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DECO*27 feat. marina - Mozaik Role

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Topic Starter
koko6162006
This beatmap was submitted using in-game submission on 2012年4月11日 at 18:51:20

Artist: DECO*27 feat. marina
Title: Mozaik Role
Tags: Miyuki Sawashiro Aimai Elegy
BPM: 145
Filesize: 3226kb
Play Time: 02:57
Difficulties Available:
  1. Easy (2.13 stars, 160 notes)
  2. Hard (4.72 stars, 360 notes)
  3. Insane (4.99 stars, 442 notes)
  4. Normal (3.17 stars, 205 notes)
  5. Taiko (4.67 stars, 887 notes)
Download: DECO*27 feat. marina - Mozaik Role
Information: Scores/Beatmap Listing
---------------
モザイクロールfeat. marina
~~~~~~~~~~~~~~~~~~~~~~~~~~

Easy:100%

Normal:100%

Hard:100%

Insane:100%

Taiko:100%

~~~~~~~~~~~~~~~~~~~~~~~~~~

Taiko ,Hard and Normal had been remaped !!!!

enjoy :D
KanaRin
0.0
Axey
:lol: just suggestion

i love this song >w<

[Easy]
00:23:792(4)-上去一格再往左一格(只是为了和2对齐而已..Orz
然后这个silder可以这样歪..
T.TEasy 太短了吧..偷懒不是乖小孩=)

[Normal]
01:21:723(9)-这个silder拉到01:22:551-,然后再加个折返 可以做下消音处理=)

[Hard]
00:52:964(1,2)-打的时候感觉怪怪的(? 把1 2 放在别的位置吧..D:
Hard break也太多 可以再做2段 或者加sb也不错

[Insane]
02:05:378(1)-rank标准:auto 要转2000分 所以这个不符合rank标准

然后没什么问题了吧 我没看到什么了
Topic Starter
koko6162006

BakaHuang wrote:

:lol: just suggestion

i love this song >w<

[Easy]
00:23:792(4)-上去一格再往左一格(只是为了和2对齐而已..Orz
然后这个silder可以这样歪..
SPOILER
[attachment=0:54359]980.jpg[/attachment:54359]
T.TEasy 太短了吧..偷懒不是乖小孩=)

[Normal]
01:21:723(9)-这个silder拉到01:22:551-,然后再加个折返 可以做下消音处理=)

[Hard]
00:52:964(1,2)-打的时候感觉怪怪的(? 把1 2 放在别的位置吧..D:
Hard break也太多 可以再做2段 或者加sb也不错

[Insane]
02:05:378(1)-rank标准:auto 要转2000分 所以这个不符合rank标准

然后没什么问题了吧 我没看到什么了
ALL FIXED
3Q ;) !!
Madoka
koko~
Tachanne
This was fun to play !

Intense stuff you got there. xD

[ Taiko ]

This is just a suggestion.

01:29:999 (484) - Add a finish.
01:36:620 (516) - Finish.
02:59:171 (962) - Add a finish.

Other than that, the rest were amazing. *w*

Star~
Topic Starter
koko6162006

Tachanne wrote:

[ Taiko ]

This is just a suggestion.

01:29:999 (484) - Add a finish.
01:36:620 (516) - Finish.
02:59:171 (962) - Add a finish.FIXED

Other than that, the rest were amazing. *w*

Star~
Sor , I can't add a finish at the stream . However , thank you for your moding and playing. :D
NatsumeRin
._.
eveless
[Insane]
00:05:585 (2,3,4) - 没叠好 按住shift+alt把他们移到1的尾巴上
00:07:240 (5,6,7,8,9) - 这之间的距离可以再拉开一点
00:26:999 (2) - 123之间的间距保持一致
00:32:895 (1,2,3,4,5,6) - 124之间比234之间要距离小很多
00:34:551 (1,2) - 距离拉开一点,没必要挤一起
00:35:378 (3) - 顺便这没叠好
00:46:344 (1) - 取消new combo
00:50:275 (9) - 这里新段落了 new combo 然后00:51:102 (1) - 取消new combo
00:57:723 (2,3) - 同之前 距离拉开
01:04:344 (3) - 1/2的距离被摆的像1/4 摆成正常距离
01:13:861 (4) - new combo
01:14:688 (7) - ^
01:15:102 (1) - 取消new combo
01:20:482 (5) - 建议new combo 不过这个随意了 我是觉得new combo比较好看
01:47:378 (1) - 取消new combo
02:05:585 (9) - 间距突然小了

[Hard]
cs小一号 好恶心...
OD+2 HP+2
01:03:516 (4,5,6) - 没叠好
00:36:413 (1,2,3,4) - 这个四边形不等边 所以不是菱形
02:19:654 (1,2,3,4) - 没叠好

[Normal]
OD +1或2 HP+1或2 AR+2或3
00:13:861 (1,2,3) - 这三个在节奏上距离一致 那么放到排版上也应该一致
01:36:620 (1) - slider开头finish

[Easy]
HP OD +2 AR+2

难度设置上有点太过分了
Topic Starter
koko6162006

eveless wrote:

