boa - duvet TV sized

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polka

Mir wrote:

On this point, while yes I do agree there should be intermediate 1/4, my point was more this is more like the only 1/4 you use. It's very sudden and considering you only used one triple in the map prior it's like... really sudden to have such a long stream. I think making more triples would help this more to give the player an idea of "hey this map will use some 1/4 in it so be prepared" but atm it doesn't really do that until the end where it's too late.

Is this even 1/4 :thinking:, well whatever it is I think you get my point. :3
Oh no I understand your point! It's 1/3 I believe. Also, it's very slow and the DS is heavily reduced, so while yes, it's kind of a surprise, it's not an earth shattering one, and I think players should be okay.
Mir

PolkaMocha wrote:

Mir wrote:

On this point, while yes I do agree there should be intermediate 1/4, my point was more this is more like the only 1/4 you use. It's very sudden and considering you only used one triple in the map prior it's like... really sudden to have such a long stream. I think making more triples would help this more to give the player an idea of "hey this map will use some 1/4 in it so be prepared" but atm it doesn't really do that until the end where it's too late.

Is this even 1/4 :thinking:, well whatever it is I think you get my point. :3
Oh no I understand your point! It's 1/3 I believe. Also, it's very slow and the DS is heavily reduced, so while yes, it's kind of a surprise, it's not an earth shattering one, and I think players should be okay.
If you say so.~

REN-CHAN RANK IT PLEASE
Topic Starter
Renumi
d
LowAccuracySS

Hello from the Queue! Thanks for posting :)


[ Mk's Hard]
Compose
  1. 00:02:829 (3) - ctrl+g?
  2. 00:07:660 (2) - ^
  3. 00:13:297 (3) - ^
  4. 00:15:874 (3) - Stack on (4)?
  5. 00:24:731 (7) - Rotate by 25 degrees so that you can semi-blanket with (1)
  6. 00:30:851 (2) - ctrl+g?
  7. 00:34:716 (7) - I think it would be better to stack on (1)
  8. 00:56:191 (3,4) - stack on (5)?
  9. 01:03:921 (5) - ctrl+g?
  10. 01:16:805 (5) - ^

Seriously, that's all I could find. Insane is extremely well done and this whole set seems ready in my eyes. Go go go!
Topic Starter
Renumi
added mir's insane and tried to fix some of the issues on mk's mod on my behalf, seeing as how he's super afk atm
thanks for the mods;; know that i fixed mostly everything for the most part since i applied things that made sense to me, while also trying to keep mk's desired idea in mind as best as i could
removed insane for fdas reasons

Mir wrote:

Recheck as suggested.
[ Mk's Hard]
  1. 00:00:611 (2) - DS is noticeably different with the previous and next objects. Is this intentional? :arrow:i'll assume that's the case here, if not then eeee kinda illogical
  2. 00:16:035 (4,5) - Make these the same shape? The coupling here is kind of weird because they're curved so slightly it's not noticeable. :arrow:preeeetty nazi
  3. 00:19:900 (1,2) - Unforgivable pixel overlap. :c :arrow::c
  4. 01:09:075 (5) - Spaced less than 01:08:591 (3) - but larger timeline gap. Might want to consider moving 3 closer and 5 further away so this difference is noticeable. :arrow:agree :d
  5. 01:17:610 (4) - This is overmapped and there's no drum here. The former three have sounds, though. I suggest making 3 a slider. :arrow:does sound remotely better
  6. 01:19:060 (4,5,6,1) - Pattern could be tidied up a bit. :arrow:right >>

[ Space ] wrote:

