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Julie
Alright is all done owo!!!! Thanks a whole lots for your patient.
Topic Starter
pwhk

Julie wrote:



The padoru avatar invasion.




  • [H]
  1. 00:24:543 (24543|3,24716|3,24977|3,25150|3) - Hmm try to use another column? 00:24:543 (24543|3,24716|3) - have different pitch then this 00:24:977 (24977|3,25150|3) - .
    ok shifted the notes a bit
  2. 00:28:445 (28445|2) - Just mentioning in case if it was a mistake, not sure if is intentional to keep it 1/1 snap, while the main sound start here 00:28:358 - . If this is accept, might want to check your Normal diff too.
    00:31:219 (31219|3) - This too.
    I do intend to keep 1/1 snap here for difficulty reasons.
  3. 00:58:271 - Missing a whistle here?
    yes, added
  4. 01:12:144 - + Pretty sure you just map this section for the piano, but what about 2nd column *cough cough* https://puu.sh/yXRJg/ea1078910c.png
    ok shifted the latter section by left



  • [I]
  1. 00:29:023 - Not sure if you're missing your drum here, since you map the other one in this section. sure, added

  2. 00:58:271 - Missing a whistle here? done

  3. 01:38:589 (98589|3) - Move this to the middle lane, 5th columns.ok
Extracted the things that you updated from the quote, poke me if I have anything missing. Thanks for mod~ :)
eyes
press f to pay respect

Extra diff

00:34:861 (34861|4) - sampleset should be Auto, looks like you missclicked

00:41:624 - this whole pattern is pretty cool. But I think it can be improved in terms of playability. 00:43:532 (43532|3,43705|3) - this jack can be easily avoided.
You can move 00:43:705 (43705|3) - to 1 column and start the stair by that point, like this https://osu.ppy.sh/ss/10104081

00:47:173 - pitch relevance of some points of this part kinda triggers me, I think it can be improved:
00:47:173 (47173|6,49948|6) - these two are pretty close to each other, also they are on the same column but their pitch are different. If you shift the second
LN by one column to left, it will be fine.
00:51:335 (51335|7,52029|6,52722|5,53416|4) - pitch structure here seems to be not like stair shaped pattern, my suggestion is in this screenshot
https://osu.ppy.sh/ss/10104113, it will also fit with previous point

01:19:081 - would be nice if you reduce hitsounds volume in this part because here is a lot of empty (by "empty" I mean that they have normal-hit hitsounds) double notes and it's really loud in compare with previous part of this kiai

00:43:705 - and 01:28:098 - seem to be very similar, but the second one is much easier, you might want to rearrange the second one to make it harder, it would be more appropriate for music, I think it's mapped too simple for such burst

01:56:537 - I'd recommend to add some SVs for adjusting the scroll speed to make it smoother and more expectable
Topic Starter
pwhk

eyes wrote:

press f to pay respect

Extra diff

00:34:861 (34861|4) - sampleset should be Auto, looks like you missclicked definitely, good catch!

00:41:624 - this whole pattern is pretty cool. But I think it can be improved in terms of playability. 00:43:532 (43532|3,43705|3) - this jack can be easily avoided.
You can move 00:43:705 (43705|3) - to 1 column and start the stair by that point, like this https://osu.ppy.sh/ss/10104081 ok

00:47:173 - pitch relevance of some points of this part kinda triggers me, I think it can be improved:
00:47:173 (47173|6,49948|6) - these two are pretty close to each other, also they are on the same column but their pitch are different. If you shift the second
LN by one column to left, it will be fine. ok
00:51:335 (51335|7,52029|6,52722|5,53416|4) - pitch structure here seems to be not like stair shaped pattern, my suggestion is in this screenshot
https://osu.ppy.sh/ss/10104113, it will also fit with previous pointsure

01:19:081 - would be nice if you reduce hitsounds volume in this part because here is a lot of empty (by "empty" I mean that they have normal-hit hitsounds) double notes and it's really loud in compare with previous part of this kiai ok

00:43:705 - and 01:28:098 - seem to be very similar, but the second one is much easier, you might want to rearrange the second one to make it harder, it would be more appropriate for music, I think it's mapped too simple for such burst IMO I felt the latter is more difficult to really play (or I should say acc) properly :lol:

01:56:537 - I'd recommend to add some SVs for adjusting the scroll speed to make it smoother and more expectable Given the BPM changes are genuine, I would like to keep it to show the actual slowdown :D
Thanks for mod~ :)
Maxus
Well, as Requested.

