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Omoi - Snow Drive(01.23)

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Topic Starter
Kroytz
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 9:06:47 PM

Artist: Omoi
Title: Snow Drive(01.23)
Tags: Vocaloid Hatsune Miku k2pudding Battle HappyRocket88 Anxient pkk Rumia MoeMoeKyunNN moph SnowNiNo_
BPM: 224
Filesize: 30857kb
Play Time: 03:59
Difficulties Available:
  1. Anxient's Normal (2.48 stars, 443 notes)
  2. Arigatou (7.69 stars, 1207 notes)
  3. BHR's Easy (1.82 stars, 255 notes)
  4. Hard (3.39 stars, 676 notes)
  5. moph's Expert (5.77 stars, 1086 notes)
  6. NiNo's Expert (6.62 stars, 1293 notes)
  7. pk's Insane (4.65 stars, 876 notes)
  8. Rumi's Expert (5.43 stars, 968 notes)
Download: Omoi - Snow Drive(01.23)
Download: Omoi - Snow Drive(01.23) (no video)
Information: Scores/Beatmap Listing
---------------

Want to play this map with Araki vocals?
Click below to download:


Araki - Snow Drive(01.23)

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Timperjuncio
OMG the guy who told you the "Everlasting Memories" name is so good Kappa
Coin
Edgy poem for an edgy map

hehe
DO I, DO I, DO I
Have to listen to what
everyone says, at-least to
capture an idea. I've heard
of tedious reviewing, but
can it be raw. Can it dare
to be something other than
structured. Concise is one thing,
but is stress another. If I were
to free-flow like the rest
of the world, would it be bad?
You may say it's trash. But are children's books
the same to a certain degree. May it be long,
may it be short, may it be?
Why must there be an end, when your mind certainly
doesn't, or would you rather talk
of disqualify.
Booze
why are you trying to make a good looking 8* map are you insane
squirrelpascals
>insert poem here<
lmao

do u want another gd
xDololow
03:09:266 (1) - Maybe should add something like this. http://puu.sh/pSkm1.mp4 :? :? :? :?
Topic Starter
Kroytz

xDololow wrote:

03:09:266 (1) - Maybe should add something like this. http://puu.sh/pSkm1.mp4 :? :? :? :?
I appreciate the video ^^
I was gonna do a slider-art thingy there if I could but your idea also sounds good. For now it's a break until I'm more decisive.
Haruto
Hype 8*
Shiro
I want a diff too =( I've wanted to map this since I first heard it
Anxient


fuck
Topic Starter
Kroytz
Wait till you see how much it's worth with HR

Shiirn
how to completely fucking ignore the music and vocals and map practically and functionally random cross-screen 1/2s that change momentum and rotation at unpredictable points and in general is a bloody mess to look at. and that's just the kiai.



i hope you're banking on more than bullshit meme power to get this ranked, otherwise you might as well give up while you're ahead. The jump sections (all 20+ of them) need a complete do-over. I'm rather bored of seeing people map literally randomly placed jumps. At least have some basic concept of momentum or cursor positioning. And get a sense of rhythm, while you're at it.
Topic Starter
Kroytz
Rhythm in 2016 LUL
Yogurtt
you think i can slide in a gd? maybe for a 5.5-5.9 extra?
Topic Starter
Kroytz
No more room, soz
Nelly
Aww come on :c
Id like to CtB one
Yogurtt
;_;7
SynchroHD
If Mazzerin's death stream practice maps are getting ranked why shouldn't Kroytz' jump practice map also get ranked :) :)
phaZ
my shitty #33500 relax play
it had 4 weird jumps, but had problems at reading the last two troublesome. cool overdone map :D

and of course, Raikozen's Extra sounds too lame so you had no choice but to add "Tragic Love" /facepalm.
Osuology
I'm a big fan of your streamy maps but I can't get behind this one. Many patterns seem to have inconsistent flow, different kinds of flows for no reason. Beginning has NCs which don't really deserve to be there. Almost no sense of rhythm in jumps (that aren't in the chorus). Very poor choices of flow for sliders and spacing. Slider structure is inconsistent also. Jump patterns have ok sense of flow but you keep changing flow and it doesn't feel good to play at all (and is sloppily mapped)

You poor soul, you must have thought "if monstrata can qualify his alien I could probably get away with this"...

which you probably will knowing current standards... RIP osu beatmaps
- e - v - b-
After seeing you map this on stream I felt like a quick mod might be helpful!

SPOILER
  • Everlasting Memories
1.the jump from 00:44:891 (2) - to 00:45:025 (3) - feels really awkward to play and I feel like 00:44:891 (2) - should be moved slightly to the right (around x:108 maybe?)
2.nc on 00:47:034 (2) - instead of 00:46:766 (1) - to make it more consistent?
3. 01:10:873 (5) - NC and stack on top of 01:11:007 (6) -
4. 01:11:141 (7) - stacked on top of 01:11:275 (8) -
5. 01:11:945 (5,6,7,8) - same as above
6. 01:44:087 (3) - nc?
7. (IMO) 01:52:391 (3) - nc 01:52:659 (5) - nc 01:52:927 (7,8) - ctrl+g and nc on 01:52:927 (7) - makes this feel better to play
8. 02:04:712 (1) - keep in the same combo as 02:04:445 (5) -
9. same thing as before for 02:07:659 (5,6,7,8) - 02:08:730 (5,6,7,8) - 02:09:802 (5,6,7,8) - and 02:11:945 (5,6,7,8) -
10. not necessary but nc on 02:15:293 (7) - and put 02:15:695 (1) - in the same combo for consistency
11. 02:43:016 (3) - nc
12. 03:51:587 (3) - nc
13. stack 02:43:016 (3) - 02:44:891 (5,6) - 02:45:695 (5,6) - and 02:46:498 (5,6) -

That's all for that diff!

