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Non-Integer Difficulty Settings [duplicate]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
those
If these were implemented, it would only give more options to mappers, since I can't really see a downside to this.

For those who don't know: integer means a positive/negative whole number.
awp
do you mean approach rate/hitcircle size etc? so instead of a sliding scale of 1-9 we'd have a sliding scale of 1-99 or 1-999 or 1-999999 depending on the granularity desired?
Topic Starter
those
I was thinking that the scale would stick to 1-10, so that we'd have decimal numbers available, like Circle Size 3.5 or Approach Rate 8.7.
But if the scale was 1-100, the same settings as 35 and 87 would serve the same purpose.
Full Tablet
Non-integer Approach Rate would make the game harder.
Topic Starter
those

Full Tablet wrote:

Non-integer Approach Rate would make the game harder.
So a map that uses AR 7.5 would be harder than if it was just AR 7 or AR 8?

Or, let's take an actual map into account: http://osu.ppy.sh/s/28751
You're saying this will be harder with AR 9.5 as opposed to either AR 9 or AR 10?
James2250
Duplicate of this I believe. So denying this one.
p/738664
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