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Ceui - Centifolia

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on January 22, 2017 at 4:34:08 AM

Artist: Ceui
Title: Centifolia
Source: 青い花
Tags: ED Ending Sweet Blue Flowers Aoi Hana
BPM: 104
Filesize: 3051kb
Play Time: 01:17
Difficulties Available:
  1. Easy (1 stars, 36 notes)
  2. Hard (2.26 stars, 113 notes)
  3. Normal (1.36 stars, 72 notes)
  4. Sweet Blue Flowers (2.93 stars, 139 notes)
Download: Ceui - Centifolia
Information: Scores/Beatmap Listing
---------------
Ceui <3 <3
SB is inspired from https://www.youtube.com/watch?v=P87UapFsHrM
Added lyrics.

Also check out this full version by Cordi: https://osu.ppy.sh/s/403745

Thanks for modding!
Rieri
Hello~ NM from my queue

Timing isn't entirely correct, here's my suggestion. Not a timing expert so I recommend to find someone who's good at timing.

Easy
  1. 00:10:975 - this part has the same volume as the kiai part which has the drums too. lower the volume here.
  2. 00:27:129 (2,1) - I would rather stack this instead of having awkward distance.
  3. 00:47:898 (3,4) - I would move the circle upwards so it has better flow with the slider

Normal
  1. Same thing about the volume
  2. Not sure about 1.2x sv on kiai, it is a normal after all. Let's try to keep things simple.

Hard
  1. 00:16:456 (3,4,1) - try to keep the distance equal
  2. 00:18:475 (2,3) - there's a break in between these notes and there's literally nothing that you did so players can distinguish. either give it distance or nc, I recommend doing both.
  3. 00:21:937 (4,1) - seems really far imo
  4. 00:25:398 (2,3) - try moving the circle so it gets blanketed by the slider
  5. 00:26:552 (4) - stack this on top of circle 2 if you blanket
  6. 00:27:995 (4,5,6) - hmm, idk why these have more distance cause there's nothing in the song to do this
  7. 00:34:918 (2,3,4,5,6,1) - again, not so sure why the ds is increasing

Good luck with the map.
Topic Starter
Lanturn

ProEzreal wrote:

Hello~ NM from my queue

Timing isn't entirely correct, here's my suggestion. Not a timing expert so I recommend to find someone who's good at timing. There's a few notes off here and there in the song actually. I'll try to find someone to doublecheck this timing for me. Thanks for your suggestion though. Some of it feels a bit off to me though so I'm going to leave as is.

Easy
  1. 00:10:975 - this part has the same volume as the kiai part which has the drums too. lower the volume here. Volume at kiai is now 70%
  2. 00:27:129 (2,1) - I would rather stack this instead of having awkward distance. This isn't an issue. There's a big enough gap that the having it close or stacking wouldn't be a problem to play.
  3. 00:47:898 (3,4) - I would move the circle upwards so it has better flow with the slider I had it like that for a couple seconds but it was way too far up.

Normal
  1. Same thing about the volume
  2. Not sure about 1.2x sv on kiai, it is a normal after all. Let's try to keep things simple. This is totally fine. The SV change isn't much, and it also helps emphasize this section in the song.

Hard
  1. 00:16:456 (3,4,1) - try to keep the distance equal There is emphasis between (4,1) from the vocal.
  2. 00:18:475 (2,3) - there's a break in between these notes and there's literally nothing that you did so players can distinguish. either give it distance or nc, I recommend doing both. Vocals are key here.
  3. 00:21:937 (4,1) - seems really far imo I don't think it's that bad imo. There's worse at 00:22:225 (1) -
  4. 00:25:398 (2,3) - try moving the circle so it gets blanketed by the slider not aiming for a blanket here.
  5. 00:26:552 (4) - stack this on top of circle 2 if you blanket ^
  6. 00:27:995 (4,5,6) - hmm, idk why these have more distance cause there's nothing in the song to do this It's a common pattern, The powerful hit at 00:27:995 (4) - also let's me move these out.
  7. 00:34:918 (2,3,4,5,6,1) - again, not so sure why the ds is increasing the vocals.

