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posted
This beatmap was submitted using in-game submission on Sunday, July 09, 2017 at 4:59:29 PM

Artist: boa
Title: duvet TV sized
Source: serial experiments lain
Tags: シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
BPM: 93.14
Filesize: 4263kb
Play Time: 01:22
Difficulties Available:
  1. Mir's Insane (4.29 stars, 312 notes)
  2. Mk's Hard (2.74 stars, 192 notes)
  3. Normal (2.08 stars, 129 notes)
  4. nubery's Easy (1.55 stars, 96 notes)
  5. Polka's Hyper (3.66 stars, 211 notes)
  6. Renbery's Beginner (1.11 stars, 55 notes)


Download: boa - duvet TV sized
Information: Scores/Beatmap Listing
---------------
awesome alternative banner by the very talented theduckmask!
(follow her on soundcloud; she makes dank beats)
(o yea, bergy too)
metadata check by iamkwan
both links can be seen here and here!
extra difficulties
sammish's lost it all \\ Mir's Insane (Old Ver.) \\ R3K3M's シリアルエクスペリメンツレイン \\ grumd's Virtual Reality \\ Togetic's Insane \\ Renigar's Normal
big thanks to everyone who made a guest difficulty! and sorry that for one reason or another i can't keep them in the mapset anymore. >.<
moddders
Kaifin // Stingy // Shyotamaze // Mari Ohara // ezek // MkGuh // Mir // Side // Juiceys // Est- // Togetic // Lexis // grumd // Enorin // PolkaMocha // Ora // Nevo // Space // Bluekrait // Monstrata // CucmberCuc // xfraczynho // pishifat
bubbed by Monstrata // nominated by pishifat
a gigantic and grupal thank you to anyone/everyone who invested their time into this map!
Beginner made by <strong>nubery</strong> and Renumi
Easy made by <strong>nubery</strong>
Normal made by Renumi
Hard made by MkGuh
Hyper made by PolkaMocha
Insane made by Mir
Storyboard made by Bergy
00:01:863 ~ 00:40:192 // nubery
00:41:697 ~ 01:22:912 // Renumi
posted
remap
no kd
posted

nubery wrote:

remap
no kd


Thanks for the mod!
posted
helo i have come on nuberys request

nubery

  1. 00:01:863 (4) - NC to match 00:07:016 (1)
  2. 00:14:746 (1,2) - blanket, its barely off but im pointing it out because its very clear
  3. 00:20:544 (1) - i see what you're doing with this NCing, but i think it would work better/be more clear if you removed this NC, that way its couplets of 2 for emphasis for the overall pattern of 00:19:900 (1,1,1,2)
  4. 00:31:173 (3,1) - parallel is slightly off, its at the bend not the long part itself
  5. 00:32:784 (1) - making this shape even in the process i think would also be nice, rn i dont think it matches your aes
  6. 00:35:038 (1) - uneven, was it intentional?
  7. 01:01:658 (4,1,2,3) - your hexagon is off at the 01:03:591 (3) - if you care about that kind of thing, which i think you do based on your other hexagons in the map
  8. 01:03:591 (3,4,1) - perhaps this flow is a bit unnatural? for easy player
  9. 01:13:576 (2,3) - i'm not sure if its the 2 being so close to 01:12:610 (1) and not evenly spaced, or the slider shape of 01:13:898 (3) or both, but this whole combo of notes is really jarringly ugly in comparison to the rest of the map, i recommend you find a way to make 01:12:610 (1,2,3) - somewhat evenly spaced with the distance snap and changing 01:13:898 (3)'s shape to something less zz

    relatively clean easy, more circles than usual easy but low bpm so i think its okay!

