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Halozy - Three Magic (DiGiTAL WiNG TRANCE Remix)

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Lasse
you kick (hitwhistle) seem not that fitting for the song, there are nicer fitting ones
maybe loszen through those: http://puu.sh/q3y3E/efd2bbc4f2.zip

[x]
00:16:616 (1,2,3) - check with stacking enabled lol
00:24:330 (1) - 00:28:830 (1) - whole parts feels like it lacks hitsounding lol
00:41:473 (1,2,4) - no idea why those make a pattern but 3 just feels randomly thrown in there. why not http://i.imgur.com/u0p1h4M.jpg or sth
00:44:473 (1,2,3,4,5,6) - do these really have to be 1/12 sliders? 1/6 notes are perfectly fine, this feels overdone, as much as I love sliderstreams. also might want to colorhax or sth // 02:08:473 (1,2,3,4,5,6) -
00:47:366 (4,5,6,7,8,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - this is so clumped :(
00:56:902 (1) - can you buffer (remove last repeat) from this to make transition into the stream better? // 02:20:902 (1) -
00:58:187 (1,2,3,4,1) - with the high pitch and all more spacing could fit well here (also probably nc on 5) // 02:20:902 (1,1,2,3,4,5) -
01:24:330 (1,2,3,4) - increasinf sv after every slider would fit the buildup well
01:26:045 (1,2,3) - how about http://i.imgur.com/ZmaF4cf.jpg still fits the music and emphasized the vocals even better with a less weird rhythm
01:29:473 (1,4,5) - autostacking kills this visually // 01:41:473 (1,4) - and more, just check the whole thing with stacking enabled
can't really comment on kiai with how it is mapped. it just seems a bit strange to me since half of it feels like it's meant to be alternated and the other half is like small 280 bpm jumps
01:51:759 (1,2,3,4) - lower sv after each one to "fade out" a bit?
03:14:152 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i dont understand the spacing since it just gets more and then less and so on. gradually increasing for each combo would fit the music better
03:17:473 (1) - next slider already has a tiny hitwindow so maybe remove one repeat here to make it less likely to break
03:27:973 (2,3,4) - even spacing or sharper angle wpuld play so much nicer and be more comfortable to snap to
04:43:187 (1) - spacing for this part seems rather random, sometimes you put jumps on claps, sometimes on random things and most is distance snapped

most points apply for way more spots

so much copy paste ;c

gl
Topic Starter
SnowNiNo_

Lasse wrote:

you kick (hitwhistle) seem not that fitting for the song, there are nicer fitting ones
maybe loszen through those: http://puu.sh/q3y3E/efd2bbc4f2.zip lol thanks a lot xd

[x]
00:16:616 (1,2,3) - check with stacking enabled lol i mapped with stack enabled.. dont find a problem here, is perfectly stack lol
00:24:330 (1) - 00:28:830 (1) - whole parts feels like it lacks hitsounding lol cuz idk what to add =w=
00:41:473 (1,2,4) - no idea why those make a pattern but 3 just feels randomly thrown in there. why not http://i.imgur.com/u0p1h4M.jpg or sth just a little tricky part and more variety xd
00:44:473 (1,2,3,4,5,6) - do these really have to be 1/12 sliders? 1/6 notes are perfectly fine, this feels overdone, as much as I love sliderstreams. also might want to colorhax or sth // 02:08:473 (1,2,3,4,5,6) - cuz imo 1/12 kick can express the piano nicer then notes
00:47:366 (4,5,6,7,8,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - this is so clumped :( nah using the same pattern to express the same music tho
00:56:902 (1) - can you buffer (remove last repeat) from this to make transition into the stream better? // 02:20:902 (1) - but there are still sound on the sliderend :\ i dont think remove the last repeat well be a gd idea, i know itll be much better to play but yea =w=
00:58:187 (1,2,3,4,1) - with the high pitch and all more spacing could fit well here (also probably nc on 5) // 02:20:902 (1,1,2,3,4,5) -
01:24:330 (1,2,3,4) - increasinf sv after every slider would fit the buildup well nah for consist with structure
01:26:045 (1,2,3) - how about http://i.imgur.com/ZmaF4cf.jpg still fits the music and emphasized the vocals even better with a less weird rhythm feel unnecessary ==
01:29:473 (1,4,5) - autostacking kills this visually // 01:41:473 (1,4) - and more, just check the whole thing with stacking enabled
can't really comment on kiai with how it is mapped. it just seems a bit strange to me since half of it feels like it's meant to be alternated and the other half is like small 280 bpm jumps it's stack perfectly lol, just like what ive said above i always enabled stacking when mapping, and dont you find this mapping style interesting ;w;?
01:51:759 (1,2,3,4) - lower sv after each one to "fade out" a bit? same
03:14:152 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i dont understand the spacing since it just gets more and then less and so on. gradually increasing for each combo would fit the music better the spacing 03:14:152 - here and 03:15:759 - is different lol, maybe i should make the spacing more fierce :o?
03:17:473 (1) - next slider already has a tiny hitwindow so maybe remove one repeat here to make it less likely to break hitwindow is consist here, is all 1/8
03:27:973 (2,3,4) - even spacing or sharper angle wpuld play so much nicer and be more comfortable to snap to current flow is much better, sharper angle flow isnt gd at here cuz i tried it and it plays suck =w=
04:43:187 (1) - spacing for this part seems rather random, sometimes you put jumps on claps, sometimes on random things and most is distance snapped this is exactly wat i want it xd