[X]
00:09:543 (9543|7) - I think having this at col 6 is better tbh instead at col 8 which kinda makes the flow kinda weird.

00:15:728 (15728|5,15742|4) - Kinda similar as above, I prefer you switch column the pattern to kinda make it more linear, especially before hitting the nasty jack after this part.

00:18:994 (18994|4) - Try move this to col 6 to form a complete trill with 00:18:734 (18734|6,18821|5,18907|6) - to make it consistent with how you did it at 00:17:347 (17347|5,17433|4,17520|5,17607|4) -

00:20:728 (20728|6) - move to col 6 here cause the pitch at 00:20:901 (20901|6) - is noticeably higher.

00:32:607 - This looks really hard, do others can actually hit this ._.?

00:39:716 - Quite sure there's still synth here, shouldn't be ignore here.

00:51:162 - Should have 1/2 LN here, i can actually hear synth here. please do this at other diff too.

00:57:462 - Having 1/3 stream until 00:57:809 - actually quite interesting to be made here.

01:11:219 (71219|5,71234|4) - Same as 00:15:728 (15728|5,15742|4) -

01:16:219 (76219|5,76306|4,76393|5,76479|4) - This pattern kinda not makes sense for me for you to trilled here since the piano pitch obviously all different here. I will recommend you http://puu.sh/AeELZ/05854e8bc2.png instead (started from 01:16:306 - )

01:29:138 - Although I know the structure you intend to built here, but for me this kinda doesn't represent the pitch well enough. I will recommend you something like http://puu.sh/AeF4o/08d7649d9e.png

01:39:543 (99543|4,99716|4,99890|4,100063|4,100237|4,100410|4,100584|4) - This anchor kindaaa.. mehhh.. probably move 01:39:890 (99890|4) - to col 8 to reduce a bit.

01:53:503 - There's cymbal hard sound here, probably add a note?

01:56:537 - Ah i was hoping you actually normalize the red line here, since the slowdown here makes it play too redundant and personally i don't really like it playing slowjam at 46 BPM. please do it at all difficulty.

[I]
00:09:543 (9543|7) - Same as X difficulty.

00:25:757 (25757|6) - since this one is higher pitch, doesn't really makes sense for me to have lower column than 00:25:670 (25670|7) - , I will suggest you to move 00:25:670 (25670|7,25757|6,25844|5,25930|3) - to 6-7-4-5.

00:26:711 - Since the pitch are gradually lower, i expect the stair pattern to also represent that. Try something like http://puu.sh/AeFsd/0a3d8cf885.png

00:33:300 - until 00:37:115 - Perhaps you can give more differences with patterning compared with X diff? you can essentially only move the column of the pattern while making the structure remains the same.

01:29:138 - until 01:32:953 - this also kinda looked too same with X diff, although i can give leniency when it's at low dense pattern, but not when the pattern is this dense. I hope you can kinda makes it different but still makes your structure remains same.

[H]
00:18:040 - You should delete this note i think since you didn't use it at 00:19:427 - etc.

00:24:977 - Should be deleted too? same reason as above.

01:26:711 - Actually i don't really like how simple this pattern is although i know its hard diff, since it's only single stream i do think you can variate it a bit like http://puu.sh/AeFV6/36a3753362.png

01:28:792 - Probably kinda the same as I diff.

[N]
00:16:826 (16826|1,17000|2,17173|4,17347|5) - I don't think the pattern should be this linear considering how the pitch sounded here. try 4-3-6-5.

01:12:318 (72318|1,72491|3,72664|4,72838|5) - kinda same as before, but you probably can tweak it a bit in a way that forms similar pattern as before.

Call me back :D
Topic Starter
pwhk

Maxus wrote:

Well, as Requested.

[X]
00:09:543 (9543|7) - I think having this at col 6 is better tbh instead at col 8 which kinda makes the flow kinda weird. sure

00:15:728 (15728|5,15742|4) - Kinda similar as above, I prefer you switch column the pattern to kinda make it more linear, especially before hitting the nasty jack after this part. ok

00:18:994 (18994|4) - Try move this to col 6 to form a complete trill with 00:18:734 (18734|6,18821|5,18907|6) - to make it consistent with how you did it at 00:17:347 (17347|5,17433|4,17520|5,17607|4) - ok

00:20:728 (20728|6) - move to col 6 here cause the pitch at 00:20:901 (20901|6) - is noticeably higher. sure

00:32:607 - This looks really hard, do others can actually hit this ._.? Actually, revising this pattern seems to suggest I put some extra notes here, let's fix it... :P

00:39:716 - Quite sure there's still synth here, shouldn't be ignore here.sure, checked out the whole section for this synth too.

