856 (7) - 1 grid down

[HD]
00:14:678 (1,2,3) - [Just suggestion]move 5 grids down to make a jump?
00:27:920 (4) - new combo
00:44:188 (4) - misleading spacing.
01:01:970 (1) - this slider is a little bit ugly..
01:39:425 - clap
02:21:231 (3) - no whistle sliderside sound..
02:47:903 (3) - reverse selection

+star
Topic Starter
winber1
thanks for mod. i've been really lazy still. so yeah. fixed most. thanks!

and Haku: well, i kinda don't really want to use 1/8 ticks in this song and i think the metronome beat is fine imo. It shouldn't be a problem, but if apparently it is i will change it. Also, I am also very reluctant to use so many red timing sections; after thinking some time about this, I truly think i only need the red timing sections for certain ritardandos.

gah /lazy
Ekaru
Dream:

00:32:854 (2,1) - This jump seems out of place.
00:44:206 (4) - This jump just feels random
01:20:911 (5) - ^
02:01:779 (1) - ^
02:51:540 (4,1,2,3,4) - This feels weird

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Topic Starter
winber1

Ekaru wrote:

Dream:

00:32:854 (2,1) - This jump seems out of place um seems fine.
00:44:206 (4) - This jump just feels random lol k, people keep complaining about that.
01:20:911 (5) - ^ i didn't change it but i put a new combo on it..
02:01:779 (1) - ^ seems fine imo, but i may change it later on if it becomes a problem
02:51:540 (4,1,2,3,4) - This feels weird ^ i've been wondering about this for a while. i'm leaving it as is for now

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Aqua's putting me in charge of his map for idk how long ._. maybe forever. anyways, i didn't really change the shapes that much, just made them more symmetrical.. i guess.

thanks for mod! :3
Aqua

winber1 wrote:

Ekaru wrote:

Dream:

00:32:854 (2,1) - This jump seems out of place um seems fine.
00:44:206 (4) - This jump just feels random lol k, people keep complaining about that.
01:20:911 (5) - ^ i didn't change it but i put a new combo on it..
02:01:779 (1) - ^ seems fine imo, but i may change it later on if it becomes a problem
02:51:540 (4,1,2,3,4) - This feels weird ^ i've been wondering about this for a while. i'm leaving it as is for now

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Aqua's putting me in charge of his map for idk how long ._. maybe forever. anyways, i didn't really change the shapes that much, just made them more symmetrical.. i guess.

thanks for mod! :3
i'm still reading this tho :)
the problem is that i'm in vacation in 3 days. i won't take osu with me so i can't do the mods myself.

however, i can do this one and the ones after i return :)
JauiPlaY
hihi~ :)
some suggestions:

[General]
delete the .osb file if you want.

[Aqua's Normal]
00:18:475(4) - how about overlapped by 00:16:961(2)?
00:33:611(1) - i have no idea why a new combo here. remove it plz?
00:40:422(1) - starts at 00:40:138 may be better for me.

[Dream]
02:14:581(T) - looks like an useless timing point.
02:27:511(1,2) - looks weird...how about this?02:42:458(4,5,6) - the only 1/4 notes in this map, so maybe a slider?
02:53:242(5) - weird slider, hmm...well, it's okay for me~

the map is good enough for a bubble imo. good luck!
so
star~
ziin
[timing]
your green sections aren't snapped or anywhere close to where they're supposed to be. You can move them all in the timing set up panel by selecting them all (hold shift to select a range).

[normal]
Perfect on first run through

[dream]
00:05:230 (1,2) - this seems to be a common theme. Absurdly out of place in difficulty jumps that don't really make a whole lot of sense in the music. I mean the spacing goes from 0.8 to 1.4 to 2.8 in the first 3 notes of the song. No chance to guage the real spacing, no chance to figure out the rhythm of the song. Not to mention, there is nothing in the background on the ends of these sliders. You're mapping nothing.
So with that, I leave you. It's not worth my time to point them out. You can do it better than I can right now if you want to map the song correctly. Post again in the queue if you do map it right and I'll double check. 75% of the 1/2 notes aren't mapping any sort of sound in the song, and there's random huge jumps put everywhere.
Topic Starter
winber1
SPOILER

JauiPlaY wrote:

hihi~ :)
some suggestions:

[General]
delete the .osb file if you want. lol k

[Aqua's Normal]
00:18:475(4) - how about overlapped by 00:16:961(2)? not exactly sure what you mean, but i made it so combo 2 and 4 are in the same place
00:33:611(1) - i have no idea why a new combo here. remove it plz? I'll remove for now. Though, maybe Aqua same reason for it.
00:40:422(1) - starts at 00:40:138 may be better for me. I think it's fine :(

[Dream]
02:14:581(T) - looks like an useless timing point. k
02:27:511(1,2) - looks weird...how about this?[attachment=0:cf0e4]dfgdsg.PNG[/attachment:cf0e4]02:42:458(4,5,6) - the only 1/4 notes in this map, so maybe a slider? k.
02:53:242(5) - weird slider, hmm...well, it's okay for me~ yes, it's weird, i can agree with you. it's imo so i won't change. I could change it later tho.

the map is good enough for a bubble imo. good luck!
so
star~

ziin wrote:

[timing]
your green sections aren't snapped or anywhere close to where they're supposed to be. You can move them all in the timing set up panel by selecting them all (hold shift to select a range). This was due to the numerous offset changes and BPM changes. they won't all be lined up very well even if I move them all at the same time. dam im lazy. i'll fix it later

[normal]
Perfect on first run through

[dream]
00:05:230 (1,2) - this seems to be a common theme. Absurdly out of place in difficulty jumps that don't really make a whole lot of sense in the music. I mean the spacing goes from 0.8 to 1.4 to 2.8 in the first 3 notes of the song. No chance to guage the real spacing, no chance to figure out the rhythm of the song. Not to mention, there is nothing in the background on the ends of these sliders. You're mapping nothing.
So with that, I leave you. It's not worth my time to point them out. You can do it better than I can right now if you want to map the song correctly. Post again in the queue if you do map it right and I'll double check. 75% of the 1/2 notes aren't mapping any sort of sound in the song, and there's random huge jumps put everywhere. only the one that you pointed out was the one I changed. That was also the only where I also truly felt it was retarded as well. The other jumps seriously seem fine to me.

it's an old map. and i probably won't be mapping similar to this ever again, but i still find it pretty sensible.
Thanks for mod guys! :3
Raging Bull
General:
Use tickrate 2. It sounds nicer but I guess the tick could be rather loud compared to the music so up to you.
Somehow it feels as though you doubled the bpm. Especially on dream where I can hear your snare drum hitsound fit perfectly. >_>
Snap your timing sections, most importantly your kiai due to old bpm/offset change.

Normal:
Some combos are rather long and I don't really do NC mods but I guess I can try.
00:06:744 (5) - NC here?
00:31:340 (5) - ^
00:38:152 (5) - Shame that this slider you made has a reverse arrow. Would have been a good place to NC. So NC on this slider instead.
01:10:316 (1,1) - Hmm I would remove the note after spinner because it might be hard to click the note after a spinner but I really think the spinner should be removed instead because it could be mapped well.
02:05:563 (6) - NC?
02:07:455 (1) - Remove NC?
02:08:969 (2,3) - Eh I would space these 1/2 notes instead because in the combo afterward, you stacked 1/1s.
02:10:861 (2,3) - Stack it properly. Reverse select 2 then move it till it snaps to a grid. Then move 3. Then reverse select 2 again.

Dream:
Not really sure why you changed some timing section 1.36SV and there arent any sliders. You could have just used distant snapping instead :3
02:33:944 (4) - Not much, though I think this overlap is ugly.
02:38:106 (4) - ^
Personally what I like much better is the previous slider cutting into the next slider's path instead of the opposite.
02:53:242 (5) - Well not much but this slider seems odd one out as it's really crunched up to make it look really nice. Why don't you stick with an arc instead?
Topic Starter
winber1
looool sorry, i was really lazy. really late update after ur mod post. asdfasdfasf

Raging Bull wrote:

General:
Use tickrate 2. It sounds nicer but I guess the tick could be rather loud compared to the music so up to you.
Somehow it feels as though you doubled the bpm. Especially on dream where I can hear your snare drum hitsound fit perfectly. >_>
Snap your timing sections, most importantly your kiai due to old bpm/offset change.

