it's kind of like how we used to have 10 different circle sizes, but that ended up being a bad idea, so we scaled it back.
This would be like that scenario, except in reverse.
This would be like that scenario, except in reverse.
Yeah, arbitrarily allowing any value isn't really required and might not be so good (variety may be good, but you don't want it to be too fiddly for mappers and modders... or to lose consistency for the player... adding AR 8.5 to the current set of values is solid enough, no need to allow mappers to throw them an AR 8.37423428472 change up to try and mess with the player's timing). Most of the steps are fine as is, there are only a few steps where it potentially makes sense to have an intermediate, and I don't really see need for more than one new level in any of those gaps.SapphireGhost wrote:
I think the main two reasons someone would use this would be to
A: Select a more appropriate circle size
OR
B: Select AR 8.5
So perhaps we should just be considering those? Or would there be more circumstances in which decimal values would be useful?
Pretty much this. I seriously don't see the point of this. Not supporting.GladiOol wrote:
no support.
10 notches is more than enough.
The diffrence between 8 or 8.5 will be so little that it's basicly useless imo.
This is another way to look at it.awp wrote:
do you mean approach rate/hitcircle size etc? so instead of a sliding scale of 1-9 we'd have a sliding scale of 1-99 or 1-999 or 1-999999 depending on the granularity desired?
That's similar to saying, "Your mod suggestion may make the map better, but it changes so little that it's basically useless." Talk about a spit in the face.GladiOol wrote:
The diffrence between 8 or 8.5 will be so little that it's basicly useless imo.
Actually, that's a fencepost error... there are 11 notches, because 0 is included.GladiOol wrote:
10 notches is more than enough.
The initial change was due to the range being too large. This increases granularity, which is a different reason. Having 11 different circle sizes itself isn't bad... if they had originally had the current range, they probably would have been left alone.awp wrote:
it's kind of like how we used to have 10 different circle sizes, but that ended up being a bad idea, so we scaled it back.
This would be like that scenario, except in reverse.
This would be really nice if addedykcarrot wrote:
BUMP and support.duplicated post that I wroteSometimes AR7 feels slow in Hard diff, but AR8 feels a bit fast for Hard diff.
Like a instance, some of people feel AR10 is too fast in Insane diff with high BPM song, but AR9 feels a bit slow.
We have 11 levels AR now, so I suggest 21 levels AR to solve this problem.
I'm afraid we're talking about mapping.Yukiteru amano wrote:
Too fast? Learn how to play ar10. It doesn't come over a day. Practice Practice. No Support. 1-10 is good enough.
Yes, But it will affect the game won't it ?Saturnalize wrote:
I'm afraid we're talking about mapping.Yukiteru amano wrote:
Too fast? Learn how to play ar10. It doesn't come over a day. Practice Practice. No Support. 1-10 is good enough.