00:51:162 - Should have 1/2 LN here, i can actually hear synth here. please do this at other diff too. sure. (I use single note instead of LN for N diff as short LN can be confusing for novices)

00:57:462 - Having 1/3 stream until 00:57:809 - actually quite interesting to be made here. ok

01:11:219 (71219|5,71234|4) - Same as 00:15:728 (15728|5,15742|4) - sure

01:16:219 (76219|5,76306|4,76393|5,76479|4) - This pattern kinda not makes sense for me for you to trilled here since the piano pitch obviously all different here. I will recommend you http://puu.sh/AeELZ/05854e8bc2.png instead (started from 01:16:306 - ) Somewhat different to your suggestion as I want to keep the Clap at col 8. But otherwise ok.

01:29:138 - Although I know the structure you intend to built here, but for me this kinda doesn't represent the pitch well enough. I will recommend you something like http://puu.sh/AeF4o/08d7649d9e.png ok

01:39:543 (99543|4,99716|4,99890|4,100063|4,100237|4,100410|4,100584|4) - This anchor kindaaa.. mehhh.. probably move 01:39:890 (99890|4) - to col 8 to reduce a bit. sure

01:53:503 - There's cymbal hard sound here, probably add a note? Does not seem to be a sound for me, could be artifact from the last cymbal, not sure, leaving it

01:56:537 - Ah i was hoping you actually normalize the red line here, since the slowdown here makes it play too redundant and personally i don't really like it playing slowjam at 46 BPM. please do it at all difficulty. argh... actually I really liked slowing down this, the music get softer down the road..... what about normalize it and then apply gradually slowing down to 0.7x of normalized SV?...

[I]
00:09:543 (9543|7) - Same as X difficulty. sure

00:25:757 (25757|6) - since this one is higher pitch, doesn't really makes sense for me to have lower column than 00:25:670 (25670|7) - , I will suggest you to move 00:25:670 (25670|7,25757|6,25844|5,25930|3) - to 6-7-4-5. actually the note 8 is for kick that has been running for several measures already... Moving that note away could become awkward...

00:26:711 - Since the pitch are gradually lower, i expect the stair pattern to also represent that. Try something like http://puu.sh/AeFsd/0a3d8cf885.png ok, tweaked a bit

00:33:300 - until 00:37:115 - Perhaps you can give more differences with patterning compared with X diff? you can essentially only move the column of the pattern while making the structure remains the same. sure let's see...

01:29:138 - until 01:32:953 - this also kinda looked too same with X diff, although i can give leniency when it's at low dense pattern, but not when the pattern is this dense. I hope you can kinda makes it different but still makes your structure remains same. ok let's see...

[H]
00:18:040 - You should delete this note i think since you didn't use it at 00:19:427 - etc. The piano is present here but absent at 00:19:427, so keeping...

00:24:977 - Should be deleted too? same reason as above. Same as 00:18:040, piano is present

01:26:711 - Actually i don't really like how simple this pattern is although i know its hard diff, since it's only single stream i do think you can variate it a bit like http://puu.sh/AeFV6/36a3753362.png hm... ok, tweaked the ending to keep decreasing in pitch

01:28:792 - Probably kinda the same as I diff. sure

[N]
00:16:826 (16826|1,17000|2,17173|4,17347|5) - I don't think the pattern should be this linear considering how the pitch sounded here. try 4-3-6-5. ok

01:12:318 (72318|1,72491|3,72664|4,72838|5) - kinda same as before, but you probably can tweak it a bit in a way that forms similar pattern as before. ok

Call me back :D
Thanks for mod~ :D
Maxus
Okay then, looks solid.
Good luck Pwhk :D
Arzenvald
OH DEAR LET MAKE THIS RANKED PLEASE
Kamikaze
12h until qualified 👀
_VianK_
F
Kamikaze
Qualified!
FAMoss

_VianK_ wrote:

F
pocket-Gao
:)
Shima Rin
Excellent map overall, but I have a few small concerns before it hits the ranked stage :3

[General]
  1. Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:

    First part:
    8329,-125,4,2,1,15,0,0
    9716,-111.111111111111,4,2,1,15,0,0
    11104,-100,4,2,1,35,0,1

    This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.