most points apply for way more spots

so much copy paste ;c wat only copy past at 2 part :\

gl
thanks for mod :)
Jakomo73
00:02:045 (1, 2, 3) - Seems awkward to have 3 notes at the beginning and then a break. I don't think these notes are necessary
00:16:937 (1, 2, 3) - Difficult to see the hit circles after the first one, should move 2 and 3 or 1 from being stacked due to the beat differences.
00:59:045 (1) - Not a huge fan of having the note on the same location, not really an issue with it but if I were playing I would prefer it somewhere else
01:26:902 (4) - This note seems unnecessary, as the vocals end on 3
02:15:330 (1, 2) - The end of 1 and beginning of 2 seem off slightly, end of 1 seems a bit early. I would extend 1 and make 2 just a note instead of a slider.
02:23:045 (1) - same as 00:59:045
02:35:687 (6) - This slider doesn't really seem necessary, and its kind of weird in terms of the beat.
03:02:045 (1) - same as 00:59:045
03:08:902 (2) - This slider ends strangely between the beat, I think it should end on 03:09:759
04:01:187 (1, 2, 3, 4) - Think that 3 and 4 should be placed slightly more away from 1 and 2's end
04:02:687 (4) - This slider sounds slightly out of place, would place is later but it doesn't have a good place to go
04:23:259 (4, 5) - Think 4 and 5's locations should be swapped to have a more fluid motion through the notes
04:36:437 (1) - The end of this slider sounds out of place, maybe need to extend a tiny bit
04:55:830 (4, 5) - same as 04:23:259
05:03:545 (8, 9) - would swap 8 and 9's locations for a more fluid motion (like 04:23:259)

Have you considered using 1/8 beat snapping or a bpm or 280? Some of the sliders and notes are slightly off and I think that would fix it

First time modding, so hopefully I wasn't too bad :) The beatmap is really nicely done so far though, gj!!
Topic Starter
SnowNiNo_

jakomo73 wrote:

00:02:045 (1, 2, 3) - Seems awkward to have 3 notes at the beginning and then a break. I don't think these notes are necessary these beat is quite importent
00:16:937 (1, 2, 3) - Difficult to see the hit circles after the first one, should move 2 and 3 or 1 from being stacked due to the beat differences. it wont cuz it's 3/4 here
00:59:045 (1) - Not a huge fan of having the note on the same location, not really an issue with it but if I were playing I would prefer it somewhere else same location would be easier to read, especially there was nc on the next 1/1 notes
01:26:902 (4) - This note seems unnecessary, as the vocals end on 3 clear downbeat in music, delete this note and youll heard clearer
02:15:330 (1, 2) - The end of 1 and beginning of 2 seem off slightly, end of 1 seems a bit early. I would extend 1 and make 2 just a note instead of a slider. mainly follow vocal here
02:23:045 (1) - same as 00:59:045 same
02:35:687 (6) - This slider doesn't really seem necessary, and its kind of weird in terms of the beat. it's necessary to me, if i make a pause here would be rly weird
03:02:045 (1) - same as 00:59:045 same
03:08:902 (2) - This slider ends strangely between the beat, I think it should end on 03:09:759 vocal here
04:01:187 (1, 2, 3, 4) - Think that 3 and 4 should be placed slightly more away from 1 and 2's end i dont want the spacing change so intense
04:02:687 (4) - This slider sounds slightly out of place, would place is later but it doesn't have a good place to go meh..
04:23:259 (4, 5) - Think 4 and 5's locations should be swapped to have a more fluid motion through the notes that would cause linear flow, is defenitly not i want
04:36:437 (1) - The end of this slider sounds out of place, maybe need to extend a tiny bit its pretty g to me..
04:55:830 (4, 5) - same as 04:23:259 same
05:03:545 (8, 9) - would swap 8 and 9's locations for a more fluid motion (like 04:23:259) same

Have you considered using 1/8 beat snapping or a bpm or 280? Some of the sliders and notes are slightly off and I think that would fix it 280 defenitly wouldnt works cuz the drum beat are 140, and im not too sure wat is your slightly off mean, but these are pretty good to play