Good luck with the map.
Thanks for the mod! I'll figure out the timing thing when I can X_x
Izzywing
Hey, mod from queue.

We discussed the yucky timing near the end in irc, basically the two instruments are offset different. It's not perfect as is, but it'll probably be figured out eventually.

Warning: I'm not amazing at modding mapsets that are full of easy stuff, so forgive me if a lot of this is rejected.

1/1.3/2.4? It's not linear, but I guess it's fine. Would probably have been better if your normal was near 1.7 stars.

[Easy]

00:47:898 (3,4) - - Sort of agree with the previous modder that the flow here isn't amazing. I do think just moving the circle up wouldn't be good, but I don't really like it how it is now.

00:52:514 (3,1) - might look nice if the end of 1 wrapped around 3 like a blanket.

Actually..it would make 00:57:129 (2) - look weird since they're both the same shape. Idk, I just don't like all that space here http://imgur.com/HQmMucj when the start is so neatly blanketed.

Overall this diff's pretty solid. I agreed with the rhythm used, and aesthetically it's very pleasing aside from the one comment I made.

[Normal]

00:59:437 (1) - the curve on this is kinda lopsided, maybe make it smoother / more symmetrical? same for 01:00:591 (2) - since same shape and all.

01:06:360 (5,1) - would it be possible to blanket these?

Again good diff as before. Just very well made overall.

[Hard]

00:21:071 (3,4,1) - Something about the placement of 4 just feels weird to me, visually speaking (plays fine), I get that it's stacked under the tail of 1 but it just looks bad. Sorry if I'm not clear, not really sure how to articulate my thoughts on this one.

00:23:956 (3,4,5) - Not sure why there's a random increase in spacing from 4 to 5 when the sound for all 3 of those is pretty much the same

00:27:129 (1,2,3,4,5,6) - I think this pattern is neater if the triangles are equilateral

00:57:273 (1) - Give the shape rotational symmetry, looks neater and makes sure the blanket between it and 00:58:283 (3) / 00:58:860 (4) - are the exact same.

It's not as big of a deal here since 4 and 1 aren't visible in game at the same time, but it's still worth doing to make it look nicer.

Sorry that the mod was kinda short, but the mapset's very nice already.

Love the song. Pleasant and easy to listen to.
Topic Starter
Lanturn

Hobbes2 wrote:

Hey, mod from queue.

We discussed the yucky timing near the end in irc, basically the two instruments are offset different. It's not perfect as is, but it'll probably be figured out eventually.

Warning: I'm not amazing at modding mapsets that are full of easy stuff, so forgive me if a lot of this is rejected.

1/1.3/2.4? It's not linear, but I guess it's fine. Would probably have been better if your normal was near 1.7 stars.

[Easy]

00:47:898 (3,4) - - Sort of agree with the previous modder that the flow here isn't amazing. I do think just moving the circle up wouldn't be good, but I don't really like it how it is now. I guess I'll put it above then. It does get close to the HP bar though. I might end up moving it back after.

00:52:514 (3,1) - might look nice if the end of 1 wrapped around 3 like a blanket. This should be fine as is. I'm not a huge blanket person myself (more symmetry) so I personally think this will be fine. Thanks though!

Actually..it would make 00:57:129 (2) - look weird since they're both the same shape. Idk, I just don't like all that space here http://imgur.com/HQmMucj when the start is so neatly blanketed.

Overall this diff's pretty solid. I agreed with the rhythm used, and aesthetically it's very pleasing aside from the one comment I made.

[Normal]

00:59:437 (1) - the curve on this is kinda lopsided, maybe make it smoother / more symmetrical? same for 01:00:591 (2) - since same shape and all. Changed it to a smooth curve.

01:06:360 (5,1) - would it be possible to blanket these? Hmm. Not really unless I redo the whole (5) slider. I adjusted the (1) slightly though.

Again good diff as before. Just very well made overall.

[Hard]

00:21:071 (3,4,1) - Something about the placement of 4 just feels weird to me, visually speaking (plays fine), I get that it's stacked under the tail of 1 but it just looks bad. Sorry if I'm not clear, not really sure how to articulate my thoughts on this one. I'll try putting (4) where 00:21:937 (4) - is, I just hope it isn't too exaggerated.