[ Mk's Hard]
Compose
  1. 00:02:829 (3) - ctrl+g? :arrow:pattern so i think so??
  2. 00:07:660 (2) - ^
  3. 00:13:297 (3) - ^
  4. 00:15:874 (3) - Stack on (4)? :arrow: emphasis would be down to the ground
  5. 00:24:731 (7) - Rotate by 25 degrees so that you can semi-blanket with (1) :arrow:good ide
  6. 00:30:851 (2) - ctrl+g? :arrow:eeeeee
  7. 00:34:716 (7) - I think it would be better to stack on (1) :arrow:i'd rather leave as is to not mess toooooo much with the diff
  8. 00:56:191 (3,4) - stack on (5)? :arrow:the emphasis would be lost rip
  9. 01:03:921 (5) - ctrl+g? :arrow:aaaaaaa sure
  10. 01:16:805 (5) - ^
[/notice]

Seriously, that's all I could find. Insane is extremely well done and this whole set seems ready in my eyes. Go go go! i mostly applied ctrl+g suggestions since mk did this quite frequently in the start of the map so i hope it's fine >.<
thanks for modding and your words, space!

aaa hopefully it's alright
grumd
Oh hey! Are you close to ranking this? I'm so sorry I didn't check the mods on my diff, sorry I'm not very active in osu lately.

If you're not close to ranking then I could check all the mods and apply them to my diff. If you're gonna rank it soon and my diff will mess with it, leave it out.
Est-
d xd
Topic Starter
Renumi

grumd wrote:

Oh hey! Are you close to ranking this? I'm so sorry I didn't check the mods on my diff, sorry I'm not very active in osu lately.

If you're not close to ranking then I could check all the mods and apply them to my diff. If you're gonna rank it soon and my diff will mess with it, leave it out.
Hey, thanks for following up on that; and to reply to your proposal: I'd think that we're pretty close to ranking this, meaning that I'd need to leave your diff outside the map :<
However, I really do appreciate you making a difficulty for the song regardless, and while I hate to be the bearer of bad news, it is how it is. Sorry-- ;w;
grumd
No problems, I know I'm not active enough in this game to keep up with usual speed of ranking a map :p My fault to be so slow! Good luck with ranking :)
Bluekrait
Renumi's #modhelp mod

[Renbery's Beginner]
  1. 00:55:225 (3,1) - Others might peg you for this, I think it's super minor, but this is the only part where your difficulty strays to 1.11 vs ~1.0 for all other parts of the song.


[nubery's Easy]
  1. 01:00:700 (1) - Remove NC (vocal starts ~midway through green combo, but it's a faint lead in so I don't think it's enough to warrant NC)
  2. 01:20:026 (1) - ^ (this one's optional because I can see why you NC'd here)


[Normal]
  1. 00:20:222 (4,5,1) - Start NC on 4
  2. 00:46:850 (1) - I recommend to move this 5% volume inherit point back a tick because spinners have a hitsound at their ends and there is an audible drumbeat where this spinner finishes.
  3. 00:54:902 (3) - NC
  4. 01:01:022 (1) - Remove NC
  5. 01:19:060 (1) - ^ (if you removed the previous one, otherwise leave it)


[Mk's Hard]
  1. 00:02:507 (2,3) - Fix blanket
  2. 00:07:982 (3) - I think removing the repeat part of this slider, so it just becomes a normal 1/2, fits the music better.
  3. 00:13:780 (4,5) - Fix blanket
  4. 00:17:162 (7,1) - ^
  5. 00:24:731 (7,1) - ^
  6. 00:37:776 (8,1) - Consider lowering DS on this jump to ~2.3. It's a pretty huge difficulty spike.
  7. 00:39:548 (4,1) - Fix blanket
  8. 00:47:977 (3,4,5) - Ctrl G on timeline (so it should be circle slider slider vs slider slider circle) because starting sliders on blue ticks can be trippy for Hard difficulties.
  9. 00:57:801 (1,2) - Blanket?
  10. 01:07:303 (9,1) - Consider decreasing DS to match 01:07:142 (8,9)
  11. 01:17:127 (1,2,3) - This felt a bit weird for me to play. Consider combining into one reverse slider that ends on 01:17:449 Also remove NC.


