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Halozy - Three Magic (DiGiTAL WiNG TRANCE Remix)

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sahuang
[My First Love]
  1. 00:16:616 (1,2) - inconsistency here
  2. 00:23:687 (2,3,4,5,1) - use same ds or it will be quite confusing
  3. 00:46:616 (1,2,3) - improve shape for a better flow, imo rotate 00:47:045 (3) - a bit maybe
  4. 00:48:330 (1,2,3,4,1,2,3,4,1,2,3,4,5) - quite messy here. the overlap seems random.
    这边虽然是旋转但是00:48:973 (4,3) - 这种overlap很难受。。consider some improvement:)
  5. 00:58:616 - add a break?
  6. 01:02:045 (1,1) - strange overlap
  7. 01:24:330 (1) - too long imo, i suggest that you use 4 reverse sliders instead of 1.
  8. 01:51:759 (1) - 02:50:045 (1) - same
  9. 02:02:366 (1) - no need to NC this
  10. 02:23:045 (6) - NC
  11. 03:25:080 (4,5,6) - weird flow :w:
  12. 03:27:545 (1,2) - 03:33:545 (4,5) - make them same ds? i think the former one is the correct ds since you use it afterwards
  13. 00:44:473 (1,2,3,4) - 想牛逼一点这边可以加钢琴电音音效什么的(
  14. 00:58:615 (5) - 类似 00:58:187 (1,2,3,4,5) - 这边soft-whis其实也不是不行
  15. 01:00:330 (1) - sliderart都没音效?什么鬼

歌曲重复度很高,所以我一直不想map这种曲子 虽然很好听(
gl
Topic Starter
SnowNiNo_

Kalibe wrote:

m4m~

General*

- OD 9 for only 5 stars.. kinda too high imo, much better to see OD 8.keep it first
- Pure white combo is never good for maps, so i prefer to darker it or change to other colour.ok

My First Love*

- 00:32:045 (3,4) - Ctrl G rhythm is a better option, since you used sliders here for following vocal.i think both works
- 00:35:473 (3,4) - ^
- 00:45:759 (5) - Maybe nc this circle, because you did it similar with 00:20:045 (1) - ? lol is 2 different section
- 01:57:437 - Would be nice if you map this beat, it's sad to skipping it, cause sounds weird without it :/ well there was a note at first but i think it would be weird since ive put a note at 01:56:580 (7,2) - already, so i think dont put a note at here would be more fun to play
- 01:59:473 (5,6) - same as first suggestions,
- 00:59:045 - Also this should be mapped, to have a consist with next pattern 02:23:045 (6) - tho.lo nice catch!
- 02:35:687 (6,1) - Fix stack.ok
- 03:32:045 (5,8) - Dat overlap bugs me a little :cov erlap is fine, wont effect in game play
- 03:33:545 (4) - NC this, cause anti-flow attack here? xd hmm keep first, not necessary
- 04:08:687 (4,1) - 02:44:687 (4,1) - The flow is kinda awkward imo, i mean, that (1) should me much lower to continue that fast transision. but it pretty fit to me tho =w=
- 04:16:187 (4) - My personal suggestion, just move it a bit to up to have a nice curve shape 04:15:973 (2,3,4) - lol. oki
- Welp, that's all. Sorry for short mod /w\ but this map is nicely done! Good luck! ty XD

Lince Cosmico wrote:

m4m as you wish :D
My First Love

• 00:24:223 (5,1) - consistent spacing? nah for emphasized
• 00:35:687 (4,1) - should make a blanket yea this is a blanket
• 00:54:330 (5) - move slider end a bit on left xD ok
• 01:16:187 (3,4) - blanket http://osu.ppy.sh/ss/5552447 nah not what i want tho
• 01:24:330 (1) - move this a bit down (like x:336 y:192) do sth similar
• 01:26:902 (4) - delete? lol why?
• 01:41:045 (1,2,1,2) - same spacing than here: 01:34:188 (1,2,1,2) - keeping the shape
• 01:47:902 (1,2,1,2) - same
• 01:56:045 (5) - should move to x:164 y:36 (to make this perfect circle kappa http://osu.ppy.sh/ss/5552487) ok
• 02:02:152 (2) - do kick slider here ... because 02:02:259 - i can hear a sound here and seems perfect to a kick slider lol nice catch
• 02:07:937 (8,1) - feels ugly... why not move the start of the slider a bit (like http://osu.ppy.sh/ss/5552530 ) ok
• 02:27:759 (1,4,5) - stack? nope
• 02:48:331 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - feels like this is slow compared to all of the kiai... should add more spacing on this stream? add some spacing
• 03:02:687 (4,5) - nazi blanket *this is like a joke* http://osu.ppy.sh/ss/5552564 not perfect kappa adjust a little
• 03:03:545 (1,2) - this overlap... http://osu.ppy.sh/ss/5552568 (look at my mouse) fix xD ok
• 03:12:759 (2,5) - stack here? wat?
• 03:15:759 - what about space a little more here? seeems like the song is gettiing intense at that point good idea
• 03:16:616 - same here
• 03:21:330 (4,7,8) - blanket? not wat i want here
• 03:23:902 (7,1) - what about stack here?same
• 03:32:473 (8,1) - overlap or 03:32:045 (5,8) - stack xD ^
• 03:34:937 (2,3,6,7) - On 6,7 do same spacing than 2,3 please XD nah
• 03:42:330 (1,2,3,4,5,6,7,8) - curved slider seems better than straigh D:both works imo
• 03:44:902 (1) - move this a bit downNAH
• 03:47:687 - and 03:47:902 - are the vocals lol you should follow that imowell im not following the vocal
• 04:06:759 (1,2,3) - move slider end a bit? http://osu.ppy.sh/ss/5552660 nah
• 04:31:616 (4) - to make better blanket http://osu.ppy.sh/ss/5552683not blanket here
• 04:47:687 (6,8) - fix blanket XD same

GL :D

Axon wrote:

Hai~


General

Mostly everything looks fine except for the OD, it would be more fitting if it were bumped down to an 8 or 8.5.. but adjust it to your liking.

Mod

00:31:509 - Don't ignore sound here. well there are sound at every blue tick here =w=

01:47:902 (1,2,1,2) - I feel kick-sliders would be more fitting. note is for separate

03:21:116 (2,3,4) - Spacing too far for 5* map imo it wont

03:27:973 (2,3,4) - ^

04:15:973 (2,3,4) - Far spacing again, but here it actually fits imo.


I'm very sorry for short mod, but your map is so great that it's hard to find something wrong with it. :(

Anyways, good luck!

sahuang wrote:

[My First Love]
  1. 00:16:616 (1,2) - inconsistency here 因為這邊的音不一樣
  2. 00:23:687 (2,3,4,5,1) - use same ds or it will be quite confusing 用不同間距表達00:24:330 - 的音
  3. 00:46:616 (1,2,3) - improve shape for a better flow, imo rotate 00:47:045 (3) - a bit maybe 這flow很好啊..
  4. 00:48:330 (1,2,3,4,1,2,3,4,1,2,3,4,5) - quite messy here. the overlap seems random.
    这边虽然是旋转但是00:48:973 (4,3) - 这种overlap很难受。。consider some improvement:) 可是這並不會影響gmae play 而且效果不錯
  5. 00:58:616 - add a break? 00:59:045 - 我這邊加note了 所以break就不用了
  6. 01:02:045 (1,1) - strange overlap 這...完全不是問題吧
  7. 01:24:330 (1) - too long imo, i suggest that you use 4 reverse sliders instead of 1. 可以
  8. 01:51:759 (1) - 02:50:045 (1) - same 這兩個我不會換, 前面會換是因為還有音樂support 不過這2個地方就沒有了
  9. 02:02:366 (1) - no need to NC this ok
  10. 02:23:045 (6) - NC ok
  11. 03:25:080 (4,5,6) - weird flow :w: 不會啊LOL
  12. 03:27:545 (1,2) - 03:33:545 (4,5) - make them same ds? i think the former one is the correct ds since you use it afterwards 前面的音樂跟露面比 後面比較弱 所以DS後面要比較小 不應該一樣
  13. 00:44:473 (1,2,3,4) - 想牛逼一点这边可以加钢琴电音音效什么的( 你有音效嗎 =w=? 我找無阿
  14. 00:58:615 (5) - 类似 00:58:187 (1,2,3,4,5) - 这边soft-whis其实也不是不行
  15. 01:00:330 (1) - sliderart都没音效?什么鬼 這邊該放甚麼 其實我也不知 友好建議就提出來吧XD

歌曲重复度很高,所以我一直不想map这种曲子 虽然很好听( 沒辦法啊 長圖嗎=w=
gl
thanks for mod guys
Yoshikawa Hoshi
my ticket

00:16:402 (4,1) - actually this was a bit confusing because melody didnt change at all, the sounds 00:16:723 - 00:16:830 - here are actually the same like, for example, on this 00:16:830 - slider.