[Insane]
00:05:585 (2,3,4) - 没叠好 按住shift+alt把他们移到1的尾巴上
00:07:240 (5,6,7,8,9) - 这之间的距离可以再拉开一点
00:26:999 (2) - 123之间的间距保持一致
00:32:895 (1,2,3,4,5,6) - 124之间比234之间要距离小很多
00:34:551 (1,2) - 距离拉开一点,没必要挤一起
00:35:378 (3) - 顺便这没叠好
00:46:344 (1) - 取消new combo
00:50:275 (9) - 这里新段落了 new combo 然后00:51:102 (1) - 取消new combo
00:57:723 (2,3) - 同之前 距离拉开
01:04:344 (3) - 1/2的距离被摆的像1/4 摆成正常距离
01:13:861 (4) - new combo
01:14:688 (7) - ^
01:15:102 (1) - 取消new combo
01:20:482 (5) - 建议new combo 不过这个随意了 我是觉得new combo比较好看
01:47:378 (1) - 取消new combo
02:05:585 (9) - 间距突然小了

[Hard]
cs小一号 好恶心...
OD+2 HP+2
01:03:516 (4,5,6) - 没叠好
00:36:413 (1,2,3,4) - 这个四边形不等边 所以不是菱形
02:19:654 (1,2,3,4) - 没叠好

[Normal]
OD +1或2 HP+1或2 AR+2或3
00:13:861 (1,2,3) - 这三个在节奏上距离一致 那么放到排版上也应该一致
01:36:620 (1) - slider开头finish

[Easy]
HP OD +2 AR+2

难度设置上有点太过分了
ALL Fixed .
Thank you for your moding :D 多多指教
Vass_Bass
Hi

General
remove DECO*27 from tags, it's already in sources

Easy
00:07:240 (5) - new combo
00:13:861 (1) - sliders like this MUST be symmetrical, do it
00:23:792 (4) - new combo
00:25:447 (1) - remove new combo
00:27:102 (3) - new combo
01:14:688 (5) - ^
Another length of diff, i suggest you to do it like other diffs

Normal
00:30:413 (4) - new combo
00:32:068 (1) - remove new combo
00:33:102 (2) - add new combo
00:33:723 (5) - new combo
00:35:378 (1) - remove new combo
00:36:413 (2) - add new combo
add spinner 00:40:551 - 00:43:654
00:55:861 - add circle
00:58:137 (6) - new combo
00:59:171 - add circle
01:06:826 (3) - new combo
01:19:654 (4) - ^
01:39:309 (4) - ^
01:39:309 (4,5) - remove circle and do this slider with returning
01:45:930 (7) - new combo 01:46:551 (1) - remove
01:49:861 (5) - new combo
02:32:895 start kiai on the note

Hard
Do the same colors like in other diffs
00:10:964 (6) - 2 grids up (nazi)
01:16:447 - add circle

Insane
good

work on a combos
Star
Topic Starter
koko6162006

Vass_Bass wrote:

Hi
All Fixed.Thank you for your moding :D
wmfchris
[general]
disable countdown
mp3@ 126kbps, find a better one plz
not sure, offset may not correct

[Taiko]
00:46:757 - no 4-2 drum in the music?
1:08:482 - no need to put a 9-plets. If you still have to put it change to dddddkkdk
01:22:344 - single note seems odd, spinner
02:52:551 - same as 0:46

Rating:
Pattern - Why kddkd/dddkk appears in the later part? : 0.5
Density : 1

A bit busy nowdays so I'll mod taiko diff only >_<
feel free to call me to mod again later :3
KiriNoMorii
M-MARINA *W*
Topic Starter
koko6162006

wmfchris wrote:

[general]
A bit busy nowdays so I'll mod taiko diff only >_<
feel free to call me to mod again later :3
All fixed Thank you for your moding , wmf ;)
LesTrucsRoses
normal
00:29:378 (4) - Don't overlay like this in a Normal.
00:35:171 (3) - Don't overlay like this in a Normal.

(All the other overlays are okay. These two are just hard to follow for a beginner player.)
01:43:240 (3) - Shorten this slider by 2 ticks.
02:33:723 (3) - Make every hit in this slider have the finish hitsound.
02:32:895 (1) - Make the ending hit of this slider have the finish hitsound.
02:34:964 (4,1,2,3) - Finish hitsound.
02:39:102 (5) - Finish hitsound and whitstle hitsound. Also, start a timing point here with the normal hitset. End the timing point at the next note. [screenshot].

Hard
00:39:826 (5,6,7) - Replace these 3 sliders with 6 beats.
00:56:688 (4) - Players can't see this note.
02:03:102 (1) - Extend this slider by 2 ticks
02:03:930 (2) - Move this slider forward by 2 ticks.
02:04:344 (3) - Remove this beat.
02:39:516 (4) - Make the first part of this slider finish hitsound.

Insane
01:14:895 (2) - Remove this beat.

Great map!
Topic Starter
koko6162006

LesTrucsRose wrote:

normal
00:29:378 (4) - Don't overlay like this in a Normal.
00:35:171 (3) - Don't overlay like this in a Normal.

(All the other overlays are okay. These two are just hard to follow for a beginner player.)
01:43:240 (3) - Shorten this slider by 2 ticks.
02:33:723 (3) - Make every hit in this slider have the finish hitsound.
02:32:895 (1) - Make the ending hit of this slider have the finish hitsound.
02:34:964 (4,1,2,3) - Finish hitsound.
02:39:102 (5) - Finish hitsound and whitstle hitsound. Also, start a timing point here with the normal hitset. End the timing point at the next note. [screenshot].