First time modding, so hopefully I wasn't too bad :) The beatmap is really nicely done so far though, gj!!
thanks for mod, every mod are appreciated :)
Rieri
RANK THIS


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What it's supposed to look like
Topic Starter
SnowNiNo_
lo thanks for the stars :D
JBHyperion
Sorry for the delay, M4M

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Since you chose to use the game as the source rather than the umbrella of "東方Project", don't forget to add that to tags, as well as "Seirensen / Star Lotus Ship / UFO" and "Byakuren Hijiri"
  4. Timing: No issues
  5. Hitsounds: softhitfinish.wav and softhitfinish2.wav have a large amount of blank audio space at the end of the waveform. To save file space and reduce cross-threading, I trimmed the waveforms down for you - beep
  6. AImod: No issues

Difficulty-Specific Comments:

My First Love
  1. 00:10:616 - 00:29:259 - Using repetitive rhythms is fine as long as you vary patterns and flow to make it interesting to play. Although you have decent rhythm variety here, the flow is completely clockwise through this whole section, which gets uninteresting pretty quickly. Some flow reversal here would help a lot, such as Ctrl+G 00:12:973 (4) - 00:18:545 (2) - and flip following patterns to the left side / bottom side respectively, Ctrl+H and 90 degrees clockwise rotate on 00:15:759 (1) to go towards the top left in an anticlockwise pattern, Ctrl+H 00:21:759 (1) and following and move to the right side of 00:21:545 (4) for an anticlockwise loop, etc. These are just some suggestions, but hopefully you get the idea
  1. 00:39:330 (7,1) - Flow feels awkward to me here after jump to (7) you go into a sharp direction change with antiflow. Ctrl+J and a rotation would play a little better imo - example: https://osu.ppy.sh/ss/5692128
  2. 00:44:473 (1,2,3,4,5,6) - I have doubts about the playability of this, there's a 36ms window for press and release which results in huge sliderbreak potential. Two 1/6 repeat sliders would play much better imo. Same applies for 02:08:473 (1,2,3,4,5,6) -
  3. 01:05:473 (1,1,1,1) - Nice sliderart, but I can't help but feel it's very forced and not really following much. Vocals clearly deviate here from the 3/1 rhythm from before, following them (in lieu of any other instrument) would be nice
  4. 01:12:330 (1,2) - Unstacked, (2) down and right one pixel to fix
  5. 01:20:687 (4,1) - Unnecessarily large jump, the sound you want to emphasise on (1) isn't that strong, especially considering your stream follows an antiflow path. A smaller spacing, e.g. swapping (3,4) would be more reasonable
  6. 01:40:937 (7,1,2,1,2) - I know you're following the high pitch synth here so you'll probably not want to consider this, but removing 01:41:045 (1,2,2) and only mapping the kick drum here would create variety and add emphasis to 01:41:473 (1) to highlight the mid-point of the kiai. If you make any changes here, try to do similarly to 02:37:616 (3,4) and 04:01:616 (3,4) for consistency
  7. 01:44:045 (6,9) - Same as 01:12:330 (1,2)
  8. 01:51:759 - Why not extend the kiai up to 01:53:473 - since that's where the buildup reaches a climax? Feels like you don't want to emphasise that drumroll for some reason, which is odd considering you did that at 02:51:759 (1) which is the same rhythm
  9. 02:01:616 (8,1) - On all your previous 1/1 stacks they stack perfectly due to leniency, but here because you then have a 1/4 stack, (1) is pushed out, leaving the resulting pattern looking a bit weird. Might want to unstack (8,1) to avoid this
  10. 02:12:330 (1,1) - One pixel down for perfect stack, don't forget to do the same to 02:13:187 (1) - 02:14:045 (1,5) - since they're all stacked also xD
  11. 02:19:616 (3,5) - 02:30:759 (7,3) - One pixel down and right
  12. 02:38:687 (4,1,2) - Similar issue to 02:01:616 (8,1)
  13. 03:08:902 (2,1) - One pixel left for perfect stack (how did I even spot this wtf)
  14. 03:21:330 (4,5,6) - Jump would play better between (5,6) imo, since (5) itself is a weak 1/4 beat whereas (6) has a strong sythn sound
  15. 03:34:509 (4,1) - Spacing can be improved here, since these overlap slightly. I'd remake 03:34:187 (1,2,3,4,1) with Ctrl+Shift+D for a more even spacing and cleaner look
  16. 04:05:902 (3,1,2) - Similar issue to 02:01:616 (8,1)
  17. 04:07:187 (1) - Down and right one pixel for a perfect stack - even after changing this, I feel that the blanket 04:07:187 (1,2) can be improved by rotating (1) clockwise slightly
  18. 04:47:687 (6,8) - I'd either blanket these properly, or arrange them in a way that indicates they aren't meant to be blanketed, it looks sloppy right now
  19. 04:43:616 (3,4,5) - 04:45:759 (5,6,7) - etc. - These seem like they might be a readability concern, what with (5) appearing directly in between (3,4) it's easy to react to that instead of (4), the actual next note. Some like those two aren't too bad, but 04:47:687 (6,7) - 04:53:259 (8,9) - 04:55:830 (4,5) - and similar seem really annoying to me. See what others think I guess.