00:58:616 (5) - nc maybe? cuz its downbeat and sound there is pretty strong

01:05:473 (1,1,1) - actaully i dont understand what those sliders are following. like those sliders 01:00:330 (1,1,1) - are okay, because they are somehow following the vocal, but these 01:05:473 (1,1,1) look really strange, becuase they are littlerally dont follow anything

01:23:473 (1,2,3,4,5,6,7,8) - this stream's shape looks really strange.. seems like u wanted to do smth like 01:07:187 (1) - this but i think it doesnt work with the streams :<

01:34:188 (1,2,1,2) - isnt spacing between these 2 doubles too big? make the spacing lower, like 01:41:045 (1,2,1,2) - here or try to make the distance shorter because now its seems to big very huge distance

01:45:759 (6,8) - guess, they could be more parallel

01:52:616 - maybe another 1/8 slider with repeats here? 01:51:759 (1) - cuz this one seems to be very long

01:53:473 - also i think that this note should be clickable, cuz there are some huge changes in the music

01:53:473 (1) - try to end this spinner here 01:54:973 - cuz the actual sound goes up to 01:55:187 - here and now it jsut seems to be a bit off. or u can silence the end aswell

02:07:402 (3) - 02:07:830 (7) - clap?

02:15:116 (1) - i guess there is no need to NC this one

02:22:616 (5) - again nc maybe?

02:27:759 (1) - this is a pretty strong downbeat, so I guess that the spacing should be a bit bigger.

02:42:330 (1,2,3,1,2,3) - i guess this pattern doesnt work here becuz, as I undestood, u used it to emphasise "oooooh' like 02:40:616 (1,2,3,1,2,3) - here or here 02:38:902 (1,2,3,1,2,3) - and here 02:42:330 there are no such lyrics :v

02:48:331 (1) - finish?

03:14:902 - 03:15:759 - 03:16:616 - increase on each point the volume like by 5-7% so it will work better with the music

03:20:473 (1,2,3,4) - make it less curved like https://pp.vk.me/c633920/v633920809/3e6 ... cwAWuM.jpg here, would look ncier imo

03:27:545 (1,2) - its a bit strange that the distance between these 2 is less than the distance between 03:27:973 (2,3) - those two, even if the 03:27:545 (1,2) - sound here is much more stronger and deserves a bit more emphasise

03:31:509 (2,3) - sorry for being nzi, but this blanket can be imrpoved a bit

03:42:330 (1,2,3,4,5,6,7,8) - a bit strange flow.. maybe a wave? https://pp.vk.me/c633920/v633920809/3e6 ... T6l-9U.jpg

03:51:759 (1) - again an emphasise issue because spacing here should be bigger due to the strong beat 03:51:759 - here

04:14:045 (1) - maybe again another kickslider here 04:14:902 - ?

04:40:616 - and again ^ xd u also should end the spinner 04:41:473 (1) - here 04:42:973 -

05:08:045 - ^ :v

okay, thats it

cool map, good luck!
_MiaoFUuU_
Hi NM
好难,客观摸

My First Love

  1. 00:03:759 (1) - 可以加个whistle
  2. 00:17:366 (5) - 可以删了这个,更能突出00:17:473 (1) - 这一个节奏,而且打的也顺了
  3. 00:23:687 (2) - 这个用了1/8分拍,就放远一点,不要贴着连打,不然很容易抢打那串连打
  4. 00:24:330 (1) - 做成这样? https://osu.ppy.sh/ss/5564965
  5. 01:28:402 (4,5) - 单独分出来的三连有点难,就好像这样 http://osu.ppy.sh/ss/5565028 ,你看能不能把第二个圈叠去滑条上,让图好打一些,后面类似的同
  6. 后面没什么问题了
Flezlin
m4m from your queue :)

[My First Love]

00:24:545 (2) - this looks a little hard to read, maybe ctrl+g and move to the left?
00:35:473 (3) - imperfect blanket, move to the right a little
00:40:187 (3,4) - why not keep these the same direction like you did before?
01:26:045 (1,2) - why is this so spaced in comparison to 01:26:366 (2,3) - ?
01:34:188 (1,2,1,2) - make these the same spacing as 01:41:045 (1,2,1,2) - and 01:47:902 (1,2,1,2) - ?
01:57:759 (5) - ctrl+g maybe?
02:11:259 (4) - why not ctrl+g like you did with 02:10:187 (7,8) - and 02:11:902 (7,8) -
02:18:116 (4) - ^
03:20:902 - such huge spacing here doesn't feel right, it only sounds like a build-up
03:42:330 (1,2,3,4,5,6,7,8) - awkward stream curve
04:00:223 (8) - this feels a little weird, maybe move it to x: ~ 465 y: ~ 205 ?
04:29:045 (7,8,9) - not this pattern? 01:41:045 (1,2,1,2)
04:35:902 (7,8,9) - ^


well, sorry for the short low quality mod, i tried.. :?
map looks so good already
Lanturn
From my queue!

Halozy - Three Magic

Futur should be Future in tags? I'm not online atm to do any searching.

Your hitsounds for the most part blend in way too much with the song. This is not a good thing and can actually be unrankable in some cases. Please turn the overall volume up or consider different hitsounds. hitsounds are meant to provide feedback, not blend. Parts I'm overly worried about are 01:55:187 (1) - onwards. 01:00:384 - the ticks and heads of the sliders.

  1. 00:44:473 (1,2,3,4) - this is in 1/6
  2. 00:56:902 (1) - I would almost use 3 1/8 reverses here. One at 00:57:330 - and then at 00:57:759 -
  3. 01:12:330 (1) - Shouldn't this be x211 y192 to be perfectly symmetrical with the middle of the map? Also make sure to adjust 01:13:616 (2) - as needed.
  4. 01:51:759 (1) - Same as 56 seconds. This one especially though since it's very long. I suggest splitting it up every measure again. Same with 04:14:045 (1) - and 04:39:759 (1) - while we're on this topic. You do it at the end of the 2nd kiai anyways.
  5. 02:08:473 - the 1/6 here is pretty hard to ignore. especially with vocals starting on the first note and such. Maybe change 02:08:366 (2) - to a circle and then do some 1/6 from 02:08:473 - onwards?
  6. 02:53:045 - add circle here? for vocals and such
  7. 03:27:652 (2) - I would definitely emphasize these a bit more. They're stronger than 03:27:973 (2,3) - which comes up just after this.
  8. 03:33:545 (4,5) - same as above. I'm not entirely sure why you prefer anti-jumps here, but it doesn't play the greatest imo.
  9. 03:35:795 (6) - watch DS here.
  10. 03:44:902 (1) - Same as the other suggestions, splitting these up would be cool.
  11. 04:08:687 (4) - I would stack the head of this on the 04:08:259 (2) - 's head so the distance between 04:08:045 (1,2) - and 04:08:473 (3,4) - are more similar
  12. 04:16:616 (6) - Try moving the head of this to around x372 y212 Also the tail of 04:16:187 (4) - could flow a bit better into (5) if you wanted to adjust more.
  13. 04:34:187 (7) - I suggest control+>+J and then place it back around where it was so it flows nicely into (8). You may want to adjust (6) slightly so that it isn't too too close to the (7)
Alrighty. That seems like a good amount to work on anyways from me. Good luck o/
Topic Starter
SnowNiNo_

