03:09:266 (1) - Maybe should add something like this. http://puu.sh/pSkm1.mp4
I appreciate the video ^^xDololow wrote:
03:09:266 (1) - Maybe should add something like this. http://puu.sh/pSkm1.mp4
What the fuck do you even mean[Haruka-Chan] wrote:
Arieeru called, he wanted his map back... pls at least use own ideas -.-
Probably saw the beginning and nothing else, or can't make the difference between taking inspiration from rhythm and straight out copy-pasting patterns ( which isn't even a bad thing to begin with as long as it's done reasonably, and Kroytz was more than reasonable in taking ideas from arieeru ). Also obviously wasn't there during the 8+ hours stream he spent making the map.WORSTPOLACKEU wrote:
What the fuck do you even mean[Haruka-Chan] wrote:
Arieeru called, he wanted his map back... pls at least use own ideas -.-
nah, the beginning is hilariously similiar, it really feels like its been stolen. if arieeru doesnt like it, it'd recommend to change it tbh.AyanokoRin wrote:
Probably saw the beginning and nothing else, or can't make the difference between taking inspiration from rhythm and straight out copy-pasting patterns ( which isn't even a bad thing to begin with as long as it's done reasonably, and Kroytz was more than reasonable in taking ideas from arieeru ). Also obviously wasn't there during the 8+ hours stream he spent making the map.
Zyl wrote:
Try again bud!
Ok...
This have TOO MUCH unrankable things considering that have too much diffs.
Let's point out some things (Everlasting one):
1- Your "Crazy jumps", some of them touch the HP bar and taking in mind that they doesn't have emphasis at all!, if you try to make a 8* diff at least do it good!. This is why we have a modding process :33
2- Slider velocities?, Seriously? on a 0.50x of velocity and taking in mind that we are talink about ¡¡2,30!! of permanent SV and 240 of BPM. SV doesn't really matter too much.. 2.30 was intentional because idea to have long sliders. High sv generally equates to higher spacing. The two go hand in hand.
3- 9.8 of AR... could easily be 10 but I like 9.8
4- Do you want that players touch your Unrankable jumps with 4,3 of CS?. Most of my maps tend to be 4.2, 4.3 or 4.5 lol x3
5- You doesn't Testplayed your map because LOTS of objects of the mapset touche the HP bar. There is nothing wrong about this lol. Especially for a challenger diff, you can really expect the corners to get hit.
6- THERE'S NO EMPHASIS!, you putted all like random and it doesn't feel like to take some time on it, mapping takes time dude!. Maybe point them out?
7- Some things doesn't read good at all like 0.50x sliders, what you was thinking when you do that kind of patterns. ?
8- ALL it's like a Copy+Paste from the Arieeru map, men be original, if you are going to take ideas don't take all the diff. Some stuff is inspired but a good majority of this map is mine -.-
9- Random jumps just for increase the difficulty of the diff, men this is really horrible, try to ask to an Experienced pleayer if you can't test it ¬¬. I have already! It's passable for sure lol. Remember what kind of difficulty this is and what its intended audience is! Don't call them random when they are jump patterns to follow vocals. As for the kiai they are placed to provide flow with a few patterns mended in. The structural layout and idea for this diff is for 1/2 circles. There are easier diffs if this diff isn't for you~
10- All screen jumps (Jumpscares Ba dum pss) that doesn't go with the song. see above~
11- The point of make a diff harder is make it passable and not D-ble (D-ble: Mostly of the players obtain D) Most players who I've asked for this get around C and B. This is an 8.4* diff you seriously can't expect it to be easily passable/FC'able with high acc. Take into consideration of the spread as a whole before judging a single difficulty. As you climb through the diffs you'll find this diff isn't very exaggerated but singling this diff out is a bit unfair to the easier diffs.
12- Random triplets. a (1/2) ri (1/2) ga (1/2) tou-- (triplets) because she holds it. Former triplets are actually in the song however.
13- You add a break when isn't necessary (01:53:215 (1) - ) but when you need to add it (02:16:116 (3) - ) you doesn't add it!. Well, that depends on how you interpret the song! Look at many of the GD's they do the same xD
I will pass of this, good night and i know that maybe you are gonna hate me but i don't care. Thank you for bringing these points up! I hope to have passed some insight to you~
Thank you Anxient!Anxient wrote:
god save us all
im not touching the other diffs. i have ptsd nowEverlasting Memories
00:03:408 (1) - why NC fam whoops fixed.