This is all from me. I haven't modded Std in a little while so sorry for the short mod; I hope my suggestions made sense and were helpful to you in some way though.

Good luck! (:
Topic Starter
SnowNiNo_

JBHyperion wrote:

Sorry for the delay, M4M

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: Since you chose to use the game as the source rather than the umbrella of "東方Project", don't forget to add that to tags, as well as "Seirensen / Star Lotus Ship / UFO" and "Byakuren Hijiri" okok
  4. Timing: No issues
  5. Hitsounds: softhitfinish.wav and softhitfinish2.wav have a large amount of blank audio space at the end of the waveform. To save file space and reduce cross-threading, I trimmed the waveforms down for you - beep thanks !
  6. AImod: No issues

Difficulty-Specific Comments:

My First Love
  1. 00:10:616 - 00:29:259 - Using repetitive rhythms is fine as long as you vary patterns and flow to make it interesting to play. Although you have decent rhythm variety here, the flow is completely clockwise through this whole section, which gets uninteresting pretty quickly. Some flow reversal here would help a lot, such as Ctrl+G 00:12:973 (4) - 00:18:545 (2) - and flip following patterns to the left side / bottom side respectively, Ctrl+H and 90 degrees clockwise rotate on 00:15:759 (1) to go towards the top left in an anticlockwise pattern, Ctrl+H 00:21:759 (1) and following and move to the right side of 00:21:545 (4) for an anticlockwise loop, etc. These are just some suggestions, but hopefully you get the idea yap i know wat you are telling me, i get the point, but imo it would be more smoother when the flows are mostly the same, i know it would be quite uninteresting xd
  1. 00:39:330 (7,1) - Flow feels awkward to me here after jump to (7) you go into a sharp direction change with antiflow. Ctrl+J and a rotation would play a little better imo - example: https://osu.ppy.sh/ss/5692128 cool
  2. 00:44:473 (1,2,3,4,5,6) - I have doubts about the playability of this, there's a 36ms window for press and release which results in huge sliderbreak potential. Two 1/6 repeat sliders would play much better imo. Same applies for 02:08:473 (1,2,3,4,5,6) - but this plays rly good and fit the piano rly well, you can ignore the sliderend just follow the sliderhead and it would just be a normal 1/6 streams
  3. 01:05:473 (1,1,1,1) - Nice sliderart, but I can't help but feel it's very forced and not really following much. Vocals clearly deviate here from the 3/1 rhythm from before, following them (in lieu of any other instrument) would be nice well the main sturcture i want here is 3/1, i would like to stay consistent with the structure instead of follow the vocal
  4. 01:12:330 (1,2) - Unstacked, (2) down and right one pixel to fix k
  5. 01:20:687 (4,1) - Unnecessarily large jump, the sound you want to emphasise on (1) isn't that strong, especially considering your stream follows an antiflow path. A smaller spacing, e.g. swapping (3,4) would be more reasonable cool, ok
  6. 01:40:937 (7,1,2,1,2) - I know you're following the high pitch synth here so you'll probably not want to consider this, but removing 01:41:045 (1,2,2) and only mapping the kick drum here would create variety and add emphasis to 01:41:473 (1) to highlight the mid-point of the kiai. If you make any changes here, try to do similarly to 02:37:616 (3,4) and 04:01:616 (3,4) for consistency rly nice suggestion, but i prefer to stay consistent with my structure
  7. 01:44:045 (6,9) - Same as 01:12:330 (1,2) k
  8. 01:51:759 - Why not extend the kiai up to 01:53:473 - since that's where the buildup reaches a climax? Feels like you don't want to emphasise that drumroll for some reason, which is odd considering you did that at 02:51:759 (1) which is the same rhythm lol nice xd
  9. 02:01:616 (8,1) - On all your previous 1/1 stacks they stack perfectly due to leniency, but here because you then have a 1/4 stack, (1) is pushed out, leaving the resulting pattern looking a bit weird. Might want to unstack (8,1) to avoid this hmm this isnt rly a problem right lol?
  10. 02:12:330 (1,1) - One pixel down for perfect stack, don't forget to do the same to 02:13:187 (1) - 02:14:045 (1,5) - since they're all stacked also xD okk
  11. 02:19:616 (3,5) - 02:30:759 (7,3) - One pixel down and right k
  12. 02:38:687 (4,1,2) - Similar issue to 02:01:616 (8,1) yap same here
  13. 03:08:902 (2,1) - One pixel left for perfect stack (how did I even spot this wtf) haha xd
  14. 03:21:330 (4,5,6) - Jump would play better between (5,6) imo, since (5) itself is a weak 1/4 beat whereas (6) has a strong sythn sound for consist the structure, ill keep this first
  15. 03:34:509 (4,1) - Spacing can be improved here, since these overlap slightly. I'd remake 03:34:187 (1,2,3,4,1) with Ctrl+Shift+D for a more even spacing and cleaner look adjust a little
  16. 04:05:902 (3,1,2) - Similar issue to 02:01:616 (8,1) same
  17. 04:07:187 (1) - Down and right one pixel for a perfect stack - even after changing this, I feel that the blanket 04:07:187 (1,2) can be improved by rotating (1) clockwise slightly got it
  18. 04:47:687 (6,8) - I'd either blanket these properly, or arrange them in a way that indicates they aren't meant to be blanketed, it looks sloppy right now
  19. 04:43:616 (3,4,5) - 04:45:759 (5,6,7) - etc. - These seem like they might be a readability concern, what with (5) appearing directly in between (3,4) it's easy to react to that instead of (4), the actual next note. Some like those two aren't too bad, but 04:47:687 (6,7) - 04:53:259 (8,9) - 04:55:830 (4,5) - and similar seem really annoying to me. See what others think I guess. ture, my propose is make this part tricky so yea xd

