Some things caught my eyes
* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like
http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) -
Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully.
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here.
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) -
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider.
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this.
* 02:10:080 (6,7) - Though this difference triggers me...
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.
Also one anonymous BN said this
Check the map thoroughly if you're interested to fix them. Also call me back.