Normal:
Some combos are rather long and I don't really do NC mods but I guess I can try.
00:06:744 (5) - NC here? k
00:31:340 (5) - ^ sorry, i think it's fine
00:38:152 (5) - Shame that this slider you made has a reverse arrow. Would have been a good place to NC. So NC on this slider instead. i decided not to. I might end up following these combos later if the combos are too long. idk. i like them as they are now. I guess Aqua can always change it if he wants.
01:10:316 (1,1) - Hmm I would remove the note after spinner because it might be hard to click the note after a spinner but I really think the spinner should be removed instead because it could be mapped well. I think it's fine, but maybe i could change it... later lulz
02:05:563 (6) - NC? no sorry
02:07:455 (1) - Remove NC? ^
02:08:969 (2,3) - Eh I would space these 1/2 notes instead because in the combo afterward, you stacked 1/1s. k
02:10:861 (2,3) - Stack it properly. Reverse select 2 then move it till it snaps to a grid. Then move 3. Then reverse select 2 again. or you could put distance snapping to 0.0x and use shift and snap it. Or you could delete combo 3 and add it directly on top of the end of slider 2. Anyways, I think it was already stacked perfectly? maybe not. i "fixed" it i guess,

Dream:
Not really sure why you changed some timing section 1.36SV and there arent any sliders. You could have just used distant snapping instead :3 !! y u no like my S-- yea idk why i made those SV changes. I'll look into later on. looking back on it now, i just feel weird using these, but i guess it's fine until people start comlpaining about them being hard to read, which no one actually has, so i guess im fine up until now lol
02:33:944 (4) - Not much, though I think this overlap is ugly. i think it's fine ._.
02:38:106 (4) - ^ ok
Personally what I like much better is the previous slider cutting into the next slider's path instead of the opposite.
02:53:242 (5) - Well not much but this slider seems odd one out as it's really crunched up to make it look really nice. Why don't you stick with an arc instead? lol k. idk why i ever made this shape. it's so random. i'll change it later i guess
RobotoRaccoon
Mod :o

[Normal]
02:11:996 (3) - Place directly onto the end of the slider
02:53:242 (1) - Replace Whistle with Finish?

[Dream]
00:51:585 (8) - Place directly onto the end of the slider
01:45:508 (7) - ^

Superb...
Good map.
Topic Starter
winber1

RobotoRaccoon wrote:

Mod :o

[Normal]
02:11:996 (3) - Place directly onto the end of the slider
02:53:242 (1) - Replace Whistle with Finish?

[Dream]
00:51:585 (8) - Place directly onto the end of the slider
01:45:508 (7) - ^

Superb...
Good map.
Thanks for mod :3. Fixed all, but some of the notes already seemed to be stacked perfectly anyways.. :S
YTYuyu
Yo modding this song because of ur request :)

Aqua's Normal:
00:12:042(1,2) - 1 grid up for both
00:15:069(2) - 1 grid right
00:32:854(6,7) - 1 grid down for both
01:39:832(5) - NC
02:22:781(5) - ^

Dream:
00:07:312(4) - NC
00:12:231(5) - ^
00:18:853(6) - ^
00:36:827(7) - ^
00:49:504(4) - ^
01:00:090(4) - ^
01:11:451(4) - ^
01:14:479(5) - ^
01:44:183(4) - ^
02:00:455(4) - ^
02:22:970(7) - ^
02:24:484(1) - remove the new combo if u follow the suggestion above.
02:33:944(4) - NC
02:35:079(5) - ^
02:45:485(5) - ^

This is the best i can do. GL :D
Rei Hakurei
[request from queue]

[Normal]
> since i see average distance used is 1.0x then i'll try to suggest the spacing is around 1.0x (0.9x~1.05x)
00:03:717 (1) - (nazi) 1 grid right
00:05:230 (3) - (nazi) 1 grid left
00:06:744 (1) - (nazi) [slider endpoint] 2 grid right
00:12:042 (1,2,3,4,1) - (nazi) 1 grid left
00:28:692 (1) - rotate by 90deg CCW and use dist snap to make 1.0x between 00:27:935 (3) - and 00:30:205 (2) -
00:34:746 (1) - i don't know, maybe surprising, maybe ok..
00:54:045 (1) - (nazi) 1 grid down
00:55:937 (2) - (nazi) 2 grid down
00:57:829 (5) - (nazi) 1 grid right
00:59:342 (2) - (nazi) 1 grid down
01:05:775 (1) - i don't really think this is a problem ...
01:07:289 (1) - (nazi) 2 grid left
01:45:886 (5) - (nazi) 1 grid down
01:48:157 (3) - (nazi) 1 grid right
01:54:590 (7) - (nazi) 1 grid down
02:03:671 (2) - (nazi) 1 grid up
02:27:511 (1) - (nazi) 1 grid left
02:45:296 (2) - (nazi) 1 grid left
02:47:566 (2) - (nazi) 1 grid down
> your diff is overall good :D
this is my first time nazi