Normal

  1. ar 6? seems a bit high, perhaps ar 5 would be good enough for this bpm + normal
  2. 00:07:016 (1,2) - distance snap
  3. 00:04:439 (5,1) - NC the 5 and remove NC on the 1, you want to NC the strong beat
  4. 00:10:237 (5) - NC, for consistency
  5. 00:15:391 (5) - NC, for consistency
  6. 00:24:409 (4,5) - blanket
  7. 00:24:409 (4,6) - when you fix the blanket, fix the stack
  8. 00:25:053 (5) - NC? your combos are consistently very long + your NCs are somewhat inconsistent, so ill suggest NCs throughout for this reason, consider the ones above included in this as well
  9. 00:30:851 (4) - NC, such a gap
  10. 00:35:038 (1) - why is it the same colour??????????
  11. 00:37:615 (1,2) - blanket
  12. 01:04:557 (1) - same colour thing so it was INTENTIONAL but why, i'm not sure if thats allowed even lol
  13. 01:20:018 (1) - i know the nc is for emphasis, but i honestly think this would look nicer if it wasnt NCd
this song can support a Hard
posted

Kaifin wrote:

nubery

  1. 00:01:863 (4) - NC to match 00:07:016 (1) lol wtf am i drunk
  2. 00:14:746 (1,2) - blanket, its barely off but im pointing it out because its very clear tried
  3. 00:20:544 (1) - i see what you're doing with this NCing, but i think it would work better/be more clear if you removed this NC, that way its couplets of 2 for emphasis for the overall pattern of 00:19:900 (1,1,1,2) agreed. fixed
  4. 00:31:173 (3,1) - parallel is slightly off, its at the bend not the long part itself
  5. 00:32:784 (1) - making this shape even in the process i think would also be nice, rn i dont think it matches your aes made it less bent so it's less vexing to look at, while still maintaining downward movement
  6. 00:35:038 (1) - uneven, was it intentional? was not intentional. good catch
  7. 01:01:658 (4,1,2,3) - your hexagon is off at the 01:03:591 (3) - if you care about that kind of thing, which i think you do based on your other hexagons in the map wasnt an intentional shape. keeping to maintain overlap
  8. 01:03:591 (3,4,1) - perhaps this flow is a bit unnatural? for easy player maybe, I want to get some more opinions first
  9. 01:13:576 (2,3) - i'm not sure if its the 2 being so close to 01:12:610 (1) and not evenly spaced, or the slider shape of 01:13:898 (3) or both, but this whole combo of notes is really jarringly ugly in comparison to the rest of the map, i recommend you find a way to make 01:12:610 (1,2,3) - somewhat evenly spaced with the distance snap and changing 01:13:898 (3)'s shape to something less zz made the 3 straight and evened the spacing, hopefully it's better now

    relatively clean easy, more circles than usual easy but low bpm so i think its okay!


thansk for mod!

a
osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:bôa
Creator:Renigar
Version:nubery's Easy
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.75
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Sound Samples

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posted

Kaifin wrote:

helo i have come on nuberys request ty nubery

Normal

  1. ar 6? seems a bit high, perhaps ar 5 would be good enough for this bpm + normal although i liked my original ar6, still done
  2. 00:07:016 (1,2) - distance snap idk what happened here lmao
  3. 00:04:439 (5,1) - NC the 5 and remove NC on the 1, you want to NC the strong beat okkok
  4. 00:10:237 (5) - NC, for consistency done
  5. 00:15:391 (5) - NC, for consistency ^^
  6. 00:24:409 (4,5) - blanket ok sure
  7. 00:24:409 (4,6) - when you fix the blanket, fix the stack did it
  8. 00:25:053 (5) - NC? your combos are consistently very long + your NCs are somewhat inconsistent, so ill suggest NCs throughout for this reason, consider the ones above included in this as well i thought my nc's were fine but guess not xd thanks a lot for pointing them out
  9. 00:30:851 (4) - NC, such a gap i forgot to nc ye
  10. 00:35:038 (1) - why is it the same colour?????????? idk what happened to the colors tbh :o
  11. 00:37:615 (1,2) - blanket i think it breaks ds a tiiny bit idk /: still applied but eeh
  12. 01:04:557 (1) - same colour thing so it was INTENTIONAL but why, i'm not sure if thats allowed even lol fixed
  13. 01:20:018 (1) - i know the nc is for emphasis, but i honestly think this would look nicer if it wasnt NCd i'd actually prefer to keep this nc :c
this song can support a Hard collab hard soontm maybe


Thanks for the super helpful mod Kaifin! I have a feeling this information is going to help in the long run. Thanks again!
Updated All!

I need to fix things like volume but I'll do that tomorrow tbh
posted
Oh god! ¡A wild Kudo appeared!

+1 Star~ :)
posted

Zyl wrote:

Oh god! ¡A wild Kudo appeared!