  • Raikozen's Tragic Love Extra
1. 00:22:141 (1,1,2,1,2,1) - keep in one combo
2. not necessary but nc on 00:49:596 (4) - for consistency
3. 00:59:373 (1,1,2,3) - keep in one combo
4. 01:18:123 (3) - nc or keep 01:18:391 (1,2,1,2) - in one combo for consistency
5. 01:39:820 (5) - nc?
6. 02:09:820 (5) - nc?
7. keep 02:39:015 (1,2,1,2,3) - in one combo?
8. 03:31:650 (6,1,2,3,4) - in one combo for consistency
9. 03:32:855 (1,2,3,1,2) - same as above
10. 03:56:427 (1,2) - same as above
11. 04:00:713 (2) - nc?

Sorry if the mod isn't of highest quality! I'm fairly new to it
Spaghetti
I honestly don't see how you'll make it through this one. The random constant cross-screen 1/2 doesn't make for a good, non-jump practice map, and doesn't compliment the music at all. Ascension was a beautiful, difficult map that made sense with the song, but this can be put behind any 224 BPM hyped up song and fit fine with adjustments in form. (Don't get me started on the random 3/4 either I just don't get that)
_Hou
holy 50 favorites already...
Moar 8* impossible diffs?
DygnitarZ
Raikozen diff is just right, i love his maps so much and this one for rank is perfect overall. I think everlasting memories diff is nice but needs to be better at some point, however stream parts are brilliant and satysfying to watch. Just my first feelings when i saw this difficulties first in editor. GL (:
-sandAI
So far before i attempt at a NM for this....

Noob opinions
The only thing I would say is to increase Raikozen's HP drain. If it's by .5 or 1 point, it will make it much harder of a map. At least I believe at this point it's easy enough to spam through the streams and hit only half the jumps to stay alive. It was ez pass ;(

Also for Everlasting Memories (why not eternal reminiscence D;), the map is difficult, yes, and that's how it should be. The first 3 Kiai's are spaced out equally in difficulties as 7.07*, then 7.12*, then 7.36*. While the last kiai is 7.92*. The song suggests this should be as it is, and that's fine. By personal opinion I think the 3rd Kiai should be a little bit more difficult, somewhere around 7.45*, so the buildup is a bit more even (I guess? idk). Another thing to note is that the 3rd Kiai has 10 less circles than the first two, but similar Slider count, maybe that can be used to increase the difficulty?

Again just opinions I'll probably mod this when some more maps get added.

Take a star <3
Skill
this map is really good :o
SnowNiNo_
obviously i win XD
*me runs
Shad0w1and
...
Feb
if raikozens diff stays the way it is, you will have a horrible spread, with the gders listed.
Vivyanne
the race of ranking highest starrating map is on

literally
burstlimit2
How are you planning to ranks this? It is overmapped as hell
Like seriously, for example 03:26:811 and until the end are just a bunch of notes placed randomly cross the screen lol
Nickoloui
Have a star ~
Alyseka
Just a few passing comments for top diff. If useless don't kds.

Firstly, AR 9.8? Why not just 10? If anything, it would help readability.

00:39:735 (8,1,2) - That's a rather sharp turn. I don't think the music calls for it either. A smaller curve, like the ones before this one, would fit better.

01:31:766 (1,2,3,4) - These notes shouldn't be here. The stream starts at 01:32:034 (5) -

And now the spacing.

On the first chorus it isn't awful, but on the second and the last it starts to get a bit hectic. You could argue that the music calls for the spacing but idk. I would get A LOT more opinions on the final few sections by top players. The spacing will most likely need to be toned down quite a bit, because as much as cross-screen jumps are fun , they are terrible for playability.

Also, why no sliders from 03:56:409 (1) - onwards? If you want to make one last final jump section, make it the last 8 notes or something.

Enough rambling from a player who can't play the map, gl with mapset.
SadBoi42
Arieeru called, he wanted his map back... pls at least use own ideas -.-
WORSTPOLACKEU

[Haruka-Chan] wrote:

Arieeru called, he wanted his map back... pls at least use own ideas -.-
What the fuck do you even mean
jeanbernard8865

WORSTPOLACKEU wrote:

[Haruka-Chan] wrote:

Arieeru called, he wanted his map back... pls at least use own ideas -.-
What the fuck do you even mean
Probably saw the beginning and nothing else, or can't make the difference between taking inspiration from rhythm and straight out copy-pasting patterns ( which isn't even a bad thing to begin with as long as it's done reasonably, and Kroytz was more than reasonable in taking ideas from arieeru ). Also obviously wasn't there during the 8+ hours stream he spent making the map.
Anxient
god save us all

