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Kiroro - Best Friend

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Aqua
forgot some posts x.x

sorry for my-diff-needs-so-many-mods :o
(anyway, change the name to whatever you want ^_^)

Download: Kiroro - Mirai e (winber1) [Aqua's Normal].osu
Topic Starter
winber1
yay, you're alive! :3

yep so i finally updated it lol. also, aqua, do you mind deting some notes, or try to not use as many red tick notes? I'm too lazy to make an easier map lol :(, and i was actually hoping your map was going to be 3 stars. oh well. I don't want to force any type of duty upon you or anything, but yea. I'll make one if you're too busy.

updated :3
S o r d a
hi>~</
Kiroro :oops: :oops:

[overall]:
  1. Delete osb
  2. if you want to ranked,you must make Star rating 3.0↓ diff
[Dream]:
  1. 00:43:053 (1) - Finish
  2. 00:44:945 (5) - move 00:45:039 - sound better?
  3. 00:45:039 (5,6) - hitsound Remove
  4. 00:46:080 (1) - beginning soft Finish
  5. 02:19:339 - Add note
  6. 02:35:796 (10) - slider reverse hidden...I guess and slider reverse error
  7. 02:50:551 (6) - New combo 02:50:930 (1) - Remove Noew combo
[Aqua's Normal]:
  1. many spacing miss Please check
  2. 00:03:706 (1) - beginning soft Finish
  3. 00:15:056 (7,8) - Remove Finish
  4. 00:15:435 (8) - New combo
  5. 00:15:813 (1) - Remove New combo
  6. 00:58:186 (1) - beginning soft Finish
  7. 01:21:643 (1) - ^ and end Silent
  8. 02:30:878 (6) - Slider start 02:31:256 - repeat1time 02:31:635 - end
  9. 02:53:200 (1) - spinner Silent?
Topic Starter
winber1

S o r d a wrote:

[*]if you want to ranked,you must make Star rating 3.0↓ diff[/list] Yeah, I know, I stated that in the song info.
Just wanted to let you know something lol. Anyways, I'll get to this as soon as possible! :3
As of now, I have to go with my friends and work this random project gah.

Thanks for modding and star!

Edit:
SPOILER

S o r d a wrote:

[Dream]:
  1. 00:43:053 (1) - Finish k
  2. 00:44:945 (5) - move 00:45:039 - sound better? no sorry D:
  3. 00:45:039 (5,6) - hitsound Remove ^
  4. 00:46:080 (1) - beginning soft Finish^
  5. 02:19:339 - Add note ^
  6. 02:35:796 (10) - slider reverse hidden...I guess and slider reverse error I've actually been contemplating about this after i revived this map. I actually really like the orientation of the notes, i might ask some more people to check it out. I will probably change in like a day or two, cuz people will still probably comment on the hidden repeat. I just thot there was enough time. but perhaps not
  7. 02:50:551 (6) - New combo 02:50:930 (1) - Remove Noew combo
I didn't change the combos, because I wanted the shapes to have it's own combos. however, I moved combo 6 elsewhere, so that the combos make more sense. I'm not sure if the notes are that readable tho.
wcx19911123
HI

[Aqua's Normal]
00:12:219 (2) - delete
00:21:677 (2) - ^
00:24:136 (7,1) - spacing
00:34:730 (1,2,3,4,5) - pentagon
01:50:964 (3) - delete
02:49:606 (1,2,3,4,1,2,3,4) - make the spacing smaller

[Dream]
02:35:796 (10) - hidden back arrow is unrankble
02:50:930 (1,2,3,4) - this is too hard

that's all
swish
kiroro <3
star :)
frost-b-spec
[General]
hum...i think missmuch BPM or offset...?(think so fast...)

