forum

Halozy - Three Magic (DiGiTAL WiNG TRANCE Remix)

posted
Total Posts
72
show more
Nathan
hi

your bg looks stretched horizontally lol, keep the original ratio or find another

  1. 00:24:330 - this section really deserves some form of hitsounding
  2. 01:21:330 (5,6,7,8,1,2,3,4,5,6) - you could improve this loop a lot tbh
  3. 02:48:759 (5,6,7,8,1,2,3,4,5) - this one a bit too
  4. 01:27:759 - volume should be 90% like all the other choruses
  5. Why do patterns like 01:34:188 (1,2,1,2) - appear only in the first kiai? I'd get rid of them because they're by far the hardest to hit out of everything in the map and you don't really have any set up for it. Pretty much all of your 1/4 patterns excluding these are just 1 jump in the form of circle to slider. The kiais basically play like 280 bpm, so just adding 1 more circle to circle movement seriously increases the difficulty of a pattern.
  6. Expanding on the topic of set up, a few other sections of the map seem wayyy too easy compared to the choruses. In sections like 00:44:902 - you have no circle 1/4 jumps, but only slider ones which don't really count with the amount of leniency they have. Basically my point is I think you need to buff a few non kiai sections with some 1/4 circle patterns like 00:44:902 - 01:14:045 - and 02:08:902 -

    03:20:902 - 03:34:616 - 04:43:187 - these sections are fine for me though
well if you agree and change stuff maybe I'll recheck + icon but otherwise no
VINXIS
shut up deetz
Topic Starter
SnowNiNo_

sukiNathan wrote:

hi

your bg looks stretched horizontally lol, keep the original ratio or find another done

  1. 00:24:330 - this section really deserves some form of hitsounding done
  2. 01:21:330 (5,6,7,8,1,2,3,4,5,6) - you could improve this loop a lot tbh done
  3. 02:48:759 (5,6,7,8,1,2,3,4,5) - this one a bit too done
  4. 01:27:759 - volume should be 90% like all the other choruses done
  5. Why do patterns like 01:34:188 (1,2,1,2) - appear only in the first kiai? I'd get rid of them because they're by far the hardest to hit out of everything in the map and you don't really have any set up for it. Pretty much all of your 1/4 patterns excluding these are just 1 jump in the form of circle to slider. The kiais basically play like 280 bpm, so just adding 1 more circle to circle movement seriously increases the difficulty of a pattern. the reason why 01:34:188 (1,2,1,2) - only appear at first kiai cuz second kiai and the third kiai is different with the first kiai, obviously second kiai and third kiai have vocal but the first does not, so imo it makes no sense to make the same patterns with different part of the song, otherwise would be inconsistent, thats why this patterns only appear at first kiai, and yea is the hardest part of the song, but is not that hard to play, ive give other testplayers play this map, it just played like this map, and imo this pattern express the synth sound rly well
  6. Expanding on the topic of set up, a few other sections of the map seem wayyy too easy compared to the choruses. In sections like 00:44:902 - you have no circle 1/4 jumps, but only slider ones which don't really count with the amount of leniency they have. Basically my point is I think you need to buff a few non kiai sections with some 1/4 circle patterns like 00:44:902 - 01:14:045 - and 02:08:902 - i see your point here, im going to buff 00:44:902 - and 02:08:902 - , im not going to buff 01:14:045 - cuz compare to other part this part is calm, so buffing here wouldnt be a good choice

    03:20:902 - 03:34:616 - 04:43:187 - these sections are fine for me though
well if you agree and change stuff maybe I'll recheck + icon but otherwise no
hope you can accept my point ><
thanks for mod :)
Koalazy

這根本違背了摸圖的原意吧
Nathan
yeah I'm fine with only having those sections buffed
VINXIS
no ur not
Topic Starter
SnowNiNo_

sukiNathan wrote:

yeah I'm fine with only having those sections buffed
so that mean a recheck + icon >w<?

VINXIS wrote:

no ur not
shut up vinxis :>
Nathan
recheck yes, I'll have to see how much you buff the sections though for an icon lol
Topic Starter
SnowNiNo_
oky :>
smallboat
看起來沒什麼問題,只是一些小建議

[My First Love]
01:40:616 (6,7,1) - 這1/4 flow路線好像有點尖銳 (其他01:34:188 (1,2,1,2) - 和01:47:902 (1,2,1,2) - 看著順,就只有我說的地方看著不對勁)
03:06:116 (3) - 如果這段combo的話,也是建議加個note跟音樂,這聽起來也挺重的 (或者把03:05:259 (2) - 尾端拉長)
03:11:473 (7,8) - 這兩個notes是故意部分遮蓋? 應該可以再為這2個notes移動下
03:47:795 (4) - 03:47:580 (3,4,5) - 幾乎同距離了,建議還是疊在03:48:973 (4) - 尾端的好
04:01:080 (4) - 好像沒鼓聲?

