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boa - duvet TV sized

posted
Total Posts
169
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Topic Starter
Renumi
that was fast
Mir
that was okward
Ancelysia
goddamnit Mir
Topic Starter
Renumi

iiOkward wrote:

goddamnit Mir
Nevo
osu!
2017-02-12 13:29 Nevo: i legit
2017-02-12 13:29 Nevo: wanted to gd
2017-02-12 13:29 Nevo: but its to slow
2017-02-12 13:29 Nevo: :(
2017-02-12 13:29 Renumi: oh LOL
2017-02-12 13:29 Renumi: rip :(
2017-02-12 13:30 Nevo: yeah i cant mod this
2017-02-12 13:31 Nevo: i see nothing wrong
2017-02-12 13:31 and i cant mod under 4 *
2017-02-12 13:31 Renumi: oh god lmao
2017-02-12 13:31 Renumi: please anything helps
2017-02-12 13:31 Nevo: 01:16:322 (5) - this could have better blanket
2017-02-12 13:31 Renumi: which diff son
2017-02-12 13:31 Nevo: insne
2017-02-12 13:31 Nevo: 01:20:187 (1) - not snapped
2017-02-12 13:32 Nevo: i dont think you need that note after break
2017-02-12 13:32 Renumi: tis a mistake
2017-02-12 13:33 Nevo: owo
Topic Starter
Renumi
did the things
Mir
could this be


















the revival?
sammish
+1 kds, good luck












edit:
sammish's lost it all
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Artist:boa
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Creator:Renumi
Version:sammish's lost it all
Source:serial experiments lain
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Togetic
rip my EDGE mapping after the last spinner
polka
WIP
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Combo2 : 159,80,0
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Combo4 : 0,128,0
SliderBorder : 249,242,236
SliderTrackOverride : 217,179,140

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Topic Starter
Renumi
polkamocha's the best
Mir
rip mir's insane

it won't be missed d

rank this you fuck it's been in grave for long enough
Est-
insane

00:17:806 (2,5) - fix blanket

no kd thx
Topic Starter
Renumi

Mir wrote:

rip mir's insane

it won't be missed d

rank this you fuck it's been in grave for long enough
recheck if you want it ranked so badl,,,,,
winkwinknudgenudge
Mir
alright.
Mir
Recheck as suggested.

Polka's diff needs updated tags and Renbery's Beginner has an offscreen object at 01:17:771 (1) - (it's like a few pixels but is still offscreen.)

Skipped lower diffs because nubery is KIA.

[ Normal]
  1. 00:05:728 (3,4,5) - Shouldn't this be a repeat like 00:08:304 (3) and all the others?
  2. 00:20:222 (4,5,6) - Triples in a normal... I mean bpm is low but this is a lot of click strain for sounds that aren't strong. This is a Hard+ level of rhythm complexity and tbh I recommend changing these all to something else.
  3. 00:30:851 (1) - I don't think this needs a drum clap on the end.
  4. 00:32:784 (1,2,3,4,5) - This rhythm isn't as good as 00:35:038 (1,2,3,4,5,6) - imo. In the latter the 4,5,6 are emphasized more due to different clicking, but in the former they're all just... circles.. and there's no differentiation of rhythm.
  5. 00:37:615 (1) - Small visual thing but it looks like the end of this is like a stub, could you make the red point closer to the start? Would look better imo.
  6. 01:01:022 (1,2,3,4,1) - Could really tidy up this pentagon.
  7. 01:04:565 (1,2,3) - Could improve visual distance by moving 2 a bit.

[ Mk's Hard]
  1. 00:00:611 (2) - DS is noticeably different with the previous and next objects. Is this intentional?
  2. 00:16:035 (4,5) - Make these the same shape? The coupling here is kind of weird because they're curved so slightly it's not noticeable.
  3. 00:19:900 (1,2) - Unforgivable pixel overlap. :c
  4. 01:09:075 (5) - Spaced less than 01:08:591 (3) - but larger timeline gap. Might want to consider moving 3 closer and 5 further away so this difference is noticeable.
  5. 01:17:610 (4) - This is overmapped and there's no drum here. The former three have sounds, though. I suggest making 3 a slider.
  6. 01:19:060 (4,5,6,1) - Pattern could be tidied up a bit.

[ Polka's Meme]
  1. 00:05:728 (5,6,7) - This flow is very awkward to play because of the angle of 6. If anything I'd expect flow like this for 00:06:372 (7,8,1) - because of the downbeat but where it is now feels much more awkward than it has to be. There's nothing in the song too important to emphasize like that either.
  2. 00:11:847 (9,10) - Claps aren't in the music, so these don't really have to be hitsounded with claps either. Same for 00:19:578 (9,10) - and the rest.
  3. 00:20:544 (3,4,5,6,7,8) - Feels weird that this whole combo follows the vocals but it skips the vocal on 00:20:705 - for some reason. Could make a repeat or something if you want the held effect.
  4. 00:30:207 (1) - Wow this is a massive jump from a circle for this difficulty. I would really recommend nerfing this as there haven't been any jumps of this intensity anywhere else for stronger sounds even. 3.47x lol.
  5. 00:32:140 (1,1) - One pixel though.. :c
  6. 00:34:072 (4) - Again this is really big but more justified. I would recommend staying under 3x DS for jumps because these are almost half-screen jumps in a Hyper diff..
  7. 01:11:544 (2,3,4,5,6,7,8,9,10,11) - For something not even an insane level this stream is way too long imo. Throw some repeats in there or something because you only used one triple in the map and now you throw in an 11-note stream. It's completely out of place difficulty-element wise.