[Polka's Big Neck Hyper]
  1. 00:00:289 (1) - Unrankable slider (path cannot be determined on first glance)
  2. 00:06:372 (7) - Ctrl G, I think this plays better with the pattern you created with the previous two sliders.
  3. 00:06:855 (8) - Stack on 00:04:439 (1) if you went with above suggestion.
  4. 00:32:140 (1,1) - Slider bodies are a bit too close:

    Either overlap them more or don't overlap them at all.
  5. 00:35:038 (5) - NC
  6. 01:14:872 (5) - ^


[Mir's Insane]
  1. 00:05:406 (4,1,2) - Try slider slider circle instead to match vocals. 00:07:982 (4,1,2) - circle slider slider fits better in these parts because the vocal isn't adding anything. So by alternating slider slider circle and circle slider slider in these respective parts, you can create some nice variation!
  2. 00:10:559 (4,1,2) - ^
  3. 00:15:713 (4,1,2) - ^
  4. 00:16:679 (4,5) - Fix blanket
  5. 00:52:004 (1) - hithistle is jarring >.<
  6. 01:03:518 (4,1) - Placing 4 above 1 instead of below creates better flow from 01:03:277 (3)
  7. 01:11:437 (2) - I would add a drum hitsound on this phantom note just for the sake of continuity.
  8. 01:11:974 (1,2,3,4,5) - Nitpicking aesthetics here, can you make this stream more curvy? As it is right now, the curve on 01:12:403 (5) doesn't match the stream preceding it. Also would be nice if you could make it blanket 01:12:618 (1)


Nice set. Good job everyone!
polka
Fixed the slider. I don't like the jump your suggestion creates.

I NC every two big white ticks, so a pass on those

THX

osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 8
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:Polka's Big Neck Hyper
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir
BeatmapID:1241226
BeatmapSetID:466758

[Difficulty]
HPDrainRate:6.6
CircleSize:4.1
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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Topic Starter
Renumi

Bluekrait wrote:

Renumi's #modhelp mod

[Renbery's Beginner]
  1. 00:55:225 (3,1) - Others might peg you for this, I think it's super minor, but this is the only part where your difficulty strays to 1.11 vs ~1.0 for all other parts of the song. i talked with this out with nubery and we think that's it's nothing earthshattering,,, like people are going to predict it the same way as a 1.0x and it constitutes a blanket so we'd/i'd rather much keep it for now


[Normal]
  1. 00:20:222 (4,5,1) - Start NC on 4 i'd be inconsistent if i didn't nc lol thanks o:
  2. 00:46:850 (1) - I recommend to move this 5% volume inherit point back a tick because spinners have a hitsound at their ends and there is an audible drumbeat where this spinner finishes. i was adding more emphasis on the vocal fade out rather than the drums in the background,, i appreciate the suggestion all the same though!
  3. 00:54:902 (3) - NC yeep forgot
  4. 01:01:022 (1) - Remove NC i wish you could've given me a reason but i did it all the same since i can understand why you'd want me to
  5. 01:19:060 (1) - ^ (if you removed the previous one, otherwise leave it) heck i removed the nc on the previous suggestion but i nc'ed this because of the fooken strong drums here (gotta give them emphasis since they're much stronger than the latter)