[Dream]
> enjoyable diff :D
02:12:375 (1,2,3,4,5) - +1
02:53:242 (5) - if (hidden and !snaking) { a bit confusing lol }

here... some present~ nice map on slow song~
Topic Starter
winber1
sorry for late reply, but fixed most nazis and stuff. I did not change combos sorry D:, i like them the way they are. I changed one tho.
-kevincela-
Hi,sorry for the pretty long delay (in this moments I'm pretty busy with school etc.)

[Aqua's Normal]

  1. You should snap all the green lines,since they are not snapped
  2. 00:54:802 (2) - (nazi)Try to make this slider more similiar to the slider 2
  3. 01:07:667 (2) - Maybe move the waypoint of the slider 3 grids right?
  4. 02:39:620 - Add a note?
    Pretty good work on the map,keep it up! :D
[Dream]

  1. Same thing for the other diff about the green lines not snapped
    Apart from that,that's a pretty lovely diff!Good work!
Topic Starter
winber1
lol took me a long time to actually implement this cuz im so damn lazy these days. I'm gonna go and try to fix the tempo before snapping green lines, cuz something's really weird with this tempo, and snapping the green lines won't do me any good if i'm gonna have to resnap them later. thanks for mod ;3
Lucy_Heartfilia_old
Dream
STACKING - 2

I can't find problem.Because it's ID = 20000+
Old pending song
You should find MAT AND BAT
So you don't need star,I also don't need KUSUDO.Thank you
Takos
hi winber~ >w</
Mod request accepted from my queue
All Suggestions

Dream
00:44:986 (5,6) - I felt that these notes were too close to the previous note when I was playing.
01:19:987 (1,2,3,4) - I felt that (1) is too close to the previous note, maybe start from the other side of the trapezoid? btw 1 and 4 are not symetrical
01:20:933 (1) - I actually had a hard time playing this note correctly, because I thought it was going to play at 01:20:744 -
02:29:417 (1) - too close to previous note?
02:38:875 (2) - I'm not a big fan of sliders touching previous notes. Why not curve to the other side?
02:40:388 (3) - ^
02:47:576 (2) - Ctrl+R?

Aqua's Normal
Can't find any problems

Wow nice map. Very relaxing map, I really enjoyed playing this.
aston_old
[Aqua's Normal]
More than 1/4 of this map is Kiai. Please redo.
00:24:923 (1) - move down 3, right 1
00:28:708 (1) - move right 1
00:50:304 (1) - move down 2, right 1
01:00:135 (4) - move down 1
01:02:404 (1,2) - left 1
01:05:807 (1) - right 3
01:13:370 (1) - up 1
01:14:126 (3) - up 1
01:17:151 (1) - right 1
01:40:606 (6) - straighten ticks on this
01:41:741 (7) - up 1
01:42:119 (8) - up 2 and straighten last tick on this, it's not snapped
02:00:278 (3) - right 1
02:01:792 (4) - up 2, right 1
02:07:466 (1,2) - move to 160, 240
02:25:634 (9) - right 1
02:27:526 (1) - up 1
02:36:983 (2) - right 1
02:49:657 (1,2) - 7 up, 4 left

Recheck a lot of slider ticks on this difficulty, most of them are off. I mean, you can keep it like this, but it just bugs me :c

[Dream]
More than 1/4 of this map is Kiai. Please redo.
01:14:126 (4) - Prev: 3.38, Next 4.30 orz these jumps don't match and change too much.
02:44:550 (2,3) - ^
02:47:576 (2) - ^
Please relook your distance problems, too much for me to fix. orz
Topic Starter
winber1
Although I know I mapped this song kinda differently and stuff, everything is still readable. I kept those jumps. i'm just gonna keep it as how i originally wanted to map this song, even though I probably would not map similar to this any time soon, or ever again.
As for Aqua's, i fixed most of it.

The length of the kiai really doesn't matter that much if the kiai time makes sense, in which case it does here. Anyways, from looking at the map, the kiai time is probably just barely over 1/4 of the draining time. I don't see any major problem that arises from this.

Thanks for the mod!
aston_old
I didn't say the jumps weren't readable, they're just random and will confuse players who aren't top-tier.
Roddie
Hi.