[ Insane]
  1. 00:09:915 (3) - This doesn't have any special sound on it so I don't understand why it has more emphasis than anything else in these jumps.
  2. 00:24:248 (6) - Suddenly skipping the snare after having mapped it the entire intro. Do a repeat or something to capture it?
  3. 01:03:921 (1,1) - 1/4 gap is kind of unfair to be honest.. it's really hard to not miss the slider end of the previous 1.
  4. 01:11:329 (1,2,3,1) - Really high spacing to be honest, even for an insane level. Spaced stream with sharp angles after it isn't easy to play. Maybe nerf the spacing or change the shape to be more smooth. Seems like a really big difficulty spike.
Intro until 00:32:784 - seems like the notes are so cramped up together and don't require much effort to move into hitting any of them. Not to mention they're placed in a way that looks very messy both in-game and in editor. Moreso in the editor, obviously, but I recommend cleaning it up and avoiding things like 00:13:941 (7,8,9,10,1,2,3,4,5) - where on the 1 the music changes into another verse but you're still cramped up in the same place as the previous combo/verse and there's no emphasis on movement at all. This persists for most of the intro and it would take a bit of repositioning if not remapping to fix this really cluttered placement because atm it feels very stale and boring to play.

[ grumd's Virtual Reality]
  1. 00:41:073 (1) - Unsnapped slider end.
  2. 00:02:346 (2,3) - Putting massive emphasis on the snare but dropping that emphasis right after on 00:03:473 (7,8,9). Lower spacing of 3 because you never emphasize the snare this hard in the intro for the rest of it.
  3. 00:28:596 (5,6) - Never used an extended slider before here with similar sounds on these notes. It's kind of inconsistent because it's never used again, so I would suggest changing it to 1/2. It also skips a very noticeable guitar strum on 00:28:757 and imo extended sliders shouldn't skip important beats like that since players like to at least end a slider on something.
  4. 00:38:259 (2,3) - Ctrl+G this rhythm to make stronger sounds clickable like the snare and to get the actual held vocal on 00:38:259.
  5. 01:03:599 (1,2,3) - Could improve visual distance here, 3 is noticeable further away.
  6. 01:14:872 (1,2) - This is never done anywhere else, and for such an anti-jump to be introduced at the end of the map makes no sense structurally. I recommend removing this or using it in other similar instances like 01:04:565 (1,2,3).
  7. 01:22:912 (2) - Could NC this because the slow follow point is really distracting.
The major issue I have with this diff that I saved for last is how it ignores the song in favor of massive pp jump sections that don't follow anything in particular and seem like they just "exist" for example 01:04:565 (1,2,3,4,5,6,7,8,9,10,11,1) - and 00:35:360 (2,3,4,5) - which both map massive jumps over what is actually a long held note for both instruments and vocals. The only constant beat are hihats that do not deserve such massive jumps that are equivalent to that of the jump spacing you used for vocals and guitar and whatever else you mapped to. 00:41:556 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,1) - This entire section ignores all triples you've been mapping before for the sake of pp jumps and comfortable flow. I get that the singer is singing a long and powerful held note but that doesn't mean you should just discard the rhythm you were mapping before completely. What you could do is at least put kicksliders or something if you want to keep the singletapping. 01:00:378 (1,2,3,4,5,6,7,8,9) - The first 3 sliders are following the bass I think it is, which is nice, but then that nice rhythm is discarded for more pp jumps that go over the same sounds that are still being played. It's really awkward when a noticeable sound you're tapping to continues on and the mapper discards following it for something else that isn't nearly as powerful but is spaced higher. Even then, the singer decreases in intensity yet the jumps are all statically high spacing. 01:07:464 (1,2,3,4,5,6,7,1) - This is following some different things in the song and prioritizes a certain rhythm (drums) but right before it you get 01:05:048 (4,5,6,7,8,9,10,11,1) - more pp jumps that don't follow anything mapped to essentially the same phrase.

My point is this diff is clearly mapped for PP exclusively and disregards the song majorly in important sections to accomplish that. I think you could definitely add more sliders in the map and to actually follow distinct notes instead of putting in massive 11-note jump sections where there is clearly more interesting stuff going on in the song that could be prioritized through using sliders.

Good luck.