[Mk's Hard]
mk is very much dead so i'll be replying to the mod ee
  1. 00:02:507 (2,3) - Fix blanket yeep
  2. 00:07:982 (3) - I think removing the repeat part of this slider, so it just becomes a normal 1/2, fits the music better. the other diffs prioritized the blue tick through some instance of clicking, this one just has it as a passive rhythm through a repeat,,
  3. 00:13:780 (4,5) - Fix blanket i think i tidied it up
  4. 00:17:162 (7,1) - ^ yep
  5. 00:24:731 (7,1) - ^ e
  6. 00:37:776 (8,1) - Consider lowering DS on this jump to ~2.3. It's a pretty huge difficulty spike. removed the note as a whole since i think it didn't really fit in for the scope of the difficulty, i hope this is fine
  7. 00:39:548 (4,1) - Fix blanket yep sir
  8. 00:47:977 (3,4,5) - Ctrl G on timeline (so it should be circle slider slider vs slider slider circle) because starting sliders on blue ticks can be trippy for Hard difficulties. can agree here, shifted some placement to something that resembles what was once there
  9. 00:57:801 (1,2) - Blanket? nah since the main focus here was to have '1' s sliderhead fall inbetween '2' s sliderbody and i don't really want to mess with that
  10. 01:07:303 (9,1) - Consider decreasing DS to match 01:07:142 (8,9) removed note since yeah a bit too hard for this diff
  11. 01:17:127 (1,2,3) - This felt a bit weird for me to play. Consider combining into one reverse slider that ends on 01:17:449 Also remove NC. made a more passive rhythm, thanks


Nice set. Good job everyone! thank you for taking the time to mod my map!
you're a literal saint for just accepting my map just because i asked on #modhelp like aaah wow thank you thank you thank you god ble s,,, you
updated all (including bery since we kinda talked over the only two points that you gave; in short we applied the first one while denying the second >.<) it's also worth noting that i tried to make the hitsounding on some diffs be more consistent (i.e; mkguh, my normal, bery's easy (with permission) and renbery's beginner) and did a major aesthetic remap of normal while keeping the same rhythm for the most part and self-modding along the way; hopefully it's better than my one-year old mapping of this!
mardoka
Did the 1st NC and kept the 2nd as is. Also did some remapping d
Topic Starter
Renumi
redownload the map, anyone reading this
Monstrata
Mir's Insane

00:05:083 (3) - Ctrl+G fits your sharp angle flow pretty well, compare it with 00:02:346 (2,3) - 00:03:634 (3,4) - . You lack emphasis here unnecesarily.
00:13:297 (1,2) - Feels a bit too close together for your regular structure. Consider 1's placement in relation to 00:13:941 (3) - and try and reposition 2 to respect this visual distance.
00:21:027 (1,2,3) - You curved the sliders too much and its causing the blanket to be off.
00:31:334 (5,2) - object-border overlap is really unpolished imo...
00:31:495 (1,2) - Eh, overlap

01:09:075 (2,1) - 3/10 blanket
01:15:517 (2,3,4) - I feel like 3+4 could have stacked with 2 or something. Like in my head, the overlap seems unnecessary, and also there are cleaner patterns that could potentially be set up with this arrangement, thats why i point it out


Polka's Hyper

00:32:140 (1,1) - This sliderborder overlap triggers me xd.
00:35:038 (5) - NC
00:52:004 (1) - I would remove NC here and NC beginning on 00:52:648 (3) - then NC on 00:55:063 (2) - here instead. This is a good place to highlight the 5 repeat sliders as their own individual combo and one of the few examples of where i'd really recommend deviating from the standard NC rhythm cuz it just works better visually xD.
01:11:329 (1,2) - I would make this a 2/3 slider instead so you can begin the stream on a more natural note (red tick). Beginning on a 2/3 note is quite awkward for players.

Mk's Hard

00:16:357 (5) - Okay this is really hard to read especially with the overlaps.

00:22:477 (1,2) - If you bend slider 1 a bit more you can do something like:

00:24:731 (7,1) - Blanket?
00:47:494 (2,3,4) - Doesn't flow well imo.

01:04:243 (6) - Stack with 01:04:565 (1) - to avoid the anti-jump

Normal

00:58:445 (3,4) - Blanket
01:00:378 (2,3) - ^

Pretty clean. Go through ti for blankets one more time though thanks.

nubery's Easy

00:14:746 (1,4) - In the future try to overlap sliders like this. It makes the pattern look a bit messy. Idk if its possible to salvage this now, so if you find it too hard to fix, its whatever.
01:19:060 (1,2) - This pattern can be improved visually imo. First, try and make 01:17:771 (1,1) - parallel. Then try and fit 01:19:704 (2) - in a way that makes it structurally equidistant with 01:17:771 (1) - 's head.