    Second part:
    44399,-166.666666666667,4,2,1,35,0,0
    46826,-142.857142857143,4,2,1,35,0,0
    47173,-125,4,2,1,35,0,0
    68676,-111.111111111111,4,2,1,35,0,0
    69370,-100,4,2,1,35,0,1

    This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.

    You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate. ;)
[H]
  1. 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - .
Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount.

Good luck further!
Topic Starter
pwhk

Tofu1222 wrote:

Excellent map overall, but I have a few small concerns before it hits the ranked stage :3

[General]
  1. Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:

    First part:
    8329,-125,4,2,1,15,0,0
    9716,-111.111111111111,4,2,1,15,0,0
    11104,-100,4,2,1,35,0,1

    This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.

    Second part:
    44399,-166.666666666667,4,2,1,35,0,0
    46826,-142.857142857143,4,2,1,35,0,0
    47173,-125,4,2,1,35,0,0
    68676,-111.111111111111,4,2,1,35,0,0
    69370,-100,4,2,1,35,0,1

    This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.

    You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate. ;)

    The SV changes are linear, and because osu editor only allow entering 2 decimal places.......... Probably not going to do slight changes to SV at this stage I guess :|
[H]
  1. 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - . Agreed I should have hitsounds here... except I can't update the map :|


Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount. Given the sounds go to the main instrument (i.e. piano) and the notes follows the pitch, sticking hitsounds would go against that during play...

Good luck further!
thanks for mod~ :)
Shima Rin
But yeah because the editor can't let you entering the 3 decimal, it's normalized to be not linearly changed. I still suggest to change it if you ultimately decide to request a DQ because it seems that you want to fix the hitsounds.
Protastic101
tfw 1000th post is a dq

I'm fairly indifferent to the SVs, but it's inconsistent with the other 3 difficulties to leave the H diff unhitsounded at 00:15:959 - when there are clearly whistles and finishes in the other diff


Also, I think tofu might have messed up the timestamps, but it's not really the best to leave all of 01:12:144 - to 01:17:693 - unhitsounded despite the other difficulties clearly containing them. It gives 0 feedback to the player aside from a hitnormal which is rather difficult to differentiate after a while when it's just nonstop streams, so I would use similar hitsounds in this part as the ones found in the I or X diff.
lenpai
F
AncuL
Just copy paste hitsounds tbh
Topic Starter
pwhk
Hitsound issues on N and H should have been fixed, and applied new SVs from tofu~ :D
Shima Rin
Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;

Otherwise the maps are fine, hitsounds look better this time owo)b
Topic Starter
pwhk

Tofu1222 wrote:

Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;

Otherwise the maps are fine, hitsounds look better this time owo)b
That SV has just been fixed :)
Maxus
Well for future map i think previous SV also okay tbh, people barely care about 0,01x differences moreover when it's because of rounded up purpose instead of an intentional one, which is as minor as usual widescreen support thing i'd say.

But okay then, i think it's good, and let's bring this map to the place it's supposed to be.
Kamikaze
actually one point before I requalify this, on X diff:

since you're putting notes for the piano grace at 02:01:089 (121089|4,121193|5,121297|6,121401|7) - , it would make perfect sense to also put notes for the grace at 02:06:251 - , something like this:

Topic Starter
pwhk

Kamikaze wrote:

actually one point before I requalify this, on X diff:

since you're putting notes for the piano grace at 02:01:089 (121089|4,121193|5,121297|6,121401|7) - , it would make perfect sense to also put notes for the grace at 02:06:251 - , something like this:



sure, probably only in X diff as this is actually quite soft
updated!~~ :D
Kamikaze
you've put the notes as if the lines were 1/8 but they're on 1/16 at 02:06:251 -


(Right is yours)

fix it up and we're good to go
Topic Starter
pwhk

Kamikaze wrote:

you've put the notes as if the lines were 1/8 but they're on 1/16 at 02:06:251 -


(Right is yours)

fix it up and we're good to go
ouch 1/8 and 1/16 lines look the same :|
Fixed :)
Kamikaze
Alright we back!
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