OH DEAR LET MAKE THIS RANKED PLEASE
_VianK_ wrote:
F
8329,-125,4,2,1,15,0,0
9716,-111.111111111111,4,2,1,15,0,0
11104,-100,4,2,1,35,0,1
44399,-166.666666666667,4,2,1,35,0,0
46826,-142.857142857143,4,2,1,35,0,0
47173,-125,4,2,1,35,0,0
68676,-111.111111111111,4,2,1,35,0,0
69370,-100,4,2,1,35,0,1
thanks for mod~Tofu1222 wrote:
Excellent map overall, but I have a few small concerns before it hits the ranked stage :3
[General][H]
- Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:
First part:8329,-125,4,2,1,15,0,0
9716,-111.111111111111,4,2,1,15,0,0
11104,-100,4,2,1,35,0,1
This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.
Second part:44399,-166.666666666667,4,2,1,35,0,0
46826,-142.857142857143,4,2,1,35,0,0
47173,-125,4,2,1,35,0,0
68676,-111.111111111111,4,2,1,35,0,0
69370,-100,4,2,1,35,0,1
This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.
You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate.
The SV changes are linear, and because osu editor only allow entering 2 decimal places.......... Probably not going to do slight changes to SV at this stage I guess
- 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - . Agreed I should have hitsounds here... except I can't update the map
Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount. Given the sounds go to the main instrument (i.e. piano) and the notes follows the pitch, sticking hitsounds would go against that during play...
Good luck further!
That SV has just been fixedTofu1222 wrote:
Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;
Otherwise the maps are fine, hitsounds look better this time owo)b
updated!~~Kamikaze wrote:
actually one point before I requalify this, on X diff:
since you're putting notes for the piano grace at 02:01:089 (121089|4,121193|5,121297|6,121401|7) - , it would make perfect sense to also put notes for the grace at 02:06:251 - , something like this:
sure, probably only in X diff as this is actually quite soft
ouch 1/8 and 1/16 lines look the sameKamikaze wrote:
you've put the notes as if the lines were 1/8 but they're on 1/16 at 02:06:251 -
(Right is yours)
fix it up and we're good to go