I did my recheck, now rank it.
Sorose

Mir wrote:

Skipped lower diffs because nubery is KIA.
nubery is alive lol
Mir
o he was dead when i last talked to him but whatever low diffs are easily rankable and renumi has a tomppabeats set so he knows what he's doing
Topic Starter
Renumi

Mir wrote:

o he was dead when i last talked to him but whatever low diffs are easily rankable and renumi has a tomppabeats set so he knows what he's doing
i can't tell if you're memeing me or-
Mir

Renumi wrote:

Mir wrote:

o he was dead when i last talked to him but whatever low diffs are easily rankable and renumi has a tomppabeats set so he knows what he's doing
i can't tell if you're memeing me or-
i swear it's a meme don't hurt me ily
Topic Starter
Renumi

Mir wrote:

Recheck as suggested.

Polka's diff needs updated tags and Renbery's Beginner has an offscreen object at 01:17:771 (1) - (it's like a few pixels but is still offscreen.) polka still needs to apply the mod, but added tags just in case, also did some things on the beginner diff so that the pixel is in the playfield (also changed some slider shapes holy moly what was i thinking).

Skipped lower diffs because nubery is KIA.

[ Normal]
  1. 00:05:728 (3,4,5) - Shouldn't this be a repeat like 00:08:304 (3) and all the others? no held note that warrants a repeat
  2. 00:20:222 (4,5,6) - Triples in a normal... I mean bpm is low but this is a lot of click strain for sounds that aren't strong. This is a Hard+ level of rhythm complexity and tbh I recommend changing these all to something else. i think grumd gave me his reasoning on why i should change to that, something about giving players more of a "heads up" to the rhythm change. i think his irc mod post a few posts back on this thread mentions just that; looking back at it now though, i can see why that's not a good idea at all lol, thanks
  3. 00:30:851 (1) - I don't think this needs a drum clap on the end. whistle'd
  4. 00:32:784 (1,2,3,4,5) - This rhythm isn't as good as 00:35:038 (1,2,3,4,5,6) - imo. In the latter the 4,5,6 are emphasized more due to different clicking, but in the former they're all just... circles.. and there's no differentiation of rhythm. i think i fixed it, but keep in mind that the first slider in that section (kiai) starts in a white tick, then goes to the red tick to keep vocal mapping, so i couldn't do 100% what you wanted here, that or i misunderstood your point with flying colours >.<
  5. 00:37:615 (1) - Small visual thing but it looks like the end of this is like a stub, could you make the red point closer to the start? Would look better imo. was redoing some of the slider shapes and i fixed this before reading your suggestion lol ;w;
  6. 01:01:022 (1,2,3,4,1) - Could really tidy up this pentagon. i think i did what you wanted? picture/visual representation of what you mean would help fadfs
  7. 01:04:565 (1,2,3) - Could improve visual distance by moving 2 a bit. redid some sliders before doing your thing but i think i did what you asked

I did my recheck, now rank it. you scare me sometimes, thanks a lot mir aaaaaaah
everyone still needs to check their own respective diffs, and i'll give mk around 5 days to respond to his mod, or else i'll have to for the sake of pushing the map forward, seeing as how he hasn't logged in like around 3 months or so
thanks a lot!!
polka

Mir wrote:

[ Polka's Meme]
  1. 00:05:728 (5,6,7) - This flow is very awkward to play because of the angle of 6. If anything I'd expect flow like this for 00:06:372 (7,8,1) - because of the downbeat but where it is now feels much more awkward than it has to be. There's nothing in the song too important to emphasize like that either. :arrow: Vocals seemed more intense there, so broke flow for emphasis. Plus it's kind of my style to have straight angles sliders end away from the start of curved sliders I guess?
  2. 00:11:847 (9,10) - Claps aren't in the music, so these don't really have to be hitsounded with claps either. Same for 00:19:578 (9,10) - and the rest. :arrow: Adds a little bit of... flAVor to the map if you will.
  3. 00:20:544 (3,4,5,6,7,8) - Feels weird that this whole combo follows the vocals but it skips the vocal on 00:20:705 - for some reason. Could make a repeat or something if you want the held effect. :arrow: The vocals don't become intense enough to be mapped until about 00:21:027 (4) -. That vocal I skipped was so minor it really doesnt make a difference whether its mapped or not.
  4. 00:30:207 (1) - Wow this is a massive jump from a circle for this difficulty. I would really recommend nerfing this as there haven't been any jumps of this intensity anywhere else for stronger sounds even. 3.47x lol. :arrow: Well it's not a circle to circle jump so DS doesnt really measure how intense the jump is. Nerfed I think.
  5. 00:32:140 (1,1) - One pixel though.. :c :arrow: I think its more like 3 or 4 but ya
  6. 00:34:072 (4) - Again this is really big but more justified. I would recommend staying under 3x DS for jumps because these are almost half-screen jumps in a Hyper diff.. :arrow: Having this be a repeat slider, it gives more recovery. Further more, the jump is justified because it is A) the chorus, B) an intense part of the music and C) all of the above \:D/
  7. 01:11:544 (2,3,4,5,6,7,8,9,10,11) - For something not even an insane level this stream is way too long imo. Throw some repeats in there or something because you only used one triple in the map and now you throw in an 11-note stream. It's completely out of place difficulty-element wise. :arrow: The stream speed is slow and hard is identified as a difficulty with 1/2 patterns and introductory 1/4th patterns. Insane is justified as far apart 1/2 patterns and common 1/4 patterns. Therefor the inbetween would be mild 1/2 patterns with intermediate 1/4 patterns, which imo, is exactly what this is
Sorry to shoot you down I still love you.
Mir