General
  1. Add "Aqua92" in the tags.

Aqua's Normal
  1. 00:56:732 (4)-It sounds like there should be a whistle on the end of that slider.
  2. 02:08:601 (1)-Fix the spacing on the by using the distance snap?

Dream
This looks alright to me.

Well, the jumps on "Dream" weren't as fitting but I guess it's fine.

Good luck.
Topic Starter
winber1
fixed all thanks, been getting lazy >_>
GiNa
I just realized the BG is actually from "The place promised in our early days" xD
Anyways, I might edit again with my mod after my exams lol.

EDIT:
[Aqua’s Normal]
00:23:408 (5) – maybe NC here, just like 00:14:323 (1)
02:39:632 (2) – this look fine, but it’s too close to the previousm maybe try other pattern

[Dream]
01:48:172 (1,2,3,4) – they look better in this way, http://osu.ppy.sh/ss/202042
spacing goes like 0.20x -> 0.24x -> 0.28x

Really NICE map and song!!
Topic Starter
winber1
SPOILER

GiNa wrote:

I just realized the BG is actually from "The place promised in our early days" xD
Anyways, I might edit again with my mod after my exams lol.

EDIT:
[Aqua’s Normal]
00:23:408 (5) – maybe NC here, just like 00:14:323 (1) ok
02:39:632 (2) – this look fine, but it’s too close to the previousm maybe try other pattern i see what you mean, but i wil keep this for now.

[Dream]
01:48:172 (1,2,3,4) – they look better in this way, http://osu.ppy.sh/ss/202042 i actually like what i had before, but thanks for hte suggestion
spacing goes like 0.20x -> 0.24x -> 0.28x

Really NICE map and song!!
Sorry, i didn't notice this. When did you edit this? D:
thanks for mod tho! :3
Sync
Dream
-- All of your inherited timing sections are unsnapped
00:24:166 (5,6) - These jumps are uncalled for -- there is no speed up or change in song that these jumps would fit. I would space them closer together.
00:27:951 (4) - This is pretty menial, but I'd remove this combo because it's unnecessary. Also, you're primarily following the vocals when it comes to combos.
00:46:145 (1) - I'd make this section right here similar to what you did later in the song (02:19:960 (1,2,3,4) - around here). It certainly follows the vocals better and does more justice for the kiai section.
00:48:413 (3) - Remove this repeat and replace it with a hit circle. It'd totally work better. I'm not a particularly huge fan of slider end-points ending on heavy beats but it screams out right here.
00:49:170 (4) - If you followed the suggestion above, add a new combo here. If you didn't, 00:49:548 (4) - Add a new combo here.
00:50:304 (6) - Unsnapped slider-end
00:51:060 (7) - Unsnapped slider-end
00:56:921 (3) - Unsnapped slider-end
00:57:867 (6) - Unsnapped slider-end
00:59:001 (1) - Unsnapped slider-end
00:57:867 (6) - Remove the repeat; it totally doesn't fit. The reason being is because the song has transitioned and it feels odd that you're on the same slider as the previous section.
00:58:623 (1) - Add a hit circle here if you removed that repeat (you should). Add a new combo too.
00:59:001 (1) - Remove combo
01:01:270 (8) - Add a new combo here. Follows the vocals better.
01:02:026 (1) - Remove combo
01:19:987 (1,2,3,4) - This confused me the first time around. It works, but I think you should add a hit circle here (01:19:798 (3)).
01:58:008 (1) - A combo isn't really called for at this part -- sure, it follows the pattern, but not the song itself.
01:58:765 (5) - I think a new combo here would be better.
02:07:466 (4) - For the sake of consistency throughout the whole map, add a new combo starting here and remove the combo at 02:07:845 . (You did it 00:09:402 (1,2,3) - here.) Either way is fine, but make sure they both match.
02:50:981 (1) - Remove combo here and add a new one at 02:51:170 (8). (I suggested the same thing earlier, so keep in mind whether you did or didn't follow it)
02:51:738 (1) - Remove combo
02:53:251 (8) - New combo here; transition in music, downbeat, etc. (lolredundancy)