[aqua]
check spacing all

[dream]
delete 2nd waypoint(straight slider)
ex)1.07.645(1)
Topic Starter
winber1
SPOILER
[quote="wcx19911123"
[Dream]
02:35:796 (10) - hidden back arrow is unrankble yeah, ok i knew you guys would comment on that. it's actually not completely hidden, but i'm just being a noob for wanting to keep that >_>. ok changed
02:50:930 (1,2,3,4) - this is too hard erm... not really, but i guess you're right considering the type of song this is. so i turned into a square instead.[/quote]

[quote="frost-b-spec":6b44f][General]
hum...i think missmuch BPM or offset...?(think so fast...)

[aqua]
check spacing all

[dream]
delete 2nd waypoint(straight slider)
ex)1.07.645(1) lol ok

swish wrote:

kiroro <3
star :) yay! :3
Sorry it took a while to get to this, but thanks for mod and star!
Grassvalley
fight~
HakuNoKaemi
[General]
You do need a <3 diff's as for the ex guideline now rule
Well, i stop here as i'm trying to found the correct timing ( remember it's around 79 and not 158 , for correct metronome )

About 30% founded, starnge i'm founding to many jumps
BPM/Offset
78,95/680
79,40/15879
79,60/27969
79,25/37042
79,25/46117
79,40/58230 (to 70320)

the 1st part felt timed good with this...

Should complete the timing
Topic Starter
winber1
SPOILER

HakuNoKaemi wrote:

[General]
You do need a <3 diff's as for the ex guideline now rule
Well, i stop here as i'm trying to found the correct timing ( remember it's around 79 and not 158 , for correct metronome )

About 30% founded, starnge i'm founding to many jumps
BPM/Offset
78,95/680
79,40/15879
79,60/27969
79,25/37042
79,25/46117
79,40/58230 (to 70320)

the 1st part felt timed good with this...

Should complete the timing
Sorry I haven't been looking at this map, and I've been really lazy. I know you spent time on this timing for me, so kudos. I will look at it later. I'm just so damn lazy these days >_>. I don't want to use the 70's as BPM, I'd rather use he 150's, so i'll double it. Thanks. :3
HakuNoKaemi
i should continue the timing...
uhm you shouldn't double a BPM, as it go awfully fast when on kiai. You should rememmber the new rules that say the metronome should go good
HakuNoKaemi
[TimingPoints]
690,758.533501896334,4,2,0,70,1,0
15869,755.667506297229,4,2,0,70,1,0
27969,753.768844221106,4,2,0,70,1,0
37042,757.097791798107,4,2,0,70,1,0
46117,757.097791798107,4,2,0,100,1,0
58230,755.667506297229,4,2,0,100,1,0
70320,755.667506297229,4,2,0,100,1,0
82439,759.013282732448,4,2,0,70,1,0
94530,759.974667511083,4,2,0,70,1,0
109688,757.097791798107,4,2,0,70,1,0
121801,755.667506297229,4,2,0,70,1,0
136914,753.768844221106,4,2,0,70,1,0
139933,759.974667511083,4,2,0,70,1,1
152061,757.097791798107,4,2,0,70,1,1
164174,755.667506297229,4,2,0,70,1,0
173242,751.87969924812,4,2,0,70,1,0
176249,757.097791798107,4,2,0,70,1,0
Metronome go a little off (some ms ... ) but is almost ( ALMOST ) good...
can't continue to listen at 25% of velocity too.
Use the BPM I gaved you, as it follow metronome better and give the correct flashing during kiai, plus i hate fast flashing in kiai .-., so please not double it (Double the SV instead)
Curisu
Good song and map :D
[Hitsounds]
mute the sliderside sounds plz.It's so noisy..