This is all from me. I haven't modded Std in a little while so sorry for the short mod; I hope my suggestions made sense and were helpful to you in some way though.

Good luck! (:
thanks for mod xd
Kibbleru
hey

00:03:759 - thats a pretty random spot for a break lol considering the music doesnt even change when you decided to start mapping again 00:10:616 - . got lazy?
00:23:687 (2) - maybe do something similar as 00:29:259 (3,1) -
00:44:473 (1,2,3,4,5,6) - i would REALLY recommend you do something else here, this is so easy to sliderbreak on especially since its very hard to tell this is a 1/6 stream and not 1/4
02:08:473 (1,2,3,4,5,6) - ^
01:10:616 (1,1) - maybe u can blanket these or something lol
03:22:509 - how come this is empty? it kinda breaks the flow of rhythm imo. well, at least you were consistent with it i guess
03:34:937 (2,3) - 03:35:795 (6,7) - 03:36:652 (2,3) - just my opinion but imo it would really look better if you spaced these out lol
03:47:473 (2,3) - yo move this up for a better blanket lol
02:27:330 (7,8) - i dont really understand why you suddenly decided to follow vocals here, it just really breaks the flow of your hitsounding, plus you didn't do it here either 02:25:616 (8) -
03:51:437 (8) - ^


interesting map but not really my cup of tea sry.
Topic Starter
SnowNiNo_

Kibbleru wrote:

hey

00:03:759 - thats a pretty random spot for a break lol considering the music doesnt even change when you decided to start mapping again 00:10:616 - . got lazy? there was a clap sound start at 00:10:616 - so i decided to start mapping here again
00:23:687 (2) - maybe do something similar as 00:29:259 (3,1) - nah 00:23:687 (2,3) - is easier to play, but there was a different sound at 00:29:473 (1) - so i used different usage
00:44:473 (1,2,3,4,5,6) - i would REALLY recommend you do something else here, this is so easy to sliderbreak on especially since its very hard to tell this is a 1/6 stream and not 1/4 the spacing can tell the different between 1/6 and 1/4 here, cuz there isnt any small spacing with 1/4 at this map, and it wont cause slider break, you can just follow the sliderhead and ignore the sliderend to play the stream and you can still get 300 on it, so it isnt a problem imo
02:08:473 (1,2,3,4,5,6) - ^
01:10:616 (1,1) - maybe u can blanket these or something lol lol i prefer 01:12:330 (1) - to stay at the middle xd
03:22:509 - how come this is empty? it kinda breaks the flow of rhythm imo. well, at least you were consistent with it i guess cuz is weird to make 03:22:187 (8) - a 3/4 slider lol, and yea is consistent xd
03:34:937 (2,3) - 03:35:795 (6,7) - 03:36:652 (2,3) - just my opinion but imo it would really look better if you spaced these out lol
03:47:473 (2,3) - yo move this up for a better blanket lol =w= oky
02:27:330 (7,8) - i dont really understand why you suddenly decided to follow vocals here, it just really breaks the flow of your hitsounding, plus you didn't do it here either 02:25:616 (8) - well the vocal is more intense at the second measure instead of the first, so imo follow the vocal at second measure is a lot better
03:51:437 (8) - ^


interesting map but not really my cup of tea sry.
thanks for mod
feelsbadman :c
Nathan
hi

your bg looks stretched horizontally lol, keep the original ratio or find another