看了一下難度名..真敏感啊,My sad love
無尾熊的圖,再看看有沒有心情好一點再去check吧..

1400 POST 紀念
Topic Starter
SnowNiNo_

smallboat wrote:

看起來沒什麼問題,只是一些小建議

[My First Love]
01:40:616 (6,7,1) - 這1/4 flow路線好像有點尖銳 (其他01:34:188 (1,2,1,2) - 和01:47:902 (1,2,1,2) - 看著順,就只有我說的地方看著不對勁) 這01:40:616 (6,7,1) - 跟 01:47:902 (1,2,1,2) - 的flow其實是一樣的 只是轉ˋ向而已
03:06:116 (3) - 如果這段combo的話,也是建議加個note跟音樂,這聽起來也挺重的 (或者把03:05:259 (2) - 尾端拉長) 加了
03:11:473 (7,8) - 這兩個notes是故意部分遮蓋? 應該可以再為這2個notes移動下 保持形狀 小三角形跟大三角型
03:47:795 (4) - 03:47:580 (3,4,5) - 幾乎同距離了,建議還是疊在03:48:973 (4) - 尾端的好
04:01:080 (4) - 好像沒鼓聲? 強調音樂 是沒鼓, 用法跟 02:37:080 (4,1) - 一樣

看了一下難度名..真敏感啊,My sad love =w=難度名只是歌詞的一小段而已啦..
無尾熊的圖,再看看有沒有心情好一點再去check吧..
thx for mod :)
Nathan
  1. 00:16:616 (1,2) - this is the only 3/4 gap stack in the map, could do something else to make the blue tick kick stand out without making it tricky to read
  2. 02:10:080 (6,7) - this overlap looks bleh, most of the overlaps are focused more around the head but this is on the tail
better
Topic Starter
SnowNiNo_

sukiNathan wrote:

  1. 00:16:616 (1,2) - this is the only 3/4 gap stack in the map, could do something else to make the blue tick kick stand out without making it tricky to read
  2. 02:10:080 (6,7) - this overlap looks bleh, most of the overlaps are focused more around the head but this is on the tail
better
k both fixed C:
Nathan
#1
Topic Starter
SnowNiNo_
<3
smallboat
#2 Bubbled
Doyak
Some things caught my eyes

* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) - Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully.
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here.
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) -
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider.
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this.
* 02:10:080 (6,7) - Though this difference triggers me...
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.
Also one anonymous BN said this


Check the map thoroughly if you're interested to fix them. Also call me back.
Topic Starter
SnowNiNo_

Doyak wrote:

Some things caught my eyes

* I think OD8.5 is too harsh for this kind of style. This map is still basically a 140bpm map with some spaced 1/4s, but still it plays like alternating. So consider using OD8 instead.
* 00:16:616 (1,2) - A sudden 3/4 break is not a easy thing but there's no indication of this special pattern and is just used like 1/4s. Furthermore, it's stacked under a hitburst so it can be confusing a bit.
* 00:23:687 (2,3) - 00:29:259 (3,1) - Though the latter one is NC'd, they're still very similar beats/visuals but actually very different. The former one is the only pattern that is used like that, so try using something like http://puu.sh/qSj4l/a69bc4cedf.jpg instead.
* 00:44:473 (1,2,3,4,5,6) - 02:08:473 (1,2,3,4,5,6) - Me and 3 other BNs(Bonsai, Nozhomi, Wafu) are against to this lol. Though it looks beautiful, it is really harmful to play. This map doesn't use any other kind of 1/6s so a 1/6 stream is already hard to read/expect. But you're even using this as a 1/12 slider stream - which gives only very short time to hit properly/not miss. In other words, it's just an evil pattern that laughs at players missing painfully. k change to reverse slider instead and add a note at 00:44:366 - and 02:08:366 -
* 00:58:187 (1,2,3,4) - 02:22:187 (1,2,3,4) - Compared to the drrrr slider right before, these lack of feedback because the hitsounds are too weak, even though they're clickable objects. So consider doing something here. well i think the the hs is strong enough to support the notes/patterns here tho, since the music is pretty clear
* 01:02:045 (1,1,1,1,1,1,1) - Mind adding some hitsounds on the heads? Even though it's a really calm part, you can emphasize the vocals with some small hitsounds. The reason you put those notes there is because you think they're relatively worth representing than other sounds, so not using any hitsounds for the entire part is monotonous and boring. Also the overall volume itself is too quiet so even hitnormal sound is barely audible. Same for 02:55:187 (1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5) - add soft whistle at all vocal part and increased the volume to 50%
* 02:02:152 (2,3) - 02:02:473 (4,5) - is same spacing but not an equal beat gap. I don't think doing this would help with anything about flow or readability. Also for better emphasis on the doublet drums, I'd rather just use one circle on 02:02:152 - instead of the slider. yeayea at first 02:02:152 (2) - is a circle tho haha xd, someone suggest to change to slider so yea
* 02:09:223 (2,3) - 00:45:223 (2,3) - I think you decided to stick to 1.0x distance for these overlaps. But in fact, the sv of these two parts are different so the 'actual distance' is different for same ds. For me, 02:09:223 (2,3) - this part's overlaps are kinda vague because only the border is overlapped so it seems more like 'interrupting' each other. It's fine if you intended this. - 02:08:902 - is more intense then 00:44:902 - cuz from 02:08:902 - there is another synth sound so i think use different sv makes sense, and im consisting with the ds so yea xd
* 02:10:080 (6,7) - Though this difference triggers me... lol yap fixed this spacing
* 03:27:330 (7,1,2,1,2,3,4) - This is the hardest part of this map imo lol, 03:27:330 (7,1,2,1) - this zigzag flow is pretty harsh and you provide a spaced pattern right after that 03:27:759 (1,2,3,4) - . I don't think this part deserves such an intense pattern (the SR goes down by 0.02 as well if you delete it xD)
* 04:42:973 - This 90% volume triggers me, because there's no significant beat there. Try to reduce the volume for the spinner end.oops xd ill just mute it lo
Also one anonymous BN said this yap polished all, might looks better now xd


Check the map thoroughly if you're interested to fix them. Also call me back.
thx :)
no mention = fixed
mention = my fixed or my reason to keep xd
Doyak
Nothing more to say, good luck~
Topic Starter
SnowNiNo_
thx a lot <3
Gloria Guard
Gratz ~
-NanoRIPE-
Grats!! bro ~
Topic Starter
SnowNiNo_
k gonna dq it first for changing bg
Okoratu
As you wish
Kencho
Substitute sukiNathan to bubble~

#1

Bubbled!
Doyak
;w; #2
hehe
haha woah man

this caught my attention, may i know why 02:31:187 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - is mapped like that? there's several things wrong with this and i want to know the explanation why before it get requal'd

1. its mapped very similarly to 01:34:616 - although not really a bad thing, it makes no sense when the vocal is pretty much the main melody here
2. following along with that logic, 02:29:473 (1,2,3,4,5,6,7,8) - this feels like its following the vocals, considering you're ignoring percussion on 02:29:902 - and the 'split stream' on 02:30:759 (7,8) - . this means you're aware of the vocals and are following it, so why suddenly change to the 'melody'?
3. 02:35:687 (6) - and i have no idea what this is following.. if it was the melody it should be 2 stacked circles

this was my beef with this map, cuz you could have done somethign really interesting like 00:48:330 (1,2,3,4,1,2,3,4,1,2,3,4) - which i really liked

some other stuff i didn't like:
- 02:42:330 (1,2,3,1,2,3) - i see that you said you didnt fix this from Atamare's mod cuz it was intentional..? why was it intentional? unlike 02:38:902 (1,2,3,1,2,3) - that had some sense because of the 'oh oh', this doesn't really have 'repetition' to it. 04:20:473 (8,9) - this would have been much better here.
- the outro feels a little overspaced, compared to the other 'slow sections' it doesn't have much of a melody going for it
- 03:47:795 (4,5) - really helps if these were stacked, right now it feels like a guessgame

there's actually a lot of interesting melodies that could be mapped more accurately towards, but was scrapped in favour of 'white tick emphasis' it seems. and a few really weird switching inbetween synths, vocals and percussion all the time. when i played it, it didn't really feel like i was tapping to the song but just a monotonic track.
Topic Starter
SnowNiNo_

handsome wrote:

haha woah man

this caught my attention, may i know why 02:31:187 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - is mapped like that? there's several things wrong with this and i want to know the explanation why before it get requal'd well lol im mainly staying consistent, and im following the kicks instead of vocal here, so wat do you think this part suppose to be tho cuz i dont see a problem here xd