Aqua's Normal
00:14:702 (2) - Add a hit circle here to follow the piano
00:15:459 (4) - Here too
00:23:408 (1,2) - Same deal, add hit circles to follow the piano just like before. Additionally, you could make (1) and (2) into 1/2 beat sliders.
01:01:270 (6) - I'd add a new combo here to better suit the music.
01:02:404 (1) - Remove combo
01:02:782 (3,4) - I'd suggest switching these two objects around -- The slider would fit better when placed on that downbeat.
01:21:668 (x) - Unsnapped inherited timing section
01:37:561 (x) - Unsnapped inherited timing section
01:49:307 (1) - Add a hitcircle here to follow the vocals.
01:49:686 (4) - I would suggest making this hit circle into a 1-beat slider; otherwise, this part will feel empty.
01:50:442 (1) - Remove combo
02:01:413 (4) - Add a hit circle
02:01:792 (5) - New combo
02:02:548 (1) - Remove combo here if you added a new combo before
02:41:145 (4) - Add a hit circle to follow the piano

Good luck, PM me when you've finished this mod and I will pass it on.
Topic Starter
winber1

Sync wrote:

Dream
-- All of your inherited timing sections are unsnapped
00:24:166 (5,6) - These jumps are uncalled for -- there is no speed up or change in song that these jumps would fit. I would space them closer together. i don't really see much of a problem here to be honest. perfectly playable and does not break sort of flow whatsoever
00:27:951 (4) - This is pretty menial, but I'd remove this combo because it's unnecessary. Also, you're primarily following the vocals when it comes to combos. no sorry.
00:46:145 (1) - I'd make this section right here similar to what you did later in the song (02:19:960 (1,2,3,4) - around here). It certainly follows the vocals better and does more justice for the kiai section. ok then
00:48:413 (3) - Remove this repeat and replace it with a hit circle. It'd totally work better. I'm not a particularly huge fan of slider end-points ending on heavy beats but it screams out right here. it doesn't really particularly scream in part at all to be honest, there's a stronger beat at this particular spot, but i wouldn't consider it screaming at all. anyways, changed.
00:49:170 (4) - If you followed the suggestion above, add a new combo here. If you didn't, 00:49:548 (4) - Add a new combo here. already done
00:50:304 (6) - Unsnapped slider-end
00:51:060 (7) - Unsnapped slider-end
00:56:921 (3) - Unsnapped slider-end
00:57:867 (6) - Unsnapped slider-end
00:59:001 (1) - Unsnapped slider-end dafqu ok fixed
00:57:867 (6) - Remove the repeat; it totally doesn't fit. The reason being is because the song has transitioned and it feels odd that you're on the same slider as the previous section. to be honest, i still kinda like the way i mapped this.
00:58:623 (1) - Add a hit circle here if you removed that repeat (you should). Add a new combo too.
00:59:001 (1) - Remove combo
01:01:270 (8) - Add a new combo here. Follows the vocals better.
01:02:026 (1) - Remove combo gonna keep them
01:19:987 (1,2,3,4) - This confused me the first time around. It works, but I think you should add a hit circle here (01:19:798 (3)). don't really want to add extra notes here.
01:58:008 (1) - A combo isn't really called for at this part -- sure, it follows the pattern, but not the song itself. combos weren't implemented to follow the vocals. you can follow vocals with combos if you want, but it isn't always necessary as long as the combos you make are broken up in a logical manner, that is in patterns or what not. i'm just gonna keep it as it seems to follow what i had done previously
01:58:765 (5) - I think a new combo here would be better.^
02:07:466 (4) - For the sake of consistency throughout the whole map, add a new combo starting here and remove the combo at 02:07:845 . (You did it 00:09:402 (1,2,3) - here.) Either way is fine, but make sure they both match. just saying, those two parts aren't even the same. that part 00:09:402 (1,2,3) matches with 01:43:254 (1,2,3). i wanted those squares in one combo anyways.
02:50:981 (1) - Remove combo here and add a new one at 02:51:170 (8). (I suggested the same thing earlier, so keep in mind whether you did or didn't follow it) makes the pattern awkward. as i said before, you don't have to follow vocals with combos. i largely didn't do so in this map.
02:51:738 (1) - Remove combo
02:53:251 (8) - New combo here; transition in music, downbeat, etc. (lolredundancy) added a new comb on the slider.