  1. 00:24:330 - this section really deserves some form of hitsounding
  2. 01:21:330 (5,6,7,8,1,2,3,4,5,6) - you could improve this loop a lot tbh
  3. 02:48:759 (5,6,7,8,1,2,3,4,5) - this one a bit too
  4. 01:27:759 - volume should be 90% like all the other choruses
  5. Why do patterns like 01:34:188 (1,2,1,2) - appear only in the first kiai? I'd get rid of them because they're by far the hardest to hit out of everything in the map and you don't really have any set up for it. Pretty much all of your 1/4 patterns excluding these are just 1 jump in the form of circle to slider. The kiais basically play like 280 bpm, so just adding 1 more circle to circle movement seriously increases the difficulty of a pattern.
  6. Expanding on the topic of set up, a few other sections of the map seem wayyy too easy compared to the choruses. In sections like 00:44:902 - you have no circle 1/4 jumps, but only slider ones which don't really count with the amount of leniency they have. Basically my point is I think you need to buff a few non kiai sections with some 1/4 circle patterns like 00:44:902 - 01:14:045 - and 02:08:902 -

    03:20:902 - 03:34:616 - 04:43:187 - these sections are fine for me though
well if you agree and change stuff maybe I'll recheck + icon but otherwise no
VINXIS
shut up deetz
Topic Starter
SnowNiNo_

sukiNathan wrote:

hi

your bg looks stretched horizontally lol, keep the original ratio or find another done

  1. 00:24:330 - this section really deserves some form of hitsounding done
  2. 01:21:330 (5,6,7,8,1,2,3,4,5,6) - you could improve this loop a lot tbh done
  3. 02:48:759 (5,6,7,8,1,2,3,4,5) - this one a bit too done
  4. 01:27:759 - volume should be 90% like all the other choruses done
  5. Why do patterns like 01:34:188 (1,2,1,2) - appear only in the first kiai? I'd get rid of them because they're by far the hardest to hit out of everything in the map and you don't really have any set up for it. Pretty much all of your 1/4 patterns excluding these are just 1 jump in the form of circle to slider. The kiais basically play like 280 bpm, so just adding 1 more circle to circle movement seriously increases the difficulty of a pattern. the reason why 01:34:188 (1,2,1,2) - only appear at first kiai cuz second kiai and the third kiai is different with the first kiai, obviously second kiai and third kiai have vocal but the first does not, so imo it makes no sense to make the same patterns with different part of the song, otherwise would be inconsistent, thats why this patterns only appear at first kiai, and yea is the hardest part of the song, but is not that hard to play, ive give other testplayers play this map, it just played like this map, and imo this pattern express the synth sound rly well
  6. Expanding on the topic of set up, a few other sections of the map seem wayyy too easy compared to the choruses. In sections like 00:44:902 - you have no circle 1/4 jumps, but only slider ones which don't really count with the amount of leniency they have. Basically my point is I think you need to buff a few non kiai sections with some 1/4 circle patterns like 00:44:902 - 01:14:045 - and 02:08:902 - i see your point here, im going to buff 00:44:902 - and 02:08:902 - , im not going to buff 01:14:045 - cuz compare to other part this part is calm, so buffing here wouldnt be a good choice

    03:20:902 - 03:34:616 - 04:43:187 - these sections are fine for me though
well if you agree and change stuff maybe I'll recheck + icon but otherwise no
hope you can accept my point ><
thanks for mod :)
Koalazy

這根本違背了摸圖的原意吧
Nathan
yeah I'm fine with only having those sections buffed
VINXIS
no ur not
Topic Starter
SnowNiNo_

sukiNathan wrote:

yeah I'm fine with only having those sections buffed
so that mean a recheck + icon >w<?

VINXIS wrote:

no ur not
shut up vinxis :>
Nathan
recheck yes, I'll have to see how much you buff the sections though for an icon lol
Topic Starter
SnowNiNo_
oky :>
smallboat
看起來沒什麼問題,只是一些小建議

[My First Love]
01:40:616 (6,7,1) - 這1/4 flow路線好像有點尖銳 (其他01:34:188 (1,2,1,2) - 和01:47:902 (1,2,1,2) - 看著順,就只有我說的地方看著不對勁)
03:06:116 (3) - 如果這段combo的話,也是建議加個note跟音樂,這聽起來也挺重的 (或者把03:05:259 (2) - 尾端拉長)
03:11:473 (7,8) - 這兩個notes是故意部分遮蓋? 應該可以再為這2個notes移動下
03:47:795 (4) - 03:47:580 (3,4,5) - 幾乎同距離了,建議還是疊在03:48:973 (4) - 尾端的好
04:01:080 (4) - 好像沒鼓聲?

看了一下難度名..真敏感啊,My sad love
無尾熊的圖,再看看有沒有心情好一點再去check吧..