Hard
00:39:826 (5,6,7) - Replace these 3 sliders with 6 beats.
00:56:688 (4) - Players can't see this note.
02:03:102 (1) - Extend this slider by 2 ticks
02:03:930 (2) - Move this slider forward by 2 ticks.
02:04:344 (3) - Remove this beat.
02:39:516 (4) - Make the first part of this slider finish hitsound.

Insane
01:14:895 (2) - Remove this beat.

Great map!
Fixed :D . Thank you for everyone moding . :cry:
Gamu
Star and Mod ~ :)

I love map :D

Easy
SPOILER
00:34:551 (3) - 1 grid left
00:34:964 (4) - 1 grid down,1 grid left
00:35:378 (5) - 2 grid up,1 grid left
00:37:033 (1) - 1 grid down
00:38:688 (3,4) - 1 grid right,2 grid up


Normal
SPOILER
00:54:413 circle add ?
01:19:654 (1) - 1 grid down
01:20:068 (2) - 2 grid dowm
01:20:482 (3) - 1 grid left
02:05:999 circle add ?
02:59:171 (7) - perfect overlap


Hard
SPOILER
00:14:895 (2) - 2 grid right
00:16:757 (6) - 1 grid left
00:17:171 (1) - ^
00:17:792 (2) - ^
00:17:999 (3) - ^
00:22:964 (6) -

00:26:895 (1,2) - 1 grid left
00:27:930 (4) - 2 grid right
00:34:757 (2) - 1 grid left
00:35:378 (5) - 1 grid right
00:36:620 (2) - 2 grid left
00:37:033 (4) - 2 grid right
00:37:654 (5) - 1 grid right
00:38:275 (6) - perfect overlap

00:55:861 (2) - 1 grid up
00:56:482 (3) - new combo?
01:42:206 (2) - perfect overlap

02:58:551 (8) - perfect overlap


Insane
SPOILER
00:32:895 (1) - 1 grid up
00:33:309 (3) - 1 grid down
00:34:964 (2) - 1 grid left
00:35:378 (3) - perfect overlap


00:35:688 (4,5) - 2 grid left
00:36:206 (1,2) - 1 grid down
00:36:620 (3,4) - 1 grid up
00:37:033 (5) - 1 grid right,1 grid down
00:37:861 (1) - 1 grid up
00:44:275 (2) - 1 grid right
00:44:482 (3,4) - ^
00:44:895 (5,6) - ^
00:45:309 (7) - ^
00:45:723 (8) - ^
01:06:826 (6) - new combo?
02:10:137 (3) - 1 grid left
02:10:964 (5) - ^
02:11:378 (6) - ^
02:11:792 (7) - ^
02:12:206 (8) - ^
02:36:620 (1) - new combo?
02:39:930 (2) - 1 grid right
02:43:240 (4) - new combo?
Topic Starter
koko6162006

-Gamu- wrote:

Star and Mod ~ :)

I love map :D

Easy
SPOILER
00:34:551 (3) - 1 grid left
00:34:964 (4) - 1 grid down,1 grid left
00:35:378 (5) - 2 grid up,1 grid left
00:37:033 (1) - 1 grid down
00:38:688 (3,4) - 1 grid right,2 grid up


Normal
SPOILER
00:54:413 circle add ?
01:19:654 (1) - 1 grid down
01:20:068 (2) - 2 grid dowm
01:20:482 (3) - 1 grid left
02:05:999 circle add ?
02:59:171 (7) - perfect overlap


Hard
SPOILER
00:14:895 (2) - 2 grid right
00:16:757 (6) - 1 grid left
00:17:171 (1) - ^
00:17:792 (2) - ^
00:17:999 (3) - ^
00:22:964 (6) -

00:26:895 (1,2) - 1 grid left
00:27:930 (4) - 2 grid right
00:34:757 (2) - 1 grid left
00:35:378 (5) - 1 grid right
00:36:620 (2) - 2 grid left
00:37:033 (4) - 2 grid right
00:37:654 (5) - 1 grid right
00:38:275 (6) - perfect overlap

00:55:861 (2) - 1 grid up
00:56:482 (3) - new combo?
01:42:206 (2) - perfect overlap

02:58:551 (8) - perfect overlap


Insane
SPOILER
00:32:895 (1) - 1 grid up
00:33:309 (3) - 1 grid down
00:34:964 (2) - 1 grid left
00:35:378 (3) - perfect overlap


00:35:688 (4,5) - 2 grid left
00:36:206 (1,2) - 1 grid down
00:36:620 (3,4) - 1 grid up
00:37:033 (5) - 1 grid right,1 grid down
00:37:861 (1) - 1 grid up
00:44:275 (2) - 1 grid right
00:44:482 (3,4) - ^
00:44:895 (5,6) - ^
00:45:309 (7) - ^
00:45:723 (8) - ^
01:06:826 (6) - new combo?
02:10:137 (3) - 1 grid left
02:10:964 (5) - ^
02:11:378 (6) - ^
02:11:792 (7) - ^
02:12:206 (8) - ^
02:36:620 (1) - new combo?
02:39:930 (2) - 1 grid right
02:43:240 (4) - new combo?
Fixed :D
Thanks :D
lkp
:D

[Easy]

00:08:895 (2,3) - Spacing.