Renbery's Beginner

00:55:225 (3,1) - The spacing is too big. Compare it to 01:00:378 (2) - .

[]

Pretty clean patterns overall. I think the set could still benefit from some minor polishing, like fixing blankets, avoiding unnecessary / unclean overlaps, etc... feel free to ask for another mod or two, or go over the set yourself and self-mod. You can call me back when you feel the set is ready, but I won't be happy if I see blanket issues still, cuz they're not something I should be pointing out :P.
mardoka

Monstrata wrote:

nubery's Easy

00:14:746 (1,4) - In the future try to overlap sliders like this. It makes the pattern look a bit messy. Idk if its possible to salvage this now, so if you find it too hard to fix, its whatever. Going to leave it as is. Spent some time trying to figure out any potential fixes but couldn't think of anything that wouldn't require a complete rework of the pattern/remap on a good portion of the map. Dw something like this won't appear in any of my future maps xD
01:19:060 (1,2) - This pattern can be improved visually imo. First, try and make 01:17:771 (1,1) - parallel. Then try and fit 01:19:704 (2) - in a way that makes it structurally equidistant with 01:17:771 (1) - 's head. Applied your suggested fix. Thanks
Thanks!
osu file format v14

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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:nubery's Easy
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
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315,95,39226,2,0,P|252:91|209:109,2,87.5,8|8|0,0:0|0:0|0:0,0:0:0:0:
395,133,40192,5,0,3:0:0:0:
256,192,41697,12,6,46850,0:0:0:0:
419,299,52004,6,0,L|331:299,1,87.5,6|0,0:0|0:0,0:0:0:0:
244,298,52648,1,8,0:0:0:0:
244,123,53292,2,0,L|244:13,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
244,298,54580,6,0,L|156:298,1,87.5,2|0,0:0|0:0,0:0:0:0:
69,297,55224,1,8,0:0:0:0:
70,121,55869,2,0,L|70:11,2,87.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
69,297,57157,5,6,0:0:0:0:
394,106,59734,6,0,P|447:108|481:130,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
342,176,60700,2,0,L|241:160,1,87.5,0|2,0:0|0:0,0:0:0:0:
184,111,61344,1,0,0:0:0:0:
145,189,61666,2,0,L|130:291,1,87.5,8|0,0:0|0:0,0:0:0:0:
78,345,62311,6,0,B|57:150,1,175,6|8,0:0|0:0,0:0:0:0:
114,102,63277,1,0,0:0:0:0:
201,106,63599,2,0,P|264:127|282:150,1,87.5,2|0,0:0|0:0,0:0:0:0:
267,228,64243,1,8,0:0:0:0:
300,308,64565,6,0,P|363:336|467:290,1,175,6|0,0:0|0:0,0:0:0:0:
482,216,65532,2,0,L|471:101,1,87.5,8|0,0:0|0:0,0:0:0:0:
395,89,66176,2,0,L|409:-20,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
356,167,67142,1,2,0:0:0:0:
298,101,67464,6,0,P|229:93|160:166,1,175,4|8,0:0|0:0,0:0:0:0:
88,214,68430,1,0,0:0:0:0:
120,295,68753,2,0,L|228:287,1,87.5,2|0,0:0|0:0,0:0:0:0:
277,340,69397,1,8,0:0:0:0:
355,301,69719,6,0,P|414:227|380:124,1,175,6|0,0:0|0:0,0:0:0:0:
315,154,70685,1,8,0:0:0:0:
272,77,71007,2,0,P|172:67|97:130,2,175,0|0|0,0:0|3:0|3:0,0:0:0:0:
299,160,72618,6,0,B|287:224|287:224|302:278|302:278|294:336,1,175,6|8,0:0|0:0,0:0:0:0:
214,293,73584,1,0,0:0:0:0:
130,270,73906,2,0,B|128:300|128:300|142:361,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
157,185,74872,6,0,P|235:136|331:195,1,175,2|0,0:0|0:0,0:0:0:0:
371,224,75839,2,0,P|426:213|459:176,1,87.5,8|0,0:0|0:0,0:0:0:0:
467,108,76483,2,0,L|480:7,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
380,126,77449,1,2,0:2:0:0:
309,74,77771,6,0,B|256:48|256:48|111:97,1,175,4|8,0:0|0:0,0:0:0:0:
93,155,78738,1,0,0:0:0:0:
136,230,79060,6,0,L|245:194,1,87.5,10|10,0:0|0:0,3:0:0:0:
295,159,79704,1,0,0:0:0:0:
335,236,80026,5,6,3:0:0:0:
256,192,80348,12,0,82912,0:0:0:0:
Topic Starter
Renumi