[Aqua]NM+?
The Normal diff is a little bit hard...Add a easier diff?
01:14:455 (4) - spacing changed so suddenly..
01:14:833 - no clap plz
01:15:590 - ^
01:21:643 - vol-20
01:22:400 - whistle
01:45:856 (7) - 1 grid down

[HD]
00:14:678 (1,2,3) - [Just suggestion]move 5 grids down to make a jump?
00:27:920 (4) - new combo
00:44:188 (4) - misleading spacing.
01:01:970 (1) - this slider is a little bit ugly..
01:39:425 - clap
02:21:231 (3) - no whistle sliderside sound..
02:47:903 (3) - reverse selection

+star
Topic Starter
winber1
thanks for mod. i've been really lazy still. so yeah. fixed most. thanks!

and Haku: well, i kinda don't really want to use 1/8 ticks in this song and i think the metronome beat is fine imo. It shouldn't be a problem, but if apparently it is i will change it. Also, I am also very reluctant to use so many red timing sections; after thinking some time about this, I truly think i only need the red timing sections for certain ritardandos.

gah /lazy
Ekaru
Dream:

00:32:854 (2,1) - This jump seems out of place.
00:44:206 (4) - This jump just feels random
01:20:911 (5) - ^
02:01:779 (1) - ^
02:51:540 (4,1,2,3,4) - This feels weird

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Topic Starter
winber1

Ekaru wrote:

Dream:

00:32:854 (2,1) - This jump seems out of place um seems fine.
00:44:206 (4) - This jump just feels random lol k, people keep complaining about that.
01:20:911 (5) - ^ i didn't change it but i put a new combo on it..
02:01:779 (1) - ^ seems fine imo, but i may change it later on if it becomes a problem
02:51:540 (4,1,2,3,4) - This feels weird ^ i've been wondering about this for a while. i'm leaving it as is for now

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Aqua's putting me in charge of his map for idk how long ._. maybe forever. anyways, i didn't really change the shapes that much, just made them more symmetrical.. i guess.

thanks for mod! :3
Aqua

winber1 wrote:

Ekaru wrote:

Dream:

00:32:854 (2,1) - This jump seems out of place um seems fine.
00:44:206 (4) - This jump just feels random lol k, people keep complaining about that.
01:20:911 (5) - ^ i didn't change it but i put a new combo on it..
02:01:779 (1) - ^ seems fine imo, but i may change it later on if it becomes a problem
02:51:540 (4,1,2,3,4) - This feels weird ^ i've been wondering about this for a while. i'm leaving it as is for now

Aqua's Normal:

00:26:043 (2) - Not pretty
00:46:855 (2) - ^
00:58:207 (1) - ^ (or is the overlap the previous slider causes, but okay)
01:03:126 (3) - Not pretty
01:08:803 (4) - Arc, please!
01:21:668 (1) - Here you can prove that you can actually make a good tilde slider, so there's no excuses
01:37:561 (1) - The end of this slider doesn't look right
01:40:589 (6) - Not curvy enough
02:02:536 (1) - Not pretty
02:16:915 (1) - This is sooooo out of place
02:24:484 (8) - Not pretty, sorry
02:32:052 (1) - Upper half needs more curve
02:47:566 (2) - Curve more, please

Plays well, just some ugly sliders :P

Star!
Aqua's putting me in charge of his map for idk how long ._. maybe forever. anyways, i didn't really change the shapes that much, just made them more symmetrical.. i guess.

thanks for mod! :3
i'm still reading this tho :)
the problem is that i'm in vacation in 3 days. i won't take osu with me so i can't do the mods myself.

however, i can do this one and the ones after i return :)
JauiPlaY
hihi~ :)
some suggestions:

[General]
delete the .osb file if you want.

[Aqua's Normal]
00:18:475(4) - how about overlapped by 00:16:961(2)?
00:33:611(1) - i have no idea why a new combo here. remove it plz?
00:40:422(1) - starts at 00:40:138 may be better for me.

[Dream]
02:14:581(T) - looks like an useless timing point.
02:27:511(1,2) - looks weird...how about this?02:42:458(4,5,6) - the only 1/4 notes in this map, so maybe a slider?
02:53:242(5) - weird slider, hmm...well, it's okay for me~

the map is good enough for a bubble imo. good luck!
so
star~
ziin
[timing]
your green sections aren't snapped or anywhere close to where they're supposed to be. You can move them all in the timing set up panel by selecting them all (hold shift to select a range).