[Normal]

00:37:861 (3) - 1 grid down (lv.3)

[Hard]

00:12:413 (4,5) - Spacing,too far.
00:56:688 (2,3) - ^
01:00:206 (5) - New combo.
01:54:413 (7,8) - Spacing,too clise.
02:08:482 (6,7) - ^

Insane我陣間睇..
真係正係搵到咁多O.o
Topic Starter
koko6162006

lkp wrote:

:D
Insane我陣間睇..
真係正係搵到咁多O.o
Fixed
vincerio
Hi Hi

here my suggestions

[general]
The percentage changes in hitsounds volume kinda random (especailly~ 21,22,23,25% )
Slider's velocity in an Insane diff is quite slow,considering its AR(just 0.1 different from Hard diff)
Do not exactly place audio timing section on a note, make it earlier or something
02:06:413 - kiai doesn't fit this part...
and I feel like 02:06:413 till the end was off xD
otherwise it might just be me xD

[Easy]
Approach rate -1


[Hard]
01:49:033 - add clap hitsound
01:51:516 - this slider blocks the pattern of your hitsound ; Make it end at 01:51:930 and add note at 01:52:137


[Insane]
00:06:826(1) - add clap hitsound
00:37:861(1) - move down 1 grid lv 3
02:58:033 -> 02:58;240 : 1% of volume changed wasn't a big deal... I think you don't need this timing section.


Nice Work~
`Good luck :3
Midnight12AM
:D
Topic Starter
koko6162006

vincerio wrote:

Hi Hi

here my suggestions
Fixed :D Thank you for your moding
KanaRin
Ok, some suggestion here..
Sorry for long time waiting..

[Insane]

00:28:344 (5) - 跟番00:27:102 (3) - Slider尾 排番好
00:29:792 (2,3,4) - 不夠美觀 , 盡可能改走佢 (跟Spacing / Slider)
01:36:620 (7) - New combo.
01:45:516 (4,5,6,7,8) - 建議改做1/2 Slider就咁行就算,聽唔到跳.
01:49:240 (1) - Remove New combo.
01:55:654 (2) - Suggestion : http://osu.ppy.sh/ss/90299

嗯,就這樣.

[Taiko]

[Nazi] Diff名改做 Taiko Oni.
音量統一 我建議 80~90% Volume.

02:18:826 (322,323,324,325,326) - 全部大圓

Nice.
My Rating: 9 / 10

Good luck.
Topic Starter
koko6162006

KanaRin wrote:

Good luck.
:D Fixed Thank you for your moding
ex666830
yo 15 sp
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The mp3 has rather low quality... I tried looking for a better one but I didn't find anything :/
  2. It's generally better for the kiai time to start on white tick (because it looks a lot better in the main menu, and kiai suddenly appezring on a red tick can be surprising).
  3. Why don't all diffs start and end at the same time ?
Easy
  1. 00:02:275 (2) - Okay, that's very nazi of me, but it really struck me when I played: move it down a bit so its spacing with (1) and (3) is 1.03x =x
  2. 00:19:654 (3) - Remove the finish for consistency with the previous pattern ?
  3. 02:02:482 (4,6) - I honestly don't like these two sliders. They feel rather out of place, despite matching the song. You've been using mostly 1/1 so far, with a few 3/2 rhythms, and you throw in lots of 1/2 very suddenly... It doesn't sound good and could be surprising.
  4. 02:04:757 (1) - This spinner is way too short for an Easy.
  5. 02:06:413 (1) - Well, why not use a spacing change here, but such big change is rather harsh... I'd probably be better to turn it down to 1,2x or 1,3x imo
  6. 02:32:482 (1) - This note comes in too soon after the spinner. Also same comment for the "lots of 1/2" as in 02:02:482 - and same comment for the spacing increase. Although having it at 1.5 is probably fine by now, especially if you changed the spacing of the previous section.
Normal
I think it's a bit hard for a Normal due to the many 1/2 patterns (and some are arranged in very confusing ways)... But your Easy is easy enough, so I guess it's somehow fine ? Also, there are too many breaks.

Hard
  1. This difficulty doesn't have countdown while all the others do.
  2. 01:08:585 (7) - This slider is completely hidden by the hitburst of (6). Move it away.
Insane
  1. 00:53:482 (1) - I didn't see this note at all when testplaying.
  2. 01:49:861 (3) - Move the timing section that changes the sampleset to soft right on the beat. Otherwise, a bit of the slider plays with a normal sliderwhistle and it sounds really bad.
Taiko
I don't really like it, but it plays fine from what I've tested. Rename it Taiko Oni ?
Topic Starter
koko6162006

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)Sorry , I am very Lazy :?

General
  1. The mp3 has rather low quality... I tried looking for a better one but I didn't find anything :/
  2. It's generally better for the kiai time to start on white tick (because it looks a lot better in the main menu, and kiai suddenly appezring on a red tick can be surprising).
  3. Why don't all diffs start and end at the same time ?
Fixed

Easy
  1. 00:02:275 (2) - Okay, that's very nazi of me, but it really struck me when I played: move it down a bit so its spacing with (1) and (3) is 1.03x =x
  2. 00:19:654 (3) - Remove the finish for consistency with the previous pattern ?
  3. 02:02:482 (4,6) - I honestly don't like these two sliders. They feel rather out of place, despite matching the song. You've been using mostly 1/1 so far, with a few 3/2 rhythms, and you throw in lots of 1/2 very suddenly... It doesn't sound good and could be surprising.
  4. 02:04:757 (1) - This spinner is way too short for an Easy.
  5. 02:06:413 (1) - Well, why not use a spacing change here, but such big change is rather harsh... I'd probably be better to turn it down to 1,2x or 1,3x imo
  6. 02:32:482 (1) - This note comes in too soon after the spinner. Also same comment for the "lots of 1/2" as in 02:02:482 - and same comment for the spacing increase. Although having it at 1.5 is probably fine by now, especially if you changed the spacing of the previous section.
All Fixed
Normal
I think it's a bit hard for a Normal due to the many 1/2 patterns (and some are arranged in very confusing ways)... But your Easy is easy enough, so I guess it's somehow fine ? Also, there are too many breaks.Fixed , i mapped one more part.