im not touching the other diffs. i have ptsd now

Everlasting Memories
00:03:408 (1) - why NC fam
00:25:358 (1,3) - blanket lol
00:27:233 (1,2) - i seriously thing ctrl+g this would play better, since you already had this sort of 00:26:429 (1,2,1,2,1,2) - flow. 00:27:500 (1) - also helps with flow break on here?
00:43:572 (1) - 00:43:706 - :C dont ignore this
00:45:715 (1) - this one as well. maybe do dis? http://puu.sh/rkYEE/304a07a488.jpg
00:49:331 (4,5) - ctrl g. coz 00:49:465 - part of the song is more emphasized (drum kick), so i think a more contrast(I CANT ENGLISH) jump is more appropriate
01:00:447 (1) - why NC tho
01:01:384 (5) - NC? coz new section? also to indicate sudden slowdown
01:12:768 (3,5,6,7,8) - youre not gonna antijump this? ;p
01:18:393 (3,4,5,6) - http://puu.sh/rkYNY/c9b7de6e94.jpg imo this is more memorable coz it looks neater and seems super fast.
01:23:215 (1,2,1,2,1,2,1,2) - surprised you didnt go for skystar jumps (ladder jumps, see kneesocks)
01:35:000 (1) - here comes that bad idea oshit wadddup http://puu.sh/rkZ1O/c30cb7a671.jpg
01:35:804 (1) - i suggest ctrl g coz imo it plays alot better (more circle flow). also improves impact for the next note. i hope you understand what i mean
01:37:545 (2,3,4,5,6) - try to make this more similar to the star of david. by that i mean make it more neater .
https://upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_of_David.svg/2000px-Star_of_David.svg.png
01:44:643 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - stab me with a spoon but some jumps here seem placed at random. or just plain messy, or i dont know how jumps are placed anymore.
01:59:643 (1) - ctrl g? seems to play better imo. to fix the spacing problem, 01:59:911 (2) - try placing (2) http://puu.sh/rkZpt/f68eccfa8e.jpg
02:09:822 (5,6,7,8) - if this is gonna stay as an antijump, i hope you fixed the problem i mentioned earlier in this mod. of course, making this a back and forth is also an option.
02:25:358 (1) - i suggest scaling this down to a 1/2 coz 02:25:491 - theres a beat here that you ignored :c
02:31:786 (1,2,3,4,5,6,7,8,9,10,11,12) - see if NCing 02:32:054 (4,7,10) - helps with visuals? http://puu.sh/rkZxK/bf78a5770b.jpg
02:33:393 (9) - surprised you didnt NC this
02:33:929 (1,1) - fIX STACKK
02:43:572 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - prETTY
02:56:161 (5,6) - i think making a jump instead of 1/4 sliders would be better since the 1/4s in here arent that hearable (to me). maybe something like this? http://puu.sh/rkZEK/a71786f099.jpg
03:47:121 - wow you play screenjumps but not this poor beat? ;c just put them on top itll be fiiinehttp://puu.sh/rkZJe/d4757eef56.jpg
03:55:358 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - crescendo says hi
04:00:715 (1) - make this note more notable pls lol. make it louder?

ekS DEE
phaZ

AyanokoRin wrote:

Probably saw the beginning and nothing else, or can't make the difference between taking inspiration from rhythm and straight out copy-pasting patterns ( which isn't even a bad thing to begin with as long as it's done reasonably, and Kroytz was more than reasonable in taking ideas from arieeru ). Also obviously wasn't there during the 8+ hours stream he spent making the map.
nah, the beginning is hilariously similiar, it really feels like its been stolen. if arieeru doesnt like it, it'd recommend to change it tbh.
Zyl
Try again bud!

Ok...
This have TOO MUCH unrankable things considering that have too much diffs.

Let's point out some things (Everlasting one):
1- Your "Crazy jumps", some of them touch the HP bar and taking in mind that they doesn't have emphasis at all!, if you try to make a 8* diff at least do it good!.
2- Slider velocities?, Seriously? on a 0.50x of velocity and taking in mind that we are talink about ¡¡2,30!! of permanent SV and 240 of BPM.
3- 9.8 of AR...
4- Do you want that players touch your Unrankable jumps with 4,3 of CS?.
5- You doesn't Testplayed your map because LOTS of objects of the mapset touche the HP bar.
6- THERE'S NO EMPHASIS!, you putted all like random and it doesn't feel like to take some time on it, mapping takes time dude!.
7- Some things doesn't read good at all like 0.50x sliders, what you was thinking when you do that kind of patterns.
8- ALL it's like a Copy+Paste from the Arieeru map, men be original, if you are going to take ideas don't take all the diff.
9- Random jumps just for increase the difficulty of the diff, men this is really horrible, try to ask to an Experienced pleayer if you can't test it ¬¬.
10- All screen jumps (Jumpscares Ba dum pss) that doesn't go with the song.
11- The point of make a diff harder is make it passable and not D-ble (D-ble: Mostly of the players obtain D)
12- Random triplets.
13- You add a break when isn't necessary (01:53:215 (1) - ) but when you need to add it (02:16:116 (3) - ) you doesn't add it!.

I will pass of this, good night and i know that maybe you are gonna hate me but i don't care.
Topic Starter
Kroytz

Zyl wrote:

Try again bud!

Ok...
This have TOO MUCH unrankable things considering that have too much diffs.

Let's point out some things (Everlasting one):
1- Your "Crazy jumps", some of them touch the HP bar and taking in mind that they doesn't have emphasis at all!, if you try to make a 8* diff at least do it good!. This is why we have a modding process :33
2- Slider velocities?, Seriously? on a 0.50x of velocity and taking in mind that we are talink about ¡¡2,30!! of permanent SV and 240 of BPM. SV doesn't really matter too much.. 2.30 was intentional because idea to have long sliders. High sv generally equates to higher spacing. The two go hand in hand.
3- 9.8 of AR... could easily be 10 but I like 9.8
4- Do you want that players touch your Unrankable jumps with 4,3 of CS?. Most of my maps tend to be 4.2, 4.3 or 4.5 lol x3
5- You doesn't Testplayed your map because LOTS of objects of the mapset touche the HP bar. There is nothing wrong about this lol. Especially for a challenger diff, you can really expect the corners to get hit.
6- THERE'S NO EMPHASIS!, you putted all like random and it doesn't feel like to take some time on it, mapping takes time dude!. Maybe point them out?
7- Some things doesn't read good at all like 0.50x sliders, what you was thinking when you do that kind of patterns. ?
8- ALL it's like a Copy+Paste from the Arieeru map, men be original, if you are going to take ideas don't take all the diff. Some stuff is inspired but a good majority of this map is mine -.-
9- Random jumps just for increase the difficulty of the diff, men this is really horrible, try to ask to an Experienced pleayer if you can't test it ¬¬. I have already! It's passable for sure lol. Remember what kind of difficulty this is and what its intended audience is! Don't call them random when they are jump patterns to follow vocals. As for the kiai they are placed to provide flow with a few patterns mended in. The structural layout and idea for this diff is for 1/2 circles. There are easier diffs if this diff isn't for you~
10- All screen jumps (Jumpscares Ba dum pss) that doesn't go with the song. see above~
11- The point of make a diff harder is make it passable and not D-ble (D-ble: Mostly of the players obtain D) Most players who I've asked for this get around C and B. This is an 8.4* diff you seriously can't expect it to be easily passable/FC'able with high acc. Take into consideration of the spread as a whole before judging a single difficulty. As you climb through the diffs you'll find this diff isn't very exaggerated but singling this diff out is a bit unfair to the easier diffs.
12- Random triplets. a (1/2) ri (1/2) ga (1/2) tou-- (triplets) because she holds it. Former triplets are actually in the song however.
13- You add a break when isn't necessary (01:53:215 (1) - ) but when you need to add it (02:16:116 (3) - ) you doesn't add it!. Well, that depends on how you interpret the song! Look at many of the GD's they do the same xD