Atamare wrote:

my ticket

00:16:402 (4,1) - actually this was a bit confusing because melody didnt change at all, the sounds 00:16:723 - 00:16:830 - here are actually the same like, for example, on this 00:16:830 - slider. melody did change here, listen to the music

00:58:616 (5) - nc maybe? cuz its downbeat and sound there is pretty strong not necessary imo

01:05:473 (1,1,1) - actaully i dont understand what those sliders are following. like those sliders 01:00:330 (1,1,1) - are okay, because they are somehow following the vocal, but these 01:05:473 (1,1,1) look really strange, becuase they are littlerally dont follow anything background music

01:23:473 (1,2,3,4,5,6,7,8) - this stream's shape looks really strange.. seems like u wanted to do smth like 01:07:187 (1) - this but i think it doesnt work with the streams :<lol, it fine to me tho

01:34:188 (1,2,1,2) - isnt spacing between these 2 doubles too big? make the spacing lower, like 01:41:045 (1,2,1,2) - here or try to make the distance shorter because now its seems to big very huge distance keeping the shape

01:45:759 (6,8) - guess, they could be more parallel it is parallel lol

01:52:616 - maybe another 1/8 slider with repeats here? 01:51:759 (1) - cuz this one seems to be very long nah the drum didnt breach and no musci to support

01:53:473 - also i think that this note should be clickable, cuz there are some huge changes in the music there sint a strong beat here, no need to be clickable

01:53:473 (1) - try to end this spinner here 01:54:973 - cuz the actual sound goes up to 01:55:187 - here and now it jsut seems to be a bit off. or u can silence the end aswell

02:07:402 (3) - 02:07:830 (7) - clap?

02:15:116 (1) - i guess there is no need to NC this one for emphasized

02:22:616 (5) - again nc maybe? same

02:27:759 (1) - this is a pretty strong downbeat, so I guess that the spacing should be a bit bigger. mainly keep the shape here

02:42:330 (1,2,3,1,2,3) - i guess this pattern doesnt work here becuz, as I undestood, u used it to emphasise "oooooh' like 02:40:616 (1,2,3,1,2,3) - here or here 02:38:902 (1,2,3,1,2,3) - and here 02:42:330 there are no such lyrics :v is kust for intentional

02:48:331 (1) - finish? nope

03:14:902 - 03:15:759 - 03:16:616 - increase on each point the volume like by 5-7% so it will work better with the music

03:20:473 (1,2,3,4) - make it less curved like https://pp.vk.me/c633920/v633920809/3e6 ... cwAWuM.jpg here, would look ncier imo nah both works

03:27:545 (1,2) - its a bit strange that the distance between these 2 is less than the distance between 03:27:973 (2,3) - those two, even if the 03:27:545 (1,2) - sound here is much more stronger and deserves a bit more emphasise for consistent

03:31:509 (2,3) - sorry for being nzi, but this blanket can be imrpoved a bit lol good enough

03:42:330 (1,2,3,4,5,6,7,8) - a bit strange flow.. maybe a wave? https://pp.vk.me/c633920/v633920809/3e6 ... T6l-9U.jpg

03:51:759 (1) - again an emphasise issue because spacing here should be bigger due to the strong beat 03:51:759 - here same

04:14:045 (1) - maybe again another kickslider here 04:14:902 - ? same

04:40:616 - and again ^ xd u also should end the spinner 04:41:473 (1) - here 04:42:973 -

05:08:045 - ^ :v nope

okay, thats it

cool map, good luck!

_MiaoFUuU_ wrote:

Hi NM
好难,客观摸

My First Love

  1. 00:03:759 (1) - 可以加个whistle
  2. 00:17:366 (5) - 可以删了这个,更能突出00:17:473 (1) - 这一个节奏,而且打的也顺了 for consistent
  3. 00:23:687 (2) - 这个用了1/8分拍,就放远一点,不要贴着连打,不然很容易抢打那串连打 consist the spacing
  4. 00:24:330 (1) - 做成这样? https://osu.ppy.sh/ss/5564965 都可以吧 LOL
  5. 01:28:402 (4,5) - 单独分出来的三连有点难,就好像这样 http://osu.ppy.sh/ss/5565028 ,你看能不能把第二个圈叠去滑条上,让图好打一些,后面类似的同 01:28:616 (6) - 這邊有重音所以我要分開 你那個就不行了
  6. 后面没什么问题了

Flezlin wrote:

m4m from your queue :)

[My First Love]

00:24:545 (2) - this looks a little hard to read, maybe ctrl+g and move to the left? nope
00:35:473 (3) - imperfect blanket, move to the right a little
00:40:187 (3,4) - why not keep these the same direction like you did before? cuz the vocal
01:26:045 (1,2) - why is this so spaced in comparison to 01:26:366 (2,3) - ? i think is fine tho cuz the spacing is similar
01:34:188 (1,2,1,2) - make these the same spacing as 01:41:045 (1,2,1,2) - and 01:47:902 (1,2,1,2) - ?
01:57:759 (5) - ctrl+g maybe? nah
02:11:259 (4) - why not ctrl+g like you did with 02:10:187 (7,8) - and 02:11:902 (7,8) - cuz the synth sound is lower here
02:18:116 (4) - ^ same
03:20:902 - such huge spacing here doesn't feel right, it only sounds like a build-up is good to me tho lol
03:42:330 (1,2,3,4,5,6,7,8) - awkward stream curve
04:00:223 (8) - this feels a little weird, maybe move it to x: ~ 465 y: ~ 205 ? nah consist the structure here
04:29:045 (7,8,9) - not this pattern? 01:41:045 (1,2,1,2) structure is different here, dont need to use the same pattern
04:35:902 (7,8,9) - ^ same


well, sorry for the short low quality mod, i tried.. :?
map looks so good already

Lanturn wrote:

From my queue!

Halozy - Three Magic

Futur should be Future in tags? I'm not online atm to do any searching. Futur is for lol? any relation xd? nvm i fix it xd

Your hitsounds for the most part blend in way too much with the song. This is not a good thing and can actually be unrankable in some cases. Please turn the overall volume up or consider different hitsounds. hitsounds are meant to provide feedback, not blend. Parts I'm overly worried about are 01:55:187 (1) - onwards. 01:00:384 - the ticks and heads of the sliders. increased 10% of all the volume