Hard
  1. This difficulty doesn't have countdown while all the others do.
  2. 01:08:585 (7) - This slider is completely hidden by the hitburst of (6). Move it away.
All fixed

Insane
  1. 00:53:482 (1) - I didn't see this note at all when testplaying.um, I think it is not a problem in there .It's because it 's not a complete hidden note .
  2. 01:49:861 (3) - Move the timing section that changes the sampleset to soft right on the beat. Otherwise, a bit of the slider plays with a normal sliderwhistle and it sounds really bad.
Fixed .

Taiko
I don't really like it, but it plays fine from what I've tested. Rename it Taiko Oni ?
Thank you for your modding :o ,,,modding is very hard to find :( !!!!
Sakura
[General]
Both of your soft-sliderslides may cause problems with some audio drivers use the blank.wav from the Custon Hitsound Library
Your mapping isnt consistent, although it's not a problem per se, it kinda leaves me wondering your diffs start at different places and certain spots are mapped while in other diffs there's a break there.

[Insane]
The section in the beginning of the map it's really hard to follow since there's barely any musical cues going on to aid the player play correctly, hence most of the time they'll be relying on approach circles, if you do remove this section you should also remove the audio lead-in, also consider the fact that it's a pretty small section with a break afterwards that the player will always have to go through.
00:59:999 (5) - This note's kinda hidden
02:52:137 (1,2,3,4,5,6) - Just no... stream notes so short after a spinner is just mean, just remove these
01:11:171 (4) - Slider is completely hidden, this is unrankable
02:31:137 - I think this section could use a slightly higher volume, since the singer's yelling.

[Hard]
Remove unnecessary audio lead-in.
00:25:654 (5,6,7,8) - Why the sudden increase in spacing.
00:39:826 (5,6,7,8,9,10) - This is a bit too much for a hard, i'd recommend you change it into a 1/4 repeat slider.
00:59:792 (3,4,1) - Spacing...
01:03:516 (4,5,6) - Stack them better if that's what you were going after, it's causing an ugly appearance in the map
01:04:344 (6,1,2) - Spacing...
01:08:068 (6,7) - Why the awkward spacing here?
01:44:895 (1,2,3) - Spacing...
01:46:551 (1,2,3) - Spacing...
01:58:137 (6) - You could make this wider and it would look a lot better like, dont leave a sharp edge on the inner side >.<
02:03:102 (1,2,3,4) - Spacing...
02:15:723 (1,2,3,4) - Spacing...
02:29:585 (1) - I think a crescendo would be nice on this spinner.
02:34:551 (7,8,9) - Spacing...
02:39:309 (3,4,5) - Spacing...
02:39:930 (5,6,7) - Spacing...
02:46:137 - Why is there a break here?, i think the part in here can be perfectly mapped if you stick to the instruments just like after the break.

[Normal]
Remove unnecessary audio lead-in.
01:41:585 (1,2) - Swap new combo.
01:51:516 (1,3) - Swap new combo.
01:58:137 (1,2) - Swap new combo.
02:01:447 (1,2) - Swap new combo, aditionally i think you should make (2) start 1/2 later and end on the same spot.
02:11:378 (1) - Remove new combo.

[Easy]
00:13:861 - I cant hear any hitsounds (or just barely) here, increase this section's volume
00:40:344 (4) - Unstack, this can be invisible for newbies.
01:42:826 (2) - I dont recommend using 1.5 beat spacing on the easiest diff, it's hard to read for new players, instead it would be better if you removed this note, or extended the start of the next slider, or something of the sort.
01:43:240 (3) - Drop a repeat from this slider, dont see how it fits the music, i think a pattern like this fits better:

It does include a 1.5 beat spacing, but it's into a slider which are more lenient on when to hit them.
I also included a new combo suggestion on that pattern, since otherwise it would become a very long combo for an Easy diff, if you dont follow this pattern then at least add a new combo to 01:46:137 (5)

I was really surprised that a new mapper with a map that's barely been modded was asking for MATs, however from Odaril's post and what i just modded i can tell this map is far from ready i highly recommend you get more mods before looking for a MAT, and with that i wish you good luck with your map~
Topic Starter
koko6162006

Sakura Hana wrote:

[General]
Both of your soft-sliderslides may cause problems with some audio drivers use the blank.wav from the Custon Hitsound Library
Your mapping isnt consistent, although it's not a problem per se, it kinda leaves me wondering your diffs start at different places and certain spots are mapped while in other diffs there's a break there.