00:23:956 (3,4,5) - Not sure why there's a random increase in spacing from 4 to 5 when the sound for all 3 of those is pretty much the same oops XD fixed.

00:27:129 (1,2,3,4,5,6) - I think this pattern is neater if the triangles are equilateral Used control+shift+d lol. Should have from the start.. gg lazy me.

00:57:273 (1) - Give the shape rotational symmetry, looks neater and makes sure the blanket between it and 00:58:283 (3) / 00:58:860 (4) - are the exact same. I'm extremely lazy when it comes to this. I tidied it up a bit more, but other then that it's still eyeballed lol.

It's not as big of a deal here since 4 and 1 aren't visible in game at the same time, but it's still worth doing to make it look nicer.

Sorry that the mod was kinda short, but the mapset's very nice already.

Love the song. Pleasant and easy to listen to.
Thanks a ton for the mod. :)
Shurelia
Hi Lanturn ! o/
[General]
  1. A better BG for you since the current one that you were using now is a bit blurry on my screen
  2. You may need to check the AImods since the letterbox break thingy is a problem.

[Easy]
  1. 01:12:886 - you sure you want to ignore the sweet sound at here?
  2. 01:13:893 (1) - reduce the spinner's sound please ;; , 10% would be lovely
  3. 01:08:704 (1,2) - yeah, would be great if you could reduce the volume at here 15 - 20% should be good

[Normal]
  1. same HS volume suggestions with Easy
  2. 00:46:456 - adding an object at here would be great
  3. 01:06:360 (5) - NC for the long slider please ~

[Hard]
  1. same HS volume suggestions with Easy and Normal
  2. lovely diff

good luck!
Topic Starter
Lanturn

Shurelia wrote:

Hi Lanturn ! o/
[General]
  1. A better BG for you since the current one that you were using now is a bit blurry on my screen Used the two hands. Lovely picture thanks!
  2. You may need to check the AImods since the letterbox break thingy is a problem. ok done.

[Easy]
  1. 01:12:886 - you sure you want to ignore the sweet sound at here? I kind of have to the way I mapped this. I'd rather keep it simple. I know it's a shame ;_;
  2. 01:13:893 (1) - reduce the spinner's sound please ;; , 10% would be lovely ok.
  3. 01:08:704 (1,2) - yeah, would be great if you could reduce the volume at here 15 - 20% should be good went to 40 (so -20 if that's what you meant lol)

[Normal]
  1. same HS volume suggestions with Easy
  2. 00:46:456 - adding an object at here would be great added
  3. 01:06:360 (5) - NC for the long slider please ~ Saw some inconsistencies with my other combos.. This actually shouldn't be NC'd lol.

[Hard]
  1. same HS volume suggestions with Easy and Normal
  2. lovely diff thank you <3

good luck!
Thanks a lot for the mod!
diraimur
general
-according to modding assistant you're using too large images for storyboard

Hard
-00:17:321 (4,1) - why is this spacing so high, its same as 00:15:302 (4,1) - and 00:16:168 (2,3) - and there is no strong instrument there. i guess you can say vocals are strong there, but i still prefer if you reduced even if tiny bit.
-00:23:091 (2,3) - blanket is a little bit off.
-00:25:398 (2,3,4) - i say 3->4 spacing is too high compared to 2>3 imo, considering 00:26:552 (4) - sound is less powerful than the one on 00:25:687 - . maybe blanket 00:26:552 (4) - with 00:25:687 (3) - .
-00:34:918 (2,3,4,5,6) - try to make this a perfect star imo, you can place 00:36:360 (1) - on top of 00:34:918 (2) - , right now it looks messy.
-00:40:975 - maybe add a whistle? idk how hitsounding works tbh
-01:03:475 (3) - maybe you can blanket it with the end of 2 and do something like this for that slider, both looks nice and plays well with song imo. (you will have to fix spacing between 01:03:475 (3,1) - afterwards tho)
-01:11:877 (4) - doesn't look very good imo /me runs you can do something like this i think
code: 106,169,71877,2,0,B|97:191|100:221|100:221|152:246|175:350|62:351|54:278|94:277,1,245,2|0,0:0|0:0,0:0:0:0:

Normal
-00:35:206 (2,3) - blanketpls
-00:59:437 (1,2) - this is the only place you used 1.1+ ds i think, consider reducing to 1~ since it looks weird to have only one place where you put 1.1+ ds

Easy
-00:36:360 (2) - not a big deal but i think you can take it a little bit down so spacing to next object is better
Topic Starter
Lanturn

diraimur wrote:

general
-according to modding assistant you're using too large images for storyboard Ah good eye. I just made t/475283 because of this issue with widescreen storyboards. I shouldn't have to downgrade the quality on this.