1. its mapped very similarly to 01:34:616 - although not really a bad thing, it makes no sense when the vocal is pretty much the main melody here yap still mainly staying consistent, i know the vocal is the main melody at the second kiai, so i used different patterns like 02:26:045 (1,2,3) - 02:27:330 (7,8) - 02:29:473 (1,2,3,4,5,6,7,8) - etc to express the vocal for the main melody and the kicks for consistent, these patterns you cant see it at the first kiai
2. following along with that logic, 02:29:473 (1,2,3,4,5,6,7,8) - this feels like its following the vocals, considering you're ignoring percussion on 02:29:902 - and the 'split stream' on 02:30:759 (7,8) - . this means you're aware of the vocals and are following it, so why suddenly change to the 'melody'? the vocal here is unique so imo following vocal with a complete different slider usage here seems a good choice, yea ive missed a kicks but the structure is still following the melody
3. 02:35:687 (6) - and i have no idea what this is following.. if it was the melody it should be 2 stacked circles well i want to used this patterns to express the vocal either, and 2 notes here seems inconsistent to me tbh lol

this was my beef with this map, cuz you could have done somethign really interesting like 00:48:330 (1,2,3,4,1,2,3,4,1,2,3,4) - which i really liked

some other stuff i didn't like:
- 02:42:330 (1,2,3,1,2,3) - i see that you said you didnt fix this from Atamare's mod cuz it was intentional..? why was it intentional? unlike 02:38:902 (1,2,3,1,2,3) - that had some sense because of the 'oh oh', this doesn't really have 'repetition' to it. 04:20:473 (8,9) - this would have been much better here. mainly staying consistent, and 04:20:473 (8,9) - this part is different cuz the whole structure at the last half kiai is different so yea xd
- the outro feels a little overspaced, compared to the other 'slow sections' it doesn't have much of a melody going for it outro is different with other calm part tho, so different spacing usage makes sense
- 03:47:795 (4,5) - really helps if these were stacked, right now it feels like a guessgame stacking might cause misread cuz 03:47:473 (2,3) - , and stacking here seems inconsistent to me cuz 01:26:687 (3,4) - 02:52:402 (3,4) - isnt stacking either

there's actually a lot of interesting melodies that could be mapped more accurately towards, but was scrapped in favour of 'white tick emphasis' it seems. and a few really weird switching inbetween synths, vocals and percussion all the time. when i played it, it didn't really feel like i was tapping to the song but just a monotonic track. lol im sorry about it cuz im trying out sth new :>
thx :)
hehe
i understand you're trying to be consistent, but it seems you're misunderstanding a lot of my points. in my opinion, a good map has consistency, but it doesn't mean consistency = good map. yes you're consistent but you're consistent at using subpar rhythms. most of your justification comes from 'mapping to the kicks' which is something i really despise when there's a extreme prominent and memorable melody going on (synth/vocal). and also when i mention something it usually means change every instance of it, so justifying it by saying it's consistent because other parts are this way doesn't really make sense. i won't really argue more on this if you're intent on keeping it cuz we might not see eye to eye on this matter, but i just really want to point out and change this particular bit.

- 03:47:795 (4,5) - really helps if these were stacked, right now it feels like a guessgame stacking might cause misread cuz 03:47:473 (2,3) - , and stacking here seems inconsistent to me cuz 01:26:687 (3,4) - 02:52:402 (3,4) - isnt stacking either
there's not consistency here, 03:47:473 (2,3) - its not a valid comparison because 1/4 stack is visually so different from a 3/4 stack, especially when you have SL at 4. 01:26:687 (3,4) - 02:52:402 (3,4) these aren't even the same rhythms nor the same verses of music. i'd say keeping 03:47:795 (4,5) - as it is right now would be even more confusing considering the examples you've brought up.
Topic Starter
SnowNiNo_
oky stacking 03:47:795 (4,5) -
smallboat
Okay looks fine Approved~ !
Spytes
Grtz on being qualified! Again :P
Topic Starter
SnowNiNo_
thx <3
Lasse
so much halozy in qualified o:
Doyak

Lasse wrote:

so much halozy in qualified o:
Now we need more anime songs
_DT3
Woohoo, gratz, NiNo!
Topic Starter
SnowNiNo_

Lasse wrote:

so much halozy in qualified o:
osu need more halozy

_DT3 wrote:

Woohoo, gratz, NiNo!
thx :>
where is my GD xd
/me runs
Kalibe

Doyak wrote:

Now we need more anime songs
anime music*

also re:grats!!
Akitoshi
Touhou is my favoriet aniem
gratz :D
Kyouren
Gratzz! :D
show more
Please sign in to reply.

New reply