[Insane]
The section in the beginning of the map it's really hard to follow since there's barely any musical cues going on to aid the player play correctly, hence most of the time they'll be relying on approach circles, if you do remove this section you should also remove the audio lead-in, also consider the fact that it's a pretty small section with a break afterwards that the player will always have to go through.ok , Fixed
00:59:999 (5) - This note's kinda hiddenFixed
02:52:137 (1,2,3,4,5,6) - Just no... stream notes so short after a spinner is just mean, just remove theseFixed
01:11:171 (4) - Slider is completely hidden, this is unrankableFixed
02:31:137 - I think this section could use a slightly higher volume, since the singer's yelling.
I agree with u.:D
[Hard]
Remove unnecessary audio lead-in.Fixed
00:25:654 (5,6,7,8) - Why the sudden increase in spacing.Fixed
00:39:826 (5,6,7,8,9,10) - This is a bit too much for a hard, i'd recommend you change it into a 1/4 repeat slider.Fixed
00:59:792 (3,4,1) - Spacing...Fixed
01:03:516 (4,5,6) - Stack them better if that's what you were going after, it's causing an ugly appearance in the mapFixed
01:04:344 (6,1,2) - Spacing...Fixed
01:08:068 (6,7) - Why the awkward spacing here? I make it stack
01:44:895 (1,2,3) - Spacing...Fixed
01:46:551 (1,2,3) - Spacing...Fixed
01:58:137 (6) - You could make this wider and it would look a lot better like, dont leave a sharp edge on the inner side >.<Fixed
02:03:102 (1,2,3,4) - Spacing...Fixed
02:15:723 (1,2,3,4) - Spacing...Fixed
02:29:585 (1) - I think a crescendo would be nice on this spinner.That's good idea :D
02:34:551 (7,8,9) - Spacing...Fixed
02:39:309 (3,4,5) - Spacing...Fixed
02:39:930 (5,6,7) - Spacing...Fixed
02:46:137 - Why is there a break here?, i think the part in here can be perfectly mapped if you stick to the instruments just like after the break.
Fixed
01:41:585 (1,2) - Swap new combo.Fixed
01:51:516 (1,3) - Swap new combo.Fixed
01:58:137 (1,2) - Swap new combo.Fixed
02:01:447 (1,2) - Swap new combo, aditionally i think you should make (2) start 1/2 later and end on the same spot.Fixed
02:11:378 (1) - Remove new combo.Fixed

[Easy]
00:13:861 - I cant hear any hitsounds (or just barely) here, increase this section's volumeFixed
00:40:344 (4) - Unstack, this can be invisible for newbies.Fixed
01:42:826 (2) - I dont recommend using 1.5 beat spacing on the easiest diff, it's hard to read for new players, instead it would be better if you removed this note, or extended the start of the next slider, or something of the sort.Fixed
01:43:240 (3) - Drop a repeat from this slider, dont see how it fits the music, i think a pattern like this fits better:i think it's more difficult to read.

It does include a 1.5 beat spacing, but it's into a slider which are more lenient on when to hit them.
I also included a new combo suggestion on that pattern, since otherwise it would become a very long combo for an Easy diff, if you dont follow this pattern then at least add a new combo to 01:46:137 (5)

I was really surprised that a new mapper with a map that's barely been modded was asking for MATs, however from Odaril's post and what i just modded i can tell this map is far from ready i highly recommend you get more mods before looking for a MAT, and with that i wish you good luck with your map~
Thank you for your modding ;)
MMzz
Taiko Mod:

In a general overveiw this map is pretty amazing <3

BUT SOME THINGS

Slider Velocity: 1.4, 1.4 is the default speed for taiko maps, if the BPM is really slow, (like around 120 or under) 1.6 is acceptable.

HP Drain set to: 6-7
Overall Difficulty Set to: 6-7
Approach rate and Circle size do not effect taiko at all. (Just so you know)

STAR!
Topic Starter
koko6162006

MMzz wrote:

Taiko Mod:

In a general overveiw this map is pretty amazing <3

BUT SOME THINGS

Slider Velocity: 1.4, 1.4 is the default speed for taiko maps, if the BPM is really slow, (like around 120 or under) 1.6 is acceptable.Fixed

HP Drain set to: 6-7 FIXED
Overall Difficulty Set to: 6-7 I alway use 5 x_x
Approach rate and Circle size do not effect taiko at all. (Just so you know)Fixed ,i got a big misstake D:

STAR!
Crimmi
Modding, CrimmiStyle!!

[General]

The Minimum kbps is 128, but yours is126, but i don't think it's a problem though.

[Easy]

Can you add a 2 sec lead in?

00:40:344 (4) - You should move this to avoid confusion to new players.
01:10:137 - Kiai time should start here.
02:04:551 (1) - Sounds better on the white tick to me.

[Normal]

00:39:309 (2) - Place this neatly under (1).
00:40:344 (4) - Place this neatly under (3).
01:10:137 - Kiai time should start here.
02:42:413 (1,2,3,4,5) - Make this symmetrical.

[Hard]

00:39:930 (5) - i put this 1/4 forward and remove the extra repeat, and place it neatly under (4).
00:58:344 (6) - Place this under (5).

[Taiko]

HP -1 Please.

[Insane]

Nothing~

Star for you*
Topic Starter
koko6162006

Crimmi wrote:

Modding, CrimmiStyle!!

[General]

The Minimum kbps is 128, but yours is126, but i don't think it's a problem though.