+1 Star~ :)


tyhank ;;w;
posted
Hm...
[nubery's Easy]
00:25:053 (1,2) - Fix this blanket.
00:31:173 (3,1) - This linear blanket is off. The second red node isn't in the same place as the one on top.
00:32:784 (1,3) - You don't have to but maybe a blanket would look good here idk?
00:35:038 (1,2) - Fix this blanket.

[Normal]
00:03:795 (4) - Flip this with CTRL+H.
00:13:458 (3,2) - I don't like the way these touch.
00:24:409 (4,1) - This blanket is a tad bit tight on the bottom.
00:26:986 (3) - Flip this with CRTL+H.
01:03:591 (3) - Flip this with CTRL+H.
01:08:100 (2,4) - Stack?
01:16:475 (3,1) - 1's blanket is a little too tight.
posted

Stingy wrote:

Hm...
[nubery's Easy]
00:25:053 (1,2) - Fix this blanket. it looks fine
00:31:173 (3,1) - This linear blanket is off. The second red node isn't in the same place as the one on top. looks fine
00:32:784 (1,3) - You don't have to but maybe a blanket would look good here idk? I have enough blankets already
00:35:038 (1,2) - Fix this blanket. fine


thx

w
osu file format v14

[General]
AudioFilename: lain wings.mp3
AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 16
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:bôa
Creator:Renigar
Version:nubery's Easy
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"lian.jpg",0,0
//Break Periods
2,47042,51200
2,57349,58286
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1863,644.19153961778,4,2,1,55,1,0
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posted

Stingy wrote:

Hm...

[Normal]
00:03:795 (4) - Flip this with CTRL+H. intentional
00:13:458 (3,2) - I don't like the way these touch. there's only so much space you can move these to not touch. fixed anyways
00:24:409 (4,1) - This blanket is a tad bit tight on the bottom. fixed?? i think??
00:26:986 (3) - Flip this with CRTL+H. intentional
01:03:591 (3) - Flip this with CTRL+H. sure
01:08:100 (2,4) - Stack? i've already tried lel it's unstacked for a reason
01:16:475 (3,1) - 1's blanket is a little too tight. this wasn't going to be permanent but since i'm here fixed i guess lol


Thanks for the mod~
Will update in a bit. Updated !
10/10 would m4m again
posted
Hi, from in-game request
General
  1. Change the source to シリアルエクスペリメンツレイン and put Serial Experiments Lain in the tags instead
  2. I'm not a timing expert but are you sure the decimal numbers in the BPM are necessary? It's really rare for songs to have a BPM with decimal numbers so you should check that
nubery's Easy
  1. Easy diffs are mapped with 1/1 Beat Snap Divisor only, so this diff looks more like a Normal diff to me so maybe make another Easy diff or nerf that diff if you want to rank it
  2. 00:12:814 (2,3) - You could blanket both sliders with 00:12:170 (1) - 's sliderend for symmetry/aesthetics (a bit like you did here 00:35:038 (1,2,3) - but you'll need to push 00:12:814 (2) - a bit higher and more on the left for that tho)
  3. 00:20:544 (2,1) - Those kind of shape are not really necessary in a "Easy" diff (or even Normal imo) and they might confuse the beginner a bit since they are kinda weird and they are the only shape like that in the entire diff but maybe you can do something like that https://osu.ppy.sh/ss/6373923 or another shape idk it's up to you but keep it simple
  4. 00:32:784 (1) - Nazi but it would be way prettier if the beginning and the end of the slider were parallel http://prntscr.com/cx3w18
  5. 00:37:937 (1) - Fix stack with 00:36:005 (2) -
Normal
  1. 00:00:289 (1,3,1) - That confusing overlap could be easily avoided if you put 00:00:289 (1) - like this https://osu.ppy.sh/ss/6374034
  2. 00:12:009 (4) - 1/4s are not allowed in Normal diffs so here this diff looks more like an "Advanced" diff or something to me so maybe you could rename Easy to Normal and this diff to Advanced
  3. 01:11:321 (1,2) - I don't suggest you to map those drum sounds since they are kinda weird tbh, I don't even know if they are 1/6s, 1/4s, 1/8s or something else lol maybe just make one long slider or something to cover it instead
Nice map, maybe you could try to add the video too
Good luck! ;)
posted

Shyotamaze wrote:

Hi, from in-game request
nubery's Easy
  1. Easy diffs are mapped with 1/1 Beat Snap Divisor only, so this diff looks more like a Normal diff to me so maybe make another Easy diff or nerf that diff if you want to rank it It's fine. The song is low bpm so my 1/2 93 bpm rhythms are effectively 1/1 186 bpm.
  2. 00:12:814 (2,3) - You could blanket both sliders with 00:12:170 (1) - 's sliderend for symmetry/aesthetics (a bit like you did here 00:35:038 (1,2,3) - but you'll need to push 00:12:814 (2) - a bit higher and more on the left for that tho) umm, good but I like my current aesthetic better.
  3. 00:20:544 (2,1) - Those kind of shape are not really necessary in a "Easy" diff (or even Normal imo) and they might confuse the beginner a bit since they are kinda weird and they are the only shape like that in the entire diff but maybe you can do something like that https://osu.ppy.sh/ss/6373923 or another shape idk it's up to you but keep it simple This part of the song has a drastic change in rhythm. I want to convey that with the change in polarity, and in order to make the transition in polarity more obvious, I chose to use slider shapes that stood out aesthetically.
  4. 00:32:784 (1) - Nazi but it would be way prettier if the beginning and the end of the slider were parallel http://prntscr.com/cx3w18 Maybe. Currently I prefer the movement of what I have right now
  5. 00:37:937 (1) - Fix stack with 00:36:005 (2) -
fixed
[/notice]
Nice map, maybe you could try to add the video too
Good luck! ;)


Thanks for the mod!

I'll link code later
posted
@Shyotamaze took a closer look and I agree with you. Tried making it more parallel


box
osu file format v14

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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:bôa
Creator:Renigar
Version:nubery's Easy
Source:Serial Experiments Lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery
BeatmapID:1107298
BeatmapSetID:466758

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35,235,30207,6,0,L|19:136,1,87.5,2|0,0:0|0:0,0:0:0:0:
85,89,30851,1,8,0:0:0:0:
168,114,31173,2,0,B|221:128|221:128|276:113|363:92,2,175,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,201,32784,6,0,B|221:215|221:215|283:198|283:198|357:213,1,175,6|8,0:3|0:0,0:0:0:0:
349,295,33750,1,0,0:0:0:0:
420,243,34072,2,0,P|431:195|436:132,1,87.5
381,88,34716,1,8,0:0:0:0:
307,135,35038,6,0,B|257:136|222:108|222:108|212:155|165:184,1,175,2|0,0:3|0:0,0:0:0:0:
244,229,36005,2,0,P|198:260|146:252,1,87.5,8|0,0:0|0:0,0:0:0:0:
98,210,36649,2,0,P|94:155|120:111,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
177,175,37615,1,2,0:3:0:0:
244,229,37937,6,0,B|304:253|304:253|409:210,1,175,4|8,0:3|0:0,0:0:0:0:
365,135,38904,1,0,0:0:0:0:
285,97,39226,2,0,P|222:93|179:111,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
365,135,40192,5,4,0:0:0:0:
95,257,41689,6,0,P|135:279|196:278,1,87.5,0|0,0:3|0:0,0:0:0:0:
255,245,42333,1,8,0:0:0:0:
423,199,42977,2,0,L|527:186,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
255,245,44265,6,0,P|210:253|152:233,1,87.5
106,184,44909,1,8,0:0:0:0:
270,124,45554,2,0,L|374:111,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
108,55,46842,5,4,0:0:0:0:
256,192,52640,12,0,57149,0:0:0:0:
394,103,59726,6,0,P|447:105|481:127,2,87.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
342,173,60692,2,0,L|241:157,1,87.5,8|8,0:0|0:0,0:0:0:0:
184,108,61336,1,8,0:0:0:0:
145,186,61658,2,0,L|130:288,1,87.5,8|0,0:0|0:0,0:0:0:0:
78,342,62303,6,0,B|57:147,1,175,6|8,0:3|0:0,0:0:0:0:
114,99,63269,1,0,0:0:0:0:
201,103,63591,2,0,P|264:124|282:147,1,87.5
267,225,64235,1,8,0:0:0:0:
300,305,64557,6,0,P|363:333|467:287,1,175,2|0,0:3|0:0,0:0:0:0:
482,213,65524,2,0,L|471:98,1,87.5,8|0,0:0|0:0,0:0:0:0:
395,86,66168,2,0,L|409:-23,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,164,67134,1,2,0:3:0:0:
298,98,67456,6,0,P|229:90|160:163,1,175,4|8,0:3|0:0,0:0:0:0:
88,211,68422,1,0,0:0:0:0:
120,292,68745,2,0,L|228:284,1,87.5,2|2,0:3|0:3,0:0:0:0:
277,337,69389,1,10,0:0:0:0:
355,298,69711,6,0,P|414:224|380:121,1,175,2|0,0:3|0:0,0:0:0:0:
315,151,70677,1,8,0:0:0:0:
272,74,70999,2,0,P|172:64|97:127,2,175,2|2|2,0:0|0:0|0:0,0:0:0:0:
299,157,72610,6,0,B|287:221|287:221|302:275|302:275|294:333,1,175,6|8,0:3|0:0,0:0:0:0:
214,290,73576,1,0,0:0:0:0:
130,267,73898,2,0,B|127:358,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
157,182,74864,6,0,P|235:133|331:192,1,175,2|0,0:3|0:0,0:0:0:0:
368,221,75831,2,0,P|423:210|456:173,1,87.5,8|0,0:0|0:0,0:0:0:0:
439,102,76475,2,0,L|433:2,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,120,77441,1,2,0:3:0:0:
281,68,77763,6,0,B|228:42|228:42|98:110,2,175,4|8|10,0:3|0:0|0:0,0:0:0:0:
256,152,79374,1,10,0:0:0:0:
325,205,79696,1,10,0:0:0:0:
388,147,80018,1,14,0:0:0:0:
256,192,80340,12,0,82917,0:0:0:0:
posted