I will pass of this, good night and i know that maybe you are gonna hate me but i don't care. Thank you for bringing these points up! I hope to have passed some insight to you~
Topic Starter
Kroytz

Anxient wrote:

god save us all

im not touching the other diffs. i have ptsd now

Everlasting Memories
00:03:408 (1) - why NC fam whoops fixed.
00:25:358 (1,3) - blanket lol lol ok
00:27:233 (1,2) - i seriously thing ctrl+g this would play better, since you already had this sort of 00:26:429 (1,2,1,2,1,2) - flow. 00:27:500 (1) - also helps with flow break on here? hmm maybe? I like the way mines plays out too, but having two flow breaks is a bit odd as well. I changed it to yours because there will be more emphasis on the (1).
00:43:572 (1) - 00:43:706 - :C dont ignore this okay I fixed.
00:45:715 (1) - this one as well. maybe do dis? http://puu.sh/rkYEE/304a07a488.jpg yes, did something similar.
00:49:331 (4,5) - ctrl g. coz 00:49:465 - part of the song is more emphasized (drum kick), so i think a more contrast(I CANT ENGLISH) jump is more appropriate the circles are for the vocals, they are patterned to create flow~
01:00:447 (1) - why NC tho it was to seperate spacing differences in the stream but I do think without the NC it looks better.
01:01:384 (5) - NC? coz new section? also to indicate sudden slowdown doesn't need NC because the combo it's a part of is seperate SV already.
01:12:768 (3,5,6,7,8) - youre not gonna antijump this? ;p don't think so cuz the pitch gets lower here, it's also on an uneven measure so.
01:18:393 (3,4,5,6) - http://puu.sh/rkYNY/c9b7de6e94.jpg imo this is more memorable coz it looks neater and seems super fast. your idea is okay too, I'll stick to mine for stylistic purposes.
01:23:215 (1,2,1,2,1,2,1,2) - surprised you didnt go for skystar jumps (ladder jumps, see kneesocks)
01:35:000 (1) - here comes that bad idea oshit wadddup http://puu.sh/rkZ1O/c30cb7a671.jpg k..
01:35:804 (1) - i suggest ctrl g coz imo it plays alot better (more circle flow). also improves impact for the next note. i hope you understand what i mean I think I do but I also think mines has the correct-er flow lol
01:37:545 (2,3,4,5,6) - try to make this more similar to the star of david. by that i mean make it more neater . I can't really do that... but I made the (2) a bit more angular place. just a few pixels.
01:44:643 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - stab me with a spoon but some jumps here seem placed at random. or just plain messy, or i dont know how jumps are placed anymore. Well, every combo starts small and goes into bigger spacing while constantly getting bigger altogether.
01:59:643 (1) - ctrl g? seems to play better imo. to fix the spacing problem, 01:59:911 (2) - try placing (2) http://puu.sh/rkZpt/f68eccfa8e.jpg I'll disagree with this because I don't like how it looks nor plays. Mines flows pretty well already.
02:09:822 (5,6,7,8) - if this is gonna stay as an antijump, i hope you fixed the problem i mentioned earlier in this mod. of course, making this a back and forth is also an option. this tiny inconsistency does make your previous suggestion more valid for me so I might consider changing that in the future but my thing with the previous still holds true that the pitch is different compared to this where her lyrics are more consistently 1/2.
02:25:358 (1) - i suggest scaling this down to a 1/2 coz 02:25:491 - theres a beat here that you ignored :c This was a stylistic choice :c
02:31:786 (1,2,3,4,5,6,7,8,9,10,11,12) - see if NCing 02:32:054 (4,7,10) - helps with visuals? http://puu.sh/rkZxK/bf78a5770b.jpg it doesnt ._.
02:33:393 (9) - surprised you didnt NC this to me it would look a bit weird.
02:33:929 (1,1) - fIX STACKK lOol OOKKK
02:43:572 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - prETTY thANK YOU
02:56:161 (5,6) - i think making a jump instead of 1/4 sliders would be better since the 1/4s in here arent that hearable (to me). maybe something like this? http://puu.sh/rkZEK/a71786f099.jpg they are there to follow the change in synth-pitch.
03:47:121 - wow you play screenjumps but not this poor beat? ;c just put them on top itll be fiiinehttp://puu.sh/rkZJe/d4757eef56.jpg no.. :[
03:55:358 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - crescendo says hi Hi!
04:00:715 (1) - make this note more notable pls lol. make it louder? I'm unsure about this but maybe?

ekS DEE
Thank you Anxient!
xLolicore-
Streams are beautifully brutal I gotta admit then again it's you LMAO <3 blankets kill me tho
Everlasting Memories


00:02:872 (1) - fix pls

01:42:099 (4) - That's the circle in question, fix blanket pls
01:43:572 (1) - Ctrl + G'd the slider and I noticed this

Move that slider a bit to the right or smth, 01:45:045 (4) is also right under the slider so you might wanna move that too along with the slider.