[Easy]

Can you add a 2 sec lead in?FIXED

00:40:344 (4) - You should move this to avoid confusion to new players.FIXED
01:10:137 - Kiai time should start here.fixed
02:04:551 (1) - Sounds better on the white tick to me.fixed

[Normal]

00:39:309 (2) - Place this neatly under (1).FIXED
00:40:344 (4) - Place this neatly under (3).FIXED
01:10:137 - Kiai time should start here.FIXED
02:42:413 (1,2,3,4,5) - Make this symmetrical.FIXED

[Hard]

00:39:930 (5) - i put this 1/4 forward and remove the extra repeat, and place it neatly under (4).
00:58:344 (6) - Place this under (5).FIXED

[Taiko]

HP -1 Please.done

[Insane]

Nothing~

Star for you*
Thank you for your modding :D
OzzyOzrock
Very late mod orz

[Easy]
00:08:895 (2,3,4,5) - (Nazi) Use distance spacing 1.0 and move them around the same spot.
02:04:551 (1) - End at 02:05:585...?
02:28:861 (1) - Why start it there o.o

Tried not to nazi too much, good job.
[Normal]
00:30:413 (4) - Remove NC?
00:33:723 (4) - ^ Same?

Some sliders look weird, but good job.
[Hard]
02:36:620 (2) - Remove NC?
02:37:447 (3) - ^ Same?
02:39:516 (1) - And then add NC here~

Also some strange sliders, but good also ><
[Taiko]
- Keep volume at 80, instead of the one part where it goes to 90 :3

Hmm, there's a lot of inconsistency and lack of flow in this, but it's not too bad.
00:19:861 (82,83,84,85,86,87) - Here, you made it kkd kkd to go with the drum.
- 00:46:344 (236,237,238,239,240) - So why not here?

Eh, the rest would be too tedious to fix, as flow is missing in a lot of places... but it's fine.
[Insane]
Great!

Very good hitsounds by the way. :3
Topic Starter
koko6162006

OzzyOzrock wrote:

Very late mod orz

[Easy]
00:08:895 (2,3,4,5) - (Nazi) Use distance spacing 1.0 and move them around the same spot.
02:04:551 (1) - End at 02:05:585...?fixed
02:28:861 (1) - Why start it there o.ofixed

Tried not to nazi too much, good job.
[Normal]
00:30:413 (4) - Remove NC? done
00:33:723 (4) - ^ Same? done

Some sliders look weird, but good job.
[Hard]
02:36:620 (2) - Remove NC?done
02:37:447 (3) - ^ Same?done
02:39:516 (1) - And then add NC here~done

Also some strange sliders, but good also ><
[Taiko]
- Keep volume at 80, instead of the one part where it goes to 90 :3done

Hmm, there's a lot of inconsistency and lack of flow in this, but it's not too bad.
00:19:861 (82,83,84,85,86,87) - Here, you made it kkd kkd to go with the drum.fixed
- 00:46:344 (236,237,238,239,240) - So why not here?fixed

Eh, the rest would be too tedious to fix, as flow is missing in a lot of places... but it's fine.
[Insane]
Great!

Very good hitsounds by the way. :3
update later ;)
Jelly
I love this song, my favourite cover for this song :)
Hope to see it ranked soon xD
STAR~
[Shalon]
Taiko

00:39:723 (156,157,158,159,160,161,162) - Them are all same sounds, I think it's better to change them all k. (Just suggestion.)

00:53:482 - add d
01:09:723 (331) - d

Totally good taiko map.
Topic Starter
koko6162006

[Shalon] wrote:

Taiko

00:39:723 (156,157,158,159,160,161,162) - Them are all same sounds, I think it's better to change them all k. (Just suggestion.)

00:53:482 - add d done
01:09:723 (331) - d done

Totally good taiko map.
thank you :D :D :D
Sure
[General]
Disable countdown due to it's not used.


[Insane]
00:05:585 (4) - New combo
00:12:206 (5) - ^
01:09:309 (9) & 02:05:585 (9) - Yeah, vocal pitch are different. However I think you'd better to exchange their speed.
I mean 0.5x for 01:09:309 (9) and 1.0x for 02:05:585 (9) would more fit.

01:42:413 (1) - Remove new combo
02:32:482 - Start kiai time from 02:32:895, not here.


[Hard]
HP : 5 , OD : 5
00:34:551 (1,2,3,4,5) - They are not beautiful. Align them. http://osu.ppy.sh/ss/232314
02:32:482 - Move kiai time to 02:32:895


[Normal]
HP : 3 , OD : 3 , AR : 4?
00:08:895 (5) - New combo
00:11:792 (1) - Remove new combo
00:32:068 (1) - ^
00:58:137 (1) - ^
01:16:757 (1) - Add finish to start


[Easy]
02:04:551 (1) - Extend length to 02:05:999
02:44:482 (1,1) - It's not recommended in Easy diff that putting a note after spinner immediately.
Because beginners lose thier cursor easily when spinning. I suggest delete these two notes 02:46:551 (1,2)



Altogether, it's not bad stuff. Specially hitsound work is quite good.
But it seems can be improved that note formation and comboing pattern.
Oh well, good luck anyway.
Topic Starter
koko6162006

ykcarrot wrote:

[General]
Disable countdown due to it's not used. fixed


[Insane]
00:05:585 (4) - New combo fixed
00:12:206 (5) - ^ fixed
01:09:309 (9) & 02:05:585 (9) - Yeah, vocal pitch are different. However I think you'd better to exchange their speed.
I mean 0.5x for 01:09:309 (9) and 1.0x for 02:05:585 (9) would more fit.
yeah
01:42:413 (1) - Remove new combo fixed
02:32:482 - Start kiai time from 02:32:895, not here. OK

[Hard]
HP : 5 , OD : 5 ok
00:34:551 (1,2,3,4,5) - They are not beautiful. Align them. http://osu.ppy.sh/ss/232314 @@ thank you ,, done
02:32:482 - Move kiai time to 02:32:895 ok !