[normal]
Perfect on first run through

[dream]
00:05:230 (1,2) - this seems to be a common theme. Absurdly out of place in difficulty jumps that don't really make a whole lot of sense in the music. I mean the spacing goes from 0.8 to 1.4 to 2.8 in the first 3 notes of the song. No chance to guage the real spacing, no chance to figure out the rhythm of the song. Not to mention, there is nothing in the background on the ends of these sliders. You're mapping nothing.
So with that, I leave you. It's not worth my time to point them out. You can do it better than I can right now if you want to map the song correctly. Post again in the queue if you do map it right and I'll double check. 75% of the 1/2 notes aren't mapping any sort of sound in the song, and there's random huge jumps put everywhere.
Topic Starter
winber1
SPOILER

JauiPlaY wrote:

hihi~ :)
some suggestions:

[General]
delete the .osb file if you want. lol k

[Aqua's Normal]
00:18:475(4) - how about overlapped by 00:16:961(2)? not exactly sure what you mean, but i made it so combo 2 and 4 are in the same place
00:33:611(1) - i have no idea why a new combo here. remove it plz? I'll remove for now. Though, maybe Aqua same reason for it.
00:40:422(1) - starts at 00:40:138 may be better for me. I think it's fine :(

[Dream]
02:14:581(T) - looks like an useless timing point. k
02:27:511(1,2) - looks weird...how about this?[attachment=0:cf0e4]dfgdsg.PNG[/attachment:cf0e4]02:42:458(4,5,6) - the only 1/4 notes in this map, so maybe a slider? k.
02:53:242(5) - weird slider, hmm...well, it's okay for me~ yes, it's weird, i can agree with you. it's imo so i won't change. I could change it later tho.

the map is good enough for a bubble imo. good luck!
so
star~

ziin wrote:

[timing]
your green sections aren't snapped or anywhere close to where they're supposed to be. You can move them all in the timing set up panel by selecting them all (hold shift to select a range). This was due to the numerous offset changes and BPM changes. they won't all be lined up very well even if I move them all at the same time. dam im lazy. i'll fix it later

[normal]
Perfect on first run through

[dream]
00:05:230 (1,2) - this seems to be a common theme. Absurdly out of place in difficulty jumps that don't really make a whole lot of sense in the music. I mean the spacing goes from 0.8 to 1.4 to 2.8 in the first 3 notes of the song. No chance to guage the real spacing, no chance to figure out the rhythm of the song. Not to mention, there is nothing in the background on the ends of these sliders. You're mapping nothing.
So with that, I leave you. It's not worth my time to point them out. You can do it better than I can right now if you want to map the song correctly. Post again in the queue if you do map it right and I'll double check. 75% of the 1/2 notes aren't mapping any sort of sound in the song, and there's random huge jumps put everywhere. only the one that you pointed out was the one I changed. That was also the only where I also truly felt it was retarded as well. The other jumps seriously seem fine to me.

it's an old map. and i probably won't be mapping similar to this ever again, but i still find it pretty sensible.
Thanks for mod guys! :3
Raging Bull
General:
Use tickrate 2. It sounds nicer but I guess the tick could be rather loud compared to the music so up to you.
Somehow it feels as though you doubled the bpm. Especially on dream where I can hear your snare drum hitsound fit perfectly. >_>
Snap your timing sections, most importantly your kiai due to old bpm/offset change.

Normal:
Some combos are rather long and I don't really do NC mods but I guess I can try.
00:06:744 (5) - NC here?
00:31:340 (5) - ^
00:38:152 (5) - Shame that this slider you made has a reverse arrow. Would have been a good place to NC. So NC on this slider instead.
01:10:316 (1,1) - Hmm I would remove the note after spinner because it might be hard to click the note after a spinner but I really think the spinner should be removed instead because it could be mapped well.
02:05:563 (6) - NC?
02:07:455 (1) - Remove NC?
02:08:969 (2,3) - Eh I would space these 1/2 notes instead because in the combo afterward, you stacked 1/1s.
02:10:861 (2,3) - Stack it properly. Reverse select 2 then move it till it snaps to a grid. Then move 3. Then reverse select 2 again.