Monstrata wrote:

Mk's Hard mk 5 mnth dead

00:16:357 (5) - Okay this is really hard to read especially with the overlaps. reworked pattern

00:22:477 (1,2) - If you bend slider 1 a bit more you can do something like: tried to :d

00:24:731 (7,1) - Blanket? reworked pattering from this section onward, thus removing the blanket,, i feel as though it'd still pose the same playability while progressing through the map all the same
00:47:494 (2,3,4) - Doesn't flow well imo. tried my hardest to work into something better, didn't agree with the angled sliders though

01:04:243 (6) - Stack with 01:04:565 (1) - to avoid the anti-jump rightttt

Normal

00:58:445 (3,4) - Blanket im so dum
01:00:378 (2,3) - ^ e

Pretty clean. Go through ti for blankets one more time though thanks. gfghsdgfdsgsdfg yeah went through the diff, hopefully there's nothing macro

Renbery's Beginner

00:55:225 (3,1) - The spacing is too big. Compare it to 01:00:378 (2) - . zzz sure

[]

Pretty clean patterns overall. I think the set could still benefit from some minor polishing, like fixing blankets, avoiding unnecessary / unclean overlaps, etc... feel free to ask for another mod or two, or go over the set yourself and self-mod. You can call me back when you feel the set is ready, but I won't be happy if I see blanket issues still, cuz they're not something I should be pointing out :P. right, thanks a lot!
@mir, @polkamocha; i hope i don't come off as condescending or rude but i'd appreciate it if you guys could do some self-modding on top of monstrata's mod, hopefully it's not asking too much and i hope my tone doesn't sound stern or anything >.<
anywho thanks monstrata for the check and star! i'll get more mods to polish the set up and etc (also redownload)
Togetic
welcome
Right off the bat i can't help but feel that there is some pretty drastic spacing in the beginning that is more unwarranted than not. Ex: 00:02:346 (2,3) 00:07:499 (2,3) 00:11:847 (5,6,7,1) Just to name a few. The reason i find this more of a problem is because the intensity of the song is a lot more mellow and calm in this section, and these points with high spacing go against that quite a bit. The majority of the beginning section has fairly consistent and rational spacing, so i think it may be a good idea to accommodate the spacing between some of these parts with the song.
00:29:885 (5,6,1) - The spacing between these objects is kinda short compared to the patters similar. I recommend adjusting the spacing just a bit to keep consistent.
00:34:716 (3,4) - Personally, i feel that a slider is more appropriate to use here instead of two stacked circles. I think a slider would accommodate the vocals better.
00:52:648 (2) - The beginning of this section right here has very prominent vocals but the rhythms you mapped to seem to brush it off quite a bit. I feel that the vocals deserved to be mapped more than the other rhythms present at this part ending at around here 00:54:902 (1).
01:03:599 (1,2,3) - Not a big deal, but this looks a bit cluttered and could possibly create some sort of unintentional reading difficulty.
01:15:517 (2,3,4) - Similar to the last point I tried to make. This time it kinda seems that too many things are trying to be blanketed and it ends up creating the same thing I mentioned before.
00:32:140 (1,1) - The fact that the slider end slightly overlaps with the next slider's body bothers me for some reason. It's pretty petty but I just felt like pointing it out, haha.
00:39:065 (3,4) - The circle into this slider is kinda awkward because it does not necessarily flow into its body. It looks kinda of strange on top of that. I know the slider is also parallel to 00:40:192 (1), but for the sake of aesthetics and keeping a flow consistent to the rest of the map, I think it may be nice to consider editing these sliders a bit.