[Normal]
HP : 3 , OD : 3 , AR : 4? done
00:08:895 (5) - New combo fixed
00:11:792 (1) - Remove new combo fixed
00:32:068 (1) - ^ fixed
00:58:137 (1) - ^ fixed
01:16:757 (1) - Add finish to start done


[Easy]
02:04:551 (1) - Extend length to 02:05:999 ok
02:44:482 (1,1) - It's not recommended in Easy diff that putting a note after spinner immediately.
Because beginners lose thier cursor easily when spinning. I suggest delete these two notes 02:46:551 (1,2)
deleted 2 note and i added a not
Thank you for your modding :D thank you thank you thank you !!!!!!!!!!!!!!!!!!!!!!
Sure
Wait, it's weird. @_@
How could I get 4 kudos?
Anyway, stars!
Hinsvar
Hi there. Let's mod now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The .mp3's bitrate is 126 kbps. But since it's just 2 kbps off and the MATs that modded this beatmap didn't complain too much about this, let it be.
>Easy
  1. 01:03:516 (4) - NC?
>Normal
  1. 00:30:413 (1) - Move the redpoint to (104,216)?
  2. 00:31:447 (2) - Move the redpoint to (344,120)?
  3. 00:36:413 (4) - NC?
  4. 00:58:551 (3) - Move the second redpoint to (288,224)?
  5. 02:34:551 (3) - Shorten this slider so it will be 3/4 beat-long and add a circle at 02:35:378? It will be like this.
>Hard
  1. HP Drain +1?
>Insane
  1. 00:06:826 (6,7,8,9) - I don't think a short stream (or just any kind of stream) will work here.
  2. 00:26:999 (2) - Remove?
  3. 00:38:585 (3) - ^
  4. 00:39:723 (2,3,4,5,6,7,8) - Same as 00:06:826. Yes, I got all 300 here, but it doesn't really fit with the music.
  5. 01:04:344 (3,4) - Remove this circle and make the next slider start here?
  6. 01:06:413 (2,3,4,5) - Remove (3,5)?
  7. 01:50:688 (4) - Same as 01:04:344.
  8. 01:53:999 (6) - ^
  9. 01:56:482 (4) - ^
  10. 02:00:620 (7) - ^
  11. 02:02:585 (4,5,6,7,8) - Same as 00:06:826.
  12. 02:04:757 (1,2,3,4,5,6,7,8) - Remove the even-numbered circles?
  13. 02:06:413 (1,2,3,4,5,6) - I... don't think we need this kind of jump.
  14. 02:33:930 (4) - Remove? I don't think it fits with the music.
  15. 02:36:620 (1,2,3) - Place them somewhere far from the previous circle? This distance will make the players think that they should hit (1) earlier.
  16. 02:43:240 (1,2,3) - ^
  17. 02:56:068 (1,2) - Same as 01:04:344.
  18. 02:56:895 (4,5) - ^
Fine. That's it.

Good luck on the way 8-)
Topic Starter
koko6162006

Hinsvar wrote:

Hi there. Let's mod now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The .mp3's bitrate is 126 kbps. But since it's just 2 kbps off and the MATs that modded this beatmap didn't complain too much about this, let it be.
>Easy
  1. 01:03:516 (4) - NC?
Yes,,done

>Normal
  1. 00:30:413 (1) - Move the redpoint to (104,216)?done
  2. 00:31:447 (2) - Move the redpoint to (344,120)?done
  3. 00:36:413 (4) - NC?
  4. 00:58:551 (3) - Move the second redpoint to (288,224)?done
  5. 02:34:551 (3) - Shorten this slider so it will be 3/4 beat-long and add a circle at 02:35:378? It will be like this.
>Hard
  1. HP Drain +1?
done
Thank you for your modding !!! :D
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
AudioLeadIn isn't consistent across all diffs.

[Easy]
01:06:413 (1) - RNC
01:06:826 (2) - NC
01:19:654 (3) - NC
01:46:137 (1) - RNC
01:46:551 (2) - NC
01:48:206 (1) - RNC
01:49:861 (3) - NC
01:56:482 (3) - NC
02:06:413 (1,2,3,4,5) - Consider rearranging into a regular pentagon with 72 degree turns about a centre point.

[Normal]
Consider HP4, OD4.
00:13:861 (1) - I know it's an after spinner note, but it's still a Normal diff, and newer players may confuse the approach circle with the spinner circle. Consider just extending the spinner to this point and removing the note entirely.
02:20:482 (1,2,3,4,5,6,7) - Oh gosh please no.

[Hard]
01:53:171 (6) - NC to be consistent with combos this section

[Insane]
Your spacing is really calm for an Insane diff. Not saying it's boring, but you definitely could have been more ambitious.
00:30:413 (4) - NC
00:31:240 (1) - RNC
00:32:068 (3) - NC
00:32:895 (1) - RNC
00:33:723 (6) - NC
00:34:551 (1) - RNC
00:35:378 (3) - NC
00:37:033 (5) - NC
00:37:861 (1) - RNC
00:53:482 (1) - RNC
00:53:585 (2) - NC
01:00:206 (6) - NC

Good luck :3
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