Dream:
Not really sure why you changed some timing section 1.36SV and there arent any sliders. You could have just used distant snapping instead :3
02:33:944 (4) - Not much, though I think this overlap is ugly.
02:38:106 (4) - ^
Personally what I like much better is the previous slider cutting into the next slider's path instead of the opposite.
02:53:242 (5) - Well not much but this slider seems odd one out as it's really crunched up to make it look really nice. Why don't you stick with an arc instead?
Topic Starter
winber1
looool sorry, i was really lazy. really late update after ur mod post. asdfasdfasf

Raging Bull wrote:

General:
Use tickrate 2. It sounds nicer but I guess the tick could be rather loud compared to the music so up to you.
Somehow it feels as though you doubled the bpm. Especially on dream where I can hear your snare drum hitsound fit perfectly. >_>
Snap your timing sections, most importantly your kiai due to old bpm/offset change.

Normal:
Some combos are rather long and I don't really do NC mods but I guess I can try.
00:06:744 (5) - NC here? k
00:31:340 (5) - ^ sorry, i think it's fine
00:38:152 (5) - Shame that this slider you made has a reverse arrow. Would have been a good place to NC. So NC on this slider instead. i decided not to. I might end up following these combos later if the combos are too long. idk. i like them as they are now. I guess Aqua can always change it if he wants.
01:10:316 (1,1) - Hmm I would remove the note after spinner because it might be hard to click the note after a spinner but I really think the spinner should be removed instead because it could be mapped well. I think it's fine, but maybe i could change it... later lulz
02:05:563 (6) - NC? no sorry
02:07:455 (1) - Remove NC? ^
02:08:969 (2,3) - Eh I would space these 1/2 notes instead because in the combo afterward, you stacked 1/1s. k
02:10:861 (2,3) - Stack it properly. Reverse select 2 then move it till it snaps to a grid. Then move 3. Then reverse select 2 again. or you could put distance snapping to 0.0x and use shift and snap it. Or you could delete combo 3 and add it directly on top of the end of slider 2. Anyways, I think it was already stacked perfectly? maybe not. i "fixed" it i guess,

Dream:
Not really sure why you changed some timing section 1.36SV and there arent any sliders. You could have just used distant snapping instead :3 !! y u no like my S-- yea idk why i made those SV changes. I'll look into later on. looking back on it now, i just feel weird using these, but i guess it's fine until people start comlpaining about them being hard to read, which no one actually has, so i guess im fine up until now lol
02:33:944 (4) - Not much, though I think this overlap is ugly. i think it's fine ._.
02:38:106 (4) - ^ ok
Personally what I like much better is the previous slider cutting into the next slider's path instead of the opposite.
02:53:242 (5) - Well not much but this slider seems odd one out as it's really crunched up to make it look really nice. Why don't you stick with an arc instead? lol k. idk why i ever made this shape. it's so random. i'll change it later i guess
RobotoRaccoon
Mod :o

[Normal]
02:11:996 (3) - Place directly onto the end of the slider
02:53:242 (1) - Replace Whistle with Finish?

[Dream]
00:51:585 (8) - Place directly onto the end of the slider
01:45:508 (7) - ^

Superb...
Good map.
Topic Starter
winber1

RobotoRaccoon wrote:

Mod :o

[Normal]
02:11:996 (3) - Place directly onto the end of the slider
02:53:242 (1) - Replace Whistle with Finish?