Aqua's Normal
00:14:702 (2) - Add a hit circle here to follow the piano
00:15:459 (4) - Here too k
00:23:408 (1,2) - Same deal, add hit circles to follow the piano just like before. Additionally, you could make (1) and (2) into 1/2 beat sliders. doesn't reall fit as well
01:01:270 (6) - I'd add a new combo here to better suit the music. fits better the way it is now imo
01:02:404 (1) - Remove combo
01:02:782 (3,4) - I'd suggest switching these two objects around -- The slider would fit better when placed on that downbeat. mmk
01:21:668 (x) - Unsnapped inherited timing section
01:37:561 (x) - Unsnapped inherited timing section
01:49:307 (1) - Add a hitcircle here to follow the vocals.
01:49:686 (4) - I would suggest making this hit circle into a 1-beat slider; otherwise, this part will feel empty. mmk
01:50:442 (1) - Remove combo not exactly sure what you mean since theres no new combo here anyways
02:01:413 (4) - Add a hit circle idk kinda lik the space
02:01:792 (5) - New combo sure
02:02:548 (1) - Remove combo here if you added a new combo before^
02:41:145 (4) - Add a hit circle to follow the piano i think there was actualyl a note there before, so yeah

Good luck, PM me when you've finished this mod and I will pass it on.

THanks for mod. :3
Leorda
Hello

Aqua's Normal
00:18:487 (4) - New combo for your combo pattern
00:31:358 (5) - ^
00:38:172 (5) - ^
02:01:792 (1,2,3,4,5,6,7,8,9) - 9 combos are too long for normal diff
02:19:960 (1,2,3,4,5,6,7,8,9) - ^


Dream
* Lots of unsnapped inherited timing points

00:48:413 (5) - Missing clap at head slider?
01:02:782 (3) - Remove whistle at sliderbody
01:19:231 (2) - Why clap at tail slider? It's weird you know
02:33:390 (3) - Remove whistle at sliderbody


Nice map~
Topic Starter
winber1

Leorda wrote:

Hello

Aqua's Normal
00:18:487 (4) - New combo for your combo pattern ok
00:31:358 (5) - ^ idk i don't find it necessary
00:38:172 (5) - ^
02:01:792 (1,2,3,4,5,6,7,8,9) - 9 combos are too long for normal diff 9 combos shouldn't be wrong... anyways, i fixed. whatever.
02:19:960 (1,2,3,4,5,6,7,8,9) - ^


Dream
* Lots of unsnapped inherited timing points

00:48:413 (5) - Missing clap at head slider? asdfa asefe vzxc ok then.
01:02:782 (3) - Remove whistle at sliderbody ok
01:19:231 (2) - Why clap at tail slider? It's weird you know hmm, i kinda like it
02:33:390 (3) - Remove whistle at sliderbody ok


Nice map~
ok um... those uninherited points is gonna quite a while to fix lmao. It's becuase i had a lot of different BPM changes so the lines aren't a set offset off the beat. It still sounds fine and the kiai times are snapped, so I think it's fine.

other than that, thanks for the mod. updated.
DerekMcD
~Normal~

01:16:017 (2) - Make the slider better like on (2) (01:17:529).
02:10:871 (2) - Try this one.
480,192,130871,2,0,B|392:224|260:215,1,200,2|2

~Dream~

01:12:236 (6) - Move this to x:321 y:304.
01:45:524 (7) - Move this to x:328 y:224.
02:28:661 (3) - Move this to x:229 y:80.


That's all I can think of.
Good luck.
Niva
Hi, winber1 (:
I'm here for mod4mod (as you stated in your queue)

[General]

-> The .mp3's name is "Kiroro - Marai e.mp3", I wonder what is that "Marai e"? Is that the song's title in Japanese? If so, you can add it to tags, though ~

[Aqua's Normal]