I hope this was able to help at least a bit, haha. Good luck on this mapset! It really deserves rank, especially after so long. :]
ErunamoJAZZ
HYPE
Mir

Monstrata wrote:

Mir's Insane

00:05:083 (3) - Ctrl+G fits your sharp angle flow pretty well, compare it with 00:02:346 (2,3) - 00:03:634 (3,4) - . You lack emphasis here unnecesarily.
00:13:297 (1,2) - Feels a bit too close together for your regular structure. Consider 1's placement in relation to 00:13:941 (3) - and try and reposition 2 to respect this visual distance.
00:21:027 (1,2,3) - You curved the sliders too much and its causing the blanket to be off.
00:31:334 (5,2) - object-border overlap is really unpolished imo...
00:31:495 (1,2) - Eh, overlap

01:09:075 (2,1) - 3/10 blanket
01:15:517 (2,3,4) - I feel like 3+4 could have stacked with 2 or something. Like in my head, the overlap seems unnecessary, and also there are cleaner patterns that could potentially be set up with this arrangement, thats why i point it out
Fixed all and edited hitsounds along with changed a pattern to follow vocals better.

Togetic wrote:

welcome
Right off the bat i can't help but feel that there is some pretty drastic spacing in the beginning that is more unwarranted than not. Ex: 00:02:346 (2,3) 00:07:499 (2,3) 00:11:847 (5,6,7,1) Just to name a few. The reason i find this more of a problem is because the intensity of the song is a lot more mellow and calm in this section, and these points with high spacing go against that quite a bit. The majority of the beginning section has fairly consistent and rational spacing, so i think it may be a good idea to accommodate the spacing between some of these parts with the song. - the song is fairly consistent in it's intensity so the spacing is pretty much the same everywhere, the only thing that changes is rhythm density
00:29:885 (5,6,1) - The spacing between these objects is kinda short compared to the patters similar. I recommend adjusting the spacing just a bit to keep consistent. - it's fine how it is, ithis 00:17:001 (5,6,1) - is also shorter spacing
00:34:716 (3,4) - Personally, i feel that a slider is more appropriate to use here instead of two stacked circles. I think a slider would accommodate the vocals better. - having another circle makes the snap to the slider stronger, and it's not too bad imo
00:52:648 (2) - The beginning of this section right here has very prominent vocals but the rhythms you mapped to seem to brush it off quite a bit. I feel that the vocals deserved to be mapped more than the other rhythms present at this part ending at around here 00:54:902 (1). - The vocals are prominent yes, but very boring compared to the drums that are going on. They work well as background vocals but mapping them would mean ignoring the much more interesting drums
01:03:599 (1,2,3) - Not a big deal, but this looks a bit cluttered and could possibly create some sort of unintentional reading difficulty. - it's fine, trust me
01:15:517 (2,3,4) - Similar to the last point I tried to make. This time it kinda seems that too many things are trying to be blanketed and it ends up creating the same thing I mentioned before. - fixed previously
Update: https://pastebin.com/raw/46aMSYL5 (please do background thing)
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