1400 POST 紀念
Topic Starter
SnowNiNo_

smallboat wrote:

看起來沒什麼問題,只是一些小建議

[My First Love]
01:40:616 (6,7,1) - 這1/4 flow路線好像有點尖銳 (其他01:34:188 (1,2,1,2) - 和01:47:902 (1,2,1,2) - 看著順,就只有我說的地方看著不對勁) 這01:40:616 (6,7,1) - 跟 01:47:902 (1,2,1,2) - 的flow其實是一樣的 只是轉ˋ向而已
03:06:116 (3) - 如果這段combo的話,也是建議加個note跟音樂,這聽起來也挺重的 (或者把03:05:259 (2) - 尾端拉長) 加了
03:11:473 (7,8) - 這兩個notes是故意部分遮蓋? 應該可以再為這2個notes移動下 保持形狀 小三角形跟大三角型
03:47:795 (4) - 03:47:580 (3,4,5) - 幾乎同距離了,建議還是疊在03:48:973 (4) - 尾端的好
04:01:080 (4) - 好像沒鼓聲? 強調音樂 是沒鼓, 用法跟 02:37:080 (4,1) - 一樣

看了一下難度名..真敏感啊,My sad love =w=難度名只是歌詞的一小段而已啦..
無尾熊的圖,再看看有沒有心情好一點再去check吧..
thx for mod :)
Nathan
  1. 00:16:616 (1,2) - this is the only 3/4 gap stack in the map, could do something else to make the blue tick kick stand out without making it tricky to read
  2. 02:10:080 (6,7) - this overlap looks bleh, most of the overlaps are focused more around the head but this is on the tail
better
Topic Starter
SnowNiNo_

sukiNathan wrote:

  1. 00:16:616 (1,2) - this is the only 3/4 gap stack in the map, could do something else to make the blue tick kick stand out without making it tricky to read
  2. 02:10:080 (6,7) - this overlap looks bleh, most of the overlaps are focused more around the head but this is on the tail
better
k both fixed C:
Nathan
#1
Topic Starter
SnowNiNo_
<3
smallboat
#2 Bubbled
Doyak
Some things caught my eyes

* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) - Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully.
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here.
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) -
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider.
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this.
* 02:10:080 (6,7) - Though this difference triggers me...
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.
Also one anonymous BN said this


Check the map thoroughly if you're interested to fix them. Also call me back.
Topic Starter
SnowNiNo_

Doyak wrote:

Some things caught my eyes

* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) - Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully. k change to reverse slider instead and add a note at 00:44:366 - and 02:08:366 -
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here. well i think the the hs is strong enough to support the notes/patterns here tho, since the music is pretty clear
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - add soft whistle at all vocal part and increased the volume to 50%
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider. yeayea at first 02:02:152 (2) - is a circle tho haha xd, someone suggest to change to slider so yea
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this. - 02:08:902 - is more intense then 00:44:902 - cuz from 02:08:902 - there is another synth sound so i think use different sv makes sense, and im consisting with the ds so yea xd
* 02:10:080 (6,7) - Though this difference triggers me... lol yap fixed this spacing
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.oops xd ill just mute it lo
Also one anonymous BN said this yap polished all, might looks better now xd


Check the map thoroughly if you're interested to fix them. Also call me back.
thx :)
no mention = fixed
mention = my fixed or my reason to keep xd
Doyak
Nothing more to say, good luck~
Topic Starter
SnowNiNo_
thx a lot <3
Gloria Guard
Gratz ~
-NanoRIPE-
Grats!! bro ~
Topic Starter
SnowNiNo_
k gonna dq it first for changing bg
Okoratu
As you wish
Kencho
Substitute sukiNathan to bubble~

#1

Bubbled!
Doyak
;w; #2
hehe
haha woah man

this caught my attention, may i know why 02:31:187 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - is mapped like that? there's several things wrong with this and i want to know the explanation why before it get requal'd

1. its mapped very similarly to 01:34:616 - although not really a bad thing, it makes no sense when the vocal is pretty much the main melody here
2. following along with that logic, 02:29:473 (1,2,3,4,5,6,7,8) - this feels like its following the vocals, considering you're ignoring percussion on 02:29:902 - and the 'split stream' on 02:30:759 (7,8) - . this means you're aware of the vocals and are following it, so why suddenly change to the 'melody'?
3. 02:35:687 (6) - and i have no idea what this is following.. if it was the melody it should be 2 stacked circles

this was my beef with this map, cuz you could have done somethign really interesting like 00:48:330 (1,2,3,4,1,2,3,4,1,2,3,4) - which i really liked