[Dream]
00:51:585 (8) - Place directly onto the end of the slider
01:45:508 (7) - ^

Superb...
Good map.
Thanks for mod :3. Fixed all, but some of the notes already seemed to be stacked perfectly anyways.. :S
YTYuyu
Yo modding this song because of ur request :)

Aqua's Normal:
00:12:042(1,2) - 1 grid up for both
00:15:069(2) - 1 grid right
00:32:854(6,7) - 1 grid down for both
01:39:832(5) - NC
02:22:781(5) - ^

Dream:
00:07:312(4) - NC
00:12:231(5) - ^
00:18:853(6) - ^
00:36:827(7) - ^
00:49:504(4) - ^
01:00:090(4) - ^
01:11:451(4) - ^
01:14:479(5) - ^
01:44:183(4) - ^
02:00:455(4) - ^
02:22:970(7) - ^
02:24:484(1) - remove the new combo if u follow the suggestion above.
02:33:944(4) - NC
02:35:079(5) - ^
02:45:485(5) - ^

This is the best i can do. GL :D
Rei Hakurei
[request from queue]

[Normal]
> since i see average distance used is 1.0x then i'll try to suggest the spacing is around 1.0x (0.9x~1.05x)
00:03:717 (1) - (nazi) 1 grid right
00:05:230 (3) - (nazi) 1 grid left
00:06:744 (1) - (nazi) [slider endpoint] 2 grid right
00:12:042 (1,2,3,4,1) - (nazi) 1 grid left
00:28:692 (1) - rotate by 90deg CCW and use dist snap to make 1.0x between 00:27:935 (3) - and 00:30:205 (2) -
00:34:746 (1) - i don't know, maybe surprising, maybe ok..
00:54:045 (1) - (nazi) 1 grid down
00:55:937 (2) - (nazi) 2 grid down
00:57:829 (5) - (nazi) 1 grid right
00:59:342 (2) - (nazi) 1 grid down
01:05:775 (1) - i don't really think this is a problem ...
01:07:289 (1) - (nazi) 2 grid left
01:45:886 (5) - (nazi) 1 grid down
01:48:157 (3) - (nazi) 1 grid right
01:54:590 (7) - (nazi) 1 grid down
02:03:671 (2) - (nazi) 1 grid up
02:27:511 (1) - (nazi) 1 grid left
02:45:296 (2) - (nazi) 1 grid left
02:47:566 (2) - (nazi) 1 grid down
> your diff is overall good :D
this is my first time nazi

[Dream]
> enjoyable diff :D
02:12:375 (1,2,3,4,5) - +1
02:53:242 (5) - if (hidden and !snaking) { a bit confusing lol }

here... some present~ nice map on slow song~
Topic Starter
winber1
sorry for late reply, but fixed most nazis and stuff. I did not change combos sorry D:, i like them the way they are. I changed one tho.
-kevincela-
Hi,sorry for the pretty long delay (in this moments I'm pretty busy with school etc.)

[Aqua's Normal]

  1. You should snap all the green lines,since they are not snapped
  2. 00:54:802 (2) - (nazi)Try to make this slider more similiar to the slider 2
  3. 01:07:667 (2) - Maybe move the waypoint of the slider 3 grids right?
  4. 02:39:620 - Add a note?
    Pretty good work on the map,keep it up! :D
[Dream]

  1. Same thing for the other diff about the green lines not snapped
    Apart from that,that's a pretty lovely diff!Good work!
Topic Starter
winber1
lol took me a long time to actually implement this cuz im so damn lazy these days. I'm gonna go and try to fix the tempo before snapping green lines, cuz something's really weird with this tempo, and snapping the green lines won't do me any good if i'm gonna have to resnap them later. thanks for mod ;3
Lucy_Heartfilia_old
Dream
STACKING - 2

I can't find problem.Because it's ID = 20000+
Old pending song
You should find MAT AND BAT
So you don't need star,I also don't need KUSUDO.Thank you
Takos
hi winber~ >w</
Mod request accepted from my queue
All Suggestions

Dream
00:44:986 (5,6) - I felt that these notes were too close to the previous note when I was playing.
01:19:987 (1,2,3,4) - I felt that (1) is too close to the previous note, maybe start from the other side of the trapezoid? btw 1 and 4 are not symetrical
01:20:933 (1) - I actually had a hard time playing this note correctly, because I thought it was going to play at 01:20:744 -
02:29:417 (1) - too close to previous note?
02:38:875 (2) - I'm not a big fan of sliders touching previous notes. Why not curve to the other side?
02:40:388 (3) - ^
02:47:576 (2) - Ctrl+R?