Hard
-00:17:321 (4,1) - why is this spacing so high, its same as 00:15:302 (4,1) - and 00:16:168 (2,3) - and there is no strong instrument there. i guess you can say vocals are strong there, but i still prefer if you reduced even if tiny bit. That's exactly it. I wanted to emphasize the vocals here. personally I think they play just fine at this spacing.
-00:23:091 (2,3) - blanket is a little bit off. This actually wasn't intended to blanket. It doesn't play as smooth with one.
-00:25:398 (2,3,4) - i say 3->4 spacing is too high compared to 2>3 imo, considering 00:26:552 (4) - sound is less powerful than the one on 00:25:687 - . maybe blanket 00:26:552 (4) - with 00:25:687 (3) - . good point. Stacked 00:26:552 (4) - on the (2)
-00:34:918 (2,3,4,5,6) - try to make this a perfect star imo, you can place 00:36:360 (1) - on top of 00:34:918 (2) - , right now it looks messy. Remade with control+d to make it look a bit prettier. was lazy and handbombed it lol
-00:40:975 - maybe add a whistle? idk how hitsounding works tbh I'm keeping the finishes and whistles seperate on this diff, so I'm going to leave as is.
-01:03:475 (3) - maybe you can blanket it with the end of 2 and do something like this for that slider, both looks nice and plays well with song imo. (you will have to fix spacing between 01:03:475 (3,1) - afterwards tho) hmm sure. it looks nice.
-01:11:877 (4) - doesn't look very good imo /me runs you can do something like this i think It's nice. I think I'd rather use my own though. ty :3

Normal
-00:35:206 (2,3) - blanketpls Done.
-00:59:437 (1,2) - this is the only place you used 1.1+ ds i think, consider reducing to 1~ since it looks weird to have only one place where you put 1.1+ ds Good eye. fixed.

Easy
-00:36:360 (2) - not a big deal but i think you can take it a little bit down so spacing to next object is better I think I moved it down slightly? lol
Thanks a ton for the mod!
Sonnyc
Don't forget diraimur's kudosu!

~Easy~
  1. 01:08:704 (1,2) - These sliders are pretty different in curve rate. Making them consistent (perhaps also the slider shape) would make it work better as a completed pattern.
~Normal~
  1. 00:39:821 (2,1) - This spacing should be 0.8x according to your 1/1 rhythm spacings.
Fine map.
Topic Starter
Lanturn

Sonnyc wrote:

Don't forget diraimur's kudosu!

~Easy~
  1. 01:08:704 (1,2) - These sliders are pretty different in curve rate. Making them consistent (perhaps also the slider shape) would make it work better as a completed pattern. I lowered the slider a bit, but I personally wanted to keep these slider shapes the way they are. I like that they're a bit inconsistent actually. Call me strange.
~Normal~
  1. 00:39:821 (2,1) - This spacing should be 0.8x according to your 1/1 rhythm spacings. Fixed
Fine map.
Thanks for reminding me and thnks for the mod.
Jonarwhal
No KD

In Easy, 00:49:629 (4) - this is a little high. It almost touches the hp bar, which is rankable, but doesn't look nice.
In Normal, 00:35:206 (2,3) - improve this blanket.