01:48:393 (3) - blanket problem again, idk if tiny spaces are allowed DDDX
01:49:465 (5) - This too

Uh that's just some but you said that there's no problems on your end so idk anymore :((
Akali
toastin in a future drama bread

so much xi still unranked smh

Ex

00:03:944 (1,2,3) - this sv change is super pointless, notes seem to have equal strength especially that 1-2 is increasing (or the same idk) looks weird too on (3)

00:18:393 (5,6) - not sure what happened here, some weird snapping issues? pretty sure it's just 1/2 rhythm on these, would use 1/4 sliders for better rhythmical flow or 1/8 if you feel fancy

00:21:072 (1,2) - will only say this once, these don't look good without red dot in the middle, especially if they are used just to add variety in the common and basic parts of the song, but I know you like these so w/e

00:45:715 (1) - people don't care about this, but if you decide to leave strong sound (clap) not clickable, I would expect you want the player to at least move through the slider end, right now they will leave the slider in half and jump to 00:46:116 (2) - would rearrange. Especially I don't really like 00:46:384 (3,4) - this is sort of weird to have little cursor movement when vocal synth is strong and selective.

00:46:786 (1,2) - herre is sort of better because movement isn't that sharp

00:48:527 (1,2,3) - this makes more sense but still don't like use of 1/6 in 1/2 / 1/4 song, 1/4 sliders are way better and keep the rhythmical flow consistent

00:54:554 (2,3,4) - more clickables here, feels weak + 00:54:956 (3,4) - 1/2 stack introduced seems super random

00:56:965 - would leave vocal synthesiser mapping and focus on guitar transition here, overtakes

01:01:384 (1,2) - fair enough sv change but blanket ugh

01:10:090 (1) - don't like the direction considering the sv change + sharpness of previous jumps, would follow the notes mroe naturally, sv change will be impactful enough

01:29:375 (4) - 256:351~ (follow line after 01:29:108 (3) - 8) )

01:35:000 (1,2,3,4,5) - pause seems way better idea tension wise, + these sliders look super 1/4, nice to have some cool pacing/reading change for trolling purposes, but on feint hihats? meeeh. Might play fine though, if testers don't complain, w/e

01:48:929 (1,2,3) - super noodle movement here, you exit (1) in the middle of it and do weird arc through (2) into (3), rearrange to something sharp and consistent with the map

02:04:197 (2,3,4,5) - again don't like these little movements

02:05:000 (1,2,3) - make 1 two notes and start (2) and (3) on proper ticks, this is wrong in every universe

02:10:893 (3,4) - eww

02:12:902 (3,4) - this just feels so weak

02:27:366 (5,6) - sort of random isn't it, you could put those everywhere if you place it here, there is a ghost note but not sure if worth it, compared to strong and obvious stacks like 02:19:733 (8,9,10,11) -

02:33:929 (1,2) - again not a big fan, you will probably deny this considering it's an elaborate and thought out ruse

03:27:902 (2,3) - pointless

03:41:027 (3,4) -

03:47:188 (4,5,6) - could map as well stacks here, a bit less feint

03:48:259 (2,3) - again, especially that there is a stronger 1/4 sounds on 03:48:192 -

03:59:375 (4) - no reason for slowdown

Rakozen

00:25:090 (3) - dość mocne, dwie nutki, nie ma się co pieścić ( 00:33:661 (4,5) - ! to samo)

00:34:331 (2) - 186:147 follow line ładnie przechodzi

00:56:831 (2,3) - zrób te gitary/bas

02:11:295 (1) - ??

02:13:438 (3,4) - jak na extreme, stack z niczego, sa ghost notes ale nie wiem po co je mapować akurat tutaj skoro generalnie sa ignorowane

02:18:527 (1,2) - parujesz stopa+werbel, potem 02:18:929 (1,2,1,2) - jakos dziwnie z hihatami, zignorowalbym je i zrobil same sekwencje werbel stopa

02:53:616 (2,3) - bez sensu

03:04:331 (3,4) -

03:05:000 (1,2) - tym bardziej bez sensu the 1/4 triple na ghost notes jeśli ignorujecie wyrażne i dość ważne 1/2

03:27:902 (2,3) -

03:28:974 (2,3) -

03:31:116 (2,3) -

03:40:759 (3,4,5,6) - jak juz to caly stream z tego

03:45:045 (2,3) -

03:47:188 (2,1) - a tu nie ma

Everlasting meme

getting tired, might check this again some other time

00:05:551 (3) - make sliderbody's axis follow the followline

00:18:393 (1,2) - no idea why 1/6

00:48:527 (1,2,3) -

00:56:429 (1,2) - follow line makes

01:02:590 (5) - not following the line makes them look weird, dunno why

01:13:572 (1,2) - again

01:20:268 (3,4,5) - a bit nicer

01:36:741 (4,5,6) - ignoring so many rhythms for the sake of vocal synthesiser and adding triples on ghostnotes, again I think this is a bad idea

02:11:161 (4) - rotate 30cw cause follow line

03:05:804 (6) - again a bit of rotation fix, 03:05:000 (1,3) - have common line, (6) looks off

03:06:474 (3,4) - zz




I don't really like the random use of triples throughout these diffs when ignoring them for the most part, doesn't seem very well structured rhythmically except one part when there are more obvious and mapped consistently. Don't think this song ever call for this intensity as well, (all that's building up for me is annoyance) but that's subjective so whatever. It's well made in general so good luck
phaZ
am i the only one who thinks the high ds fit? almost throughout the whole song there is that deep bass + very high and loud octaved synth, which feels super powerful/strong to me. ;_;

anyway here are some suggestions for highest diff:

  1. 01:22:143 (1,2,3,4) - how about going after the synth rhythm here (slider+circle+slider+circle..), instead of kind of trying to grasp the vocals with four 1/2-sliders :D?
  2. 01:52:277 (2,3,4,5,6,7,8,1) - these jumps could be more emphazised imo.they either feel to easy or the previous "random jumps" at 01:48:929 (1,2,3,4) - 01:50:536 (3,4,5,6) - are too hard
  3. 02:10:358 (1,2,3,4) - again going for the synth rhythm instead here
  4. 02:32:858 - here aswell should not ignore the synth rhythm (kind of like regou did it maybe)
  5. 03:50:000 (1,2,3,4,5,6,1) - make this rhythm similiar to 03:45:715 (1,2,3,4,1) - (the other time this is in this kiai)
    also apart from the spacing this rhythm actually is easier than the flow-jumps like 01:38:616 (2,3,4,5,6) - at the earlier kiais. i think you should put these jumps at the end where the melody shifts to a higher mode. and the easier rhythm to the previous kiai times.
Sulfur
Hello there, short mod:

[BHR's Normal]
  1. 01:31:920 (1) - Feels like its too close to the 01:31:786 (1) - and theres not enough time to move from note to the centre of spinner: gonna be much better if you move spinner to 01:32:054 - (also match with drum section)
  2. 01:31:920 (1,1) - these spinners is too close to each other, move 01:34:063 (1) - to 01:34:197
  3. 03:24:420 (1) - move it to 03:24:554 - same reasoning as above
  4. 03:40:090 (4,1) - something like this would fit much better
Zyl

Kroytz wrote:

Zyl wrote:

Try again bud!