  1. 00:44:473 (1,2,3,4) - this is in 1/6
  2. 00:56:902 (1) - I would almost use 3 1/8 reverses here. One at 00:57:330 - and then at 00:57:759 - the drum didnt breach and no music to support, and for consist of my sturcture
  3. 01:12:330 (1) - Shouldn't this be x211 y192 to be perfectly symmetrical with the middle of the map? Also make sure to adjust 01:13:616 (2) - as needed.
  4. 01:51:759 (1) - Same as 56 seconds. This one especially though since it's very long. I suggest splitting it up every measure again. Same with 04:14:045 (1) - and 04:39:759 (1) - while we're on this topic. You do it at the end of the 2nd kiai anyways.
  5. 02:08:473 - the 1/6 here is pretty hard to ignore. especially with vocals starting on the first note and such. Maybe change 02:08:366 (2) - to a circle and then do some 1/6 from 02:08:473 - onwards?
  6. 02:53:045 - add circle here? for vocals and such not necessary, im mainly following the drum
  7. 03:27:652 (2) - I would definitely emphasize these a bit more. They're stronger than 03:27:973 (2,3) - which comes up just after this.
  8. 03:33:545 (4,5) - same as above. I'm not entirely sure why you prefer anti-jumps here, but it doesn't play the greatest imo.
  9. 03:35:795 (6) - watch DS here.lol wat?
  10. 03:44:902 (1) - Same as the other suggestions, splitting these up would be cool. nah this is for emphasized
  11. 04:08:687 (4) - I would stack the head of this on the 04:08:259 (2) - 's head so the distance between 04:08:045 (1,2) - and 04:08:473 (3,4) - are more similar nope this is for consistent, you can see all the similar part are the same
  12. 04:16:616 (6) - Try moving the head of this to around x372 y212 Also the tail of 04:16:187 (4) - could flow a bit better into (5) if you wanted to adjust more.nah consist the sapcing at this part
  13. 04:34:187 (7) - I suggest control+>+J and then place it back around where it was so it flows nicely into (8). You may want to adjust (6) slightly so that it isn't too too close to the (7)
Alrighty. That seems like a good amount to work on anyways from me. Good luck o/
no mention = fixed
thanks for mod guys :)
Nakano Itsuki
m4m
我的圖: https://osu.ppy.sh/s/477640 (求重點摸hard,維克的extra跟最高diff;還有除了這三個diff 如果摸其他就要英文了 謝謝!)

[a]
00:47:473 (5,6) - 00:47:687 (7,8) 建議這兩個可以轉1/4,這裡用stream比較單調
01:49:937 (9) - 把這個往左移動一點,現在比較難aim
01:20:473 (3,4) - 建議這樣對調 http://cdn.shigetora.pw/i/asqaeru.jpg
01:26:366 (2,3,4) - 這個節奏建議nc每一個circle
01:30:652 (7,8) - 我建議這樣改,比較爽http://cdn.shigetora.pw/i/zeycvaf.png
01:31:616 (3) - ctrl g使flow順一點
02:52:080 (2,3,4) - nc,原因跟上面一樣
03:48:116 (5,1) - 這個overlap有點難看... http://cdn.shigetora.pw/i/glcpawc.png
03:52:187 (3) - ctrl g使flow順一點
03:59:687 (6,7) - ^
04:09:330 (3) - ^
04:30:759 (7) - ^

最主要的地方都指出來了
如果要說打 其實還是可以的 不過以一個technical的圖來說這個打起來真的比較卡手
建議看下其他technical圖拿一下idea

gl
Lasse
put more 1/8 sliderstreams kd pls

also touhouwiki is not a valid metadata source, just use the official album page: http://www.halozy.com/discography/hlzy-0013/
rip combocolors?

edit: don't kd metadata posts ; /
and the 1/8 thing wasn't really serious
even though I think they would fit great at some spots
Topic Starter
SnowNiNo_

StarrStyx wrote:

m4m
我的圖: https://osu.ppy.sh/s/477640 (求重點摸hard,維克的extra跟最高diff;還有除了這三個diff 如果摸其他就要英文了 謝謝!)

[a]
00:47:473 (5,6) - 00:47:687 (7,8) 建議這兩個可以轉1/4,這裡用stream比較單調 這邊用連打而不用kick是因為00:47:902 (1,2) - 這我已經要用kick來follow vocal了 所以要是00:47:473 (5,6,7,8) - 還是用kick的話 對整體結構不是很好
01:49:937 (9) - 把這個往左移動一點,現在比較難aim 這是要stack呢.. 好 往左
01:20:473 (3,4) - 建議這樣對調 http://cdn.shigetora.pw/i/asqaeru.jpg 可接受
01:26:366 (2,3,4) - 這個節奏建議nc每一個circle 不太必要八.. 感覺會變nc spam
01:30:652 (7,8) - 我建議這樣改,比較爽http://cdn.shigetora.pw/i/zeycvaf.png 恩 不錯
01:31:616 (3) - ctrl g使flow順一點 我覺得會更卡呢.. 3<4 5的flow會卡卡的
02:52:080 (2,3,4) - nc,原因跟上面一樣 恩 一樣
03:48:116 (5,1) - 這個overlap有點難看... http://cdn.shigetora.pw/i/glcpawc.png 調了一下
03:52:187 (3) - ctrl g使flow順一點 這可以
03:59:687 (6,7) - ^ 這邊是故意的 可以看 p/5287137
04:09:330 (3) - ^ ok
04:30:759 (7) - ^ 這flow還ok 先keep

最主要的地方都指出來了
如果要說打 其實還是可以的 不過以一個technical的圖來說這個打起來真的比較卡手
建議看下其他technical圖拿一下idea 我已經看了很多圖了lo

gl
thanks for mod :)

Lasse wrote:

put more 1/8 sliderstreams kd pls lol no xd

also touhouwiki is not a valid metadata source, just use the official album page: http://www.halozy.com/discography/hlzy-0013/
also rip combocolors? oh shit i thought ive change already =w=


thanks for the metadata source :D
kwk
random playthrough opinion

[My First Love]
00:11:045 (3,4,1) - 00:12:759 (3,4,1)- 00:22:187 (5,6,1) - etc , i feel like the angle when you go from the 2nd slider to the last is a bit off since your not following through with the first slider and it gives a sort've abrupt feeling? perhaps something like this would be better where the cursor follows a less sudden direction change?01:34:188 (1,2,1,2) - etc i quite like these parts, though im confused as to why this only happens in the first kiai section? strange for the hardest part of the song to be here rather than at the end since similar sounds appear there too? 04:08:473 (3,4) -
03:25:509 (7,8) - flow here is a bit awkward because of slider i feel, maybe ctrl+j slider but rip patterning
03:32:366 (7,8) - ^ maybe straighten out this one?

nice map~
02:08:473 (1,2,3,4,5,6) - the actual hardest part in the map
Topic Starter
SnowNiNo_

kwk wrote:

random playthrough opinion

[My First Love]
00:11:045 (3,4,1) - 00:12:759 (3,4,1)- 00:22:187 (5,6,1) - etc , i feel like the angle when you go from the 2nd slider to the last is a bit off since your not following through with the first slider and it gives a sort've abrupt feeling? perhaps something like this would be better where the cursor follows a less sudden direction change?nah i dont like linear, the original flow is g imo, cuz 1 got a sound to emphasized to the "sudden direction change" which youve mention is necessary01:34:188 (1,2,1,2) - etc i quite like these parts, though im confused as to why this only happens in the first kiai section? strange for the hardest part of the song to be here rather than at the end since similar sounds appear there too? 04:08:473 (3,4) - as you can heard, there are vocal to support the kick at the last kiai but first dont, which means i need to follow other sound but not vocal
03:25:509 (7,8) - flow here is a bit awkward because of slider i feel, maybe ctrl+j slider but rip patterning ctrl+j would be weird lol, i mean the slider direction would break the flow of this pattern
03:32:366 (7,8) - ^ maybe straighten out this one? nah curved got a better flow when 8>9

nice map~
02:08:473 (1,2,3,4,5,6) - the actual hardest part in the map
1/6 =w=

thanks :)
Lasse
you kick (hitwhistle) seem not that fitting for the song, there are nicer fitting ones
maybe loszen through those: http://puu.sh/q3y3E/efd2bbc4f2.zip