Good Luck~!!
Topic Starter
Lanturn
Thanks for looking at the map!
Hollow Wings
m4m

sorry for my really huge delay... ;w;

Hard

  1. 00:21:071 (3,4,1) - still think this pattern is a bit too hard to express the pattern in the song... not that strong beat at 00:22:225 (1) - imo, big distance + anti-flow is a bit overdone to me. i think some part like 00:24:533 (5,1) - or other downbeat part may be more fit to patterns like that, and will work better to it, too.
  2. 00:35:783 (5,2) - maybe avoid this overlap? rorate 00:37:225 (2) - a bit with blanket kept.
  3. 01:11:877 (4) - i'm pretty sure that the slider's end is not snapped to the sound's tick, here i think you need addtional red line to time it.
  4. thou i know you mainly follow vocal track in this diff, still think it's a pity to skip drum's beats like 00:41:985 which can express another interesting rhythm track... well, still a fine map to me.
nothing to say about lower diffs... and cute sb~ (uh, without any letters? :3

good luck
Topic Starter
Lanturn
Thanks for the mod. I'll get to it asap.
Froskya
Hi!~ NM from my queue!~

Easy

  1. 01:11:011 (2) - maybe copy 01:08:704 (1) and ctrl + H + G?
  2. 00:42:129 (2) - add whistle (I just use for example Normal difficulty)
  3. 00:45:591 (1) - ^
  4. 00:47:898 (3) - ^
  5. 00:51:360 (2) - ^
  6. 01:01:745 (3) - ^
  7. Or delete whistle in Normal, using for example Easy. Just it some confusing me

Normal

  1. 00:54:821 (1,2,3,4,5) - I think flow can be better here


Hard

  1. 00:43:283 (1,2,3) - looks not good

Good Luck!~ :-)
Topic Starter
Lanturn

Hollow Wings wrote:

m4m

sorry for my really huge delay... ;w;

Hard

  1. 00:21:071 (3,4,1) - still think this pattern is a bit too hard to express the pattern in the song... not that strong beat at 00:22:225 (1) - imo, big distance + anti-flow is a bit overdone to me. i think some part like 00:24:533 (5,1) - or other downbeat part may be more fit to patterns like that, and will work better to it, too. Dumbed it down tons then.
  2. 00:35:783 (5,2) - maybe avoid this overlap? rorate 00:37:225 (2) - a bit with blanket kept. oh nice. Changed.
  3. 01:11:877 (4) - i'm pretty sure that the slider's end is not snapped to the sound's tick, here i think you need addtional red line to time it.I guess I'll add an additional timing point here and map it with a circle instead of a slider end. On normal as well.
  4. thou i know you mainly follow vocal track in this diff, still think it's a pity to skip drum's beats like 00:41:985 which can express another interesting rhythm track... well, still a fine map to me. Yeah, I didn't want to make this too too dense so I was sticking with the vocals. Normal could be considered way too easy at this point.
nothing to say about lower diffs... and cute sb~ (uh, without any letters? :3

good luck

Revialink wrote:

Hi!~ NM from my queue!~

Easy

  1. 01:11:011 (2) - maybe copy 01:08:704 (1) and ctrl + H + G? I actually didn't want to aim for symmetry here so i'm going to keep it as is.
  2. 00:42:129 (2) - add whistle (I just use for example Normal difficulty)
  3. 00:45:591 (1) - ^
  4. 00:47:898 (3) - ^
  5. 00:51:360 (2) - ^
  6. 01:01:745 (3) - ^ Fixed a bunch of these to make them more consistent.
  7. Or delete whistle in Normal, using for example Easy. Just it some confusing me

Normal

  1. 00:54:821 (1,2,3,4,5) - I think flow can be better here changed this up then.


Hard

  1. 00:43:283 (1,2,3) - looks not good I'll change this up as well.

Good Luck!~ :-)
Thank you both for the mods!

Also <3 Moway for the star awhile back. I miss you!

Oh and Hollow Wings. I guess I'll add some SB Lyrics in ;)
Froskya

Lanturn wrote:

Thank you both for the mods!

Also <3 Moway for the star awhile back. I miss you!

Oh and Hollow Wings. I guess I'll add some SB Lyrics in ;)
Please rank that, i like that song *o* <3
Topic Starter
Lanturn
Because t/516427 has passed. I can safely revive and rank this now! Big thanks to the council for passing the storyboard max picture size rule!
iLaskee
Hexagon jumps in "Sweet Blue Flowers" are a little bit unsettling/uncomfortable for the hand, try making them smaller?
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