  1. 00:06:752 (1) - (optional) Curve this leftward? It will flow better instead of a straight slider with (3) imo
  2. 00:09:402 (1,2,3) - Hmm, these three looks a bit random imo, I'd rather move (3) two grids up to keep the symmetry between these three to make it less random
  3. 00:12:052 (1,2) - Also with these two, it would be nice if (1) is stacked above 00:09:781 (2) instead to make it much more patterned
  4. 00:15:837 (1) - (optional) Create a slider like this? Would flow better for this part imo:
  5. 00:21:516 (1,2,3,4) - These four isn't arranged in a straight line. Is it intentional?
  6. 00:37:793 (4) - Minor stuff, but move it one grid right to make (1,4) and (2,3)'s spacing equal
  7. 00:39:307 (6) - New combo here? 8-combos streak is too much for this diff imo
  8. 00:46:145 (1) - I wonder, why you don't use finish instead on the chorus' start? Would emphasize the chorus better this way imo instead of whistle
  9. 00:51:249 (3) - The vocal this slider follows starts 1/4 after (I don't think you have to change this though, 3/4 would be unfitting with the rest of your map)
  10. 00:56:732 (4,5) - I highly recommend to shorten (4) by 1/1 - I'd love to see the percussion on 00:57:488 mapped with 1/2 repeating slider ~
  11. 00:59:379 (2,3) - (optional) I think it would be nice here if it could be placed encircling (5):
  12. 01:12:236 (1) - Not really sure if you should place a note 1/1 after a spinner for this diff - AIMod considers this note appears too far after a spinner for a Normal diff. Delete?
  13. 01:18:664 (x) - Hmm, add two circles here (1/1 apart) to fill in the blank before the spinner?
  14. 01:37:580 (1) - I highly suggest to add finish on your slider's start here, as your 00:03:724 (1) has finish on its start as well
  15. 01:40:606 (6) - New combo here (same reason as 00:39:307)
  16. 01:46:659 (1,2) - (optional) Try something like this? It would be fancier imo:
  17. 01:58:008 (5) - One grid left (is it intentional not to place this note in the center? o.o)
  18. 02:08:979 (2,3) - Uh... Stack these 1/2s as you did previously?
  19. 02:13:519 (1) - I highly recommend to curve this also (downward) to continue the flow from your previous hexagon pattern
  20. 02:19:960 (1,2,3) - This spacing increase, is it intentional? (also finish sounds good on the chorus' start here)
  21. 02:26:012 (1,2,1,2) - Arrange (2,2) like this? Even if you don't want to, I still suggest to move these four one grid left to make (2,2) more symmetrical
  22. 02:44:550 (1) - Same as 01:12:236 (1) here, I think it's better to add more spinner recovery time (as this is your easiest diff in the set)
  23. 02:52:494 (x) - Same as 01:18:664 - simple arrangement like this would do good here (:
[Dream]

  1. 00:08:077 (6) - Shorten this slider by 1/2, and add circle where the slider originally ends maybe? (I personally don't want to lose the whistle on 00:08:456)
  2. 00:24:923 (1) - (optional) As your 00:25:680 (2) has whistle on it, add one here also?
  3. 00:34:008 (3) - (optional) Curve this to the left? I like how it will blend with your next (4)'s curve
  4. 00:35:333 (5) - Minor stuff, but move the endpoint one grid left and two grids up to encircle (6) better
  5. 00:39:686 (3,4,6) - I highly suggest to give more space between them (~1-2 grids is fine, just don't make them touching each)
  6. 00:44:986 (5) - I think new combo can help players to guess the spacing change here
  7. 00:57:867 (6) - Make this encircle (3)? Would be nice imo:
  8. 01:11:668 (5) - I highly recommend to put the whistle on (5)'s end instead of (6) - follows a better rhythm this way imo
  9. 01:16:395 (3) - Hmm, I personally dislike how elbow slider curve looks here, maybe try this instead?
  10. 01:19:042 (1,2) - The hitsounds here is too abrupt imo (especially that whistle+clap on (2)'s end) - perhaps try a simpler rhythm instead : whistle on (1), and clap only on (2)'s end?
  11. 01:36:445 (1) - You don't need inherit section here - just set the sampleset setting along with your previous timing section
  12. 01:54:036 (2) - (optional) Because (3) is slightly curved downward, curve this slightly upward also? (I've seen this mostly on Muya's map, I love how it will play)
  13. 01:55:739 (1,2,3) - (optional) Arrange like this here? I think it will play better instead of (2,3) being stacked:
  14. 02:16:167 (3) - It's quite obvious, this note is placed too near to (2) compared with (1)
  15. 02:28:661 (3) - (optional) I prefer to put the whistle on slider's start instead of slider's end, but both is fine
  16. 02:46:630 (7,1) - Again, some hitsounds suggestion here - add whistle on both (7)'s start and end, and remove whistle on (1)'s start?
  17. 02:48:522 (2,5) - If you follow ^, perhaps add whistle on (2)'s end and (5)'s start also?
Mostly are just suggestions. My map's link is at your queue.
Star~
Topic Starter
winber1
sorry just really lazy and don't want to say what i fixed, but a fixed a lot of aesthetic issues i guess. Thanks for mod guys.

I'll try to mod your map soon
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