[x]
00:16:616 (1,2,3) - check with stacking enabled lol
00:24:330 (1) - 00:28:830 (1) - whole parts feels like it lacks hitsounding lol
00:41:473 (1,2,4) - no idea why those make a pattern but 3 just feels randomly thrown in there. why not http://i.imgur.com/u0p1h4M.jpg or sth
00:44:473 (1,2,3,4,5,6) - do these really have to be 1/12 sliders? 1/6 notes are perfectly fine, this feels overdone, as much as I love sliderstreams. also might want to colorhax or sth // 02:08:473 (1,2,3,4,5,6) -
00:47:366 (4,5,6,7,8,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - this is so clumped :(
00:56:902 (1) - can you buffer (remove last repeat) from this to make transition into the stream better? // 02:20:902 (1) -
00:58:187 (1,2,3,4,1) - with the high pitch and all more spacing could fit well here (also probably nc on 5) // 02:20:902 (1,1,2,3,4,5) -
01:24:330 (1,2,3,4) - increasinf sv after every slider would fit the buildup well
01:26:045 (1,2,3) - how about http://i.imgur.com/ZmaF4cf.jpg still fits the music and emphasized the vocals even better with a less weird rhythm
01:29:473 (1,4,5) - autostacking kills this visually // 01:41:473 (1,4) - and more, just check the whole thing with stacking enabled
can't really comment on kiai with how it is mapped. it just seems a bit strange to me since half of it feels like it's meant to be alternated and the other half is like small 280 bpm jumps
01:51:759 (1,2,3,4) - lower sv after each one to "fade out" a bit?
03:14:152 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i dont understand the spacing since it just gets more and then less and so on. gradually increasing for each combo would fit the music better
03:17:473 (1) - next slider already has a tiny hitwindow so maybe remove one repeat here to make it less likely to break
03:27:973 (2,3,4) - even spacing or sharper angle wpuld play so much nicer and be more comfortable to snap to
04:43:187 (1) - spacing for this part seems rather random, sometimes you put jumps on claps, sometimes on random things and most is distance snapped

most points apply for way more spots

so much copy paste ;c

gl
Topic Starter
SnowNiNo_

Lasse wrote:

you kick (hitwhistle) seem not that fitting for the song, there are nicer fitting ones
maybe loszen through those: http://puu.sh/q3y3E/efd2bbc4f2.zip lol thanks a lot xd

[x]
00:16:616 (1,2,3) - check with stacking enabled lol i mapped with stack enabled.. dont find a problem here, is perfectly stack lol
00:24:330 (1) - 00:28:830 (1) - whole parts feels like it lacks hitsounding lol cuz idk what to add =w=
00:41:473 (1,2,4) - no idea why those make a pattern but 3 just feels randomly thrown in there. why not http://i.imgur.com/u0p1h4M.jpg or sth just a little tricky part and more variety xd
00:44:473 (1,2,3,4,5,6) - do these really have to be 1/12 sliders? 1/6 notes are perfectly fine, this feels overdone, as much as I love sliderstreams. also might want to colorhax or sth // 02:08:473 (1,2,3,4,5,6) - cuz imo 1/12 kick can express the piano nicer then notes
00:47:366 (4,5,6,7,8,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - this is so clumped :( nah using the same pattern to express the same music tho
00:56:902 (1) - can you buffer (remove last repeat) from this to make transition into the stream better? // 02:20:902 (1) - but there are still sound on the sliderend :\ i dont think remove the last repeat well be a gd idea, i know itll be much better to play but yea =w=
00:58:187 (1,2,3,4,1) - with the high pitch and all more spacing could fit well here (also probably nc on 5) // 02:20:902 (1,1,2,3,4,5) -
01:24:330 (1,2,3,4) - increasinf sv after every slider would fit the buildup well nah for consist with structure
01:26:045 (1,2,3) - how about http://i.imgur.com/ZmaF4cf.jpg still fits the music and emphasized the vocals even better with a less weird rhythm feel unnecessary ==
01:29:473 (1,4,5) - autostacking kills this visually // 01:41:473 (1,4) - and more, just check the whole thing with stacking enabled
can't really comment on kiai with how it is mapped. it just seems a bit strange to me since half of it feels like it's meant to be alternated and the other half is like small 280 bpm jumps it's stack perfectly lol, just like what ive said above i always enabled stacking when mapping, and dont you find this mapping style interesting ;w;?
01:51:759 (1,2,3,4) - lower sv after each one to "fade out" a bit? same
03:14:152 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i dont understand the spacing since it just gets more and then less and so on. gradually increasing for each combo would fit the music better the spacing 03:14:152 - here and 03:15:759 - is different lol, maybe i should make the spacing more fierce :o?
03:17:473 (1) - next slider already has a tiny hitwindow so maybe remove one repeat here to make it less likely to break hitwindow is consist here, is all 1/8
03:27:973 (2,3,4) - even spacing or sharper angle wpuld play so much nicer and be more comfortable to snap to current flow is much better, sharper angle flow isnt gd at here cuz i tried it and it plays suck =w=
04:43:187 (1) - spacing for this part seems rather random, sometimes you put jumps on claps, sometimes on random things and most is distance snapped this is exactly wat i want it xd

most points apply for way more spots

so much copy paste ;c wat only copy past at 2 part :\

gl
thanks for mod :)
Jakomo73
00:02:045 (1, 2, 3) - Seems awkward to have 3 notes at the beginning and then a break. I don't think these notes are necessary
00:16:937 (1, 2, 3) - Difficult to see the hit circles after the first one, should move 2 and 3 or 1 from being stacked due to the beat differences.
00:59:045 (1) - Not a huge fan of having the note on the same location, not really an issue with it but if I were playing I would prefer it somewhere else
01:26:902 (4) - This note seems unnecessary, as the vocals end on 3
02:15:330 (1, 2) - The end of 1 and beginning of 2 seem off slightly, end of 1 seems a bit early. I would extend 1 and make 2 just a note instead of a slider.
02:23:045 (1) - same as 00:59:045
02:35:687 (6) - This slider doesn't really seem necessary, and its kind of weird in terms of the beat.
03:02:045 (1) - same as 00:59:045
03:08:902 (2) - This slider ends strangely between the beat, I think it should end on 03:09:759
04:01:187 (1, 2, 3, 4) - Think that 3 and 4 should be placed slightly more away from 1 and 2's end
04:02:687 (4) - This slider sounds slightly out of place, would place is later but it doesn't have a good place to go
04:23:259 (4, 5) - Think 4 and 5's locations should be swapped to have a more fluid motion through the notes
04:36:437 (1) - The end of this slider sounds out of place, maybe need to extend a tiny bit
04:55:830 (4, 5) - same as 04:23:259
05:03:545 (8, 9) - would swap 8 and 9's locations for a more fluid motion (like 04:23:259)

Have you considered using 1/8 beat snapping or a bpm or 280? Some of the sliders and notes are slightly off and I think that would fix it

First time modding, so hopefully I wasn't too bad :) The beatmap is really nicely done so far though, gj!!
Topic Starter
SnowNiNo_

jakomo73 wrote:

00:02:045 (1, 2, 3) - Seems awkward to have 3 notes at the beginning and then a break. I don't think these notes are necessary these beat is quite importent
00:16:937 (1, 2, 3) - Difficult to see the hit circles after the first one, should move 2 and 3 or 1 from being stacked due to the beat differences. it wont cuz it's 3/4 here
00:59:045 (1) - Not a huge fan of having the note on the same location, not really an issue with it but if I were playing I would prefer it somewhere else same location would be easier to read, especially there was nc on the next 1/1 notes
01:26:902 (4) - This note seems unnecessary, as the vocals end on 3 clear downbeat in music, delete this note and youll heard clearer
02:15:330 (1, 2) - The end of 1 and beginning of 2 seem off slightly, end of 1 seems a bit early. I would extend 1 and make 2 just a note instead of a slider. mainly follow vocal here
02:23:045 (1) - same as 00:59:045 same
02:35:687 (6) - This slider doesn't really seem necessary, and its kind of weird in terms of the beat. it's necessary to me, if i make a pause here would be rly weird
03:02:045 (1) - same as 00:59:045 same
03:08:902 (2) - This slider ends strangely between the beat, I think it should end on 03:09:759 vocal here
04:01:187 (1, 2, 3, 4) - Think that 3 and 4 should be placed slightly more away from 1 and 2's end i dont want the spacing change so intense
04:02:687 (4) - This slider sounds slightly out of place, would place is later but it doesn't have a good place to go meh..
04:23:259 (4, 5) - Think 4 and 5's locations should be swapped to have a more fluid motion through the notes that would cause linear flow, is defenitly not i want
04:36:437 (1) - The end of this slider sounds out of place, maybe need to extend a tiny bit its pretty g to me..
04:55:830 (4, 5) - same as 04:23:259 same
05:03:545 (8, 9) - would swap 8 and 9's locations for a more fluid motion (like 04:23:259) same