PolkaMocha wrote:

Mir wrote:

[ Polka's Meme]
  1. 01:11:544 (2,3,4,5,6,7,8,9,10,11) - For something not even an insane level this stream is way too long imo. Throw some repeats in there or something because you only used one triple in the map and now you throw in an 11-note stream. It's completely out of place difficulty-element wise. :arrow: The stream speed is slow and hard is identified as a difficulty with 1/2 patterns and introductory 1/4th patterns. Insane is justified as far apart 1/2 patterns and common 1/4 patterns. Therefor the inbetween would be mild 1/2 patterns with intermediate 1/4 patterns, which imo, is exactly what this is
Sorry to shoot you down I still love you.
On this point, while yes I do agree there should be intermediate 1/4, my point was more this is more like the only 1/4 you use. It's very sudden and considering you only used one triple in the map prior it's like... really sudden to have such a long stream. I think making more triples would help this more to give the player an idea of "hey this map will use some 1/4 in it so be prepared" but atm it doesn't really do that until the end where it's too late.

Is this even 1/4 :thinking:, well whatever it is I think you get my point. :3
Est-
rank this already sMH
polka

Mir wrote:

On this point, while yes I do agree there should be intermediate 1/4, my point was more this is more like the only 1/4 you use. It's very sudden and considering you only used one triple in the map prior it's like... really sudden to have such a long stream. I think making more triples would help this more to give the player an idea of "hey this map will use some 1/4 in it so be prepared" but atm it doesn't really do that until the end where it's too late.

Is this even 1/4 :thinking:, well whatever it is I think you get my point. :3
Oh no I understand your point! It's 1/3 I believe. Also, it's very slow and the DS is heavily reduced, so while yes, it's kind of a surprise, it's not an earth shattering one, and I think players should be okay.
Mir

PolkaMocha wrote:

Mir wrote:

On this point, while yes I do agree there should be intermediate 1/4, my point was more this is more like the only 1/4 you use. It's very sudden and considering you only used one triple in the map prior it's like... really sudden to have such a long stream. I think making more triples would help this more to give the player an idea of "hey this map will use some 1/4 in it so be prepared" but atm it doesn't really do that until the end where it's too late.

Is this even 1/4 :thinking:, well whatever it is I think you get my point. :3
Oh no I understand your point! It's 1/3 I believe. Also, it's very slow and the DS is heavily reduced, so while yes, it's kind of a surprise, it's not an earth shattering one, and I think players should be okay.
If you say so.~

REN-CHAN RANK IT PLEASE
Topic Starter
Renumi
d
LowAccuracySS

Hello from the Queue! Thanks for posting :)


[ Mk's Hard]
Compose
  1. 00:02:829 (3) - ctrl+g?
  2. 00:07:660 (2) - ^
  3. 00:13:297 (3) - ^
  4. 00:15:874 (3) - Stack on (4)?
  5. 00:24:731 (7) - Rotate by 25 degrees so that you can semi-blanket with (1)
  6. 00:30:851 (2) - ctrl+g?
  7. 00:34:716 (7) - I think it would be better to stack on (1)
  8. 00:56:191 (3,4) - stack on (5)?
  9. 01:03:921 (5) - ctrl+g?
  10. 01:16:805 (5) - ^

Seriously, that's all I could find. Insane is extremely well done and this whole set seems ready in my eyes. Go go go!
Topic Starter
Renumi
added mir's insane and tried to fix some of the issues on mk's mod on my behalf, seeing as how he's super afk atm
thanks for the mods;; know that i fixed mostly everything for the most part since i applied things that made sense to me, while also trying to keep mk's desired idea in mind as best as i could
removed insane for fdas reasons

mir

Mir wrote:

Recheck as suggested.
[ Mk's Hard]
  1. 00:00:611 (2) - DS is noticeably different with the previous and next objects. Is this intentional? :arrow: i'll assume that's the case here, if not then eeee kinda illogical
  2. 00:16:035 (4,5) - Make these the same shape? The coupling here is kind of weird because they're curved so slightly it's not noticeable. :arrow: preeeetty nazi
  3. 00:19:900 (1,2) - Unforgivable pixel overlap. :c :arrow: :c
  4. 01:09:075 (5) - Spaced less than 01:08:591 (3) - but larger timeline gap. Might want to consider moving 3 closer and 5 further away so this difference is noticeable. :arrow: agree :d
  5. 01:17:610 (4) - This is overmapped and there's no drum here. The former three have sounds, though. I suggest making 3 a slider. :arrow: does sound remotely better
  6. 01:19:060 (4,5,6,1) - Pattern could be tidied up a bit. :arrow: right >>

space chan

[ Space ] wrote:

[ Mk's Hard]
Compose
  1. 00:02:829 (3) - ctrl+g? :arrow: pattern so i think so??
  2. 00:07:660 (2) - ^
  3. 00:13:297 (3) - ^
  4. 00:15:874 (3) - Stack on (4)? :arrow: emphasis would be down to the ground
  5. 00:24:731 (7) - Rotate by 25 degrees so that you can semi-blanket with (1) :arrow: good ide
  6. 00:30:851 (2) - ctrl+g? :arrow: eeeeee
  7. 00:34:716 (7) - I think it would be better to stack on (1) :arrow: i'd rather leave as is to not mess toooooo much with the diff
  8. 00:56:191 (3,4) - stack on (5)? :arrow: the emphasis would be lost rip
  9. 01:03:921 (5) - ctrl+g? :arrow: aaaaaaa sure
  10. 01:16:805 (5) - ^
[/notice]

Seriously, that's all I could find. Insane is extremely well done and this whole set seems ready in my eyes. Go go go! i mostly applied ctrl+g suggestions since mk did this quite frequently in the start of the map so i hope it's fine >.<
thanks for modding and your words, space!
aaa hopefully it's alright
grumd
Oh hey! Are you close to ranking this? I'm so sorry I didn't check the mods on my diff, sorry I'm not very active in osu lately.

If you're not close to ranking then I could check all the mods and apply them to my diff. If you're gonna rank it soon and my diff will mess with it, leave it out.
Est-
d xd
Topic Starter
Renumi

grumd wrote:

Oh hey! Are you close to ranking this? I'm so sorry I didn't check the mods on my diff, sorry I'm not very active in osu lately.

If you're not close to ranking then I could check all the mods and apply them to my diff. If you're gonna rank it soon and my diff will mess with it, leave it out.
Hey, thanks for following up on that; and to reply to your proposal: I'd think that we're pretty close to ranking this, meaning that I'd need to leave your diff outside the map :<
However, I really do appreciate you making a difficulty for the song regardless, and while I hate to be the bearer of bad news, it is how it is. Sorry-- ;w;
grumd
No problems, I know I'm not active enough in this game to keep up with usual speed of ranking a map :p My fault to be so slow! Good luck with ranking :)
Bluekrait
Renumi's #modhelp mod

[Renbery's Beginner]
  1. 00:55:225 (3,1) - Others might peg you for this, I think it's super minor, but this is the only part where your difficulty strays to 1.11 vs ~1.0 for all other parts of the song.
[nubery's Easy]
  1. 01:00:700 (1) - Remove NC (vocal starts ~midway through green combo, but it's a faint lead in so I don't think it's enough to warrant NC)
  2. 01:20:026 (1) - ^ (this one's optional because I can see why you NC'd here)
[Normal]
  1. 00:20:222 (4,5,1) - Start NC on 4
  2. 00:46:850 (1) - I recommend to move this 5% volume inherit point back a tick because spinners have a hitsound at their ends and there is an audible drumbeat where this spinner finishes.
  3. 00:54:902 (3) - NC
  4. 01:01:022 (1) - Remove NC
  5. 01:19:060 (1) - ^ (if you removed the previous one, otherwise leave it)
[Mk's Hard]
  1. 00:02:507 (2,3) - Fix blanket
  2. 00:07:982 (3) - I think removing the repeat part of this slider, so it just becomes a normal 1/2, fits the music better.
  3. 00:13:780 (4,5) - Fix blanket
  4. 00:17:162 (7,1) - ^
  5. 00:24:731 (7,1) - ^
  6. 00:37:776 (8,1) - Consider lowering DS on this jump to ~2.3. It's a pretty huge difficulty spike.
  7. 00:39:548 (4,1) - Fix blanket
  8. 00:47:977 (3,4,5) - Ctrl G on timeline (so it should be circle slider slider vs slider slider circle) because starting sliders on blue ticks can be trippy for Hard difficulties.
  9. 00:57:801 (1,2) - Blanket?
  10. 01:07:303 (9,1) - Consider decreasing DS to match 01:07:142 (8,9)
  11. 01:17:127 (1,2,3) - This felt a bit weird for me to play. Consider combining into one reverse slider that ends on 01:17:449 Also remove NC.
[Polka's Big Neck Hyper]
  1. 00:00:289 (1) - Unrankable slider (path cannot be determined on first glance)
  2. 00:06:372 (7) - Ctrl G, I think this plays better with the pattern you created with the previous two sliders.
  3. 00:06:855 (8) - Stack on 00:04:439 (1) if you went with above suggestion.
  4. 00:32:140 (1,1) - Slider bodies are a bit too close:

    Either overlap them more or don't overlap them at all.
  5. 00:35:038 (5) - NC
  6. 01:14:872 (5) - ^
[Mir's Insane]
  1. 00:05:406 (4,1,2) - Try slider slider circle instead to match vocals. 00:07:982 (4,1,2) - circle slider slider fits better in these parts because the vocal isn't adding anything. So by alternating slider slider circle and circle slider slider in these respective parts, you can create some nice variation!
  2. 00:10:559 (4,1,2) - ^
  3. 00:15:713 (4,1,2) - ^
  4. 00:16:679 (4,5) - Fix blanket
  5. 00:52:004 (1) - hithistle is jarring >.<
  6. 01:03:518 (4,1) - Placing 4 above 1 instead of below creates better flow from 01:03:277 (3)
  7. 01:11:437 (2) - I would add a drum hitsound on this phantom note just for the sake of continuity.
  8. 01:11:974 (1,2,3,4,5) - Nitpicking aesthetics here, can you make this stream more curvy? As it is right now, the curve on 01:12:403 (5) doesn't match the stream preceding it. Also would be nice if you could make it blanket 01:12:618 (1)
Nice set. Good job everyone!
polka
Fixed the slider. I don't like the jump your suggestion creates.

