captin1
Skyloft
00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1 changed to a straight slider pattern
00:20:506 (1,1,1) - same as before in lower diffs gonna have to ask people about this because ktgster told me it’s not 1/6th so im not entirely sure about this
00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo true, guess i missed that because i don’t play with follow points xd, i’m going to keep it though because it ruins the structure of the map if i change it to something else spacing wise
00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside woops, fixed
i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways oh
00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead fixed, put a note
00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect changed to sliders, part of the song didn’t call for jumps anyway
00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down i kinda like this though, moved a bit up and to the right i guess
00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird took that from a skystar pattern on aoiiro step, changed to something which flows better(hopefully)
00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps agree, chaned to repeat
00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats. disagree, i think they play nicely and are a nice pattern to increase spacing on (due to intensity changes in the song), also i used this pattern a lot in a prototype version of this diff so i’m gonna keep it.
01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play relatively speaking it’s actually more comfortable to play than having equally spaced notes go linearly, and i like the pattern so i’m gonna keep it (won’t make the previous ones increase in ds however because song doesn’t call for it)
01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one i rotated the second flower a bit so you don’t have to jerk as much to reach it, also i actually think having jerky movement to these helps hitting them better
01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music buffed the latter jumps, nerfed the big ones
01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction remapped this section, hopefully this fixes it (used straight sliders)
01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this okay noted
01:23:115 (1,2,1,2,1) - please no so what’s exactly the problem lol please specify, the logic is that 01:23:441 (1,2) - are smaller than 01:23:115 (1,2) - since the notes on 01:23:441 - are lower down the scale than the previous two, 01:23:767 (1) - is a 1/8th note so i mapped it accordingly
Hard
visual points from the previous diff apply here too, not gonna go into them that much
00:11:375 (2,1)- 00:13:984 (2,1)- really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa. Led the flow in a different direction, hopefully this fixes it
00:20:506 (1,1,1)- this should be ⅙ check ktgster’s mod
00:28:984 (1,2,3,4,1,2,3,4)- i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up i actually didn’t grid this LOL this was a coincidence, and the spacing is bigger on 00:30:288 (1,2,3,4,1) - so i can’t make this grid perfect
00:43:821 (2,3)- something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead tru
00:58:658 (3)- don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation uncurved
01:02:897 (1,2)- visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here actually i think it’s because of the fact that spacing changes that you can get rid of the visual transition, also it fits better becuase kiai and stuff
01:23:441 (6)- i'd move this up above 5 instead, the move back down just doesn't fit imo i wanted it to be different because of how intense this part of the song is
Advanced
00:00:289 (1,2,1,2)- don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this changed, it was mostly because people were complaining about how much i broke ds when i first mapped it so i tried keeping it the same
00:02:897 (1,2,1)- something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance done
00:05:506 (1,2)- holy these are so easy to have blanket each other, should do that i kinda like them when they’re side to side like that
00:09:419 (3,4)- this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead don’t think it’s too big of a deal personally, would ruin structure and ds if i change it
00:17:897 (4,5,1)- same point as earlier about even visual spacing, won't mention it any more changed
00:21:158- is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same they’re the same spacing though?
00:30:941 (1,1)- another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern moved (rip the perfect square though)
00:41:375 (2,3,1)- man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh ok i agree this is pretty ugly LOL fixed
00:48:875 (4,5)- me irl holy i’m gya
01:02:571 (5,6,1)- i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better. That was kinda the point actually, if you notce for skyloft diff i did the same thing for the gradually increasing ds
01:12:517 (2,3,4,5,1)- i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate. But it’s consistent with the previous spacing changes? I don’t see how this is a problem considering this is the kiai and is supposed to be the hardest part of the map. Also adding stacks would kill my perfect spread and i don’t wanna do that D:
01:23:441 (1)- kinda a random nc not really, did the same thing for skyloft (because of colorhax)
i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point pls no 3rd remap D:
00:08:767 (2) - ehh really not a fan of how this looks, straight slider would work nicely here and make it easier to blanket with 1 changed to a straight slider pattern
00:20:506 (1,1,1) - same as before in lower diffs gonna have to ask people about this because ktgster told me it’s not 1/6th so im not entirely sure about this
00:31:593 (1,2,3,4) - imo the problem with a pattern like this is the fact that the ds dropping this much means that the followpoints stop appearing between 3 and 4, so you get this weird visual thing where 1-2-3 4 and it just looks bad imo true, guess i missed that because i don’t play with follow points xd, i’m going to keep it though because it ruins the structure of the map if i change it to something else spacing wise
00:41:375 (1,2,3,4,1) - this star made me cry a little on the inside woops, fixed
i'm going to start getting super blunt from here on out because there's a lot of things from here on that just made me not want to mod anymore but i'll do it anyways oh
00:42:517 - rhythm skips the high point of the melody and puts it on the slider end instead fixed, put a note
00:43:821 (2,3,4,5,6) - awkward jump pattern seemingly forced in for the sake of the symmetry aspect changed to sliders, part of the song didn’t call for jumps anyway
00:46:593 (3,4,5,6) - awkward flow from the perfectly linear into a sudden jump down i kinda like this though, moved a bit up and to the right i guess
00:47:571 (2,3,4,5,6) - not sure what kind of flow this goes under but it's basically awkward back and forth with a sudden increase in spacing at 6, feels weird took that from a skystar pattern on aoiiro step, changed to something which flows better(hopefully)
00:49:038 (2,3,4,5,6) - really forced star pattern for the stream, i get that it's a motif but it's not well executed. i guess reversing the direction helps agree, chaned to repeat
00:51:158 (1,2,3,4,1,2,3,4) - i don't think i can express in words how much i hate patterns like these but i can say that from my experience they play like crap from the mostly linear flow into jumps on the downbeats. disagree, i think they play nicely and are a nice pattern to increase spacing on (due to intensity changes in the song), also i used this pattern a lot in a prototype version of this diff so i’m gonna keep it.