Have you considered using 1/8 beat snapping or a bpm or 280? Some of the sliders and notes are slightly off and I think that would fix it 280 defenitly wouldnt works cuz the drum beat are 140, and im not too sure wat is your slightly off mean, but these are pretty good to play

First time modding, so hopefully I wasn't too bad :) The beatmap is really nicely done so far though, gj!!
thanks for mod, every mod are appreciated :)
Rieri
RANK THIS


*
*
(/>~<)/ *

What it's supposed to look like
Topic Starter
SnowNiNo_
lo thanks for the stars :D
JBHyperion
Sorry for the delay, M4M

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Since you chose to use the game as the source rather than the umbrella of "東方Project", don't forget to add that to tags, as well as "Seirensen / Star Lotus Ship / UFO" and "Byakuren Hijiri"
  4. Timing: No issues
  5. Hitsounds: softhitfinish.wav and softhitfinish2.wav have a large amount of blank audio space at the end of the waveform. To save file space and reduce cross-threading, I trimmed the waveforms down for you - beep
  6. AImod: No issues

Difficulty-Specific Comments:

My First Love
  1. 00:10:616 - 00:29:259 - Using repetitive rhythms is fine as long as you vary patterns and flow to make it interesting to play. Although you have decent rhythm variety here, the flow is completely clockwise through this whole section, which gets uninteresting pretty quickly. Some flow reversal here would help a lot, such as Ctrl+G 00:12:973 (4) - 00:18:545 (2) - and flip following patterns to the left side / bottom side respectively, Ctrl+H and 90 degrees clockwise rotate on 00:15:759 (1) to go towards the top left in an anticlockwise pattern, Ctrl+H 00:21:759 (1) and following and move to the right side of 00:21:545 (4) for an anticlockwise loop, etc. These are just some suggestions, but hopefully you get the idea
  1. 00:39:330 (7,1) - Flow feels awkward to me here after jump to (7) you go into a sharp direction change with antiflow. Ctrl+J and a rotation would play a little better imo - example: https://osu.ppy.sh/ss/5692128
  2. 00:44:473 (1,2,3,4,5,6) - I have doubts about the playability of this, there's a 36ms window for press and release which results in huge sliderbreak potential. Two 1/6 repeat sliders would play much better imo. Same applies for 02:08:473 (1,2,3,4,5,6) -
  3. 01:05:473 (1,1,1,1) - Nice sliderart, but I can't help but feel it's very forced and not really following much. Vocals clearly deviate here from the 3/1 rhythm from before, following them (in lieu of any other instrument) would be nice
  4. 01:12:330 (1,2) - Unstacked, (2) down and right one pixel to fix
  5. 01:20:687 (4,1) - Unnecessarily large jump, the sound you want to emphasise on (1) isn't that strong, especially considering your stream follows an antiflow path. A smaller spacing, e.g. swapping (3,4) would be more reasonable
  6. 01:40:937 (7,1,2,1,2) - I know you're following the high pitch synth here so you'll probably not want to consider this, but removing 01:41:045 (1,2,2) and only mapping the kick drum here would create variety and add emphasis to 01:41:473 (1) to highlight the mid-point of the kiai. If you make any changes here, try to do similarly to 02:37:616 (3,4) and 04:01:616 (3,4) for consistency
  7. 01:44:045 (6,9) - Same as 01:12:330 (1,2)
  8. 01:51:759 - Why not extend the kiai up to 01:53:473 - since that's where the buildup reaches a climax? Feels like you don't want to emphasise that drumroll for some reason, which is odd considering you did that at 02:51:759 (1) which is the same rhythm
  9. 02:01:616 (8,1) - On all your previous 1/1 stacks they stack perfectly due to leniency, but here because you then have a 1/4 stack, (1) is pushed out, leaving the resulting pattern looking a bit weird. Might want to unstack (8,1) to avoid this
  10. 02:12:330 (1,1) - One pixel down for perfect stack, don't forget to do the same to 02:13:187 (1) - 02:14:045 (1,5) - since they're all stacked also xD
  11. 02:19:616 (3,5) - 02:30:759 (7,3) - One pixel down and right
  12. 02:38:687 (4,1,2) - Similar issue to 02:01:616 (8,1)
  13. 03:08:902 (2,1) - One pixel left for perfect stack (how did I even spot this wtf)
  14. 03:21:330 (4,5,6) - Jump would play better between (5,6) imo, since (5) itself is a weak 1/4 beat whereas (6) has a strong sythn sound
  15. 03:34:509 (4,1) - Spacing can be improved here, since these overlap slightly. I'd remake 03:34:187 (1,2,3,4,1) with Ctrl+Shift+D for a more even spacing and cleaner look
  16. 04:05:902 (3,1,2) - Similar issue to 02:01:616 (8,1)
  17. 04:07:187 (1) - Down and right one pixel for a perfect stack - even after changing this, I feel that the blanket 04:07:187 (1,2) can be improved by rotating (1) clockwise slightly
  18. 04:47:687 (6,8) - I'd either blanket these properly, or arrange them in a way that indicates they aren't meant to be blanketed, it looks sloppy right now
  19. 04:43:616 (3,4,5) - 04:45:759 (5,6,7) - etc. - These seem like they might be a readability concern, what with (5) appearing directly in between (3,4) it's easy to react to that instead of (4), the actual next note. Some like those two aren't too bad, but 04:47:687 (6,7) - 04:53:259 (8,9) - 04:55:830 (4,5) - and similar seem really annoying to me. See what others think I guess.

This is all from me. I haven't modded Std in a little while so sorry for the short mod; I hope my suggestions made sense and were helpful to you in some way though.

Good luck! (:
Topic Starter
SnowNiNo_

JBHyperion wrote:

Sorry for the delay, M4M

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Since you chose to use the game as the source rather than the umbrella of "東方Project", don't forget to add that to tags, as well as "Seirensen / Star Lotus Ship / UFO" and "Byakuren Hijiri" okok
  4. Timing: No issues
  5. Hitsounds: softhitfinish.wav and softhitfinish2.wav have a large amount of blank audio space at the end of the waveform. To save file space and reduce cross-threading, I trimmed the waveforms down for you - beep thanks !
  6. AImod: No issues

Difficulty-Specific Comments:

My First Love
  1. 00:10:616 - 00:29:259 - Using repetitive rhythms is fine as long as you vary patterns and flow to make it interesting to play. Although you have decent rhythm variety here, the flow is completely clockwise through this whole section, which gets uninteresting pretty quickly. Some flow reversal here would help a lot, such as Ctrl+G 00:12:973 (4) - 00:18:545 (2) - and flip following patterns to the left side / bottom side respectively, Ctrl+H and 90 degrees clockwise rotate on 00:15:759 (1) to go towards the top left in an anticlockwise pattern, Ctrl+H 00:21:759 (1) and following and move to the right side of 00:21:545 (4) for an anticlockwise loop, etc. These are just some suggestions, but hopefully you get the idea yap i know wat you are telling me, i get the point, but imo it would be more smoother when the flows are mostly the same, i know it would be quite uninteresting xd
  1. 00:39:330 (7,1) - Flow feels awkward to me here after jump to (7) you go into a sharp direction change with antiflow. Ctrl+J and a rotation would play a little better imo - example: https://osu.ppy.sh/ss/5692128 cool
  2. 00:44:473 (1,2,3,4,5,6) - I have doubts about the playability of this, there's a 36ms window for press and release which results in huge sliderbreak potential. Two 1/6 repeat sliders would play much better imo. Same applies for 02:08:473 (1,2,3,4,5,6) - but this plays rly good and fit the piano rly well, you can ignore the sliderend just follow the sliderhead and it would just be a normal 1/6 streams
  3. 01:05:473 (1,1,1,1) - Nice sliderart, but I can't help but feel it's very forced and not really following much. Vocals clearly deviate here from the 3/1 rhythm from before, following them (in lieu of any other instrument) would be nice well the main sturcture i want here is 3/1, i would like to stay consistent with the structure instead of follow the vocal
  4. 01:12:330 (1,2) - Unstacked, (2) down and right one pixel to fix k
  5. 01:20:687 (4,1) - Unnecessarily large jump, the sound you want to emphasise on (1) isn't that strong, especially considering your stream follows an antiflow path. A smaller spacing, e.g. swapping (3,4) would be more reasonable cool, ok
  6. 01:40:937 (7,1,2,1,2) - I know you're following the high pitch synth here so you'll probably not want to consider this, but removing 01:41:045 (1,2,2) and only mapping the kick drum here would create variety and add emphasis to 01:41:473 (1) to highlight the mid-point of the kiai. If you make any changes here, try to do similarly to 02:37:616 (3,4) and 04:01:616 (3,4) for consistency rly nice suggestion, but i prefer to stay consistent with my structure
  7. 01:44:045 (6,9) - Same as 01:12:330 (1,2) k
  8. 01:51:759 - Why not extend the kiai up to 01:53:473 - since that's where the buildup reaches a climax? Feels like you don't want to emphasise that drumroll for some reason, which is odd considering you did that at 02:51:759 (1) which is the same rhythm lol nice xd
  9. 02:01:616 (8,1) - On all your previous 1/1 stacks they stack perfectly due to leniency, but here because you then have a 1/4 stack, (1) is pushed out, leaving the resulting pattern looking a bit weird. Might want to unstack (8,1) to avoid this hmm this isnt rly a problem right lol?
  10. 02:12:330 (1,1) - One pixel down for perfect stack, don't forget to do the same to 02:13:187 (1) - 02:14:045 (1,5) - since they're all stacked also xD okk
  11. 02:19:616 (3,5) - 02:30:759 (7,3) - One pixel down and right k
  12. 02:38:687 (4,1,2) - Similar issue to 02:01:616 (8,1) yap same here
  13. 03:08:902 (2,1) - One pixel left for perfect stack (how did I even spot this wtf) haha xd
  14. 03:21:330 (4,5,6) - Jump would play better between (5,6) imo, since (5) itself is a weak 1/4 beat whereas (6) has a strong sythn sound for consist the structure, ill keep this first
  15. 03:34:509 (4,1) - Spacing can be improved here, since these overlap slightly. I'd remake 03:34:187 (1,2,3,4,1) with Ctrl+Shift+D for a more even spacing and cleaner look adjust a little
  16. 04:05:902 (3,1,2) - Similar issue to 02:01:616 (8,1) same
  17. 04:07:187 (1) - Down and right one pixel for a perfect stack - even after changing this, I feel that the blanket 04:07:187 (1,2) can be improved by rotating (1) clockwise slightly got it
  18. 04:47:687 (6,8) - I'd either blanket these properly, or arrange them in a way that indicates they aren't meant to be blanketed, it looks sloppy right now
  19. 04:43:616 (3,4,5) - 04:45:759 (5,6,7) - etc. - These seem like they might be a readability concern, what with (5) appearing directly in between (3,4) it's easy to react to that instead of (4), the actual next note. Some like those two aren't too bad, but 04:47:687 (6,7) - 04:53:259 (8,9) - 04:55:830 (4,5) - and similar seem really annoying to me. See what others think I guess. ture, my propose is make this part tricky so yea xd

This is all from me. I haven't modded Std in a little while so sorry for the short mod; I hope my suggestions made sense and were helpful to you in some way though.

Good luck! (:
thanks for mod xd
Kibbleru
hey

00:03:759 - thats a pretty random spot for a break lol considering the music doesnt even change when you decided to start mapping again 00:10:616 - . got lazy?
00:23:687 (2) - maybe do something similar as 00:29:259 (3,1) -
00:44:473 (1,2,3,4,5,6) - i would REALLY recommend you do something else here, this is so easy to sliderbreak on especially since its very hard to tell this is a 1/6 stream and not 1/4
02:08:473 (1,2,3,4,5,6) - ^
01:10:616 (1,1) - maybe u can blanket these or something lol
03:22:509 - how come this is empty? it kinda breaks the flow of rhythm imo. well, at least you were consistent with it i guess
03:34:937 (2,3) - 03:35:795 (6,7) - 03:36:652 (2,3) - just my opinion but imo it would really look better if you spaced these out lol
03:47:473 (2,3) - yo move this up for a better blanket lol
02:27:330 (7,8) - i dont really understand why you suddenly decided to follow vocals here, it just really breaks the flow of your hitsounding, plus you didn't do it here either 02:25:616 (8) -
03:51:437 (8) - ^


interesting map but not really my cup of tea sry.
Topic Starter
SnowNiNo_

Kibbleru wrote:

hey

00:03:759 - thats a pretty random spot for a break lol considering the music doesnt even change when you decided to start mapping again 00:10:616 - . got lazy? there was a clap sound start at 00:10:616 - so i decided to start mapping here again
00:23:687 (2) - maybe do something similar as 00:29:259 (3,1) - nah 00:23:687 (2,3) - is easier to play, but there was a different sound at 00:29:473 (1) - so i used different usage
00:44:473 (1,2,3,4,5,6) - i would REALLY recommend you do something else here, this is so easy to sliderbreak on especially since its very hard to tell this is a 1/6 stream and not 1/4 the spacing can tell the different between 1/6 and 1/4 here, cuz there isnt any small spacing with 1/4 at this map, and it wont cause slider break, you can just follow the sliderhead and ignore the sliderend to play the stream and you can still get 300 on it, so it isnt a problem imo
02:08:473 (1,2,3,4,5,6) - ^
01:10:616 (1,1) - maybe u can blanket these or something lol lol i prefer 01:12:330 (1) - to stay at the middle xd
03:22:509 - how come this is empty? it kinda breaks the flow of rhythm imo. well, at least you were consistent with it i guess cuz is weird to make 03:22:187 (8) - a 3/4 slider lol, and yea is consistent xd
03:34:937 (2,3) - 03:35:795 (6,7) - 03:36:652 (2,3) - just my opinion but imo it would really look better if you spaced these out lol
03:47:473 (2,3) - yo move this up for a better blanket lol =w= oky
02:27:330 (7,8) - i dont really understand why you suddenly decided to follow vocals here, it just really breaks the flow of your hitsounding, plus you didn't do it here either 02:25:616 (8) - well the vocal is more intense at the second measure instead of the first, so imo follow the vocal at second measure is a lot better
03:51:437 (8) - ^


interesting map but not really my cup of tea sry.
thanks for mod
feelsbadman :c
Nathan
hi

your bg looks stretched horizontally lol, keep the original ratio or find another