Ok...
This have TOO MUCH unrankable things considering that have too much diffs.

Let's point out some things (Everlasting one):
1- Your "Crazy jumps", some of them touch the HP bar and taking in mind that they doesn't have emphasis at all!, if you try to make a 8* diff at least do it good!. This is why we have a modding process :33 I don't think that you need that "modding process" cuz you ranked 2 maps ¬¬T
2- Slider velocities?, Seriously? on a 0.50x of velocity and taking in mind that we are talink about ¡¡2,30!! of permanent SV and 240 of BPM. SV doesn't really matter too much.. 2.30 was intentional because idea to have long sliders. High sv generally equates to higher spacing. The two go hand in hand. Try to test it and you will see what's wrong there
3- 9.8 of AR... could easily be 10 but I like 9.8 It plays horrible 9,7 or 9,6 it's better
4- Do you want that players touch your Unrankable jumps with 4,3 of CS?. Most of my maps tend to be 4.2, 4.3 or 4.5 lol x3
5- You doesn't Testplayed your map because LOTS of objects of the mapset touche the HP bar. There is nothing wrong about this lol. Especially for a challenger diff, you can really expect the corners to get hit. Check at the Ranking Criteria and don't put stupid pretexts
6- THERE'S NO EMPHASIS!, you putted all like random and it doesn't feel like to take some time on it, mapping takes time dude!. Maybe point them out? Search it by yourself ;9, "you are experienced"
7- Some things doesn't read good at all like 0.50x sliders, what you was thinking when you do that kind of patterns. ?
8- ALL it's like a Copy+Paste from the Arieeru map, men be original, if you are going to take ideas don't take all the diff. Some stuff is inspired but a good majority of this map is mine -.- It doesn't feel like it, try to be creative
9- Random jumps just for increase the difficulty of the diff, men this is really horrible, try to ask to an Experienced player if you can't test it ¬¬. I have already! It's passable for sure lol. Remember what kind of difficulty this is and what its intended audience is! Don't call them random when they are jump patterns to follow vocalsmen they are random, you don't know what Emphasis is. As for the kiai they are placed to provide flow with a few patterns mended in. The song isn't really that storng for that jumps ¬¬ The structural layout and idea for this diff is for 1/2 circles. There are easier diffs if this diff isn't for you~ Isn't for you too because you only pay Extras and Insanes badass
10- All screen jumps (Jumpscares Ba dum pss) that doesn't go with the song. see above~
11- The point of make a diff harder is make it passable and not D-ble (D-ble: Mostly of the players obtain D) Most players who I've asked for this get around C and B. This is an 8.4* diff you seriously can't expect it to be easily passable/FC'able with high acc. Take into consideration of the spread as a whole before judging a single difficulty. As you climb through the diffs you'll find this diff isn't very exaggerated but singling this diff out is a bit unfair to the easier diffs. I'm judging a diff that it's Unrankable dude ;9, if you want a mod don't say that is "unfain because i'm mentioning really good tips.
12- Random triplets. a (1/2) ri (1/2) ga (1/2) tou-- (triplets) because she holds it. Former triplets are actually in the song however. Nope they are not, try to use 25% of Playback Ratio and check it again
13- You add a break when isn't necessary (01:53:215 (1) - ) but when you need to add it (02:16:116 (3) - ) you doesn't add it!. Well, that depends on how you interpret the song! Look at many of the GD's they do the same xD <I respect this