I NC every two big white ticks, so a pass on those

THX

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 30851
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 8
GridSize: 32
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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:Polka's Big Neck Hyper
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir
BeatmapID:1241226
BeatmapSetID:466758

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CircleSize:4.1
OverallDifficulty:7
ApproachRate:8
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Topic Starter
Renumi

Bluekrait wrote:

Renumi's #modhelp mod

[Renbery's Beginner]
  1. 00:55:225 (3,1) - Others might peg you for this, I think it's super minor, but this is the only part where your difficulty strays to 1.11 vs ~1.0 for all other parts of the song. i talked with this out with nubery and we think that's it's nothing earthshattering,,, like people are going to predict it the same way as a 1.0x and it constitutes a blanket so we'd/i'd rather much keep it for now
[Normal]
  1. 00:20:222 (4,5,1) - Start NC on 4 i'd be inconsistent if i didn't nc lol thanks o:
  2. 00:46:850 (1) - I recommend to move this 5% volume inherit point back a tick because spinners have a hitsound at their ends and there is an audible drumbeat where this spinner finishes. i was adding more emphasis on the vocal fade out rather than the drums in the background,, i appreciate the suggestion all the same though!
  3. 00:54:902 (3) - NC yeep forgot
  4. 01:01:022 (1) - Remove NC i wish you could've given me a reason but i did it all the same since i can understand why you'd want me to
  5. 01:19:060 (1) - ^ (if you removed the previous one, otherwise leave it) heck i removed the nc on the previous suggestion but i nc'ed this because of the fooken strong drums here (gotta give them emphasis since they're much stronger than the latter)
[Mk's Hard]
mk is very much dead so i'll be replying to the mod ee
  1. 00:02:507 (2,3) - Fix blanket yeep
  2. 00:07:982 (3) - I think removing the repeat part of this slider, so it just becomes a normal 1/2, fits the music better. the other diffs prioritized the blue tick through some instance of clicking, this one just has it as a passive rhythm through a repeat,,
  3. 00:13:780 (4,5) - Fix blanket i think i tidied it up
  4. 00:17:162 (7,1) - ^ yep
  5. 00:24:731 (7,1) - ^ e
  6. 00:37:776 (8,1) - Consider lowering DS on this jump to ~2.3. It's a pretty huge difficulty spike. removed the note as a whole since i think it didn't really fit in for the scope of the difficulty, i hope this is fine
  7. 00:39:548 (4,1) - Fix blanket yep sir
  8. 00:47:977 (3,4,5) - Ctrl G on timeline (so it should be circle slider slider vs slider slider circle) because starting sliders on blue ticks can be trippy for Hard difficulties. can agree here, shifted some placement to something that resembles what was once there
  9. 00:57:801 (1,2) - Blanket? nah since the main focus here was to have '1' s sliderhead fall inbetween '2' s sliderbody and i don't really want to mess with that
  10. 01:07:303 (9,1) - Consider decreasing DS to match 01:07:142 (8,9) removed note since yeah a bit too hard for this diff
  11. 01:17:127 (1,2,3) - This felt a bit weird for me to play. Consider combining into one reverse slider that ends on 01:17:449 Also remove NC. made a more passive rhythm, thanks
Nice set. Good job everyone! thank you for taking the time to mod my map!
you're a literal saint for just accepting my map just because i asked on #modhelp like aaah wow thank you thank you thank you god ble s,,, you
updated all (including bery since we kinda talked over the only two points that you gave; in short we applied the first one while denying the second >.<) it's also worth noting that i tried to make the hitsounding on some diffs be more consistent (i.e; mkguh, my normal, bery's easy (with permission) and renbery's beginner) and did a major aesthetic remap of normal while keeping the same rhythm for the most part and self-modding along the way; hopefully it's better than my one-year old mapping of this!
mardoka
Did the 1st NC and kept the 2nd as is. Also did some remapping d
Topic Starter
Renumi
redownload the map, anyone reading this
Monstrata
Mir's Insane

00:05:083 (3) - Ctrl+G fits your sharp angle flow pretty well, compare it with 00:02:346 (2,3) - 00:03:634 (3,4) - . You lack emphasis here unnecesarily.
00:13:297 (1,2) - Feels a bit too close together for your regular structure. Consider 1's placement in relation to 00:13:941 (3) - and try and reposition 2 to respect this visual distance.
00:21:027 (1,2,3) - You curved the sliders too much and its causing the blanket to be off.
00:31:334 (5,2) - object-border overlap is really unpolished imo...
00:31:495 (1,2) - Eh, overlap
01:09:075 (2,1) - 3/10 blanket
01:15:517 (2,3,4) - I feel like 3+4 could have stacked with 2 or something. Like in my head, the overlap seems unnecessary, and also there are cleaner patterns that could potentially be set up with this arrangement, thats why i point it out