  1. 00:24:330 - this section really deserves some form of hitsounding
  2. 01:21:330 (5,6,7,8,1,2,3,4,5,6) - you could improve this loop a lot tbh
  3. 02:48:759 (5,6,7,8,1,2,3,4,5) - this one a bit too
  4. 01:27:759 - volume should be 90% like all the other choruses
  5. Why do patterns like 01:34:188 (1,2,1,2) - appear only in the first kiai? I'd get rid of them because they're by far the hardest to hit out of everything in the map and you don't really have any set up for it. Pretty much all of your 1/4 patterns excluding these are just 1 jump in the form of circle to slider. The kiais basically play like 280 bpm, so just adding 1 more circle to circle movement seriously increases the difficulty of a pattern.
  6. Expanding on the topic of set up, a few other sections of the map seem wayyy too easy compared to the choruses. In sections like 00:44:902 - you have no circle 1/4 jumps, but only slider ones which don't really count with the amount of leniency they have. Basically my point is I think you need to buff a few non kiai sections with some 1/4 circle patterns like 00:44:902 - 01:14:045 - and 02:08:902 -

    03:20:902 - 03:34:616 - 04:43:187 - these sections are fine for me though
well if you agree and change stuff maybe I'll recheck + icon but otherwise no
VINXIS
shut up deetz
Topic Starter
SnowNiNo_

sukiNathan wrote:

hi

your bg looks stretched horizontally lol, keep the original ratio or find another done

  1. 00:24:330 - this section really deserves some form of hitsounding done
  2. 01:21:330 (5,6,7,8,1,2,3,4,5,6) - you could improve this loop a lot tbh done
  3. 02:48:759 (5,6,7,8,1,2,3,4,5) - this one a bit too done
  4. 01:27:759 - volume should be 90% like all the other choruses done
  5. Why do patterns like 01:34:188 (1,2,1,2) - appear only in the first kiai? I'd get rid of them because they're by far the hardest to hit out of everything in the map and you don't really have any set up for it. Pretty much all of your 1/4 patterns excluding these are just 1 jump in the form of circle to slider. The kiais basically play like 280 bpm, so just adding 1 more circle to circle movement seriously increases the difficulty of a pattern. the reason why 01:34:188 (1,2,1,2) - only appear at first kiai cuz second kiai and the third kiai is different with the first kiai, obviously second kiai and third kiai have vocal but the first does not, so imo it makes no sense to make the same patterns with different part of the song, otherwise would be inconsistent, thats why this patterns only appear at first kiai, and yea is the hardest part of the song, but is not that hard to play, ive give other testplayers play this map, it just played like this map, and imo this pattern express the synth sound rly well
  6. Expanding on the topic of set up, a few other sections of the map seem wayyy too easy compared to the choruses. In sections like 00:44:902 - you have no circle 1/4 jumps, but only slider ones which don't really count with the amount of leniency they have. Basically my point is I think you need to buff a few non kiai sections with some 1/4 circle patterns like 00:44:902 - 01:14:045 - and 02:08:902 - i see your point here, im going to buff 00:44:902 - and 02:08:902 - , im not going to buff 01:14:045 - cuz compare to other part this part is calm, so buffing here wouldnt be a good choice

    03:20:902 - 03:34:616 - 04:43:187 - these sections are fine for me though
well if you agree and change stuff maybe I'll recheck + icon but otherwise no
hope you can accept my point ><
thanks for mod :)
Koalazy

這根本違背了摸圖的原意吧
Nathan
yeah I'm fine with only having those sections buffed
VINXIS
no ur not
Topic Starter
SnowNiNo_

sukiNathan wrote:

yeah I'm fine with only having those sections buffed
so that mean a recheck + icon >w<?

VINXIS wrote:

no ur not
shut up vinxis :>
Nathan
recheck yes, I'll have to see how much you buff the sections though for an icon lol
Topic Starter
SnowNiNo_
oky :>
smallboat
看起來沒什麼問題,只是一些小建議

[My First Love]
01:40:616 (6,7,1) - 這1/4 flow路線好像有點尖銳 (其他01:34:188 (1,2,1,2) - 和01:47:902 (1,2,1,2) - 看著順,就只有我說的地方看著不對勁)
03:06:116 (3) - 如果這段combo的話,也是建議加個note跟音樂,這聽起來也挺重的 (或者把03:05:259 (2) - 尾端拉長)
03:11:473 (7,8) - 這兩個notes是故意部分遮蓋? 應該可以再為這2個notes移動下
03:47:795 (4) - 03:47:580 (3,4,5) - 幾乎同距離了,建議還是疊在03:48:973 (4) - 尾端的好
04:01:080 (4) - 好像沒鼓聲?

看了一下難度名..真敏感啊,My sad love
無尾熊的圖,再看看有沒有心情好一點再去check吧..

1400 POST 紀念
Topic Starter
SnowNiNo_

smallboat wrote:

看起來沒什麼問題,只是一些小建議

[My First Love]
01:40:616 (6,7,1) - 這1/4 flow路線好像有點尖銳 (其他01:34:188 (1,2,1,2) - 和01:47:902 (1,2,1,2) - 看著順,就只有我說的地方看著不對勁) 這01:40:616 (6,7,1) - 跟 01:47:902 (1,2,1,2) - 的flow其實是一樣的 只是轉ˋ向而已
03:06:116 (3) - 如果這段combo的話,也是建議加個note跟音樂,這聽起來也挺重的 (或者把03:05:259 (2) - 尾端拉長) 加了
03:11:473 (7,8) - 這兩個notes是故意部分遮蓋? 應該可以再為這2個notes移動下 保持形狀 小三角形跟大三角型
03:47:795 (4) - 03:47:580 (3,4,5) - 幾乎同距離了,建議還是疊在03:48:973 (4) - 尾端的好
04:01:080 (4) - 好像沒鼓聲? 強調音樂 是沒鼓, 用法跟 02:37:080 (4,1) - 一樣

看了一下難度名..真敏感啊,My sad love =w=難度名只是歌詞的一小段而已啦..
無尾熊的圖,再看看有沒有心情好一點再去check吧..
thx for mod :)
Nathan
  1. 00:16:616 (1,2) - this is the only 3/4 gap stack in the map, could do something else to make the blue tick kick stand out without making it tricky to read
  2. 02:10:080 (6,7) - this overlap looks bleh, most of the overlaps are focused more around the head but this is on the tail
better
Topic Starter
SnowNiNo_

sukiNathan wrote:

  1. 00:16:616 (1,2) - this is the only 3/4 gap stack in the map, could do something else to make the blue tick kick stand out without making it tricky to read
  2. 02:10:080 (6,7) - this overlap looks bleh, most of the overlaps are focused more around the head but this is on the tail
better
k both fixed C:
Nathan
#1
Topic Starter
SnowNiNo_
<3
smallboat
#2 Bubbled
Doyak
Some things caught my eyes

* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) - Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully.
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here.
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) -
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider.
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this.
* 02:10:080 (6,7) - Though this difference triggers me...
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.
Also one anonymous BN said this


Check the map thoroughly if you're interested to fix them. Also call me back.
Topic Starter
SnowNiNo_

Doyak wrote:

Some things caught my eyes

* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) - Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully. k change to reverse slider instead and add a note at 00:44:366 - and 02:08:366 -
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here. well i think the the hs is strong enough to support the notes/patterns here tho, since the music is pretty clear
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - add soft whistle at all vocal part and increased the volume to 50%
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider. yeayea at first 02:02:152 (2) - is a circle tho haha xd, someone suggest to change to slider so yea
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this. - 02:08:902 - is more intense then 00:44:902 - cuz from 02:08:902 - there is another synth sound so i think use different sv makes sense, and im consisting with the ds so yea xd
* 02:10:080 (6,7) - Though this difference triggers me... lol yap fixed this spacing
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.oops xd ill just mute it lo
Also one anonymous BN said this yap polished all, might looks better now xd


Check the map thoroughly if you're interested to fix them. Also call me back.
thx :)
no mention = fixed
mention = my fixed or my reason to keep xd
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