I will pass of this, good night and i know that maybe you are gonna hate me but i don't care. Thank you for bringing these points up! I hope to have passed some insight to you~
if you are rally lazy like me you will put things like those xDD, however happy unranking
3312
tfw you guys shat out more good maps/diffs faster than me taking a shit
since i cant play nino's expert ~ everlasting memeries,just gonna mod them from the looks + abit of playtest in editor + some intensity check
[Normie]
00:41:429 (2) - since 00:40:358 (1) - is straight,why not make this one straight too?
00:44:643 (1,2) - you could make a blanket here
01:45:447 (2,3) - a bit too close? or 01:46:250 (3,4) - a bit too far?
02:41:161 (4,1) - kind of too close to each other
03:45:715 (1,2) - why does 03:46:786 (2) - have 5 anchor points instead of 3 like 03:45:715 (1) - ?
03:54:554 (4) - if you want to make an S-shaped/wave slider,this one looks weird
[Hard]
02:14:375 (3,4) - a bit too far? 02:14:643 (4,5,6) - has closer distances
03:01:116 (2,3) - could be better imo (not really symmetrical)
03:58:840 (2,3) - too near
03:59:375 (4,1) - too far?
[pkk]
01:33:929 (1,2) - feels weird to play
01:44:108 (3,4) - a bit too far from the others? (01:43:572 (1,2,3) - )
02:05:402 (2,3) - why not make this a triplet?
02:08:483 (3,4,5) - inconsistent spacing?
02:43:036 (3,4,5) - feels weird playing this after a normal flow
02:47:858 (1,2,3) - imo this feels better because it follows the song's flow idk
03:54:956 (3) - inconsistent? (should be like 03:52:947 (1,2,3,4) - imo)
[rumi]
00:29:643 (1,2) - make it like this? idk
00:37:947 (3,4,5,6,1) - something something tldr unreadable (?)
00:57:500 (1,2,3,4) - pls fix symmetrism
00:57:902 (4,4,4) - why 1/1 sliders? the song clearly wants 1/2
01:15:045 (4,5) - feels weird to play since the distance is too near after a jump
01:33:929 (1,2) - wtf? maybe do this or this
01:52:947 (5,6,7,8,1) - curve it a little bit
01:45:313 (4,1,2,3) - NC should start at 01:45:313 (4) - not 01:45:447 (1) - same goes for 01:46:116 (4,1,2,3) - , 01:46:920 (4,1,2,3) - , and 01:47:724 (4,1) -
02:08:750 (5) - nc?
02:28:304 (4,5) - imo this plays better
02:29:643 (3,4) - this plays really weird especially because 02:28:572 (1,2) - is together (use this maybe?)
02:32:321 (9) - NC,this stream is too long for a 5.4*
03:00:179 (9) - move this abit to the left so it align with the stream,and NC
02:37:545 (2,3) - only use patterns like this if you're going to do 03:04:465 (3,4) - or if the songs rhythm is pretty "tame", tldr it feels weird to play that pattern because its 1/2
03:55:358 (1,2,3) - jump could be better since its kind of the "loudest" or "intense" part of the song
[moph]
some of the patterns in the intense parts are "weird?" (idk how to say it,but its like 03:02:858 (1,2,3,4) - , 00:24:822 (5,6) - )
(thats actually the only problem imo)
[nino]
00:50:134 (2) - why not 1/2 sliders?
02:06:965 (1,1) - doesn't feel really good to aim after those 1/3's
04:00:715 - maybe you should just end it here like the other diffs? idk
[extrememe]
00:50:402 (3) - 1/1 slider on 1/2 part? y?
bla bla bla something like that ^ in which prob it'll get rejected
01:25:625 (1,2) - should be the same as 01:26:161 (1,2) - since the rhythm is the same (according to my only-left-earphone-working-headphones-idk)
02:02:188 (2) - put on middle?
02:15:715 (1) - ok this is just weird
02:17:858 (1,2) - same
03:08:215 (1,2,3,4,5,6,7,8) - should be abit more spaced? idk since this part is pretty intense
03:24:286 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same
03:43:304 (1,1) - blanket?
[raiko's tragic memeing]
00:42:500 (1,2) - feels a bit "unsymmetrical"
ok im not even gonna bother to put the "1/1 slider on 1/2" anymore since its prob gonna get rejected LMAO but 00:50:402 (3) -
00:51:875 (3,4) - why the sudden change in jump spacing? theres nothing that increase the intensity here
00:54:018 (3,4) - same
01:02:858 (1,2) - fix placement
01:37:143 (1) - wrong red anchor placement (maybe?)
02:12:500 (1,2,3,4,1) - ??? wat (big jumps pretty low intensity)
tl;dr most of these are "theres too much big jumps at low intensity"
03:49:197 (3,4) - this jump is a bit underwhelming,since the song is at its maximum intensity
[everlasting memeries]
fuck you
tl;dr
no
3312

[Haruka-Chan] wrote:

Arieeru called, he wanted his map back... pls at least use own ideas -.-
are patterns copyrighted now? /s
but seriously,mappers can choose any ideas/pattern they want,as long as it doesnt break any rules (except if you literally just copied the diff and just changed it with ctrl+h LMAO)
jeanbernard8865

3312 wrote:

[Haruka-Chan] wrote:

Arieeru called, he wanted his map back... pls at least use own ideas -.-
are patterns copyrighted now? /s
but seriously,mappers can choose any ideas/pattern they want,as long as it doesnt break any rules (except if you literally just copied the diff and just changed it with ctrl+h LMAO)
THIS