Polka's Hyper

00:32:140 (1,1) - This sliderborder overlap triggers me xd.
00:35:038 (5) - NC
00:52:004 (1) - I would remove NC here and NC beginning on 00:52:648 (3) - then NC on 00:55:063 (2) - here instead. This is a good place to highlight the 5 repeat sliders as their own individual combo and one of the few examples of where i'd really recommend deviating from the standard NC rhythm cuz it just works better visually xD.
01:11:329 (1,2) - I would make this a 2/3 slider instead so you can begin the stream on a more natural note (red tick). Beginning on a 2/3 note is quite awkward for players.

Mk's Hard

00:16:357 (5) - Okay this is really hard to read especially with the overlaps.
00:22:477 (1,2) - If you bend slider 1 a bit more you can do something like:00:24:731 (7,1) - Blanket?
00:47:494 (2,3,4) - Doesn't flow well imo.
01:04:243 (6) - Stack with 01:04:565 (1) - to avoid the anti-jump

Normal

00:58:445 (3,4) - Blanket
01:00:378 (2,3) - ^

Pretty clean. Go through ti for blankets one more time though thanks.

nubery's Easy

00:14:746 (1,4) - In the future try to overlap sliders like this. It makes the pattern look a bit messy. Idk if its possible to salvage this now, so if you find it too hard to fix, its whatever.
01:19:060 (1,2) - This pattern can be improved visually imo. First, try and make 01:17:771 (1,1) - parallel. Then try and fit 01:19:704 (2) - in a way that makes it structurally equidistant with 01:17:771 (1) - 's head.

Renbery's Beginner

00:55:225 (3,1) - The spacing is too big. Compare it to 01:00:378 (2) - .

[]

Pretty clean patterns overall. I think the set could still benefit from some minor polishing, like fixing blankets, avoiding unnecessary / unclean overlaps, etc... feel free to ask for another mod or two, or go over the set yourself and self-mod. You can call me back when you feel the set is ready, but I won't be happy if I see blanket issues still, cuz they're not something I should be pointing out :P.
mardoka

Monstrata wrote:

nubery's Easy

00:14:746 (1,4) - In the future try to overlap sliders like this. It makes the pattern look a bit messy. Idk if its possible to salvage this now, so if you find it too hard to fix, its whatever. Going to leave it as is. Spent some time trying to figure out any potential fixes but couldn't think of anything that wouldn't require a complete rework of the pattern/remap on a good portion of the map. Dw something like this won't appear in any of my future maps xD
01:19:060 (1,2) - This pattern can be improved visually imo. First, try and make 01:17:771 (1,1) - parallel. Then try and fit 01:19:704 (2) - in a way that makes it structurally equidistant with 01:17:771 (1) - 's head. Applied your suggested fix. Thanks
Thanks!
easy
osu file format v14

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Title:duvet TV sized
TitleUnicode:duvet TV sized
Artist:boa
ArtistUnicode:boa
Creator:Renumi
Version:nubery's Easy
Source:serial experiments lain
Tags:シリアルエクスペリメンツレイン op opening alternative nubery MkGuh PolkaMocha Mir Bergy
BeatmapID:1107298
BeatmapSetID:466758