Aqua's Normal
Can't find any problems

Wow nice map. Very relaxing map, I really enjoyed playing this.
aston_old
[Aqua's Normal]
More than 1/4 of this map is Kiai. Please redo.
00:24:923 (1) - move down 3, right 1
00:28:708 (1) - move right 1
00:50:304 (1) - move down 2, right 1
01:00:135 (4) - move down 1
01:02:404 (1,2) - left 1
01:05:807 (1) - right 3
01:13:370 (1) - up 1
01:14:126 (3) - up 1
01:17:151 (1) - right 1
01:40:606 (6) - straighten ticks on this
01:41:741 (7) - up 1
01:42:119 (8) - up 2 and straighten last tick on this, it's not snapped
02:00:278 (3) - right 1
02:01:792 (4) - up 2, right 1
02:07:466 (1,2) - move to 160, 240
02:25:634 (9) - right 1
02:27:526 (1) - up 1
02:36:983 (2) - right 1
02:49:657 (1,2) - 7 up, 4 left

Recheck a lot of slider ticks on this difficulty, most of them are off. I mean, you can keep it like this, but it just bugs me :c

[Dream]
More than 1/4 of this map is Kiai. Please redo.
01:14:126 (4) - Prev: 3.38, Next 4.30 orz these jumps don't match and change too much.
02:44:550 (2,3) - ^
02:47:576 (2) - ^
Please relook your distance problems, too much for me to fix. orz
Topic Starter
winber1
Although I know I mapped this song kinda differently and stuff, everything is still readable. I kept those jumps. i'm just gonna keep it as how i originally wanted to map this song, even though I probably would not map similar to this any time soon, or ever again.
As for Aqua's, i fixed most of it.

The length of the kiai really doesn't matter that much if the kiai time makes sense, in which case it does here. Anyways, from looking at the map, the kiai time is probably just barely over 1/4 of the draining time. I don't see any major problem that arises from this.

Thanks for the mod!
aston_old
I didn't say the jumps weren't readable, they're just random and will confuse players who aren't top-tier.
Roddie
Hi.

General
  1. Add "Aqua92" in the tags.

Aqua's Normal
  1. 00:56:732 (4)-It sounds like there should be a whistle on the end of that slider.
  2. 02:08:601 (1)-Fix the spacing on the by using the distance snap?

Dream
This looks alright to me.

Well, the jumps on "Dream" weren't as fitting but I guess it's fine.

Good luck.
Topic Starter
winber1
fixed all thanks, been getting lazy >_>
GiNa
I just realized the BG is actually from "The place promised in our early days" xD
Anyways, I might edit again with my mod after my exams lol.

EDIT:
[Aqua’s Normal]
00:23:408 (5) – maybe NC here, just like 00:14:323 (1)
02:39:632 (2) – this look fine, but it’s too close to the previousm maybe try other pattern

[Dream]
01:48:172 (1,2,3,4) – they look better in this way, http://osu.ppy.sh/ss/202042
spacing goes like 0.20x -> 0.24x -> 0.28x

Really NICE map and song!!
Topic Starter
winber1
SPOILER

GiNa wrote:

I just realized the BG is actually from "The place promised in our early days" xD
Anyways, I might edit again with my mod after my exams lol.