00:25:358 (1,3) - blanket lol lol ok
00:27:233 (1,2) - i seriously thing ctrl+g this would play better, since you already had this sort of 00:26:429 (1,2,1,2,1,2) - flow. 00:27:500 (1) - also helps with flow break on here? hmm maybe? I like the way mines plays out too, but having two flow breaks is a bit odd as well. I changed it to yours because there will be more emphasis on the (1).
00:43:572 (1) - 00:43:706 - :C dont ignore this okay I fixed.
00:45:715 (1) - this one as well. maybe do dis? http://puu.sh/rkYEE/304a07a488.jpg yes, did something similar.
00:49:331 (4,5) - ctrl g. coz 00:49:465 - part of the song is more emphasized (drum kick), so i think a more contrast(I CANT ENGLISH) jump is more appropriate the circles are for the vocals, they are patterned to create flow~
01:00:447 (1) - why NC tho it was to seperate spacing differences in the stream but I do think without the NC it looks better.
01:01:384 (5) - NC? coz new section? also to indicate sudden slowdown doesn't need NC because the combo it's a part of is seperate SV already.
01:12:768 (3,5,6,7,8) - youre not gonna antijump this? ;p don't think so cuz the pitch gets lower here, it's also on an uneven measure so.
01:18:393 (3,4,5,6) - http://puu.sh/rkYNY/c9b7de6e94.jpg imo this is more memorable coz it looks neater and seems super fast. your idea is okay too, I'll stick to mine for stylistic purposes.
01:23:215 (1,2,1,2,1,2,1,2) - surprised you didnt go for skystar jumps (ladder jumps, see kneesocks)
01:35:000 (1) - here comes that bad idea oshit wadddup http://puu.sh/rkZ1O/c30cb7a671.jpg k..
01:35:804 (1) - i suggest ctrl g coz imo it plays alot better (more circle flow). also improves impact for the next note. i hope you understand what i mean I think I do but I also think mines has the correct-er flow lol
01:37:545 (2,3,4,5,6) - try to make this more similar to the star of david. by that i mean make it more neater . I can't really do that... but I made the (2) a bit more angular place. just a few pixels.
01:44:643 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - stab me with a spoon but some jumps here seem placed at random. or just plain messy, or i dont know how jumps are placed anymore. Well, every combo starts small and goes into bigger spacing while constantly getting bigger altogether.
01:59:643 (1) - ctrl g? seems to play better imo. to fix the spacing problem, 01:59:911 (2) - try placing (2) http://puu.sh/rkZpt/f68eccfa8e.jpg I'll disagree with this because I don't like how it looks nor plays. Mines flows pretty well already.
02:09:822 (5,6,7,8) - if this is gonna stay as an antijump, i hope you fixed the problem i mentioned earlier in this mod. of course, making this a back and forth is also an option. this tiny inconsistency does make your previous suggestion more valid for me so I might consider changing that in the future but my thing with the previous still holds true that the pitch is different compared to this where her lyrics are more consistently 1/2.
02:25:358 (1) - i suggest scaling this down to a 1/2 coz 02:25:491 - theres a beat here that you ignored :c This was a stylistic choice :c
02:31:786 (1,2,3,4,5,6,7,8,9,10,11,12) - see if NCing 02:32:054 (4,7,10) - helps with visuals? http://puu.sh/rkZxK/bf78a5770b.jpg it doesnt ._.
02:33:393 (9) - surprised you didnt NC this to me it would look a bit weird.
02:33:929 (1,1) - fIX STACKK lOol OOKKK
02:43:572 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - prETTY thANK YOU
02:56:161 (5,6) - i think making a jump instead of 1/4 sliders would be better since the 1/4s in here arent that hearable (to me). maybe something like this? http://puu.sh/rkZEK/a71786f099.jpg they are there to follow the change in synth-pitch.
03:47:121 - wow you play screenjumps but not this poor beat? ;c just put them on top itll be fiiinehttp://puu.sh/rkZJe/d4757eef56.jpg no.. :[
03:55:358 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - crescendo says hi Hi!
04:00:715 (1) - make this note more notable pls lol. make it louder? I'm unsure about this but maybe?
ekS DEE