some other stuff i didn't like:
- 02:42:330 (1,2,3,1,2,3) - i see that you said you didnt fix this from Atamare's mod cuz it was intentional..? why was it intentional? unlike 02:38:902 (1,2,3,1,2,3) - that had some sense because of the 'oh oh', this doesn't really have 'repetition' to it. 04:20:473 (8,9) - this would have been much better here.
- the outro feels a little overspaced, compared to the other 'slow sections' it doesn't have much of a melody going for it
- 03:47:795 (4,5) - really helps if these were stacked, right now it feels like a guessgame

there's actually a lot of interesting melodies that could be mapped more accurately towards, but was scrapped in favour of 'white tick emphasis' it seems. and a few really weird switching inbetween synths, vocals and percussion all the time. when i played it, it didn't really feel like i was tapping to the song but just a monotonic track.
Topic Starter
SnowNiNo_

handsome wrote:

haha woah man

this caught my attention, may i know why 02:31:187 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - is mapped like that? there's several things wrong with this and i want to know the explanation why before it get requal'd well lol im mainly staying consistent, and im following the kicks instead of vocal here, so wat do you think this part suppose to be tho cuz i dont see a problem here xd

1. its mapped very similarly to 01:34:616 - although not really a bad thing, it makes no sense when the vocal is pretty much the main melody here yap still mainly staying consistent, i know the vocal is the main melody at the second kiai, so i used different patterns like 02:26:045 (1,2,3) - 02:27:330 (7,8) - 02:29:473 (1,2,3,4,5,6,7,8) - etc to express the vocal for the main melody and the kicks for consistent, these patterns you cant see it at the first kiai
2. following along with that logic, 02:29:473 (1,2,3,4,5,6,7,8) - this feels like its following the vocals, considering you're ignoring percussion on 02:29:902 - and the 'split stream' on 02:30:759 (7,8) - . this means you're aware of the vocals and are following it, so why suddenly change to the 'melody'? the vocal here is unique so imo following vocal with a complete different slider usage here seems a good choice, yea ive missed a kicks but the structure is still following the melody
3. 02:35:687 (6) - and i have no idea what this is following.. if it was the melody it should be 2 stacked circles well i want to used this patterns to express the vocal either, and 2 notes here seems inconsistent to me tbh lol

this was my beef with this map, cuz you could have done somethign really interesting like 00:48:330 (1,2,3,4,1,2,3,4,1,2,3,4) - which i really liked

some other stuff i didn't like:
- 02:42:330 (1,2,3,1,2,3) - i see that you said you didnt fix this from Atamare's mod cuz it was intentional..? why was it intentional? unlike 02:38:902 (1,2,3,1,2,3) - that had some sense because of the 'oh oh', this doesn't really have 'repetition' to it. 04:20:473 (8,9) - this would have been much better here. mainly staying consistent, and 04:20:473 (8,9) - this part is different cuz the whole structure at the last half kiai is different so yea xd
- the outro feels a little overspaced, compared to the other 'slow sections' it doesn't have much of a melody going for it outro is different with other calm part tho, so different spacing usage makes sense
- 03:47:795 (4,5) - really helps if these were stacked, right now it feels like a guessgame stacking might cause misread cuz 03:47:473 (2,3) - , and stacking here seems inconsistent to me cuz 01:26:687 (3,4) - 02:52:402 (3,4) - isnt stacking either

there's actually a lot of interesting melodies that could be mapped more accurately towards, but was scrapped in favour of 'white tick emphasis' it seems. and a few really weird switching inbetween synths, vocals and percussion all the time. when i played it, it didn't really feel like i was tapping to the song but just a monotonic track. lol im sorry about it cuz im trying out sth new :>
thx :)
hehe
i understand you're trying to be consistent, but it seems you're misunderstanding a lot of my points. in my opinion, a good map has consistency, but it doesn't mean consistency = good map. yes you're consistent but you're consistent at using subpar rhythms. most of your justification comes from 'mapping to the kicks' which is something i really despise when there's a extreme prominent and memorable melody going on (synth/vocal). and also when i mention something it usually means change every instance of it, so justifying it by saying it's consistent because other parts are this way doesn't really make sense. i won't really argue more on this if you're intent on keeping it cuz we might not see eye to eye on this matter, but i just really want to point out and change this particular bit.

- 03:47:795 (4,5) - really helps if these were stacked, right now it feels like a guessgame stacking might cause misread cuz 03:47:473 (2,3) - , and stacking here seems inconsistent to me cuz 01:26:687 (3,4) - 02:52:402 (3,4) - isnt stacking either
there's not consistency here, 03:47:473 (2,3) - its not a valid comparison because 1/4 stack is visually so different from a 3/4 stack, especially when you have SL at 4. 01:26:687 (3,4) - 02:52:402 (3,4) these aren't even the same rhythms nor the same verses of music. i'd say keeping 03:47:795 (4,5) - as it is right now would be even more confusing considering the examples you've brought up.
Topic Starter
SnowNiNo_
oky stacking 03:47:795 (4,5) -
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