Shyotamaze wrote:

Hi, from in-game request
General
  1. Change the source to シリアルエクスペリメンツレイン and put Serial Experiments Lain in the tags instead i don't really think so since from what i can collect, serial experiments lain is the official name of the anime while the japanese name is more of a given title. i'll ask someone about this though so not entirely denied
  2. I'm not a timing expert but are you sure the decimal numbers in the BPM are necessary? It's really rare for songs to have a BPM with decimal numbers so you should check that i have tried literally everything and i know the timing of the song itself is weird. but really if the song's timing sounds fine, is it really a problem? i might ask someone later
Normal
  1. 00:00:289 (1,3,1) - That confusing overlap could be easily avoided if you put 00:00:289 (1) - like this https://osu.ppy.sh/ss/6374034 idk how i didn't try this before thanks
  2. 00:12:009 (4) - 1/4s are not allowed in Normal diffs so here this diff looks more like an "Advanced" diff or something to me so maybe you could rename Easy to Normal and this diff to Advanced no and no,, this song lives and breathes 1/4 rhythms it'd be a crime to not use them in this song
  3. 01:11:321 (1,2) - I don't suggest you to map those drum sounds since they are kinda weird tbh, I don't even know if they are 1/6s, 1/4s, 1/8s or something else lol maybe just make one long slider or something to cover it instead talked a bit with you irc about this and i can agree; fixed
Nice map, maybe you could try to add the video too prob not ;w;
Good luck! ;)asfddfadsafgfa sdy thanks i'll need it


updated
posted

M4M stuff yay

Normal


00:12:009 (4,1) - Don't stack
00:16:679 (3) - I don't know what this thing is but I think you should move this slider up.

00:31:495 (2) - Fix this slider, I would recommend to copy this and rotate 00:30:851 (1) -
00:33:750 (2) - Move up? same problem as 00:16:679 (3) -
00:41:081 (2) - Add circle
Nice difficulty, I can't see anything more to fix

nubery's Easy


SV is too high, i would recommend 1x
00:20:544 (2,1) - I'm not sure beginners would be able to play this.
00:41:081 (2) - Add circle to the hi hat since you are mapping the drums here 00:39:226 (3,1) -
00:42:655 (3) - same ^
00:43:943 (5) - same again ^
00:45:232 (3) - same ^
00:46:520 (5) - same ^
00:46:842 (1) - Why break?
Sorry for l8 mod... good luck with your beatmap!
posted