EDIT:
[Aqua’s Normal]
00:23:408 (5) – maybe NC here, just like 00:14:323 (1) ok
02:39:632 (2) – this look fine, but it’s too close to the previousm maybe try other pattern i see what you mean, but i wil keep this for now.

[Dream]
01:48:172 (1,2,3,4) – they look better in this way, http://osu.ppy.sh/ss/202042 i actually like what i had before, but thanks for hte suggestion
spacing goes like 0.20x -> 0.24x -> 0.28x

Really NICE map and song!!
Sorry, i didn't notice this. When did you edit this? D:
thanks for mod tho! :3
Sync
Dream
-- All of your inherited timing sections are unsnapped
00:24:166 (5,6) - These jumps are uncalled for -- there is no speed up or change in song that these jumps would fit. I would space them closer together.
00:27:951 (4) - This is pretty menial, but I'd remove this combo because it's unnecessary. Also, you're primarily following the vocals when it comes to combos.
00:46:145 (1) - I'd make this section right here similar to what you did later in the song (02:19:960 (1,2,3,4) - around here). It certainly follows the vocals better and does more justice for the kiai section.
00:48:413 (3) - Remove this repeat and replace it with a hit circle. It'd totally work better. I'm not a particularly huge fan of slider end-points ending on heavy beats but it screams out right here.
00:49:170 (4) - If you followed the suggestion above, add a new combo here. If you didn't, 00:49:548 (4) - Add a new combo here.
00:50:304 (6) - Unsnapped slider-end
00:51:060 (7) - Unsnapped slider-end
00:56:921 (3) - Unsnapped slider-end
00:57:867 (6) - Unsnapped slider-end
00:59:001 (1) - Unsnapped slider-end
00:57:867 (6) - Remove the repeat; it totally doesn't fit. The reason being is because the song has transitioned and it feels odd that you're on the same slider as the previous section.
00:58:623 (1) - Add a hit circle here if you removed that repeat (you should). Add a new combo too.
00:59:001 (1) - Remove combo
01:01:270 (8) - Add a new combo here. Follows the vocals better.
01:02:026 (1) - Remove combo
01:19:987 (1,2,3,4) - This confused me the first time around. It works, but I think you should add a hit circle here (01:19:798 (3)).
01:58:008 (1) - A combo isn't really called for at this part -- sure, it follows the pattern, but not the song itself.
01:58:765 (5) - I think a new combo here would be better.
02:07:466 (4) - For the sake of consistency throughout the whole map, add a new combo starting here and remove the combo at 02:07:845 . (You did it 00:09:402 (1,2,3) - here.) Either way is fine, but make sure they both match.
02:50:981 (1) - Remove combo here and add a new one at 02:51:170 (8). (I suggested the same thing earlier, so keep in mind whether you did or didn't follow it)
02:51:738 (1) - Remove combo
02:53:251 (8) - New combo here; transition in music, downbeat, etc. (lolredundancy)

Aqua's Normal
00:14:702 (2) - Add a hit circle here to follow the piano
00:15:459 (4) - Here too
00:23:408 (1,2) - Same deal, add hit circles to follow the piano just like before. Additionally, you could make (1) and (2) into 1/2 beat sliders.
01:01:270 (6) - I'd add a new combo here to better suit the music.
01:02:404 (1) - Remove combo
01:02:782 (3,4) - I'd suggest switching these two objects around -- The slider would fit better when placed on that downbeat.
01:21:668 (x) - Unsnapped inherited timing section
01:37:561 (x) - Unsnapped inherited timing section
01:49:307 (1) - Add a hitcircle here to follow the vocals.
01:49:686 (4) - I would suggest making this hit circle into a 1-beat slider; otherwise, this part will feel empty.
01:50:442 (1) - Remove combo
02:01:413 (4) - Add a hit circle
02:01:792 (5) - New combo
02:02:548 (1) - Remove combo here if you added a new combo before
02:41:145 (4) - Add a hit circle to follow the piano

Good luck, PM me when you've finished this mod and I will pass it on.
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