[Difficulty]
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CircleSize:3
OverallDifficulty:1.9
ApproachRate:3
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251,193,17323,6,0,P|280:239|280:284,1,87.5,0|0,3:0|0:0,0:0:0:0:
248,351,17967,2,0,P|196:362|105:315,2,131.25,8|0|0,0:0|0:0|0:0,0:0:0:0:
322,303,19256,2,0,L|326:176,1,87.5,8|0,0:0|0:0,0:0:0:0:
409,195,19900,6,0,L|398:74,1,87.5,0|0,3:0|0:0,0:0:0:0:
329,57,20544,2,0,B|227:51|227:51|234:100,1,131.25,8|10,0:0|0:0,0:0:0:0:
291,143,21349,6,0,B|295:171|295:171|193:165,1,131.25,10|8,0:0|0:0,0:0:0:0:
155,244,22155,1,2,0:0:0:0:
99,176,22477,6,0,L|89:60,2,87.5,4|0|8,0:0|0:0|0:0,0:0:0:0:
68,257,23443,1,0,0:0:0:0:
126,322,23765,2,0,P|207:356|285:296,1,175,0|8,0:0|0:0,0:0:0:0:
323,240,24731,1,0,0:0:0:0:
361,318,25053,6,0,B|418:289|408:220|408:220|441:223|464:208,1,175,0|8,3:0|0:0,0:0:0:0:
419,133,26020,1,0,0:0:0:0:
334,156,26342,2,0,P|271:159|241:141,1,87.5,0|0,0:0|0:0,0:0:0:0:
188,86,26986,2,0,P|119:79|88:89,1,87.5,8|0,0:0|0:0,0:0:0:0:
63,161,27630,6,0,P|101:218|129:235,1,87.5,0|0,3:0|0:0,0:0:0:0:
201,212,28274,2,0,P|241:243|253:321,2,131.25,8|0|0,0:0|0:0|0:0,0:0:0:0:
170,294,29563,2,0,P|131:312|77:305,1,87.5,8|0,0:0|0:0,0:0:0:0:
35,238,30207,6,0,L|19:139,1,87.5,0|0,3:0|0:0,0:0:0:0:
85,92,30851,1,8,0:0:0:0:
168,117,31173,2,0,B|221:131|221:131|363:93,2,175,2|2|2,0:0|0:0|0:0,0:0:0:0:
168,204,32784,6,0,B|221:218|221:218|283:201|283:201|357:216,1,175,4|8,0:0|0:0,0:0:0:0:
402,271,33750,1,0,0:0:0:0:
471,219,34072,2,0,L|490:111,1,87.5,2|0,0:0|0:0,0:0:0:0:
411,86,34716,1,8,0:0:0:0:
337,133,35038,6,0,B|287:134|252:106|252:106|242:153|195:182,1,175,6|0,0:0|0:0,0:0:0:0:
276,227,36005,2,0,P|229:257|178:255,1,87.5,8|0,0:0|0:0,0:0:0:0:
128,208,36649,2,0,P|124:153|150:109,2,87.5,2|0|8,0:0|3:0|0:0,0:0:0:0:
206,174,37615,1,2,0:0:0:0:
274,227,37937,6,0,B|334:251|334:251|439:208,1,175,4|8,0:0|0:0,0:0:0:0:
395,133,38904,1,0,0:0:0:0:
315,95,39226,2,0,P|252:91|209:109,2,87.5,8|8|0,0:0|0:0|0:0,0:0:0:0:
395,133,40192,5,0,3:0:0:0:
256,192,41697,12,6,46850,0:0:0:0:
419,299,52004,6,0,L|331:299,1,87.5,6|0,0:0|0:0,0:0:0:0:
244,298,52648,1,8,0:0:0:0:
244,123,53292,2,0,L|244:13,2,87.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
244,298,54580,6,0,L|156:298,1,87.5,2|0,0:0|0:0,0:0:0:0:
69,297,55224,1,8,0:0:0:0:
70,121,55869,2,0,L|70:11,2,87.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
69,297,57157,5,6,0:0:0:0:
394,106,59734,6,0,P|447:108|481:130,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
342,176,60700,2,0,L|241:160,1,87.5,0|2,0:0|0:0,0:0:0:0:
184,111,61344,1,0,0:0:0:0:
145,189,61666,2,0,L|130:291,1,87.5,8|0,0:0|0:0,0:0:0:0:
78,345,62311,6,0,B|57:150,1,175,6|8,0:0|0:0,0:0:0:0:
114,102,63277,1,0,0:0:0:0:
201,106,63599,2,0,P|264:127|282:150,1,87.5,2|0,0:0|0:0,0:0:0:0:
267,228,64243,1,8,0:0:0:0:
300,308,64565,6,0,P|363:336|467:290,1,175,6|0,0:0|0:0,0:0:0:0:
482,216,65532,2,0,L|471:101,1,87.5,8|0,0:0|0:0,0:0:0:0:
395,89,66176,2,0,L|409:-20,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
356,167,67142,1,2,0:0:0:0:
298,101,67464,6,0,P|229:93|160:166,1,175,4|8,0:0|0:0,0:0:0:0:
88,214,68430,1,0,0:0:0:0:
120,295,68753,2,0,L|228:287,1,87.5,2|0,0:0|0:0,0:0:0:0:
277,340,69397,1,8,0:0:0:0:
355,301,69719,6,0,P|414:227|380:124,1,175,6|0,0:0|0:0,0:0:0:0:
315,154,70685,1,8,0:0:0:0:
272,77,71007,2,0,P|172:67|97:130,2,175,0|0|0,0:0|3:0|3:0,0:0:0:0:
299,160,72618,6,0,B|287:224|287:224|302:278|302:278|294:336,1,175,6|8,0:0|0:0,0:0:0:0:
214,293,73584,1,0,0:0:0:0:
130,270,73906,2,0,B|128:300|128:300|142:361,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
157,185,74872,6,0,P|235:136|331:195,1,175,2|0,0:0|0:0,0:0:0:0:
371,224,75839,2,0,P|426:213|459:176,1,87.5,8|0,0:0|0:0,0:0:0:0:
467,108,76483,2,0,L|480:7,2,87.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
380,126,77449,1,2,0:2:0:0:
309,74,77771,6,0,B|256:48|256:48|111:97,1,175,4|8,0:0|0:0,0:0:0:0:
93,155,78738,1,0,0:0:0:0:
136,230,79060,6,0,L|245:194,1,87.5,10|10,0:0|0:0,3:0:0:0:
295,159,79704,1,0,0:0:0:0:
335,236,80026,5,6,3:0:0:0:
256,192,80348,12,0,82912,0:0:0:0:
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