Planecakes wrote:

nubery's Easy


SV is too high, i would recommend 1x It's fine. The song is mapped like double bpm, thus it's the same as using 0.875 for 186bpm. 1x would be excruciatingly slow.
00:20:544 (2,1) - I'm not sure beginners would be able to play this. idk. I tried making the polarity change very clear with NC and slider shape. I'd like to keep this as long as it's not unrankable.
00:41:081 (2) - Add circle to the hi hat since you are mapping the drums here 00:39:226 (3,1) - I'd like to keep this part simple. I just want to map to what sounds I feel are the most important here.
00:42:655 (3) - same ^
00:43:943 (5) - same again ^
00:45:232 (3) - same ^
00:46:520 (5) - same ^
00:46:842 (1) - Why break? why not?


no changes, but thanks for mod
posted

Planecakes wrote:

M4M stuff yay

Normal


00:12:009 (4,1) - Don't stack this is fine tbh /: not stacking would be way too hard for a normal
00:16:679 (3) - I don't know what this thing is but I think you should move this slider up. sure thing yo iddidn't know what to do for it so i jus

00:31:495 (2) - Fix this slider, I would recommend to copy this and rotate 00:30:851 (1) - kinda intentional but fiddled around with the things and now it's fixed
00:33:750 (2) - Move up? same problem as 00:16:679 (3) - i knew i was gonna get complaints about this lma,
00:41:081 (2) - Add circle doesn't fit in my original scope
Nice difficulty, I can't see anything more to fix
Sorry for l8 mod... good luck with your beatmap! hgjgkjghjgjgjkcfdsa


did i reply to this i think i forgot to so here's my reply shoutout to my boy diran
updAte
posted

Hey, just a quick check :v

[Easy]
  1. 00:00:289 (1,2) - You should start with a 1/1 slider (white tick to white tick) instead to give an easy start to beginners. Right now you have the same density as the Normal diff, which is not good imo.
  2. 00:21:349 (1,2) - Flow feels a bit awkward here imo. The movement from the tail of slider (1) to circle (2) feels a bit forced because slider (1) is going upwards and the circle is down. I would recommend placing your circle around x140 y80, and yeah, you would have to rearrange some stuff after that bc of the spacing. On a second note, I'm not a fan of these slider shapes (00:20:544 (2,1) - ), they just don't look appealing to me, but that's just me~
  3. 01:19:398 (2,3,4) - I believe you used three 1/2 circles in a row to emphasize those strong vocals, which is a good way of thinking; however, I think these may be more challenging than usual from the rest of the diff, since this is the only part that you decided t do such thing, there shouldn't be difficulty spikes like this on low difficulties~


[Normal]
  1. 00:01:863 (1) - It would flow better if you make the curve the opposite side, like this. The movement will just feel more natural since it would be pointing to the next slider~
  2. 00:22:477 (1) - In this slider head you have a finish hitsound, which fits, BUT feels somehow incomplete since there's also another sound going on in the song. Here's my recommendation~ Select the slider's head where you applied the hitsound, then go to the sampleset boxes while you have the note selected, and select "Normal" in the additions box, like this. Listen to the effect that creates! I think it fits better since there's a Normal-like finish hitosoud in the song. You can also apply this in similar places \:3/ And don't forget it would also be good to do it in the easy diff~


That's all for now, I may come back some other day. For now, keep getting mods to polish your set, good luck! ^^
posted

ezek wrote:


Hey, just a quick check :v

[Normal]
  1. 00:01:863 (1) - It would flow better if you make the curve the opposite side, like this. The movement will just feel more natural since it would be pointing to the next slider~ i was going to fix this in the sv change update but holy i forgot to wtf is wrong with me
  2. 00:22:477 (1) - In this slider head you have a finish hitsound, which fits, BUT feels somehow incomplete since there's also another sound going on in the song. Here's my recommendation~ Select the slider's head where you applied the hitsound, then go to the sampleset boxes while you have the note selected, and select "Normal" in the additions box, like this. Listen to the effect that creates! I think it fits better since there's a Normal-like finish hitosoud in the song. You can also apply this in similar places \:3/ And don't forget it would also be good to do it in the easy diff~sure boyo i know how to use additions and samplesets tho //:


That's all for now, I may come back some other day. For now, keep getting mods to polish your set, good luck! ^^ dasfasdfsdfasdvgfas

thanks a lot !!!
waiting for nubery's response
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