01:02:245 (3,4,5,6) - ^ but moreso from the distance increase. scaling ds on linear flow is so uncomfortable to play relatively speaking it’s actually more comfortable to play than having equally spaced notes go linearly, and i like the pattern so i’m gonna keep it (won’t make the previous ones increase in ds however because song doesn’t call for it)
01:04:202 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1) - these have absolutely no flow from stream to stream, you basically play one, jerk over to the next, play it, and then jerk over to the last one i rotated the second flower a bit so you don’t have to jerk as much to reach it, also i actually think having jerky movement to these helps hitting them better
01:13:984 (4,5,6,7) - why are these jumps so much larger than 01:12:680 (1,2,3,4) - which to me the latter combo is the more prominent one in the music buffed the latter jumps, nerfed the big ones
01:17:571 (3) - your obsession with making every single slider curve like this just makes patterns like this way worse than they need to be, a straight slider here basically fixes the flow by not forcing the flow in an awkward direction remapped this section, hopefully this fixes it (used straight sliders)
01:19:854 (1,2,3,4,5,1,2,3,4,5) - these play well together do more things like this okay noted
01:23:115 (1,2,1,2,1) - please no so what’s exactly the problem lol please specify, the logic is that 01:23:441 (1,2) - are smaller than 01:23:115 (1,2) - since the notes on 01:23:441 - are lower down the scale than the previous two, 01:23:767 (1) - is a 1/8th note so i mapped it accordingly
Hard
visual points from the previous diff apply here too, not gonna go into them that much
00:11:375 (2,1)- 00:13:984 (2,1)- really not a fan of these transitions, to me it makes the fact that you curved 2 the way you did pointless, and if you're going to lead the flow in a different direction you should adjust the slider to match, or vice versa. Led the flow in a different direction, hopefully this fixes it
00:20:506 (1,1,1)- this should be ⅙ check ktgster’s mod
00:28:984 (1,2,3,4,1,2,3,4)- i'm sure you can grid these more neatly than this, you can see when you select them all that it doesn't line up i actually didn’t grid this LOL this was a coincidence, and the spacing is bigger on 00:30:288 (1,2,3,4,1) - so i can’t make this grid perfect
00:43:821 (2,3)- something to note is that this doesn't actually fit with the melody that (i think) you're following. i'd do this instead tru
00:58:658 (3)- don't be afraid to just not curve things lol, this curve looks forced to just "always have things curved" when straight sliders do work well in this situation uncurved
01:02:897 (1,2)- visual transition blah blah asdf it also makes sense to lead this better since the spacing starts changing here actually i think it’s because of the fact that spacing changes that you can get rid of the visual transition, also it fits better becuase kiai and stuff
01:23:441 (6)- i'd move this up above 5 instead, the move back down just doesn't fit imo i wanted it to be different because of how intense this part of the song is
Advanced
00:00:289 (1,2,1,2)- don't be afraid to have minor inconsistencies in ds to make visually appealing patterns like this changed, it was mostly because people were complaining about how much i broke ds when i first mapped it so i tried keeping it the same
00:02:897 (1,2,1)- something that was pointed out to me in the past was trying to make sure that spacings between notes like this don't go below the base spacing, even when they're not adjacent on the timeline. so basically this instead of what you have. helps make rhythms clear and creates more visual balance done
00:05:506 (1,2)- holy these are so easy to have blanket each other, should do that i kinda like them when they’re side to side like that
00:09:419 (3,4)- this is an example of where i wouldn't do the double blanket since it sets up a bad visual transition to the next slider. could try something else instead don’t think it’s too big of a deal personally, would ruin structure and ds if i change it
00:17:897 (4,5,1)- same point as earlier about even visual spacing, won't mention it any more changed
00:21:158- is there a particular reason for the varying note spacings during this section? if there is then it'd be fine to leave but i just want to know, since otherwise it'd be nice to keep it all the same they’re the same spacing though?
00:30:941 (1,1)- another meh visual transition, there's enough space in the timeline that you can move 1 around pretty freely as long as it's not super close to the previous pattern moved (rip the perfect square though)
00:41:375 (2,3,1)- man i don't wanna nazi all your triangles but ether make them clearly equilateral or clearly not cause otherwise it just looks eh ok i agree this is pretty ugly LOL fixed
00:48:875 (4,5)- me irl holy i’m gya
01:02:571 (5,6,1)- i wouldn't space these out. creates a lot of very sudden stress from the first actual 1/2 rhythm of the map clicks-wise coupled on top of this having the highest velocity of the map. stacked would be better. That was kinda the point actually, if you notce for skyloft diff i did the same thing for the gradually increasing ds
01:12:517 (2,3,4,5,1)- i really don't like the flow here, i think it'll be very stressful to hit. this whole kiai section i think needs a revisit with some more stacking instead of all this high spacing and/or more balance throughout the diff to compensate. But it’s consistent with the previous spacing changes? I don’t see how this is a problem considering this is the kiai and is supposed to be the hardest part of the map. Also adding stacks would kill my perfect spread and i don’t wanna do that D:
01:23:441 (1)- kinda a random nc not really, did the same thing for skyloft (because of colorhax)
i think this diff needs more attention imo, i didn't even get into visual stuff in the kiai since the rhythm and design around the rhythm became such a large point pls no 3rd remap D:
thank youuuu captin, sorry for tilting you xd