Finally someone gets it

thank you so much
Ashton
IRC mod from #modreqs

woo
[19:36] *** Now talking to Kroytz
[19:36] <Kroytz> I would prefer forum since IRC to me always feels rushed and uh, yeah
[19:36] Kroytz is https://osu.ppy.sh/u/2339768@*
[19:36] Kroytz on #osu #announce #modhelp #modreqs #spanish
[19:36] Kroytz using cho.ppy.sh osu!Bancho
[19:36] <Kroytz> but if not, then yeah I could IRC
[19:36] <Kroytz> m'kay
[19:37] <Kroytz> the last diff as well but you don't need to do that one since I know many other people will do it regardless
[19:37] <Kroytz> so hard and extreme yes
[19:37] <Kroytz> yes
[19:38] <Kroytz> can start Hard and Extreme since it'd be pretty easy to go through before that last diff
[19:38] <Kroytz> I took a few inspirations from Arieeru's diff but the majority of my diff is mine
[19:38] <Kroytz> i dont copy paste steal
[19:38] <Kroytz> never
[19:38] <Whirl> thats good
[19:38] <Whirl> okay lets start
[19:40] <Whirl> 00:14:375 (2,3,4,1) - I honestly don't see any other place you put this in your map, and in it's self it's quite an akward pattern aesthetically
[19:41] <Kroytz> is it bad?
[19:41] <Whirl> yea kind of
[19:41] <Whirl> it looks akward
[19:41] <Kroytz> 00:14:643 (3) - could be a repeat slider and (4) could be circle
[19:42] <Kroytz> it does look a bit funny
[19:42] <Whirl> the diff is okay
[19:42] <Whirl> that pattern isn't
[19:42] <Whirl> yea I prefer the reverse slider
[19:42] <Kroytz> yeah
[19:43] <Whirl> 00:16:250 (2) - so like right here, I know it's a circular curve but it's pretty intense, as your making the player follow a weird flow path
[19:44] <Whirl> sorry I'm bad at explainging things, basically don't make the slider point down, but make it point up for a more natural movement
[19:44] <Whirl> idk
[19:45] <Whirl> 00:33:795 (7) - I think you should put this on the ANCHOR of the next slider
[19:45] <Whirl> 00:38:616 (2,3,4) - I guess this flows fine, but honestly looks aesthetically weird
[19:45] <Whirl> but if you don't care about aesthetics much I guess you can keep it
[19:46] <Kroytz> don't think I can really change 00:16:250 (2,3) - the flow isn't super bad really seeing as how there is a 1/2 pause to readjust
[19:47] <Whirl> 01:23:081 - there is a small beat here, but it's super tiny I guess you don't really need to have a note here
[19:47] <Whirl> oh wait
[19:47] <Whirl> nvm
[19:47] <Kroytz> and i also did try to make something work for 00:14:643 (3) - but um.. idk couldn't really find a solution to that cuz remapping distance snaps = remapping pretty much everything thereafter.
[19:48] <Whirl> 01:26:161 (4,5,6) - blanket and fix the triangle 01:26:697 (6,7,8) - here if you do decide to fix the blanket
[19:48] <Kroytz> I think doing the reverse+circle would be another way to go about it but both are acceptable is what im saying
[19:48] <Whirl> wait
[19:48] <Whirl> so are you re-mapping?
[19:49] <Kroytz> 00:33:795 (7,1) - I fixed these
[19:49] <Whirl> okay good
[19:49] <Kroytz> I didn't remap for that awkward part you mentioned cuz it's not a huge concern xp
[19:49] <Kroytz> it's like, an alternative way of looking at the same thing
[19:49] <Kroytz> imo
[19:50] <Kroytz> 01:22:679 (7) - this pause after is because of vocal
[19:50] <Whirl> yea
[19:50] <Kroytz> and this 00:38:616 (2,3,4) - might look a bit funny but yknow, I do try a lot of variety lol
[19:50] <Whirl> I just figuered so
[19:51] <Whirl> tbh
[19:51] <Whirl> I cna't find much with the hard
[19:51] <Whirl> anything big anyways
[19:51] <Whirl> just mostly aesthetics to be honest
[19:51] <Whirl> 03:22:679 (3,4) - this angle is quite edgy, weird flow tbh
[19:51] <Kroytz> this is legit like my first hard map Ive ever made lol
[19:52] <Kroytz> was difficult to map x-x
[19:52] <Whirl> well I can tell you put a lot of effort in it xd
[19:53] <Kroytz> xD I tried to!
[19:53] <Whirl> 03:51:608 (6,7) - make these the same shape
[19:53] <Whirl> or at least
[19:53] <Whirl> curve them less
[19:53] <Whirl> 03:52:143 (1,2) - here you overlapped but 03:52:947 (3,4) - here you didnt even though it's the same vocals
[19:53] <Kroytz> moved that anchor on both by literally 2 pixels
[19:54] <Whirl> oh thats the end
[19:54] <Whirl> like I said if we took away some aesthetical problems
[19:54] <Whirl> I can't really find anything big about this
[19:54] <Whirl> okay
[19:54] <Whirl> I"m starting on the extreme
[19:54] <Kroytz> m'kay!
[19:55] <Whirl> 00:05:015 - in my optinon this should be a clickable beat
[19:55] <Whirl> and again 00:03:944 (1,2,3) - you have this weird pattern
[19:55] <Whirl> overlap*, but then again I guess it's alright
[19:56] <Whirl> 00:29:107 (1,2) - this would be better if these were seperated
[19:57] <Whirl> 00:59:911 (3) - nc here to keep consistant with your other nc
[19:57] <Kroytz> oh tru
[19:58] <Whirl> 01:25:358 (1,2,1,2,1,2,1,2) - make each jump slightly rise in distance
[19:58] <Whirl> I just htink it would look cool
[19:58] <Kroytz> well yeah those things are the inspire things by arieeru
[19:58] <Kroytz> i do that in the harder diff too
[19:58] <Kroytz> someone else mentioned the same thing
[19:58] <Kroytz> and I think it does good too if it is spaced as a pattern
[19:59] <Kroytz> but then it feels too intense imo
[19:59] <Whirl> well the jumps beforehand were way more intense
[19:59] <Whirl> they were like full out spaced
[19:59] <Kroytz> well, maybe not 'that' intense as I think
[19:59] <Kroytz> hm
[19:59] <Whirl> well it's your choice
[19:59] <Kroytz> how bout this
[19:59] <Kroytz> if more people I find tell me the same things
[19:59] <Kroytz> i'll change it
[19:59] <Whirl> sure
[20:00] <Kroytz> because while I do like how I have it, I think having character to your map is important too
[20:00] <Kroytz> xp
[20:02] <Whirl> 02:54:286 (1,2,3) - why not here you use that overlapping pattern thing you did with 00:03:944 (1,2,3) - this and 02:25:358 (1,2,3) - this
[20:03] <Kroytz> it's almost the same really
[20:03] <Kroytz> didn't even notice lol
[20:03] <Kroytz> hm lemme see
[20:03] <Whirl> yea but it stacks rather then overlaps
[20:03] <Kroytz> 02:56:027 (2) - doesn't get a proper overlap
[20:03] <Whirl> ah alright
[20:04] <Kroytz> yeah cuz it'll look like this http://puu.sh/rmLWf/2e708a54af.jpg
[20:04] <Kroytz> and that looks really awkward
[20:04] <Kroytz> as an overlap
[20:04] <Whirl> well your other ones look akward also
[20:04] <Whirl> but do as you wish owo
[20:04] <Kroytz> xD
[20:04] <Whirl> okay
[20:04] <Whirl> now to your hardest diff
[20:05] <Whirl> jk
[20:05] <Whirl> I can't mod 8*
[20:05] <Kroytz> oh boy
[20:05] <Whirl> okay well i'll post this on thread for kudo
[20:05] <Kroytz> oh okay
[20:05] <Kroytz> m'kay
[20:05] <Kroytz> thank you again for your time!
[20:05] <Kroytz> :D
[20:06] <Whirl> yw
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